PRO-ISH DOOM 64

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 พ.ย. 2024
  • เกม

ความคิดเห็น • 3.7K

  • @herosshade2247
    @herosshade2247 4 ปีที่แล้ว +2173

    "Blood Keep"
    Oh hey, the Slayer Testaments actually mentioned that in Doom 2016

    • @NeoEidolon
      @NeoEidolon 4 ปีที่แล้ว +80

      Glad I wasn’t the only one who caught that

    • @declanhinshaw4791
      @declanhinshaw4791 4 ปีที่แล้ว +236

      Doom 64's new release has an extra campaign further tying together og doom and new doom. Pretty interesting shit

    • @cryw1092
      @cryw1092 4 ปีที่แล้ว +99

      Apparently this doomguy and the Doom Slayer are the same person as well, if Doom Eternal is to be believed. Dimension hopping is crazy.

    • @ab14967
      @ab14967 4 ปีที่แล้ว +69

      @@cryw1092 Yup... because Doom Hell is actually multiversal, it can make for weird shit happening in its continuity.

    • @cryw1092
      @cryw1092 4 ปีที่แล้ว +72

      @@ab14967 They called it a "dimensional singularity" in the Icon of Sin entry, I believe.

  • @dwarfminerwillie
    @dwarfminerwillie 4 ปีที่แล้ว +3611

    "I feel like this is a natural midpoint between grinning lunatic doomguy avenging his pet rabbit and rampaging anger golem doomguy in doom 2016." How right you are, and the game devs have made it canon.

    • @ToaGatanuva
      @ToaGatanuva 3 ปีที่แล้ว +244

      It's all canon. Even H-Doom

    • @ZuluRomeo
      @ZuluRomeo 3 ปีที่แล้ว +184

      You might say it was the... Midway (Games) point. 😜

    • @MinscFromBaldursGate92
      @MinscFromBaldursGate92 3 ปีที่แล้ว +66

      Are Doomguy and Doomslayer the same person?

    • @dwarfminerwillie
      @dwarfminerwillie 3 ปีที่แล้ว +194

      @@MinscFromBaldursGate92 yes, with the newest port of doom 64 the devs added extra levels that basically connect doom 64 and 2016.

    • @ToaGatanuva
      @ToaGatanuva 3 ปีที่แล้ว +15

      @@MinscFromBaldursGate92 yes

  • @fissavids8767
    @fissavids8767 4 ปีที่แล้ว +590

    In the New official release they fixed the pickup message when you pick up the unmaker, and now shows 4 characters instead of 3

    • @Spenced86
      @Spenced86 2 ปีที่แล้ว +6

      so

    • @someyoutuber3394
      @someyoutuber3394 2 ปีที่แล้ว +21

      @@Spenced86 so

    • @Destroyah5000
      @Destroyah5000 2 ปีที่แล้ว +32

      @@Spenced86 Now it's definitely a four letter expletive.

    • @williamhollaway1960
      @williamhollaway1960 ปีที่แล้ว +6

      I noticed that....I wonder if this video influenced that fix

    • @QuasarEE
      @QuasarEE ปีที่แล้ว +29

      @@williamhollaway1960 Nope, I was aware of the problem back in 64 EX well before this video. The cause of the problem was that C/C++ treat the character "%" specially if you send it to a "printf" style function, so you have to write "%%" in your code instead of just "%" and Kaiser forgot to do that initially.

  • @OneNationUnderPug
    @OneNationUnderPug 4 ปีที่แล้ว +5037

    I like how the edgy doom came out on the Nintendo.

    • @expendableround6186
      @expendableround6186 4 ปีที่แล้ว +344

      And then (much later,) they permitted DOOM 4 on the Switch.

    • @demi-fiendoftime3825
      @demi-fiendoftime3825 4 ปีที่แล้ว +320

      @@expendableround6186 and the orignal 3 along with Sigil, TnT and Putonia that's right kiddies you can now take Plutonia on the go with you!

    • @expendableround6186
      @expendableround6186 4 ปีที่แล้ว +83

      @Demi-Fiend of Time
      Bad. Ass.

    • @bappojujubes981
      @bappojujubes981 4 ปีที่แล้ว +56

      @@demi-fiendoftime3825 I can do it on android using Delta Touch so..

    • @lionocyborg6030
      @lionocyborg6030 4 ปีที่แล้ว +42

      Expendable Round And now Doom Eternal as well. It's not out on Switch yet, but it's coming and I'm going to snap up a copy of that when it does.

  • @Sinrus1
    @Sinrus1 5 ปีที่แล้ว +2433

    Was literally just lamenting the fact I've seen all of Civvie's videos.

    • @AzrielPSX
      @AzrielPSX 5 ปีที่แล้ว +21

      Me too,bro

    • @SteveIsMe1291
      @SteveIsMe1291 5 ปีที่แล้ว +66

      Same. Multiple times over at this point.

    • @tomson3046
      @tomson3046 5 ปีที่แล้ว +43

      Once you start you cant stop watching him and his red dead 2 accent

    • @discoRyne
      @discoRyne 5 ปีที่แล้ว +5

      I acknowledge this blessing every morning my dude.

    • @HangmanOfficialUploads
      @HangmanOfficialUploads 5 ปีที่แล้ว +5

      I was literally just watching his Robocop video again when this came out.

  • @DoubleOhSeven68
    @DoubleOhSeven68 4 ปีที่แล้ว +539

    "What the ASS is this!?" Doom Guy has been watching too many AVGN videos.

    • @GuyOnTheInternet53
      @GuyOnTheInternet53 3 ปีที่แล้ว +53

      aaaAAAASSSSSSS

    • @tFRAGCAT
      @tFRAGCAT 2 ปีที่แล้ว +56

      The idea of Doom Guy religiously watching AVGN is very funny

    • @Curlyheart
      @Curlyheart 2 ปีที่แล้ว +5

      Hello Claude

    • @sorrenblitz805
      @sorrenblitz805 2 ปีที่แล้ว

      He's gonna take you back to the past, to put his boot up your demon ass

    • @hazukichanx408
      @hazukichanx408 2 ปีที่แล้ว +28

      @@tFRAGCAT Doom Guy: "This man, alone, understands my suffering."

  • @BasilBonehead
    @BasilBonehead 5 ปีที่แล้ว +822

    Fun fact about the unmaker: it was originally conceived during dooms early development and was one of the weapon ideas in Tom Halls doom bible

    • @zdemolowanyrabin
      @zdemolowanyrabin 4 ปีที่แล้ว +90

      Aaaand another fun fact which author of this video didn't say about is that you cannot close those 3 gates at the final level without those 3 hellish pickups from the secret levels (which also powers up your unmaker weapon), so without them, to fight the final boss, first you have to kill all the demons that comes out of those gates. ALSO if you play on N64 and you die anywhere in the game - you loose those hellish tokens that are required to close spawn gates on the final map... Yes... If you die you loose 'em... Which means if you die you can just reset your console, type a password and try again since there are no saves on the real_deal 👍 good luck

    • @bigh1708
      @bigh1708 4 ปีที่แล้ว +24

      @@zdemolowanyrabin jesus

    • @MarioNavi
      @MarioNavi 4 ปีที่แล้ว +32

      @@zdemolowanyrabin There are saves, but you needed the Controller Pak to do hard saves.

    • @LonelySpaceDetective
      @LonelySpaceDetective 4 ปีที่แล้ว +42

      The Unmaker in the Doom Bible doesn't really have any relation to the DOOM 64 Unmaker though, besides the demonic origin. The Bible Unmaker was described as some vague gun that did varying damage depending on whether the enemy was a demon, cyborg or zombie, while the D64 Unmaker is the laser gun we all know.
      Hell, the D64 Unmaker wasn't even named as that anywhere in official sources until very recently. Guide books, the developers and magazine articles never had a consistent name for it, and it's unclear how the fanbase latched onto calling it the Unmaker specifically (besides it sounding cool).
      Not that this matters anymore, with DOOM Eternal devs calling it the Unmaker and thereby canonizing the fanname, but hey.

    • @will4127
      @will4127 4 ปีที่แล้ว +16

      @@zdemolowanyrabin Well, you don't have to reset the console. You just have to pause, go to Options -> Passwords and enter your password or select your Controller Pak save. No mid-level saving though. Which sucks. Especially with that last room in Blood Keep. Dick move, Midway.

  • @scribese7en
    @scribese7en 5 ปีที่แล้ว +2612

    To me, 64 Doomguy's edge makes sense. I mean, with Doom and Doom 2 the text walls had *some* humor, but that was just Doomguy trying to keep his morale up. In 64, however, quite some time has passed. Doomguy has had nightmares and very likely was traumatized by the Hell invasions. Now he's different. More serious. Because he's not only fighting the demons of Hell, he's fighting the same monsters who've been haunting him ever since the fall of the Icon of Sin. God knows how many times his sanity has been questioned, or how detached from society he's become (yes, everyone knows he's a hero, but how many men have to think to themselves: "Holy shit, I hope my friends don't all get murdered by demons again").
    Then again, that's my two cents. ¯\_(ツ)_/¯

    • @Bembel81
      @Bembel81 4 ปีที่แล้ว +9

      This game is not canon with 1 and 2.

    • @scribese7en
      @scribese7en 4 ปีที่แล้ว +86

      @@Bembel81 Yes... I know that. And?

    • @tearoll9212
      @tearoll9212 4 ปีที่แล้ว +9

      Some random Templar guy lol what do you mean “and”?? You clearly talk about D64 as if it’s in continuity with the first 2.

    • @scribese7en
      @scribese7en 4 ปีที่แล้ว +69

      @@tearoll9212 Yes. It is. It takes place after 1 and 2. It's just not canon.

    • @poolsclosed1787
      @poolsclosed1787 4 ปีที่แล้ว +26

      James Bembel no no... he’s got a point

  • @cheatsykoopa98
    @cheatsykoopa98 4 ปีที่แล้ว +3241

    just realized doomguy having "hell ptsd" actually made into doom eternal lmao

    • @bearman9033
      @bearman9033 4 ปีที่แล้ว +299

      i think the game director Hugo Martin's favorite classic doom game is this one

    • @Tudorgeable
      @Tudorgeable 4 ปีที่แล้ว +148

      And the Argent D'nur stuff is explained.

    • @seeknprotect6179
      @seeknprotect6179 4 ปีที่แล้ว +111

      It fits really well. Makes up his origin story as ‚the Beast‘ as he‘s named a few times.

    • @SRGIProductions
      @SRGIProductions 4 ปีที่แล้ว +91

      @@bearman9033 It IS. Why else is the Unmakyr in DOOM Eternal?

    • @romerolemstra8747
      @romerolemstra8747 4 ปีที่แล้ว +35

      @@SRGIProductions Even tho it's a different one then the og Unmaker

  • @Lord_Deimos
    @Lord_Deimos 5 ปีที่แล้ว +1926

    'I was never cool'
    That's what a cool guy would say.

    • @fuzzydunlop7928
      @fuzzydunlop7928 5 ปีที่แล้ว +82

      Damn straight.

    • @dexster8618228
      @dexster8618228 5 ปีที่แล้ว +71

      Fuckin exposed mate

    • @MinscFromBaldursGate92
      @MinscFromBaldursGate92 5 ปีที่แล้ว +49

      Cool guys don't look at explosions.

    • @genuz
      @genuz 5 ปีที่แล้ว +8

      I will take Civvies word for it.

    • @visionaeon
      @visionaeon 5 ปีที่แล้ว +2

      Just like GmanLives.

  • @matheusrios4223
    @matheusrios4223 5 ปีที่แล้ว +1273

    things civvie forgot to tell about DooM 64:
    >mancubi now shoot properly, with the 2 projectiles coming from each cannon arm. the same with the cyberdemon, it now shoots rockets from the rocket arm instead of the classics shooting from the mid of the cyberdemon d**k.
    >the shotgunner and the zombieman has a diference in their sprites, its just too small to be noticed while playing with all the action and the very, very dark maps. its a difference in the color of their pants.
    >aside the aracnotron projectiles doing less damage individually, the damage output of a aracnotron is now way higher thanks to the genius that decided to make it shot 2 at the same time.
    >the pain elemental of evilness from hell with steroids that even the demon itself wouldn't want to make it with 2 months (yes, he is that dickish) now cant be killed with the old tactics of hugging it to prevent him spaw lost souls, cause when they explode in this game, the explosion does the same damage as a barrel explosion. as being a total dick that floats spawning lost souls isn't bad enough
    >the unmaker is pretty terrible without the demon keys. each key does one improvement to it to make it op, but without it you will prob want to use the plasma rifle instead.
    >the final fight in the absolution can be very hard if you didn't get the keys. the mother demon is very hard without the unmaker upgraded and the portals spawns too many demons from it. the mother demon is still less powerful than a cyberdemon tho, cyberdemon wins everything in doom in a 1v1.
    >there was also new monsters that were planned to appear in this game, but the time to develop it was too short so midway cut it of the final game. a sequel was planned but canceled too.
    >this is the very first doom engine game ( or at least doom game) that had hardware acceleration, because of the architecture of the N64. this is how all the cool lighting effects were made :)
    >explosions are also a little more deadly because of increase in radius.
    >this game is a real challenge to complete in the N64, specially the last 2 levels (if you don't have the unmaker upgraded I feel sorry for your soul).
    hey civvie, give us a pro-doom 3. don't worry about tnt, its terrible anyway :P

    • @J.DeLaPoer
      @J.DeLaPoer 4 ปีที่แล้ว +126

      Also interesting: This was the first Doom with colored lighting. To save cart space most of the environment textures were done in grayscale (B&W) with the game relying on it's lighting engine to colorize them.

    • @doomdoomerson6524
      @doomdoomerson6524 4 ปีที่แล้ว +11

      @@J.DeLaPoer that makes a LOT OF SENSE now!!!

    • @doomdoomerson6524
      @doomdoomerson6524 4 ปีที่แล้ว +8

      Glad to read such.appreciations for my absolute favorite DooM game and the true DooM 3

    • @J.DeLaPoer
      @J.DeLaPoer 4 ปีที่แล้ว +38

      @@doomdoomerson6524 I've been trying without success to cite the source (it's been removed from the Doom64 wiki article since they revamped it a few years ago). I first read it on the blog (also long gone) of one of the original designers and he had a few of the original textures and some other unused stuff up. I may still have it all saved in the depths of one of my old HDDs, I'll have to look. But yeah, everything missing was due to cart space issues; I can 100% confirm weapon reload animations and multiplayer were cut for that as well. It's a real shame what could have been with their original plans vs. what we got due to Nintendo's clinging to ancient tech.

    • @doomdoomerson6524
      @doomdoomerson6524 4 ปีที่แล้ว +1

      @Manek Iridius tnt is better than all of doom3 yes

  • @sumgai848
    @sumgai848 4 ปีที่แล้ว +433

    28:15 Funny enough, if you read the data entries from 2016, you'll find that Argent Energy is something the UAC arrogantly renamed.
    They basically "Discovered" VEGA by accident, and thanks to him being more Jarvis than Ultron, he took over the facility, managing everything himself, and discovered better ways of being able to harness the energy to their purpose.
    During this time, Doomguy was in hell, on break from his crusade after Hell Priests smack him over the head with a building, and locking him up in a sarcophagus with a "Do Not Open" sign for Hell only knows how long... centuries? A millennium? Not sure. Quake Champions alludes to the idea that he is not only a Hellwalker, but a Cross-Dimensional Time-Walker too, so chances are that "When" will never be a real issue.
    That said, it makes sense that this could have all happened after he locked himself away in Hell... effectively allowing him to hit up the time-weathered trope: "I'm not locked in here with you... you're locked in here with me!"
    Edit: Looks like it's official, Bois! Doom64 is included in the Eternal package for a tie in.

    • @sammarino7357
      @sammarino7357 4 ปีที่แล้ว +11

      Hey as a person who went secret hunting and doing all that shit you are surprisingly on the mark also this conspiracy theory of Samuel Hayden being the seraphim has gotten into my head help samur maykr
      Hayden = heathen
      And also Vega is supposedly a god to the maykr s as well so that’s a thing
      Heathen god
      That type of thing so there are still questions

    • @audiosurfarchive
      @audiosurfarchive 4 ปีที่แล้ว +2

      Reading? In a Doom game? Get the fuck outta here _nerd_

    • @thecacodemon9260
      @thecacodemon9260 4 ปีที่แล้ว +8

      @@sammarino7357 You have been rewarded thanks to The Ancient Gods Part 1: Hayden is The Seraphim, and Vega is The Father. Sadly, I feel that the writers didn't pull that off very well

    • @hib7295
      @hib7295 4 ปีที่แล้ว

      @@audiosurfarchive idk if it's sarcastic or not

    • @audiosurfarchive
      @audiosurfarchive 4 ปีที่แล้ว +2

      @@hib7295 either way I'm being facetious

  • @johnarmstrong5533
    @johnarmstrong5533 5 ปีที่แล้ว +3239

    Doom 64 celebrates your victory with the phrase:
    *"The blood pours from your eyes as you stand in defiance."*
    Yikes.

    • @jobelthirty1294
      @jobelthirty1294 5 ปีที่แล้ว +483

      Not gonna lie, the edgy 90s comic feel of the text in this game is better than the nerdy DnD feel of the text in Doom 1.

    • @Haispawner
      @Haispawner 5 ปีที่แล้ว +354

      @@jobelthirty1294 The creators of Dom did tons of D&D before doing Doom, and even get the idea for Doom from their campaigns where hell takes over Earth in the end.
      And you couldn't be more right about the aesthetics even though I'm too much of a zoomer to know what you even meant, the writing of Doom 64 just is way more *Doom* than the originals.

    • @53subscribersnovideos35
      @53subscribersnovideos35 5 ปีที่แล้ว +132

      @@Haispawner Plus, the cacodemon is just the head of the Beholder from D&D.

    • @thunderbird19932
      @thunderbird19932 5 ปีที่แล้ว +10

      hello, brother.

    • @Haispawner
      @Haispawner 5 ปีที่แล้ว +119

      @@53subscribersnovideos35 You mean the Astral Dreadnought's head?

  • @MidnightMechanic
    @MidnightMechanic 5 ปีที่แล้ว +311

    The "3D" floor effect was done with moving an invisible platform up or down, using a linedef trigger to move the platform sector into position before Doomguy went "under" the floor above. Basically Doom could handle overhangs and bridges just fine, it just couldn't handle sectors being on top of each other. Sourceports fixed this, although those are rendered often in true 3D, not sector rendering like the classic. Slopes couldn't even be rendered in the classic either.

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 5 ปีที่แล้ว +35

      That's a fake 3D floor, yes, but Doom 64 uses real 3D floors in one or two places.

    • @SullySadface
      @SullySadface 5 ปีที่แล้ว +21

      *NEEEEERD*
      Neat though!

    • @Ben-yv9id
      @Ben-yv9id 5 ปีที่แล้ว +29

      I'll expand on this and add my understanding is they also exploited bugs/flaws in the game engine to create many of the visuals. Normally they were avoided because it would sink the multiplayer; they knew Doom64 would never have multiplayer, sooo.....

    • @kveller555
      @kveller555 5 ปีที่แล้ว +13

      @@0neDoomedSpaceMarine It doesn't. Doom 64 still uses fake 3D floors, but there are differences when it comes to how the engine renders them.
      The original engine had a similar effect, where it would draw nothing but sky under certain conditions (this was used quite a bit for some of the structures in Mt. Erebus in the first game). If you do the same thing in the Doom 64 engine, however, it instead renders anything behind the affected structure (instead of drawing just the sky, like in the original). Any bridges you may see are a combination of that and a bunch of instant raising/lowering sectors.

    • @kveller555
      @kveller555 5 ปีที่แล้ว +8

      To anyone interested, there's a thread in Doomworld about this:
      www.doomworld.com/forum/topic/92919-is-doom-64-true-3d-in-terms-of-3d-structures/

  • @cupriferouscatalyst3708
    @cupriferouscatalyst3708 ปีที่แล้ว +46

    Also I learned something interesting about why the game looked darker on the N64. According to a developer at Midway, Tim Heydelaar, he and the other level designers all worked in an office with no windows and all the lights turned off. They only added a gamma slider last minute when QA testers in another office full of fluorescent lights complained about not being able to see anything!

    • @Jraddy
      @Jraddy 8 หลายเดือนก่อน +12

      No wonder this entry in the Doom series was all edgy and grim. They made it in a literal dungeon!

    • @DooDoo-f4v
      @DooDoo-f4v หลายเดือนก่อน

      Doom 64 with no lights is an experience I recommend to anyone. It's eerie af

  • @executor34
    @executor34 5 ปีที่แล้ว +557

    I can't believe I have to wait untill march for the port of Big John's Love Shack 64

    • @sarcastic_slob
      @sarcastic_slob 5 ปีที่แล้ว +16

      March is tomorrow right?

    • @xFluing
      @xFluing 5 ปีที่แล้ว +9

      You don't have to wait just download Doom 64 EX lmao

    • @planescaped
      @planescaped 5 ปีที่แล้ว +11

      I hear it's the best dating sim .

    • @adam1984pl
      @adam1984pl 5 ปีที่แล้ว

      I know Love Shack -B52 hit song.

    • @DasNordlicht91
      @DasNordlicht91 4 ปีที่แล้ว +8

      I heard it comes as a pre-order bonus to Big John’s Eternal Love Shack.

  • @Tillal8
    @Tillal8 5 ปีที่แล้ว +679

    Ah yes, Big John's Love Shack 64.
    That game was so underrated back in a day.

    • @pistool1
      @pistool1 5 ปีที่แล้ว +11

      I was going to pronhub, but here I am :)

    • @HarriJokinen
      @HarriJokinen 5 ปีที่แล้ว +12

      Better than all the Lula and Dead or Alive Beach Volleyball games combined.

    • @cis_eraser_420
      @cis_eraser_420 5 ปีที่แล้ว +23

      "CMON! PLAY ME! PLAY ME NOW" - big john's love shack 64

    • @FUBARGunpla
      @FUBARGunpla 5 ปีที่แล้ว +14

      best part were the advertisements, they just sen dave oshry to peoples houses dressed as big john to which he'd just scream "CMON BUY ME! DO IT! PLAY ME! CMON!"

    • @lionocyborg6030
      @lionocyborg6030 5 ปีที่แล้ว +4

      @@pistool1 Yep. Buying shrimp can wait.

  • @Dream0Asylum
    @Dream0Asylum 3 ปีที่แล้ว +1434

    Carts were not cheaper to produce; Nintendo was just addicted to the sweet, sweet high you get from forcing a proprietary format onto 3rd party developers. When Square went to Nintendo with a demo for FFVII and asked when they could get the specs for the inevitable CD format the (still in development) Ultra 64 would use, Nintendo laughed them out of the office ... and right into the arms of Sony for a decade.

    • @concordat
      @concordat 2 ปีที่แล้ว +244

      Cartridges did have some actual advantages. That increased cost, proprietary hardware, and difficulty of manufacture created roadblocks to piracy that simply didn't exist with CD based games (though that's only really an advantage if you're as obsessed with piracy as Nintendo is).
      Technologically speaking the biggest and most obvious advantage are load times; N64 games loaded tremendously faster than disc-based games did at the time. The carts themselves were physically much more durable, could be fitted with memory for save files, and had the potential for additional hardware like the SNES did with their coprocessors (most famous of which is the Super FX chip, which coincidentally allowed the original Doom to run on the system). Games released later in the N64's life cycle tended to be physically heavier, as they had different hardware in them to support larger games.
      That all said, those advantages were never enough to make up for the massive downsides.
      Oddly enough, with SD cards and SSDs becoming standard these days, you could argue that the cartridge had the last laugh.

    • @thelordofthelostbraincells
      @thelordofthelostbraincells 2 ปีที่แล้ว +40

      so Nintendo started the trend of "GREEDY GAME COMPANIES"

    • @thekraken1909
      @thekraken1909 2 ปีที่แล้ว

      @@thelordofthelostbraincells
      Nintendo has been the poster child of greedy game companies for decades.
      They've just got legions of adoring fans who will defend them to the death...and they actually put out quality games that are *comparatively* well polished and bug-free unlike companies like EA that shit out half finished products and then charge you for the other half.

    • @DStecks
      @DStecks 2 ปีที่แล้ว +87

      @@concordat So, long story short, cartridges have almost no meaningful technical advantages over CD ROMs, Nintendo were just _that_ concerned about piracy and unlicensed games.

    • @RockyHoward
      @RockyHoward 2 ปีที่แล้ว +59

      @@DStecks No. Carts have tons of technical advantages over CD ROMs. CD ROMS are just dirt cheap.
      Carts are better because companies could add to the console thru carts. More memory, more processing power, etc. CDs added nothing, they were just cheap storage.

  • @acidcitric
    @acidcitric 5 ปีที่แล้ว +352

    One of the funny things in Doom64, is that some maps got the texture "I suck at making maps".

    • @alyssasalmon4883
      @alyssasalmon4883 4 ปีที่แล้ว +13

      The map design actually seem good?

    • @roberte2945
      @roberte2945 4 ปีที่แล้ว +94

      @@alyssasalmon4883 It's an in-joke. There's a texture hidden in the game, internally called just "?", which appears on surfaces when the fake 3D effect breaks somehow.

    • @bappojujubes981
      @bappojujubes981 4 ปีที่แล้ว +4

      What texture would that be?

    • @roberte2945
      @roberte2945 4 ปีที่แล้ว +30

      @@bappojujubes981 It's just a green background with red text. It isn't supposed to be seen by the player - its garish colors are probably meant to stand out, so playtesters and map designers would notice it and realize they needed to fix the map.
      Check it out here: tcrf.net/Doom_64#Placeholder_Graphics

    • @GallowayJesse
      @GallowayJesse 4 ปีที่แล้ว +14

      I was so bewildered when I found that texture when I was like 14

  • @GermanPeter
    @GermanPeter 5 ปีที่แล้ว +602

    29:45 "It just makes me so mad that console gamers got a good experience with a Doom port"
    Ah yes, Doom on console, when you could choose between:
    A) All levels and all monsters (SNES)
    B) Good music (3DO)
    C) Good gameplay (Jaguar)
    D) None of the above (Sega Saturn)

    • @Bembel81
      @Bembel81 4 ปีที่แล้ว +24

      Psx had everything.

    • @MrRed88
      @MrRed88 4 ปีที่แล้ว +24

      The SNES version had great music. That's like the only good thing people say about it

    • @frodosfrostbite
      @frodosfrostbite 4 ปีที่แล้ว +47

      PC: all of everything plus mods

    • @anonecki
      @anonecki 4 ปีที่แล้ว +52

      The 32X had some pretty good "farting-in-a-bathtub" type music

    • @MrRed88
      @MrRed88 4 ปีที่แล้ว +22

      @tan j maz its actually the only one that has an excuse to have things cut out yet I think it's the port with the least cut out. Its decent for what it is but theres no reason to play it if you have the opportunity to play the original version

  • @OkDoomerBoomer
    @OkDoomerBoomer 4 ปีที่แล้ว +192

    I really like the art style in Doom 64. Its unique but still has the charm of Doom 1 & 2 like textures.

    • @J.DeLaPoer
      @J.DeLaPoer ปีที่แล้ว +8

      I agree, and I really prefer it to Doom 3's style, which moved away to a completely different look. Some of that of course is unavoidable given the engine change and move to true 3D with polys instead of sprites and realtime lighting, but still. D64 will always be the real D3 to me.

  • @FuzedBox
    @FuzedBox 5 ปีที่แล้ว +129

    It's interesting how Civvie totally glossed over Terror Core, which was a map-making achievement at the time; it brought us "True 3D" , room-over-room stuff that wouldn't be seen again until years later in zDoom. Those bridges are awesome!

    • @cherno8119
      @cherno8119 3 ปีที่แล้ว +16

      doom 64's room over room shit was amazing, when i first walked down the spiral staircase in that second level i legit did a double take, then checked the map, and had another double take because it appears to be totally legitimate room over room even if it's probably some clever shit with a teleporter

    • @BigHailFan
      @BigHailFan 3 ปีที่แล้ว +18

      @@cherno8119 actually silently moving floors. as you go up or down it, the stairs out of sight rapidly rise/lower to the correct level with no sound effects.

    • @kupokinzyt
      @kupokinzyt 2 ปีที่แล้ว +4

      ​@@BigHailFan Old comment sorry for the reply but I'm pretty sure it's actual 3D and not moving floors, as everything in this engine was hardware accelerated rendering. At 16:43, Civvie himself questions how it's done, but you can see it in full 3D here and not in a spiral enclosed case, this was the power of the 3D capabilities of this new engine on the n64 (which was shared with DOOM on the PSX, also true 3D). There is quite a bit of this in the game actually, sloped surfaces, bridges over rooms, shaped 3D objects such as the pillars that hold the Unmaker and Demon Keys. None of this was BSP, raycast or used teleporters like the original Doom or Duke engine, except of course the actual teleporters in the game :P

    • @BigHailFan
      @BigHailFan 2 ปีที่แล้ว +3

      @@kupokinzyt oh i know! the doom 64 engine was a totally different beast from doom 1 and 2. i was saying in the case of the stairs it was. however youd be surprised as walkways you can go under are a rendering trick. try this in terror core with jumping on (youll have to do it in doom 64 ex) and when you get to the part where the two mancubi spawn while crossing the cat walk, jump off. youll see that because you didnt hit specific triggers, the catwalks are actually raised platforms that went up while you were in another room and hit a trigger. :)

  • @toasterstrooder8628
    @toasterstrooder8628 5 ปีที่แล้ว +216

    It's odd how the DOOM game that was exclusive to a Nintendo console was the one that tried to be more grim and serious. You'd think that they would have gone the other direction.

    • @LonelySpaceDetective
      @LonelySpaceDetective 4 ปีที่แล้ว +23

      There's a universe where we got Chex Quest 64 instead.

    • @gamephreak5
      @gamephreak5 4 ปีที่แล้ว +5

      Uh..you do know Nintendo didn't make this game, right? Midway did.
      Why would a game made and released on a specific console dictate how "edgy" and "serious" or "cartoony" and "kid friendly" a game would be? You know all Mortal Kombat games have been released on all of Nintendo's consoles too?
      What dumb logic people like you have...

    • @ReginLeif
      @ReginLeif 4 ปีที่แล้ว +22

      @@gamephreak5 Yes, but Mortal Kombat and DOOM were censored on Nintendo consoles back then. Most violent games on Nintendo consoles (mostly NES, SNES and the original Gameboy) that came out in the West were censored in some form, and horror games / horror themed games (Megami Tensei series, Sweet Home, Clock Tower, Laplace no Ma / Laplace's Demon) stayed in Japan because they mostly tried to retain a family friendly image in the West. It wasn't until the N64 that this started to change, but they would still censor lewd jokes and fanservice in games up until the Switch's release (could be wrong here)

    • @Sorrelhas
      @Sorrelhas 3 ปีที่แล้ว +5

      @@ReginLeif You're mostly right
      Remember when Nintendo used to make such a big deal about being "adult" and "edgy" when marketing games such as Conker's Bad Fur Day?

    • @hazukichanx408
      @hazukichanx408 2 ปีที่แล้ว +4

      I mean, lots of Nintendo games feature strongly disturbing themes such as swarms of tiny creatures eating their foes alive, a delinquent plumber and royalist thug who mind-rapes other beings with his possessed hat, an elf boy who never speaks and is always running around people's houses stealing things from their boxes and breaking their pottery... and of course that popular franchise where a broad range of animals, insects, nature elementals and frequently sentient beings are enslaved and forced to fight, endlessly, at the whims of humans. And the ever-present theme of death, and death, and death... that permeates most of their games.
      There isn't even a need for hyperbole - you just explain a Nintendo game using descriptive language and the horror unfolds by itself. Also Shigeru Miyamoto was a total bastard to Argonaut, screw that guy.

  • @dootboi4120
    @dootboi4120 2 ปีที่แล้ว +160

    Aubrey Hodges: *shows soundtrack* Think it'll scare the kids?
    ID Software: The kids? This will give the parents nightmares.

    • @a78yashsunilparab40
      @a78yashsunilparab40 2 ปีที่แล้ว +17

      "Yeah, put it in"

    • @Skiivin
      @Skiivin 9 หลายเดือนก่อน +2

      You mean Williams

    • @bakruptfern329
      @bakruptfern329 3 หลายเดือนก่อน

      ​@@Skiivin That's who made PlayStation doom right?

    • @Azelf89
      @Azelf89 3 หลายเดือนก่อน

      @@bakruptfern329AND Doom 64

    • @sumthingwikked4257
      @sumthingwikked4257 22 วันที่ผ่านมา +1

      "Well, I wanna raise pulses!"
      "You'll raise hell; never mind pulses."

  • @ExaltedArchvile
    @ExaltedArchvile 5 ปีที่แล้ว +1548

    "...and if you get overwhelmed, you just hit the Unmaker button."
    Isn't EVERY button in DOOM an unmaker button?

    • @zeemaster99
      @zeemaster99 4 ปีที่แล้ว +106

      Not 2. The pistol is the only weapon that legitimately sucks.

    • @ExaltedArchvile
      @ExaltedArchvile 4 ปีที่แล้ว +86

      @@zeemaster99 2 is an unmaker button for the zombies.

    • @zeemaster99
      @zeemaster99 4 ปีที่แล้ว +26

      @@ExaltedArchvile Fair enough.

    • @GenericProtagonist7
      @GenericProtagonist7 4 ปีที่แล้ว +54

      @@zeemaster99 Unmaker lite edition

    • @bappojujubes981
      @bappojujubes981 4 ปีที่แล้ว +26

      WASD can't unmake stuff. Not directly, at least.

  • @nastynate4916
    @nastynate4916 5 ปีที่แล้ว +520

    Me: I can’t wait to see what Civvie has to say about the Mother Demon fight. It took me hours to beat.
    Civvie: It took my under a minute to beat
    Me: oh :(

    • @thevgmlover
      @thevgmlover 4 ปีที่แล้ว +65

      He got the secret keys, that's how. XD Otherwise, it would've taken him a bit longer. ... A lot longer, probably.

    • @razorfett147
      @razorfett147 4 ปีที่แล้ว +46

      Yea he cheesed the last level. Not having the keys to close those monster spawners makes that area 1000 times harder. Plus you cant put down mother demon nearly as quick without the fully upgraded Unmaker

    • @SuperLlama42
      @SuperLlama42 4 ปีที่แล้ว +66

      Mother Demon is either more of a pushover than the Spider Mastermind, or the single hardest boss in the entire Doom franchise, with no in-between.

    • @DinnerForkTongue
      @DinnerForkTongue 3 ปีที่แล้ว +9

      @@razorfett147
      I did the final level roughly half that way in my second run where I didn't use the Unmaker at all. Locked all 3 spawners but fought Mother Demon wuth the BFG. It was a way fun encounter, shes is a great boss.

    • @rahjeel
      @rahjeel 3 ปีที่แล้ว +6

      It took me 20 minutes to beat the final boss on the hardest difficulty, without the secret level upgrades. This is the first and final time I'm playing this fucking game. Seriously the end boss is trash.

  • @Jaimas
    @Jaimas 4 ปีที่แล้ว +223

    Chaingunner is technically in the game still. It's the Red Marine you see in the intro sequence. He fires bursts like the Arachnotron does. He's immediately hostile to the player if forcibly spawned and is almost as nasty as the original. Presumably he doesn't show up in the game because he uses a palette-swapped player model and it would be confusing to say the least.

    • @mollywantshugs5944
      @mollywantshugs5944 2 ปีที่แล้ว +25

      I want to see this guy used in mods

    • @JeffreyPiatt
      @JeffreyPiatt ปีที่แล้ว +12

      The red bot is leftover from the aborted multiplayer. The relevant was aborted except for the missile launcher as a trap.

    • @MoskHotel
      @MoskHotel ปีที่แล้ว +4

      Either way, I’m glad this game doesn’t have chaingunners that you’d have to fight. They were a huge pain in Doom 2.

    • @J.DeLaPoer
      @J.DeLaPoer ปีที่แล้ว +12

      This is true. I recall reading it on the personal blog of one of the devs many years ago. They didn't have the space for more enemy sprites so it was either use palette-swapped Player Marine (originally made for multiplayer) as the Chaingunner, or nothing, and they decided on nothing. Same reason we didn't get multiplayer, or Revenants, or even reload anims for the shotguns -- which were created, but had to be cut for space too. Most people don't realize just how tiny* cartridges were... It's not easy to cram a game the size of Doom into 12mb. They even had to create the majority of level textures in grayscale and rely on the in-engine lighting to colorize them, just to save a few more kb's (sourced that bit of trivia from the same dev's blog). When you're reduced to needing tricks like that, you know space is _tight._
      *N64 carts were 4 to 12mb from launch til 1998 when they increased to 32mb, then finally to 64mb in 1999. Compare to CDs at the time that held 650mb. It's amazing we got Doom 64 at all.

    • @AnisterStarlight
      @AnisterStarlight ปีที่แล้ว +1

      ​@@mollywantshugs5944 Brutal Doom 64 uses him and a mod I'm working on has him too

  • @TheDevouredEagle
    @TheDevouredEagle 4 ปีที่แล้ว +721

    I remember everyone giving me sh!t when I used to play and like this game back when N64 was new and we only rented games at the local video store, they were like "ohh this game is so boring, it looks crappy, the music sucks, it's very different from the original, it gives me a headache, I can barely see anything" 🙄 and now those folks are like "wow this game is so underrated lol" 🤦

    • @SeriousBeats
      @SeriousBeats 4 ปีที่แล้ว +34

      Truth

    • @1ztype343
      @1ztype343 4 ปีที่แล้ว +56

      @@SeriousBeats I call this GTA syndrome/affect

    • @astracrits4633
      @astracrits4633 4 ปีที่แล้ว +70

      @@1ztype343 Alternatively, Wind Waker syndrome.

    • @space_racc
      @space_racc 4 ปีที่แล้ว +48

      @@astracrits4633 alternative name, doom 3 syndrome

    • @BloodRedFox2008
      @BloodRedFox2008 4 ปีที่แล้ว +52

      I've noticed this happen with some games because of changing tastes over time. When Doom 64 launched it was seen as outdated due to coming out when full 3D was taking over the genre with Turok, Goldeneye, and Quake 1 and 2, so people dismissed it based more on the looks than anything. Nowadays people look back at this type of visual style more fondly due to it being pretty unique to the modern eye, plus those aforementioned 3D games from back then aren't "cutting edge" visually anymore (though their retro 3D look also has a charm as games like Dusk and Amid Evil have shown).
      Fighting Thunder also brought up Wind Waker which is pretty apt, back when that game came out in 2003 we were still in the cusp of an era when people were clamoring were dark and edgy realistic visuals, I mean shit look at the reaction Twilight Princess got when it was revealed a year after WW came out. Nowadays people generally agree that at least visually speaking the cel shading of WW has aged better than the semi realistic visuals of Twilight Princess (BotW was the devs settling on a nice happy medium, cel shaded graphics but with Twilight Princess type character designs), to the point where when both got HD updates the only significant update to WW was an updated lighting engine while Twilight Princess also needed a noticeable update to the textures and shadows in order to look better in HD (the HD version of TP is what I like to call "what people remember the Gamecube/Wii original looking like in their minds" because if you do an actual side-by-side you'll see TP HD does blow the 2006 original out of the water with less muddy textures and shadows aren't as blocky).

  • @notwearingpants1086
    @notwearingpants1086 5 ปีที่แล้ว +316

    It''s looks and sounds like a cross between Doom, Quake, and Hexen.

    • @TheGM-20XX
      @TheGM-20XX 5 ปีที่แล้ว +11

      Dqakxen?

    • @zaikolebolsh5724
      @zaikolebolsh5724 5 ปีที่แล้ว +21

      I call it doakexen

    • @notwearingpants1086
      @notwearingpants1086 5 ปีที่แล้ว +26

      ​@Kyros Droztamyr It makes a lot more sense when you pull your head out of your ass and realize that Doom 64 is a completely different game from Doom.

    • @notwearingpants1086
      @notwearingpants1086 5 ปีที่แล้ว +14

      ​@Zoomer Waffen I will fart on you.

    • @papayer
      @papayer 5 ปีที่แล้ว +5

      @@notwearingpants1086 It really isn't though.

  • @theylivewesleep.5139
    @theylivewesleep.5139 2 ปีที่แล้ว +50

    I thought “this must be the penultimate level” for about 10 levels. That’s how great this game is.

  • @wolfgangervin2582
    @wolfgangervin2582 5 ปีที่แล้ว +150

    4:30 carts were acutally MUCH more costly to make than CDs. Cartridges were chosen to reduce load times and make games harder to pirate.

    • @Dragonfury3000
      @Dragonfury3000 5 ปีที่แล้ว +8

      And it worked

    • @Dragonfury3000
      @Dragonfury3000 5 ปีที่แล้ว +19

      But i keep wondering what if N64 had a CD player. FF7 and maybe even MGS1 could be featured and that could hurt playstation 1 big time.

    • @Gruntvc
      @Gruntvc 5 ปีที่แล้ว +21

      Yes, cartridges are more expensive than CDs.
      I still remember looking at game stores back then. You could get many PS1 games cheap, but N64 games brand new at launch? Special Edition prices of today.
      Switch titles being more money is baloney though.

    • @Gruntvc
      @Gruntvc 5 ปีที่แล้ว +14

      @Dragonfury3000, Their actually was meant to be a CD add on for N64. I don't think it ever left Japan though.
      Metal Gear Solid was never conceived to be on N64. I think it was originally a Saturn or 3DO title.
      Now Final Fantasy VII...Nintendo blew it big time with that one. One of the best selling exclusives for PS1.
      Pretty cool how Capcom was able to get Resident Evil 2 on N64. Two discs on PS1 no less.

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 5 ปีที่แล้ว +15

      @@Gruntvc The Nintendo 64 Disc Drive.
      The idea was a disc format, for cost and storage volume reasons, but a proprietary kind that Nintendo would have control over. The base concept wasn't bad, but the issue was that you would then have to buy an entire new peripheral, which would sit poorly with people who already bought an N64, and be an increased cost for those looking at buying one.
      *"You mean I need to buy an expensive accessory to play new games from now on?!"* and similar reactions. Nintendo realized they were likely heading down the path of the Sega 32X with the 64DD, and the 32X was a very bitter and costly mistake for Sega.
      If the N64 was gonna take discs, it should have been developed for that from the beginning (and likely it would have greatly benefited from that), but the 64DD was Too Little, Too Late, and Nintendo realized that, deciding to just accept the loss of wasting money developing it, and to just quietly sweep the thing under the rug.
      Some of the 64DD development would eventually lead into the Gamecube though I think, so it wasn't entirely wasted.

  • @pocketstationman6364
    @pocketstationman6364 5 ปีที่แล้ว +399

    Want a real nightmare? Play this with a worn-out stick.

  • @MrYuriTambor
    @MrYuriTambor 3 ปีที่แล้ว +91

    I was 9 years old when this game launched and for some reason my N64 came with it instead of Mario 64.
    At first I felt cheated.
    Now you put 3 months of only having this game to play everyday.
    I felt like I had a hidden rare gem.
    My friends would come over and wish they had Doom 64 instead of Mario...
    Also this was my intro into FPS and I got really good really fast.
    After that I managed to get Turok and Perfect Dark... Good memories!

    • @WhoLover
      @WhoLover ปีที่แล้ว +4

      Did you end up playing Mario 64?

    • @MrYuriTambor
      @MrYuriTambor ปีที่แล้ว +8

      If I ever played Mario 64, yes I did and a lot.
      Great game. Still prefered Doom 64. Also I am a mainly PC gamer since I was 12.

    • @WhoLover
      @WhoLover ปีที่แล้ว +5

      @@MrYuriTambor excellent, thank you for the MrYuriTambor lore

  • @pajamapantsjack5874
    @pajamapantsjack5874 5 ปีที่แล้ว +755

    The “game 64” trend made some games seem less great than they actually are

    • @richardlionerheart1945
      @richardlionerheart1945 5 ปีที่แล้ว +31

      Stop abusing sydney

    • @kungfuskull
      @kungfuskull 5 ปีที่แล้ว

      Pajamapants Jack i can’t think of another besides doom 64? Examples?

    • @benplus1503
      @benplus1503 5 ปีที่แล้ว +82

      kungfuskull
      Super Mario 64, Mario Kart 64, Kirby 64, Donkey Kong 64, Duke Nukem 64, the list goes on.

    • @nopushbutton
      @nopushbutton 5 ปีที่แล้ว +120

      @@kungfuskull cock'n'ball torture 64

    • @Painocus
      @Painocus 4 ปีที่แล้ว +13

      @@kungfuskull: OgreBattle 64 was another where they were originally going to call it something else before Nintendo made them make room for the 64 iirc.

  • @randybutternubs4647
    @randybutternubs4647 5 ปีที่แล้ว +319

    The pain elementals always scared the shit outa me in doom 64. I usually nuke them when I see them. Also, just a fine example of how edgy some of the map names are in games made by ID, one of the maps in quake 1 is called Satan's Dark Delight. Whenever I read that title, I keep imagining some dark chocolatey dessert. Like some dark chocolate lava cake with dark chocolate chips in the cake part and hot fudge in the middle. Perhaps with a scoop of vanilla ice cream on top? Great, now I'm hungry.

    • @joemamajoastar8708
      @joemamajoastar8708 4 ปีที่แล้ว +25

      When I read that your comment and heard satans dark delight
      I thought of satan sitting on a beach of black sand watching the sunset for some reason

    • @michaelbasileos
      @michaelbasileos 4 ปีที่แล้ว +15

      @@joemamajoastar8708 and then Doomguy walks up behind him and blows his brains out with a shotgun

    • @joemamajoastar8708
      @joemamajoastar8708 4 ปีที่แล้ว +11

      @@michaelbasileos and that would be doom guys loud delight

    • @ghostprime6320
      @ghostprime6320 4 ปีที่แล้ว +4

      doesn't he say that this game isn't even made by ID? so it wouldn't be ID's edgy map names

    • @ghostprime6320
      @ghostprime6320 4 ปีที่แล้ว +1

      Jesse Rodriguez well at least he mentions it

  • @amanhasfallen3171
    @amanhasfallen3171 ปีที่แล้ว +59

    Watching civvie is like talking to your dad about video games he used to play

  • @fmsyntheses
    @fmsyntheses 5 ปีที่แล้ว +44

    The look of the monsters in this is actually my favorite of the whole series. I love that glossy, SGI-rendered look, especially these days.

    • @joemamajoastar8708
      @joemamajoastar8708 4 ปีที่แล้ว +5

      They give me a really cheesy vibe but I feel like Doom has always been kind of cheesy so it works

    • @stevesstuff1450
      @stevesstuff1450 4 ปีที่แล้ว +2

      Even better now that you can see it much more clearly... On Switch, PS4, and PC. Loooks great; shades of those revolutionary days of Donkey Kong Country on the SNES... :-)

  • @bell1615
    @bell1615 5 ปีที่แล้ว +252

    Yes, my favorite instrument:
    crying baby sample

    • @igorthelight
      @igorthelight 4 ปีที่แล้ว

      Nice one :-)

    • @DistractedGlobeGuy
      @DistractedGlobeGuy 4 ปีที่แล้ว +7

      Well it worked in _Max Payne,_ didn't it?

    • @igorthelight
      @igorthelight 4 ปีที่แล้ว

      @@DistractedGlobeGuy :-)

    • @justiciar1964
      @justiciar1964 4 ปีที่แล้ว +6

      24:20 best instrument: buttfucking a screech owl.

    • @Curlyheart
      @Curlyheart 4 ปีที่แล้ว +1

      Mr aziz flips out

  • @GEKGanon
    @GEKGanon 4 ปีที่แล้ว +108

    I "played" Doom 64 back when it came out, meaning one of my friends had it, and I messed with it some. I'm actually REALLY playing the game RIGHT NOW (I'm on level 16 now), and honestly, this game is amazing. The level design is really something special; something between Quake and the original Doom games, and they tried a lot of stuff to make the levels more dynamic than the usual Doom experience. You have things like an empty room, and the center of the ceiling will lower, and when it raises back up, the terrain inside has changed. Really, really good level design.

    • @DinnerForkTongue
      @DinnerForkTongue 3 ปีที่แล้ว +4

      I have the Retribution "port" (more like a total conversion) for GZDoom and it is _magical._ Sadly most of Doom 64's shenanigans are not compatible with Boom ports.

  • @parachute
    @parachute 5 ปีที่แล้ว +543

    RE: "The Bleeding" maybe the devs were big Cannibal Corpse fans

    • @Klausinator451
      @Klausinator451 4 ปีที่แล้ว +10

      I love that one so much.

    • @Skycrusher
      @Skycrusher 4 ปีที่แล้ว +6

      It sounds like a verb, like Blood Letting. I mean they could have called it The Suffering.
      Great song btw.

    • @Klausinator451
      @Klausinator451 4 ปีที่แล้ว +3

      @@Skycrusher that's the vibe I got from it.

    • @Klausinator451
      @Klausinator451 4 ปีที่แล้ว +6

      @@Skycrusher it does sound darker than Bloodletting or Exsanguination. It doesn't sound like it's trying so hard either.

    • @OuroborosChoked
      @OuroborosChoked 4 ปีที่แล้ว +12

      It's probably true. I get the feeling several of the level names were based on songs. Dark Entries, for example, is a weird name for a level, right? Well, it's also the name of a Bauhaus song.

  • @gabriel1802x
    @gabriel1802x 5 ปีที่แล้ว +119

    Even Doom Eternal is implying that doomslayer's face is very similar to doomguy's, just watch the cinematics of the game.

    • @ihatestairs9034
      @ihatestairs9034 5 ปีที่แล้ว +34

      I’m sorry, but the idea that after Doom 64 Doomguy spent almost an eternity traveling through thousands of different forms of hell to kill demons thereby confirming all wads to be cannon is too awesome for me not to believe

    • @DJstarrfish
      @DJstarrfish 5 ปีที่แล้ว

      Imagine thinking there's more to the "Doom canon" than "You have a BFG9000 and there's a cyberdemon over there. Put two and two together." At least in the context of Doom, John Carmack put it best when he compared stories in video games to stories in pornos; they're expected to be there, but they're not that important.

    • @base21
      @base21 4 ปีที่แล้ว

      Myconix buzzkill dude

  • @AHurdOfBronies_
    @AHurdOfBronies_ 4 ปีที่แล้ว +47

    There’s actually a way to get both the mega sphere and mega armor on Hectic. You have to blast yourself out of the pit with the rocket launcher on the same frame you pick up the mega sphere, then you can pick up the mega armor without triggering that trap and leave the level with 100% items.

  • @gwydionml6479
    @gwydionml6479 5 ปีที่แล้ว +458

    It’s also a nice touch that you can only access the level “The Bleeding” for five consecutive days out of the month

    • @astillia6073
      @astillia6073 5 ปีที่แล้ว +14

      This is a joke right? Becuase I'm retarded and dont get it.

    • @tripweed
      @tripweed 5 ปีที่แล้ว +22

      @@astillia6073 PMS.

    • @FlockOfHawks
      @FlockOfHawks 5 ปีที่แล้ว +37

      Only women and doomguys bleed

    • @ghoulbuster1
      @ghoulbuster1 5 ปีที่แล้ว +55

      @@astillia6073 with that name and you dont get it?

    • @maxonwolf5841
      @maxonwolf5841 5 ปีที่แล้ว +4

      Wh1t3 kn1ght period jokes.

  • @KatOwO2235
    @KatOwO2235 5 ปีที่แล้ว +46

    is it just me or do DOOM 64 cacodemons look like classic pain elementals and DOOM 64 pain elementals look like Civie's worst nightmare?

    • @arciks11
      @arciks11 5 ปีที่แล้ว +12

      Yeah it feels like they swapped Pain Elemental and Cacodemon sprites.

  • @ok-tchau
    @ok-tchau 4 ปีที่แล้ว +68

    I like lost souls dying with a single well placed shotgun blast.

  • @gabrielloko30000
    @gabrielloko30000 5 ปีที่แล้ว +199

    "TNT or Doom 64?...Doom 64"
    There is no love for TNT and TeamTNT

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 5 ปีที่แล้ว +7

      Feels bad, man.

    • @jacob3178259
      @jacob3178259 5 ปีที่แล้ว +52

      probably because at the time tnt was supposed to be a free megawad pack then they decided to charge for it. now people don't like it because it's extremely mediocre.

    • @gabrielloko30000
      @gabrielloko30000 5 ปีที่แล้ว +18

      @@jacob3178259 And also, TNT have one those maps that make you Free roam the whole map, even with the exit/key in plain sight (Like E2M2)
      Yep, i'm talking about Map 04 - Wormhole and Map 15 - Deadzone

    • @txcrix9236
      @txcrix9236 5 ปีที่แล้ว +25

      Please civvie do tnt! With an easy-to-finish secret level like Pharoh *cough* how can you possibly say no? Seriously though I really hope you'll do TNT, it's my absolute favorite! :)

    • @lemagreengreen
      @lemagreengreen 5 ปีที่แล้ว +2

      Never forgive, never forget.

  • @_Data_
    @_Data_ 5 ปีที่แล้ว +322

    4:35 Come on Civvie you should know this you boomer... Cartridges were _considerably_ more expensive to produce, and as a result N64 games cost more than CD games on Saturn/PSX.
    Fun fact: Most N64 games are only 4 to 32MB. Most are 16MB and under. Doom 64 is just 8MB. It's pretty amazing they managed to fit all this in there.

    • @catsosan
      @catsosan 4 ปีที่แล้ว +23

      I'm pretty sure he was being sarcastic, but shame he didn't mention Doom 64 fit onto about 6-7 floppies

    • @maxwellaran
      @maxwellaran 4 ปีที่แล้ว +37

      So what you're saying is that Midway could have gone with a 16MB cart and fit all the extra sprites and shotgun animations on there?

    • @catsosan
      @catsosan 4 ปีที่แล้ว +11

      @@maxwellaran likely, but money

    • @kathleendelcourt8136
      @kathleendelcourt8136 4 ปีที่แล้ว +23

      Cartridges were more expensive to produce but it was cheaper to equip a console with a cartridge port than a CD-Rom drive.

    • @_Data_
      @_Data_ 4 ปีที่แล้ว +34

      @@maxwellaran Didn't even need 16MB. 12MB carts were common, so even with that they could have given the shotgun a reload animation AND added a couple of extra demon types. The game never sold that well though so I guess they made the right decision from a business standpoint... Although at the time, a lot of people were like Civvie and thought it was simply a port of Doom to the N64 because of its shitty "Doom 64" name. I'm sure that affected sales.

  • @xenosmoke8915
    @xenosmoke8915 3 ปีที่แล้ว +50

    I’m pleased that Civvie recognises this as being both part of the main story and as a good game.

  • @GoredonTheDestroyer
    @GoredonTheDestroyer 5 ปีที่แล้ว +37

    It should also be noted that Hodges composed the soundtracks for the following id shooter console ports:
    Doom on Playstation/Sega Saturn
    Quake on N64
    Quake II on N64
    Quake III on Sega Dreamcast

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 5 ปีที่แล้ว +1

      I think his Quake soundtrack is wholly inferior to Trent Reznor's.

    • @boilerhousegarage
      @boilerhousegarage 5 ปีที่แล้ว

      It should be noted the soundtrack and effects for Doom PS1, Saturn and N64 are identical. Doom 64 just played the level "music" in a different order.

    • @GoredonTheDestroyer
      @GoredonTheDestroyer 5 ปีที่แล้ว +11

      @@boilerhousegarage That is not true. The soundtracks for Doom on PS1 and Saturn are _not_ the same as Doom 64. Doom 64's music is a lot darker and more foreboding than PS1 Doom (Which saying a lot), in addition to the usage of more effects, like babies crying.

  • @afoldingchair5728
    @afoldingchair5728 5 ปีที่แล้ว +17

    I remember as a kid having my dad come up to my room to play this game for me, I was like 8 it scared the piss out of me cause of all the sound effects and demons.

  • @TheMadAfrican1
    @TheMadAfrican1 3 ปีที่แล้ว +45

    It's great to see this game finally getting some love with it's re-release BUT I can't help feeling sad. The original developers probably didn't get what they should have, both in credit and finances, and having it come out now by different studios years after the original devs shut just doesn't seem right somehow.

    • @mikiryates6075
      @mikiryates6075 17 วันที่ผ่านมา +1

      I mean it makes perfect sense why it went the way it did. It was released on one console when the series is known to be multi platform. Also it came out when fully 3d games were taking over so it was seen as outdated. Still a stellar game though and made even better with mods

    • @mikiryates6075
      @mikiryates6075 17 วันที่ผ่านมา

      It wasn’t an easily accessible game

    • @mikiryates6075
      @mikiryates6075 17 วันที่ผ่านมา +1

      And let’s not forget, back in 1997 you literally couldn’t see the fuckin game

    • @TheMadAfrican1
      @TheMadAfrican1 16 วันที่ผ่านมา +1

      @@mikiryates6075 true. But it still sucks to see talented artists get screwed.

  • @xoyv
    @xoyv 5 ปีที่แล้ว +53

    civvie talking about any secrets in a game: "you don't...NEED to"

    • @tatocancelled7186
      @tatocancelled7186 4 ปีที่แล้ว +2

      Stix N' Stones the difference being - buyable cosmetics don’t actually improve the gameplay. I’m against things that give a leg up in games but if it’s just for player looks then it’s fine.

  • @WarlockX4
    @WarlockX4 4 ปีที่แล้ว +59

    And the conspiracy theory regarding doom 2016 being a direct sequel of doom 64 is true. It is the same doom guy who chose to stay in hell.

  • @olzhas1one755
    @olzhas1one755 5 ปีที่แล้ว +324

    PRO RISE OF THE TRIAD, CIVVIE.
    I'M WAITING

    • @robertsides3626
      @robertsides3626 5 ปีที่แล้ว +7

      Ok Satan.

    • @boilerhousegarage
      @boilerhousegarage 5 ปีที่แล้ว +17

      All the jump boards and "auto-look" aim will make Civvie puke!
      We're talking about the original right?

    • @Zontar82
      @Zontar82 5 ปีที่แล้ว +7

      @@boilerhousegarage there are no other...and no that remake abomination does not count

    • @boilerhousegarage
      @boilerhousegarage 5 ปีที่แล้ว +3

      @@Zontar82 I'm glad you said that, I'm pretending it doesn't exist too. I started playing ROTT Dark War on DOSBOX (haven't played it since '96) only recently, and to my surprise heard the Civvie ending music is the end of level stats music in ROTT.

    • @lionocyborg6030
      @lionocyborg6030 5 ปีที่แล้ว +2

      @@Zontar82 Yes it does and it's way better. Only major gripe is that there's not enough levels remade. A less annoying to explore Rocky Plateau and improved Canyon Chase would have been cool. Two Key Return is neat as well.

  • @sloppzyy4516
    @sloppzyy4516 5 ปีที่แล้ว +56

    My dude is back at it again, I just wanna say keep doing what youre doing. I love the fact that you're making content on the games that I grew up with. Thank you for the nostalgia hit,

    • @sloppzyy4516
      @sloppzyy4516 5 ปีที่แล้ว +2

      BTW I am currently 14 and I played Doom, Quake, Half Life and Wolfenstein when I was about 7.

    • @cyberpunkarcademachine
      @cyberpunkarcademachine 5 ปีที่แล้ว +4

      @@sloppzyy4516 Play Perfect Dark and Timesplitters 1, 2, 3.
      And No One Lives Forever 1 & 2.

    • @Gruntvc
      @Gruntvc 5 ปีที่แล้ว +2

      @??, Don't forget: Turok 1-3, Return to Castle Wolfenstein, Half Life, Soldier of Fortune, Project IGI, FEAR, Red Faction, etc.
      So many great FPS games. All free of greed and wokeness.

    • @sloppzyy4516
      @sloppzyy4516 5 ปีที่แล้ว +1

      @@cyberpunkarcademachine OFC i did, OG stuff

    • @sloppzyy4516
      @sloppzyy4516 5 ปีที่แล้ว +2

      @@Gruntvc Ive only never played Soldier of Fortune

  • @HQ_Default
    @HQ_Default 4 ปีที่แล้ว +668

    I'm gonna say something controversial here:
    _Of all the classic Doom games, Doom 64 is my favorite._

    • @WesCoastPiano
      @WesCoastPiano 4 ปีที่แล้ว +67

      That's not controversial at all. Most people are starting to realize it now that they get to play it.

    • @bigbootyenjoyer
      @bigbootyenjoyer 4 ปีที่แล้ว +19

      I like them all equally even Doom 3 every one of the games have just something about them...

    • @space_racc
      @space_racc 4 ปีที่แล้ว +138

      @@bigbootyenjoyer The original is timeless, the 2nd is pure doom, 3 is a great horror game with some solid ideas for its time, 64 has a great blend of badass/scary and amazing audio, 2016 is the hardcore slaughterfest, and eternal is the culmination of YEARS of doom love and affection wrapped into a bloody burrito

    • @bigbootyenjoyer
      @bigbootyenjoyer 4 ปีที่แล้ว +19

      @@space_racc couldnt have said it better myself

    • @DistractedGlobeGuy
      @DistractedGlobeGuy 4 ปีที่แล้ว +22

      In its vanilla form, straight out of the package with no mods? Absolutely, by a significant margin.

  • @thetwo-facedpsycho4956
    @thetwo-facedpsycho4956 5 ปีที่แล้ว +203

    me: sleep deprived and about to pass out.
    TH-cam: hey a new civvie 11 video is out.
    me: guess i can stay up a bit longer.

    • @dowom1452
      @dowom1452 5 ปีที่แล้ว +12

      *my health is temporary . A civvie video is eternal*

    • @thetwo-facedpsycho4956
      @thetwo-facedpsycho4956 5 ปีที่แล้ว +3

      @@dowom1452 always #freecivvie

    • @xmm-cf5eg
      @xmm-cf5eg 5 ปีที่แล้ว +3

      Civvie never sleeps and neither should I!

  • @OpenMawProductions
    @OpenMawProductions 5 ปีที่แล้ว +119

    I just want to say it's been a helluva privilege seeing you go from a couple hundred views a video up to hundreds of thousands. You did an amazing job, Civvie. You did it with hard work, consistent releases, and just being a cool dude.
    Doom 64 is honestly my favorite of the Doom games. I beat it on the original hardware back in the 90s as a young lad. One of those life changing games. The atmosphere, the sounds, the gun play.
    Doom 64's overall art direction is what has helped it to endure over two decades while other games from that generation have aged HARSHLY. I loved it so much back in the dya I made a doom 64 doomguy figure out of tape and cardboard. . I would draw pictures of Doom 64 in school during lunch break.Loved this game.
    Since you seem to like to mix it up between mainstream and obscure game stuff I though ti'd throiw down a few ideas for interesting and strange stuff you might cover:
    Apocalypse on the PS1. A video game that was originally about you having Bruce Willis as your side-kick that was Frankenstined into a 3D Contra-clone (Doing Contra better than the actual Contra games on Ps1_ Where you play as Bruce Willis, saying some of the silliest over the top one liners in a video game. It's a pretty enjoyable blast fest, and i'd love to hear your thoughts on that one.
    Another one I've always wanted to see someone take a deep dive into - KISS; Psycho Circus. I remember, back in the day, when there was a demo disc for Dreamcast, having a demo of the game and being blown away by it. In reality it's almost as broken and jank as Blood, and might make for some good torture.

    • @OpenMawProductions
      @OpenMawProductions 5 ปีที่แล้ว +8

      Oh and a bit of trivia regarding the sprites for Doom 64; They're both. Physical models were built, scanned, and then modeled in 3D. Creating a strange hybrid of design. You can see some of these online, including some cut monsters, a female Hellraiser demon, a hell hound, others. They were made by the son of the guy who made the stuff for OG Doom. Gregor Punchantz is his name I believe.

    • @ArcturusOTE
      @ArcturusOTE 3 ปีที่แล้ว +1

      @@OpenMawProductions Hellraiser, as in the Archvile?

    • @OpenMawProductions
      @OpenMawProductions 3 ปีที่แล้ว +2

      @@ArcturusOTE It was called the Hellraiser, but yes it was essentially the Archvile.

  • @jamescarrino3696
    @jamescarrino3696 4 ปีที่แล้ว +54

    4:37 Not really. CDs back in the day had really bad load times on them, so much so that Nintendo worried that by switching immediately over to CDs would frustrate impatient kids. Not to mention the amount of piracy and the Bleem emulator fiasco CDs were experiencing on Playstation, so the decision to stick with cartridges was influenced by that. There's also the case that Nintendo had a near monopoly on making cartridges for the N64 like they had through the 80's and early 90's with the NES/SNES. Switching over to CDs would lose Nintendo that monopoly on production and being able to artificially control production prices for whatever reason they needed.
    Basically, any reason you could think of why cartridges could be better than CDs has probably been said by Nintendo since the N64 released (probably with the exception of that last one).

    • @jasonblalock4429
      @jasonblalock4429 3 ปีที่แล้ว +5

      Well, bad load times could affect all elements of gameplay, not just the initial load. Like that infamous Mortal Kombat port on Saturn that actually had to pause mid-battle to load in graphics or sounds, on occasion. Or how Final Fantasy 7 is full of those gigantic empty rooms because they couldn't let the player switch screens too quickly. Given how gameplay-focused Nintendo is, I could see them not wanting to deal with that.

    • @NerfPlayeR135
      @NerfPlayeR135 3 ปีที่แล้ว +3

      Funny how Nintendo has gone back to “cartridges” (although they’re pretty much just custom SD cards) with the Switch. It’s a necessity this time though, what with it being a hybrid console.

    • @dyingstar24
      @dyingstar24 3 ปีที่แล้ว +6

      @@NerfPlayeR135 Nintendo never stopped making cartridges, it's just that they had been allocated to solely handhelds for a decade and a half

    • @NerfPlayeR135
      @NerfPlayeR135 3 ปีที่แล้ว +3

      @@dyingstar24 Their competition in the handheld gaming market, the PSP, _did_ use discs… and still sold around 70 million less units than the DS family.

    • @ScopeOperaSam
      @ScopeOperaSam 3 ปีที่แล้ว +1

      @@NerfPlayeR135 it still amazes me that Doom Eternal runs on such a medium.

  • @RandomCryptid412
    @RandomCryptid412 4 ปีที่แล้ว +101

    Civvie 11: I was never cool.
    The fans: That’s bullshit and we love you.

  • @TheAussieBlue
    @TheAussieBlue 5 ปีที่แล้ว +140

    "Rampaging Anger Golem"
    I love it.

    • @xmm-cf5eg
      @xmm-cf5eg 5 ปีที่แล้ว +12

      "Football player with a shotgun in power armor."

    • @metanumia
      @metanumia 5 ปีที่แล้ว +9

      @@xmm-cf5eg You're thinking of Master Chief.

    • @davidfrymann9789
      @davidfrymann9789 5 ปีที่แล้ว +4

      Man too angry to die

    • @mugwump7049
      @mugwump7049 5 ปีที่แล้ว +5

      @@metanumia You mean the guy who was ripped off of Doomguy?

    • @Skycrusher
      @Skycrusher 4 ปีที่แล้ว +5

      Doomguy literally ripped a piece of himself off, because it was holding him back.
      Later on, that piece of RIPPED FLESH would become Master Chief and follow in his Daddy's footsteps.

  • @TaliZVasTyria
    @TaliZVasTyria 4 ปีที่แล้ว +106

    "you decide to remain in hell and ensure no demon ever rises again"
    And that's how doomguy met the sentinel, fight for them a bit, got trapped under a booby trapped rubble and put into the coffin and awaken in doom 2016

  • @SnydeX9
    @SnydeX9 5 ปีที่แล้ว +31

    Civvie: Praises the atmospheric music in the game.
    Also Civvie: *METAL MONTAGE TIME*

    • @NEEDbacon
      @NEEDbacon 5 ปีที่แล้ว +8

      Well when you have your mission statement be "Merciless Extermination", metal music just happens.

    • @CyberLink70
      @CyberLink70 4 ปีที่แล้ว

      Probably works better for TH-cam.

  • @Crowley9
    @Crowley9 5 ปีที่แล้ว +23

    I was looking forward to Civvie's reaction to the redesign of Pain Elementals. I was not disappointed.

  • @BlazingShadowSword
    @BlazingShadowSword 4 ปีที่แล้ว +7

    I have deduced what would give CV-11 Doom flavored nightmares as an adult.
    The level goes thusly: It starts with the Archvile maze, then a room of Doom 64's Pain Elementals, when they're all dead you send him straight to go 2 it with the 64 pain elementals.

  • @Laxhoop
    @Laxhoop 4 ปีที่แล้ว +59

    With the quest to get the Unmaker being a huge trial in DOOM Eternal, I can only imagine how god damn overpowered it’ll be in its second iteration ever.

    • @hotcrossballs
      @hotcrossballs 4 ปีที่แล้ว +27

      I have come from the future to spoil you if you so choose. If so, read on.
      no but really
      It's basically a sidegrade bfg now. Still pretty fun. Also lore is way different. Also called the "Unmaykr" now.

    • @mjc0961
      @mjc0961 2 ปีที่แล้ว +5

      It sure would be disappointing if the Unmaker turned out to be useless crap in Doom Eternal. 😬

  • @stefanm.734
    @stefanm.734 4 ปีที่แล้ว +66

    I love how the double barreled shotgun was obviously intended to have a "reload" animation at one point. The sound it makes when you shoot is clearly reminiscent of someone loading shells.

    • @TheMisterGuy
      @TheMisterGuy 3 ปีที่แล้ว +5

      Well yeah it's the one from Doom 2, and it has the exact same sound. They just...sad.

    • @valletas
      @valletas 3 ปีที่แล้ว +3

      Nah it really isnt it sounds a lot more like a lever action reload (with doesnt make sense but thats doom for ya)
      Not only it both shotguns sound like lever action guns with explains their lack of reloading animations

  • @CsubAzUrmedve
    @CsubAzUrmedve ปีที่แล้ว +11

    I love this game. Not as much as the first or the second one, but playing an old official Doom game as an adult that I don't know like the back of my hand was so refreshing yet nostalgic at the same time.

    • @mikiryates6075
      @mikiryates6075 17 วันที่ผ่านมา

      I like this game more than Doom 1 but not the second. It’s a stellar game

    • @mikiryates6075
      @mikiryates6075 17 วันที่ผ่านมา

      Also I played Doom 64 CE which adds reload animations and all of Doom 2s enemies.

  • @rishibhattacharya4491
    @rishibhattacharya4491 5 ปีที่แล้ว +10

    I really like how your firing syncs up with the music when you're showing off the levels

  • @papayer
    @papayer 5 ปีที่แล้ว +85

    I like how Gaben has been showing up or been namedropped at least once in your videos since the dawn of time.
    You can't outrun the Gaben much further, Civvie.

    • @Wizuu0274
      @Wizuu0274 5 ปีที่แล้ว +7

      @Stix N' Stones Ricochet Gang we out here.
      That game at least was a fun novelty, which is way more than you can say about Artifact.

    • @ArcturusOTE
      @ArcturusOTE 5 ปีที่แล้ว +2

      @@Wizuu0274 Wasn't Artifact a competent title plagued by its questionable monetization and the fact that no one if not very few asked for it?

    • @ghoulbuster1
      @ghoulbuster1 5 ปีที่แล้ว +5

      @@ArcturusOTE artifact was doomed from the start as soon as people heard "dota card game"

    • @4Wilko
      @4Wilko 5 ปีที่แล้ว +5

      That is one DOOMed card game.

    • @fainyance11
      @fainyance11 5 ปีที่แล้ว +1

      Pro Portal 2

  • @YaGirlJuniper
    @YaGirlJuniper 4 ปีที่แล้ว +3

    The thing about the final fight is that if you don't have the Unmaker fully upgraded, the Mother Demon fires massive salvos of Revenant rockets and takes reduced damage from all your weapons, and prior to that she fires a shockwave attack that launches you into the air, so if you get hit by THAT, you'll be in the air when she fires her Revenant rockets, and you won't have time to dodge. The final fight is EXTREMELY brutal if you don't have all the keys, because not only do you have to slaughter your way through the monster closets, you then have to fight the Mother Demon with all your ammo depleted while she's at her full power.
    That's why you want those keys.
    There are actually quite a few alterations in Doom64 EX but they're hard to spot for someone who doesn't play the original a lot.

  • @returnofbeaux
    @returnofbeaux 5 ปีที่แล้ว +16

    "Dark Entries" is a great Bauhaus song from 1980. I haven't yet found any earlier uses of the title.

  • @hemangchauhan2864
    @hemangchauhan2864 5 ปีที่แล้ว +6

    Fun fact, I was playing an auto music playlist while playing Doom 64 when Slowdive's "When Sun Hits" came up.
    I had the most euphoric experience killing demons on that music (and made me fan of that band).

  • @jameshoward79
    @jameshoward79 3 ปีที่แล้ว +4

    Great video, Civvie. Doom 64 has haunted me ever since I played it over twenty years ago. There's something special about Doom 64. It's the perfect blend of action and horror. The soundtrack masterfully cultivates an uneasiness that quickly deepens into dread. Aubrey Hodges creates the impression that the player is thoroughly surrounded by an evil that lurks in the shadows, and it is ready to devour the player at a moment's notice. I've played a ton of first person shooters since my encounter with Doom 64 as a kid, and this game emanates an otherworldly charm that hasn't been surpassed since.

  • @therealpizzagirl
    @therealpizzagirl 5 ปีที่แล้ว +31

    I always thought Doom 64 was just a port of the original Doom, but it looks amazing for N64 standards!!

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 5 ปีที่แล้ว +4

      Not uncommon, lots of people thought it was just another port. Tacking 64 onto every title I think was a marketing blunder by Nintendo, this game should at least have been titled *Doom 64 : The Absolution*

    • @Room-uc5se
      @Room-uc5se 5 ปีที่แล้ว

      I was so excited to plug in my 64 and play this....and...game is broken. Fuck

    • @vidmastereon
      @vidmastereon 5 ปีที่แล้ว

      The N64 had incredible hardware. Its GPU was better than the highest end GPU of its time
      The only real limiting factor was the lack of dedicated memory bandwidth

  • @zalmute423
    @zalmute423 5 ปีที่แล้ว +14

    Thank you Civvie. I was really hoping to see you visit Doom 64.

    • @Dragonfury3000
      @Dragonfury3000 5 ปีที่แล้ว +1

      Eventually that was going to happen because of the remaster

  • @HeadacheCentral
    @HeadacheCentral ปีที่แล้ว +6

    Some of the sound effects Aubrey Hodges made use of in DOOM 64 legitimately remind me of the electronic feedback loop used in Forbidden Planet, over 40 years before DOOM 64.
    In that case you could argue it was pretty faithful to the science-fiction classics.

    • @sorrenblitz805
      @sorrenblitz805 ปีที่แล้ว +5

      Alot of those sound effects back then came from royalty free sound libraries. I can't tell you how many times I've heard the Doom Door sound effect in other stuff

  • @williamsmith666
    @williamsmith666 5 ปีที่แล้ว +49

    Easily the best Doom game, and scariest game I'd ever played...
    And props for the truth on GoldenEye being "fine"...

    • @pistool1
      @pistool1 5 ปีที่แล้ว +3

      Oh yes, like the PSX and Saturn Doom series. The atmosphere is much better with console sound fx and ambient music tracks than PC version :)

    • @DrewFr33m4nn
      @DrewFr33m4nn 5 ปีที่แล้ว

      What about Doom 2016

    • @williamsmith666
      @williamsmith666 5 ปีที่แล้ว +2

      @@DrewFr33m4nn it's up there (I'd say 3rd best after 64 and Plutonia Experiment), lots of great action but this had more of an impact. Got the spirit of old world Doom that 2016 didn't have completely.

    • @demi-fiendoftime3825
      @demi-fiendoftime3825 5 ปีที่แล้ว

      William Smith Yeah 2016 has a little too much metal and not enough horror meanwhile this was the last game to get that mix just right

    • @williamsmith666
      @williamsmith666 5 ปีที่แล้ว +2

      @@demi-fiendoftime3825 Yep, and that's what also did Doom 3 in; too much horror, not enough action. It felt like it was trying to be something it wasnt.

  • @LukeDodge916
    @LukeDodge916 ปีที่แล้ว +6

    I hate that I'm so late to your Doom videos (which are the absolute best on the internet) but it feels so good to see you give Doom 64 the praise it deserves. I was incredibly dumbfounded when this came out in '97. The game is so atmospheric and I'm still in love with this port. I haven't played it in 20 years until recently. I broke out the PS port and the 64 game and I'm back in love again and enjoying this ride. Fantastic work 👏 Civvie

  • @NiGHTSnoob
    @NiGHTSnoob 3 ปีที่แล้ว +11

    I don't think cart space was the primary reason for any of those cuts, it may have been a consideration but I think the big one was RAM. The N64 only has 4mb, and Doom requires the sprites and code for each type of monster that shows up in a level to be loaded when the level begins. So if they wanted, say, Arch-Viles to show up in a level they may have had to cut say Cacodemons in that level, or Barons and Hell Knights in that level. Once you start having to do that it becomes much harder to make good levels so it was probably much easier to keep a basic core of monsters you could always have access to and only add in a couple of special ones here and there while cutting the rest.
    Barons and Hell Knights are color swaps so they can use one sprite sheet and just shift the color table, and Pain Elementals effectively do not have a projectile since the projectiles is just a Lost Soul allowing them to use less sprites. This gives those two some extra wiggle room to use so they ended up being gimmes as choices.

  • @beeeffgee10k
    @beeeffgee10k 5 ปีที่แล้ว +71

    The pinkies in this game scared me way more than any other monster.

    • @MinscFromBaldursGate92
      @MinscFromBaldursGate92 5 ปีที่แล้ว +8

      Cute name. Scary monster.

    • @jobelthirty1294
      @jobelthirty1294 5 ปีที่แล้ว

      this game isn't scary for me, just really tense and atmospheric.

    • @Gui-San
      @Gui-San 5 ปีที่แล้ว +1

      Doom 64's Pain Elemental is the absolute bain of my existence.
      (Alongside the first boss from Silent Hill and the unagi from SM64)

    • @woodrow4970
      @woodrow4970 5 ปีที่แล้ว +1

      They a!ways seemed silly

    • @Bembel81
      @Bembel81 4 ปีที่แล้ว +1

      @@MinscFromBaldursGate92 well, the original ones in Doom are cute.

  • @LinkOmega1
    @LinkOmega1 5 ปีที่แล้ว +26

    I’ve always wondered if the enemies were made to look like claymation intentionally.

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 5 ปีที่แล้ว +10

      I know the new Pinkie was actually based on an unused latex and steel model Punchatz made.
      There was also plans for a feminine looking Arch-Vile kind of thing for Doom 64, there's a latex and steel model and all, but it never went anywhere as the Arch-Vile was fundamentally unsuitable for how the old console ports work (they REALLY don't tolerate resurrecting monsters during gameplay, hence why they usually don't have the real Nightmare difficulty).

    • @NEEDbacon
      @NEEDbacon 5 ปีที่แล้ว +8

      @@0neDoomedSpaceMarine Kind of ironic given the plot is all about resurrection.

  • @garretteverett2613
    @garretteverett2613 3 ปีที่แล้ว +13

    I know that we're dealing with a reasonably simple game engine and sprite enemies, but this is easily one of the better-looking games on the N64, Rareware stuff and Turok 2 notwithstanding.

  • @tickleson8661
    @tickleson8661 5 ปีที่แล้ว +10

    Really like the The SuperShotgun being in sync with the beat 20:39

    • @Ian-d3o
      @Ian-d3o 7 หลายเดือนก่อน

      The song kinda slaps but I can't find it anywhere.
      Edit-- "Roots of Legend" by Density & Time

  • @WastelandWanderer1216
    @WastelandWanderer1216 5 ปีที่แล้ว +63

    Pro DOOM 2K16 when? And also the DOOM 64 pistol is a .44 Magnum Desert Eagle. Which adds a few Badass points to the game.

    • @NEEDbacon
      @NEEDbacon 5 ปีที่แล้ว +8

      Is it weird that anytime I see or hear the word Badass I think of Randy wearing the badass glasses?

    • @papayer
      @papayer 5 ปีที่แล้ว +8

      I would pay a hearty amount of real money for Pro 2016 just to see him try to make it through the first 4 maps on UN.

    • @vidmastereon
      @vidmastereon 5 ปีที่แล้ว +3

      @@NEEDbacon its funny because it is ironic

    • @xmm-cf5eg
      @xmm-cf5eg 5 ปีที่แล้ว +1

      Did they ever confirm it was a .44 mag? there's three different calibers for the IWI meme gun last time I checked.

    • @WastelandWanderer1216
      @WastelandWanderer1216 5 ปีที่แล้ว +2

      @@xmm-cf5eg It was never specified but the .44 Magnum is the middle point in between the lower recoil .357 Magnum and the .50 AE. But it is a MK VII model.

  • @coolbrotherf127
    @coolbrotherf127 4 ปีที่แล้ว +8

    Fun fact: Nintendo wanted to stick with game carts because they were way faster at transferring data than early 90s CD technology. That's why N64 games had really fast loading times compared to the PS1 or even the Xbox and GameCube.

  • @kinggimpy
    @kinggimpy ปีที่แล้ว +26

    The level names are awesome, especially since, "The Bleeding," is the title of Cannibal Corpse's (IMO) best album with their original lineup.
    Dark Entries is a kickass Joy Division track, and Burnt Offerings is a 1970s era Horror film of the "Haunted House," sub-genre.
    Basically, somebody at Midway had good tastes.

    • @disparityband
      @disparityband 6 หลายเดือนก่อน +1

      dark entries is also bauhaus

    • @kinggimpy
      @kinggimpy 6 หลายเดือนก่อน

      @@disparityband I feel so dumb for forgetting that!

    • @disparityband
      @disparityband 6 หลายเดือนก่อน

      @@kinggimpy haha thats okay since I didnt know the joy division song. I should probably look into that

  • @nicolobouzari8865
    @nicolobouzari8865 5 ปีที่แล้ว +137

    The game that shows us Doomguy before becoming the Doomslayer. I can’t wait for Doom: Eternal to finally confirm it.

    • @CaptToilet
      @CaptToilet 5 ปีที่แล้ว +52

      maybe making Doom 64 a preorder bonus is a subtle hint that it is. We can only hope

    • @michaelbatashov2468
      @michaelbatashov2468 5 ปีที่แล้ว +31

      Quake champions actually already confirmed it given how one of the Doom Slayer's artifact cosmetic items is daisy's paw

    • @papayer
      @papayer 5 ปีที่แล้ว +34

      Some are still in doubt because they're suffering from "the first game of a series I started with is the best, nothing else matters" syndrome despite the lore accommodating it in a almost perfect fashion, even the bit with the sentinels.
      2016 already states that The Well is like a junction point that forks out to several other dimensions anyways.

    • @NEZLeader
      @NEZLeader 5 ปีที่แล้ว +14

      People keep forgetting that this game is a storyline cannon sequel to DooM ll, and that the end bridges cannon to the lore of DOOM 2016.

    • @MinscFromBaldursGate92
      @MinscFromBaldursGate92 5 ปีที่แล้ว +13

      Maybe Doom 64 is the final chapter of the classic Doom storyline.

  • @masterninja1667
    @masterninja1667 3 ปีที่แล้ว +8

    Love this Doom. I played the crap out of it in '97. Beat all levels with pistol starts. Best old school Doom game! imo

  • @Mirrodin82
    @Mirrodin82 5 ปีที่แล้ว +99

    What the hell, I'm gonna say it : this is my favorite Doom game

    • @superduty4556
      @superduty4556 5 ปีที่แล้ว +2

      @Moist Tony was about to say

    • @guyshafor1320
      @guyshafor1320 5 ปีที่แล้ว +12

      @Moist Tony That's his favorite artwork of Doom Guy.
      We're good friends.

    • @superduty4556
      @superduty4556 5 ปีที่แล้ว

      @@guyshafor1320 well as long as you guys are tight.

    • @kami1
      @kami1 5 ปีที่แล้ว +4

      @@superduty4556 can confirm. I'm the picture

    • @UziIdiot
      @UziIdiot 5 ปีที่แล้ว +9

      Doom 64 is the best designed 2.5D Doom game. It does so well with the limited monster set and some of the levels are fantastic.

  • @atrailofblood
    @atrailofblood 5 ปีที่แล้ว +49

    I was a poor kid. my first DOOM experience was when I was a very young kid in the 90s and went over to a friends house and he showed me. I feel terrible about this but ever since; id go to his house 90% of the time only to jump right on his computer and play doom while he went off and did something else. My family could never afford a computer. I got so excited when I seen DOOM could be played on the sega but we also couldnt afford a 32x. FINALLY a year later doom came out for super nintendo and it had a SUPER COOL red cartridge. that was one of the happiest days of my childhood! we were moving to florida in like a week from virginia so I decided to steal doom from this local rental store (I forget the name of it but it wasn't Blockbuster, was some small business) since we were moving I decided to lie and pretend I lost it when we were gonna turn it in before we left hehe. so we move and I somehow lost it during the move. we had to get rid of a lot of stuff. so again I was doomless. but only for a few more years because this game! DOOM 64 finally came out and I was so happy! so I am a bit biased but this is easily one of if not my absolute favoritest in the franchise just because it was finally my own doom that I could play endlessly. so many fond memories ^ ^ sorry for the wall of text I just felt like recollecting and sharing. looking back, doom made me do some pretty bad things x , x but hey, I loved it.
    P.S the cyberdemon in doom 64 is DEFINITELY the best looking cyberdemon in ANY doom game IMHO

    • @LucasCunhaRocha
      @LucasCunhaRocha 5 ปีที่แล้ว

      so, your family couldn't afford a computer but you had THREE consoles?! this is some nonsense, PCs were always cheaper than consoles.

    • @atrailofblood
      @atrailofblood 5 ปีที่แล้ว +1

      @@LucasCunhaRocha I guess I shouldnt say my family 'never could'. we got an n64 Christmas of 96. I'm pretty sure we got a PC in 98. also n64 was MY first console. the other ones were my brothers or my sisters, it was always a group thing. my bro and sis would plead for super nintendo and stuff. if a 5-6 year old kid begs for a several thousand dollar pc so that he could play a single game called doom and none of the other older siblings show any interest in having a PC then yeah its not happening. I have no reason to lie about this shit lol

    • @prshadowcat
      @prshadowcat 5 ปีที่แล้ว +10

      @@LucasCunhaRocha PCs were very, very expensive back then. If you got a PC for less than 800 USD before the year 2000, I'm impressed.

    • @Disbanded9998
      @Disbanded9998 2 ปีที่แล้ว

      Doomless lmaao

  • @R3SerialPro
    @R3SerialPro ปีที่แล้ว +6

    Here's a tip I learned for how to completely break Hectic (and is doable even on the original N64 version).
    If you jiggle around just right near the Soulsphere, you can pick it up without being caught in the pit with it.
    The reason this is significant is that Doom 64 can only run one script at a time.
    So now with the crushers moving, you can freely collect the other keys and exit the level.

  • @DJL3G3ND
    @DJL3G3ND 5 ปีที่แล้ว +16

    I love doom64 a lot, the whole atmosphere is really uncomfortable, emerssive and nostalgic, and tbh its unique to the other games. imo this is the most disturbing doom game which is also helped by its soundtrack which Im surprised you didnt talk about

  • @korruptedgamer2655
    @korruptedgamer2655 5 ปีที่แล้ว +109

    I forgot how dark this game was. I had to turn up my phone brightness to even watch the video

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 5 ปีที่แล้ว +42

      Funny story about that; the level designers had all been mapping in their offices, with the lights off, and the maps didn't look that dark to them, but when it came time to test them on a devkit console and a TV, they got told by at least one playtester something along the lines of *"YOU ASSHOLES, WE CAN'T SEE THE LEVELS UNLESS WE TURN OUT THE LIGHTS!"*

    • @n_n_n_n_n_n
      @n_n_n_n_n_n 5 ปีที่แล้ว +9

      @@0neDoomedSpaceMarine Basically the same situation as Doom 3. Although it got it even worse, since if you tried playing it on an LCD, even in a dark room it looked horrendous.

    • @0neDoomedSpaceMarine
      @0neDoomedSpaceMarine 5 ปีที่แล้ว +3

      @@n_n_n_n_n_n It was bearable. Flashlight mods were common and the later rereleases incorporate a hands free flashlight.
      Of course, if you use the chainsaw you barely need that.

    • @abadenoughdude300
      @abadenoughdude300 5 ปีที่แล้ว +8

      It's brutal when you have to turn brightness all the way up to just barely see anything, only to get repeatedly blinded by full brightness captions and inserts. 😅

    • @n_n_n_n_n_n
      @n_n_n_n_n_n 5 ปีที่แล้ว +5

      @@0neDoomedSpaceMarine I always liked how dark the game was, I owned a decent CRT, a light switch, and curtains, so even without the flashlight it was just fine. That said, I recall an endless barrage of forum threads at the time about the game being too dark.

  • @cesarvictoriano8072
    @cesarvictoriano8072 4 ปีที่แล้ว +28

    Hey, if they’re going to make a new chapter for Doom 64, could that mean they could bring the rest of the enemies back? Get ready for those nightmares Civvie...

    • @Shuttergun1
      @Shuttergun1 4 ปีที่แล้ว +9

      they didn't but the ending does connect to the slayers testaments

    • @cesarvictoriano8072
      @cesarvictoriano8072 3 ปีที่แล้ว +1

      @@Shuttergun1 half right’s better then wrong.

  • @rederickcrown4514
    @rederickcrown4514 5 ปีที่แล้ว +55

    That, Control was build for Vortigaunts, since you need 3 hands to use it properly an' as much as I know most of us don't have that many.
    (Yes this is a joke, stop pound'ering.)

    • @mourad3795
      @mourad3795 5 ปีที่แล้ว +3

      Haha! Nice one my friend

    • @TheCecchino98
      @TheCecchino98 5 ปีที่แล้ว

      Good opportunity to ask for pro half life(?)

    • @rederickcrown4514
      @rederickcrown4514 5 ปีที่แล้ว +1

      @Manek Iridius An' you're saying that there was no game on the console that didn't require you to use all 3 either at the same time or in quick succession to just play them Effectively?

  • @triledink
    @triledink 5 ปีที่แล้ว +8

    The one thing i still remember about doom 64 is Breakdown and its creepy music.

  • @BlondeMcGuinn
    @BlondeMcGuinn 3 ปีที่แล้ว +44

    It must be said: The weapons in this game feel especially good to shoot. Great sound effects and feedback.

    • @mjc0961
      @mjc0961 2 ปีที่แล้ว +2

      I disagree. They ruined the shotguns by not having animations. It feels awful to shoot them, and they're the weapons you shoot the most.

    • @bababooey5402
      @bababooey5402 2 ปีที่แล้ว +4

      @@mjc0961 I'm okay with the standard Shotgun not being animated much, because I generally assume he's just cocking it just below the frame, however odd that may be. It's the Super Shotgun I'd call a downgrade, regardless of how useful it is.

    • @papayer
      @papayer 2 ปีที่แล้ว +3

      Agree with the comment above. I've adored this game since my childhood and only recently has my opinion changed.
      Base shotty animation is passable even without a reload animation and the fact Doomguy's basically using the force to lift and fire it, and the relatively quick fire rate mends the static nature of it somewhat... I actually sorta prefer it over the original, if I'm being honest. That SFX is also seriously incredible, one of the best shotgun sounds ever conceived. It easily puts the OG to shame, even with an incomplete spriteset.
      The SSG however, 20 years later, is just pathetic. I could've taken a GoldenEye-style reload in lieu of not having enough cartridge space to depict an actual reload animation, but in D64 not only is it as slow to fire as it's always been, but also sounds terrible, one of the iconic clicking sounds upon reloading is missing, is 99% static on the screen, and has physical recoil despite Doomguy not even visibly holding it. It just lacks presence and impact all around. Easily the worst iteration of it in any Doom game.

    • @BigHailFan
      @BigHailFan ปีที่แล้ว +2

      yall are putting way too much focus on the reload animation (or lack thereof.) even without it the shotguns both feel good to fire and the sound effects make them feel powerful when they hit enemies (especially pinkies as civvie pointed out.) the lack of a reload does not, in any capacity, make this feel like the worst ssg at all. im sorry but that is just.... absurd to say just because of a lack of a reload animation.

    • @mikiryates6075
      @mikiryates6075 17 วันที่ผ่านมา

      @@papayerif you’re on pc you can easily fix that with no time

  • @woolfieMcP
    @woolfieMcP 5 ปีที่แล้ว +43

    What's that music that plays when he plays "Watch your step?" at 20:34

    • @cognaciousthunk6600
      @cognaciousthunk6600 5 ปีที่แล้ว +28

      Its called "Roots of Legend" by Drizzle. --> open.spotify.com/track/1u5v57eBf243oRP34t9Pjw

    • @woolfieMcP
      @woolfieMcP 5 ปีที่แล้ว +5

      @@cognaciousthunk6600 thanks, chief

    • @marcusperez2024
      @marcusperez2024 3 ปีที่แล้ว

      Thank you both

    • @CursedSFMS
      @CursedSFMS 2 ปีที่แล้ว

      no no no WHAT IS IT

    • @woolfieMcP
      @woolfieMcP 2 ปีที่แล้ว

      @@CursedSFMS Roots of legend-density & time

  • @chemergency
    @chemergency 5 ปีที่แล้ว +16

    Definitely the most underrated N64 game, and it gave hope at the time that Nintendo was starting to leave behind their "kiddie" image.

    • @Gruntvc
      @Gruntvc 5 ปีที่แล้ว +8

      True, but Nintendo is still hiding behind that today.
      Even Wii and GameCube had great M rated Nintendo exclusives.
      Switch? Nintendo is back to their safety zone.

    • @chemergency
      @chemergency 5 ปีที่แล้ว +7

      @@Gruntvc That's what I was getting at, they've never really broken out of that image which is why they're not looked-at the same way Sony and Microsoft are in the console space.

    • @jazzmaster909
      @jazzmaster909 5 ปีที่แล้ว

      @@Gruntvc because they realize being Gritty and "adult" isn't what makes a game, good gameplay does.

    • @runninglate9672
      @runninglate9672 5 ปีที่แล้ว +2

      @@jazzmaster909 gritty and adult? I think you mean realistic and violent. People love those kind of games, which is why a lot of people play games like COD, PUBG and Fortnite (you still kill people in that game)

    • @screamsinrussian5773
      @screamsinrussian5773 5 ปีที่แล้ว +2

      @@jazzmaster909 you know you can have good gameplay WHILE being gritty and adult