Endwalker is Better than Heavensward and This is Why

แชร์
ฝัง
  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • PART 1: • Endwalker is FINE and ...
    This is Part 2 of Xeno's Reaction to ‪@WeskAlber‬ 's video titled The Discourse is Dumb and Endwalker is FINE. It turns out Endwalker is not the worst expansion as some people would tell you. Endwalker is a FINE expansion.
    Original video: • The Discourse is Dumb ...
    ► Xeno's Twitch: / xenosysvex
    ► Xeno's Twitter: / xenosysvex
    ► Xeno's Clip Channel: / @xenosysvexclips
    ► Xeno's Discord: / discord
    ► Xeno's Reddit: / xenosysvex
    ► Xeno's VOD Channel: / @xenosysvexvods2642
    ► Xeno's fflogs: www.fflogs.com...
    Thank you for watching! Don't forget to subscribe to Xeno's TH-cam Channel so you can stay up to date with the best Xeno Highlights, Xeno Reacts, Xeno Guides and the funniest Xeno moments from Final Fantasy 14 (FFXIV) and other games played on stream!
    #Xeno #FFXIV #endwalker
    Channel Editor: Leo Coman (Discord: leo.coman)
    Outro song: Sirius Beat - The Chosen
    Link: • Epic Fantasy Music | F...
    Background music by Sirius Beat
    Link: / siriusbeat
    If you own the copyright of content showed in this video and would like it to be removed please contact:
    ► leocoman3@gmail.com

ความคิดเห็น • 443

  • @Swimdud
    @Swimdud 10 หลายเดือนก่อน +490

    The original Japanese translation regarding Y'shtola's aether vision actually states something more along the lines of "you will constantly be burning aether in order to do that, it will possibly tire you out" or something to that effect. the EN translation is a consequence of aether being somewhat equated with life force in ffxiv and the terminology not translating 1 to 1 very well. this is why it seems like a super big problem to us, but was never meant as anything more than an off hand remark that Y'shtola is gonna have a tougher life now.

    • @loneblade201
      @loneblade201 10 หลายเดือนก่อน +53

      Pin this man, because this man speaks the truth.

    • @WeskAlber
      @WeskAlber 10 หลายเดือนก่อน +160

      Yeah I got this comment a bunch on the main video.
      It's a HUGE translation issue that really colored people's perspective on the story for years.

    • @zellcrs
      @zellcrs 10 หลายเดือนก่อน +7

      Maybe since burgers are aether she just eats like the flash now.

    • @ZmanVlog
      @ZmanVlog 10 หลายเดือนก่อน +14

      To add to this; By the time HW came out, Y'shtola was already a fan favorite scion in JP. They weren't going to kill off a main character passively, let alone a fan favorite main character. Furthermore, within that conversation Y'shtola has with Matoya, Matoya is directly commenting on how Y'shtola is ACTIVELY circumventing her loss of vision in a potentially dangerous way. So while it's not a mistranslation per say, it does come off FAR more dire and dramatic than it actually is.

    • @Raven3557
      @Raven3557 10 หลายเดือนก่อน +4

      The main problem is that the EN version is a localisation instead of a translation so they change a lot of things.
      I'll always remember the moenbryda doll description...

  • @WeskAlber
    @WeskAlber 10 หลายเดือนก่อน +106

    The Dungeon to V&C Dungeon comparison is less as a direct comparison, and more of the age old argument "They're giving us less content and less dungeons is proof." Yes, less dungeons, but that dev time is going elsewhere. Somewhere else, like V&C and its new kind of dungeon which almost assuredly takes way more dev time for JUST Variant, compared to a single extra dungeon. It's not just gone, that dev time completely forgotten. Criterion is part of the V&C dev time I expect, even if it's more akin to Savage or such. Even ARR to HW had a lower dungeon count. But even if it failed, it's because they put that effort into Diadem and such.
    Dragoon, it needs a rework. Because for what EW did to improve it and I enjoy, it changed very little from ShB. 2 minute meta I would even say benefited DRG. "DRG is too busy" is the excuse for the rework, but that's part of why I like DRG. And I feel 2 minute meta actually made Dragoon busier, so I'm actually for this 2 minute meta. It personally benefits me. It makes Dragoon a perfect job in my eyes, perfect in just about every way. But you can't really iterate on perfection when they're trying to keep a strict button count. We need to wipe the board and start over if we want to progress DRG in future expansions. We can't realistically just play the same job year after year without it getting stale, and is the true core of the job creation issue.
    I'm scared to lose a job I have enjoyed every iteration of. But I'm not going to doom post that it's going to be ruined before we see the media tour. If they ruin it, I will for sure be saying how upset I am. But I'm putting my faith in the DRG devs despite the "too busy" comment. I can go into detail of what exactly fires me up for DRG and how that statement is antithetical to my enjoyment, but I have faith in them. You should be trying to do the same, and not just say "identity" over and over. What is the identity, why is that the identity, and how is that identity fun? Especially as a disappointed person, the devs can't understand you if you don't even understand you.

    • @Jay-mx5ky
      @Jay-mx5ky 10 หลายเดือนก่อน +7

      Well said. I think Xeems has gone into pretty good detail on how to make jobs (mostly dark knight) more interesting. I also want DRK to change as well, and I think there's plenty possibilities they can go with. I have my own ideas about designs that could fit the two minute meta and designs that that wouldn't, but I'd say the main gripe is that the kit doesn't interact with itself much.
      With RPR and RDM, you use one resource to build another or you build the resources together in tandem, but for DRK there's no such thing. In Stormblood, you managed your MP to power your Blood Gauge abilities and you also had to manage mp drain from abilities like Abyssal and Unleash in aoe, but from Shadowbringers on, they feel like two separate entities with only one button to manage each (GCD and oGCD Shinten/Bhava) and Darkside management is non existent. So yeah, I want a DRK rework that promotes interconnectivity of the kit, whether it be another combo to manage Darkside, bringing back Dark Arts to juggle with Edge of Shadow, something.

    • @iPlayOnSpica
      @iPlayOnSpica 10 หลายเดือนก่อน +2

      I disagree with DRG being "perfect", and it's because I feel the job is extremely inflexible. Its gap closers are the least effective of the melees (not the damage but utility due to long cd's and slow animation), and it suffers the most out of cd misalignment that happens between fights, if the content you play has short downtime between fights. The DRG I see today suffers from "I'm built only for raids" syndrome, though imo nothing suffers from this worse than BRD. That doesn't mean DRG is unplayable in dungeons, deep dungeons, etc., but it's not as fun as other melee jobs like NIN.
      Another personal opinion, I don't think Life Surge should have heal. Or rather, DRG should have something that can be saved specifically for self-healing/mit/etc. at will, rather than as coincidence mid-rotation. NIN has Shadeshift and MNK has Riddle of Earth. SAM's Third Eye is finnicky, but at least you use it with the intention of its effect never going to waste (plus you get +10 gauge). I want to say more than half of my Life Surges go completely to waste, and even when it is useful, it won't save me from death like Bloodbath or Second Wind would whenever healers won't/can't heal.

    • @WeskAlber
      @WeskAlber 10 หลายเดือนก่อน

      @@iPlayOnSpica The only gapcloser with a slow animation is Stardiver, and that's a secondary effect more than a main effect. And basically any gapcloser situation beyond can probably pull out Elusive Jump, which is stupidly fast now. I've been making extremely good use of Elusive since forever. Higher skill level needed to make use of it, but not by that much.
      As far as the CD alignment in casual content, that sounds like you're getting bad groups. Most dungeons I have some really good CD alignments now with the 2min meta. Anytime I feel like I'm in a weird spot, its when the tank's been doing weird stuff or the group isn't pullin high numbers due to gear or skill of any number of people.

    • @iPlayOnSpica
      @iPlayOnSpica 10 หลายเดือนก่อน +2

      ​@@shiburu I can see why people are afraid of what the rework might do to DRG. And I do agree it's fine to have a strict rotation, but it needs to be a little flexible for different situations. For example, if Spineshatter Dive is one ogcd window ahead of Dragonfire Dive on cd and a situation forces me to delay Spineshatter, I can't double weave the dives, so not only is Dragonfire Dive delayed but also whatever other ogcds I have after Dragonfire. This domino effect could lead to something not accepting my personal buffs (Lance Charge, Dragon Sight, Battle Litany) that otherwise would have. If I would change something, I would at least convert Spineshatter into a fast animation, fast cd, low damage gap closer, and adjust potency elsewhere as needed. I'd also add an effect for Elusive Jump where if you have a target selected, you always jump directly away from that target (like SAM Yaten and RDM Displacement), but its current interation of backstep is still available in the absence of a selected target.

    • @LightSummoner84
      @LightSummoner84 10 หลายเดือนก่อน +2

      The Summoner community had confidence in the rework of the Summoner, but look at what they've done.
      It's good to remain objective, but we have to admit that not everything the developers do aligns with the ideal vision we imagine.
      In Final Fantasy 14, not everything is of consistent quality; it's sometimes random, and at times, it's very good, but it can also be quite bad, and that's a fact.

  • @navi2710
    @navi2710 10 หลายเดือนก่อน +27

    I miss the bug in Hinterlands when you first arrive and a cutscene plays out. But a monster was bugged and would constantly spawn over and over in one spot. When you finish the cutscene you are attacked by 50 monsters at once and die.
    Only did Extreme Trials and Raids via LS.

  • @Jeezes718
    @Jeezes718 10 หลายเดือนก่อน +76

    The funniest mechanic for me in the nier raid is when she throws the square office at you.
    Someone took a screenshot and saw, the building she throws at you is square enix's main office.
    She went beyond throwing everything and the kitchen sink at you.

  • @Lizard14
    @Lizard14 10 หลายเดือนก่อน +28

    I didn't know people hated Nier raids so much. Puppet's Bunker is one of my favorites!

    • @biggestboss
      @biggestboss 10 หลายเดือนก่อน +3

      @@arknightsboi2050 Players on average are just more knowledgeable now from all the resources to learn from nowadays so you'll see almost zero wipes in new alliance raids, but I remember on Dynamis when the new alliance raids came out it was wipe city.

    • @darklorty
      @darklorty 10 หลายเดือนก่อน +3

      It's just that they are very long and you have to pay attention or you die very fast.

    • @DarkDyllon
      @DarkDyllon 10 หลายเดือนก่อน

      @@arknightsboi2050 honestly, my least favorite is pharos tower (2nd SB alliance raid)
      it just feels so pointless, the math boss was amusing for the 1st few times, especially people failing simple math questions.
      but fuck me are the bosses in the return to ivalice raid series such a drag and a sponge.
      i love wailing on Yiazmat for 10-12 minutes because he has reduced damage taken till his core finally opens up and we destroy it.
      the HW alliance raids don't really appeal to me either, just feel boring with very little interaction. (i played them in stormblood, so likely already too late to have truly experienced them at their worst)
      the Nier raids are amazing to me, the 1st can be a bit boring as i'm getting that the most, but definitely if you're leveling, you want the other alliance raids now instead of the CT series since you get increased rewards.

    • @Dw7freak
      @Dw7freak 8 หลายเดือนก่อน

      The Nier raids are also the longest duration by far. I had Tower at Paradigm's Breach take around an hour before. It also has a lot of insta-death mechanics and a good amount of mechanics that require looking at the boss, the latter of which I am fine with since EX and Savage do that all the time, but both make casuals take hits.

  • @Zakjuh
    @Zakjuh 10 หลายเดือนก่อน +25

    thank you for the food my liege

  • @Thundawich
    @Thundawich 10 หลายเดือนก่อน +50

    The variant is omni because you might have a meleedps tanking the boss, but criterion you always have a tank doing their thing.

  • @FF-tp7qs
    @FF-tp7qs 10 หลายเดือนก่อน +19

    I don't forget Lord of Verminion, because I afk the challenge mode 5 times a week for an easy 27000 mgp
    Also, I wouldn't call what Raubahn did "cold blooded" he was pretty damn inflamed with rage

  • @null5489
    @null5489 10 หลายเดือนก่อน +5

    Say what you want about the issues HW had, at least we tanks had stance dancing and enmity was a real mechanic. I feel like my brain only has to work at 10% efficiency nowadays, when I tank. It's sad, and not very engaging.

  • @liselot5932
    @liselot5932 10 หลายเดือนก่อน +30

    I love dun scaith and weeping city.
    Those raids are some of the funniest raids when people dont know wtf they are doing. Plus no AR boss smacks as hard as diabolos, MT'ing other alliance raids can be so boring after diabolos.
    Only the first one, void ark, sucks cause its boring. Other 2 bangers.

    • @ambystomamexicanum3803
      @ambystomamexicanum3803 10 หลายเดือนก่อน +2

      There is something truly special about seeing someone mistaken about Hollowbolos' Crit Shield and telling people to hold off bursting until you see that you're not doing 0 damage to him, and the sprouts go along and promptly get their tanks killed.

    • @Hugo-MTX96
      @Hugo-MTX96 10 หลายเดือนก่อน

      funniest or funnest? or both?

    • @PWaldo-lw2ds
      @PWaldo-lw2ds 10 หลายเดือนก่อน +2

      *Angry geometry noises*.
      :>

    • @ArchieGamez
      @ArchieGamez 10 หลายเดือนก่อน +1

      Dun scaith made me buy the game

    • @Espurrella
      @Espurrella 10 หลายเดือนก่อน +1

      Weeping City of Mhach on release was WIIIIIILD

  • @Zasurein
    @Zasurein 10 หลายเดือนก่อน +24

    Endwalker has a problem with content replayability and longevity, not quantity. The reason people want forays and long relic grinds is because it gives you long term goals. On top of that players need daily incentives to engage with content. Why isn't there a Variant roulette now? How about a deep dungeon roulette with a randomly 10 selected floors from the middle of each of them? What about like a FATE roulette where you get dropped into a random zone with a 4/8 man group and you have to do 10 FATES to get the bonus at the end?

    • @Vulby
      @Vulby 10 หลายเดือนก่อน +1

      They want variant to stay as an option for branching story-based exploration content for the normal, and then difficult 4 man content for Criterion. Roulette would not work.
      Deep dungeon requires the player to have armor and weapon levels to function well, queueing random levels would be ass. You can pretty much do this anyway with matching.
      Fate Roulette sounds genuinely boring. They're designed around drop in and do it if you want, forcing a 10 clear to finish defeats that purpose.
      They also quite literally added long term grinds in EW too. Bicolor gemstone grind for the mount/wings. Deep dungeon 4 clear mount. Variant path completions. Island sanctuary mounts. Treasure map mounts. 4 mil mgp mount. This is on top of the already massively long grinds still available to do in the game such as Mahjong Master, Big Fish, World-Class Troller... etc.

    • @Salt_Mage
      @Salt_Mage 10 หลายเดือนก่อน

      The content with the most longevity is the story. That’s basically all that’s left from Heavensward, so it’s really not as big of an issue as people say it is.
      As far as daily incentives, why? Why do you feel the need to have a reason to play every day?

    • @SMTensei
      @SMTensei 10 หลายเดือนก่อน +7

      @@Salt_Mage cause people want a reason to keep paying for their sub? cause people actually like playing the game outside of watching cutscenes? cause people like having some form of goal to work towards?

    • @AlphaAtlas98
      @AlphaAtlas98 10 หลายเดือนก่อน

      ​@sDamon593 And yet when we had those in the past the vast majority of the community complained to high heaven. It's only when it's not there do people put on rose tinted glasses and say I miss this.

    • @WeskAlber
      @WeskAlber 10 หลายเดือนก่อน +7

      See, your first sentence is the main problem. The biggest complainers - and a lot of the parrots - are not saying that. Few people I've talked to are. They are saying there's nothing to do. Long term goals, short term goals, the rewards? Those are what are really are lacking. I think the litmus test would be something like Dragonsong Reprise. Is this not like, one of if not the best thing they've ever made? Would it be less quality if it had no reward? No. But you'd probably still lose some people. The title/weapon/plate flex is enough, and it's pretty understood we all like there being rewards.
      "No activities to do" just means we'll get even more types of activity with even less rewards per activity. And longevity will likely take a hit too. Devs can't just go assuming you mean one thing when you say another if you're all saying the same incorrect line.

  • @redgeoblaze3752
    @redgeoblaze3752 10 หลายเดือนก่อน +97

    I've noticed that people tend to only rank the expansions based on the story since that's been mostly intact over the years. It's why Heavensward is more well loved than Stormblood these days.
    I always kind of hated the map design in this game. That's the biggest thing I think World of Warcraft always had over FFXIV. The first time I thought a zone even came close to the quality presented in even Vanilla WoW was in Shadowbringers. That expansion had some pretty good zone design. Mostly in Kholusia, Il Mheg, and Lakeland.
    It's especially bad in A Realm Reborn, but that was designed to be loaded up on a PS3, so it's understandable to an extent.

    • @Malacite
      @Malacite 10 หลายเดือนก่อน +8

      Probably because the story is literally the main attraction according to YP (and I agree) and the thing that's mostly likely to stay with people.

    • @knightsolaire5351
      @knightsolaire5351 10 หลายเดือนก่อน +3

      Only map I have a major complaint about is eureka pagos, awful design lmao

    • @Enderlinkpawnu
      @Enderlinkpawnu 10 หลายเดือนก่อน +9

      This. Stormblood's Story was weak compared to HW but man, the battle content in Stormblood was lit.

    • @knightsolaire5351
      @knightsolaire5351 10 หลายเดือนก่อน

      @@Axemninja nah there’s weirdos that think it was “interesting” and not just aggressively anti-QoL

    • @Tsuukime
      @Tsuukime 10 หลายเดือนก่อน +3

      .... I liked pagos because the map design was great for exploration, finding secrets and challenging >-> Me and my friends had so many funny moments on this map its just memorable

  • @moonhaewon6689
    @moonhaewon6689 10 หลายเดือนก่อน +13

    I 100% rather have variant dungeons and such rather than just more dungeons. When it comes to the new relic quest I feel like as somebody that enjoys eureka and bozja a lot it was hmm... its ok to not have something like that every expansions but yah I do agree that it was a mistake to tie it to hildibrand, I did not enjoy it at all and I'm somebody that doesnt really skip any cutscene, it takes me A LOT to actually skip them but I couldnt take hildi quests anymore just not my cup of tea so I started skipping them.

    • @DarkDyllon
      @DarkDyllon 10 หลายเดือนก่อน +1

      honestly, the biggest mistake was that it's a tome sink at the end of the day.
      Xenos is a bit of a hypocrit in this sense, since he complain that there isn't enough to do, but then when a relic weapon can give you a goal to work torwards (for example gather sands or whatever from certain types of content) he doesn't like it, and he loves the idea of just spending 1500 tomes on the next relic step, which is just absolutely bad for the game overal.
      since people who want to have something to do only need to either do dailies, or do a hunt train and buy their next relic.

    • @Draylin41
      @Draylin41 10 หลายเดือนก่อน +2

      I just don't see why it didn't make sense to them to tie the EW relic to the Variant dungeons. I know a lot of people loved the relic steps where they were allowed to achieve more than one thing during a single run of whatever content worked for them. That balance was there for a majority of the SHB relic why not use Variants to continue doing that?

  • @tdude0175
    @tdude0175 10 หลายเดือนก่อน +55

    What I liked about Expert Dungeons was seeing what happened to dungeons after we had cleared them out. It was pretty interesting seeing what happened in Hakkue manor. With that in mind the most interesting thing was new mechanics over same old mechanics that were common in most dungeons. I would like Expert dungeons to be new and interesting mechs that could be a twist on existing ones or something along that line.

    • @OathOblivio
      @OathOblivio 10 หลายเดือนก่อน

      I mean new dungeons are mostly just old mechanics with a twist to them anyways. Dungeons are a nice way to do vidual story telling, sure, but not necessary to get the same information across

    • @Irisfantasies
      @Irisfantasies 10 หลายเดือนก่อน +2

      what they have to do is have a story version mode for the lastest dungeons and then expert roulette would actually have the same dungeons but somewhat reworked in a way so they add more mechs to fights and actually make it a tad harder... maybe delete some trash pulls and make it faster to get to bosses with added mechs... not much just 2 or 3 more with a little more hp

    • @thewittyusername
      @thewittyusername 10 หลายเดือนก่อน +1

      ​@@IrisfantasiesThis is a terrible idea. Roulettes only exist to provide a player pool for new players going through the story. If you delete the party for the msq then roulettes are pointless from a systems perspective. Besides, expert roulette takes like, fifteen minutes anyway; how much shorter do you want them to be?

    • @LuminateTheWorld
      @LuminateTheWorld 10 หลายเดือนก่อน +1

      For me, I hate expert roulette or rather dungeons in general.
      First time through is fine, but thats because it's a new map, new story being tied into it, but after that first run, I hate them. I hate them because they are boring and put me to sleep... literally.
      Every single dungeon I've done even in endwalker is pull two groups of mobs. Melt them then do boss. Pull two groups do boss. I say 2 groups because that's all the dungeon allows you to pull. Even a tank with dungeon gear won't come close to dying so long as either the tank is pushing buttons, or the healer is. The dps can literally just be spamming on button. And if your tank is a warrior, the healer can literally just push their 1 button aoe over and over and over again.
      Enemy ages don't do anything but some damage, so a blm can stand I'm everything if they want. Boss mechanics are way to forgiving. So yeah... I'm falling asleep regardless of what class I play.
      If they had a harder version of these dungeons with expert(savage) roulette option. I'd be okay with that, but this being thr only option pushes me away from doing expert. I'd rather spam cc matches instead.

    • @Dw7freak
      @Dw7freak 8 หลายเดือนก่อน +1

      Solm Al (Hard) is one of the best expert dungeons there is. On top of having a banger of a dungeon theme, it even has a mechanic that a lot of casuals don't know about, avoidable tank busters. The first boss, the crocodile, has that wind up and most tanks just stand there and take it when they could avoid it. Knowing about that really helped whenever I see that skeleton in latter content, like the boss at the end of The Drowned City of Skalla. I didn't realize until I saw someone just walk away from it that it's just a cleave.

  • @DerioTheArtist
    @DerioTheArtist 10 หลายเดือนก่อน +49

    Imma say this. No other expansion tried more new innovative things than HW. Yes the expansion had big flaws but it paved the way for the rest of the expansions

    • @SoraBell
      @SoraBell 10 หลายเดือนก่อน +2

      This right here

    • @bladeworksmaster
      @bladeworksmaster 10 หลายเดือนก่อน +1

      Gotta be ambitious and flawed to let your successors pick up the pieces and refine, imo. It’s good to criticize HW because it was incredibly flawed but what you said is absolutely true.

    • @ronin1361
      @ronin1361 10 หลายเดือนก่อน +1

      hmm, let's see if this holds out, using EW as a comparison since this is what is all about
      HW Innovations: 1-Deep Dungeons, 2-Crafting and Gathering reworks, 3-DC PF, 4-Diadem, 5-Custom Deliveries, 6-Aether Currents, 7-LoV
      EW Innovations: 1-CC, 2-PVP Rework, 3-V/C Dungeons, 4-Island Sanctuary, 5-Non Grindy Relics, 6-DC Travel, 7-The 2 min META
      While HW did pave the way for other Expansions by showing the devs what they shouldn't do 'cause they screwed pretty much anything they touched, in reality the things that ppl like the most i.e. story and raiding were paved outside of HW. The story structure and narrative cadence were paved in the latter patches of ARR, while modern raid design was established in SB. Even the "same old" EW tried as many significant innovations as HW did. Point of this being: HW wasn't as good or as innovative or as important as y'all remember it.

    • @pokemonpasta
      @pokemonpasta 10 หลายเดือนก่อน +3

      @@ronin1361 Not sure if I'd call 5 and 7 for EW "innovations", if nothing else they are heavily debated. And PVP is not without its issues either.

    • @zedorian6547
      @zedorian6547 10 หลายเดือนก่อน

      @ronin1361 HW is better because I say it is.

  • @MapleLunii
    @MapleLunii 10 หลายเดือนก่อน +34

    I hated Eureka on release. Only having played through it all in Endwalker did I learn to really appreciate it. Bozja I was always cool with, even if the aesthetics between Bozja and Zadnor are pretty much the same. The only thing I didn't like about Bozja was back when you had to run DR 15 times for the relic loooole

    • @FF-tp7qs
      @FF-tp7qs 10 หลายเดือนก่อน +1

      That was when I actually ran Potd 101-200 for the first time, it was way more interesting for getting the timeworn artifacts

    • @HalberdierHyperion
      @HalberdierHyperion 10 หลายเดือนก่อน

      Eureka on release was so much more tedious, and only being able to play through one zone while waiting months for the next one to come out didn't help. I think when people look back on it and say "Well people hated it then, but they like it now - what gives?" they are forgetting how painfully slow everything surrounding those zones was at the time they were put into the game. The release schedule, the progression system... I mean it was pretty intolerable at the time. Since then they've adjusted it, and it's all in the game. When patch cycles get slow, it's a great way for people to gather up and farm around some zones together. Having more of that type of content is great for slow periods in the game, I think.

    • @FF-tp7qs
      @FF-tp7qs 10 หลายเดือนก่อน +1

      @@HalberdierHyperion the plus side, was people were socialising alot more during the down time while spawning NMs

    • @valizeth4073
      @valizeth4073 6 หลายเดือนก่อน

      Eureka was fine after the patches when it was still active. The only real issue with Eureka was the initial release, it's still light years ahead of bozja.

  • @ProtossOP
    @ProtossOP 10 หลายเดือนก่อน +5

    The problem with 2 minute meta are raid buffs. They design bosses around 2 minutes ffs. Most recent examples are P9S where you do your 2 minute burst before limit cut and P12S P1 where you get to limit cut just before your 2 minute burst. Imagine if they removed raid buffs and gave you personal cooldowns with like 15/30/60 timers and buffed your core rotation. It would also open more options on boss design as well since you have several personal “burst” windows now and don’t revolve around 2 minute group buffs.

  • @MaximillionPegasus88
    @MaximillionPegasus88 10 หลายเดือนก่อน +6

    No one but me probably cares about this but I hate the new Shatter Frontline map. It is god awful and they should just put the old map back.

    • @gamermasterL
      @gamermasterL 10 หลายเดือนก่อน +1

      I think the new map can work. The real issue is that ice constantly respawns. Old map ice did not respawn so it would push the teams into conflict, but with respawning ice you can avoid conflict and still advance your score.

    • @ambystomamexicanum3803
      @ambystomamexicanum3803 10 หลายเดือนก่อน

      @@gamermasterL The playerbase in general almost seems to not understand how substantial killing each other in the kill-each-other gamemode is to your score. You steal 5 of the dead guy's points for a 10 point swing in your favor, murk an enemy alliance and be rewarded with 120 points while they lose 120 points. Not even factoring in Battle High's frankly absurd benefits. And yet they'd rather zerg 15 people over a single 70 point ice block instead of smushing an enemy team in a valley like a pimple for just as many if not more points while tearing down their standing.

    • @MaximillionPegasus88
      @MaximillionPegasus88 10 หลายเดือนก่อน +1

      @@gamermasterL Exactly. New map is just braindead ice damage simulator. So much so that if you dare to actually fight another person in this PvP map then you're throwing. Old map had room for actually PvP fighting and team strategy.

    • @MaximillionPegasus88
      @MaximillionPegasus88 10 หลายเดือนก่อน +1

      @@ambystomamexicanum3803 The problem is how long it actually takes to kill a person, and then if you fail to kill they can heal themselves full health instantly. Unless you vastly outnumber the enemy you're wasting your time and just helping the 3rd team win

    • @ambystomamexicanum3803
      @ambystomamexicanum3803 10 หลายเดือนก่อน

      @@MaximillionPegasus88 This is true. I'm fine with the fact that PVP is now balanced around CC and Frontlines will be getting more 'afterthought' adjustments since frontlines are kinda bad to begin with, but there is surely a better answer to 72 people having CC's killing power than a blanket by-class damage reduction that reaches the ridiculous heights of 60% for dragoon.

  • @samwilkinson9309
    @samwilkinson9309 10 หลายเดือนก่อน +6

    Dungeon wise, I enjoy ARR ones a bit, like Haukke manor is fun for tanking with what you can do. Ads that can be stunned or silenced, bosses can be stunned and silenced which makes for a fun double boss with the imp and skeleton if you pay attention to that. The imp uses ice spikes on pull and on time with the CD of silence and the skeleton aoes not long after and that comes back with the CD of stun, simple but fun when you just make them do nothing.

  • @JannetFenix
    @JannetFenix 10 หลายเดือนก่อน +16

    Endwalker to Shadowbringers is what Nier:Automata is to Nier:Replicant.
    Replicant has an AMAZING story that is self-contained in the world of game. It makes you feel for story of characters in it, their tragedies and their hopes. It makes you awe at compleicity of the story, woven from elements so intricate you can't help but be flabbergasted.
    Automata has a story that only superficially is about the events in game, stretching its hands towards the player and player's real life doubts, fears and struggles. It says "I know it is hard. I know it's difficult to keep going. But the fact that you can is beautiful and i need you to know that i acknowledge it".
    Endwalker's story feels so much more intimate, oddly mature, making you face your own struggles - while Shadowbringers gave you a world where you feel better by changing fate of someone else.

    • @LeonStarcrestVODs
      @LeonStarcrestVODs 10 หลายเดือนก่อน +1

      Spot on about Endwalker, it's why it's my favorite FF story now as well as my favorite story overall when it comes to all forms of media that I've consumed up to this point (Video games, movies, novels, etc.); It spoke to me in a very personal way and hit me in the feels harder than anything that came before.
      I have yet to play any Nier game, but now that you've compared those games in this way, I can tell I'm probably going to enjoy Automata a lot more than Replicant lol.
      Where Shadowbringers is concerned, people overhyped it to me when I was a sprout (I started in late 2020) so I found it boring until Lv. 76 or 77 MSQ. And of course Patch 5.3 had me like "DAYUMN! O_O"
      But I was still happier to finally be back home in 5.4 from what had almost felt like a filler episode (to me anyway) that had interrupted the flow of the main story (Stormblood's patch story (4.3 - 4.5 specifically)) which I thought was starting to get really good right before SHB hit.
      It was a good filler episode, yes, but still just a filler for me. So I really enjoyed focusing back on what I felt was the main story with 5.4, and 5.5.
      I was a little sad that we never did get the expansion that was supposed to revolve around that place that Post-Stormblood and a few SHB cutscenes were leading to/hinting at since it meant that we probably would've had the chance to see it in all of its glory and explore the whole place BEFORE it was completely destroyed, BUT I was still satisfied with the way that early Endwalker MSQ (Lv. 81-82 with a tiny bit of 83) handled it and wrapped it all up at least. :3
      Could it have been better? Hell yes. But I understand that they had to rush to wrap it all up quick after they decided to cancel the entire expansion that that particular MSQ segment was originally intended for.

    • @xviii5780
      @xviii5780 10 หลายเดือนก่อน +2

      I find it hard to emotionally associate with XIV stories because they always end extremely well for all the characters who matter, and that's not the case irl. Tragedy in XIV is very superficial. Hearing the main characters talking about "despair" when they never experienced it themselves (at least it wasn't shown to us) just doesn't work for me at all. EW was definitely emotional, but not mature in how it deals with it's themes.

    • @JannetFenix
      @JannetFenix 10 หลายเดือนก่อน +1

      ​@@xviii5780 Oh, to me it was a little more symbollic. And fighting despair was not about fighting ugly deadly monsters - it was convincing yourself that even if it feels futile, you still can do it. Acknowledging the unbearable, overwhelming weight of it, preventing you from making a move, running into excuses that you lack "ability" to change the situation, rather than "willpower".
      The final zone in endwalker made me bawl every living second i was in it, because i felt it portray what it feels. A warm but hopeless darkness, full ruins of things that have been and could have been, never fully allowed to rot. A place that embodies this heavy, weighty feeling preventing you from seeing light. Embodiment of resignation, lethargy and marasm that accompanied me for years - and the game, reflecting it all back to me, like: "I know."
      Do you know Limbus Company? A sweet little game made by one of my favourite game studios; while designed as visual novel with insignificant gacha elements, the story portrays human struggles so relevant, so relatable and so intimate that i genuinely broke down by chapter 4.
      Because i saw the game do what endwalker did: acknowledge the pain, rather than offer to escape from it. Challenge you to face it and cheer you for it.

    • @JannetFenix
      @JannetFenix 10 หลายเดือนก่อน

      @@LeonStarcrestVODs A lot of people are confused as to what N;A is about. I won't spoil much, but thing of the main theme as not as "what is meaning of life", but "Significance of having a purpose, dear to you and you alone". Regardless of what that purpose is.

    • @Ryies12
      @Ryies12 7 หลายเดือนก่อน +1

      Damn, nice analogy. Endwalker's story will always get props from me because it came out during the pandemic. I can't imagine anything as powerful as a message about not giving into despair during a time when most of humanity was actively suffering from despair and hopelessness.

  • @iPlayOnSpica
    @iPlayOnSpica 10 หลายเดือนก่อน +2

    As a free trial knowing only ARR through STB so far, I've noticed that HW is the single most guilty of the three with mistranslations. Besides Y'shtola's vision, another example (spoilers)...
    ... is where upon finding out about Lucia (lvl58-59 msq), Alphinaud remarks in EN he doesn't doubt her loyalty to Aymeric but expressed concern about her loyalty to her sister. In JP with the latter half of the dialogue, he instead directly asks what she thinks of us because of what we did to her sister.
    Throughout the whole msq, characters refer to our planet as "star" in EN, but in JP, 惑星 (wakusei, planet) can be colloquially abbreviated to 星 (hoshi, star). The characters are really still talking about the planet. Unless Renaissance era English also didn't make the distinction between star and planet, I consider this more mistake than anything.

  • @ehwick8175
    @ehwick8175 10 หลายเดือนก่อน +5

    NiER are my favorite raids, but i'm just a 2B simp. I like the music and the aesthetic.

  • @matheusmouramartins3345
    @matheusmouramartins3345 6 หลายเดือนก่อน +2

    "Have you really done all of it?" That's the most stupid question on the history of stupid questions. I'm sorry, no one should need to count on old content. The problem people has/have with Endwalker is no inovation, nothing to keep you subbed to the game more than 2-3 weeks/patch. Stop patronizing me dude.

  • @GoufinAround_
    @GoufinAround_ 10 หลายเดือนก่อน +16

    Heavensward story was incredible to me, the dropped storyline bits I totally forgot about because of how strong things are. The patch quests in EW really feel like the questing in ARR where it's just all setup for later on so I don't really mind. We all know how well that worked out last time so I'm ok with it. It's also the thing where EW had to follow up Shadowbringers where all of the patch story content is consistently amazing while, again, having all future setup in the patch content

    • @Jay-mx5ky
      @Jay-mx5ky 10 หลายเดือนก่อน +13

      The whole point of the video is that the fondness of the story does not equate to how the expansion itself was. The story is there and (likely) won't go anywhere, but the game has changed a lot in between, and we're past a lot of the rough and outright bad design decisions of prior expansions.

    • @aphilli97
      @aphilli97 7 หลายเดือนก่อน +2

      Not to mention endwalker had a better story and expansion overall

  • @Azeur
    @Azeur 10 หลายเดือนก่อน +4

    Palace of the Dead was originally only 100 floors. There was no sustain potions as well. The additional 100 floors was only added after the community kept clamouring for more challenge.
    Sustains were added when people kept trying to do solo runs and complained enough. Do wish they had changed the scaling while adding the 100 floors. Even solo running, the 120+ first floors of PotD are a snoozefest, only mistakes/traps will get you killed.

  • @lindthechaoticheretic8708
    @lindthechaoticheretic8708 10 หลายเดือนก่อน +1

    Pointing out a wide variety of different things to do doesn't address the "There's nothing to do" issue. Of coarse there's something to do, and everyone is aware of it. Those other things simply hold zero value to people and thus they are effectively non content. I don't like fishing and mojong so you telling me my complaint is invalid because someone else ONLY plays fishing and mojong is just stupid.
    That's my only problem with Wesk's video, the rest is well reasoned and portrayed, even the parts I disagree with. I'm not even saying he's wrong, just that his argument on that point is terrible.

  • @Dw7freak
    @Dw7freak 8 หลายเดือนก่อน +1

    I won't get on Xenos for forgetting Papalymo. He's the least developed Scion and you only really interact with him prior to that if you started in Gridania and during the Ramuh stuff. The only other one who's as forgettable at the end of HVW is Urianger, as you only interact with him in ARR to unlock the various primal trials and the WoD last bit. Urianger is just a guy who speaks weird until ShB, where he becomes interesting.

  • @HarumiYu
    @HarumiYu 10 หลายเดือนก่อน +11

    The transition when he was going to talk about thordan was really good.

    • @beastoftalagar2
      @beastoftalagar2 10 หลายเดือนก่อน

      thats my oshi WeskAlber.

  • @Jay-mx5ky
    @Jay-mx5ky 10 หลายเดือนก่อน +3

    I really really want you to make a video about the two minute meta. I disagree with you and I think 8 person raidbuffs are the crux of the issue, cause if you're not spending your highest potency abilities in a matter of 20 seconds once every two minutes, you're griefing. If your buff window is late, you're griefing. And most of the buffs in the game are just uninteractive "push one button to make damage increase" buffs. And the two minute meta has pushed dot jobs out of existence while limiting designs for jobs that can let you deal more damage by taking damage, deal more damage by protecting allies, having buffs that compound/decay over time (like old RDM embolden), etc.
    I don't think having 8 person raidbuffs are bad as long as they fit the job fantasy (bard, dancer), but I think the fact that theyre on all but three dps jobs and half of the healers severely limits how much "harder", or at the very least, different job design can be. And they could use that button to add something new to the job.

  • @Codemaster238
    @Codemaster238 10 หลายเดือนก่อน +9

    Dungeons need to have some re playability. Not including Variant's, there is one, count them, one dungeon that has a mount as low-ish drop %, Ala Mhigo. Yeah one in then years. Dungeons will probably never give us a "pre raid BIS" gear but at least give them more than a few minions per expansion. Give them mounts or rare drop glam pieces that have unique looks/glows, but mostly mounts.

    • @Enderlinkpawnu
      @Enderlinkpawnu 10 หลายเดือนก่อน +3

      I think having a handful of dungeons with rare mount drops like Ala Mhigo would do more good than harm for the game. I wonder why they stopped doing that after 4.0.

    • @aydenmartin5650
      @aydenmartin5650 10 หลายเดือนก่อน +1

      game just has a really low mount collection in general, rare mobs like ss should drop mounts , rare nodes having a chance to drop mounts would be neat etc. FF14 dungeons have a lot of minions but they are usually really high drop rate, or really low + on MB. Minions are already infinitely less important to people than mounts, and grinding either 10 hours for one or 10 minutes are both non satisfactory @@Enderlinkpawnu

    • @iPlayOnSpica
      @iPlayOnSpica 10 หลายเดือนก่อน

      The biggest flaw I see is 50/60/70/80 dungeons being poor sources of xp. If you're leveling a job, you're always picking the highest level leveling dungeon, in which case you only have one best choice. ONE. You might settle for a 2-4 level lower dungeon to break the monotony, but that's it. So in my job leveling experience, I've played too many x1, x3, x5, x7, x9 dungeons and hardly any x0 dungeons. Really a missed opportunity here.

    • @bamberscher_offiziell7261
      @bamberscher_offiziell7261 10 หลายเดือนก่อน

      @@Enderlinkpawnuthey need them for the Shop

    • @Druidlover
      @Druidlover 5 หลายเดือนก่อน

      @@aydenmartin5650 A lot of mounts are saved for the new thing they want you to spend time on even if it's kinda dull and not super fun to do (Ishgard rebuilding/Island Sanctuary) while roulettes will ensure dungeons will always be run regardless.

  • @retzerbil867
    @retzerbil867 10 หลายเดือนก่อน +8

    Please make a video on why the two minute meta is bad. I don't fully understand why it is so hated

    • @aaronsound
      @aaronsound 10 หลายเดือนก่อน

      Please yea

    • @aydenmartin5650
      @aydenmartin5650 10 หลายเดือนก่อน

      its bad because to make all the buffs, OGCD cooldowns, combos etc line up with eachother most classes had to be simplified so even average players can do the 2 minute meta without knowing their class intricately. And since most damage comes from the 2 minute burst window esp with tincs popped on 6/0 minute that means that optimal play outside of the 2 minute means less. As it is right now as soon as you pick up a level 90 class you can look at the abilities and based off cooldown time alone know your 2 minute burst, 1 minutes, and fillers

    • @chef416
      @chef416 10 หลายเดือนก่อน +5

      @@aydenmartin5650 Yeah but the "average players" have proven to us time and time again that no matter how simplified a job gets they will still mess everything up repeatedly. I don't think the 2min meta exists to help struggling players at all and if it does then it's definitely not working.

    • @strawberrysundaes
      @strawberrysundaes 10 หลายเดือนก่อน +5

      @@aydenmartin5650 That is a grossly insane overestimating the skill of the average playerbase to know and pick up all that information by just looking at the abilities/descriptions. Have you SEEN the people who play this game?

    • @axis1247
      @axis1247 10 หลายเดือนก่อน

      Its because a bunch of tryhards hate that people can play the jobs in high level content without thinking super duper hard about optimization. Most people that complain about the 2 minute Meta probably dont even raid.

  • @ReaverBharash
    @ReaverBharash 10 หลายเดือนก่อน +2

    they made me give up my seat for someone else for the 2016 fan fest proto ultima all tank fight. The person who took my soot couldn't even use WAR properly. It was an insult to me to being forced to give them my spot

  • @DrkRyu
    @DrkRyu 10 หลายเดือนก่อน +4

    I will say that Bozja is amazing for grinding. When I finally unlocked Bozja I was so happy to not be forced to do tribal quests and go straight into roulette again. Yes, it's just as mindless, but at least you have a bunch of people around you rallying from FATE to FATE and just kill shit, which in itself is kinda fun in bursts.

    • @DemonLordSparda
      @DemonLordSparda 10 หลายเดือนก่อน

      I get why people like it, but I personally find it intensely dull. I really dislike having even a small chance to not get into an engagement, and I don't enjoy asking for party invites because people disband all the time for seemingly no reason. Bozja was alright, but I'm happy to never go back.

    • @valizeth4073
      @valizeth4073 6 หลายเดือนก่อน

      Unfortunately Bozja was a hard miss for me, the intention was there, the execution was almost there, but it didn't quite hit the mark. I even enjoyed Eureka far more than what I did with Bozja. But having nothing for a relic is just so incredibly stupid and a huge sign of laziness. Literally every single expansion including ARR has had better relic quests than what EW does.

  • @weirdestbudday5353
    @weirdestbudday5353 10 หลายเดือนก่อน +3

    I'd rather have more variant dungeons than normal dungeons anyday. In fact, I've been saying there should be different paths since StormBlood because every dungeon as a tank, healer or DPS is literally the SAME thing. There are two pulls between each boss, there are always 3 bosses(there's one or two with 4. OOoOoOoOOoOo!),and the only thing that changes are the mechanics and music depending on the expansion. The rewards become junk that's only good for glam or seals and seals are only good for FC boosts or gil. . . The minions are a nice new touch but I could go for more variants and less dungeons any day.

  • @Wellington10323
    @Wellington10323 10 หลายเดือนก่อน +21

    Personally would prefer having "just " story dungeon and a couple of side quest dungeons with good reward and the rest being filled up with V&C dungeons because they are so much fun but their loot tables need to expanded upon in a big way.

    • @talancorwell
      @talancorwell 10 หลายเดือนก่อน +2

      I'm really hoping they roll the dice and try out an MSQ variant/criterion dungeon in 7.0. See if it works out, and maybe try incorporating it into the MSQ going forward. So what if it means getting one or two less new dungeons in leveling roulette? Does anyone really care?

    • @asianboywonder2312
      @asianboywonder2312 10 หลายเดือนก่อน +2

      @@talancorwell hell why cant variant dungeons *be* in leveling roulette? They've already got DF matchmaking and they're not that crazy.

    • @Wellington10323
      @Wellington10323 10 หลายเดือนก่อน +2

      @@talancorwell Now that would be a really good idea ngl. And it keeps the story dungeons runs fresh as well or a longer life expactency . I would also go as far that specific paths give specific gear drops . And maybe even a step further "mystery blueprints" collect all the blueprints of all paths and get x weapon frame to build a specific weapon you want and then the more patches come out the more you build this weapon . Sounds maybe like a relic grind but I think this would shake everything up really well

  • @lukapitkanen3333
    @lukapitkanen3333 10 หลายเดือนก่อน +2

    I don’t think people even want Eureka or Bozja particularly, they just want something similar and preferably something that’s even better. People like large scale content where you run around with bunch of random people. That’s what MMOs used to be about.

  • @lambdafish291
    @lambdafish291 10 หลายเดือนก่อน +3

    I think the general sentiment behind the video is correct but flawed. It doesn't matter if HW had slightly less/worse content than EW since it was SB that set the standard. HW was an upward trajectory of content, whereas EW is on a downward trend. Psycologically, that is far worse. The bottom line is that EW should be held at a higher scrutiny since we are now 10 years into the game instead of 2, and we have also seen how the devs took the feedback from HW and made the best expansion in terms of content and battle systems (stormblood). Defending EW because HW was worse just gets us more EW. Critisising EW for its very real shortcomings gives us Stormblood 2.

  • @atwitchyferret
    @atwitchyferret 10 หลายเดือนก่อน +8

    Only reason I can think of for people to like expert dungeons is that they like to do max level for the expansion dungeons. So complete move sets that are different than what you are used to.

    • @AaronWOfficial
      @AaronWOfficial 10 หลายเดือนก่อน

      I like expert dungeons coz I can mass pull everything with basically zero effort coz OP af with bis gear, and then I can farm my tome cap super quick just spamming expert and doing the shorter roulettes once (normal raid and trial roulette). I already have my tome cap hours before I savage raid in the evening, so I can jus do my weekly coin on alliance and all other weekly stuff and then after raid I am done for the week all on the one day.

  • @karasutsuki1733
    @karasutsuki1733 10 หลายเดือนก่อน +3

    At times I hate Void Ark as much as CT too..if its not that, then Copied Factory, the other 2 NieR ones I liked

  • @Ragna_rage
    @Ragna_rage 10 หลายเดือนก่อน +2

    Void arc is easy af, if you are crying about that you need to just get good

    • @KZorander
      @KZorander 10 หลายเดือนก่อน

      It's not hard it's just..... boring.

  • @conflagads5238
    @conflagads5238 10 หลายเดือนก่อน +6

    first bow wow rawrr meow mrrrp awoooo arf nyaaaa~

  • @SetsunaFSeieiGN02
    @SetsunaFSeieiGN02 10 หลายเดือนก่อน +5

    The 2 minute argument xeno makes at 43:20 does not apply to all jobs. Drg for example, did not get buttons removed save for the life of the dragoon button, which is negligible, but because everything is 2 minute and 1 minute instead of 90 seconds, 2 minutes, and 3 minutes, all the planning of dragoon's burst phase/gauge got extremely simplified where we don't have to think about how and when to build up Life of the dragoon. That kind of difference was made purely just because of the new 2 minute meta, not because DRG had anything removed. Now, the difference between a great drg and an ok drg is whether or not you've been pressing you're buttons on cooldown, and even then, the competition at high level devolves down to just crit rng instead of planning and execution.

    • @Jay-mx5ky
      @Jay-mx5ky 10 หลายเดือนก่อน +2

      DRG and BLM got out well, but those are two jobs of quite a few. A lot of jobs got things shifted around to fit the meta. PLD and SMN needed to be reworked and NIN's dot had to go because full uptime dot damage didn't fit. MNK needed Blitz because it needed high potency hits that crit for a lot for 2mins. Ninja's trick attack debuff has been moved to mug on 2 mins, so the one minute burst doesn't matter on jobs that don't have a 1min personal buff or 60sec cooldowns. It feels like a lot changed so 2mins could be viable.

    • @SetsunaFSeieiGN02
      @SetsunaFSeieiGN02 10 หลายเดือนก่อน +1

      @@Jay-mx5ky sure, but the 2 minute meta sacrificed the planning and execution that high end players could have that could make the difference between a savage raid kill at 8 or 9 minutes, or a speed kill at around 7 minutes which would skip major mechanics like E6S conflag. now, we can't even skip stuff like that because the damage variance in high execution/planning is made negligible. sure the floor may have risen up, but the ceiling got dropped hard. we are all literally just doing the same things between trying to speed kill or just get a clear as opposed to before.

    • @Jay-mx5ky
      @Jay-mx5ky 10 หลายเดือนก่อน

      @SetsunaFSeieiGN02 I get that for sure. My main issue is the strict job design where every class needs their strongest abilities available at 2mins or on a 1/2min cd. I personally think there should be less raidbuffs and more of an emphasis on single target buffs so that jobs can be on different burst timings (or do sustain damage) and they can work together with support style classes like dancer and astro to optimize damage while (most) raidbuff potency gets baked into everyone's kit. It gives people something to optimize for speed kills (both the buff classes and the buffed class can coordinate when to receive/burst), while also balancing out the damage output difference between unoptimized comps and restoring different job styles.

    • @lucasvallet4487
      @lucasvallet4487 10 หลายเดือนก่อน

      ​@@SetsunaFSeieiGN02>now we cant even skip stuff like that
      ??
      You can skip chain IIA in P12S iirc what. Skipping mech is still possible

    • @SetsunaFSeieiGN02
      @SetsunaFSeieiGN02 9 หลายเดือนก่อน

      @@lucasvallet4487 thats only phase 1, and that skip is only the difference between like 6:40 to 7:30. i'm talking about skips that skip a whole 3 ass minutes of a fight plus some of the mechanic walls. we can't skip HH or letter of the law or caloric 2 or classical 2.

  • @raypol1
    @raypol1 10 หลายเดือนก่อน +1

    I be honest I am not watching this whole thing since seems like most of it is assuming that endwalker is bad cause of meta and raids which is not what most people are complaining about so this whole rant is just pointless. If anything the main issue with endwalker is that its main content focus is raids where 80% of casual players have nothing to do. Relic weapons are dogshit and that is content that is supposed to keep casuals going, island sanctuary is dogshit, dungeons are so boring and lack any creativity and story has nothing going for it in the patches currently. They tried with criterion dungeons but in my opinion that is a failure since that content died withing first 2 weeks after the first one was released. SE needs to start innovating and adding some actual new content rather then re skinning old stuff.

  • @euminera
    @euminera 10 หลายเดือนก่อน +3

    The thing about the 2 minute meta is alot of the downtime filler phase is really bad. You have jobs like rpr where the 1 minute burst is just gluttony, then you have something like sam that feels like its always got a good flow going on. Inbetween these 1-2mins your doing nothing though. So its really a 20 second burst, a 10 second burst and then a minute and 30 seconds of 1-2-3 spam with a resource being spent. Its incredibly boring

  • @billy65bob
    @billy65bob 10 หลายเดือนก่อน +3

    I kind of dislike both ShB and EW. ShB for introducing the current and utterly banal design paradigm, then EW for following it with no changes.
    But EW didn't just double down on it, it tripling down on it and ruined the design identity of ARR, HW, and StB in the process.
    Every single one of their reworks suck; they eliminated many unique mechanics because 5% (e.g. Snowcloak Yeti) were too difficult for their bots to do, and they didn't want to put the effort in for the other 95%, and all the new mechanics devolve to "stand and let thing resolve" as that other guy put it.
    Stormblood remains my favourite expansion - it's story was my favourite (being more human and politics focused, and less about existential cataclysms), and it had the best balance between job complexity and encounter design.

  • @Peashooter521
    @Peashooter521 10 หลายเดือนก่อน +2

    endwalker is the worst expansion because of the zenos rape plot, i genuinely dont understand how the writers thought that was ok. especially with how it was just laughed off afterward.

    • @galacticmoonwolf8462
      @galacticmoonwolf8462 10 หลายเดือนก่อน

      Wait, the what now?

    • @Peashooter521
      @Peashooter521 10 หลายเดือนก่อน

      ​@@galacticmoonwolf8462 In from the cold

    • @galacticmoonwolf8462
      @galacticmoonwolf8462 10 หลายเดือนก่อน +1

      @@Peashooter521 how is that a rape plot? That's more of a, I'm going to kill everyone you love and/or make them fear you while you're helpless.
      Like Lahabrea with Thancred.
      Please explain your reasoning

    • @galacticmoonwolf8462
      @galacticmoonwolf8462 10 หลายเดือนก่อน

      @@Peashooter521 and adding to my thing. It wasn't really laughed off. They were all concerned about the WoL but sad we can't get rest cause of the whole issue.

    • @Peashooter521
      @Peashooter521 10 หลายเดือนก่อน

      @@galacticmoonwolf8462 imagine this, you have a creepy stalker who has been harassing you, then he has his friend knock you out and kidnap you before violating your body. that sounds like rape to me. the comparisons are not helped by how creepy zenos is about it.

  • @valefolken9143
    @valefolken9143 10 หลายเดือนก่อน +3

    Bad comparisons. 13 unique jobs with its own theme and flavour and playstyle, vs 19 cookie cutter homogenized bread pudding jobs is a no brainer, I'll take my 13 please.

    • @penguinvader7057
      @penguinvader7057 10 หลายเดือนก่อน +6

      for a handful of them said playstyle was "do not play this job ever, if you bring this to a raid you're griefing"

    • @strawberrysundaes
      @strawberrysundaes 10 หลายเดือนก่อน +1

      Except you only ever saw the same 8 because if you played anything else you were griefing and were kicked out of parties or not even accepted. I'll take the 19 current ones regardless of how they are because you aren't "left out" of parties for just playing a job that you want to play.

  • @shadowwolf7977
    @shadowwolf7977 7 หลายเดือนก่อน

    The 3rd nier raid is still home to one of my absolute favorite non story moments in the game, i was healing the raid one time and my friend got hit by the building, i rezzed him and he happened to spawn on an unsafe train track and instantly died again

  • @AkudamaEXE
    @AkudamaEXE 10 หลายเดือนก่อน +2

    Xeems is right about the hildabrand shit. When I found out I had to go back just to get my relic I automatically hated it.
    To the point where I was skipping most the hildi story just to get my shit and move on. It fuckin drags man

  • @icarovdl
    @icarovdl 10 หลายเดือนก่อน +4

    I started playing FFXIV a month ago and i am just about to start Heavensward, is it really as good as everyone says it is?

    • @PWaldo-lw2ds
      @PWaldo-lw2ds 10 หลายเดือนก่อน +3

      The story is somewhere below ShB, and above SB. The gameplay is nothing like it used to be.
      It's all personal opinion, though.

    • @zedorian6547
      @zedorian6547 10 หลายเดือนก่อน +2

      The story is easily above ShB but thats my personal opinion

    • @billy65bob
      @billy65bob 10 หลายเดือนก่อน +2

      HW's story is either pretty good or really mid.
      It depends on your tolerance for Cutscene Paralysis - an aberration that plagues JRPGs, and Squeenix's output particularly.
      I have none, and HW destroyed my immersion about 3 times (SB and ShB for comparison had only minor infractions, until Bozja).
      also IMO, EW's reworks of the old content frankly ruined a lot of its cooler moments - for example once you've cleared it, you may want to lookup what The Aery was like before 6.x.

  • @axis1247
    @axis1247 10 หลายเดือนก่อน +2

    People talked so much shit about Eureka I always double take when people get mad when we dont comparable content

  • @AzerianBhaalspawn
    @AzerianBhaalspawn 10 หลายเดือนก่อน +1

    Gamers:" Nooo, the open field areas are boring and grindy, we don't like it, please square enix make something better"
    Square enix:" Ok, people don't like our Open field activities. let's try to make something solo for players like Island sanctuary"
    Gamers:"Nooo, there is no Open field for endgame, why does Square Enix did this, is the game dying? We have nothing to do, it's boring noooo!"
    I always said this and as a person who plays game I say this:"Most gamers are F stupid, they don't know what they want"

  • @SniperKing-O
    @SniperKing-O 10 หลายเดือนก่อน +1

    I'm not the best when it comes to expressing my thoughts and feelings, but... Dark Knight honestly does feel like a lesser clone of Warrior.
    Warrior self heals better than Dark Knight when Dark Knight used to be the better one because its whole gimmick used to be draining the enemies HP to restore its own back in HW and StB. Something it struggles to do now.
    For whatever reason, Warrior's Shake it Off seems like something Dark Knight should have as a party wide defensive, minus the heal overtime. That healing overtime effect is too much, lol! Instead, I'd rather see Warrior have a party wide attack buff ability rather than Shake it Off. Never understood why it was given such an ability when it should be the selfish Tank; the main thing I really liked about Warrior back in ARR and HW.
    Dark Knight spams just like Warrior, except it throws everything and the kitchen sink at the enemy(s) instead of just having one or two extremely powerful attacks. Think about how the WoL in the Shadowbringers cinematic opening basically two shoted that Sin Eater. While obviously, I wouldn't advocate for something that freaking powerful, Dark Knight in game should emulate that destructive power to a degree by having a build up gauge specifically meant for it to do a crap ton of damage with just 1 to 3 attacks, again, rather than spamming its attacks over and over again like a discount Fell Cleave Dark Knight. This way, it helps Dark Knight feel more powerful while also giving it a bit of its own identity compared to Warrior.
    That's as much I can think of at the moment, as I'm having a bit of brain fart moment, but these were some of the things I felt Dark Knight has a serious problen with compared to Warrior. While I still absolutely love both job class for what they are (especially Warrior because I'm simple oonga boonga man), I just wany my former second favorite Tank job class to feel more like its old HW/StB self while also feeling more in line to what the Shadowbringers trailer tried to make it look like.

  • @thecrowonyourshoulder
    @thecrowonyourshoulder 10 หลายเดือนก่อน +2

    I think what would be cool for unreal is one unreal trial and one unreal raid. Imagine fighting Nael or Alexander at level 100? It would be fun.

  • @Llynethil
    @Llynethil 10 หลายเดือนก่อน +2

    I'd rather have variant than regular dungeons, if they made them a bit harder.
    Expert roulette is already easy, but last time I tried variant I just fell asleep, it's even more boring than the regular lvl 90 dungeons, I cba to do all the different paths for boring content like that, but if they upped it a bit where they are a little bit more engaging than regular lvl 90 dungeons, but not as crazy as criterion, that would be perfect.
    That and add actual rewards to it.

  • @unnamed_protagonist
    @unnamed_protagonist 10 หลายเดือนก่อน +3

    I also enjoy the last Nier raid the best. Puppets bunker is a second, but I am bored out of my mind in the first one. The machine life forms are just boring enemies to me. The puppets bunker can kind of suffer the same but the puppet bunker pvp at least makes it so I will sometimes get to deal with something interesting. The last tier I love getting to fight all the nier 1 bosses, so much so that I don't even mind how long it is because I enjoy the whole thing.

  • @vancea89
    @vancea89 10 หลายเดือนก่อน +2

    that dudes wesker mog should be a mnk , seeing him use a stick is weird

  • @ramon6783
    @ramon6783 10 หลายเดือนก่อน +1

    I swear to god, FFXIV sort of dies for me when I think about how sadly underused old regions are. I LOVE Coerthas Western Highlands with how amazingly atmospheric it is. But there's realistically NOTHING to do in those areas after the MSQ and Aether Currents are done. I really wish they would overhaul overworld activities and events. And no, FATEs and Hunts I do not count.

  • @Dastreus
    @Dastreus 10 หลายเดือนก่อน +2

    5:43 That plot point was dropped about the eyes, because it was a mis-translation. I don't remember what the OG JPN lines are, but it's not that.

  • @loftyn7369
    @loftyn7369 10 หลายเดือนก่อน +1

    for me i want more DRS i want difficult content for free company's and we have friendly competition with other FC in our servers and then there is a leader board for the whole data center it can be a fun friendly FC rivalry

  • @Slimetendo_Hub
    @Slimetendo_Hub 4 หลายเดือนก่อน

    As someone who only started a year ago I hated hearing "Endwalker was a bad expansion." But when I think about it I was just going through how I liked the story, so my tier list:
    Story best to worst:
    Heavensward
    Endwalker
    Shadowbringers
    Arr
    Stormblood
    Complete the rest of the content (from what I heard):
    Stormblood
    Shadowbringers
    Arr
    Endwalker
    Heavensward

  • @bluesquirrel0175
    @bluesquirrel0175 10 หลายเดือนก่อน +3

    They won’t put the drg dot on full thrust, they’ll give them a stand-alone button that doesn’t interact with the rest of their kit like rpr :)

    • @loganboyajian9932
      @loganboyajian9932 10 หลายเดือนก่อน

      You mean like Heavy Thrust? Or Phlebotomize?

  • @lunasilvermoon2283
    @lunasilvermoon2283 7 หลายเดือนก่อน +1

    I personally don't like the way this guy is comparing the two expansions as if they got released around the same time. Heavensward is 6 years older than Endwalker and in the world of game development, 6 years is a lot of time to develop new techniques and more sophisticated ingame systems. Another thing that must be kept in mind is that the dev team had literally just got off the mammoth task of rebuilding FF XIV and I can imagine them being fairly 'fatigued' when they started working on Heavensward. Maybe i'm wrong but i can see valid reasons as to why Heavensward is ''not as good'' as Endwalker.

    • @Crowens
      @Crowens 5 หลายเดือนก่อน

      Ya it's a garbage video without anything of substance to say except EW can't be the worst guys HW was way worse. Like sure I'll give him that but it doesn't change the fact Endwalker is mid as hell and lacking in middle player stuff or any sort of shenanigans happening in DF

  • @AmenoMagatsu
    @AmenoMagatsu 10 หลายเดือนก่อน +2

    Map design is trash for getting around but its a good thing the game is designed so you can do most content from limsa lmao

  • @TomRupert
    @TomRupert 10 หลายเดือนก่อน +3

    "who is Papalymo?" Lmao
    7:40

  • @burninator14
    @burninator14 10 หลายเดือนก่อน +1

    disagree COMPLETELY about the HW maps. HW map design was my favorite in the game. Zones that I actually wanted to explore, and felt like they had the potential to be explored. The aetheryte placement was definitely annoying, but at least the designs felt like natural, actual places and not the extremely sterile things we've seen in EW.

  • @chjk122_
    @chjk122_ 10 หลายเดือนก่อน +3

    part 2 lets go

  • @Aschentei
    @Aschentei 10 หลายเดือนก่อน +1

    I hated most of the EW zones....like as a sprout who can't fly, traversing a humongous map that has a lot of verticality in SoC made it so painful going back and forth.
    Combine that with Ays Llya and yeah no, that was just awful. The yellow-green colors made it spooky and gross too, I have no desire to ever look at that map ever

  • @aSaiyan_Cloeku
    @aSaiyan_Cloeku 5 หลายเดือนก่อน +1

    Turn Lord Harchefaunt into the most stone cold Ice of Asciensz…

  • @qtip4881
    @qtip4881 10 หลายเดือนก่อน +1

    I finished HW like 2 days ago. I like HW maps more than Stormblood tbh

  • @RuecianGray
    @RuecianGray 10 หลายเดือนก่อน +1

    I expect that a lot of people are going to be upset about the next expansion.
    Even though we all know going into it that its supposed to be a step down from the grand story we just went through in Endwalker, i don't think it will take long before people start comparing the two and become upset that the new expansion isn't "one-upping" the previous one.
    Maybe i will be proven wrong, but thats how people usually are. They never like taking a step backwards, even if its for the best in the long run.
    Even though i enjoyed most of the story of Endwalker, i was actually really disappointed in the final ending.
    The game has spent an entire decade building up Zodiark as an ultimate threat only for him to kind of just be a side-piece boss that gets barely any importance just so they can let some new threat out of nowhere take its place. It felt like they threw all of the story work they had done up to this point out the window just so they could make room for Zenos; a character who has basically no depth of personality at all and only existed just to be "a strong opponent."

  • @einjharrelraca
    @einjharrelraca 10 หลายเดือนก่อน +1

    my biggest gripe with endwalker is it didnt feel like i really had anything to do for large portions of the expansion. im a PVE players, so i do ultimates, savage, extremes, deep dungeons etc. Now savages/extremes/ultimates, yes, i never fully expect those to last long for me, i get my gear and i dip out, so its not like thats ALL i log in for. but this expansion im finding more often than not i just dont have any content i care to partake in left, and i just raid log for fun with friends, which is more spending time with them than me actually wanting to play the game.
    Like i see the content is being put out. but none of it feels like its lasting very long. crystaline conflict was fun, for like a month. Criterian dungeons were cool at first, but the more i do them, the more im dissapointed because of what they could have been.
    Maybe im just jaded, but none of the content has that replayability factor to me.

  • @idowhatiwant3557
    @idowhatiwant3557 10 หลายเดือนก่อน +2

    Nanamo was brought back cause the story Andy's had a fit about her dying.

  • @kleisen8585
    @kleisen8585 10 หลายเดือนก่อน +2

    does yoshi p saying they're only following players feedback, and they thus need to reach a consensus mean that there's a chance they might make classes harder ? if enough work to teach people to be better and realize how easy the game already is ?

    • @bamberscher_offiziell7261
      @bamberscher_offiziell7261 10 หลายเดือนก่อน

      Why should they do that? Square is a company there absolut goal is to make Money. With the amount of casuals the Game has now i think they make more Money then ever.

  • @Salemin
    @Salemin 10 หลายเดือนก่อน +1

    Wait? What was wrong with Void Ark?I loved Void Ark, to this DAY I love void Ark.

  • @TheMexRAGE
    @TheMexRAGE 10 หลายเดือนก่อน +5

    DRG already have a single combo, but it is 8 buttons long spread over 7 buttons...

  • @ikeaira8701
    @ikeaira8701 10 หลายเดือนก่อน

    This game is in some serious need of some engaging Overworld content to get players out into the world instead of just sitting around Limsa. Things I'd personally love to see are Domain Invasions, Conquest(both FFXI Overworld content), and Hamlets. Just to comment on the first point in the video with the Zones/Overworld. The rest dude reminded me exactly why I was super pure casual from 1.0 all the way up through HW. SB was when I finally started to Raid and play other aspects of the game as well as catching up on content I left aside over the years. Also on his point of LoV, the devs swung and completely missed the mark with that, then forgot about it when it flopped....just like with a lot of other stuff...even things received well enough >.>

  • @frostyliciousmayne
    @frostyliciousmayne 10 หลายเดือนก่อน +3

    It's always been odd to me how much people fawn over Shadowbringers but then turn around and bash Endwalker when they perfectly complement and bolster each other.

  • @jggiant4876
    @jggiant4876 10 หลายเดือนก่อน +2

    The part about Titan EX back in ARR was spot on. I struggled for months trying to clear that fight in PF (fairly light schedule, maybe for an hour or two on the weekends). I knew the fight but every group I ever got into would always have one or two people who would suddenly start DCing, lag during landslides, or just not know what they were doing. I didn't get the clear until I gave up on PF clear parties and decided to give Duty Finder a shot.

  • @WalkMrJ
    @WalkMrJ 10 หลายเดือนก่อน +1

    Eureka is the only reason I stayed subbed for so long.

  • @Enderlinkpawnu
    @Enderlinkpawnu 10 หลายเดือนก่อน +6

    The only reason I have ever interacted with Lord of Verminion is because it has the Clockwork Twintania minion. Once I got that achievement done I never went back.
    But yeah, I definitely agree. The FFXIV team has had a bad habit of not being able to write characters out of the story when they have nothing to do, let alone kill anybody. Thancred did very little in the 6.0 story and what he did accomplish could of vary easily been rewritten to not include him, and every expansion more and more of the characters join him in that pile. At this point I feel like he's only there because he's the only other NPC in the game (other being G'raha) that can tank in a duty support/trust.

    • @LittleSlimeGoblin
      @LittleSlimeGoblin 10 หลายเดือนก่อน +3

      Thancred had an entire solo duty where he and the people of bozja disable the garlean magitec when we first enter garlemald. He was the only one able to stop meteon because of his ability to hold his breath wad the only reason we did immediately die when getting to Ultima Thule. Like what more could yall want?

    • @juicytin14
      @juicytin14 10 หลายเดือนก่อน +1

      The writing team are just being very conserative and they are hesitant to do much with the main Scion team because they are very popular characters and they would probably face a lot of backlash from the community if they did something like try killing someone. I have no problems with the Scions, but they have really had all their character arcs completed at this point. Certain characters (like you said) like Thancred, Graha and Estinien have had their stories 'completed' for several expansions now and they are really just kept around because they are popular. I do agree that these characters need to take a backseat and they need to introduce newer characters for the sake of keeping the story fresh. At this point they have very little story relevance and are mostly just anime caricatures (Thancred is the dad of the party, Graha is the fanboy and Estinien is the sexy himbo)

  • @PumpkinHeadLemure
    @PumpkinHeadLemure 10 หลายเดือนก่อน +4

    I hate all heavensward dungeons.... which one is a good one?

  • @adammealing8632
    @adammealing8632 10 หลายเดือนก่อน +1

    A lot of the criticisms of FF14 EW are rather bad faith, but a lot of the 'defences' displayed here are equally bad faith and screechy. It was a disappointing discourse outside of Xeno's comments.

  • @nise512
    @nise512 10 หลายเดือนก่อน +1

    HW fundamentally and logistically was terrible, the raid scene was mostly dead, i was on the deadest server in the world and there was no cross world pf back then either. but the experience was so unique for those who went through the game back then, loved it especially the creator savage. made some of my best friends back then still with them 7 years later

    • @loldeathnote
      @loldeathnote 10 หลายเดือนก่อน

      crossworld PF came out in HW as well as the formation of a new data center.

    • @zedorian6547
      @zedorian6547 10 หลายเดือนก่อน

      I loved HW so it couldn't have been “fundamentally” or “logistically” terrible. Thats just how you feel about it based on your personal experiences during the expansion.

  • @andohbernard8846
    @andohbernard8846 10 หลายเดือนก่อน +1

    SE did those teleport points like that bcz they just gave us flying and they wanted to keep exploration alive. Now the farthest location from a teleport point is like less than 30 seconds away, besides garlemald

  • @TheWrldIsSquare
    @TheWrldIsSquare 10 หลายเดือนก่อน +14

    As someone who played through the entire MSQ in 2021-2022, Heavensward zones were amazing. Incredible visuals, music, and lore I could really get into. They're still probably my favorite overall group of zones.

    • @thewittyusername
      @thewittyusername 10 หลายเดือนก่อน +1

      I did the same but 2020 to 2021. Despite all the plot bits going nowhere the main HW story is still my favourite.

    • @ruily276
      @ruily276 10 หลายเดือนก่อน +1

      Max out the heavensward beast tribes and then come back to this comment.

    • @vaderglenn
      @vaderglenn 10 หลายเดือนก่อน

      @@ruily276 unlocking extremes were so FUN! Love doing a whle other quest just to unlock the harder version! I only ever did the moogles and holy fuck was that aids to do.

    • @omegaxtrigun
      @omegaxtrigun 10 หลายเดือนก่อน

      @@ruily276I did all of them and I generally like the zones still.
      I generally play while I have yt or something on a second monitor, so I don’t mind some travel time.

  • @candyskiies1128
    @candyskiies1128 หลายเดือนก่อน

    my fav alliance raid when im trying to level is THE MOST REASONT ALLIANCE RAIDS because they ACTUALLY give really good exp. CT doesnt give you jack shit exp you might as well run sastasha 70k times, it's worthless. I hate the CT raids, they need reworked or deleted.

  • @KakavashaForever
    @KakavashaForever 10 หลายเดือนก่อน

    Jobs don't need to be 'harder' because what does 'harder' even mean? More complex? Complexity for the sake of itself is pointless tedium.
    The jobs need to be MORE ENGAGING. Simple can be engaging. Complex can be boring. People say Ninja is complex, the job bores me to tears while also causing actual physical pain.
    People say Reaper is brain dead simple, but its the most engaging job in the game by far.
    If the game is not difficult enough for you, the answer isn't making jobs more needlessly complex, the answer is more difficult content. People want fucking 900 buttons for some reason and I will never understand it.

  • @michealwatts7469
    @michealwatts7469 หลายเดือนก่อน

    If you want to get through to the endgame and roll at max level.. well going at max level means you're sitting in the duty finder in whatever spot you find yourself in OR in PF or whatever with your free company while you stroll around a town or wherever. SO yeah your opinion on zone size, aetherytes etc is kind of pointless.
    The negative opinions on the zone being too big or forced to explore for aether currents aren't wrong when there is nothing in the zone that is relevant once you complete the story (unless maybe you're a crafter and wanna do maps). Comparatively to FFXI and WoW, exploring WAS the thing, IS the thing (Example being chests, NM's, unity and voidwatch points, lore).
    The zone size is pointless because exploration in a linear story telling model means you are going for a bee line in a quest then once completed the rest of the zone is nothing. Having an extra teleport in one area or another isn't going to change that it is going to make the zone seem smaller.
    This is where the game failed miserably is forcing the linear story telling model instead of allowing for people to see a beautiful zone and DO stuff in it.. It feels like Gran Pulse or even just the hallway in general that is FFXIII where it looks amazing but you can't really do much in it and once you're max level, going there is meaningless.

  • @lenamiaou7528
    @lenamiaou7528 8 หลายเดือนก่อน

    DO YOU LIKE EXPERT ROULETTE???
    That will be very weird to you but i'm often alone on the game, I have anxiety and i can't easily find people to do savage, that said, I've tried a bit and it was interesting, but quite tiring, people are always mad and negative in these content and it's not my cup of tea.
    The weird part i was talking about is, I enjoy WAY MORE a normal lvl 15 Sastasha with 3 sprouts running around, they are nice, cute, they sometimes ask questions, they discover the game, it feels good to me to be away from that negativity, they don't talk about porn mods, they don't talk about logs, they don't talk down to me, they just want to have fun, and I think I'm on a video game to have fun.
    I guess having a good group of 8 people must be fun to do HC content, but not everyone is able to have that unfortunately, that's why I am one of the people enjoying the easy content, i'm trying to help sprouts around and be nice, and ngl, they like it, a lot of new players are telling me that the game isn't very welcoming at first, and that they might have given up without my help.
    The only way I got to do HC content was when a friend invited me to do an UWU discovery, they were all nice to me and I arealy had 5 month of prog with a noob team, so it was quite fast and easy to clear despite my non-existent DPS lol, I wish HC content was less surrounded with negativity and mad people

  • @ChaoticGoodPeasant23
    @ChaoticGoodPeasant23 10 หลายเดือนก่อน

    24:46 This. I never did the Manderville stuff, just wasn't interested in it. I know it's beloved by the community, but to get my Manderville weapon, I had to go back through ALL of the quests, and I skipped every cutscene. I just couldn't be bothered to care. Might be a great, and interesting side story, but you shoehorned me into it for my shiny weapon. So, fuck Manderville storyline, and the people tied to it.

  • @Elessar2417
    @Elessar2417 10 หลายเดือนก่อน +1

    I enjoy Dungeons, its just my preference, but l cant say Ive ever been of the opinion they are "Top quality" content, the be all and the end all.
    Dungeons are fun to me because its easy and you can just do them, lol Im not an adrenaline junky like most Ultimate raiders, the one I cleared, DSR, was purely a from of closure against Throdan, finally killed the old bastard off! Being a Mentor on Materia is also a part of why l like dungeons, because the community is still growing its fun to help people and see how they are enjoying the story and learning the ins and outs of the game, jobs, rotations, crafting, dodging, PF & DF. Mentor roulette is a big help finding fun experiences in dungeons because there is generally a fun aspect to it.
    You can get a fist timer and teach them or test them, you can get a bunch of Lvl 90 in a lvl 90 dungeon and go ham for 12 minutes pushing for a fast clear and you can meet assholes and great people like every 15 minutes. Hell when I play at work its great fun to just do a trust dungeon for 40 minutes, thats right a TRUST DUNGEON, its gets you tomes and you can do it at your own pace. Granted most people dont get to play at work so my experience is a little different, but doing Dungeon type 4 man content for the sake of it and thinking its fun? Yah I dont know about that.
    Doing Dungeons for the sake of doing them as Baseline content is not that interesting outside of the first time, but doing them for the interactions and helping people, that my experience.

  • @dustinhatfield8373
    @dustinhatfield8373 10 หลายเดือนก่อน

    Yo Xeems, variant is omnipositional where criterion is not because criterion is meant for 4 people always and variant is meant to be ran with 1, 2, 3, OR 4.

  • @esko911
    @esko911 5 หลายเดือนก่อน

    nanamo dying, made me wanna quit the game lol.
    i didnt do anything for like 4 weeks... until friends i made along my gameplay time telling me to avenge her by becoming a dark knight and slaughter everything in my path, when i realized she was alive i was so fkkin happy and i after that completed entire HW and SB in like 1 week, before that ididnt even wanna play anymore lol
    ALSO dude why TF didnt they put that 24m Proto ultima raid in the game???
    if we had more 24m man trials and raids like that, that were like almost EX tier difficulty, dude id legit play ALOT more than i do now alootttt more lol

  • @Sagasking14
    @Sagasking14 5 หลายเดือนก่อน

    I hated so much of the story moments in 6.0 EW’s MSQ.
    It genuinely is just an outdated load of nonsense from the 90s “power of friendship” trash that served as a giant middle finger to players that actually care about story.
    The main cast has so much plot armor to them, it’s basically impossible to kill them. Having a moment where the Scions pretend to sacrifice themselves, even reminding you of the exact tool that you need to remove the tension, drama, and costs to their actions, that’s what I see as one of the worst moments of the whole game, story-wise. It’s unneeded drama bait that can’t even bait you correctly.

  • @Darthemius_Reizen
    @Darthemius_Reizen 7 หลายเดือนก่อน

    "Who is Papalymo?" YES! Finally! Finally there is someone like me! When I watched his death scene, and people were like sad and screaming his name, I was like: "Who the hell is that?"

  • @sevseven
    @sevseven 10 หลายเดือนก่อน +1

    i can't believe that Xenosys is a skipper

  • @EvenLessConspicuousHandle
    @EvenLessConspicuousHandle 5 หลายเดือนก่อน

    "They are gonna take dragoons combos away and give them to viper" bro you are foul for that.😂 I can already picture them doing that and even though i dont main drg i will cry for them.

  • @doctorowl2004
    @doctorowl2004 8 หลายเดือนก่อน

    Expert dungeons would OK if people can leveling in this dungeons. But they can't, there's no loot for leveling, it's just dungeon for roulette.

  • @CineGoodog
    @CineGoodog 10 หลายเดือนก่อน

    In historry: HW had a lot more hype moments and better writing. Hrasvelgr saving the child, Shiva's sacrifice and so many other famous cutscenes. Endwalker was just a lot of fake bait deaths and fanservice (lets bring emet selch again and again and again...)
    In gameplay: Yes HW almost killed the raid scene with the ramp up of the difficulty comparing to binding coil but nowadays those raids would be way easier than the new ones. (except maybe A4s and A8s for different reasons). Jobs were more unjiquer, I dont even bother they simplify the gameplay but as soon as theyy took out DRK signatture ability (dark arts) to put a ogcd filler and transformed delirium into a WAR wanabe I just had it. You don't need too move boss anymore, you don't need to pay attention to that WHM spamming medica II during forsaken on Kefka anymore, you are just a blue dps beating a dummy and pressing buttons when a huge 5 second tank buster lays on you.