@@bytoadynolastname6149 I will do what I do with every PDX game - wait a couple of years until there is a reasonable deal on humble bundle for the game plus the dozens of dlc it will have at this point
The only thing true, is the sales and promotions department forcing them to say this LOL - The CEO is real chief salesman. So you can't really fight that.
I'm not going to buy it, at least not for the first couple of years. Regional flavour DLCs have already been increased to 30 euros, not falling down this rabbit hole again.
This is what i noticed in Vicky 3. You basically want the same “optimal laws” and optimal provinces. Plus certain industries you will always want to max(wood/iron/tools). Is no real difference and thus easier to get bored of compared to EU4 mainly because of unique mission tree/events(flavour)
Each nation will have flavour, but only after paying 30 euros for each subregion. Unless they increase it by 10 euros again to 40 since the old big dlc used to be around 20.
0:19 little precedence is an understatement, people already complained about that in the transition between EU3 and EU4, it's been the business model they continue to this day
Impossible challenge: find someone in this comment section who isn’t skeptical of this content claim. Sure it won’t be barebones. And also Lucy won’t yank the football away from Charlie Brown.
22:52 the thing about the myth of Asian discovery of the new World is that people don’t understand what they were trying to do. Unlike Portugal or Spain, China wasn’t looking for new trade routes or spices or anything, they already had those things. China was sending their grand fleet to show their imperial strength to places who already were giving tribute to them. And they sent militarised fleets with treasure to try and establish new tributaries. They already new there weren’t any possible states pass Japan. So there’s no way or reason they would have gone east.
I would not necessarily say that China's travels weren't about commerce. One needs to keep in mind that merchants were the lowest class in China and any aristocrat taking part in such enterprises was viewed with massive disdain (it was mostly illegal for nobles). But if you go to a distant land, generously shower the people there with "gifts", graciously accept "tribute" in return, and then return home telling everyone what good could be procured where for what price, does that not smell a little bit like trade? With that said, the enterprise was entirely state funded, probably operated at a loss and was unfortunately stamped out as a waste of time and funds. Would have been crazy to see Portuguese rounding the cape of good hope only to see Chinese ships ten times as large as theirs. If the two hadn't missed each other by about 50 years, we may have had a clash of east and west much earlier.
There were states past japan, but the pacific is so mind bogglingly huge that it simply wasn’t worth having a tributary that would take months to get to
@@IncontenentiaButtux The Spanish had a transpacific trade route set up by the late 16th century. Trade with China was an important part of that trade route, so Chinese coins could very easily end up in the Americas that way.
that phrase of EU5 having more content is dumb, and a very bad afirmation, this just make people more hyped, then game releases and dont has that much content and people go berserker, game get low score, and then we again risk loosing a game with potential. But this game has the biggest development times of all paradox games, so probably is going to have more content that other games at release
@@Groblinmode How? There were multiple flanks lead by multiple leaders, not just some useless levy. Also, you had to know how you're going to deploy yourself. This feels like a mobile game just buildings to increase attack to win battles with overpowered knights. In ck2 you need to know unit comps and strategies to win.
People look at games like eu4 which have been under development since 2010 and costs hundreds of dollars for the dlc and expect eu5 a game which will not cost hundreds of dollars and has not been being developed for 13 years to have the same feeling while completely redesigning the core mechanics and engine. Hopefully eu5 doesn't need to restart when you hit main menu, the multiplayer can get above speed 3, the game is more deep feeling, and hopefully it is more accessible to new players who are interested in the genre than eu4 was. I just hope it is fun and playable regardless of how it compares to eu4.
Judging by all the other Paradox games that came out in the last.... 15 years? I do not belive them a word. EU5 will need another 6-7 DLC's to make it playable and it will cost us $200-$250+ You guys buy what you want, I no longer falls for the Paradox trap.
The Ming treasure fleets may have gotten pretty far down into Africa and Indonesia but they didn't really head straight out to sea. It seems pretty implausible that they would have continued through some area like Siberia where they didn't find people along the coast. The piont of the expeditions were kind of to show how cool their stuff where giving it away to other people and to take some cool stuff back. There's not much of that in Siberia or Kamtchatka.
Would've liked to see the quote: "I die, but the state will always remain.", from King Louis, whereas "l'état, c'est moi" is more a popularised version from decades after the fact.
Fun Fact about the Templars. They also establisehd a system for pilgrims, where the pilgrims gave their stuff to the Templars and in return got the worth of their properties back when they arrived in the holy land. But since many people died on the journey, the templars just kept the stuff and became even richer
Yeah I'll be honest. His claim that the game would have as much or more content as EU4 a few weeks ago instantly turned me from cautiously interested to *grabs popcorn* "can't wait to see how mangled this fetus comes out looking."
Anything beyond bland with extra bland sauce, a side of bland, and a full glass of bland will surprise me. It honestly looks like what CK3 did which is go so wide that it will just be a inch deep.
Did he specifically say "EU4 in its current state" or just "EU4" which could mean "EU4 at launch" and would mean it has the same chance to be recieved well as the last few games.
@@domehammerHow is CK2 at launch deeper than CK3 at launch? Mechanically CK3 is far more interesting and allows for so much more roleplaying. Same for Vicky 2 vs Vicky 3. I think people started playing once these games were already developed for years and assumed that's what they played like at launch. Vic 2 is borderline unplayable at base, and even with DLC a ton of people need to use mods to make it fun.
If they have a precedent for doing it before... several times... then gee i wonder why they think that. :l I'll believe it when it releases. Its cool they seem like they are trying to make a bombshell game, but huge x to doubt. Not pre ordering anyway. I'll wait a few days or a week after it comes out even.
@emiel_nl yeah exactly. I don't understand how people can be all hype still. Sure I'm slightly excited for this, and heavily following this. Since eu4 was my first pdx game that i actually played alot (before was vic2) its nice to see the sequel actually seem like they are going to be better than the last game for once in..... a decade?
It feels like the institutions should be able to spawn in multiple places as long as the requirements are met (coast of china, africa & europe for colonisation, meritcracy etc.)
There are 2 options for paradox games: 1- you release incomplete game and after 5/6 years of DLC it's finally in a 8/10 state. 2- you release a "complete" game with a lot of mechanics and content, but , FULL OF BUGS, then after 5/6 years of DLC, most bugs are finally fixed. There is 0% chance the game will be feature complete, with plenty of content and mechanics, and with no bugs or just minor bugs.... 0% chance.
Let’s just wait till release, not necessary to be so negative as of yet. Although i do hope nobody preorders it, as to prevent disappointment. As Paradox did foster this sentiment by their own previous bad releases
It probably won't have as much content than EU4. But I'll buy the game either way, I know paradox games takes time to build up and end up being good if they're supported. I hear that people don't like DLCs but that's what made EU4 last over a decade and it's still my favorite game as of today.
I love Pradox games, but lets be honest - they have a business model that is based on releasing unfinished games. And as they are a public company now - this sh1t ain't gonna change.
I liked your idea of prerequisites for spawning institutions. For some of them, it might be necessary for your Area, Region, Trade Node to meet required prerequisites. That would make more than just your nation have to be developed and advanced to have a chance.
I like hear your opinion which reprent vanilla players so well. I have about 4000hrs on this game and I never tried multi tag changes, or -90% cost core creation, and this kind of things.
Something I just realized is that since the start date is so much earlier where the Black Plague is something that the old world will have to deal with in-game, it means that there will be a structure available to mimic the diseases that will get spread to the new world natives.
What I need is that the CORE MECHANICS are fleshed out. Focus trees and what not, I don't care. Leave it to DLCs to flesh out regions but the core, core gameplay loop needs to work and be in a pretty much finished state. In Hoi4 for example this one was only achieved with the waking the tiger DLC which was absolutely massive. In neither Vic3 nor Ck3 do I see this being the case to this day. Neither have a fully fleshed out core gameplay.
I would love to see historical figures boosting technologies or institutions. As thinking of enlightenment I first thought of Königsberg with Immanuel Kant instead of Paris but ig Paris was a bit earlier with Rousseau and others
Institutions should definitely be nation-specific at least in terms of where they start. For example maybe you can get them to spread after learning them from other nations if you don't spawn new ones, maybe through events or something.
They didn't have "precedent" with that, it was a common thing in ALL their games. It looks like the same thing we had at the CK3 launch, where people were amazed by the promised 40+ religions, 80+ cultures, and so on, just to get something half-baked in the end. Anyways, after all the years of playing Paradox games, I found out that Paradox is kinda sux in making games; it is usually the mods that fix all the shit.
09:44 I agree with what u said about spawning institutions... it really helps where in eu4 u can spawn it as player wherever you play... but hey maybe this can make the game more interesting, but i think they would need to think this through if they go with this type of spawning...
thanks for video ludi, hopefully they are standing behind that... meaning that eu5 isnt garbage at release like other games were, and that they want dlcs for money... only game i might ever buy are games like elden ring or like baldurs gate 3... a full fledged games... not this releasing dlcs every few months to fill in gameplay instead of doing that before... again thanks for video, cheers from Serbia Ludi :D
I know all the jokes about Sweden not being overpowered, but I feel like they got jibbed out on Pike and Shot and Conscription instutions historical spawning.
I don't expect "more content". While many core features will be here, I suspect regional flavour will be light without a regional DLC. Granted, situations will already add something but unique mechanisms may be very limited.
Hi, for professional army being in Paris it mostly because the "modern" profesional army army model and system began in France at these times, sure the professional and permanant army as we conceptualise pretty much always existed with the biggest example being Rome. But the type of system, model, organisation that we have touday mostly began in France and soon will be proven outperforming everyone before being copied by litteraly the whole world. Capitaine : Captain Caporal : Corporal Colonel : Colnel Infanterie : infantry Système divisionnaire : Division organisation Système de corp d'armée : Corp army organisation And so on... Here is your explaination mate
09:50 In addition to the province value, something like professional armies should partly depend on having conducted military reforms or having a ruler or staff in court that is militarist.
I think a good idea is to slow the rate that institutions spread but have multiple spawn locations for places that meet it. Like if the case Japan or China start colonizing.
About the "Dynamic" spawn for ideas, I feel like it's just weird to say "it's dynamic" when... there's such a huuuge buff to it spawning in it's historical location. Take that out of there and let it just be based on the prerequisites being met. Paris shouldn't get a big bonus in dynamic mode because it's historically acurate. That aside I'm really excited for this game. I enjoyed EU4 well enough but the older UI makes it hard for me to learn, I've always struggled with older strategy games that I've never played. And the way that it's being developed alongside the community gives me hope that it will launch in a pretty good state.
To be honest, i would prefer to treat ages more like situations, someone finds america a age of discovery situation will spawn after a bit of time where other nations will try to race for america and you get certain goals that you can achive for bonuses. I would also make it so its diffrent goals for each region or sometimes entirely diffrent age situations, the hre nations are certinly not colonizing While its the age of discovery for England, France, Portugal and Spain, its more the age of birth for the colonies, and later a age of border expansion.
Many if the institution are more "rediscovered" since as u mentioned many were present for example in ancient Rome. Regarding the money lending, it was "frowned upon by Muslims and Christians, but usury was forbidden" As for the Renaissance, it was a combination of Byzantines fleeing to Europe, and the reconquest of iberia and the preservation of ancient Greece writing by Muslims scholars in Andalusia
2:20 It wasn't that simple. In the XIV and early XV centuries, most costs of fielding an army were put on the knights. So if there was a need some Kingdoms would field quite impressive armies. Once professional and semi-professional soldiers took over, the costs of war borne by states increased dramatically which often led to the size of the armies being decreased.
I suspect most of the Age of Tradition institutions will be fairly widespread across the Old World, though not meritocracy as much. In the New World I suspect that the Incan city-states will have legalism, the Nahua cities shall have feudalism, meritocracy may exist in the Tlaloxans or some specific city states in the Nahua, Maya, and/or Inca regions. Cahokia might have legalism, as it was still around at this point although declining. In fact much of the south-Eastern US should have extensive farmland from the various Muscogee Creek groups (they have fairly direct ethnic to the Maya) with extensive earthworks and copper (sometimes bronze) working. I agree army professionalism was very much a thing already among the Romaioi and I'd argue among the Chinese as well, and in Western Europe the Condottieri serve as the basis for later Italian professional armies and Italian warfare was at the forefront of Europe for many centuries so they may make a good spawnpoint. Also big agree on the Exploration institution being available on any coast far enough East or West. (Also what about going to Australia as the Majapahit?!?!)
It would be cool if each region had their own ages, because China, Japan, the Middle East, Africa especially had different ages compared to Europe. But its already good in my opinion
They should make devastation and being at war effect your institution spawn chance. Or..maybe establish different institutions for different parts of the world and then having global trade be something that links them.. then have various branching institutions that can be pushed and assimilated globally if you have enough influence.
Having the Enlightenment historically spawn in Paris is not really historically accurate, as the Enlightenment did actually start in Edinburgh, Scotland
Especially since the enlightenment thinkers of France themselves, such as Voltaire for example, were inspired by the works of their contemporaries up in Scotland such as David Hume, and Adam Smith
EU5 seems to just be fundamentally better in every way than EU4, but EU4 has also had over ten years of consistent development from Paradox (plus however many it took to make the game itself) as well as modders. EU5 will not have more content, but it will probably quickly end up being the better game if things go according to plan (as opposed to games like Vic 3 which I see as fundamentally inferior to Vic 2).
I will wait and see and continue to play EU4. After a few years I'll buy everything in the steam sale and hopefully I'll like it. But my trust in Paradox is unfortunately destroyed.
Paradox Studio should develop an early game/alpha/beta releases aproach to their games. There is so much out of our community base players who are grateful and are enjoying their games. They cant rationally win an argument whether they should test their game to most loyal followers before they launch it. We could easily avoid these suspicions...
I think think that its gonna have more depth on release than eu4 has now. What i bet is gonna be missing, that people are gonna dislike is flavor for countries
I would happily dish out 250 euros for a well developed EU5 at launch. But I know that most people can't or won't, and Paradox knows this too, so that's why they have to make the game in parts. It makes complete sense. You can't get as much content in a new 60 euro game as in one that over the years has cost perhaps 250, unless the player base has at least quadrupled. Which might actually be true, so here's hoping for that 🤞
I really think that the best system of country development as a playable and distinct experience - HOI4 did it best. You just choose top 5-10 most interesting countries and reaaaally make them interesting and worked in depth. And with new dlcs you just add more xountries and mechanics. You can also play other countries, but they will have 'standard dev tree'
I liked when with my japanese game, i discover the alaska first and therefore let the institution spawned in Japan : ) Kinda sad that it will not be the case now. PS: i like the goblin slave idea on the matter
After the disappointing launches of Imperator: Rome and Victoria 3, they usually aim to recapture the audience's interest by offering richer content right from the beginning.
I think the institutions should be a lot more fluid with requirements for them to to spawn, pop, dev and building etc. And While I agree that the Byzantines and to a lesser extent china already practiced many of these institutions I think that it's inevitable that many of them aren't centered there for balance and real life experience. A good example is the renaissance, where Ideas previously existed were reevaluated in a new light under new circumstances. Such with the exodus of Greek romans to Italy, or larger kingdoms seeking an ever sharper edge over their adversaries and taking new and old ideas alike, taking them to the extreme. Another great example is the gao kow(?) or the imperial exam in china that has been in place for eons where as Rome to my knowledge never had a system close to it and as far reaching, giving Beijing the origin status. My reasoning for France being the birthplace for professional armies in Europe is it's large power that historically dominated the continent in one way or another until the world wars. Which while not the first, or even the best- played a bigger influence in the spread of the institution and practice than the Byzantines ever could. The sole exception to this is the the ottomans who inherited the byzantine systems giving them their own renaissance of sorts under the turks.
given what they did with CKIII I'm not believing it until after they release and they actually do it, they still haven't implemented a bunch of shit in CKIII that should have been launch features.
Global trade should spawn somewhere in India or China in the historical setting, probably in Bengal if we are being fair. Bengal Sultanate/Subah was the largest exporter of goods in the pre industrial world, accounting for 12% of the worlds GDP and literally was the reason for the formation of the Dutch East India Company, which would become the largest company in human history by the end of that century (and then also go bankrupt lmao)
If the pre-requisite for spawning New World is discovering Azores and the West African coastline, wouldn't make more sense fror the historical location to be Lisbon? It could also be changed to require discovering the New World, although I don't know how that would work with the Greenland colonies at the start of the game
Missed the EU5 Eastern Europe Map Drama? it's here th-cam.com/video/rJSUiPodOfk/w-d-xo.html
Why r u lying to yourself, every realese of paradox it's very bugged and very boring, after 230 euros of "favor" would be at least playable
@@luisvazquezmorales5069luckily they’ve got subscriptions so the only thing you need then is patience
I wish this to be true but I can see release state of HOI4, Vic3, CK3.
True, but I'm probably still going to buy it. Ugh.
@@bytoadynolastname6149 I will do what I do with every PDX game - wait a couple of years until there is a reasonable deal on humble bundle for the game plus the dozens of dlc it will have at this point
inchallah paradox becomes likable
The only thing true, is the sales and promotions department forcing them to say this LOL - The CEO is real chief salesman. So you can't really fight that.
I'm not going to buy it, at least not for the first couple of years. Regional flavour DLCs have already been increased to 30 euros, not falling down this rabbit hole again.
What people really want is flavor, it doesn't matter how many features you have if all nations feel the same to play.
This is what i noticed in Vicky 3. You basically want the same “optimal laws” and optimal provinces. Plus certain industries you will always want to max(wood/iron/tools). Is no real difference and thus easier to get bored of compared to EU4 mainly because of unique mission tree/events(flavour)
*cough cough* Vic3 *cough cough*
Good old hoi4 focus tree treatment😆
Flavor through mechanics*
Each nation will have flavour, but only after paying 30 euros for each subregion. Unless they increase it by 10 euros again to 40 since the old big dlc used to be around 20.
0:31 "I do think eu5 is gonna have more content at launch than eu5 has right now"
I mean, you aren't wrong
0:19 little precedence is an understatement, people already complained about that in the transition between EU3 and EU4, it's been the business model they continue to this day
Every single game they’ve released has been like that 😂
Only for Ludi there is no Paradox curse
Press X to doubt.
I remember CK3's launch and that same promise. Please forgive me for being skeptical.
Still waiting on my Republics. /:
The thing this has going for it (in my mind), is EU5 is going to diverge significantly more from it's predecessor than CK2 > CK3.
Impossible challenge: find someone in this comment section who isn’t skeptical of this content claim. Sure it won’t be barebones. And also Lucy won’t yank the football away from Charlie Brown.
@@Bottle-OBill Diverging from it's predecessor worked wonders for Vic3. Right?
@@kaltaron1284 In this case it's going back more to EU3/series roots from what I understand.
22:52 the thing about the myth of Asian discovery of the new World is that people don’t understand what they were trying to do. Unlike Portugal or Spain, China wasn’t looking for new trade routes or spices or anything, they already had those things. China was sending their grand fleet to show their imperial strength to places who already were giving tribute to them. And they sent militarised fleets with treasure to try and establish new tributaries.
They already new there weren’t any possible states pass Japan. So there’s no way or reason they would have gone east.
I would not necessarily say that China's travels weren't about commerce. One needs to keep in mind that merchants were the lowest class in China and any aristocrat taking part in such enterprises was viewed with massive disdain (it was mostly illegal for nobles). But if you go to a distant land, generously shower the people there with "gifts", graciously accept "tribute" in return, and then return home telling everyone what good could be procured where for what price, does that not smell a little bit like trade?
With that said, the enterprise was entirely state funded, probably operated at a loss and was unfortunately stamped out as a waste of time and funds. Would have been crazy to see Portuguese rounding the cape of good hope only to see Chinese ships ten times as large as theirs. If the two hadn't missed each other by about 50 years, we may have had a clash of east and west much earlier.
There were states past japan, but the pacific is so mind bogglingly huge that it simply wasn’t worth having a tributary that would take months to get to
@@IncontenentiaButtux The Spanish had a transpacific trade route set up by the late 16th century. Trade with China was an important part of that trade route, so Chinese coins could very easily end up in the Americas that way.
@@IncontenentiaButtux Yeah no, now you're just making things up.
@@IncontenentiaButtuxChinese bot
I’m at a point where I’m just following along. No high expectations, but no low ones either. I’m just gonna see what it looks like when it comes out
without the "when it comes out" part this is a lesson for the whole life xD
CK3 will have all the ck2 content and dlc already added.... Then it didnt
that phrase of EU5 having more content is dumb, and a very bad afirmation, this just make people more hyped, then game releases and dont has that much content and people go berserker, game get low score, and then we again risk loosing a game with potential. But this game has the biggest development times of all paradox games, so probably is going to have more content that other games at release
ck3 battles doesn't need as much stategy as ck2 battle still blows my mind
i mean to be fair ck2 didnt even let you play as non-christian non-european characters when it came out
@@akapbhan to be fair the CK2 battles were absolutely dog shit even if they had more depth
@@Groblinmode How? There were multiple flanks lead by multiple leaders, not just some useless levy. Also, you had to know how you're going to deploy yourself. This feels like a mobile game just buildings to increase attack to win battles with overpowered knights. In ck2 you need to know unit comps and strategies to win.
People look at games like eu4 which have been under development since 2010 and costs hundreds of dollars for the dlc and expect eu5 a game which will not cost hundreds of dollars and has not been being developed for 13 years to have the same feeling while completely redesigning the core mechanics and engine. Hopefully eu5 doesn't need to restart when you hit main menu, the multiplayer can get above speed 3, the game is more deep feeling, and hopefully it is more accessible to new players who are interested in the genre than eu4 was. I just hope it is fun and playable regardless of how it compares to eu4.
Judging by all the other Paradox games that came out in the last.... 15 years?
I do not belive them a word.
EU5 will need another 6-7 DLC's to make it playable and it will cost us $200-$250+
You guys buy what you want, I no longer falls for the Paradox trap.
Ludi probably got 10k to shill
Me? Sticking with EU3. NEVER paying $100-200 for endless DLCs ever ever again
@@alexmaddocks7179 there are other methods to obtain the dlcs 😏
Illegally downloading for free is an option
The Ming treasure fleets may have gotten pretty far down into Africa and Indonesia but they didn't really head straight out to sea. It seems pretty implausible that they would have continued through some area like Siberia where they didn't find people along the coast. The piont of the expeditions were kind of to show how cool their stuff where giving it away to other people and to take some cool stuff back. There's not much of that in Siberia or Kamtchatka.
00:05 Put playback speed on 1.5x and Ludi becomes to Cartman
Would've liked to see the quote: "I die, but the state will always remain.", from King Louis, whereas "l'état, c'est moi" is more a popularised version from decades after the fact.
Did you also watch Rosencreutz's video?
@@Titantr0n I don't know whao that is.
@@Titantr0n You just made me discover a wonderful yt channel, thanks ;)
@@NoblePaysan My pleasure brother, enjoy.
yea I'm not holding my breath on this one, didnt they say the same for ck3?
Yeah they did. They made a big deal of it too.
CK2 at the start had only playable european feudals states, so yeah, CK3 have much more on start.
Fun Fact about the Templars. They also establisehd a system for pilgrims, where the pilgrims gave their stuff to the Templars and in return got the worth of their properties back when they arrived in the holy land. But since many people died on the journey, the templars just kept the stuff and became even richer
Yeah I'll be honest. His claim that the game would have as much or more content as EU4 a few weeks ago instantly turned me from cautiously interested to *grabs popcorn* "can't wait to see how mangled this fetus comes out looking."
Anything beyond bland with extra bland sauce, a side of bland, and a full glass of bland will surprise me. It honestly looks like what CK3 did which is go so wide that it will just be a inch deep.
Did he specifically say "EU4 in its current state" or just "EU4" which could mean "EU4 at launch" and would mean it has the same chance to be recieved well as the last few games.
@@domehammer or Vicky. Which was in a worse condition.
it's going to look like a Shiva statue multiple arms and eyes and it'll hiss
@@domehammerHow is CK2 at launch deeper than CK3 at launch? Mechanically CK3 is far more interesting and allows for so much more roleplaying.
Same for Vicky 2 vs Vicky 3. I think people started playing once these games were already developed for years and assumed that's what they played like at launch. Vic 2 is borderline unplayable at base, and even with DLC a ton of people need to use mods to make it fun.
"This time it will all be ok guys. We promise."
Press X to doubt...
If they have a precedent for doing it before... several times... then gee i wonder why they think that. :l I'll believe it when it releases. Its cool they seem like they are trying to make a bombshell game, but huge x to doubt. Not pre ordering anyway. I'll wait a few days or a week after it comes out even.
Indeed after imperator, victoria 3, and skylines 2 I'm waiting for the full release and a lp before buying
@emiel_nl yeah exactly. I don't understand how people can be all hype still. Sure I'm slightly excited for this, and heavily following this. Since eu4 was my first pdx game that i actually played alot (before was vic2) its nice to see the sequel actually seem like they are going to be better than the last game for once in..... a decade?
It feels like the institutions should be able to spawn in multiple places as long as the requirements are met (coast of china, africa & europe for colonisation, meritcracy etc.)
I would like it as an option
There are 2 options for paradox games:
1- you release incomplete game and after 5/6 years of DLC it's finally in a 8/10 state.
2- you release a "complete" game with a lot of mechanics and content, but , FULL OF BUGS, then after 5/6 years of DLC, most bugs are finally fixed.
There is 0% chance the game will be feature complete, with plenty of content and mechanics, and with no bugs or just minor bugs.... 0% chance.
It has a -5% Chance with a 5% margin of error.
Let’s just wait till release, not necessary to be so negative as of yet. Although i do hope nobody preorders it, as to prevent disappointment. As Paradox did foster this sentiment by their own previous bad releases
I am so happy to se you getting back on your videos and streams. Lots of huggs and love to you my friend ❤
❤
Just in case anyone is still wondering, Derby is a location in England, a bit to the west of Nottingham.
Ludi got it wrong twice. 🤣
I don't believe it before I see it ! ^_____^
It probably won't have as much content than EU4. But I'll buy the game either way, I know paradox games takes time to build up and end up being good if they're supported. I hear that people don't like DLCs but that's what made EU4 last over a decade and it's still my favorite game as of today.
Gosh, I was waiting for Ludi! Thank you, man
❤
Its not about having less content but about having *enough* content to start the journey with
oh look, another video where Ludi tries to get a top job at Paradox Interactive ;)
You know it! Gonna strap my schmorpodin lotion and get to fluffing at the main door :p
i agree with you Ludi on the topic of prerequisities of spawning institutions! It really should be exactly as you said, that would be awesome :)
I love Pradox games, but lets be honest - they have a business model that is based on releasing unfinished games. And as they are a public company now - this sh1t ain't gonna change.
I liked your idea of prerequisites for spawning institutions. For some of them, it might be necessary for your Area, Region, Trade Node to meet required prerequisites. That would make more than just your nation have to be developed and advanced to have a chance.
I like hear your opinion which reprent vanilla players so well. I have about 4000hrs on this game and I never tried multi tag changes, or -90% cost core creation, and this kind of things.
I'm reserving my hype, and no pre order
you learned from the Cybperpunk disaster.
Something I just realized is that since the start date is so much earlier where the Black Plague is something that the old world will have to deal with in-game, it means that there will be a structure available to mimic the diseases that will get spread to the new world natives.
With the joke on the name, I say it's not imposible that they name the game Magna Mundi. It would even make more sense.
What I need is that the CORE MECHANICS are fleshed out. Focus trees and what not, I don't care. Leave it to DLCs to flesh out regions but the core, core gameplay loop needs to work and be in a pretty much finished state. In Hoi4 for example this one was only achieved with the waking the tiger DLC which was absolutely massive. In neither Vic3 nor Ck3 do I see this being the case to this day. Neither have a fully fleshed out core gameplay.
I would love to see historical figures boosting technologies or institutions.
As thinking of enlightenment I first thought of Königsberg with Immanuel Kant instead of Paris but ig Paris was a bit earlier with Rousseau and others
Hey Ludi! Its going to take like 5 years after release to be guud maaaaan
You’re the BEST!!!
Institutions should definitely be nation-specific at least in terms of where they start. For example maybe you can get them to spread after learning them from other nations if you don't spawn new ones, maybe through events or something.
They didn't have "precedent" with that, it was a common thing in ALL their games. It looks like the same thing we had at the CK3 launch, where people were amazed by the promised 40+ religions, 80+ cultures, and so on, just to get something half-baked in the end. Anyways, after all the years of playing Paradox games, I found out that Paradox is kinda sux in making games; it is usually the mods that fix all the shit.
09:44 I agree with what u said about spawning institutions... it really helps where in eu4 u can spawn it as player wherever you play... but hey maybe this can make the game more interesting, but i think they would need to think this through if they go with this type of spawning...
thanks for video ludi, hopefully they are standing behind that... meaning that eu5 isnt garbage at release like other games were, and that they want dlcs for money... only game i might ever buy are games like elden ring or like baldurs gate 3... a full fledged games... not this releasing dlcs every few months to fill in gameplay instead of doing that before... again thanks for video, cheers from Serbia Ludi :D
Social values are the new idea groups? And it determines if you can get certain institutions. Interesting.
27:41 pronounced dar-by, its in the middle of England and was a province in eu4
28:20 i fell for it
I know all the jokes about Sweden not being overpowered, but I feel like they got jibbed out on Pike and Shot and Conscription instutions historical spawning.
I don't expect "more content". While many core features will be here, I suspect regional flavour will be light without a regional DLC. Granted, situations will already add something but unique mechanisms may be very limited.
Simple gamey strategy will be to play historical and capture all institutions spawning locations before they spawn.
One of the developers specifically said they are not going to announce the game this year.
Hi, for professional army being in Paris it mostly because the "modern" profesional army army model and system began in France at these times, sure the professional and permanant army as we conceptualise pretty much always existed with the biggest example being Rome.
But the type of system, model, organisation that we have touday mostly began in France and soon will be proven outperforming everyone before being copied by litteraly the whole world.
Capitaine : Captain
Caporal : Corporal
Colonel : Colnel
Infanterie : infantry
Système divisionnaire : Division organisation
Système de corp d'armée : Corp army organisation
And so on...
Here is your explaination mate
09:50 In addition to the province value, something like professional armies should partly depend on having conducted military reforms or having a ruler or staff in court that is militarist.
Landlord not caring how you are and wanting more money? Sounds familiar
24:10 it's saltPETER not saltpepper Ludi!🤣🤣
Great video as always!!!
I think a good idea is to slow the rate that institutions spread but have multiple spawn locations for places that meet it. Like if the case Japan or China start colonizing.
About the "Dynamic" spawn for ideas, I feel like it's just weird to say "it's dynamic" when... there's such a huuuge buff to it spawning in it's historical location. Take that out of there and let it just be based on the prerequisites being met. Paris shouldn't get a big bonus in dynamic mode because it's historically acurate.
That aside I'm really excited for this game. I enjoyed EU4 well enough but the older UI makes it hard for me to learn, I've always struggled with older strategy games that I've never played. And the way that it's being developed alongside the community gives me hope that it will launch in a pretty good state.
To be honest, i would prefer to treat ages more like situations, someone finds america a age of discovery situation will spawn after a bit of time where other nations will try to race for america and you get certain goals that you can achive for bonuses.
I would also make it so its diffrent goals for each region or sometimes entirely diffrent age situations, the hre nations are certinly not colonizing
While its the age of discovery for England, France, Portugal and Spain, its more the age of birth for the colonies, and later a age of border expansion.
YOU DON'T KNOW WHERE DERBY IS????!!!!
(Here's your comment Ludi, thanks for the vid)
0:32 no s**t EU5 is gonna have more content at launch then EU5 has now
"New World" should also be able to be spawned in West Africa IMO as there was a (perhaps mythical) attempt by a Malian King to cross the Atlantic.
Many if the institution are more "rediscovered" since as u mentioned many were present for example in ancient Rome.
Regarding the money lending, it was "frowned upon by Muslims and Christians, but usury was forbidden"
As for the Renaissance, it was a combination of Byzantines fleeing to Europe, and the reconquest of iberia and the preservation of ancient Greece writing by Muslims scholars in Andalusia
2:20 It wasn't that simple. In the XIV and early XV centuries, most costs of fielding an army were put on the knights. So if there was a need some Kingdoms would field quite impressive armies. Once professional and semi-professional soldiers took over, the costs of war borne by states increased dramatically which often led to the size of the armies being decreased.
I think it would be cool if we could zoom in and see an ongoing battle when you engage your armies
I suspect most of the Age of Tradition institutions will be fairly widespread across the Old World, though not meritocracy as much. In the New World I suspect that the Incan city-states will have legalism, the Nahua cities shall have feudalism, meritocracy may exist in the Tlaloxans or some specific city states in the Nahua, Maya, and/or Inca regions. Cahokia might have legalism, as it was still around at this point although declining. In fact much of the south-Eastern US should have extensive farmland from the various Muscogee Creek groups (they have fairly direct ethnic to the Maya) with extensive earthworks and copper (sometimes bronze) working. I agree army professionalism was very much a thing already among the Romaioi and I'd argue among the Chinese as well, and in Western Europe the Condottieri serve as the basis for later Italian professional armies and Italian warfare was at the forefront of Europe for many centuries so they may make a good spawnpoint. Also big agree on the Exploration institution being available on any coast far enough East or West. (Also what about going to Australia as the Majapahit?!?!)
Random reminder that you still owe us the eating haggis video
It would be cool if each region had their own ages, because China, Japan, the Middle East, Africa especially had different ages compared to Europe. But its already good in my opinion
They should make devastation and being at war effect your institution spawn chance. Or..maybe establish different institutions for different parts of the world and then having global trade be something that links them.. then have various branching institutions that can be pushed and assimilated globally if you have enough influence.
Having the Enlightenment historically spawn in Paris is not really historically accurate, as the Enlightenment did actually start in Edinburgh, Scotland
Especially since the enlightenment thinkers of France themselves, such as Voltaire for example, were inspired by the works of their contemporaries up in Scotland such as David Hume, and Adam Smith
Maybe have it spawn in both? Scotland first then Paris?
Derby is in the UK
NO! Dont claim everything as yours
Victoria 3 came out two years ago and is still barebones. I don’t believe Paradox at all
28:05 I think Derby is the one which is an English city
11:22 Ah yes, A whole *1 month* for the age of traditions
EU5 seems to just be fundamentally better in every way than EU4, but EU4 has also had over ten years of consistent development from Paradox (plus however many it took to make the game itself) as well as modders. EU5 will not have more content, but it will probably quickly end up being the better game if things go according to plan (as opposed to games like Vic 3 which I see as fundamentally inferior to Vic 2).
I will wait and see and continue to play EU4. After a few years I'll buy everything in the steam sale and hopefully I'll like it. But my trust in Paradox is unfortunately destroyed.
Paradox Studio should develop an early game/alpha/beta releases aproach to their games. There is so much out of our community base players who are grateful and are enjoying their games. They cant rationally win an argument whether they should test their game to most loyal followers before they launch it. We could easily avoid these suspicions...
can't wait for this to be a ER:2
If theres going to be roughly the same amount or flavor, than absolutely! But somehow i doubt that
I think think that its gonna have more depth on release than eu4 has now. What i bet is gonna be missing, that people are gonna dislike is flavor for countries
More content doesn't matter if that content is shallow.
21:00 historical location should be Paris if Constantinople falls but otherwise you’re right.
I would happily dish out 250 euros for a well developed EU5 at launch. But I know that most people can't or won't, and Paradox knows this too, so that's why they have to make the game in parts. It makes complete sense. You can't get as much content in a new 60 euro game as in one that over the years has cost perhaps 250, unless the player base has at least quadrupled. Which might actually be true, so here's hoping for that 🤞
I really think that the best system of country development as a playable and distinct experience - HOI4 did it best. You just choose top 5-10 most interesting countries and reaaaally make them interesting and worked in depth. And with new dlcs you just add more xountries and mechanics.
You can also play other countries, but they will have 'standard dev tree'
LUDI stop! You are hyping the crap out of me man I can't resist! LUDI PLEASE MAKE IT STOP!!!!!!!!
What makes sense for me the most about Renaissance is that it spawns in a capital, has European culture and some other obvious characteristics.
I liked when with my japanese game, i discover the alaska first and therefore let the institution spawned in Japan : )
Kinda sad that it will not be the case now.
PS: i like the goblin slave idea on the matter
After the disappointing launches of Imperator: Rome and Victoria 3, they usually aim to recapture the audience's interest by offering richer content right from the beginning.
I think the institutions should be a lot more fluid with requirements for them to to spawn, pop, dev and building etc. And While I agree that the Byzantines and to a lesser extent china already practiced many of these institutions I think that it's inevitable that many of them aren't centered there for balance and real life experience. A good example is the renaissance, where Ideas previously existed were reevaluated in a new light under new circumstances. Such with the exodus of Greek romans to Italy, or larger kingdoms seeking an ever sharper edge over their adversaries and taking new and old ideas alike, taking them to the extreme. Another great example is the gao kow(?) or the imperial exam in china that has been in place for eons where as Rome to my knowledge never had a system close to it and as far reaching, giving Beijing the origin status. My reasoning for France being the birthplace for professional armies in Europe is it's large power that historically dominated the continent in one way or another until the world wars. Which while not the first, or even the best- played a bigger influence in the spread of the institution and practice than the Byzantines ever could. The sole exception to this is the the ottomans who inherited the byzantine systems giving them their own renaissance of sorts under the turks.
Hey Ludi, I was wondering if you think you will do a mega campaign when Europ- PROJECT CEASAR comes out?
The artillery used byt the French and Turks was pretty stationary though, more like siege equipment than field artillery though.
This makes me happy, which means SICILY SHALL BE COMPLETE
Comment over Feudalism at 15:00 is like first Ottoman cannons to medieval age
how much did they pay you to say that, Ludi?
5 years? That's crazy man. It's more like 10 years
given what they did with CKIII I'm not believing it until after they release and they actually do it, they still haven't implemented a bunch of shit in CKIII that should have been launch features.
like nomad goverments in CK2
Global trade should spawn somewhere in India or China in the historical setting, probably in Bengal if we are being fair. Bengal Sultanate/Subah was the largest exporter of goods in the pre industrial world, accounting for 12% of the worlds GDP and literally was the reason for the formation of the Dutch East India Company, which would become the largest company in human history by the end of that century (and then also go bankrupt lmao)
As a Belgian, I think the printing press should have as historical location Aalst.
My computer will die with all that sweet mechanics.
Just buy new PC
@@Evgen_chelik funny... in time of inflations and war.
@@Evgen_chelik this is the same as:
"Oh, you are homeless? Just buy a house"
I will believe it when I see it, how will paradox findom us with 10 years of DLCs if it does!
"This isn't me fishing for comments."
And this isn't me commenting for the algorithm.
If the pre-requisite for spawning New World is discovering Azores and the West African coastline, wouldn't make more sense fror the historical location to be Lisbon? It could also be changed to require discovering the New World, although I don't know how that would work with the Greenland colonies at the start of the game