@@Linkwii64 you gotta beat the sf movie video game to unlock the ending. Something major happened and a calender with Tuesday circled slowly burned away but very few people caught what was written. Bison didn't care though because he stomped out the flame.
And it seems they snuck in a Ken nerf to Jinrai loops, both the juggle short version, and grounded roundhouse version - now a true 1-framer. I may just be crazy, but as a Ken main, It’s really obvious what they did. No announcement that I know of. For shame, Jinrai loops are some of the funnest things to do, and was already a 2-framer, with 1 frame short loops. The game lets you plink, but I’ve never tried plinking shorts and jabs, which some players did in SF4, but most didn’t, b/c it was difficult. Jinrai loops was already not easy, made your opponents respect you, and satisfying to pull off in match, even if I got 10-0’d.
@@jaygreene9626 if you play Ken, you’ve done Jinrai loops, non-OD versions. There are two versions - first is juggle from target combo into light Jinrai. Other is raw or canceled roundhouse Jinrai. It used to be that you could be early or late, but now, it doesn’t allow you to be late, only early. It feels like a true 1-framer. And what a bummer because they are so fun in actual matches. Easy LVL2 or CA follow up.
at 14:48 he says that Psycho Crusher wasn't an anti air, but that button seemed like it was still very active... it could function like Honda's headbutt.
Look at that kick throw and tell me the EX series wasn't a great, underrated entry in the series. That thing was even adopted in the crossovers with SNK because of course it would, it's amazing!! Whoever came up with the idea of that throw: I owe you a drink.
It tells me that this is a character who requires more skill than just execution, which I, as someone who just got to Silver last week, can appreciate.
Rooflemonger is a Bison player. Justin plays a lot of characters, but Bison was never a main for him. Different perspectives, but from what I observed, from a Legacy Bison player, his combos looks very easy. Simple. He has technical setups with his mines, that can help bolster his pressure or amplify his damage potential. He is very fast, as he should always be. About average damage until you can get fancy with the mine tech. And he may be top 5 in characters you dont want to be in burnout against.
@@JoeJoe0o except this one because he has a lot of plus frames and this game naturally makes combos easier to perform because of the internal buffer that allows us to be able to link 1-frame links with a little less difficulty.
you are right, if bison hits, either a backfist combo (the special which plants the mine) a psycho crusher or a devil reverse when the mine is already planted it will detonate before the time expire
The white outfit for Bison's classic outfit is a nod to Shin Bison, but for some reason I think he's the milk man. He's here to deliver you psycho infused milk.
M Bison requires a lot of comfort in going forward, down back, forward down back and I vesting in your normals and then keeping in with knee press :) Just gotta hit the lab and keep trying, I believe in you friend
The hardest part about him was the charge which is just a barrier with most of those characters. His rush down aggressive style is actually really fun and intuitive
Interestingly enough when I first learned to pay street fighter Bison was the only character I could wrap my head around on a execution level. It always surprises me when I hear people say they find charge characters intimidating. The minute I see an ark motion on a character and that move is a staple (looks at fei long and adon ) I just look the other way lol.
@@Kuzna22 Looks like the Drive Gauge looks different in burnout now having a gradient instead of being plain grey. And the health bar has a flashing gradient in CA range. Aside from that, everything else looks the same as far as I know
Finally, a character in the vein of Chun...seemingly technical but with seemingly high returns; one for the people in training mode a lot. We gone see in bout 2 weeks.
I been playing blanka since release, waiting for bison, i just knew he was gonna drop again. Cant wait for my true charge main back, lit video justin your explainations are on point
I think that as he is a more tactical character, without many combos, he should have teleportation, or the ability to leave a remnant like a shell that he can teleport back to.
"Why, this? This isn't power! This is merely super-conductive electromagnetism! It powers the bullet trains in Tokyo. And now it powers me!" .... or something.
This being my first street fighter, im really excited to try this character for the first time. I know hes been around forever and has died a lot and people may be sick of him, but his new look is awesome, and naybe he has a new arc, with amnesia or something. But ueah, dude looks awesome cant wait to be a Bison main!
I love that my boy jmoney is upgrading his image fresh cut new color I love it bro keep it up man your looking great. You hitting the gym too ? Looking strong haha
The lv7 Bison does paycho crusher when you jump from further away... I wonder if OD psycho crusher will be good as an anti-air? It seems that it would definitely get you out of the corner if they are jumping in at you on your wake up. I wonder if it is throw invulnerable too...
Changing M.Bison movesets from charging to that is the weirdest thing in.. forever. Never thought I'd be alive to see it. Never even imagine it would happen.
One thing I don't like is that his knee press is not a charge input. You said his ex psycho crusher isn't a wake up option, so will his ex devil reverse be? Last thing. His crouch roundhouse is still a slide, so what is with the Chun li SF6 sweep look a like? Is that a down back sweep?
If I am in burnout and Bison starts doing drive rush, I’m putting down my controller and walking away immediately. “You got it bro, I ain’t wasting your time.” 😂😂😂
What I learned from watching these preview gameplay video is that I don't really learn anything. Everyone always looks awesome in these videos because they showcase their best offensive stuff. Imagine if next DLC was going to be Marisa or Dhalsim and we've never seen them before. We'd be going wild!
He look good and strong. I assume he is not top five but still strong and annoying. He doesn't have great invincible dps, no reversal and okay anti air
So Justin you think that players who either play aggressive and or play with pressure-based fighters will do better with Bison Vs people who gain their wins by using/playing with zoners?
He was bullying you when you were in burn out. So i assume he's like a beefier and more menacing version of Kimberly. Both have good walk speed forward and bad walk back speed. Both have flow chart style combos but no type of reversal, just game play that hinges on you opponent to get impatient. Tons of routes to go and even have a non detonating bomb to use. Im so gassed for the General!!
SFV almost makes me wish it didnt exist with all the comparisons to it. I know its the most recent game with him, but this Bison is far from SFV Bison and its the best thing that could ever happen for the character and main fans of M. Bison and the legacy of the character. Honestly this is the version of Bison we expected to see in SFV, and despite tier lists, SFV Bison didnt not come anywhere near feeling like the real Dictator. Welcome back M. Bison. They took just about everything we love from the character (mostly USF4 M.Bison), threw it in a pot, sprinkled a little sauce of fan service, and gave us what I believe may be the best version we ever seen of the character. All his best qualities and a decent amount of tools to counter his weaknesses. Season 2 will be the season of footsies for real. And we will literally nuke you with his CA if you fuck around to find out.
This is possibly the most Accessible that Master Bison has ever been, the input requirements for his Specials and Supers alone will easily make me feel as if I can finally get into playing as him and having only ever really worked with his movesets in Street Fighter II Plus, Super Turbo, Street Fighter: The Movie (Arcade), Hyper Street Fighter II, Alpha III, SvC Chaos, HD Remix, Super IV (20I0), Ultra IV, and a little bit of V: Mysterious Mod, the biggest problem that I always had (in this case, his Charge moves) being virtually gone in VI truly makes him potentially up to 060% more bearable for general play and maybe up to 080% or better for those in the competitive space who truly want to master his core capabilities, something I feel I never truly could over the past Thirteen+ Years (and do take note: When I first played as Bison in SF II Plus, that was in Gens Rerecording and on a Keyboard with Two Key Rollover; the precision I needed back in 20II was brutal, but I somehow made it work). What we are witnessing from Bison in VI is more than enough for me to say that the amount of timing that is needed to get the most of his combos is significantly loosened, there is less of a necessity to unreasonably wait for him to do certain attacks and even though he definitely has some very noticeable Attack Power nerfs to truly balance him in comparison to his Boss counterpart in Alpha III (seriously, Final Bison and his X~ism Psycho Crusher that covers roughly 095% of the screen will be the most powerful that we will ever see him in an official title) is more than enough to say that he is considerably fair, I personally don't feel that losing to him in this entry will be nearly as bad as how he was in everything from World Warrior to V because of that; for those coming into VI from either Super Turbo or Alpha III, this will be a major learning curve but one that will prove effective over time, wishfully this will encourage Capcom to keep Bison this way in future entries because he is no longer a Brute Force option that is a heavy hitter with ludicrously high Defense Power and it is this that we need to see more of so that the modding base doesn't have to immediately rebalance him in the ways we needed to see years ago.
Based from the glowing eyes this is the “english” m.bison. iirc in jp m.bison is supposed to be the mike tyson knock off (the boxer) , the head honcho evil dude is vega and the claw guy is balrog. But they flipped the names around to avoid controversy in the US. They called the floating dude m.bison , balrog the boxer and vega the claw guy.
Of course this was uploaded on a Tuesday lol
OF COURSE!
What's special about Bison and Tuesday?
@@Linkwii64 you gotta beat the sf movie video game to unlock the ending. Something major happened and a calender with Tuesday circled slowly burned away but very few people caught what was written. Bison didn't care though because he stomped out the flame.
@@Linkwii64it the day that m.bison destroy chun li village in the movie
@@Linkwii64 Absolutely nothing - for Bison. But for you, it was the most important day of your life.
They've updated the UI. Burnout is more obvious and the healthbar glows when someone has CA. Pretty neat.
And it seems they snuck in a Ken nerf to Jinrai loops, both the juggle short version, and grounded roundhouse version - now a true 1-framer.
I may just be crazy, but as a Ken main, It’s really obvious what they did. No announcement that I know of. For shame, Jinrai loops are some of the funnest things to do, and was already a 2-framer, with 1 frame short loops.
The game lets you plink, but I’ve never tried plinking shorts and jabs, which some players did in SF4, but most didn’t, b/c it was difficult. Jinrai loops was already not easy, made your opponents respect you, and satisfying to pull off in match, even if I got 10-0’d.
@@workoutfanatic7873 they also made the tc way harder to hitconfirm, seems like theyre making ken harder to play
@@workoutfanatic7873 afaik plinking in sf6 prioritizes the weaker button, so it doesn't work
@@workoutfanatic7873 wait where would you find that at?
@@jaygreene9626 if you play Ken, you’ve done Jinrai loops, non-OD versions. There are two versions - first is juggle from target combo into light Jinrai. Other is raw or canceled roundhouse Jinrai. It used to be that you could be early or late, but now, it doesn’t allow you to be late, only early. It feels like a true 1-framer. And what a bummer because they are so fun in actual matches. Easy LVL2 or CA follow up.
Oh lord the horse riding maniac...
A hero at a thousand paces😂😂😂
at 14:48 he says that Psycho Crusher wasn't an anti air, but that button seemed like it was still very active... it could function like Honda's headbutt.
I love the RAOH reference in tour video tag. Even from the BISON's gameplay trailer you could tell .
This new Bison it's literally Raoh, just look at his win quote: "Only I have the right to subjugate all!", that's 100% something that Raoh would say
Raoh doesn't use his kicks very much. Bison sure have that Raoh looking but he ain't fighting like him at all
@@yanpaq6405 yeah, thats why he said "reference" in his super. Honestly, Bison has no chance with Raoh. :)
@@Gold_Lightan yup, that is very true. And i don't think any sf character can stand a chance against him
i love how his CA is just a nuke lmao
"Parry this!"
@@arkthecat9212daiigo: ok
@@dekaw9138 *parries in the middle of a cutscene
Look at that kick throw and tell me the EX series wasn't a great, underrated entry in the series. That thing was even adopted in the crossovers with SNK because of course it would, it's amazing!! Whoever came up with the idea of that throw: I owe you a drink.
Rooflemonger tells me easy combos, Justin says technical character. Obviously some pretty different opinions on Bison, which could be a good thing
It tells me that this is a character who requires more skill than just execution, which I, as someone who just got to Silver last week, can appreciate.
@@Idekii omg I just got to silver too, 😩
Rooflemonger is a Bison player. Justin plays a lot of characters, but Bison was never a main for him. Different perspectives, but from what I observed, from a Legacy Bison player, his combos looks very easy. Simple. He has technical setups with his mines, that can help bolster his pressure or amplify his damage potential. He is very fast, as he should always be. About average damage until you can get fancy with the mine tech. And he may be top 5 in characters you dont want to be in burnout against.
Bison is not a character that you can do easy combos with in any of the games he's ever been in
@@JoeJoe0o except this one because he has a lot of plus frames and this game naturally makes combos easier to perform because of the internal buffer that allows us to be able to link 1-frame links with a little less difficulty.
Dude your too good at this! Understanding the terms has been a huge help.
You actually CAN detonate the bomb before the time expires. 3 of his specials do it. At least according to the PlayStation blog post.
If you watched the video you’d see Justin said that. You can’t detonate at will like in sf5
@@scottv5587 oh, I watched it. Must have missed that, sorry.
you are right, if bison hits, either a backfist combo (the special which plants the mine) a psycho crusher or a devil reverse when the mine is already planted it will detonate before the time expire
Mothafucka is Walking out with a Horse.
Bro think he's Raoh.
His look is more like war from darksiders.
R. Bison
The white outfit for Bison's classic outfit is a nod to Shin Bison, but for some reason I think he's the milk man. He's here to deliver you psycho infused milk.
Who's making the psycho infused milk?
You'll have to ask M. Bison that. Although, I think in this game, he has memory loss. So good luck with that.
@@GoldGuard Shadaloo got into the milk game
@@GoldGuardKurt Angle.
Horse milk
Thanks for the footage justin! And your hair looks cool, Looking sleek bro!
He looks nuts I was never able to play him he so so technical I just give up trying to learn him 😂
I’ve been an M Bison main for years. Try it again I know you got it! Take him into the lab and don’t stop ❤
Just use modern
M Bison requires a lot of comfort in going forward, down back, forward down back and I vesting in your normals and then keeping in with knee press :) Just gotta hit the lab and keep trying, I believe in you friend
The hardest part about him was the charge which is just a barrier with most of those characters.
His rush down aggressive style is actually really fun and intuitive
Interestingly enough when I first learned to pay street fighter Bison was the only character I could wrap my head around on a execution level. It always surprises me when I hear people say they find charge characters intimidating. The minute I see an ark motion on a character and that move is a staple (looks at fei long and adon ) I just look the other way lol.
Wow, right as embargo lifted.
Bison vibing on his horse is just awesome ngl
Poor horse.
Huh, there's also new graphical changes to the HUD it seems
What's different?
@@Kuzna22 Looks like the Drive Gauge looks different in burnout now having a gradient instead of being plain grey. And the health bar has a flashing gradient in CA range. Aside from that, everything else looks the same as far as I know
You're right. I don't love that burnout gauge.
Burnout gauge change is cool since it can be annoying to differentiate burnout from extremely low drive gauge sometimes
For justin it was tuesday
Finally, a character in the vein of Chun...seemingly technical but with seemingly high returns; one for the people in training mode a lot. We gone see in bout 2 weeks.
Funny I started playing Chun to prep for bison 😂.
The CA is bonkers! Dropping this on a Tuesday! Get the cocktails out.
I been playing blanka since release, waiting for bison, i just knew he was gonna drop again. Cant wait for my true charge main back, lit video justin your explainations are on point
I like the new exiled vagabond Bison look with the horse is sick... NGL.
Always looking for your content, nice to see your views/opinions on the character
Thankuuuuuu Justin the GOAT. This is why your channel reigns supreme in the fgc 🎉
Oh dude the new life bar when in CA is cool
That hair looks sick Justin! Way to go!
11:10 Noticed the health bar flashing yellow there, is that supposed to mean something or is that some kind of accessibility setting?
CA
Ty Bro been waiting for your take
You can see that they added a little more detail to when your health bar goes yellow and when you are burnt out
looks like it starts glowing when you get CA.
Classic costume really looks like cvs2 bison visually and on how he moves, it's really nice
I think that as he is a more tactical character, without many combos, he should have teleportation, or the ability to leave a remnant like a shell that he can teleport back to.
Good video. Quick question, what do you think about modern M bison
As someone who cannot memorize combos to save his life and lives right off of footsies and normals, this is sounding pretty good
your hair! Nice look. Brings me back to early 2000’s nostalgia.
Problem x must be so happy right now😂😂
It's over for everyone in Daytona come CEO-
I can't wait to see him play🌎🇹🇹👍🏻
Lord Problem will x out the competition. Muhahaha!
10:42 that yellow highlight of the HP bar when low is new right? Or is that a game setting?
"Why, this? This isn't power! This is merely super-conductive electromagnetism! It powers the bullet trains in Tokyo. And now it powers me!" .... or something.
Looking good. I'm excited to get to play him. I wonder if modern Bison is going to be crazy. 1 button scissor kick and psycho crusher seem good
Thank you a lot Justin !
This being my first street fighter, im really excited to try this character for the first time. I know hes been around forever and has died a lot and people may be sick of him, but his new look is awesome, and naybe he has a new arc, with amnesia or something. But ueah, dude looks awesome cant wait to be a Bison main!
No one gives af about the story in SF. Just add cool characters regardless of story significance
M. Bison just Turned into Raoh from Fist of the north star 😂
He's always been a homage hence the armor. A mix of Raoh and that villain from Riki-oh.
Capcom knows how to make some cool characters
Bison default looks like he was inspired by Isshinsai Ogata of Kenichi the Mightiest Disciple anime
Holy shit the CA is nuts so bad ass
Knee press and his new move being quarter circle motions and not charge is so good. I'll definitely be trying him out !
we have enough motion in the game! he needed to be fully charged for us charge players
@@purefire21 well, he clearly "needed" nothing since they didn't make him fully charge
Drive Rush into Scissor Kick is gonna be cool! It looks like it does hella good drive gauge block damage.
I’ve been waiting for bison 🔥💪🏽😭
I will definitely try Bison. He looks fun and I appreciate they put the OG stance
The rise of psycho army vs Satsui no hado army(i'm akuma army) begins
Imagine if he had a secret taunt like Akuma where he jumps on the horse and rides it across the screen
Or becomes alpha 3 shin bison
Did anyone notice how the lifebars in this build start to flash when they're low? 😮
I love that my boy jmoney is upgrading his image fresh cut new color I love it bro keep it up man your looking great. You hitting the gym too ? Looking strong haha
He's got a sweep *and* his slide? 😁
Bison looks so brutal (more than usual) this time around. I personaly cant wait for Terry since sadly I cant have Cody~
I glad they brought back his old idle stance. He's really working his wrists out this time lmao.
The lv7 Bison does paycho crusher when you jump from further away... I wonder if OD psycho crusher will be good as an anti-air? It seems that it would definitely get you out of the corner if they are jumping in at you on your wake up. I wonder if it is throw invulnerable too...
That CA is OD 🔥🔥🔥🔥....I love it❤
He gone be nice definitely a skill character no doubt
cant wait to see ProblemX play bison again!!
Bison's the only charge character I could ever manage to do anything competent with. Happy to see him back. Sorta back.
Changing M.Bison movesets from charging to that is the weirdest thing in.. forever. Never thought I'd be alive to see it. Never even imagine it would happen.
in old kofs like 98 Mai had a DP kick move and a flaming clone move that sort of acts like a DP.
He rides into VS mode locally on his horse that's so badass 😂
Riding a horse on the versus screen is crazy work😂
Bison will be available the day before my birthday!!!
Then I wish you a wonderful birthday in advance!
Do you try him on Modern controls ? I would love to have your thoughts on it !
One thing I don't like is that his knee press is not a charge input. You said his ex psycho crusher isn't a wake up option, so will his ex devil reverse be? Last thing. His crouch roundhouse is still a slide, so what is with the Chun li SF6 sweep look a like? Is that a down back sweep?
I'm looking at the health bars when CA is available and the Drive Gauge in burnout 👀
If I am in burnout and Bison starts doing drive rush, I’m putting down my controller and walking away immediately. “You got it bro, I ain’t wasting your time.” 😂😂😂
What I learned from watching these preview gameplay video is that I don't really learn anything. Everyone always looks awesome in these videos because they showcase their best offensive stuff. Imagine if next DLC was going to be Marisa or Dhalsim and we've never seen them before. We'd be going wild!
He look good and strong. I assume he is not top five but still strong and annoying. He doesn't have great invincible dps, no reversal and okay anti air
Wake up SA1 and the new universal mechanic wake up drive reversal is the answer.
19:30 you burnout against bison he turns into his SF2CE version.
So Justin you think that players who either play aggressive and or play with pressure-based fighters will do better with Bison Vs people who gain their wins by using/playing with zoners?
The HP bar flashes yellow now in critical health. Cool
It’s weird to see Justin without his beetles bowl haircut
I’ll definitely try him out but him being released so close to Akuma means I’ll probably wont try him for long lol.
Is it me or did the health UI change when you have low health? Looks like it pulses a bit now.
Fun fact... I still have to hear 1 main stream actor of the SF6 scene to reference Raho and the mighty KOKUHO
That horse should become a playable character. In fact, what if it's the true villan of SF6? lol
Did you try out modern controls, any idea of what moves he loses?
Bison look 🔥, but PLZ ADD DUDLEY NEXT SEASON 🙏 🙏 🙏 😢
Oh god yes pls
Bet they'll continue more character dlc until they ran out of them, even it takes few years or more
Mannnn this the one 💯
Yeah, Justin will add Dudley, don't worry. Or maybe is not a Capcom dev🤔?
Anyway, I will love see Dudley too.
@@elgamernegativo7742 wasn't really asking Justin, but I can see the way I typed it would seem like I did ,lol
Are there UI changes for burnout and when your health is at CA range?
Justin nice new hairstyle man
Did they change the UI? It looks like it glows a bit when you get hit and stun bar looks slightly different. Might just be crazy tho
Sounds like he is harder to play than Akuma but Bison looks sick. Which character would be a bad match up against Bison?
hold up... totally unrelated, but did i just notice that there was screen tearing in his video capture during some gameplay?
He was bullying you when you were in burn out. So i assume he's like a beefier and more menacing version of Kimberly. Both have good walk speed forward and bad walk back speed. Both have flow chart style combos but no type of reversal, just game play that hinges on you opponent to get impatient. Tons of routes to go and even have a non detonating bomb to use. Im so gassed for the General!!
Dictator boss.
All these new characters are cool. Cant wait to only fight Ryu Ken and Akuma as per after they are released.
Hobo Bison looks like fun!😮
1st time seeing a bison without charge inputs interesting.
11:25 14:48 i'm convinced psycho crusher is an anti-air
SFV almost makes me wish it didnt exist with all the comparisons to it. I know its the most recent game with him, but this Bison is far from SFV Bison and its the best thing that could ever happen for the character and main fans of M. Bison and the legacy of the character. Honestly this is the version of Bison we expected to see in SFV, and despite tier lists, SFV Bison didnt not come anywhere near feeling like the real Dictator. Welcome back M. Bison. They took just about everything we love from the character (mostly USF4 M.Bison), threw it in a pot, sprinkled a little sauce of fan service, and gave us what I believe may be the best version we ever seen of the character. All his best qualities and a decent amount of tools to counter his weaknesses. Season 2 will be the season of footsies for real. And we will literally nuke you with his CA if you fuck around to find out.
Why is Justin's life bar glowing like that at 17:44 ?
New ui feature
Reminds u about critical art
@@neon-lake thx man!
For J Wong, the day M. Bison graced his game was the most important day of his life. For Bison, it was a Tuesday...
Using General (kaiser knuckle) colors huh
bison came back !!
This is possibly the most Accessible that Master Bison has ever been, the input requirements for his Specials and Supers alone will easily make me feel as if I can finally get into playing as him and having only ever really worked with his movesets in Street Fighter II Plus, Super Turbo, Street Fighter: The Movie (Arcade), Hyper Street Fighter II, Alpha III, SvC Chaos, HD Remix, Super IV (20I0), Ultra IV, and a little bit of V: Mysterious Mod, the biggest problem that I always had (in this case, his Charge moves) being virtually gone in VI truly makes him potentially up to 060% more bearable for general play and maybe up to 080% or better for those in the competitive space who truly want to master his core capabilities, something I feel I never truly could over the past Thirteen+ Years (and do take note: When I first played as Bison in SF II Plus, that was in Gens Rerecording and on a Keyboard with Two Key Rollover; the precision I needed back in 20II was brutal, but I somehow made it work).
What we are witnessing from Bison in VI is more than enough for me to say that the amount of timing that is needed to get the most of his combos is significantly loosened, there is less of a necessity to unreasonably wait for him to do certain attacks and even though he definitely has some very noticeable Attack Power nerfs to truly balance him in comparison to his Boss counterpart in Alpha III (seriously, Final Bison and his X~ism Psycho Crusher that covers roughly 095% of the screen will be the most powerful that we will ever see him in an official title) is more than enough to say that he is considerably fair, I personally don't feel that losing to him in this entry will be nearly as bad as how he was in everything from World Warrior to V because of that; for those coming into VI from either Super Turbo or Alpha III, this will be a major learning curve but one that will prove effective over time, wishfully this will encourage Capcom to keep Bison this way in future entries because he is no longer a Brute Force option that is a heavy hitter with ludicrously high Defense Power and it is this that we need to see more of so that the modding base doesn't have to immediately rebalance him in the ways we needed to see years ago.
Based from the glowing eyes this is the “english” m.bison. iirc in jp m.bison is supposed to be the mike tyson knock off (the boxer) , the head honcho evil dude is vega and the claw guy is balrog. But they flipped the names around to avoid controversy in the US. They called the floating dude m.bison , balrog the boxer and vega the claw guy.
How do you get early access? For us we have to wait on the 26th
Justin is a well-established name in the FGC, I'm sure he has connections to hook him up to with a demo of the newest DLC characters.
1 word: marketing.
People who went to Summer Game Fest got to see a playable build with Bison.
that cr.MK is DANGEROUS
Do you think lv2 super hits overhead?