I just combed through it and it not only checks out, it actually seems intentionally left this way. Its a glaring oversight if Im wrong though, and GW is not incapable of that haha
I would agree so much. A problem trying to learn more 40k is that everything beyond basics is so paywalled, I can't afford buying a few models every month and spending 30 euro on premium memberships on a student budget. This channel is a goldmine in more ways than one.
I feel like if you charge your models you should be base to base if possible with at least your own unit. I mean it doesn’t really make sense to call a charge and then have this long stretched out line of guys who just said naw were good staying where we are. But that’s the rules. People write them then gamers break them.
Just to be sure: in the first example, you can do this “stretched line trick” because the sentence in core rules book “each model in the charging unit must end its charge move closer to one of the unit selected as a target of its charge” is interpreted as “closer than before” and not “as closer as it can”, correct?
Core Rules p. 6/60 - units of 7+ models, to be coherent, MUST be in 2" of TWO other models; p. 12/60 - charges can only happen if you maintain unit coherency; p. 14/19, no model may pile in unless it ends up in engagement range AND you maintain unit coherency; p. 35/60 - likewise, no consolidation moves are allowed to be made if the unit does not maintain coherency. So the initial conga line example looks bogus to me.
I really like the short tactical videos! Helps people who don’t play as much learn without worrying about bothering random people in game stores to beat with us while we learn
For the Abadon vs Grey Knight example, this is a great case of using heroic intervention to get into combat range before the charging unit (which is about to activate and pile in) can activate.
The idea that your highly trained super soldiers just explode if they're not within hand holding range of their battle brothers combined with no initiative stat leads to stuff like this. Makes no sense! Unless you try to make sense of bad rules! ;)
Bro!! As a new player watching a lot of content to learn 40K this by far the best video explaining charge, pile in, and consolidate!! I might have just became a Dirtbag!!
The whole way of getting around fights first feels like rules abuse to avoid rules as intended vs rules as written. I’ve seen multiple videos on this and it just feels like sweaty try hard asshole moves.
Really good tips! I think it would've been even better for newer players if you didn't use "pile in" terminology when talking about consolidation as some people might get them mixed up. Still great advice
Direct at the start of the video at around 2:25, you touch a model and then put it back down because it couldn’t base. But that is totally legal too as long as it can end in melee range.
Re: second case study-When the rules say , “each model in that unit can instead make a Consolidation move towards the closest objective marker”, does “toward” technically mean in a straight line toward the center of the objective mat? Seems like you could get a similar result, just with a little less flexibility on placement
Love these videos so much, I always learn so much! Appreciate you man, especially for putting these out for free when other channels will gatekeep them behind a paywall. Keep them up please, they've improved my plat immensely :)
Awesome vid, super informative. I haven't seen it explained this clearly anywhere else! Out of curiosity, where can I get that little tool you use to measure?
I think the real important thing to remember here if you have a unit that fights first is to not leave anything else nearby for your opponent to charge into and then pile into your fights first unit. Shouldn't be impossible.
I didn’t understand why the fight first don’t count when you pile in. As fight first just counts in the fight phase, nothing to do with the charge phase? Don’t get it 🤔
RAW, if you elect to Pile-In, you HAVE to end the move closer to the closest enemy model. To me this seems like a wierd rules interaction and I think it should say something along the lines of "Each time a model makes a Pile-in move, it must end that move closer to the closest enemy model that was subject to a charge by this unit, or charged an enemy unit."
I thought someone recently told me that only the models that can pile into engagement or onto the objective are the ones allowed to move. Pls tell me they’re wrong!
If there is one model within 3 the whole unit can move. It's model by model to pile in if you can get into base to base and you decide to move you have to base it.
Wait, doesnt the fight phase starts by checking to see if any of your opponents, (the players turn who is NOT taking place) units can activate first with "fights first"? Meaning your opponent would activate his "fight first" unit before abaddon? (Who piled in) Just trying to wrap my head around this, we're saying you can bypass a "fight first" unit by...not charging, but piling in on them?
The light bulb just went off. Because you charged something else, you get to "fight first", and fighting = Pile in Swing Resolve attacks Thanks for the vids, im not the guy that sharpshoots content, just trying to not look like a goof at my next tourney. Stay safe.
He means that by doing the pile in move toward the "fights first" unit and wiping them out thus negating their rule is pretty underhanded. Unfortunately GW's initial videos on how charging works in 10th ed. seems to be negated by how their own ruling was written. If I'm remembering correctly they stated that you wouldn't be able to pull off pile in shenanigans like you demonstrated in this video. Seems like they contradicted themselves with the rules writing team.@@40kDirtbags
I 100% agree with you there! I'm just merely stating what GW's intentions were on the charge phase going into 10th as per the videos they released leading into the edition. It seems like they AoS-ified the charge phase which is good in the sense that there's less to keep track of in the nitty gritty details. Fantastic video nonetheless! Really enjoy the clarification on the rules with how you explain it!@@40kDirtbags
Hell man, you clearly never played against a pre codex necron warrior blob list in 10th. They were congalining over 3 objectives with 3 OC on each model controlling the shit out of that primary game
Sorry but you exemple is just bad : if your unit is within engagement range of an enemy unit, you cannot "choose" to pile in or not. You MUST perform a pile in move. Same for consolidating, unless youre no longer within engagement range of the enemy unit, in which case you can indeed choose to consolidate or not towards objective/enemy unit. But only then.
Where do you get this rule? I see that a unit *can* make a pile-in move, and that *if made* must conform to a set of rules. But I see nothing stating that a pile-in move must be made during the Pile In step.
Even if someone at the table was stating that a Pile in move MUST be made (which is not stated anywhere per @TheRationalCarpenter 's explanation), you take the same example but pile in 1mm, because the rules state in no uncertain terms 'Up to 3"' which is a range of the smallest movement you can make, reasonably 1mm-3". 1mm wont change the example
I just know that ignore fight first trick is going to start some fights 😂
I just combed through it and it not only checks out, it actually seems intentionally left this way. Its a glaring oversight if Im wrong though, and GW is not incapable of that haha
This only works if a second unit is next to them though. Right?
To be fair this looks unsportsmanlike to me, appreciate that you share it but will never use it.
But it's still the right way to play it lol
@@jackrosman7437 wait till my video coming up soon.
Honestly, I’ve been watching 40K videos for three years and you’ve given away the best free tactics for 10th edition.
Thanks Buddy. Patreon shows these videos ahead of time 😄
I would agree so much. A problem trying to learn more 40k is that everything beyond basics is so paywalled, I can't afford buying a few models every month and spending 30 euro on premium memberships on a student budget. This channel is a goldmine in more ways than one.
I feel like if you charge your models you should be base to base if possible with at least your own unit. I mean it doesn’t really make sense to call a charge and then have this long stretched out line of guys who just said naw were good staying where we are. But that’s the rules. People write them then gamers break them.
Exactly
This video is GOLD! Why have I discovered your channel only now? Subscribed inmediately! Keep it up with this great content!!
Fucking love comments like this
Great examples and very helpful mate. Looking forward to more content like this.
Just to be sure: in the first example, you can do this “stretched line trick” because the sentence in core rules book “each model in the charging unit must end its charge move closer to one of the unit selected as a target of its charge” is interpreted as “closer than before” and not “as closer as it can”, correct?
Core Rules p. 6/60 - units of 7+ models, to be coherent, MUST be in 2" of TWO other models; p. 12/60 - charges can only happen if you maintain unit coherency; p. 14/19, no model may pile in unless it ends up in engagement range AND you maintain unit coherency; p. 35/60 - likewise, no consolidation moves are allowed to be made if the unit does not maintain coherency. So the initial conga line example looks bogus to me.
I’m so basic I didn’t know one unit could control two objectives
I really like the short tactical videos! Helps people who don’t play as much learn without worrying about bothering random people in game stores to beat with us while we learn
Ive recently started a world eaters army and this is EXACTLY the type of video ive been looking for! tysm
For the Abadon vs Grey Knight example, this is a great case of using heroic intervention to get into combat range before the charging unit (which is about to activate and pile in) can activate.
if they heroiric intervention it stops him from piling in yea.
The idea that your highly trained super soldiers just explode if they're not within hand holding range of their battle brothers combined with no initiative stat leads to stuff like this. Makes no sense! Unless you try to make sense of bad rules! ;)
Bro!! As a new player watching a lot of content to learn 40K this by far the best video explaining charge, pile in, and consolidate!! I might have just became a Dirtbag!!
Let's fucking go!!!
Example 1: 8 inch charge.
Example 2: 10 inch charge
Example 3: 9 inch charge.
Can I borrow your dice? 😅😅
1 dollar each on discord. Hit me up
its very weirdly put man, but good shit
These help a ton. Keep doing them. Thanks
The whole way of getting around fights first feels like rules abuse to avoid rules as intended vs rules as written. I’ve seen multiple videos on this and it just feels like sweaty try hard asshole moves.
@@DaveResler yup, but it's meta
6:51 I’m confused on how you can move the big guy onto the object and not towards the unit you are charging?
You have to nice towards the closest enemy unit, so they might not be the closest after your charge
Would you get around a unit with fights first if it used heroic intervention?
No sir that stops it
@@40kDirtbags Good to know my von ryans leapers are still amazing.
Worth noting these examples are also prime setups for a heroic intervention if you do a video from the other side.
@@wischfulthinking agreed good idea.
Really good tips! I think it would've been even better for newer players if you didn't use "pile in" terminology when talking about consolidation as some people might get them mixed up. Still great advice
These tips really live up to the channel name
thats the goal!
Direct at the start of the video at around 2:25, you touch a model and then put it back down because it couldn’t base. But that is totally legal too as long as it can end in melee range.
enemy can still use 3 inch heroic intervention for 1 cp to ruin your tactics and fight first
It's 2cp for heroic,
@@40kDirtbags sorry, I am a boomer.
I definitely forgot to pile in on a unit I didn't declare a charge against last game, and it would have been a game changer for sure.
Bes to bes
Awesome video! Does avoiding fights first only work if you can charge another nearby enemy? Or is there other ways to position your charge?
Check out my other video I just posted
Interesting video! Thanks for making this! By the way can one unit be capturing 2 objectives at the same time?
Yes
Re: second case study-When the rules say , “each model in that unit can instead make a Consolidation move towards the closest objective marker”, does “toward” technically mean in a straight line toward the center of the objective mat? Seems like you could get a similar result, just with a little less flexibility on placement
Towards and directly towards are different. Just like within and wholly within
Thanks for the video. Good tactics to employ.
Just starting out but this video was very helpful! Thanks!!!
glad it helps
Love these videos so much, I always learn so much! Appreciate you man, especially for putting these out for free when other channels will gatekeep them behind a paywall. Keep them up please, they've improved my plat immensely :)
thanks bro, i do appreciate the support from patreons tho who get to see this videos early.
Awesome vid, super informative. I haven't seen it explained this clearly anywhere else! Out of curiosity, where can I get that little tool you use to measure?
Etsy
Khorne appreciates this video! Keep them coming👍
I think the real important thing to remember here if you have a unit that fights first is to not leave anything else nearby for your opponent to charge into and then pile into your fights first unit. Shouldn't be impossible.
Or keep a cp for HI
Thanks! What does "proc" mean, please?
basically activate.
Fantastic video!!! Thanks for sharing these strategies and tips you're a champ!
Thanks broski
Love this, really appreciate it.
I didn’t understand why the fight first don’t count when you pile in. As fight first just counts in the fight phase, nothing to do with the charge phase? Don’t get it 🤔
bc they arent in combat to activate fight first, so when you pile into them, you fight before they do.
@@40kDirtbags now I got it! Thanks for the clarification!
I see many discussions with my opponents about that 😅
wait a sec, by the "pile in" step, you can go into close combat into enemy models wich you didnt declared charges to?? i think not, or?
Yes in 10th you can
RAW, if you elect to Pile-In, you HAVE to end the move closer to the closest enemy model. To me this seems like a wierd rules interaction and I think it should say something along the lines of "Each time a model makes a Pile-in move, it must end that move closer to the closest enemy model that was subject to a charge by this unit, or charged an enemy unit."
These vids are great! Keep em coming!
I thought someone recently told me that only the models that can pile into engagement or onto the objective are the ones allowed to move. Pls tell me they’re wrong!
If there is one model within 3 the whole unit can move. It's model by model to pile in if you can get into base to base and you decide to move you have to base it.
I just read it and it specifies that the UNIT has to end in engagement range, or else no MODELS can move.
Thank you!!
A playlist for these “how to” videos would be helpful too! 🙂
I'll work on that
@@40kDirtbags I see you added the new playlist already! 🙂 Thank you again!
Are those clear plexiglass bases on the terrain?
Ya can order them online
6:30 pretty slick
Wait, doesnt the fight phase starts by checking to see if any of your opponents, (the players turn who is NOT taking place) units can activate first with "fights first"? Meaning your opponent would activate his "fight first" unit before abaddon? (Who piled in)
Just trying to wrap my head around this, we're saying you can bypass a "fight first" unit by...not charging, but piling in on them?
No, when you like in your getting around the fight first ability bc they aren't in combat yet. That's the point of getting around it
New video coming soon. It's on patreon right now if you wanna watch it
The light bulb just went off. Because you charged something else, you get to "fight first", and fighting =
Pile in
Swing
Resolve attacks
Thanks for the vids, im not the guy that sharpshoots content, just trying to not look like a goof at my next tourney.
Stay safe.
@@TheGammabomb06 that's the point of these videos. To make sure people learn new tactics and how to take advantage of the rules. Glad it clicked
They only activate if they are engagement range. They aren't in engagement until after you have started your activation
You really live up to your name.
thats the goal!
thanks Derek
Studio set ups lookin noice
this new camera is awesome
Great info
Keep it up!
Anyone else feel like the "tricking" the fight first models is kinda sucky?
What do you mean
He means that by doing the pile in move toward the "fights first" unit and wiping them out thus negating their rule is pretty underhanded. Unfortunately GW's initial videos on how charging works in 10th ed. seems to be negated by how their own ruling was written. If I'm remembering correctly they stated that you wouldn't be able to pull off pile in shenanigans like you demonstrated in this video. Seems like they contradicted themselves with the rules writing team.@@40kDirtbags
@@DaGwimWeaper 9th edition was very different from 10th
I 100% agree with you there! I'm just merely stating what GW's intentions were on the charge phase going into 10th as per the videos they released leading into the edition. It seems like they AoS-ified the charge phase which is good in the sense that there's less to keep track of in the nitty gritty details. Fantastic video nonetheless! Really enjoy the clarification on the rules with how you explain it!@@40kDirtbags
Really love these tactical vids!
This isn't tactical; this is rules lawyering and beardiness of the highest caliber. Nigel Stillman wouldn't approve.
Y'all, if you think he did it wrong. Check the rules. Derek is on point and this is how it works.
Great work
thanks broki!
ONE unit can only hold one objective
That was 9th edition
It s Model in 10th Not unit
@@flexeroni6601Yup. Thats why individual models have OC values, I bet.
Hell man, you clearly never played against a pre codex necron warrior blob list in 10th. They were congalining over 3 objectives with 3 OC on each model controlling the shit out of that primary game
@@Brombeerbomber I just use precision on chaos lord to stop 5+++ it's hard but warriors have no damage
Sorry but you exemple is just bad : if your unit is within engagement range of an enemy unit, you cannot "choose" to pile in or not. You MUST perform a pile in move. Same for consolidating, unless youre no longer within engagement range of the enemy unit, in which case you can indeed choose to consolidate or not towards objective/enemy unit. But only then.
Sorry not sure what you mean.
Where do you get this rule?
I see that a unit *can* make a pile-in move, and that *if made* must conform to a set of rules.
But I see nothing stating that a pile-in move must be made during the Pile In step.
Even if someone at the table was stating that a Pile in move MUST be made (which is not stated anywhere per @TheRationalCarpenter 's explanation), you take the same example but pile in 1mm, because the rules state in no uncertain terms 'Up to 3"' which is a range of the smallest movement you can make, reasonably 1mm-3". 1mm wont change the example
Incorrect. You CAN move up to 3" towards the closest enemy model in pile in. Your move must take you closer to closest enemy model