Throwing knifes and torches work with ignite and rupture, the knifes and Franky axes also apply a massive slow just like arrows/bolts. Ambush procs on invis potions. When one person of a party enters the room and u are invis rogue, consider closing the door behind them before stabbing. When u want to bait someone into the next room as rogue instead of sitting invis in the next room, enter the next room, invis and walk back out the same door, people will be hesitant to enter through the door but will happily sit Infront of the door. Place traps on the inside of a turn (so hallway goes left place it on the sharp side) this works 10/10 times as people ALWAYS try to cut the corner when chasing. You can jump spiders to keep avoiding them and u can stand on the pot to be safe while breaking them. Crouching helps tremendously when parrying or blocking. Learn the attack chains of weapons, a falchion only does wide slices making them extremely easy to block, parry or duck. Spears are near impossible to parry and the first attack of a long sword or rapier is always the stab. When invis as rogue don't sit in corners, dark corners are for when u don't have invis, the middle of the room or hallway is preferable as the enemy Wil likely look in the corners and u get a free stab and or don't have to move closer to get the stabs in while they panic. ALWAYS bring atleast one invis potion, if you are the only survivor of your team and a 3man chases you, aggro bosses and mobs and use the invis potion. As long as the mobs haven't started their attack they will lose interest instantly and switch to the closest player. Always know your way out so remember what doors you left or leave open and remember where portals are, including reds if u can't manage a blue. U can bodyblock the jump in the bridge room very effectively to get away. You can cleave with almost any attack by flicking or moving to the side. Yes even a rapier Stab can hit 2 mummies next to eachother. The best creatures to kill are mummies and bats. Mummies spawn in groups, are slow and easy to kill but drop high value juwelry or gems as well as bandages. Bats also spawn in groups, get one shot and drop throwing weapons, juwelry and loads of equipable pendants or rings. The effectiveness of a lockpick is largely dependent on resourcefullness and by extension class type. Rogue followed by archer have the the easiest time lockpick as archer only has to do it once EVER and rogue often doesn't have to QuickTime at all. Cleric being the worst at this, loot quality is also influenced by this, so if your rogue isn't a greedy twat, consider having him open lions heads. Dnd has almost no invisible walls, if you have the movement speed you can and will jump things and parkour is pretty crazy,for example in the entrance room of the wizard room next to the bridge, you can quite litteraly sit in the ceiling in the dark (remember to unequip potions as they glow) same goes for an active rupture. If a wrait chases you, get some distance and close the door behind you, as long as you don't get too close to the door he won't break it, allowing you to shoot him down as ranger. Bear traps can be placed inside corpses aswell as dropped tunics or pants. (helmets work great) Learn how to loot in order, if you have inventory space the order should always be to check the primary weapon then rings/pendants. The remainder you can come back for later. Check the quality of enemy meds, green bandages especially make a big difference. Axe expert skill on barb applies to all axes, this includes the throwing axes but excludes a bardiche for example, check the weapon description. The barb skill that adds dmg after a kill procs on mob kills. The same goes for combo and block on the fighter. The map shows wallspikes as triangles and floor spikes can be avoided by walking along the wall without torches on them, torch walls have to be crouched. If you run out of arrows as ranger, using the triple shot at 0 arrows will fire thrice and leave with a full quiver mines the 3 you just shot. Are you out of campfires, bear traps, throwing knives, or axes? Simply stash your gear set and go into a game naked and leave immediately after joining the tavern, you will be granted the starter kit including the stock campfires, bear traps and throwables (best on ranger cuz campfires and traps are huge) Watch the kill feed to learn how many players are left in the lobby. Shrines are far more powerful than you think. Speed shrine doubles your speed and protection halves damage taken, power shrine is similarly strong. A protection shrine barb or fighter is essential like adding a 4th to the party (minus the dps) Don't chase rogues, 9/10 times they are not fleeing but baiting. When fleeing or chasing press x to holster your weapon to move faster, sometimes u might want to punch a guy to finish them as taking out the axe will slow you too much to reach.
Unfortunately this is extremely (and I mean EXTREMELY) inconsistent and there are dozens upon dozens of wall spikes without a corresponding map marking.
Subbed this video and comment section is all amazing tips so ill throw mine out there as a ranger if you use quick shot and cancel it it reloads all your arrows instantly worked in playtest 2-4 i assume 1 aswell but i didnt play that
It also works if you hit someone with a thrown torch, which is hilarious. Weakpoint also works with this. Wizard ignite works with crossbows, but idk if it works with throwing daggers, it probably does.
Throwing knifes and torches work with ignite and rupture, the knifes and Franky axes also apply a massive slow just like arrows/bolts.
Ambush procs on invis potions.
When one person of a party enters the room and u are invis rogue, consider closing the door behind them before stabbing.
When u want to bait someone into the next room as rogue instead of sitting invis in the next room, enter the next room, invis and walk back out the same door, people will be hesitant to enter through the door but will happily sit Infront of the door.
Place traps on the inside of a turn (so hallway goes left place it on the sharp side) this works 10/10 times as people ALWAYS try to cut the corner when chasing.
You can jump spiders to keep avoiding them and u can stand on the pot to be safe while breaking them.
Crouching helps tremendously when parrying or blocking.
Learn the attack chains of weapons, a falchion only does wide slices making them extremely easy to block, parry or duck.
Spears are near impossible to parry and the first attack of a long sword or rapier is always the stab.
When invis as rogue don't sit in corners, dark corners are for when u don't have invis, the middle of the room or hallway is preferable as the enemy Wil likely look in the corners and u get a free stab and or don't have to move closer to get the stabs in while they panic.
ALWAYS bring atleast one invis potion, if you are the only survivor of your team and a 3man chases you, aggro bosses and mobs and use the invis potion.
As long as the mobs haven't started their attack they will lose interest instantly and switch to the closest player.
Always know your way out so remember what doors you left or leave open and remember where portals are, including reds if u can't manage a blue.
U can bodyblock the jump in the bridge room very effectively to get away.
You can cleave with almost any attack by flicking or moving to the side.
Yes even a rapier Stab can hit 2 mummies next to eachother.
The best creatures to kill are mummies and bats.
Mummies spawn in groups, are slow and easy to kill but drop high value juwelry or gems as well as bandages.
Bats also spawn in groups, get one shot and drop throwing weapons, juwelry and loads of equipable pendants or rings.
The effectiveness of a lockpick is largely dependent on resourcefullness and by extension class type.
Rogue followed by archer have the the easiest time lockpick as archer only has to do it once EVER and rogue often doesn't have to QuickTime at all.
Cleric being the worst at this, loot quality is also influenced by this, so if your rogue isn't a greedy twat, consider having him open lions heads.
Dnd has almost no invisible walls, if you have the movement speed you can and will jump things and parkour is pretty crazy,for example in the entrance room of the wizard room next to the bridge, you can quite litteraly sit in the ceiling in the dark (remember to unequip potions as they glow) same goes for an active rupture.
If a wrait chases you, get some distance and close the door behind you, as long as you don't get too close to the door he won't break it, allowing you to shoot him down as ranger.
Bear traps can be placed inside corpses aswell as dropped tunics or pants. (helmets work great)
Learn how to loot in order, if you have inventory space the order should always be to check the primary weapon then rings/pendants.
The remainder you can come back for later.
Check the quality of enemy meds, green bandages especially make a big difference.
Axe expert skill on barb applies to all axes, this includes the throwing axes but excludes a bardiche for example, check the weapon description.
The barb skill that adds dmg after a kill procs on mob kills.
The same goes for combo and block on the fighter.
The map shows wallspikes as triangles and floor spikes can be avoided by walking along the wall without torches on them, torch walls have to be crouched.
If you run out of arrows as ranger, using the triple shot at 0 arrows will fire thrice and leave with a full quiver mines the 3 you just shot.
Are you out of campfires, bear traps, throwing knives, or axes?
Simply stash your gear set and go into a game naked and leave immediately after joining the tavern, you will be granted the starter kit including the stock campfires, bear traps and throwables (best on ranger cuz campfires and traps are huge)
Watch the kill feed to learn how many players are left in the lobby.
Shrines are far more powerful than you think.
Speed shrine doubles your speed and protection halves damage taken, power shrine is similarly strong.
A protection shrine barb or fighter is essential like adding a 4th to the party (minus the dps)
Don't chase rogues, 9/10 times they are not fleeing but baiting.
When fleeing or chasing press x to holster your weapon to move faster, sometimes u might want to punch a guy to finish them as taking out the axe will slow you too much to reach.
These are all great tips!
An extra hint: maps show the location of wall spikes. If you look at them maps, they have little trangles indicating where they are on the walls.
*not all spikes, some spikes
@@_TheOgre_ this
Yeah not nearly all
Unfortunately this is extremely (and I mean EXTREMELY) inconsistent and there are dozens upon dozens of wall spikes without a corresponding map marking.
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Another tip is that you can see souls on players like potions so if they have 1 you know there isn’t a 3rd
this is BIG brain, didn't even think about this
Subbed this video and comment section is all amazing tips so ill throw mine out there as a ranger if you use quick shot and cancel it it reloads all your arrows instantly worked in playtest 2-4 i assume 1 aswell but i didnt play that
Have watched like 8 tips videos in anticipation for playtest #4 and this is all new!
nice video man i definitely check out the trick with teh soul
Lately I've been keeping my potions in my inventory and only equip them when I use them to hide the GLOWING F***ING ORBS on my belt
2:32 Gj HomelessJeff! with GREAT BALLs OF FIRE like that you can live in my place!
Thanks for the tips. Hyped for the playtest!
There should be a vendor that buys souls for whole team kills.
yo i was lolz in the last play test good playin with you hope to see you out there today glhf
Hey man good video :)
rogues rupture ability works with throwing daggers
It also works if you hit someone with a thrown torch, which is hilarious. Weakpoint also works with this. Wizard ignite works with crossbows, but idk if it works with throwing daggers, it probably does.
"Knowing is half the battle." Love the G.I. Joe quote!
The REAL Mage trick for me was Mole Rat with spelbook plus pots and bandaids lol!
How to climb ladders again? Cuz they keep glitching for me
Space bar then up key alternating. So space bar then up then space bar then up etc.
u know lmfao that there is a staircase that goes to the top of the library right?
For losers maybe.
Real men climb chains
@@mikahoolwerff3563 🤣
Yes, on the sides of the room, but not in the center for the bookshelves.
@@DoubleDs_gaming besides if u chase someone via the staircase its mighty easy to kite someone by jumping.
No don't tell people how to use the ladders!