I used to love this game, but nearly 20 years later, I don’t enjoy it like I used to. And it’s all because of how terrible the physics feel. I love nearly everything else about it, but if it’s not fun to play, then I don’t care. I’d much rather play the Adventure games or even P-06 for this reason. EDIT: Bizarrely enough, the Special Stages control way better in the PC version compared to the GameCube version… the levels themselves still control like crap, but the Special Stages aren’t nearly as slippery, for some reason.
whe it comes to development details i heard that sony interfered and said to sega to release this game on play station 2 or never release a game on play station console ever again , as a result sonic team switched to a new engine to fit for all consoles but sega never changed dead line which is probably why this game ended up rushed with takashi lizuka losing 21 pounds of his weight from over working in this game
I do think the story for Sonic Heroes is a good version of the Meta Era stories Like, they are more light-hearted than the Adventure Games, but they aren't "BALDY MCNOSEHAIR" I think the blend is perfect
@@cyan57 Uhhh no? And also, it's not just one single line, we just use Baldy McNosehair as a simple way to Express it, because that line particular just pretty much sums up everything wrong with the meta era Theres nothing wrong with the one line in particular, it's just everything around that makes it worse
@@cyan57 well, the people here are talking about the story... So no shit... Their gonna talk about the story, why would they criticize something else That's off topic? You sound like your grasping for straws my guy. Also, you've clearly haven't played both Sonic heroes and, or the meta games. Because the tones, and stories are different.
@@cyan57 No, as the guy had already said, "Baldy Mcnosehair" is a simple way of expressing, that the stories in the meta era suck. And people don't have time to write an essay with long comments, so they need a simple way to express it. Also, stop with the assumption. Fans are rightfully calling out that the meta era is shit when it comes to storytelling. Nobody said HERE (Note: here in this thread) that story is more important than gameplay. And no, nobody said that it ruined the whole meta-era games. I know some fans are like this, but they are wrong as well. No, it isn't. Even your oversimplification is wrong. If you want to break down Sonic heroes' stories, and the meta-era stories to their simplest form. This is a more accurate way of doing so. Sonic heroes: A light-hearted story, with some serious and comedic moments. (Not "Mostly comedic") Meta-era stories: Mostly comedic. And may or may not have serious moments. (Note: the meta-era and Sonic heroes handle Comedy differently.)
I haven't played Sonic Heroes yet,but I did finally found the Game this Year and once I find a Gamecube Controller I will play it right away to see if it's a Underrated Gem.
I had to mod the windows version a crap ton to fix alot of the visual errors, control issues, map errors (mainly the bad collision bullshit) and now it's a enjoyable experience
Musically and visually Sonic Heroes is stunning but when you bring gameplay into the mix, it has alot of good ideas but loads of them were lost in execution
I love Heroes the more and more I play it. I love the level aesthetics, the chatting between the characters during levels, and just the simplicity of everything, it has such a chill vibe. I could definitely understand why people don't like it, but I still love it. The main problem to me is just being forced to play other teams, I only like Team Sonic and Team Dark, kinda wish it was just one longer campaign, but it is what it is 🤷🏾♂️
Couple of fun little facts about Sonic Heroes story wasn't created first in this game levels were. It's why Shiro Maekawa was pissed at Iizuka when they did the levels first instead of the story for Heroes. No world building. Just bam here you go work with it.
I really wish that sonic heroes changed the level order for each story because then it would be fun to play all of them, but I find myself mainly playing Sonics campaign and then leaving lol
this game to me is alright when you're just playing as Team Sonic, I agree with all your points being that it's repetitive level design and team wise and the special stages SUCK. Glad Generations 3DS actually made the Heroes Special Stages fun
I know this may be a controversial opinion, but I wouldn't mind seeing Amy adopt her Boom personality into the mainline series. In Boom she could actually fend for herself and was pretty tough, but still had a bit of a crush on Sonic, yet it wasn't overdone like in the modern games.
@@AYTM1200 Yeah. If there's one thing from the Boom games I actually liked it was their retooling of Amy. I also wouldn't mind change of clothes similar to her Boom counterpart.
@AwesomeBlive8 True, but they wouldn't have to stick to it 100%, just make something tha gives a similar vibe. When I see Boom Amy I see a character who can take care of herself without fawning over Sonic 24/7, and that's partially due to her wardrobe.
I’ll like Evan Stanley’s run of IDW comics version of Amy more. I’m not a fan of boom Amy really. She felt like a totally different character. I like Amy’s expressive nature. Yeah they flanderized her and made her really over the top and I think toning that down is good but imo the best model for Amy is sonic adventure. That game displayed her personality at its most wholesome. Having her be a sweet, caring, compassionate, and optimistic girl who likes to help people. Who also is a leader type and leads her own team, and can be a hot head is what I like for Amy. And I personally like a bit of flirting as I think it’s funny the reactions it gets out of sonic. But not having it as over the top I agree is better. Also I love Amy’s feminine nature while being tough as nails. It’s something we don’t get with a lot of modern female characters these days because society seems to look down on girly girls. I love Amy’s cutesy dress and dont care for booms redesign.
@@AshXXMayftw Also I have to disagree Amy clearly could take care of herself before boom. Like even in Sonic adventure sure she got captured but she mostly got herself out of jail on her own. The only thing sonic did for her was bring tails to get her off the ship. She’s shown herself to be capable before. She was a main playable character in the advance games and sonic chronicles. Her whole thing in sonic battle was she was Boxercise to get stronger. Since adventure Amy became quite independent actually taking on eggman in heroes.
I've never played this game, and I always hear people say that it's slippery, but I don't have any feelings about this game. To me, it's becoming more of a hot take to like Sonic Heroes because of the amount of reviews I've seen that bashed this game hard.
I loved Sonic Heroes back when i was a kid but now that i'm older i don't think i could finish the whole game now knowing that i had to beat the same story 4 times and to do the missions all over again just gives me nightmares thinking about it would finish one of the dark or sonic stories tho just for the nostalgia
Between the obnoxious special stages in Heroes and the nonsense star ring collecting in Advance 2, getting all seven chaos emeralds at the time was PAIN! But hey at least both games had epic soundtracks "Show me what you're made of" and "Hot Crater" are classics plus I know it's been brought up before but there's a reason Seaside Hill keeps coming back in future titles (Despite Heroes being one of the most ignored core games in the franchise).
Advance 2 is easily the worst Sonic game to 100%. No contest. It has the most annoying method of entry, the stages themselves are pathetic. And the worst part? You have to get all the emeralds FIVE TIMES!!!
@@SilverSpireZ I think it is have all the emeralds with Sonic, complete the game with the other characters 3 times (Amy is unlocked after you complete the true final boss I think), and that's it if you want the true ending, if you want the 100% yeah you need to do that
I’m not sure my man. Every time I go back to heroes I like it just a little bit more every time. Especially Team Darks campaign. Yea the combat is repetitive though.
Sonic Heroes: JUST POLES AND FANS!!! Lol i love it. I cant stand Heroes either. Also regarding the dev history, its pretty documented. It was basically Ilzuka making the level design by himself bc the other coder got sick and Iluzka almost freaking died due to time crunch! It was developed in 20 months by essientially one level designer who lost 20 pounds and got sick as a result
Its Finally here! , Great Vid Matt!, I pesonally love this game and Its one of my favourite sonic games but i understand why you have issues with the game.
The mission where you have to destroy all 85 enemies was one of my favourites or my favourite, because you have to search the spots where they are. When I got to team's dark special missions I was especting the same thing but then it wasn't, but they're awesome as well
I'm glad I'm not the only one who can't stand this game anymore. The worst part to me is the control. Whether it's the normal stages or the special stages, the acceleration is just awful. It's a shame because i so want to like it. It's feels so classic in a lot of ways but it's just a headache for me as an adult.
@@Enthusiasm441 Yeah, same here. My stepdad had a PS2 along with Sonic Heroes. I've never played that game in my entire life. A lot of people say it's the Best Sonic Game. I finally played it for the first time and... Man, I'm going to be honest that I didn't like the Gameplay of Sonic Heroes. The Controls are very frustrating and annoying. And the characters don't shut the f#ck up.... I wanted so badly to like the game like everyone else, but thanks to the frustrating controls, it made me hate the game because of it. I will never understand the people who keep defending this game. Especially The Premy....
Sonic Heroes is my favourite 3D Sonic game. What I love about it is that it feels like a 2D sonic game brought into a 3D world. unlike the Adventure games with their multiple play-styles, or Unleashed with the Werehog stages and hub worlds, or Sonic Colours with the wisps, or Sonic Generations with Classic Sonic and overworld, or Sonic Forces with Classic Sonic and the Custom character. Sonic Heroes was just fast paced fully 3D platforming and going through several zones with 2 acts and a boss fight. The team mechanic never really bothered me much because at least the game was still fast paced and stuck with one play-style. 13:03 some of the stages DO have gimmicks, like Casino Park has pinball tables, and Bingo Highway has you trying to roll into numbers to get bingo points. and Frog Forest and Lost Jungle have those frogs that summon rain and make platforms grow. And Hang Castle has those things that flip the stage upside-down and right-side up. 14:14 yeah, I agree with you on the Team Chaotix stages, those were the worst parts of the game in my opinion.
I had a mixed feeling when playing this game, i used to love the game even if i couldn't beat it. yet now, all I'm feeling is frustration over the controls and physics which made me question myself again if i do want to go back to this game, unlike unleashed or adventure games, heroes is something that i would prefer seeing people play it than myself. But hey, it's still holds a special charm and i can't never hate nor dislike the game. Great video and i agree with your point in there!
I played it on the ps3 years ago, I had a European account at the time. It was so awful I quit after awhile. I have no idea if that was a bad port but it just didn’t play well at all.
I've never played this game before so I can't say anything about Heroes, but I will say that my favorite part of Heroes that I have seen is the Egg Emperor. (Just the music, not the boss fight, although Generations 3DS has a better Egg Emperor with an awesome remix.) The Egg Emperor theme might be my favorite boss music of any Sonic game.
Conceptually this game is great, but Jesus Christ the AGE (and fact it had to be rushed back then) makes it uber frustrating to play if you aren't familiar with the quirks
I am gonna be completely honest, i prefer the repetitiveness of Shadow the hedgehog to the one of Heroes, specifically because of the evil neutral and good paths gimmick, because you get better weapons after every ending and because you don't need special stages to get the final story.
This game is amazing, I remember being inspired by the Opening song, challenging myself to stay in the air and go as fast as possible. The egg fleet act was peak gameplay, I’d start by jumping off the rails from the get go, free diving, trusting my skills to guide the way. The same for rail canyon, 10/10 lvl, jumping off the tracks multiple times, boosting through faster than the trains, and finally landing on the roof of the final station, skipping obstacles, before landing on the finish line emblem. The maps for this game were so memorable. The only one I didn’t care much for was power plant and that was due to having 2 elevator sections, with gameplay elements that don’t work well if at all.
Haven't started the vid yet, but man that's an interesting title. I busted this game out 2 years ago and I actually got more enjoyment out of this one as an adult. I acknowledge the flaws, but appreciate the design. It's a fun time.
It's funny I have the complete opposite opinion of Sonic Heroes. I hated it at first but now I love it. I find myself enjoying it more and more whenever I go back to it. It's a very unique game in the franchise and I appreciate it for what it is.
“When you’re young - you can play just about anything and still have a good time.” I’m gonna let you in on a little secret. The same can be said about getting old. When I was young, in the 90s, I loved sonic games, because there wasn’t much else considered good to play. Bad gameplay mechanics were just normal… because we didn’t know any better. When I got into my 20s I began to hate them because that was the popular zeitgeist of the time. Sure there were some bad apples… but no different than any other established franchise. Now I’m almost 40 and I’m just having a blast playing these old (allegedly) bad games.
The main reason I remember Sonic Heroes and I like it, because the voices and that feeling as it completes the universe. It is connected to most previous games, as Adventure 1 is connected to CD, 3&Knuckles, Heroes takes in mind all these, along characters and mentions, builds over Adventure 2, takes characters from Advance 2 and Knuckles Chaotix, as you said, it took elements from classic games and so, you get one of the biggest "crossovers" in Sonic games, if not the biggest. Voice acting was at it's peak for Adventure original cast, they all got a great chance to sound and nailed it, along side, this was the first Sonic game to use in-game dialogues as you play, you know, characters saying stuff from obvious clues to casual comments, they may be annoying, but I like it as makes characters more alive, they are a team, so it makes sense they took a chance to say something. It wasn´t the end of Adventure era, but felt like the biggest one.
Heroes isn't a game that I hate but I've honestly encountered more annoying glitches in it then 06. Yea 06 is a technical worse game but Heroes is also a glitchy mess. I do still like the game but half of the levels are great but the other half suck ass so overall it's like a 6/10 game imo but still love it cuz I did play it as a kid but I still think it has legit great stuff.
While it’s not her best portrayal I disagree with your comments about Amy. A lot of people think her sole motivation was just sonic but really it’s shown in the opening cutscene an image of sonic nabbing chocola and Froggy (which they later find out was really metal sonic). Amy is trying to help her friends find them and they decide to confront sonic. Yeah Amy has that cringe line about marriage but I don’t think it’s meant to be taken as seriously as fans took it. I saw it as Amy teasing sonic. During the fight Amy and cream are questioning sonic about chocola and Froggy. Now yes Amy chases after sonic in the end but really the way I see her character is she’s a little girl in love and wanting attention. This game imo did not do her as bad as some later games would like free riders. If you pay attention to the dialogue Amy clearly cares about her friends and stuck with them until they found their missing friends. Imo heroes Amy is underrated.
@@thegamertrashtoki6548 Thank you! Someone agrees with me. Yes Amy has some bad moments but I still find her lovable. Plus I think Sega has made strives to improve her. I like her in the IDW comics (especially Evan Stanley’s run). Ultimately I feel she has a lot of good qualities despite her flaws and I think she has a lot of potential. I see the fandom trash on her a lot and I wish they would give her a chance.
@@thegamertrashtoki6548 And for the record I like most of her portrayals. I would say she had some bad moments in sonic x but nothing unforgivable in my opinion.
@@thegamertrashtoki6548 Thank you!!! Ugh I get so tired of this fandom trashing my pink girl! And a lot of them are fans of the comics mad because they want sally acorn to replace Amy. I have nothing against Sally but Amy is great and doesn’t deserve to be discarded.
Probably the worst thing to play on the ps2 but the gamecube is much better from what I remember nonetheless its still one of my favourite sonic games ever because you get to play as the other characters besides sonic
As someone who only played one game from the dreamcast/gamecube sonic series in the past (Sonic Adventure 2) I started playing them, and here is my ranking: 1. Sonic Adventure: I DONT FREAKING CARE ADVENTURE 2 FANS, THIS IS THE BEST SONIC GAME OF ALL TIME 2. Sonic Adventure 2: I dont like how they stuffed three characters into one story, you cant spam spindash anymore, good story 3. Sonic Heroes: You stuffed three characters into one story, but did you have to stuff three characters into all the levels? But im glad metal sonic got the recognition he deserved in that game Edit: pretty ironic that this is oldest to newest
Personally I love heroes the ONLY thing I don’t like is that every team plays the same levels. That’s what I liked about the adventure games everyone had their own type of levels and gameplay.
What did you think of Pariah new critique on heroes? It kinda opened my eyes to the game in ways like the character banter and just playing dark and sonic team for a real experience.
Contrary to what you said all of the sonic heroes levels have diferent gimmicks Seaside hill - raisin platforms, cars and BIG loops. Seapalace - doors, turtles (that you can choose the path or the turtles you want) , roling rocks Grand metropolis - energy paths, car mayhem, new objects to interact, like rails, switches, pull/push switches, poles, pressure plates. Power plant - loop balls of diferent kinds, elevators, lava balls, escaping from the lava, "that thing you can hold that pushes you up and then you jump to leave it" Casino park - pinball, rolling physics for example tubes and seccions, new interaction with for example the green balls, the squares, metal circles that knuckles punches, etc, ..of course the casino (prizes and losses), color pallet enemies. Bingo highway - rolling downwards, bingos. Rail canyon - rail grinding with three rails, for lots of periods of time, rail switching (not jumping from one to another, I mean activating the switches to change the placenent, some times while grinding), trains Bullet station - shooting from giant canons, part where you are in movement in a train, car.. Egg albatross - boss with rail grinding, swicthes, diferent stages of the boss Frog forest - frogs, vines balancing, rain, various typea of mushrooms, growing vine grinding, flying flower, fruit, rain growing platforms Lost jungle - more frogs, two types of effects by the rain, crocodille swinging escape Hang caslte - switching gravity, ghosts, invisible paths, fire, present on lanterns, etc.., running down a castle (final part) Mystic mansion - magic switches, web rails, three paths in the end, car in rails Robot storm - boss with gimmicks from the previous two levels and canons. Egg fleet - rotor flying similar to the flower, rocket accels destroying ships, canons. Final fortress - falling platforms, laser shooting while grinding, auto destrution buttons, laser moving up and down on walls. Egg emperor - diferent segments
7:50 WOAH WOAH HOLD IT JUST A COTTON PICKING MINUTE. I know of the shadow robots. But shadow actually died in sa2. And I know that there are two shadows. One dead. The second one is here. He doesn't have amnesia, he never lived through the whole experience.
This is my own opinion, but I don't think that it was right for Matt to "review" and rank Boom on his tier list when he didn't even try playing it. I'm not trying to get him to play the game, but if you didn't play it, then don't put it on your list.
I personally like this game but I understand your points and I agree with some of them The controls are slippery, especially in the special stages, some of the special stages can kiss my ass btw for it's awful slopes that constantly slow me down for no reason, lots of this game does feel unpolished, I don't like that levels are reused for each hero story but at least they somewhat change it up (mainly with Team Rose and Team Chaotix), I'm not a fan of the fact that you have to find every single item or destroy every single enemy in Chaotix missions to beat a level, most of the time it's fun but it shouldn't be required to do it all, you should still be able to go through and beat the level, maybe as a punishment for not finding it all, you get a lower rank. That would've been a better decision. Finally I don't like the level up system as fighting enemies sometimes just slows things down because they have a health bar. What I do like about this game though is it's level design, I find a lot of them to be fantastic even if it is overused, just so many cool set pieces and they're overall very fun to play and memorable in my book. The special stages are fun when they WORK. The boss fights while not perfect I think are decent and the story is decent as well, I disagree about Amy being bad as a character in this game btw, her role in Heroes is just as great as the Adventure games imo, she's shown to be a great leader to both Cream and Big, she's not just trying to find Sonic, she also helps find Chocola and Froggy as you can see at the start of their story where Amy is holding a picture of Sonic having Froggy and Chocola. The only problem I sort of have in her storyline is the scene where she finds Sonic and she wants him to marry her thus a battle starts between them. I understand the writers tried to make it seem more like a joke than a serious situation as Sonic literally says ''Amy knock it off, there's no time for games!'' but it could've been executed better. Still though, Amy was clearly just messing with Sonic and not being a psychopath like some people claim. I love the variety in gameplay, I enjoy every single team, even Team Chaotix which I do agree is the worst one but they're still good, I liked all their missions except that god awful torch one. My favorite is probably Team Rose because they're the least frustrating, not that the rest of the teams are bad for being hard but a lot of times it was too much for me, it was hard for the wrong reasons. Overall this game is decent, 7/10.
That existential freak-out at the start reminded me of the same feeling I hit when, uh, "liking" Forces. But even though I do disagree with your videos a lot, I liked this one. Guess I could say the bosses in Forces felt like they were from this game. ^^; (Except no: they're worse in Forces.)
I'll stay with Shadow the Hedgehog doing most things better than this game and I will stay with that until the end of time probably. 9/10 times, I have a miserable time with anything besides the OST, in both gameplay and story. This is by far my least favorite of the Sonic games I actually consider/have played(Just so nobody appears with something like "But actually, Labyrinth is worse than Heroes"), I literally don't care what you guys are saying.
@Lulu Moppet I meant Story too, because...at least something of interest is actually happening over there. If they got Shadow's character down a little better, the "most things" in the original comment would turn into "all things", because that is the one thing Heroes did better.
To be fair, StH is a game that has some better ideas than Heroes and Forces such as the rail grinding actually working, some levels like Lava Shelter and Sky Troops that kick ass, the morality system though it is meaningless due to the Last Story. StH has fundamental issues really such as playing the game 10 times, some levels that suck ass like The Doom, Lost Impact, Mad Matrix (Dark), etc...I still think StH is a passable game, better than Heroes or Forces.
Honestly I'm not sure about some things you said, but what I can say about this game is that this is certainly the game I love and it's a big part of my childhood, but it's not the game I feel like returning
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Tails died and wouldn't respawn so I had no choice but to get gameover
Wait, I thought that you were supposed too collect chaos emeralds to get to the last story yet you have to beat the campaign again? That's incredibly stupid! What were they thinking?! I'm never going to beat the game ever at this rate! :(
I really have to disagree with a lot of points, which I'm not saying you shouldn't feel that way, after all, it's just opinions. So I'm gonna say my points here. Special Stages really suck... on the console versions, because if you play the PC version, they are MUCH better to control and can be actually fun, the collision is miles better, controls respond better and characters don't suddenly lose all their speed... seriously, I don't know why so many people don't talk about how different they are in the PC version and at the end most players chooses to play the GC version thinking it's all the same :\ About the four campaign things, It's really weird why people act as if the player needs to force himself to play every single one of them, unlike SA1 where there are unique stages segments and gameplay styles or SA2 with whole new levels in each campaign, Sonic Heroes is like the classics, you play the one you want, complete and IF you liked the game and want to play more of it, you try the rest, the Last Mode being just an extra boss fight so that there is a reward. What "Sonic Heroes" offers of it's gameplay it's all in one campaign and that's it, you already experienced the majority of the game's content. I don't see anyone saying that I NEED to play with Knuckles in S3&K just because there are differences, but Sonic Heroes is all that drama for some reason. About the repetition, this one not only I disagree but I don't really understand your point about the poles and fans thing, literally EVERY game I can think right now repeat objects, the poles are just a way of traversal like loops, light dashes or power gongs, the fans offers a nice challenge of maintaining in the center to go higher, which in later levels require the player to go much higher than in the first ones. Every game reuses assets like this, RPGs with random repeated battles all over the game, block pushing in Zelda games, killing the same enemy in any game, pressing a button to open the 972214th door in Resident Evil games, and in Sonic games itself there are a bunch of repeated rail grinding in SA2, repeated homing attack chains, repeated enemies, repeated loops, Adventure Field backtracking, linear corridors in boost games, any example can fit into this pole argument because no game can be 100% new without repeating anything. And it's not even as if there are so many moments with poles and fans, Forest levels don't even use these objects, moments like these are either spread out so it doesn't feel the player is doing the same thing in a short period of time or can be avoided. You mentioned some lack of setpieces and gimmicks like running down a building in SA1 and escaping from a truck in SA2, like.... these two are literally in Heroes, every level has some interesting gimmick to makes things fresh and all zones end in a high note, running on the walls of a castle in Hang Castle, a mysterious colored dimension with trials in Mystic Mansion, vines that are literally growing while you grind them, escaping from giant rocks in Ocean Palace, vine jumping while escaping from a giant alligator, shooting yourself in a giant cannon and exploding eggman's base in Bullet Station, doing aerial bingo at BINGO Highway, going upwards to not be sucked by the lava in Power Plant, the sequence of laser dodging at Final Fortress and ending with a GIGANTIC laser right before exploding a giant structure... Like... I really don't see how you missed all of these striking moments. I suppose it's because you simply wasn't having fun so it feels moments like these barely exists, but they are there, and I believe the game has just as much gimmick and variety as most good Sonic games. With the exception of Egg Emperor and Metal Sonic... yeah, the boss battles are from mediocre to bad in my opinion. I agree with you for the most. I really won't blame you for not liking the game, I just think some points are pretty... intriguing to say the least. Sonic Heroes isn't even my favorite Sonic game, it's actually SA2, and I believe SA2 also has a lot of moments that you can clearly see it lacked some extra time and polish. Apparently developing the game using Renderware engine was much harder for Sonic Team than they thought it would, also there were only two level designers and during development one of them got sick and couldn't work, so basically Takashi Iizuka himself said that it was just work, work, work, practically dying to complete the game on time. Most Sonic games at that time were pretty rushed and always feels that there is something missing, SA1, SA2, Heroes, StH, 06... It's tragic.
I played the Special Stages on the PC version and they still suck, like yeah, they are better, but also they still a bit boring, and even then also sucks the way to enter them, at least Team Rose exists but even with them is hard to not get hit or fall of the stage because of the slippery controls And I think the repetition is more of like repeating a great chunk of the level, or using the same thing many times, in SA1-2 majority of times the same objects are used but not for a long period of time, and also mix them, for example, Rail Canyon has a lot of grinding, a lot, and you get a bit tired of that, meanwhile on SA2 is grinding but not like a huge section and more after another huge section, is a bit and forward there are another bit, and even if you want to tell me about the level what is about grinding (but I don't remember the name) The level is much shorter than the 2 acts of Rail Canyon, and that with the rest of the levels, like, yeah, they reuse mechanics and objects in SA1-2, but in heroes, they are much longer sections and not just pieces, and very few levels get saved of that And about the four campaigns, yeah, nobody is telling you to complete all of them, but actually, if you don't complete them you can't have the full story, and it will be okay if it wasn't of Metal Sonic appearing in some cutscenes through the game leaving a mystery, and also you are telling me to ignore literally the point of the game, because in the introductory cutscene they say that. ''You have many teams from what you can choose from'', and in the classic games yeah, you play with different characters in the same levels, but those levels where designed to be replayed with all the paths they have, meanwhile in Sonic Heroes, majority of times the levels are just one path and not designed to be replayed many times
@@DrybowoSuperstar @Huesitos Superstar Yeah I know the Special Stages are still not perfect even on PC, what I wanted to emphasise is the difference between the console versions, which is miles better, it still is kinda broken since the dash doesn't work properly, even though that doesn't affect the difficulty, but the console versions are borderline unplayable, It's so bad that I wouldn't be surprise if it didn't get passed playtesting. Just by the fact that the PC one is actually controllable, it already fix 80% of the problems I had with it, altough I wouldn't say It's bad, I certainly find more fun than the acid trip in Sonic 1 or the pure memorization of Sonic 2. Now that point I agree, the game constantly repeat level structures two or three times for Team Sonic and Team Dark, while they are always followed by a different object layout and I think It's a efficient way to increase difficulty while facilitating development, the biggest problem is more about the visuals than the gameplay, even if the objects are different in each repeated chunks, the lack of different visual variety really makes it feel you're repeating the same level again, this could be fixed by doing exactly that, putting different cinematic camera angles, change lighting, colors and even textures to make it feel less like you're repeating and more like you're progressing. My point was more regarding the Pole and Fans argument he used, which makes no sense if you consider practically any other game. Now for the campaign subject, I find out Metal Sonic appearence to be much more of a incentive than a requirement, each campaign has a beggining in which sets the Team's main goal, and at the ending they complete that goal, It's still a full story on their own that doesn't require playing other campaigns to make sense for the most part unlike Adventure titles. Some people comment on the fact that the game throws an ending card at the end of "Try another story!", which does not mean I have to do what it says to consider the game beaten, why? Because if you follow what these images say they'll go all the way to ask you to Get all A Rank and Complete Super Hard, so they are pretty much just an indication of what the player can do more. Indicating these things does not mean you have to follow it to consider the game beaten, for example, in SA2 there are a bunch of times where Omochao incetivizes the player to find "All 10 or 15 animals hidden in each stage", it's certainly something developers wanted the player to try, but does the player need to do it to beat the game? Or if right after the credits of a game, it shows a text of something like "Complete the game in less than 2 hours!", does that mean the player has to follow it to consider beaten? The example you gave of "You have many teams from what you can choose from" just proves the point, the game is not saying you need to "Complete with all Teams to beat the game!", Sonic Heroes has all these Teams and the player can choose to play with whoever it wants, that's the main reason why they included so many playable characters in the first place. This concept of the modern gaming really hurts some games reputation, back then most players didn't really care if they have beaten the game or not, people just played as much as they wanted as long as they like the experience, nowadays there is this thought of "I have to beat this game to talk about it on social media", and then comes the part of whats is considered "beat the game", the player then discovers that there is the Last Mode and jump to a conclusion that the game is OBLIGATING him to go through all campaigns. It ends up with people reviewing the game with the image that playing it is an obligation that all players inevitably will have to do when that's really not true, players will continue playing as long as they are having fun and that's what really matters, you'll play with the Team you like and get rewarded if you go further and beat with all of them, It's as simple as that.
@@sanglish18 Honestly I agree, almost all the cases if you didn't like the game it's normal you don't play all the other campaigns after you see they are just the same, like, the majority of people abandon the game in frog forest (Yeah this is speculation but this person did it, another YT did it, I did it), but even then some people wanted to complete all the teams on just a few days because A1-2 have the thing of all stories completed, a new story for the real ending, and then when playing those teams is when they got bored, but yeah, even with that I still think what you are saying is true, and also just don't works for some people, because some people (like me) if you know there's something you are missing, you are wanting to unlocked it, and I'm saying that because I did the Super Sonic fight of Sonic Advance 2, where you need to complete the game with almost all the characters and at least get all the emeralds with Sonic, and I got bored searching those gold rings, at least the thing was shorter and with different paths, so I got bored after I explored all the paths, and if with that game I got bored I don't like to think with Sonic Heroes because the game is much larger and has 0 replayibility except a bit team Chaotix, but that's my problem, because how you just said, nobody is telling you to complete all the teams, but many people just wanted to do it, and yeah maybe is a modern problem idk So, yeah, if we follow the mentality of playing one team, and use the other teams when you want to replay the game, and after time unlock the Final Story, then everything can work, but you need to consider also some people aren't going to do that, maybe the developers expected that but many people just don't do it, and well, Sonic Adventure 1, just did it better, and considering people are going from one character to another after they finish a story, and that game also reuses the majority of things between all the stories, but at least gives them a twist and changes them a bit (And also having a better structure of levels but even then stills gives them a twist) But still, I agree with everything you just said, I'm just saying, even if what you say is true, that doesn't mean it works for everyone, even for people who liked the game (With that I mean people who played a full story and like it, but after going to the other stories they got bored, and because that's how they played the other games or games in general)
@@DrybowoSuperstar Yeah, that's a situation where I can safely say a game "aged badly", because the problem with campaigns isn't from the actual game, mostly because the audience changed, nowadays people are so addicted to play "as much games as possible", always with this thought of "I have to beat each game of this series so I can talk about it or review it", then it starts to force things that aren't really supposed to be played that way. For example, just playing the main campaign of SA2 will not grant as enough satisfaction as trying to improve and going for A-Ranks, it's not uncommon to see people HATING on Treasure Hunting because that game style really lack any deep explanation from the devs, the game just says the basic objective and developers intended players to discover how to get good all by themselves. Which doesn't really work nowadays when people just want to rush and get over with the story once. Sonic Heroes is similar with this, you pretty much just play with whoever character you like, devs probably expected that players would take a brake and them when they come back they try a different take on the same experience, that is, playing with another team. They certainly didn't want players to rush and play with all teams successively. As a kid, me and my brother used to spend hours in SA2B's Chao Garden, and back then we didn't even beat the story, but we still had tons of fun discovering the Chao stuff and replaying the levels we already completed. Sonic Heroes is similar, I was really bad at the game and could only beat Team Rose and the others I found to be too difficult so I just completed years later, I never had this feeling of "having to complete all the story", I've just beat Team Rose and it was fun. It's kinda frustrating to see how many people nowadays buy new games already expecting to beat a certain portion as if it were a checklist.
Yeah, it's better than I remember!
Spitting straight facts.
Premy: so you have chosen death.
Music and story holds up really well still
Facts
Of course you’d be here Prem lmao
I used to love this game, but nearly 20 years later, I don’t enjoy it like I used to. And it’s all because of how terrible the physics feel. I love nearly everything else about it, but if it’s not fun to play, then I don’t care. I’d much rather play the Adventure games or even P-06 for this reason.
EDIT: Bizarrely enough, the Special Stages control way better in the PC version compared to the GameCube version… the levels themselves still control like crap, but the Special Stages aren’t nearly as slippery, for some reason.
The normal stages control better and are better than the special ones. Anyway, cut it some slack, it cane out in 2004.
@@Ibalistic_hedge my point exactly
Switch to the Power character for better traction, you dolt
@@Ibalistic_hedge “it came out in 2004” adventure came out in 99, adventure 2 came out in 2001 and they both have better physics than heroes
PS2 version was awful for slippery controls, especially in the special stages!
whe it comes to development details i heard that sony interfered and said to sega to release this game on play station 2 or never release a game on play station console ever again , as a result sonic team switched to a new engine to fit for all consoles but sega never changed dead line which is probably why this game ended up rushed with takashi lizuka losing 21 pounds of his weight from over working in this game
I do think the story for Sonic Heroes is a good version of the Meta Era stories
Like, they are more light-hearted than the Adventure Games, but they aren't "BALDY MCNOSEHAIR" I think the blend is perfect
Most definitely. It's not my ideal style of storytelling but I do think it's passable with a bit of charm.
@@cyan57 Uhhh no? And also, it's not just one single line, we just use Baldy McNosehair as a simple way to Express it, because that line particular just pretty much sums up everything wrong with the meta era
Theres nothing wrong with the one line in particular, it's just everything around that makes it worse
@@cyan57 I literally never grew up with the game and I found out about it after I had found out about the meta era games
@@cyan57 well, the people here are talking about the story... So no shit... Their gonna talk about the story, why would they criticize something else That's off topic? You sound like your grasping for straws my guy.
Also, you've clearly haven't played both Sonic heroes and, or the meta games. Because the tones, and stories are different.
@@cyan57 No, as the guy had already said, "Baldy Mcnosehair" is a simple way of expressing, that the stories in the meta era suck. And people don't have time to write an essay with long comments, so they need a simple way to express it.
Also, stop with the assumption. Fans are rightfully calling out that the meta era is shit when it comes to storytelling. Nobody said HERE (Note: here in this thread) that story is more important than gameplay. And no, nobody said that it ruined the whole meta-era games. I know some fans are like this, but they are wrong as well.
No, it isn't. Even your oversimplification is wrong. If you want to break down Sonic heroes' stories, and the meta-era stories to their simplest form. This is a more accurate way of doing so.
Sonic heroes:
A light-hearted story, with some serious and comedic moments. (Not "Mostly comedic")
Meta-era stories:
Mostly comedic. And may or may not have serious moments.
(Note: the meta-era and Sonic heroes handle Comedy differently.)
I haven't played Sonic Heroes yet,but I did finally found the Game this Year and once I find a Gamecube Controller I will play it right away to see if it's a Underrated Gem.
You’ll have better luck with the GameCube
@@AdamSelvig I have a Wii so I believe that could work.
Sonic heroes is a amazing game don't let anyone tell you different.
Overrated*
I had to mod the windows version a crap ton to fix alot of the visual errors, control issues, map errors (mainly the bad collision bullshit) and now it's a enjoyable experience
I've never played heroes before, mainly because Sega won't port their stuff. But if I get the chance to play it I will.
Dolphin
Dolphin do what SEGA don't.
@@theminecraft2516 I got it on Dolphin and I quit on Egg Fortress
@@thefastcommenter7774 Egg Fortress just sucks
"the characters in Sonic's Story aren't a shell of what they used to be"
*cough* Knuckles *cough*
Literally everyone in Generations
Heroes was never good. That’s what I always remembered
Sonic fans disagree with you...
@@Antonio-is2cn I don’t
Musically and visually Sonic Heroes is stunning but when you bring gameplay into the mix, it has alot of good ideas but loads of them were lost in execution
I love Heroes the more and more I play it. I love the level aesthetics, the chatting between the characters during levels, and just the simplicity of everything, it has such a chill vibe. I could definitely understand why people don't like it, but I still love it. The main problem to me is just being forced to play other teams, I only like Team Sonic and Team Dark, kinda wish it was just one longer campaign, but it is what it is 🤷🏾♂️
Couple of fun little facts about Sonic Heroes story wasn't created first in this game levels were.
It's why Shiro Maekawa was pissed at Iizuka when they did the levels first instead of the story for Heroes. No world building. Just bam here you go work with it.
2:42 Load up Dolphin? You know there's a native PC Port of Sonic Heroes too, right? That's the version I grew up with.
Fun fact: SH has 2 level designers , but halfway through, one of them got sick and couldn't work, so some levels were designed by one person
Yeah we know the goat Izuka made the levels
@@chibie3384 Iizuka is the man, the levels were good, the problem of heroes is physics and structure the of game to get the final ending.
Heroes has the worst main screen, just png’s staring at you, menacingly
Best menu music tho
@@chibie3384 06
Nah Heroes still better
@@chibie3384 oh yeah sorry I confused the 06 menu theme with the 06 extras music. 06’s menu is literally just the beginning of His World
I really wish that sonic heroes changed the level order for each story because then it would be fun to play all of them, but I find myself mainly playing Sonics campaign and then leaving lol
That Death Arms remix from Gens in the background made me strangely excited
this game to me is alright when you're just playing as Team Sonic, I agree with all your points being that it's repetitive level design and team wise and the special stages SUCK. Glad Generations 3DS actually made the Heroes Special Stages fun
Sonic Heroes: 5/10
6/10 on a good day
This was the first adventure era game I owned. Gosh I got sick of dying for stupid reasons
Mine too.
Some say he's still trapped in seaside hill till this day
I know this may be a controversial opinion, but I wouldn't mind seeing Amy adopt her Boom personality into the mainline series. In Boom she could actually fend for herself and was pretty tough, but still had a bit of a crush on Sonic, yet it wasn't overdone like in the modern games.
Agreed.
@@AYTM1200 Yeah. If there's one thing from the Boom games I actually liked it was their retooling of Amy. I also wouldn't mind change of clothes similar to her Boom counterpart.
@AwesomeBlive8 True, but they wouldn't have to stick to it 100%, just make something tha gives a similar vibe. When I see Boom Amy I see a character who can take care of herself without fawning over Sonic 24/7, and that's partially due to her wardrobe.
I’ll like Evan Stanley’s run of IDW comics version of Amy more. I’m not a fan of boom Amy really. She felt like a totally different character. I like Amy’s expressive nature. Yeah they flanderized her and made her really over the top and I think toning that down is good but imo the best model for Amy is sonic adventure. That game displayed her personality at its most wholesome. Having her be a sweet, caring, compassionate, and optimistic girl who likes to help people. Who also is a leader type and leads her own team, and can be a hot head is what I like for Amy. And I personally like a bit of flirting as I think it’s funny the reactions it gets out of sonic. But not having it as over the top I agree is better. Also I love Amy’s feminine nature while being tough as nails. It’s something we don’t get with a lot of modern female characters these days because society seems to look down on girly girls. I love Amy’s cutesy dress and dont care for booms redesign.
@@AshXXMayftw Also I have to disagree Amy clearly could take care of herself before boom. Like even in Sonic adventure sure she got captured but she mostly got herself out of jail on her own. The only thing sonic did for her was bring tails to get her off the ship. She’s shown herself to be capable before. She was a main playable character in the advance games and sonic chronicles. Her whole thing in sonic battle was she was Boxercise to get stronger. Since adventure Amy became quite independent actually taking on eggman in heroes.
Sonic Heroes was made for casuals. It was never made for hardcore Sonic fans.
I've never played this game, and I always hear people say that it's slippery, but I don't have any feelings about this game. To me, it's becoming more of a hot take to like Sonic Heroes because of the amount of reviews I've seen that bashed this game hard.
I haven't played it must, but from what I have played, it is a great game.
Colors is my favorite Sonic game. SCU renewed my interest in the game.
@@Liting06 "SONIC F#!ING COLOURS"? Perhaps try writing that sentence again, so we can k ow what it says please. And it's not that slow paste.
@@Liting06 *Paced
@@CSTH1 fair enough. Colours is a great game, though I gotta admit, I prefer sonic unleashed.
I love the 2D games, and for me this is the best translation of the 2D style into 3D. I don’t think I could ever not love this game.
I loved Sonic Heroes back when i was a kid but now that i'm older i don't think i could finish the whole game now knowing that i had to beat the same story 4 times and to do the missions all over again just gives me nightmares thinking about it would finish one of the dark or sonic stories tho just for the nostalgia
Between the obnoxious special stages in Heroes and the nonsense star ring collecting in Advance 2, getting all seven chaos emeralds at the time was PAIN!
But hey at least both games had epic soundtracks "Show me what you're made of" and "Hot Crater" are classics plus I know it's been brought up before but there's a reason Seaside Hill keeps coming back in future titles (Despite Heroes being one of the most ignored core games in the franchise).
Entering the Special Stages is annoying in Heroes, but collecting all star rings, in one run, on each stage in Advance 2 is just madness
Advance 2 is easily the worst Sonic game to 100%. No contest. It has the most annoying method of entry, the stages themselves are pathetic. And the worst part? You have to get all the emeralds FIVE TIMES!!!
@@SilverSpireZ I think it is have all the emeralds with Sonic, complete the game with the other characters 3 times (Amy is unlocked after you complete the true final boss I think), and that's it if you want the true ending, if you want the 100% yeah you need to do that
I’m not sure my man. Every time I go back to heroes I like it just a little bit more every time. Especially Team Darks campaign. Yea the combat is repetitive though.
I really like the more unique options for traveling around Team Dark stages, definitely having fun with those!
Sonic Heroes: JUST POLES AND FANS!!! Lol i love it. I cant stand Heroes either. Also regarding the dev history, its pretty documented. It was basically Ilzuka making the level design by himself bc the other coder got sick and Iluzka almost freaking died due to time crunch! It was developed in 20 months by essientially one level designer who lost 20 pounds and got sick as a result
My mans arms are crossed again, get ready for something negative
Its Finally here! , Great Vid Matt!, I pesonally love this game and Its one of my favourite sonic games but i understand why you have issues with the game.
Everybody gangsta until the obnoxious-ass rantsona crosses his arms.
I loved this game as a child so much. Played recently, only solidified my love for it even more.
The mission where you have to destroy all 85 enemies was one of my favourites or my favourite, because you have to search the spots where they are.
When I got to team's dark special missions I was especting the same thing but then it wasn't, but they're awesome as well
I'm glad I'm not the only one who can't stand this game anymore. The worst part to me is the control. Whether it's the normal stages or the special stages, the acceleration is just awful. It's a shame because i so want to like it. It's feels so classic in a lot of ways but it's just a headache for me as an adult.
FINALLY!!! Someone understand how I feel about this game. Yeah, The Hereo's Gameplay is awful and annoying to play.
@@leonardocunha8160 The control is just so bad. It gets worse everytime i play it.
@@Enthusiasm441 Yeah, same here. My stepdad had a PS2 along with Sonic Heroes. I've never played that game in my entire life. A lot of people say it's the Best Sonic Game. I finally played it for the first time and... Man, I'm going to be honest that I didn't like the Gameplay of Sonic Heroes. The Controls are very frustrating and annoying. And the characters don't shut the f#ck up.... I wanted so badly to like the game like everyone else, but thanks to the frustrating controls, it made me hate the game because of it. I will never understand the people who keep defending this game. Especially The Premy....
I love the face movements in the cutscenes though they are so expressive
Sonic Heroes is my favourite 3D Sonic game. What I love about it is that it feels like a 2D sonic game brought into a 3D world. unlike the Adventure games with their multiple play-styles, or Unleashed with the Werehog stages and hub worlds, or Sonic Colours with the wisps, or Sonic Generations with Classic Sonic and overworld, or Sonic Forces with Classic Sonic and the Custom character. Sonic Heroes was just fast paced fully 3D platforming and going through several zones with 2 acts and a boss fight. The team mechanic never really bothered me much because at least the game was still fast paced and stuck with one play-style. 13:03 some of the stages DO have gimmicks, like Casino Park has pinball tables, and Bingo Highway has you trying to roll into numbers to get bingo points. and Frog Forest and Lost Jungle have those frogs that summon rain and make platforms grow. And Hang Castle has those things that flip the stage upside-down and right-side up. 14:14 yeah, I agree with you on the Team Chaotix stages, those were the worst parts of the game in my opinion.
Each level takes 69420 hours to complete
I had a mixed feeling when playing this game, i used to love the game even if i couldn't beat it. yet now, all I'm feeling is frustration over the controls and physics which made me question myself again if i do want to go back to this game, unlike unleashed or adventure games, heroes is something that i would prefer seeing people play it than myself.
But hey, it's still holds a special charm and i can't never hate nor dislike the game.
Great video and i agree with your point in there!
as soon as he said, "this game sucks" i liked the video
I played it on the ps3 years ago, I had a European account at the time. It was so awful I quit after awhile. I have no idea if that was a bad port but it just didn’t play well at all.
well I thought that Mighty split off from the Chaotix and started going on his own adventures with Ray the squirrel
Prem is gonna be pissed
I just played this for the first time last week there’s so many good ideas in this game
I've never played this game before so I can't say anything about Heroes, but I will say that my favorite part of Heroes that I have seen is the Egg Emperor. (Just the music, not the boss fight, although Generations 3DS has a better Egg Emperor with an awesome remix.) The Egg Emperor theme might be my favorite boss music of any Sonic game.
I'm very glad your editing skills are getting better
Premiere Pro does that to a man.
Seems interesting, but I don't want to spoil the story nor the cutscenes for myself... Gonna look it back when I get to Sonic Heroes !
Man that intro was perfection, just like a cherry on a cake.
Conceptually this game is great, but Jesus Christ the AGE (and fact it had to be rushed back then) makes it uber frustrating to play if you aren't familiar with the quirks
You fools must have a death wish. Witness this glorious video game built by the hands of a genius it’s power unmatched through out the universe
Matt gave us a hint for a Sonic Forces review. He said: "At least it's better than Sonic Forces."
20:06 literally the summary of this review xD
I am gonna be completely honest, i prefer the repetitiveness of Shadow the hedgehog to the one of Heroes, specifically because of the evil neutral and good paths gimmick, because you get better weapons after every ending and because you don't need special stages to get the final story.
This game is 50/50 with me. I loved playing it as a kid. I might rage if I play it as an adult. Plus the intro theme is ANNOYING AF!😂
When I was a kid, I played opening over and over again just for this song. It shaped my music taste. Please refrain from dissing it in my presence.
What I’m made of is the true Sonic Heroes song, too bad it wasn’t in Smash
@@theminecraft2516 This may be a hot take, but
What I'm Made Of >>> Live and Learn > Open Your Heart.
This game is amazing, I remember being inspired by the Opening song, challenging myself to stay in the air and go as fast as possible.
The egg fleet act was peak gameplay, I’d start by jumping off the rails from the get go, free diving, trusting my skills to guide the way. The same for rail canyon, 10/10 lvl, jumping off the tracks multiple times, boosting through faster than the trains, and finally landing on the roof of the final station, skipping obstacles, before landing on the finish line emblem.
The maps for this game were so memorable. The only one I didn’t care much for was power plant and that was due to having 2 elevator sections, with gameplay elements that don’t work well if at all.
14:36 a solid 10 seconds of matt overthinking his life choices
Haven't started the vid yet, but man that's an interesting title. I busted this game out 2 years ago and I actually got more enjoyment out of this one as an adult. I acknowledge the flaws, but appreciate the design. It's a fun time.
1:28 that's why i actually liked sonic boom rise of lyric
It's funny I have the complete opposite opinion of Sonic Heroes. I hated it at first but now I love it. I find myself enjoying it more and more whenever I go back to it. It's a very unique game in the franchise and I appreciate it for what it is.
I actually think that Sonic Heroes is not a bad game, but I really don’t like it that much
“When you’re young - you can play just about anything and still have a good time.”
I’m gonna let you in on a little secret. The same can be said about getting old.
When I was young, in the 90s, I loved sonic games, because there wasn’t much else considered good to play. Bad gameplay mechanics were just normal… because we didn’t know any better.
When I got into my 20s I began to hate them because that was the popular zeitgeist of the time. Sure there were some bad apples… but no different than any other established franchise.
Now I’m almost 40 and I’m just having a blast playing these old (allegedly) bad games.
The main reason I remember Sonic Heroes and I like it, because the voices and that feeling as it completes the universe.
It is connected to most previous games, as Adventure 1 is connected to CD, 3&Knuckles, Heroes takes in mind all these, along characters and mentions, builds over Adventure 2, takes characters from Advance 2 and Knuckles Chaotix, as you said, it took elements from classic games and so, you get one of the biggest "crossovers" in Sonic games, if not the biggest.
Voice acting was at it's peak for Adventure original cast, they all got a great chance to sound and nailed it, along side, this was the first Sonic game to use in-game dialogues as you play, you know, characters saying stuff from obvious clues to casual comments, they may be annoying, but I like it as makes characters more alive, they are a team, so it makes sense they took a chance to say something.
It wasn´t the end of Adventure era, but felt like the biggest one.
Heroes isn't a game that I hate but I've honestly encountered more annoying glitches in it then 06. Yea 06 is a technical worse game but Heroes is also a glitchy mess. I do still like the game but half of the levels are great but the other half suck ass so overall it's like a 6/10 game imo but still love it cuz I did play it as a kid but I still think it has legit great stuff.
While it’s not her best portrayal I disagree with your comments about Amy. A lot of people think her sole motivation was just sonic but really it’s shown in the opening cutscene an image of sonic nabbing chocola and Froggy (which they later find out was really metal sonic). Amy is trying to help her friends find them and they decide to confront sonic. Yeah Amy has that cringe line about marriage but I don’t think it’s meant to be taken as seriously as fans took it. I saw it as Amy teasing sonic. During the fight Amy and cream are questioning sonic about chocola and Froggy. Now yes Amy chases after sonic in the end but really the way I see her character is she’s a little girl in love and wanting attention. This game imo did not do her as bad as some later games would like free riders. If you pay attention to the dialogue Amy clearly cares about her friends and stuck with them until they found their missing friends. Imo heroes Amy is underrated.
I agree with you! Amy never really got bad still a S tier character.
(I never played free riders or seen it)
@@thegamertrashtoki6548 Thank you! Someone agrees with me. Yes Amy has some bad moments but I still find her lovable. Plus I think Sega has made strives to improve her. I like her in the IDW comics (especially Evan Stanley’s run). Ultimately I feel she has a lot of good qualities despite her flaws and I think she has a lot of potential. I see the fandom trash on her a lot and I wish they would give her a chance.
@@thegamertrashtoki6548 And for the record I like most of her portrayals. I would say she had some bad moments in sonic x but nothing unforgivable in my opinion.
@@DaGhostToastRoast she doesn't deserve the hates she gets at all. I wish she will be playable in a future sonic game
@@thegamertrashtoki6548 Thank you!!! Ugh I get so tired of this fandom trashing my pink girl! And a lot of them are fans of the comics mad because they want sally acorn to replace Amy. I have nothing against Sally but Amy is great and doesn’t deserve to be discarded.
Probably the worst thing to play on the ps2 but the gamecube is much better from what I remember nonetheless its still one of my favourite sonic games ever because you get to play as the other characters besides sonic
Yeah but they all play pretty much play the same
As someone who only played one game from the dreamcast/gamecube sonic series in the past (Sonic Adventure 2) I started playing them, and here is my ranking:
1. Sonic Adventure: I DONT FREAKING CARE ADVENTURE 2 FANS, THIS IS THE BEST SONIC GAME OF ALL TIME
2. Sonic Adventure 2: I dont like how they stuffed three characters into one story, you cant spam spindash anymore, good story
3. Sonic Heroes: You stuffed three characters into one story, but did you have to stuff three characters into all the levels? But im glad metal sonic got the recognition he deserved in that game
Edit: pretty ironic that this is oldest to newest
You've given me way more problems in Heroes that I didnt even think of
Personally I love heroes the ONLY thing I don’t like is that every team plays the same levels. That’s what I liked about the adventure games everyone had their own type of levels and gameplay.
What did you think of Pariah new critique on heroes? It kinda opened my eyes to the game in ways like the character banter and just playing dark and sonic team for a real experience.
Just download those reload mods, and everything is fixed
This video format reminds me a lot of AVGN reviews or something like that.
My inspirations were Nakey Jakey and SomeCallMeJohnny but now that I think about it, you're kinda right. I do notice a bit of that AVGN energy.
Contrary to what you said all of the sonic heroes levels have diferent gimmicks
Seaside hill - raisin platforms, cars and BIG loops.
Seapalace - doors, turtles (that you can choose the path or the turtles you want) , roling rocks
Grand metropolis - energy paths, car mayhem, new objects to interact, like rails, switches, pull/push switches, poles, pressure plates.
Power plant - loop balls of diferent kinds, elevators, lava balls, escaping from the lava, "that thing you can hold that pushes you up and then you jump to leave it"
Casino park - pinball, rolling physics for example tubes and seccions, new interaction with for example the green balls, the squares, metal circles that knuckles punches, etc, ..of course the casino (prizes and losses), color pallet enemies.
Bingo highway - rolling downwards, bingos.
Rail canyon - rail grinding with three rails, for lots of periods of time, rail switching (not jumping from one to another, I mean activating the switches to change the placenent, some times while grinding), trains
Bullet station - shooting from giant canons, part where you are in movement in a train, car..
Egg albatross - boss with rail grinding, swicthes, diferent stages of the boss
Frog forest - frogs, vines balancing, rain, various typea of mushrooms, growing vine grinding, flying flower, fruit, rain growing platforms
Lost jungle - more frogs, two types of effects by the rain, crocodille swinging escape
Hang caslte - switching gravity, ghosts, invisible paths, fire, present on lanterns, etc.., running down a castle (final part)
Mystic mansion - magic switches, web rails, three paths in the end, car in rails
Robot storm - boss with gimmicks from the previous two levels and canons.
Egg fleet - rotor flying similar to the flower, rocket accels destroying ships, canons.
Final fortress - falling platforms, laser shooting while grinding, auto destrution buttons, laser moving up and down on walls.
Egg emperor - diferent segments
14:30 oh that’s really funny because in the next game aliens come to earth regardless
I see Matt was sent to heaven in the video, very nice!
Nah pretty sure he was sent to Hell
I haven’t even watched this video yet, I just wanted to agree with the title haha
I wish this would get a steam port. It has a lot of little issues that could push this game higher.
Hi mat do you think sonic heroes is a little bit good
7:50 WOAH WOAH HOLD IT JUST A COTTON PICKING MINUTE. I know of the shadow robots. But shadow actually died in sa2. And I know that there are two shadows. One dead. The second one is here. He doesn't have amnesia, he never lived through the whole experience.
He is the same. In Shadow the hedgehog in the final battle Eggman says he is the real shadow
@@themissingbits6375 that doesn't mean anything.
@@Yoshistar238 The one that “Died” in SA2 is the same one that is in Heroes, Shadow etc.
@@themissingbits6375 I don't like the idea of resurrecting shadow after a most glorious death. It sucks and now I'm starting to hate heroes.
@@Yoshistar238 Oh so you dont know the story of Shadow the hedgehog
Sonic hero’s is masterpiece
*heroes
@@ModBros8434 who cares
Based
@@matiosmenta and proud
@@egganegga Me, apparently
Ur reactions on 📺 man. 😂 This game was fun when I played it around the time of the Wii era.
I tried to play it, but the control scheme and physics suck, now I just enjoy the theming
This is my own opinion, but I don't think that it was right for Matt to "review" and rank Boom on his tier list when he didn't even try playing it. I'm not trying to get him to play the game, but if you didn't play it, then don't put it on your list.
It's like when someone says "insert Xbox or Playstation here" sucks when they've only used the other one.
It's better than I remember.
I personally like this game but I understand your points and I agree with some of them
The controls are slippery, especially in the special stages, some of the special stages can kiss my ass btw for it's awful slopes that constantly slow me down for no reason, lots of this game does feel unpolished, I don't like that levels are reused for each hero story but at least they somewhat change it up (mainly with Team Rose and Team Chaotix), I'm not a fan of the fact that you have to find every single item or destroy every single enemy in Chaotix missions to beat a level, most of the time it's fun but it shouldn't be required to do it all, you should still be able to go through and beat the level, maybe as a punishment for not finding it all, you get a lower rank. That would've been a better decision. Finally I don't like the level up system as fighting enemies sometimes just slows things down because they have a health bar.
What I do like about this game though is it's level design, I find a lot of them to be fantastic even if it is overused, just so many cool set pieces and they're overall very fun to play and memorable in my book. The special stages are fun when they WORK. The boss fights while not perfect I think are decent and the story is decent as well, I disagree about Amy being bad as a character in this game btw, her role in Heroes is just as great as the Adventure games imo, she's shown to be a great leader to both Cream and Big, she's not just trying to find Sonic, she also helps find Chocola and Froggy as you can see at the start of their story where Amy is holding a picture of Sonic having Froggy and Chocola. The only problem I sort of have in her storyline is the scene where she finds Sonic and she wants him to marry her thus a battle starts between them. I understand the writers tried to make it seem more like a joke than a serious situation as Sonic literally says ''Amy knock it off, there's no time for games!'' but it could've been executed better. Still though, Amy was clearly just messing with Sonic and not being a psychopath like some people claim. I love the variety in gameplay, I enjoy every single team, even Team Chaotix which I do agree is the worst one but they're still good, I liked all their missions except that god awful torch one. My favorite is probably Team Rose because they're the least frustrating, not that the rest of the teams are bad for being hard but a lot of times it was too much for me, it was hard for the wrong reasons.
Overall this game is decent, 7/10.
Many people call it the goat...
Yeah, I haven't played it yet.
Also, Amazing Sonic Fact, it's was the first Sonic game published by SEGA as a third-party publisher.
That existential freak-out at the start reminded me of the same feeling I hit when, uh, "liking" Forces.
But even though I do disagree with your videos a lot, I liked this one. Guess I could say the bosses in Forces felt like they were from this game. ^^; (Except no: they're worse in Forces.)
0:00 seems like a good cuppa you got there.
great video keep it up man
0:00 There's definitely nothing in that cup.
I'll stay with Shadow the Hedgehog doing most things better than this game and I will stay with that until the end of time probably. 9/10 times, I have a miserable time with anything besides the OST, in both gameplay and story. This is by far my least favorite of the Sonic games I actually consider/have played(Just so nobody appears with something like "But actually, Labyrinth is worse than Heroes"), I literally don't care what you guys are saying.
@Lulu Moppet I meant Story too, because...at least something of interest is actually happening over there.
If they got Shadow's character down a little better, the "most things" in the original comment would turn into "all things", because that is the one thing Heroes did better.
To be fair, StH is a game that has some better ideas than Heroes and Forces such as the rail grinding actually working, some levels like Lava Shelter and Sky Troops that kick ass, the morality system though it is meaningless due to the Last Story. StH has fundamental issues really such as playing the game 10 times, some levels that suck ass like The Doom, Lost Impact, Mad Matrix (Dark), etc...I still think StH is a passable game, better than Heroes or Forces.
Sonic Heroes could have been good... BUT IIZUKA WAS SO GODDAMNED TIME-CRUNCHED!
If you wanna leave collect 10 hermit crabs
I love Sonic Heroes 🤷🏻♂️
But hey, to each his own. Nice review, nonetheless.
I'm the only person in existence that doesn't have a problem with the repetition of this game
Honestly I'm not sure about some things you said, but what I can say about this game is that this is certainly the game I love and it's a big part of my childhood, but it's not the game I feel like returning
Tails died and wouldn't respawn so I had no choice but to get gameover
You know what they say, Sonic had a rough transition to 3D.
More like "Sonic had a rough transition to multiple console merchandise".
Wait, I thought that you were supposed too collect chaos emeralds to get to the last story yet you have to beat the campaign again? That's incredibly stupid! What were they thinking?! I'm never going to beat the game ever at this rate! :(
I really have to disagree with a lot of points, which I'm not saying you shouldn't feel that way, after all, it's just opinions. So I'm gonna say my points here.
Special Stages really suck... on the console versions, because if you play the PC version, they are MUCH better to control and can be actually fun, the collision is miles better, controls respond better and characters don't suddenly lose all their speed... seriously, I don't know why so many people don't talk about how different they are in the PC version and at the end most players chooses to play the GC version thinking it's all the same :\
About the four campaign things, It's really weird why people act as if the player needs to force himself to play every single one of them, unlike SA1 where there are unique stages segments and gameplay styles or SA2 with whole new levels in each campaign, Sonic Heroes is like the classics, you play the one you want, complete and IF you liked the game and want to play more of it, you try the rest, the Last Mode being just an extra boss fight so that there is a reward. What "Sonic Heroes" offers of it's gameplay it's all in one campaign and that's it, you already experienced the majority of the game's content. I don't see anyone saying that I NEED to play with Knuckles in S3&K just because there are differences, but Sonic Heroes is all that drama for some reason.
About the repetition, this one not only I disagree but I don't really understand your point about the poles and fans thing, literally EVERY game I can think right now repeat objects, the poles are just a way of traversal like loops, light dashes or power gongs, the fans offers a nice challenge of maintaining in the center to go higher, which in later levels require the player to go much higher than in the first ones. Every game reuses assets like this, RPGs with random repeated battles all over the game, block pushing in Zelda games, killing the same enemy in any game, pressing a button to open the 972214th door in Resident Evil games, and in Sonic games itself there are a bunch of repeated rail grinding in SA2, repeated homing attack chains, repeated enemies, repeated loops, Adventure Field backtracking, linear corridors in boost games, any example can fit into this pole argument because no game can be 100% new without repeating anything. And it's not even as if there are so many moments with poles and fans, Forest levels don't even use these objects, moments like these are either spread out so it doesn't feel the player is doing the same thing in a short period of time or can be avoided.
You mentioned some lack of setpieces and gimmicks like running down a building in SA1 and escaping from a truck in SA2, like.... these two are literally in Heroes, every level has some interesting gimmick to makes things fresh and all zones end in a high note, running on the walls of a castle in Hang Castle, a mysterious colored dimension with trials in Mystic Mansion, vines that are literally growing while you grind them, escaping from giant rocks in Ocean Palace, vine jumping while escaping from a giant alligator, shooting yourself in a giant cannon and exploding eggman's base in Bullet Station, doing aerial bingo at BINGO Highway, going upwards to not be sucked by the lava in Power Plant, the sequence of laser dodging at Final Fortress and ending with a GIGANTIC laser right before exploding a giant structure...
Like... I really don't see how you missed all of these striking moments. I suppose it's because you simply wasn't having fun so it feels moments like these barely exists, but they are there, and I believe the game has just as much gimmick and variety as most good Sonic games.
With the exception of Egg Emperor and Metal Sonic... yeah, the boss battles are from mediocre to bad in my opinion. I agree with you for the most.
I really won't blame you for not liking the game, I just think some points are pretty... intriguing to say the least.
Sonic Heroes isn't even my favorite Sonic game, it's actually SA2, and I believe SA2 also has a lot of moments that you can clearly see it lacked some extra time and polish. Apparently developing the game using Renderware engine was much harder for Sonic Team than they thought it would, also there were only two level designers and during development one of them got sick and couldn't work, so basically Takashi Iizuka himself said that it was just work, work, work, practically dying to complete the game on time. Most Sonic games at that time were pretty rushed and always feels that there is something missing, SA1, SA2, Heroes, StH, 06... It's tragic.
I played the Special Stages on the PC version and they still suck, like yeah, they are better, but also they still a bit boring, and even then also sucks the way to enter them, at least Team Rose exists but even with them is hard to not get hit or fall of the stage because of the slippery controls
And I think the repetition is more of like repeating a great chunk of the level, or using the same thing many times, in SA1-2 majority of times the same objects are used but not for a long period of time, and also mix them, for example, Rail Canyon has a lot of grinding, a lot, and you get a bit tired of that, meanwhile on SA2 is grinding but not like a huge section and more after another huge section, is a bit and forward there are another bit, and even if you want to tell me about the level what is about grinding (but I don't remember the name) The level is much shorter than the 2 acts of Rail Canyon, and that with the rest of the levels, like, yeah, they reuse mechanics and objects in SA1-2, but in heroes, they are much longer sections and not just pieces, and very few levels get saved of that
And about the four campaigns, yeah, nobody is telling you to complete all of them, but actually, if you don't complete them you can't have the full story, and it will be okay if it wasn't of Metal Sonic appearing in some cutscenes through the game leaving a mystery, and also you are telling me to ignore literally the point of the game, because in the introductory cutscene they say that. ''You have many teams from what you can choose from'', and in the classic games yeah, you play with different characters in the same levels, but those levels where designed to be replayed with all the paths they have, meanwhile in Sonic Heroes, majority of times the levels are just one path and not designed to be replayed many times
@@DrybowoSuperstar @Huesitos Superstar Yeah I know the Special Stages are still not perfect even on PC, what I wanted to emphasise is the difference between the console versions, which is miles better, it still is kinda broken since the dash doesn't work properly, even though that doesn't affect the difficulty, but the console versions are borderline unplayable, It's so bad that I wouldn't be surprise if it didn't get passed playtesting. Just by the fact that the PC one is actually controllable, it already fix 80% of the problems I had with it, altough I wouldn't say It's bad, I certainly find more fun than the acid trip in Sonic 1 or the pure memorization of Sonic 2.
Now that point I agree, the game constantly repeat level structures two or three times for Team Sonic and Team Dark, while they are always followed by a different object layout and I think It's a efficient way to increase difficulty while facilitating development, the biggest problem is more about the visuals than the gameplay, even if the objects are different in each repeated chunks, the lack of different visual variety really makes it feel you're repeating the same level again, this could be fixed by doing exactly that, putting different cinematic camera angles, change lighting, colors and even textures to make it feel less like you're repeating and more like you're progressing. My point was more regarding the Pole and Fans argument he used, which makes no sense if you consider practically any other game.
Now for the campaign subject, I find out Metal Sonic appearence to be much more of a incentive than a requirement, each campaign has a beggining in which sets the Team's main goal, and at the ending they complete that goal, It's still a full story on their own that doesn't require playing other campaigns to make sense for the most part unlike Adventure titles. Some people comment on the fact that the game throws an ending card at the end of "Try another story!", which does not mean I have to do what it says to consider the game beaten, why? Because if you follow what these images say they'll go all the way to ask you to Get all A Rank and Complete Super Hard, so they are pretty much just an indication of what the player can do more. Indicating these things does not mean you have to follow it to consider the game beaten, for example, in SA2 there are a bunch of times where Omochao incetivizes the player to find "All 10 or 15 animals hidden in each stage", it's certainly something developers wanted the player to try, but does the player need to do it to beat the game? Or if right after the credits of a game, it shows a text of something like "Complete the game in less than 2 hours!", does that mean the player has to follow it to consider beaten?
The example you gave of "You have many teams from what you can choose from" just proves the point, the game is not saying you need to "Complete with all Teams to beat the game!", Sonic Heroes has all these Teams and the player can choose to play with whoever it wants, that's the main reason why they included so many playable characters in the first place.
This concept of the modern gaming really hurts some games reputation, back then most players didn't really care if they have beaten the game or not, people just played as much as they wanted as long as they like the experience, nowadays there is this thought of "I have to beat this game to talk about it on social media", and then comes the part of whats is considered "beat the game", the player then discovers that there is the Last Mode and jump to a conclusion that the game is OBLIGATING him to go through all campaigns. It ends up with people reviewing the game with the image that playing it is an obligation that all players inevitably will have to do when that's really not true, players will continue playing as long as they are having fun and that's what really matters, you'll play with the Team you like and get rewarded if you go further and beat with all of them, It's as simple as that.
@@sanglish18 Honestly I agree, almost all the cases if you didn't like the game it's normal you don't play all the other campaigns after you see they are just the same, like, the majority of people abandon the game in frog forest (Yeah this is speculation but this person did it, another YT did it, I did it), but even then some people wanted to complete all the teams on just a few days because A1-2 have the thing of all stories completed, a new story for the real ending, and then when playing those teams is when they got bored, but yeah, even with that I still think what you are saying is true, and also just don't works for some people, because some people (like me) if you know there's something you are missing, you are wanting to unlocked it, and I'm saying that because I did the Super Sonic fight of Sonic Advance 2, where you need to complete the game with almost all the characters and at least get all the emeralds with Sonic, and I got bored searching those gold rings, at least the thing was shorter and with different paths, so I got bored after I explored all the paths, and if with that game I got bored I don't like to think with Sonic Heroes because the game is much larger and has 0 replayibility except a bit team Chaotix, but that's my problem, because how you just said, nobody is telling you to complete all the teams, but many people just wanted to do it, and yeah maybe is a modern problem idk
So, yeah, if we follow the mentality of playing one team, and use the other teams when you want to replay the game, and after time unlock the Final Story, then everything can work, but you need to consider also some people aren't going to do that, maybe the developers expected that but many people just don't do it, and well, Sonic Adventure 1, just did it better, and considering people are going from one character to another after they finish a story, and that game also reuses the majority of things between all the stories, but at least gives them a twist and changes them a bit (And also having a better structure of levels but even then stills gives them a twist)
But still, I agree with everything you just said, I'm just saying, even if what you say is true, that doesn't mean it works for everyone, even for people who liked the game (With that I mean people who played a full story and like it, but after going to the other stories they got bored, and because that's how they played the other games or games in general)
@@DrybowoSuperstar Yeah, that's a situation where I can safely say a game "aged badly", because the problem with campaigns isn't from the actual game, mostly because the audience changed, nowadays people are so addicted to play "as much games as possible", always with this thought of "I have to beat each game of this series so I can talk about it or review it", then it starts to force things that aren't really supposed to be played that way.
For example, just playing the main campaign of SA2 will not grant as enough satisfaction as trying to improve and going for A-Ranks, it's not uncommon to see people HATING on Treasure Hunting because that game style really lack any deep explanation from the devs, the game just says the basic objective and developers intended players to discover how to get good all by themselves. Which doesn't really work nowadays when people just want to rush and get over with the story once.
Sonic Heroes is similar with this, you pretty much just play with whoever character you like, devs probably expected that players would take a brake and them when they come back they try a different take on the same experience, that is, playing with another team. They certainly didn't want players to rush and play with all teams successively.
As a kid, me and my brother used to spend hours in SA2B's Chao Garden, and back then we didn't even beat the story, but we still had tons of fun discovering the Chao stuff and replaying the levels we already completed. Sonic Heroes is similar, I was really bad at the game and could only beat Team Rose and the others I found to be too difficult so I just completed years later, I never had this feeling of "having to complete all the story", I've just beat Team Rose and it was fun.
It's kinda frustrating to see how many people nowadays buy new games already expecting to beat a certain portion as if it were a checklist.