Dude your videos are awsome!! You have no idea on how much you are helping me Very concise, direct and didatic. Im learning a lot and finally managed to kickof my first simulations where is part twooo???
Eyy great video! I actually looked into this topic the last few days because I wanted to accelerate the rendertimes of a 3D-Renderer I just made. And this is honestly the best explanation video I found so far. Thank you!
@@zipped1214 Thanks for your interest! :D It's currently just a realtime-renderer rendering vertices, lines, faces and (almost) lighting. Raytracing is the next (bigger) thing on my list :).
One question though: Does this mean, for every project I want to use my gpu for, I have to create a new CUDA specific project? What if I already have a really big project or just one that is, exept for a small part, fully cpu based?
Thats a great question, really all you need to do is configure the project to use the NVCC compiler instead, to generate code for the GPU. You might be able to do this for only single files by right clicking, selecting properties, and such. I'm not exactly sure, but I'll research it tonight and add it onto part 2, since it's definitely a good question, thanks for bringing that up!#
5TH time that i find a cool channel that no longer uploads videos 😪
Dude your videos are awsome!! You have no idea on how much you are helping me
Very concise, direct and didatic. Im learning a lot and finally managed to kickof my first simulations
where is part twooo???
Great Video, Great Explanation, Waiting for part 2 😢.
I hope you are well.
Waiting for your next video
This is sick! thanks!
No problem!
Eyy great video! I actually looked into this topic the last few days because I wanted to accelerate the rendertimes of a 3D-Renderer I just made. And this is honestly the best explanation video I found so far. Thank you!
Thank you, I'm glad you found it helpful! What type of 3d renderer is it? Raytracing / pathtracing?
@@zipped1214 Thanks for your interest! :D
It's currently just a realtime-renderer rendering vertices, lines, faces and (almost) lighting. Raytracing is the next (bigger) thing on my list :).
BRO WHERE IS THE SECOND VIDEOOO????😭😭😭😭😭😭
This is Greatttt
When part 2..?
14th like i want the part 2 quick😢
Can you recommend a course to learn c++ from 0?
One question though: Does this mean, for every project I want to use my gpu for, I have to create a new CUDA specific project? What if I already have a really big project or just one that is, exept for a small part, fully cpu based?
Thats a great question, really all you need to do is configure the project to use the NVCC compiler instead, to generate code for the GPU. You might be able to do this for only single files by right clicking, selecting properties, and such. I'm not exactly sure, but I'll research it tonight and add it onto part 2, since it's definitely a good question, thanks for bringing that up!#
@@zipped1214 Thanks for your reply and yeah, that makes sense!
I'm excited to see the second part! Glad I could help you :).