@@Petal316 not to be nerdy, but if both fc perfectly in the og and in this chaotic mess, bf would get a higher score than the unbeatable crew, thereby making BOTH beatable. BTW i checked it twice.
*Wanna know what’d make this 10 times cooler (not saying you have to just an idea)? If each gimmick was reskinned to either fit their respective game or other Nintendo Properties.* The Pow Block could be King Dedede from Kirby’s Adventure specifically, slamming his hammer on the ground to stun you. The poison mushrooms could either be simply reskinned with the Lost Levels’s Poison Mushrooms. Being brown and black rather than Purple and Blue, or perhaps the Fuzzies from Yoshi’s Island. *The Ghost Notes can remain the same.* *The Red Shell could be replaced with Donkey Kong (Arcade Version, so basically Cranky Kong) throwing Barrels* *The Pico Bullets could be more pixelated to resemble the bullets from the original Duck Hunt.* *The Bullet Bills could easily be Clay Pigeons. And for downscroll they’re the explosive cans from Hogan’s Alley. And the Zapper Gun, while yes is already in the base game, could be a Wild Gunman.* *The Bomb-Ombs could be replaced with either bombs from Metroid, or Smart Bombs from Star Fox. And the L is Real coins could be healing items from various Nintendo NES/SNES era games. (Kirby’s energy Drinks, Mega Man’ E-Tanks, Mario Mushrooms, ETC). Everything else would remain the same to still be Mario Themed.*
I have some ideas that could make this more unbeatable this: Moving arrows when they talk. When the rotating heads or characters move, the arrows go up and down. That they gain health when singing. Bowser: that the lava balls appeared in the arrow track. Duck hunt dog: when barking, take out some health When too many arrows, they're arrows that get useless were it was pressed for 3 seconds And that's all i thinked, hope you could implement something (Sorry if i have bad english)
Wow this was actually sick... i guess now the name "unbeatable" makes actually sense. I actually would've preferred if this song was on the original mario madness mod... that would've been so sick. Btw good job on making this... how much time did it take to make this?
Mr. Sys: You Cannot Beat Us. Boyfriend: I sure can >:) Mr. Sys: 😡 (Activates all the Mechanics) Boyfriend: Uuhhhh…. 😨 Mr. Sys: Did I fucking STUTTER?!?
Unbeatable (literally unbeatable version) Very good!!! Sorry if it's annoying to read, but I really want a charted version of Paranoia Retake If you do i'll give you a cookie
Dude i do some charting and i can tell this might have took a long time to make with every mechanic and stuff (No wonder why mario's madness took so much time to arrive if we discard the drama)
In other songs, when I press shift, you can see that it does the animation, but it doesn't dodge, but don't worry I'll look for a solution, the hard mode is very good.
I wish i could PLAY IT. But installing fnf mods is an absolute nightmare. I spent nearly 2 hours trying to install it and i seemed to only get further and further from it actually working. Great job any how. Update: I finally figured out what my situation was. I got the three songs to work. However, none of the mechanics are working. So- I guess that’s good?
@@RoggoHehe That’s the thing. I did that more than once, but had no luck? I tried Googling it, YouTubing it, and had little to know help for awhile. I eventually figured out just how EASY it was. But even when I got the songs to fully function, none of the extra mechanics work?
I'm doing a mod that called "Ryder's Madness" and the events are in the hx and lua files for the stage (BTW Ryder's Madness is Mario's Madness reskined to PAW Patrol characters)
Unbeatable, but the Unbeatable gang REALLY wanted to hammer in the message into our skulls.
Fr lol.
Not only into your skulls, but also into your fingers
i like the detail at 11:26 , Your HP doesnt go back up as you hit those 2 notes like originally, truly making this.. Unbeatable
I mean in the original you don’t beat them in the first place, you tie.
You both are unbeatable.
But in this one yeah no you lose no matter what.
@@Petal316 not to be nerdy, but if both fc perfectly in the og and in this chaotic mess, bf would get a higher score than the unbeatable crew, thereby making BOTH beatable.
BTW i checked it twice.
8:16 discord jumpscare
I thought that I got a message 😅
AAAAAAAAAAAAAAAAAAAAAA
@@SuslikProduction same lol
AAAAAAAAAAGGGGGGGGHHHHHHHHHHH!!!!!!!!!!!!!! SO SCARY 😨
true distraction mechanics
"we are nintendo"
"ultimate game mechanic"
"we challenge all funkers"
"you cannot beat us"
ok the gun mechanics on Level 2 actually were perfect
I feel like its a reference of duck hunt and i friggin adore it badly
GUNS!
the baddest part of it , is you can't shoot the dog.
Including Pico Bullets and Dictator Mario Bullet Bills in Unbeatable Stage 2 actually makes quite a lot of sense.
Ducks aimed their zapper guns and Duck Hunt Dog got Bill Blaster
8:12 Top 5 jumpscares
AAAAAAAAA
top finko eskarist humskares
Act 4: Good luck
Fr 💀
You should have called it Unplayable
imagine bf has to do the Stanley note movement and the player doing the no party mechanic
Finally. A 50/20 mode for fnf.
*Wanna know what’d make this 10 times cooler (not saying you have to just an idea)? If each gimmick was reskinned to either fit their respective game or other Nintendo Properties.*
The Pow Block could be King Dedede from Kirby’s Adventure specifically, slamming his hammer on the ground to stun you.
The poison mushrooms could either be simply reskinned with the Lost Levels’s Poison Mushrooms. Being brown and black rather than Purple and Blue, or perhaps the Fuzzies from Yoshi’s Island.
*The Ghost Notes can remain the same.*
*The Red Shell could be replaced with Donkey Kong (Arcade Version, so basically Cranky Kong) throwing Barrels*
*The Pico Bullets could be more pixelated to resemble the bullets from the original Duck Hunt.*
*The Bullet Bills could easily be Clay Pigeons. And for downscroll they’re the explosive cans from Hogan’s Alley. And the Zapper Gun, while yes is already in the base game, could be a Wild Gunman.*
*The Bomb-Ombs could be replaced with either bombs from Metroid, or Smart Bombs from Star Fox. And the L is Real coins could be healing items from various Nintendo NES/SNES era games. (Kirby’s energy Drinks, Mega Man’ E-Tanks, Mario Mushrooms, ETC). Everything else would remain the same to still be Mario Themed.*
9:12 yeahyeah, seems fair. Totally not absurd and impossible without botplay.
I mean they did say they were Unbeatable
Thats because they are nintendo
@@GinaIsSilly you cannot beat them
@@CommanderAmogUsaim my zapper gun
@@Ermageeerd even with a robot partner
Unbeatable if it really WAS unbeatable
Edit: I beat them.
Wait a damn minute
Even with all those mechanics, Mr Sys and co still couldn't win lol
@@anon7090 yup lmao
You didnt even take an hour LOL
@@awesomecrazyboyI wanted to prove that they could be beat.
Some mechanics in the Unbeatable song will be harder than I thought, but great!
This is not unbeatable, this is unplayable
they need to add all these mechanics into v3 of unbeatable
Thank god the no party mechanic wasn't implemented 💀
I like how almost every mechanic on act is a gun
its a funy detail that even in the end it doesnt turn into a tie like usual meaning bf canonically lost
i tried to actually follow that with my eyes but by LV 4 i lost track of it all lmao
i like how the L is real health is in the bowser section. i'm pretty sure it's because of the M64 bowser theme reference
“WE ARE UNBEATABLE”
“ULTIMATE UNBEATABLE SYSTEM”
“WE CHALLENGE ALL UNBEATABLES”
YOU CANNOT BEAT UNBEATABLE”
I have some ideas that could make this more unbeatable this:
Moving arrows when they talk.
When the rotating heads or characters move, the arrows go up and down.
That they gain health when singing.
Bowser: that the lava balls appeared in the arrow track.
Duck hunt dog: when barking, take out some health
When too many arrows, they're arrows that get useless were it was pressed for 3 seconds
And that's all i thinked, hope you could implement something
(Sorry if i have bad english)
This is UNBEATABLE.
cuz the dodge machine have bug ;/
Unbeatable but Mr. SyS uses more than 0.1% of his power.
3:55 Looks like Duck Hunt Dog upgraded his zapper gun...
This really is an UNBEATABLE moment.
0:15 What’s this melody? It sounds so familiar, but I can’t put my finger on it.
I think it's called hearbeat? (just what shazam detected though)
@@lisax2 Hearbeat or Heartbeat? And by whom?
@@fridaynightfunkinfan5627undertale song I think?
@@Sharkie_numbskull I think that’s heartache, not heartbeat.
@@fridaynightfunkinfan5627 oh
Wow this was actually sick... i guess now the name "unbeatable" makes actually sense. I actually would've preferred if this song was on the original mario madness mod... that would've been so sick. Btw good job on making this... how much time did it take to make this?
@@LilSeba69 few hours tbh I sat and grinded it
Now do Secret Exit but with EVERY mechanic.
Nah that's be waaaayyy too much 😭
C’mon! It’d be fun(ny)!
@@RoggoHehe Nah, you can wait till someone makes Secret Exit with the proper sprites and stuff.
>NO PARTY
Someone already has.
Mr. Sys: You Cannot Beat Us.
Boyfriend: I sure can >:)
Mr. Sys: 😡 (Activates all the Mechanics)
Boyfriend: Uuhhhh…. 😨
Mr. Sys: Did I fucking STUTTER?!?
(Act one) meh
(Act 2 and 3) just harder
(Act 4) GOD HELP US
Unbeatable (literally unbeatable version)
Very good!!! Sorry if it's annoying to read, but I really want a charted version of Paranoia Retake
If you do i'll give you a cookie
the near end of mr.sys is already hard because you can't miss a note or you'll die but adding more mechanics makes it harder
"I promise,i won't make another one"
Me: MOAR!!! 😇
I forgot how much of a banger this song was.
Mr. Sys took the catch frase to seriously
LORD ACT 4 WILL BE HELL AS HELL!
Picofriend vs Mr. D is wild
Unbeatable but If Mr. SyS locked tf in
UNMULTIPLAYABLE
Now this is unbeatable!
HERE WE GO. LORD HELP US LUIGI BOTPLAY!
Mr sys: noo you win. But it's not over yet
Duck hunt: come over blue balls
Bf: going call Luigi
THE TRUE... YOU CANNOT BEAT US
Dude i do some charting and i can tell this might have took a long time to make with every mechanic and stuff
(No wonder why mario's madness took so much time to arrive if we discard the drama)
We are the tendo you cannot beat us
Unbeatable if mr sys was locked tf in
Now this feels truly unbeatable
They really meant it when they said YOU CANNOT BEAT US
YOU CANNOT BEAT US
YOU CANNOT BEAT US
YOU CANNOT BEAT US
YOU CANNOT BEAT US
"Nós somos Nintendo, VC NÃO PODE NOS VENCER🔥🔥 ACHOU QUE EU TAVA BRICANDO?"
We are Nintendo, YOU CAN'T BEAT US🔥🔥 DID YOU THINK I WAS KIDDING?"
Ahh another light work song
(Totally did not die 24 times)
Y’all should do Mr virtual song
Bowser: Beat us or not you
Biblically accurate "You cant beat us"
Unbeatable:We literally Unbeatable now
I love the difficulty, but a question, I know that with shift you can avoid the Turmoil block but when I do it it doesn't work, what do I do?
@@Ggab_io it should just work? I'm not sure what could be wrong
In other songs, when I press shift, you can see that it does the animation, but it doesn't dodge, but don't worry I'll look for a solution, the hard mode is very good.
Best us? 7:06
No u can not beat!
Oh u can not beat!
See u can not beat!
No u can't beat!
Beat us?
Not u!
U can't!
Not us!
If i'll actually gonna play this... Make me a grave alr?
now this is what unbeatable looks like
Ihy Luigi: I have lunch break
Anyone else hear the dm @ 8:14
Oh damn I missed that oops 💀
Best mechanic ever, it throws in a DM noise to make you think youre missing a message
I got jumpscared lol
"You cannot beat us"
Ghost tap users and botplay users: and I took that perspective
What unbeatable looks like to non-FNF players:
Estuvo bien
Duck hunt: come over blue balls
WHY ARE THERE SO MANY?!
Just curious, in level one, is the section towards the end of Mr. Sys' level still a "don't miss" section?
Yep, also why I made him have the ghost notes teehee
True Unbeatable
"You cant beat us" if they actually ment it
god
Beatable
Unbeatable but is actually *UNBEATABLE*
I will call luigi on this becouse luigi always beat every song even normal unbeatable so i call it
(I hope luigi win)
beatable.
Duck hunt: give up
I wish i could PLAY IT. But installing fnf mods is an absolute nightmare.
I spent nearly 2 hours trying to install it and i seemed to only get further and further from it actually working.
Great job any how.
Update: I finally figured out what my situation was. I got the three songs to work.
However, none of the mechanics are working.
So- I guess that’s good?
If you download Psych Engine and this mod, extract the mod then drag it into the mods folder of Psych Engine it should be ready just like that
@@RoggoHehe That’s the thing.
I did that more than once, but had no luck?
I tried Googling it, YouTubing it, and had little to know help for awhile.
I eventually figured out just how EASY it was.
But even when I got the songs to fully function, none of the extra mechanics work?
More people have been saying that I'll try and fix it
Is that a reference to The Calling?
hola amigo,trato de jugar este hermosisimo mod pero no puedo pq me aparecen solo las canciones sin mecanicas :(
ayudame porfavor
Lore accurate "unbeatable"
i mean they were pretty "UNBEATABLE" right?
I'm doing a mod that called "Ryder's Madness" and the events are in the hx and lua files for the stage (BTW Ryder's Madness is Mario's Madness reskined to PAW Patrol characters)
Hollow Knight modders be like:
OH GOD.
No way you did it
Unbeatable, but it's actually unbeatable 😅
"Unbeatable" if they locked tf in
Me imagino como será jugando eso
8:16
So i guess all of the mechanics were on level 4
@@The_Facility-363 every mechanic that showed up before except lava bc it bugged when I tried to add it back unfortunately :3
Best part 10:43
Ah yes, "playable"
Unbeatable Mid-Soul Crushing?
Unplayable 🗿
oh god not the unbeatable song please spare me
Hey! Boyfriend is not a duck!
Which psych is to play?
It should say on the game banana page
isnt 9k..smh.. /j
"playable"
you sure about that?