Are you sure it doesn't work? I think the timing is just different. I'm pretty sure I've seen it done, and from my testing all that's changed is how high his 5S pushes the enemy up.
it is useful for all the helpers that when hitting leave the opponent as close to the ground, with this equipment you can do almost all the resets and mix-ups of nappa is very solid I use the same and there is always something new to do.
Im messing up the timing with the reset part where the training dummy pops up in the air sense the blue saibamen am I missing a delayed input or am I to fast?
In this reset there is no pause everything is followed what you have to take into account is if your assist leaves the opponent very high off the ground before connecting the 2M, if that does not work try to prolong the 214S a little holding the button so that the saibanman does not connect the second blow.
@@WillardDraws wrong, a reset is where you drop the combo with an instant setup, in this case it's a restand, à reset(and restand) is blockable but the opponent has to guess. The best example I can give is from the game skullgirls, resets happen all the time
Literally the only guy on youtube making nappa stuff for the new patch
This was very helpful since his old route doesn't work anymore due to his changes from the recent patch
Are you sure it doesn't work? I think the timing is just different. I'm pretty sure I've seen it done, and from my testing all that's changed is how high his 5S pushes the enemy up.
@@ToliG123 Ah, maybe that's what the problem was. With further testing I got the timing down. thank you for the feedback
Thank you so much! Nappa is my favorite character in tha game. I asse these routes still work in the current patch?
these routes may still work, but after the patches new and better ones appeared.
You are a litteral god, so glad i found this video
I'm having a little trouble doing these because the Saibaman's slide kick hits em after he spits so the restand isn't working
You should have no problem doing everything continuously, but if you still don't get it, you should pause for a few beats after assisting.
I'm still waiting for Raditz, Goku's older brother highly deserves a comeback to the franchise...
What's the BG soundtrack? It's from the game? It's dope af
is music of the anime th-cam.com/video/59w2pkQz-P8/w-d-xo.html
Is this universal and does it change if you don't have a beam assist? I have baseku and jiren A for example
it is useful for all the helpers that when hitting leave the opponent as close to the ground, with this equipment you can do almost all the resets and mix-ups of nappa is very solid I use the same and there is always something new to do.
Im messing up the timing with the reset part where the training dummy pops up in the air sense the blue saibamen am I missing a delayed input or am I to fast?
In this reset there is no pause everything is followed what you have to take into account is if your assist leaves the opponent very high off the ground before connecting the 2M, if that does not work try to prolong the 214S a little holding the button so that the saibanman does not connect the second blow.
This is with The New Patch?
Yes
Not a reset turn reflect on
You don't know what a reset is, even tho to be fair that's a restand
@@falconimation1 I have a nappa combo where I actually reset them and plant another saibaman and the combo never ends. That’s a reset
@@WillardDraws wrong, a reset is where you drop the combo with an instant setup, in this case it's a restand, à reset(and restand) is blockable but the opponent has to guess.
The best example I can give is from the game skullgirls, resets happen all the time
@@WillardDraws yeah as he said that's completely wrong
@@WillardDraws that's just incorrect