I love how Ubisoft tried to be sneaky by buffing Ela right before her elite skin came out just to maximize the amount of people to purchase it, and then nerfed her when they felt they maximized their profits... thought we wouldn’t notice? We noticed....
Sunday Mailbox: What do you think about a tweak to Hibana where she can turn her kairos launcher 90° to where she can shoot her pellets vertically? This would allow her to make a hole she can walk/crouch through with 1 shot. I know she’s getting reworked somehow, so maybe this could be an interesting idea.
@Shiro Zidori it does make sense. You are taller than you are wide, the hole size being the same doesn't change the fact that your body vaults thru it vertically. So making a taller hole to vault thru would indeed make sense.
I’m my (admittedly brief) experience in ranked oryx only gets picked if a Montaigne or blitz was picked the round prior and annoyed the help out of the other team
Me being a Mavrick main, I don’t personally believe that he needs a better site. He already has frags even an extra canister. So I think he is perfect where he is.
MONDAY MAILBOX: They should rework/buff Alibi's prisma so you can put it down and press Interact to adjust it so it leans, prones, crouches, etc. The prisma would still have default skins with no attachments but the different stances could make for much more creative uses and placements for Alibi's gadget
I don't actually hate this idea, They could make it so the alibi prisma copies the stance of alibi when she throws it. So if she's crouched and leaned behind a table the prisma would copy it. Solid idea my friend.
Why can't Oryx sidle to the next ledge of a hatch, _from_ the ledge he is already grabbing? Instead of having to jump down if he grabs the wrong ledge?
I think with glaze you need good aim and faster reaction speed and you'll do fine with him, you can push but you cant spray down enemy's like you could with ash.
MONDAY MAILBOX: Hibana Rework. Give her an additional xkairros shot so she has a total of 4. Make it so that she can either deploy 1 or 2 bursts at a time so that she can open walls faster as well as open up to 4 hatches.
Lately i see Ace a lot. He is the strongest hard Breacher right now. He Could destroy a hatch with one selma but have only two of them or selma would have only two of these plasters to make smaller holes.
For the secondary on hatch with oryx, make it so he cant reload while on a hatch. So your limited in shots. This also makes more since since he is using a hand to grip the hatch.
Sunday Mailbox: What do you think about at the end of each season certain players, like those who are ranked and are level 100 be able to vote on a map to be taken and put into the rank pool at the end of each season. I feel like this combined with the “match banned” could maybe give rank more variety instead of banning the same match each game, it could also make rank more enjoyable and the interaction between the players and developers would be nice.
Chody Tran I don't play siege but I think this is a really good idea. Community input can save a lot of problems, and from what I know, this game has plenty
3 things oryx can get as buff. First: he can hold his remah dash, so he can keep running as much as he want though overtime his dash will deplete though it will regenerate 2. He would be able to reinforce hatches on rooftops 3. His animations quicker, make him do less noises, or literally make his remah dash do 30 damage each time he pushes someone (without a shield).
I've been playing Oryx a lot more recently and absolutely loving it i pick him for super fast rotates in prep faze and shield counter. Nothing is more satisfying than playing Oryx against a team you know are running shields. Been getting plenty of kills after running through walls as well. Plus with Mp5 with angled grip ive had more snap headshots than ever before.
What would you think of a change to Frost where the trap does a chunk of damage, like a Kapkan trap, but immobilizes the attacker? While trapped the attacker can shoot freely and could have the option to free themselves with an animation. The attacker would have to choose whether to sit there and risk being prefired, hurry up and free themselves, or get a friendly to cover them. Maybe changing the model to be smaller and giving her more traps would be nice aswell.
what do you think about a feature in custom games in which you could go back to old maps like old kanal and old hereford? maybe even for a arcade event just for the nostalgia.
The buff I've always wanted for Oryx is making his smash ability function like the reverse of Doc's overheal. Just like how overheal is a temporary health boost that depletes over time, I think smashing through a wall should be a temporary health penalty that refills over time. This would be visually represented pretty much the same way as overheal, but in red. With this buff he'd be great for making rotations in prep phase, allowing Smoke to run the FMG or others to save impacts for impact tricking. Overall I just think it would open up a lot of strats without handicapping Oryx for the rest of the round.
Honestly the way id make a battlepass system is when the player buy it, they keep it until they finish it in their own time. They dont move on to the next battlepass until they complete the first one or they can choose to scrap the first and start the next
What do you think about a change to jager where his only option for a grip is an angled grip instead of the vertical grip? It would allow him to have more recoil but allow a slightly higher ads speed.
What would you think about Ubisoft adding Bishop from Rainbow Six Vegas 2? You talked about what you thought about more crossover characters, but I think adding Bishop would make the most sense. At the end of R6 Vegas 2, he is promoted to a deputy director of Rainbow, and he is supposed to go to Hereford. They added Zero with the lore that he was supposed to help train the other operators, so it would make perfect sense that Bishop would do the same. Even if he isn’t an operator, it would make sense if he is referenced at some point in rainbow six siege.
Hey Matt whenever I play ranked I keep getting the same maps over and over again and it gets a little stale, what would you think if instead of 3 maps to ban it goes to 5 so you can ban 2 you don’t like but still have some variety
what do you think about a customisation preset? something so you can play with weird and fun uniforms and gun attachments in casual, but as soon as you go into ranked they are a different set (something you can sort yourself) rather than changing every loadout and skin whenever you change game modes?
I’ve always seen Oryx as a “hit and run” play style. You flank the enemy hard, then retreat behind cover with a quick dash and disappear through a hatch. 20-30 later, you reappear somewhere else to take out a few more hostile.
MONDAY MAILBOX: Hey Mat, what are your thoughts on them adding a new grip that brings something entirely new to the way your character handles the weapon in game? For example I think it would be really cool if there was a grip that while you are aiming down sights it would make you move significantly faster. I would call it the tactical grip. I think this would add a new flavor to the game and maybe even balancing for certain operators?
Since season one I’ve asked for a character like oryx but more like cav, a 3 speed character that can hop through hatches and be a great flanker/roamer, quick quiet agile flanker
On the topic of Oryx. Do you think that he should be able to break hatches from above? Maybe this could have the same cons as rehma dashing through walls.
what do you think about changing metal bars in siege? I feel I have died far to many times when I should have won a fight because of them. #mondaymailbox
Hi Matimi0, What do you think of having a reinforcement pile that you have to pick up reinforcements from then carry them to a wall to reinforce it because at this point you kind of pull it out of you butt. Like say you start the round and you can run over to a bag or box of reinforcements and take them in a similar fashion to room armor then take them to a wall and then attach the reinforcement to the wall. I also think you might only be able to walk while have it a reinforcement in hand
Do you think Lion got a great upgrade with the new hard breach? I love playing him now when you can deny them the push to you getting a wall. I feel like it really works with him
I mean, warden already is similar to division characters to an extent, the special watch and being secret service, relevant to the DC setting of the last division game
what do you think about giving warden the p90? i feel like it definitely doesn't see enough attention on the french ops, and the mpx isn't exactly a high damage doing gun.
Do you think teams should be able to match cancel before ban phases? I hate taking a while to ban maps and operators just to have a match get canceled.
i think the issue with hatches is that it takes a while, with the bailiff, a gun that can sometimes take 6 shots to break hatches, to open them and jump. id prefer it if (like amaru) he broke said hatch before jumping
What do you think of a rook rework where instead of a armor drop he drops ammo that can also fill the secondary gadget as well as your primary and secondary ammo pool?
What do you think about giving some characters passive ability's to improve the character. One such example could be warden having a slight ads speed boost or glaz having a larger magazine in his weapons.
What do you think about ubi switching guns around for different operators. For example 1 season ash might have the r4c but then the next season she has bucks gun. I think this would switch up the meta and change the pick rate for some operators
What would you think of an oryx buff where his ability allowed him to open hatches from above or below? This would free you from being tied to a shotgun secondary and I believe would make him more enjoyable to play. He could jump up through hatches similar to amaru or break down through. I think it could make flanking as oryx easier and give attackers less of a heads up
I’m an Oryx player every time I play in Consulate. Map movement greatly increases when you get the option to get up hatches. Although because you need said hatches open, you get yourself exposed. High risk, high reward
hey matt! question here what do you think of the idea of adding new guns and removing some guns from ops as a form of buff or nerf. for example removing wardens mpx and replacing it with a MP5K
Should ubisoft remove the map ban system considering the consistent ban of maps like chalet, theme park, and outback and the lack of variety in ranked?
Mitchel Foster i think we should be able to choose between more maps (maybe 5) but they need to fix the “randomized” selection always going to the left. That definitely skews the data they have right now
Do you think that there are to many hard breachers and people that can counter people like kaid and if there should be a new op to counter hard breachers
Do you think claymores are broken? I’ve had so many cases of enemy’s walking/running through my claymores and they don’t go off that I can’t rely on them.
Sunday Mailbox : Do you think that the next battlefield should add some kind of Levolution as it was in BF4 ? Do you think inspiring itself from Modern Warfare 2019 could bring some great things to it ! Like weapon customization, super smooth and detailed animation to guns and vehicules to a next level, and so on ?
Should Nøkk be immune to Caveria's interrogations? I feel like this would be a nice buff to Nøkk and it would make sense in a lure aspect because Nøkk is a sneaky operator who doesn't talk much.
The only problem with a character crossover for siege from ghost recon is who would they pick? They cant pick Nomad because they made a different operator have that call sign and they cant pick someone like Scott Mitchell, Walker or John Kozak because well Waller is dead and Mitchell is too busy leading ghosts, plus John Kozak is a big maybe
I pick oryx for fun, and I have a blast with him. The rare moments when you actually get to bash through a wall on to someone and beat their ass is amazing.
MONDAY MAILBOX: Frost Buff. Attackers caught in her traps when picked up will no longer be given 20 hp, but instead 5. Doing this will further the penalty for stepping in Frost traps.
I see 2 problems with this. First: 20 hp vs 5 makes no different in a firefight, 20 hp still makes you a one shot kill. Second: you forgot the major problem with the Welcome Mats: no one really steps on them due to how easy they are to spot and destroy.
Dutch Plan Der Linde Well if you’re 5 hp you have to worry about Lesion mines more, and you are subject to accidental team kills with flash bangs or smokes.
Do you think there should be a game mode where they bring back or add one limited game mode per week like the golden gun or grand larceny event I think this would make things more interesting and more fun when you need a break from ranked and don’t want to play casual.
N a new operator they could add is one of the characters from the ghost recon series I was gonna say add nomad but we already have a character called that
Hey Matt me and some friends have been having our cosmetics and attachments taken off and changed I was just wondering is this a bug or is this suppose to happen
SUNDAY MAILBOX: How would you change Caveria? She is in a place where she is practically useless in gold and above, and always banned in silver and below. I think she needs a buff by increasing the speed of her interrogation. Do you think this is to powerful?
Monday Mailbox: Do you think they need to buff hibana already? I used to play Hibana more than any other op because of her versatility as well as a gun i enjoy, but now why play her when i can play ace or fuze, who both have hardbreach potential and an objectively better gun. I suggest a 30 + 1 magazine, the ability to choose the amount of pellets fired and have them detonate more quickly, making them harder to trick.
What if operators with rechargeable gadgets (Wamai, Lesion, etc) automatically fills their gadget when they get a kill? Like if their bar is half way filled, then it automatically fills if they kill someone
Only thing about the Battle Pass time limit that sucks is I have a job. I work 10-12 hours a day. If I hop on and have a 40 minute overtime 9 round match I can't exactly play multiple games before I have to get off and think about food/shower/bed
I think it makes sense to make an operator overpowered from the beginning. If you make somebody extremely op people will get the operator and they will have the operator for when they need it. If they make an operator super terrible less people will have that operator when they need them.
Sunday Mailbox : So an idea for a new operator, similar to Rook he drops a duffel bag, but instead of ceramic plates he drops a flak jacket, which reduced explosive damage from things like impacts, nitros and kapkan traps. It adds no other benefit besides reduced explosive damage and instead of an instant kill from an explosive it will down you instead but only once (say you get downed due to a nitro, whenever you get picked up the flak jacket is then gone) I feel like he’d add a little more defense to the offense and add some team play.
I love how Ubisoft tried to be sneaky by buffing Ela right before her elite skin came out just to maximize the amount of people to purchase it, and then nerfed her when they felt they maximized their profits... thought we wouldn’t notice? We noticed....
RelentlessRaven - lol bro that's true
She’s still really good
They always nerf then after elites IQ lost her nades just after elite and glaz got fucking gutted just after his elite too
Jarrod Plews, IQ was broken with nades though, so that one is justified
This is exactly how league of legends work
Tbh I hardly ever jump on hatches mostly because I forget he can jump them lol
Same. Most of the time it isn't a viable option either
@Hamza Özçete lol
Thats the main i be doing with him lmaoo
Why tf my pizza always cold
I always forget he can charge because I love jumping through hatches so much
MONDAY MAILBOX: How are you doing Matt?
I'm doing alright. Thanks for asking.
Happy Matt noises
last time i was this early he still said "gaming and battlefield related questions"
@10k subs Before 2021 what
10k subs Before 2021 bot
I miss those days 😪
TheNuke1010 me too but still love Matt now as well.
Sunday Mailbox:
What do you think about a tweak to Hibana where she can turn her kairos launcher 90° to where she can shoot her pellets vertically? This would allow her to make a hole she can walk/crouch through with 1 shot. I know she’s getting reworked somehow, so maybe this could be an interesting idea.
verySaltySoup he’s saying imagine if you could shoot Hibanna’s pellets the tall way instead of the way they are now
@Shiro Zidori it does make sense. You are taller than you are wide, the hole size being the same doesn't change the fact that your body vaults thru it vertically. So making a taller hole to vault thru would indeed make sense.
Stolen idea
@Shiro Zidori you can crouch through 1 set of hibana pellets
@Shiro Zidori redditor
A lot of people don't play Oryx because he's selfish. Once he dies, that's it.
I’m my (admittedly brief) experience in ranked oryx only gets picked if a Montaigne or blitz was picked the round prior and annoyed the help out of the other team
This isn’t entirely true. He provides passive utility by making rotations and proximity mines
@@simonk4946 This can also be done by people that do his job better, like Vigil.
Do I care tho I play oryx in one of my comp strats in Oregon scrims and he is very useful
Me being a Mavrick main, I don’t personally believe that he needs a better site. He already has frags even an extra canister. So I think he is perfect where he is.
Also his dmr is a beast with the 3.0X
@@CyberSauce29 fr 3 bullets and they out
His dmr needs 20 bullets is my only complaint about him now
Giving and taking scopes is a lazy way to balance things
No
antoinewilliams74 but effective.
MONDAY MAILBOX: They should rework/buff Alibi's prisma so you can put it down and press Interact to adjust it so it leans, prones, crouches, etc. The prisma would still have default skins with no attachments but the different stances could make for much more creative uses and placements for Alibi's gadget
I don't actually hate this idea, They could make it so the alibi prisma copies the stance of alibi when she throws it. So if she's crouched and leaned behind a table the prisma would copy it. Solid idea my friend.
Oryx needs a better weapon or a better sight like the the 1.5
Gib him da aug para.
the mp5 is amazing tho
Fengguk what world are you living in?
Yes he only neads a better gun. Give her nomads ak with a standard 30 round mag
Give him an AK74u. High DPS with a small mag size of 20.
Why can't Oryx sidle to the next ledge of a hatch, _from_ the ledge he is already grabbing? Instead of having to jump down if he grabs the wrong ledge?
That's a good quality of life change I think Ubi should give him.
that would be a really good feature to add.
Oryx
- Give him the MP5SD
- Speed up his hatch jump function
- Completely remove the damage penalty when bashing through a wall
Honestly I don't hate the damage, just decrease the time it takes to get his gun up
Honestly giving him jaegers 416 would change things a little I think
Also make oryx 3 speed
Remove the damage penalty? Nah
Keep the damage and remove the stun effect
Hey Mat, what do you think about giving glaz a secondary smg like the skorpion vz, this should make him more viable.
This is a good idea. ATM he's pretty bleak with only semi autos ands you can't really push with him
Glaz is still good to push with. Maybe I was playing with smooth brains but he’s still strong.
I think with glaze you need good aim and faster reaction speed and you'll do fine with him, you can push but you cant spray down enemy's like you could with ash.
good idea
Definitely needs some sort of smg. And variable zoom for his OTs-03 scope.
Question: Do you now think that they should revamp the armor system after the changes to the sights?
MONDAY MAILBOX: Hibana Rework. Give her an additional xkairros shot so she has a total of 4. Make it so that she can either deploy 1 or 2 bursts at a time so that she can open walls faster as well as open up to 4 hatches.
i didn't really have a problem with 70 tiers of battle pass. I finished it fairly quick as well but a full season would be nice
Lately i see Ace a lot. He is the strongest hard Breacher right now. He Could destroy a hatch with one selma but have only two of them or selma would have only two of these plasters to make smaller holes.
Ace needs 2 selma for hatches
Hes best if you only bring one hard breacher. But ideally you want a hibana and thermite in tandem.
@@braddlesharris3577 Ace make holes in size of thermite and have THREE of them AND he can throw them. That's op
@@bodziqx2757 hes easy to bandit trick tho.. termites detonate quicker
Hibana gonna be buffed anyway
Nøkk is supose to be silent. Do you think that she shouldnt have an interaction with proximity alarm and/or bunshee.
No becuz those aren't cameras she is invisible to cameras
@@xavthr9049 so change her ability what a problem.
For the secondary on hatch with oryx, make it so he cant reload while on a hatch. So your limited in shots. This also makes more since since he is using a hand to grip the hatch.
Last time I was this early, Thermite still had frags
When the fuck was that i'm kinda new
Old siege
@@kylephillip6753 Very early days. Though, you can still experience him with frags in one of the situations.
Sunday Mailbox:
What do you think about at the end of each season certain players, like those who are ranked and are level 100 be able to vote on a map to be taken and put into the rank pool at the end of each season. I feel like this combined with the “match banned” could maybe give rank more variety instead of banning the same match each game, it could also make rank more enjoyable and the interaction between the players and developers would be nice.
Chody Tran I don't play siege but I think this is a really good idea. Community input can save a lot of problems, and from what I know, this game has plenty
3 things oryx can get as buff.
First: he can hold his remah dash, so he can keep running as much as he want though overtime his dash will deplete though it will regenerate
2. He would be able to reinforce hatches on rooftops
3. His animations quicker, make him do less noises, or literally make his remah dash do 30 damage each time he pushes someone (without a shield).
I've been playing Oryx a lot more recently and absolutely loving it i pick him for super fast rotates in prep faze and shield counter. Nothing is more satisfying than playing Oryx against a team you know are running shields. Been getting plenty of kills after running through walls as well. Plus with Mp5 with angled grip ive had more snap headshots than ever before.
What would you think of a change to Frost where the trap does a chunk of damage, like a Kapkan trap, but immobilizes the attacker? While trapped the attacker can shoot freely and could have the option to free themselves with an animation. The attacker would have to choose whether to sit there and risk being prefired, hurry up and free themselves, or get a friendly to cover them. Maybe changing the model to be smaller and giving her more traps would be nice aswell.
Hey Matimi0, what do you think of Ubisoft including some of the nighttime maps back into ranked?
Matimio having almost exclusively Oregon clips in the video only cements in my mind that everybody but me loves the map Oregon
Always a pleasure watching your stuff Matt, keep up the good work!
what do you think about a feature in custom games in which you could go back to old maps like old kanal and old hereford? maybe even for a arcade event just for the nostalgia.
The buff I've always wanted for Oryx is making his smash ability function like the reverse of Doc's overheal. Just like how overheal is a temporary health boost that depletes over time, I think smashing through a wall should be a temporary health penalty that refills over time. This would be visually represented pretty much the same way as overheal, but in red.
With this buff he'd be great for making rotations in prep phase, allowing Smoke to run the FMG or others to save impacts for impact tricking. Overall I just think it would open up a lot of strats without handicapping Oryx for the rest of the round.
Honestly the way id make a battlepass system is when the player buy it, they keep it until they finish it in their own time. They dont move on to the next battlepass until they complete the first one or they can choose to scrap the first and start the next
I miss Monday Mailbox. It made Mondays a little less painful.
What do you think about a change to jager where his only option for a grip is an angled grip instead of the vertical grip? It would allow him to have more recoil but allow a slightly higher ads speed.
Jäger has an assault rifle on defense. The balancing trick used here is partly the increased ads time. He'd be too powerful otherwise.
What would you think about Ubisoft adding Bishop from Rainbow Six Vegas 2? You talked about what you thought about more crossover characters, but I think adding Bishop would make the most sense. At the end of R6 Vegas 2, he is promoted to a deputy director of Rainbow, and he is supposed to go to Hereford. They added Zero with the lore that he was supposed to help train the other operators, so it would make perfect sense that Bishop would do the same. Even if he isn’t an operator, it would make sense if he is referenced at some point in rainbow six siege.
Hey Matt whenever I play ranked I keep getting the same maps over and over again and it gets a little stale, what would you think if instead of 3 maps to ban it goes to 5 so you can ban 2 you don’t like but still have some variety
what do you think about a customisation preset? something so you can play with weird and fun uniforms and gun attachments in casual, but as soon as you go into ranked they are a different set (something you can sort yourself) rather than changing every loadout and skin whenever you change game modes?
I’ve always seen Oryx as a “hit and run” play style. You flank the enemy hard, then retreat behind cover with a quick dash and disappear through a hatch. 20-30 later, you reappear somewhere else to take out a few more hostile.
4:08 Matimio, stumbling on to the truth, only to quickly disregard it lol
MONDAY MAILBOX: Hey Mat, what are your thoughts on them adding a new grip that brings something entirely new to the way your character handles the weapon in game? For example I think it would be really cool if there was a grip that while you are aiming down sights it would make you move significantly faster. I would call it the tactical grip. I think this would add a new flavor to the game and maybe even balancing for certain operators?
That would be op af
No
Hey Matt love the videos, just ran into you yesterday in a game and we clutched a 3v5 thanks for the fun and amazing experience!!!
Do you think they should give warden a passive like zofias self res or a secondary gadget of some kind
Let me introduce the new attacking operator, Ezio! He can parquor up the side of buildings and have a cav esque silent step.
*Ezio
I absolutely adore Oryx, I like his character and his gadget, the fact that he can push shielded ops is amazing
Since season one I’ve asked for a character like oryx but more like cav, a 3 speed character that can hop through hatches and be a great flanker/roamer, quick quiet agile flanker
On the topic of Oryx. Do you think that he should be able to break hatches from above? Maybe this could have the same cons as rehma dashing through walls.
Hey mat, what do u think of giving goyo a buff of some sort, i just think that he is in a huge disadvantage comparing him to other defensive operators
what do you think about changing metal bars in siege? I feel I have died far to many times when I should have won a fight because of them. #mondaymailbox
#DeleteMetalBars
Görkem Aykut a movement I can get behind
Hi Matimi0, What do you think of having a reinforcement pile that you have to pick up reinforcements from then carry them to a wall to reinforce it because at this point you kind of pull it out of you butt. Like say you start the round and you can run over to a bag or box of reinforcements and take them in a similar fashion to room armor then take them to a wall and then attach the reinforcement to the wall. I also think you might only be able to walk while have it a reinforcement in hand
Played this game from the beginning since the beta and stopped a few seasons ago, got back into it a few days ago and it feels so different
I think Goyo was pretty strong when he came out especially on the test server
Do you think Lion got a great upgrade with the new hard breach? I love playing him now when you can deny them the push to you getting a wall. I feel like it really works with him
I really enjoyed hearing five questions instead of the normal 3-4
For next Monday mailbox. How do you feel about nokk getting a buff to make her quiter when she walks
Love your vids keep going Matt
I mean, warden already is similar to division characters to an extent, the special watch and being secret service, relevant to the DC setting of the last division game
Hey Macie, do you think they should give echo his acog back since his mp5 is already at a disadvantage with the suppressor?
what do you think about giving warden the p90? i feel like it definitely doesn't see enough attention on the french ops, and the mpx isn't exactly a high damage doing gun.
Do you think teams should be able to match cancel before ban phases? I hate taking a while to ban maps and operators just to have a match get canceled.
1:21 how did he get the blood orchid seasonal skin on a new gun?
i think the issue with hatches is that it takes a while, with the bailiff, a gun that can sometimes take 6 shots to break hatches, to open them and jump. id prefer it if (like amaru) he broke said hatch before jumping
What do you think of a rook rework where instead of a armor drop he drops ammo that can also fill the secondary gadget as well as your primary and secondary ammo pool?
Imagine a Division crossover with an op with a seeker mine.
Or maybe the emp pulse.
Division isn’t a part of the Clancyverse
A Division operator will probably happen, along with a Ghost Recon operator.
What do you think about giving some characters passive ability's to improve the character. One such example could be warden having a slight ads speed boost or glaz having a larger magazine in his weapons.
What do you think about ubi switching guns around for different operators. For example 1 season ash might have the r4c but then the next season she has bucks gun. I think this would switch up the meta and change the pick rate for some operators
9:43 I belive that you should be able to change the different 1x sights like the new holo on Doc's MP5 to the old holo
3:48 how do you get that camo it looks so nice
What would you think of an oryx buff where his ability allowed him to open hatches from above or below? This would free you from being tied to a shotgun secondary and I believe would make him more enjoyable to play. He could jump up through hatches similar to amaru or break down through. I think it could make flanking as oryx easier and give attackers less of a heads up
this is one of your best videos
What's your opinion on the fact that Lion is a very viable option now since he has both strong guns and hard breach now, along side his main gadget?
Question. What do you think: instead of a new op character. We get a map rework? So instead of 1 amp rework we get 2?
What do you think that hibana’s xcaros should destroy deportable shields?
I’m an Oryx player every time I play in Consulate. Map movement greatly increases when you get the option to get up hatches. Although because you need said hatches open, you get yourself exposed. High risk, high reward
hey matt! question here what do you think of the idea of adding new guns and removing some guns from ops as a form of buff or nerf. for example removing wardens mpx and replacing it with a MP5K
Should ubisoft remove the map ban system considering the consistent ban of maps like chalet, theme park, and outback and the lack of variety in ranked?
Yesterday I played 4 ranked games. 2 on Oregon and 2 on Club House. I really would like to play other maps lol.
Mitchel Foster i think we should be able to choose between more maps (maybe 5) but they need to fix the “randomized” selection always going to the left. That definitely skews the data they have right now
only if they removing outback with it
Do you think that there are to many hard breachers and people that can counter people like kaid and if there should be a new op to counter hard breachers
Matim0 low key a glass half empty type of dude I’m starting to watch these videos and get depressed from the cons on cons lol
Do you think claymores are broken? I’ve had so many cases of enemy’s walking/running through my claymores and they don’t go off that I can’t rely on them.
I def agree with 5:25 they should do it but i understand they gotta make their money somehow
Warden still needs a buff XD
Give him k1a
Rumbling End k1a overrated just give him smokes
Sunday Mailbox : Do you think that the next battlefield should add some kind of Levolution as it was in BF4 ? Do you think inspiring itself from Modern Warfare 2019 could bring some great things to it ! Like weapon customization, super smooth and detailed animation to guns and vehicules to a next level, and so on ?
Should Nøkk be immune to Caveria's interrogations? I feel like this would be a nice buff to Nøkk and it would make sense in a lure aspect because Nøkk is a sneaky operator who doesn't talk much.
Yeah but they don't want those secret mechanics like zofia or Ela as many players don't know they exist it Causes problems
Yeah no. We don't need any more random interactions between operators. Zofia and elas interaction was a bad idea
Why is that red weapon skin available for zeros new gun when it came out like 2 years ago?
The only problem with a character crossover for siege from ghost recon is who would they pick? They cant pick Nomad because they made a different operator have that call sign and they cant pick someone like Scott Mitchell, Walker or John Kozak because well Waller is dead and Mitchell is too busy leading ghosts, plus John Kozak is a big maybe
I pick oryx for fun, and I have a blast with him. The rare moments when you actually get to bash through a wall on to someone and beat their ass is amazing.
7:27 in a perfect world, Soap would be a new operator one day.
Hello matimi0, Why did ubi remove some cosmetics in the shop? I remember finding alot of headgears and outfits in the shop now they’re just few :( ??
MONDAY MAILBOX: Frost Buff. Attackers caught in her traps when picked up will no longer be given 20 hp, but instead 5. Doing this will further the penalty for stepping in Frost traps.
I see 2 problems with this. First: 20 hp vs 5 makes no different in a firefight, 20 hp still makes you a one shot kill. Second: you forgot the major problem with the Welcome Mats: no one really steps on them due to how easy they are to spot and destroy.
Dutch Plan Der Linde Well if you’re 5 hp you have to worry about Lesion mines more, and you are subject to accidental team kills with flash bangs or smokes.
Do you think there should be a game mode where they bring back or add one limited game mode per week like the golden gun or grand larceny event I think this would make things more interesting and more fun when you need a break from ranked and don’t want to play casual.
N a new operator they could add is one of the characters from the ghost recon series I was gonna say add nomad but we already have a character called that
I main oryx and man is he great, his gun isn't good for damage but he's great at making rotates and getting around the map
Hey Matt me and some friends have been having our cosmetics and attachments taken off and changed I was just wondering is this a bug or is this suppose to happen
I mean with the halo battle pass you can still go back to the previous seasons so you can get that cosmetic stuff
SUNDAY MAILBOX:
How would you change Caveria? She is in a place where she is practically useless in gold and above, and always banned in silver and below. I think she needs a buff by increasing the speed of her interrogation. Do you think this is to powerful?
Monday Mailbox: Do you think they need to buff hibana already? I used to play Hibana more than any other op because of her versatility as well as a gun i enjoy, but now why play her when i can play ace or fuze, who both have hardbreach potential and an objectively better gun.
I suggest a 30 + 1 magazine, the ability to choose the amount of pellets fired and have them detonate more quickly, making them harder to trick.
What if operators with rechargeable gadgets (Wamai, Lesion, etc) automatically fills their gadget when they get a kill? Like if their bar is half way filled, then it automatically fills if they kill someone
Only thing about the Battle Pass time limit that sucks is I have a job. I work 10-12 hours a day. If I hop on and have a 40 minute overtime 9 round match I can't exactly play multiple games before I have to get off and think about food/shower/bed
I think it makes sense to make an operator overpowered from the beginning. If you make somebody extremely op people will get the operator and they will have the operator for when they need it. If they make an operator super terrible less people will have that operator when they need them.
what is the red sakura camo that matimi0 has on his guns?
Notice how Matt says “Next question”? He says “Nexion” LOL
As a walking dead fan having walker from ghost recon would awesome because I loved Shane from the walking dead and they shared the same actor.
Sunday Mailbox : So an idea for a new operator, similar to Rook he drops a duffel bag, but instead of ceramic plates he drops a flak jacket, which reduced explosive damage from things like impacts, nitros and kapkan traps. It adds no other benefit besides reduced explosive damage and instead of an instant kill from an explosive it will down you instead but only once (say you get downed due to a nitro, whenever you get picked up the flak jacket is then gone) I feel like he’d add a little more defense to the offense and add some team play.