Also worth mentioning, since they're so cheap, can be generated, and are autonomous you can basically take an infinite amount of time on your turn with these guys. Use them to place somebody, then place each other, then place the original figure back into your starting area, you can go for so long if you want. Curious to see how annoying it is to fight them, or how surgical you can get with their placement
Nice. It looks like these pieces could absolutely control piece placement, allowing a great deal of piece alignment. I would be interested in seeing it in action. Possible defenses against them ...pulse wave = no timebreakers... And I believe, currently, there is a piece which limits your allotted amount of free moves to not exceed the amount of game point total. Limiting this process to just once per turn. Charge one and flurry. You could eliminate 1, 2 or even three. Now, I'll be honest. I'm disappointed that you shared this idea, as the friend I play against via ZOOM is the one who shared this video with me. I have a feeling his deviously brilliant mind is coming up with, what could be, the most annoying team I will ever face. Lol. I'm intrigued about the theory. For my sake, I hope during play, it's more difficult to pull off. I do like it. That's some clever thinking. Thanks for sharing.
Hi. I might be wrong. But I understand that you can't move the multibase characters the extra square by what the HeroClix Comprehensive Rulebook says here. In the last paraghaph 24.2d Moving Multi-Base Characters When a multi-base character moves, choose one square occupied by the multi-base character to begin movement. The character moves as if it is a single-base character moving from the chosen square. All squares of the multi-base character must be able to be placed in legal squares for movement to end. When moving, a multi-base character must still break away (if required) from all opposing characters it is adjacent to, regardless of the square chosen to begin movement from. When moving a multi-base character, other than the square of the base chosen to be used for movement, none of the other parts of the base are considered to have moved. Each other square of the base must end up within a number of squares away from where it started equal to or less than the number of squares moved by the chosen square.
I really like this style of content! Love how you went over all sorts of scenarios.
Glad you enjoyed it! It’s been on my list to make for a little while now!
I really enjoyed this type of video. Showing the different situations on a the map was interesting. Can’t wait to get them on the board.
You sound super professional
Thank you sir!
Holy cow. I forgot they were autonomous. They are really good. Gonna have to pull a bunch because they will trade high on the secondary market.
not just time breaker, but game breaker as well 😅
Also worth mentioning, since they're so cheap, can be generated, and are autonomous you can basically take an infinite amount of time on your turn with these guys. Use them to place somebody, then place each other, then place the original figure back into your starting area, you can go for so long if you want. Curious to see how annoying it is to fight them, or how surgical you can get with their placement
Nice. It looks like these pieces could absolutely control piece placement, allowing a great deal of piece alignment.
I would be interested in seeing it in action.
Possible defenses against them
...pulse wave = no timebreakers...
And I believe, currently, there is a piece which limits your allotted amount of free moves to not exceed the amount of game point total. Limiting this process to just once per turn.
Charge one and flurry. You could eliminate 1, 2 or even three.
Now, I'll be honest. I'm disappointed that you shared this idea, as the friend I play against via ZOOM is the one who shared this video with me. I have a feeling his deviously brilliant mind is coming up with, what could be, the most annoying team I will ever face. Lol. I'm intrigued about the theory. For my sake, I hope during play, it's more difficult to pull off. I do like it. That's some clever thinking. Thanks for sharing.
If they sold time breakers alone, they may sell better than the regular boosters
Kalder, you just blew my mind! LOL
FINALLY SOMEONE ELSE IS SAYING IT
I ranted to enough people I decided I had to make a video haha!
seems like 3 TB is the sweet spot
I'm so ready for exiles to be a god keyword you don't even know
Tiamat will also enjoy this set up.
Hi. I might be wrong. But I understand that you can't move the multibase characters the extra square by what the HeroClix Comprehensive Rulebook says here. In the last paraghaph
24.2d Moving Multi-Base Characters
When a multi-base character moves, choose one square occupied by the multi-base
character to begin movement. The character moves as if it is a single-base character
moving from the chosen square. All squares of the multi-base character must be able to
be placed in legal squares for movement to end.
When moving, a multi-base character must still break away (if required) from all
opposing characters it is adjacent to, regardless of the square chosen to begin movement
from.
When moving a multi-base character, other than the square of the base chosen to be used
for movement, none of the other parts of the base are considered to have moved. Each
other square of the base must end up within a number of squares away from where it
started equal to or less than the number of squares moved by the chosen square.
this is a placement effect not movement. this is also why it can go through walls
Exactly what Ethan said. Because it’s a Placement and not a Move you can 100% place the base 1 square forward!
Ohhh Now I get It. Thank you.🤗
Wow what a useful piece and a nightmare to play against
I thought you had to count spaces from the same part of a multi-base figure. So doesn't that mean you can't cheat the extra space?
Nope. As shown in the video this is how placement works. Since it’s X squares away from the character I can use any part of the base.
Could he be the new Scott Porter?
Maybe the new Blackheart, Scotts are still overpowered
Ok... Blackheart for 10 points?
Dang
As soon as I saw him I was like god damn that’s stupid.