@@ChampaynePapi06 Yeah but going 3 level every 2 mins is a bit much. Solo, duo and mid won't cross 15 by the time you are 20 as jungle and solo doesn't have enough items built to be a threat while the support is like 8 levels down if not more if you don't get how bad it is you can get anubis ulted twice and tank it without defense items just off of hp and base prot difference lmao.
I understand how much faster smite 2 is then its predecessor and rightly so. The map is larger and without mobile camps it just takes longer to get between. Yes a revert to 15 rather than 25 percent to health reduction for both gods and towers would be great and help the game improve (especially when it gets to live client). With a large percentage of the player base being casual, a 25-30 minute game is ideal.
So... just my opinion but id think that people getting stomped on in a "new" game is a huge deterrant to want to continue playing it? Especially if they paid for early access?
Games feel too fast, I hope its not gona stay like these, idk team fights in smite can be fun, idk why people want insta death meta to be a thing, go play arena then or cod lol ( joking about arena)
With this much snowball potential, the next god to be released might just be Frosty the Snowman...
I hit lvl 20 in 13 mins on thana, the snowball is crazy.
Guys remember its still the alpha 😂
@@ChampaynePapi06 Yeah but going 3 level every 2 mins is a bit much. Solo, duo and mid won't cross 15 by the time you are 20 as jungle and solo doesn't have enough items built to be a threat while the support is like 8 levels down if not more if you don't get how bad it is you can get anubis ulted twice and tank it without defense items just off of hp and base prot difference lmao.
16:15 buff rings randomly disappear.
I understand how much faster smite 2 is then its predecessor and rightly so. The map is larger and without mobile camps it just takes longer to get between. Yes a revert to 15 rather than 25 percent to health reduction for both gods and towers would be great and help the game improve (especially when it gets to live client). With a large percentage of the player base being casual, a 25-30 minute game is ideal.
X god is busted….Morrigan: I can do that
very very nice lets get it incon!! much love keep the content coming
Addix recently pushed your phoenix at 13 mins in Smite 1, so...
So... just my opinion but id think that people getting stomped on in a "new" game is a huge deterrant to want to continue playing it? Especially if they paid for early access?
Games feel too fast, I hope its not gona stay like these, idk team fights in smite can be fun, idk why people want insta death meta to be a thing, go play arena then or cod lol ( joking about arena)
I think the revert was too drastic I agree with them decreasing tankiness but they went a bit overboard, they need to find a middle ground.
@SAINTxSZN agreed. 15% is better than the 25%. Just a little less tanky but not a full nerf
bro plays a game with no matchmaking is surprised that the game isn't balanced
mans also queueing as a premade then complaining the game is too easy lmao
First watching.