I played and beat this game when I was a kid. The music the adventure was something I will never forget. Now I’m married with Children and full of bills and credit card debt.
I agree.. whats bullshit is how gamers do their best to bypass any and every challenge the game was designed to display. If I wanted a video of a way to cheat the programming I'd ask for it.. sorry but this just isn't for me
I remember playing this game on my grandmother's NES, for the longest time... and I had to keep re-starting because the 'mantras' that you get from the churches were so long and random, I could never write them down and still be able to read them later...
I played it on my older brother’s NES when I was around 7 I guess, and there was a period when I managed to memorize the whole mantra to get to the last church with all the gear.
I rented this game a bunch. Loved the style and gameplay but never had any idea what to do or where to go. Figured i would just watch a playthrough instead of attempting it
I loved this game as a kid, I didn't even understand english I just tried whatever got me further... I got blocked in the final area as I somehow couldn't find the last boss... Felt like the area looped, but I see none of this in here. Good job!
yes, the final dungeon is a maze, and you need to find the correct path. I'm impressed you made it so far without reading any text, since the NPCs give you crucial hints for progression.
Let me tell you some stuff about the game: If you are wondering why he go outside of town and come back it's because some ennemies drop are RNG based, you can double hit an ennemy when you are very close to it and it's very simple to do. When you have enough experience and see a priest you will earn a title, depending of your title when you die and continue you'll start again with more gold, he died at the beginning because it replenish your health and magic and you get the ring without having to travel to the church and since he had no title he respawned with 0 gold, on the second death he respawned with 500 gold wich is what he needed in order to buy the key he need. There is a bugged item in the game that was supposed to increase your strength but it actually does the opposite, if you check youtube you will find a mantra (password) that will let you play with items that was supposed to be in the game but they did not in the final version, so they do nothing but it's always cool to find stuff like that.
You might find it interesting to read my author's commentary at TASVideos. It builds upon Lord Tom's author's commentary (which you can reach by looking at the obsoleted publication), and there's also a Game Resources page which delves into some of the nitty gritty about how the game works.
That's mean, dude. This is one of my all-time favorite 2A03 soundtracks. But, to each their own. Then again, if you're talking about 12:23, then yeah. Just a tad bit glitchy, that.
Not permanent, per se. There's a timer that, whenever it hits 0, 64, 128, or 192, causes the Ointment, Wing Boots, Gloves, and Hourglass to tick down by one second. By pausing one frame before and unpausing one frame after, the code that counts down is skipped, letting the four items persist longer than they should. The RTA runners use it as well, to extend their own Wing Boots timers, and Tundra in particular, has recently (within the past few months) started extending Ointment.
@@Invariel so since this a is a tas, why does he bother ever getting more than the first pair of wing boots? Don't they take more time to get? Or does the time lost by the constant pausing make it worth it to let it expire?
@@LeoStaley Dying strategically is much faster than returning to the branch-off point. For example, I take a death after getting the Black Onyx; it's MUCH faster to take a death there and warp back to town, equip, and use a new pair of Wing Boots than to travel all the way back.
That was a stylistic choice that accidentally led to the jump at the very beginning of the game. There's an invisible person-sized hitbox there that, if triggered, makes 12 seconds of text happen.
@@Invariel I've never had any luck doing the text skip when I was trying to learn any%. Seems to be a tight window. Either way, a cool bit of history there!
@@makotroid108 RTA runners build up speed by running to the left and sometimes jumping before switching to run to the right; the way it's presented in the TAS is "incredibly precise" (there's a minimum speed that you need to hit in order to make the jump, and then your jump arc has to clear the person rectangle), but at higher speeds it should be easier and offer more freedom.
@@LeoStaley No, I was exploiting a glitch that can be done on console. There's an internal timer that on values 0, 64, 128, and 192, reduces the item timers by 1, causing them to inevitably disappear. If you pause before that value and unpause after the value, it cuts the music briefly but also causes the item timers to not count down. It's done in RTA.
A TAS is a series of inputs, broken down by frame. When you play it back, it's like a player piano: it reads what it's supposed to do on frame one, then on frame two, and so forth. A re-record is when you edit an earlier section of the file to change inputs; you "record again" from a known starting point. TL;DR, I went back and corrected myself 25859 times in the file that I submitted. If memory serves, that was revision 11, so there were ten previous files whose work I learned from, whose rerecord counts are not counted.
Two things: 1) Extending the wing boots and ointment timers require that specific frames not register player input, or otherwise not be playable. By pausing around those specific frames the wing boots and ointment are extended, but they cause the distorted audio that you hear. 2) The Guru only needs to be talked to for one frame after his textbox appears in order to register that Guru as a death warp point, which is why I go through the trouble of walking over there in the first place.
Haha, that's pretty wicked that it would actually glitch the audio like that. Neat run though, I remember playing this game when I was a kid and getting my ass handed to me by it until I sat down and really plowed through it. I never noticed until I watched the TAS about getting money from your title though. I like how at the end of your run that dialog box pops up about the power of the ointment disappearing, makes me think he's walking and looks up to the sky and sees the ghost of a smiling tiger balm salesman in the clouds or something.
The ointment actually times out automatically when you enter King Grieve's room. Fortunately, the frame counter isn't at 63 at that point, so I can pause around it and keep the ointment going until the King's throne room. Incidentally, the Wing Boots timer is at 3 for much of the last part of the run, and it counts down to 0 but doesn't count down again in the throne room.
He is lame, but in order to reach it you have to figure out the maze, wich is like in the forest in Legend of Zelda, up left down left in Zelda, but for Faxanadu I don't know.
According to Wikipedia, Faxanadu was released later in 1987 while Zelda 2 was released earlier the same year, so no. However the original _Dragon Slayer II: Xanadu_ was released on 1985.
I remember the name of the game........ Remember the Nintendo power issue, remember wanting to play the game but never did. Um, looks like garbage truck juice to me. But I'm still glad to see it tho lol
"But you need the dragon slayer!"
"Nah, I got this knife I bought from some warehouse back at home."
20:47 Dragon: Aw cute he's got a-- WTF!??
I played and beat this game when I was a kid. The music the adventure was something I will never forget. Now I’m married with Children and full of bills and credit card debt.
Man, you need to drop that habit. Credit cards are a fools game. They're as bad as those check into cash places or the instant payday ones.
Don’t have negative thoughts.
weird flex but ok
@@alexandarjelenic2880 i remember my mantra
Before there was the uncanny valley of Bethesda NPC staring, there was the epileptic blinking NPCs of Faxanadu.
I recall grinding the start to buy death magic early on.
_it is just crazy how much of these levels and of this game I have never forgotten_
I replayed it a few weeks ago after having put it down for 25 years, and I still remembered every single next screen. Wild.
I agree.. whats bullshit is how gamers do their best to bypass any and every challenge the game was designed to display. If I wanted a video of a way to cheat the programming I'd ask for it.. sorry but this just isn't for me
@@scaf_007vs3 It's a TAS. finding ways around the programming is the whole point of it.
I remember playing this game on my grandmother's NES, for the longest time... and I had to keep re-starting because the 'mantras' that you get from the churches were so long and random, I could never write them down and still be able to read them later...
This was so dang hard for a 7 year old...I don't think I made it past the first few areas...
I played it on my older brother’s NES when I was around 7 I guess, and there was a period when I managed to memorize the whole mantra to get to the last church with all the gear.
Me too. Never saw the rest of this game until today.
Your grandmother had a nes? Wat
The King's end quote should apply to all TAS enthusiasts. "Oh you're already off to master your next game? What a restless guy."
A dude come from nowhere, he talk to a king and a priest. He smash the devil's head, and leave the town bored to be a hero.
I will never tire of watching tas wreck game from my childhood good show.
TFW you have negative thoughts and forget your mantra.
This game took me almost 2 years to beat. Crazy to see it done in 23mins
Its kinda funny how your guy just peaces out casually after just saving two whole civilizations from a cataclysm.
Ugh...those goddamned mantras.
The autosave generation doesn't realize how good they have it.
Man that's the longest ointment ever. And he did it on sandals 😮
I can't help but see "Nello, I sell tools."
Later builds of the game made the font more readable.
Same. Same. Even after seeing the difference between H and N on screen at the same time barely dispelled the illusion. Nello.
Great performance! It took me much more than 23 minutes to finish it myself.
Gee, you think?
"Don't have negative thoughts."
Okay, _"Oddball!"_
Josephine Lithius why don’t you knock it off with those negative waves??!!
Thank god you had enough golds.
He sure used lot of key as well.
Well, Nello to you too!
One of my favorite soundtracks for the NES. Did anybody count the total key changes? I bet there would be a lot. :P Great speedrun, thank you!
m.th-cam.com/video/eNhOIlNt-hs/w-d-xo.html
The guy selling keys looks like Bill Murray
Robert Matthews I’ve always thought that!
My favorite NES game :D
I rented this game a bunch. Loved the style and gameplay but never had any idea what to do or where to go. Figured i would just watch a playthrough instead of attempting it
The music wasn't taking it too well with the glitches being used. At least that was the only thing impacted by it. This was fun to watch!
I loved this game as a kid, I didn't even understand english I just tried whatever got me further... I got blocked in the final area as I somehow couldn't find the last boss... Felt like the area looped, but I see none of this in here. Good job!
The final area is like a maze and indeed loops when you take the wrong directions 😉
yes, the final dungeon is a maze, and you need to find the correct path. I'm impressed you made it so far without reading any text, since the NPCs give you crucial hints for progression.
The music toward the end sounds like a lost Mega Man track :P
Let me tell you some stuff about the game: If you are wondering why he go outside of town and come back it's because some ennemies drop are RNG based, you can double hit an ennemy when you are very close to it and it's very simple to do. When you have enough experience and see a priest you will earn a title, depending of your title when you die and continue you'll start again with more gold, he died at the beginning because it replenish your health and magic and you get the ring without having to travel to the church and since he had no title he respawned with 0 gold, on the second death he respawned with 500 gold wich is what he needed in order to buy the key he need. There is a bugged item in the game that was supposed to increase your strength but it actually does the opposite, if you check youtube you will find a mantra (password) that will let you play with items that was supposed to be in the game but they did not in the final version, so they do nothing but it's always cool to find stuff like that.
You might find it interesting to read my author's commentary at TASVideos. It builds upon Lord Tom's author's commentary (which you can reach by looking at the obsoleted publication), and there's also a Game Resources page which delves into some of the nitty gritty about how the game works.
Everyone blinks in this game like they're having problems with their contacts
Man completed the game with a shiv
This musics smacks
The best
All the NPCs have an eyelash stuck in their eyes.
lol old Nintendo, where a guy smoking was ok but a cross was serious business and needed to be censored.
I dig this soundtrack. _All_ of what _could be done wrong_ with the NES soundchip, all rolled into one cacophony.
That's mean, dude. This is one of my all-time favorite 2A03 soundtracks. But, to each their own.
Then again, if you're talking about 12:23, then yeah. Just a tad bit glitchy, that.
This is an outstanding ost
Wait. Is this a bug exploitation that makes the ointment and wing shoes permanent together??
Not permanent, per se.
There's a timer that, whenever it hits 0, 64, 128, or 192, causes the Ointment, Wing Boots, Gloves, and Hourglass to tick down by one second. By pausing one frame before and unpausing one frame after, the code that counts down is skipped, letting the four items persist longer than they should. The RTA runners use it as well, to extend their own Wing Boots timers, and Tundra in particular, has recently (within the past few months) started extending Ointment.
@@Invariel so since this a is a tas, why does he bother ever getting more than the first pair of wing boots? Don't they take more time to get? Or does the time lost by the constant pausing make it worth it to let it expire?
@@LeoStaley Dying strategically is much faster than returning to the branch-off point.
For example, I take a death after getting the Black Onyx; it's MUCH faster to take a death there and warp back to town, equip, and use a new pair of Wing Boots than to travel all the way back.
Amazing
Nice glitch,even the sound is freqking out lol
TASBot is free from injury because of the ointment
The tree at the end... is ALARMINGLY large...
Well, you basically spent most of the game climbing around in it, so there.
@@lapthom mystery solved!!!
You beat the game only with a dagger.... I need to practice more :)
ointment is the meta
That ointment is serious shit.
Imagine being a townsfolk and dudeman jumps 8 feet over your head.
That was a stylistic choice that accidentally led to the jump at the very beginning of the game. There's an invisible person-sized hitbox there that, if triggered, makes 12 seconds of text happen.
@@Invariel I've never had any luck doing the text skip when I was trying to learn any%. Seems to be a tight window. Either way, a cool bit of history there!
@@makotroid108 RTA runners build up speed by running to the left and sometimes jumping before switching to run to the right; the way it's presented in the TAS is "incredibly precise" (there's a minimum speed that you need to hit in order to make the jump, and then your jump arc has to clear the person rectangle), but at higher speeds it should be easier and offer more freedom.
What's up with the music cutting in and out? It's super-annoying.
He was exploiting a glitch using his emulator.
@@LeoStaley No, I was exploiting a glitch that can be done on console.
There's an internal timer that on values 0, 64, 128, and 192, reduces the item timers by 1, causing them to inevitably disappear. If you pause before that value and unpause after the value, it cuts the music briefly but also causes the item timers to not count down. It's done in RTA.
they have well change the dwarfs 😁
That's one big fucking tree!
Good
And how was I supposed to know to do all this when I was 9?
Nice game faxenado
Pardon my ignorance... @0:16 it says "rerecord count: 25859" ... what does that mean?
A TAS is a series of inputs, broken down by frame. When you play it back, it's like a player piano: it reads what it's supposed to do on frame one, then on frame two, and so forth.
A re-record is when you edit an earlier section of the file to change inputs; you "record again" from a known starting point.
TL;DR, I went back and corrected myself 25859 times in the file that I submitted. If memory serves, that was revision 11, so there were ten previous files whose work I learned from, whose rerecord counts are not counted.
Thanks for cheapening a childhood accomplishment!!! 😄
god D@M That was Fast...
Watch it at 2x speed like I did 🤣🤣
Maaaaatlooooock!
Why he sometimes enter a room and the indians exist and reenter?. I guess it's for gold
12:23 What the hell?
Two things:
1) Extending the wing boots and ointment timers require that specific frames not register player input, or otherwise not be playable. By pausing around those specific frames the wing boots and ointment are extended, but they cause the distorted audio that you hear.
2) The Guru only needs to be talked to for one frame after his textbox appears in order to register that Guru as a death warp point, which is why I go through the trouble of walking over there in the first place.
Haha, that's pretty wicked that it would actually glitch the audio like that. Neat run though, I remember playing this game when I was a kid and getting my ass handed to me by it until I sat down and really plowed through it. I never noticed until I watched the TAS about getting money from your title though. I like how at the end of your run that dialog box pops up about the power of the ointment disappearing, makes me think he's walking and looks up to the sky and sees the ghost of a smiling tiger balm salesman in the clouds or something.
The ointment actually times out automatically when you enter King Grieve's room. Fortunately, the frame counter isn't at 63 at that point, so I can pause around it and keep the ointment going until the King's throne room. Incidentally, the Wing Boots timer is at 3 for much of the last part of the run, and it counts down to 0 but doesn't count down again in the throne room.
final boss look so lame
He is lame, but in order to reach it you have to figure out the maze, wich is like in the forest in Legend of Zelda, up left down left in Zelda, but for Faxanadu I don't know.
still dont change its lame but dragon boss look good and look like agumon
Not even a dragon WTF
This is what gaming used to be.
Only complete dorks and losers could survive.
was this before Zelda 2?
I think it was after, why do you ask ?
DarkOrderSolDjango just wondering, how about castlevania?
Azarath Dragoneel
Castlevania came first, Faxanadu was a very late NES game if I remember right, hence why the graphics is better.
According to Wikipedia, Faxanadu was released later in 1987 while Zelda 2 was released earlier the same year, so no. However the original _Dragon Slayer II: Xanadu_ was released on 1985.
I remember the name of the game........ Remember the Nintendo power issue, remember wanting to play the game but never did. Um, looks like garbage truck juice to me. But I'm still glad to see it tho lol
One of the best games on the system.
The music in this game is bad.
Bro you using some hacks or something this ain’t this easy lol