In Lore, Grundels Defenders have the reputation that they have never lost an artillery piece in the history of the regiment with the exception of their own war machines misfiring, so the fact you kept that tradition in this match was cute. Even down to the engineers.
Poor Franz just can't catch a break. In the same update where he *finally* gets his HP boost, the Empire gets Elspeth, a Death caster on a dragon with a pseudo-Soulstealer effect, who immediately became the go-to Lord choice for the faction. Also, incredible ending to that game. That mass terror rout was phenomenal stuff!
Franz wouldn't have lost to Azhag and that Wyvern like Elspeth did. He hits way harder, way more often, I'm pretty sure he has better defence capabilities, and he would have a life wizard backing him up (whereas a life wizard with Elspeth is wasteful).
@@aziouss2863 @aziouss2863 Franz would have needed constant babysitting to not die from getting Spirit Leeched or not get ganked by Azhag and the Wyvern when Ghal Maraz is on cooldown.
I was so certain this game was over when Elspeth broke, Terror and those Engineers completely carried the game. Fun fact, the Empire has 5 known variations of Steam Tank (6 if we include artwork) but I doubt CA will be adding them all.
The game was over when Azhag broke. Maybe if the Greenskins had brought higher tier infantry units, but those haven't been relevant in MP in a long time.
@@darthplagueis13 The game wasn't over then, the Greenskin player could've salvaged it by not forming a massive deathball of all their remaining units after Elspeth was gone, because the allies fleeing penalty hits them very hard.
@@darthplagueis13 Orcs expect goblins to run because they believe that's what goblins do. That's not my interpretation, that's how it's explained in the army books under the rule: Size Matters. Squigs are not goblins, so Orcs don't expect them to run.
Great match! Super excited that Steam Tanks seem viable now. I know the point was the Elpseth showcase, but have you tried the new Lore of Life? Apparently they buffed overcasted Dwellers Below and it absolutely nukes everything.
So happy these new lords and units are being showcased in Land Battle! @4:07 the steam tank barely took any damage from those 3 units it was surrounded by!
I'm also wondering with the Empire getting a pseudo grail reliqe in the witch hunters new melee passive, which grants immunity to psychology it would really help the empire melee stay in the fight longer and Help the Lord and other heroes do their best work.
The existance of the robohorse implies the empire has the technology for mechs! Khemri has a mech! Cathat has several mechs! The wood elves have tree mechs! HELL even the zombie pirates have a ship mech! WHERE IS THE EMPIRE MECH! Jokes aside this dlc is cool. The new steam tanks are "chef's kiss" perfect.
I hope they will just make new engine for newer games. Spagetti code has blewed roots of "where is that ientidier and what that sh8t means" to really high levels. Thats the main reason of stupid bugs and crashes of the game, and so long implementation on any kind of mechanics
@@easytanksgaming3238 new engines are expensive, time consuming (especially for a game as specialized as total war) and would likely be more buggy than it's worth. A lot of Cyberpunk 2077's launch issues were the result of CDPR moving to a new engine, mind.
@@Sunshyne670Totalwar has been using the exact same engine for 20+ years. Just stringing patchwork expansions onto it in sketchy code held together by sheer force of will. They are long overdue for a new Engine and it shows.
I guess with the engineers, the old days of the double witch hunter tech have now fully been put to rest. I wonder if we'll see a use for those old heroes going forward now?
Fascinating replay. Turin shows "what can be" with his off-meta shenanigans... The fact that Steam cannons and Engineers can shoot air should make them essential, as there are so many raid-boss commanders (like Dragons!) that are hard to counter... And the Empire has a dragon!! Cheaters!... And the MVP goes to the Grundel's Defenders. What a fascinating tech/defense. They're Anti-Large, but they are not immune to the Terror-rout common with Large opponents. Their "Charge Defense Against All" feature makes them extra useful in the late-game, when players start recruiting cavalry.
Steamtanks having 100% block at the front is great, but im assuming artillery still hurts them. Cause i think shields can't block cannons, mortars, laser beams..giant bone arrows. Alot in between missiles i wonder about, are Ushabti arrows and Coast deck gunners blocked, or they considered artillery? Be interesting to test various missiles
Coast deck like jezzails - small arms fire. Ushabti considered as artillery fire, u can chek this by seeing morale penalty for target enemy "under artillary strike" or whatever this called. And lol, Alith Anar arrows - artillery too xD in game and in tabletop lol))
@@easytanksgaming3238 yeah and thinking about it deck gunners have shield breaker, so must be affected by block chance. Also another weird way to test is if the unit can attack towers and walls. I know ushabti can..i guess Alith bow attacks can to, which kinda cool
Idk about the new tank. The only thing I saw it do was terror route. That hellblaster gun seems pretty bad with only 3 barrels plus idk if im remembering correctly, but didnt the original Steam tank have a steam gun that shot a stream?? This one shoots a little ball and doesn't do much either..
How much do you want to bet Turin the engineer on top of the steam tank will be used for a commissar in 40k lol, great video like always, patch 5.0 has me super excited!
How is the Empire without the dlc? Are the unpopular conventional artillery options more viable now? I know everyone is hyped about the dlc but I'm really interested to see improvements of the barely used parts of the existing roster.
Only in campaign ((( Greatcannons and outriders with rifles are viable now in singleplayer, but they didnt have buffs for mp. In mp we have from base units the ability of witch hunters to give immune to psychology for nearby troops, thats not bad with their morale boost aura
Lore wise i find it sorta strange that Mechanical horses weren't retconned. I mean the tech behind that would be leagues above what the empire usually has access to. Like, if they can make mechanical electrically powered mini mechs essentially then why don't they just make bigger ones? Why don't they just have big robots with guns based on the tech behind the horse? I mean, steampunk empire mechs would be rad but still.
Because they do make them? 8th edition core rulebook talk about empire engineers making clockwork angels that spar with dwarf gyrocopters and airships during contest, steam powered mobile tower that patrol the empire’s borders. Dreadfleet have empire. Ship of the line with 180 cannons and a steam powered giant statue of sigmar that use his hammer to smash any enemy ship that get too close etc
@@matthiasdecker6877 Mobile towers just sound like landships but different though. Also having a big hammer that drops on other ships in the shape of a person isn't exactly peak engineering either. I mean like, literally. Mechs/robots, with all the mechanical complexity that implies similar to chaos dwarf kadai destroyers. Making empire full steampunk wouldn't be a bad thing but yknow.
@@woodlands_ clockwork angelsfrom 8th edition rule book. Steam powered prosthetics that can replace the loss of anything from ear to limb from 4th edition rpg rule book. Steamed driven wheel chair also 4th edition rpg, steam powered ironclad warship from the novel sigmars blood, experimental tank with maneuverable rotary cannon with a hydraulic reloading mechanism from the novel iron company
@@matthiasdecker6877 Huh, sounds pretty cool. Nice to hear the tech is fairly consistent. Let's hope CA maybe considers adding it. Unfortunate that the wiki doesn't have pages on those things though.
That's always been a thing. Not sure what it's really about, maybe there's some jank in the background that requires characters to be a certain level for the game to be able to give you all their abilities in multiplayer or something.
I still think the orcs need a bigger nerf, they might be a "Horde" army, but they each individually unit wise hit way too hard for their gold price for being a "Horde" army. This would be like skaven Clanrats hitting as hard as reiksguard but your still able to field 3x the amount of skaven than your opponent can field with any other faction that isn't a horde army.
acually I don't think the ship needs protecting. You just turbo-boost away from combat and then do drive-bys. It could be vulnerable to stuff like cannons, tho
Elspeth seems great, still wouldnt call Death a great lore tho. Spirit leech and passive. Thats about where the good about it ends. Still would always get light/jade wizard to use the winds on.
Prime example of why you don't see Azhag a lot. Sure, he can dish out a bunch of hurt, but man is he vulnerable compared to other lord options. You genuinely shouldn't bring him against any faction that has good ranged options because he's so incredibly prone to getting focused down and melted by ranged fire because he's got a pretty big hitbox and not a crazy amount of health and of course, Greenskins have no healing spells. Plus, with there being the Hag for lore of Death access, the stuff that makes him unique also isn't that crazy anymore.
I'm glad we're getting all this nonsense out now, so that when they inevitably get back to undead factions it will be balanced on massively changed mechanics and meta.
I am not fan of robohorse. I mean rugged steam tank is pinnacle of Empire engineering and that horse is way way more sophisticated piece of technology not fitting into the roster. Maybe as some weird Malakai experiment as sign of dwarven briliance in engineering or as magic based golem for elves, however this way it is just off.
When in doubt snipe the the the Lord = win the battle even though greenskins had twice the numbers, never was a big fan of these massive leadership drops.
I don't disagree, though in this case the GS player kind of set himself up for that fate by bringing so much cheap, low leadership stuff and no hero to rally routing units.
@ 9:56 Turin explains it well. GS need their leaders more, and Empire still had Engineer leadership left. And proportionately I think GS had like twice Empire's numbers the whole battle anyway - those tanks and engineers costing a lot - it was just a quality over quantity thing.
@@emultra759 It probably would have helped. A Goblin Big Boss would have been easier to fit into the build since they're very cheap, whereas a BOBB would have been powerful enough to duel the Engineers and the Steamtank (plus the ITP aura would have helped against the terror effects).
That’s wild who would have thought someone would as for the empire to banned lol! No the empire is fine and the only thing I think in the dlc that needs a nerf is the dwarf airship. It only needs its ability to do twice the damage to itself when in use and maybe make it where it doesn’t shoot while moving fast I don’t know I don’t want it nerfed to the ground. Tamakhan needs his maggot ability range nerfed and that’s it.
my favorite nickname ive heard for the mechanical steeds is "roboclop"
That is beyond hilarious
The Termineigher.
"Termineigher" is really strong, tho
The Steel Sniper Steeds
I thank you for your service
In Lore, Grundels Defenders have the reputation that they have never lost an artillery piece in the history of the regiment with the exception of their own war machines misfiring, so the fact you kept that tradition in this match was cute. Even down to the engineers.
About the steam tank missile resist - the base is 70%. It gets 100% of THAT value to the front - so, 70%, half to the sides (35%), and 7% rear.
Your new Empire?!?!
Anakin -Don't make me kill you.
Evil Karl Franz: DONT MAKE ME KILL YOU
Boris - Karl, my allegiance is to the elector counts, to DEMOCRACY!
KARL Franz needs some liberTEA@@CW11721
It's Our new Empire Damnit!
Poor Franz just can't catch a break. In the same update where he *finally* gets his HP boost, the Empire gets Elspeth, a Death caster on a dragon with a pseudo-Soulstealer effect, who immediately became the go-to Lord choice for the faction.
Also, incredible ending to that game. That mass terror rout was phenomenal stuff!
Franz is still the choice of chads
I still see Markus and Gelt being useful too.
Franz wouldn't have lost to Azhag and that Wyvern like Elspeth did. He hits way harder, way more often, I'm pretty sure he has better defence capabilities, and he would have a life wizard backing him up (whereas a life wizard with Elspeth is wasteful).
Franz in this game would beat the shit out of warzaag then turn to the wyvern and do the same XD
@@aziouss2863 @aziouss2863 Franz would have needed constant babysitting to not die from getting Spirit Leeched or not get ganked by Azhag and the Wyvern when Ghal Maraz is on cooldown.
This one played out like a book. Empire vs Ork is just such a classic setup that feels really good when it's so razor thin like this.
I was so certain this game was over when Elspeth broke, Terror and those Engineers completely carried the game. Fun fact, the Empire has 5 known variations of Steam Tank (6 if we include artwork) but I doubt CA will be adding them all.
I will not be happy until there are as many Steam Tank variants as Baneblade variants.
The game was over when Azhag broke. Maybe if the Greenskins had brought higher tier infantry units, but those haven't been relevant in MP in a long time.
@@darthplagueis13 The game wasn't over then, the Greenskin player could've salvaged it by not forming a massive deathball of all their remaining units after Elspeth was gone, because the allies fleeing penalty hits them very hard.
@@lich109 That just makes me wonder why Squig herd aren't expendable. I mean, Goblins are.
@@darthplagueis13 Orcs expect goblins to run because they believe that's what goblins do. That's not my interpretation, that's how it's explained in the army books under the rule: Size Matters. Squigs are not goblins, so Orcs don't expect them to run.
Boy that horse bouncing up and down would be a pain in the ass to shoot from
U cant turn off the steed midbattle. I am highly sure that bouncing is part of the actual machine design to not lose steam pressure)))0)
@@easytanksgaming3238as if that thing has an actual "design" lol
Great match! Super excited that Steam Tanks seem viable now.
I know the point was the Elpseth showcase, but have you tried the new Lore of Life? Apparently they buffed overcasted Dwellers Below and it absolutely nukes everything.
The true MVPs of the battle were the small handful of flagellants who somehow survived the battle.
Love your content man, one of the best casters on youtube
He can talk non-stop over a 5-hour stream and it never feels like he's filling time.
He is the #1
So happy these new lords and units are being showcased in Land Battle!
@4:07 the steam tank barely took any damage from those 3 units it was surrounded by!
I'm also wondering with the Empire getting a pseudo grail reliqe in the witch hunters new melee passive, which grants immunity to psychology it would really help the empire melee stay in the fight longer and Help the Lord and other heroes do their best work.
I was wondering what they were going to do with witch hunters. They always seem to janky.
was 100% certain that greenskins would win this. Whan an epic ending with that steam tank rollover and terror
Wow, that was a close game. Incredible finish.
The existance of the robohorse implies the empire has the technology for mechs!
Khemri has a mech!
Cathat has several mechs!
The wood elves have tree mechs!
HELL even the zombie pirates have a ship mech!
WHERE IS THE EMPIRE MECH!
Jokes aside this dlc is cool.
The new steam tanks are "chef's kiss" perfect.
"Construct" trait exists))
love the feral wyvern addition
the hit box does seem a bit off sadly
Now give greenskins lava arachnaroks in MP!
the question is are they going to drop a Feral Griffon?
@@semi-useful5178 also love idea of this and a Feral zombie dragon lol i dono how to word it but i want zombie dragon no mount.
@@joshmilner4864
Easy filler.
Talking about the Empire and ranking them in SS tier.... quite an interesting pick of words.
Wait for 40k total war and turin casts. Imperial guard units would have some same tier))))0)
This is one of the best matches I've seen in a while!
nice to hear that Toris Bodbringer has got some buff too. Much love from CA.
You probably know this, but the breath attack for Elspeth is specifically for single target. It is MUCH better at snipping individual targets.
For the Empire! Very excited for the long overdue update.
I love all the new Empire cool kit. Thanks for showcasing it.
so much of thrones of decay seems like playtesting for TW40K lol. Especially the Steam Tank and Thunderbarge.
I hope they will just make new engine for newer games. Spagetti code has blewed roots of "where is that ientidier and what that sh8t means" to really high levels. Thats the main reason of stupid bugs and crashes of the game, and so long implementation on any kind of mechanics
@@easytanksgaming3238 new engines are expensive, time consuming (especially for a game as specialized as total war) and would likely be more buggy than it's worth.
A lot of Cyberpunk 2077's launch issues were the result of CDPR moving to a new engine, mind.
@@Sunshyne670Totalwar has been using the exact same engine for 20+ years.
Just stringing patchwork expansions onto it in sketchy code held together by sheer force of will.
They are long overdue for a new Engine and it shows.
5:08 summon the Electro Mounts!
Memetank turned into Teamtank.
I guess with the engineers, the old days of the double witch hunter tech have now fully been put to rest. I wonder if we'll see a use for those old heroes going forward now?
That Palpatine guys really make double work simultaneously)))0)
Epic battle and Turins smooth commentary. The dream! Empire lookin crisp in 5.0.
Greenskins are actually pretty balanced, they just are strong af until breaking
We missed land battles in this channel thank you.
From the look of some of the new units I thought this would be the Empire stomping the GS, but turned out to be a real nail biter! Nice game and cast.
I guarantee whoever named the specialized backline defender Spearmen "Grundel's Defenders" was tittering like a schoolkid when they typed it out.
SS tier? 😂
Was about to comment the same! :D
The forbidden tier ( ͡° ͜ʖ ͡°)
Mein leben!
woopsiedaisey
As someone that just plays slaanesh land battle ranked and sometimes wood elf's they been top tier, there making them even better now
Fascinating replay. Turin shows "what can be" with his off-meta shenanigans... The fact that Steam cannons and Engineers can shoot air should make them essential, as there are so many raid-boss commanders (like Dragons!) that are hard to counter... And the Empire has a dragon!! Cheaters!... And the MVP goes to the Grundel's Defenders. What a fascinating tech/defense. They're Anti-Large, but they are not immune to the Terror-rout common with Large opponents. Their "Charge Defense Against All" feature makes them extra useful in the late-game, when players start recruiting cavalry.
Do bound abilities like the Luminarch's activate the respective Lore of Magic's passive boost?
Steamtanks having 100% block at the front is great, but im assuming artillery still hurts them. Cause i think shields can't block cannons, mortars, laser beams..giant bone arrows. Alot in between missiles i wonder about, are Ushabti arrows and Coast deck gunners blocked, or they considered artillery? Be interesting to test various missiles
Coast deck like jezzails - small arms fire. Ushabti considered as artillery fire, u can chek this by seeing morale penalty for target enemy "under artillary strike" or whatever this called.
And lol, Alith Anar arrows - artillery too xD in game and in tabletop lol))
@@easytanksgaming3238 yeah and thinking about it deck gunners have shield breaker, so must be affected by block chance. Also another weird way to test is if the unit can attack towers and walls. I know ushabti can..i guess Alith bow attacks can to, which kinda cool
I'd always allow grundel's defenders to protect my grundel.
Idk about the new tank. The only thing I saw it do was terror route. That hellblaster gun seems pretty bad with only 3 barrels plus idk if im remembering correctly, but didnt the original Steam tank have a steam gun that shot a stream?? This one shoots a little ball and doesn't do much either..
must be torture trying to aim with that damn robohorse just constantly trotting and dancing
When your waagh arrives I'm afraid you'll find this Steam Tank quite operational.
I can't figure out what Knights of the Rose are meant to do for an army?
BTW, the Cannon one can fire on the move now too
Azhag and da wyvern goon squad is on the menu, boyz!
I can't wait for it to be released, so that I can start a new Karl Franz campagin
How much do you want to bet Turin the engineer on top of the steam tank will be used for a commissar in 40k lol, great video like always, patch 5.0 has me super excited!
How is the Empire without the dlc? Are the unpopular conventional artillery options more viable now?
I know everyone is hyped about the dlc but I'm really interested to see improvements of the barely used parts of the existing roster.
Only in campaign (((
Greatcannons and outriders with rifles are viable now in singleplayer, but they didnt have buffs for mp. In mp we have from base units the ability of witch hunters to give immune to psychology for nearby troops, thats not bad with their morale boost aura
Can I buy and download it at midnight tonight?
Reworked Empire and Turin... happy times!
Wooo more Turin content!
ETA on the old world battle reports? ❤️
Is Ulrika part of the main dwarven roster?
You going to stream a campaign Turin ??
Sigmar be praised a land battle
Lore wise i find it sorta strange that Mechanical horses weren't retconned. I mean the tech behind that would be leagues above what the empire usually has access to.
Like, if they can make mechanical electrically powered mini mechs essentially then why don't they just make bigger ones? Why don't they just have big robots with guns based on the tech behind the horse?
I mean, steampunk empire mechs would be rad but still.
Because they do make them? 8th edition core rulebook talk about empire engineers making clockwork angels that spar with dwarf gyrocopters and airships during contest, steam powered mobile tower that patrol the empire’s borders. Dreadfleet have empire. Ship of the line with 180 cannons and a steam powered giant statue of sigmar that use his hammer to smash any enemy ship that get too close etc
@@matthiasdecker6877 Mobile towers just sound like landships but different though.
Also having a big hammer that drops on other ships in the shape of a person isn't exactly peak engineering either.
I mean like, literally. Mechs/robots, with all the mechanical complexity that implies similar to chaos dwarf kadai destroyers.
Making empire full steampunk wouldn't be a bad thing but yknow.
@@woodlands_ clockwork angelsfrom 8th edition rule book. Steam powered prosthetics that can replace the loss of anything from ear to limb from 4th edition rpg rule book. Steamed driven wheel chair also 4th edition rpg, steam powered ironclad warship from the novel sigmars blood, experimental tank with maneuverable rotary cannon with a hydraulic reloading mechanism from the novel iron company
@@woodlands_ and if you want big giant robot, the iron colossus of nuln from 8th edition rule book
@@matthiasdecker6877 Huh, sounds pretty cool. Nice to hear the tech is fairly consistent.
Let's hope CA maybe considers adding it.
Unfortunate that the wiki doesn't have pages on those things though.
THE EMPEROR PROTECTS
I cant wait for someone to pull out 2 ship and 2 steamtanks in the same battle
Technically illegal in landbattles. They're all classed as Rare single entities which are limited to 3 per army.
@@olafthemoose9413
By actual TWW game mechanics or dumb tournament rules?
@@steelbear2063dumb tourney rules protect you from cheese too don’t forget ;)
@@steelbear2063 I think both
@@looming_
Dumb tournament rules prevent me from using smart tactics. The ban of cycle charging when you only have one SE left is the most vile.
Noob question but why are all characters lvl 6 in multiplayer battles?
That's always been a thing. Not sure what it's really about, maybe there's some jank in the background that requires characters to be a certain level for the game to be able to give you all their abilities in multiplayer or something.
Palpatine vs Palpatine? Huh?
Now where have we heard THAT before...
Unit card for the engineers look terrible lmao
I'm so ready for new empire and dawi in domination videos!
Good entertaining match!
OG land battle best battle
For Sigmar!
I still think the orcs need a bigger nerf, they might be a "Horde" army, but they each individually unit wise hit way too hard for their gold price for being a "Horde" army. This would be like skaven Clanrats hitting as hard as reiksguard but your still able to field 3x the amount of skaven than your opponent can field with any other faction that isn't a horde army.
Super vidéo !
Turin with the robotic temptations: th-cam.com/video/BovrPGCrm9I/w-d-xo.html
i genuinely believe that land ship can be a game changer especially when defended by a good melee squad
acually I don't think the ship needs protecting. You just turbo-boost away from combat and then do drive-bys. It could be vulnerable to stuff like cannons, tho
Unbreakable saved the empire on this one
Elspeth seems great, still wouldnt call Death a great lore tho. Spirit leech and passive. Thats about where the good about it ends. Still would always get light/jade wizard to use the winds on.
Knifes edge battle!!
Look up the word haggard in a dictionary and you'll see those mechanical horses
Wait Elspeth gets a dragon????????
Yeah G where you been? We knew that when the trailer first dropped plus isn’t she known for having one in lore or am I mistaken?
@@Frostcat2272 I must have skipped that part in my brain, pretty crazy to get an empire dragon.
Prime example of why you don't see Azhag a lot. Sure, he can dish out a bunch of hurt, but man is he vulnerable compared to other lord options. You genuinely shouldn't bring him against any faction that has good ranged options because he's so incredibly prone to getting focused down and melted by ranged fire because he's got a pretty big hitbox and not a crazy amount of health and of course, Greenskins have no healing spells. Plus, with there being the Hag for lore of Death access, the stuff that makes him unique also isn't that crazy anymore.
The mic sounds kind of weird. Like the sound is coming from a distance or from an empty room
hell yeah!
The greenskins need a real update. They're the worst performing race in the game...
Hopefully one of the dlcs gives some love to the greenskins
Nuln Goth Mommy
So for the next DLC are we going to see the elven factions get powder units, artillery and inexpensive chaff? This is kinda fucked.
I'm glad we're getting all this nonsense out now, so that when they inevitably get back to undead factions it will be balanced on massively changed mechanics and meta.
I am not fan of robohorse. I mean rugged steam tank is pinnacle of Empire engineering and that horse is way way more sophisticated piece of technology not fitting into the roster. Maybe as some weird Malakai experiment as sign of dwarven briliance in engineering or as magic based golem for elves, however this way it is just off.
When in doubt snipe the the the Lord = win the battle even though greenskins had twice the numbers, never was a big fan of these massive leadership drops.
I don't disagree, though in this case the GS player kind of set himself up for that fate by bringing so much cheap, low leadership stuff and no hero to rally routing units.
@ 9:56 Turin explains it well. GS need their leaders more, and Empire still had Engineer leadership left. And proportionately I think GS had like twice Empire's numbers the whole battle anyway - those tanks and engineers costing a lot - it was just a quality over quantity thing.
@@darthplagueis13 Would a goblin or black orc big boss hero have been a good pick for the +8 LS aura?
@@emultra759 It probably would have helped.
A Goblin Big Boss would have been easier to fit into the build since they're very cheap, whereas a BOBB would have been powerful enough to duel the Engineers and the Steamtank (plus the ITP aura would have helped against the terror effects).
that was a bs win tbh
I think Empire needs to be banned in Multiplayer, because of the new units. Way too overpowered.
I think some of the units need to be(the wonder of the age would absolutely nuke skaven) I but I don't think the empire at large would be.
I think everything but the Empire needs to be banned
That’s wild who would have thought someone would as for the empire to banned lol! No the empire is fine and the only thing I think in the dlc that needs a nerf is the dwarf airship. It only needs its ability to do twice the damage to itself when in use and maybe make it where it doesn’t shoot while moving fast I don’t know I don’t want it nerfed to the ground. Tamakhan needs his maggot ability range nerfed and that’s it.