Turn Anything Into Clouds In Cinema 4D And Octane Renderer

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 69

  • @ArgoBeats
    @ArgoBeats 2 ปีที่แล้ว +10

    Man, that's fantastic, didn't know Octane could render standard C4D Fog Volumes straight out of the box, that's a genius tip, thank you!

  • @Totemia
    @Totemia 10 หลายเดือนก่อน +1

    Amazing!! One question, is it possible to animate the clouds slightly, like just have the volume change up a little big as they're floating?

    • @NojsGraphics
      @NojsGraphics  10 หลายเดือนก่อน

      It is technically possible in a way i think, but it will probably looks bad, its always worth trying tho. Only concering part for me is Volume displacement becouse this have its own position if im correct so if it will get animated volume underneath it will probably looks odd, similar to noise that "slide" on animated object becouse its in box projection instead of UV projection, only diffrence is that can be fixed, and volume wouldnt have such a fix.

  • @mnvshr
    @mnvshr 2 ปีที่แล้ว +1

    the best c4d octane channel

  • @Lowenmensch408
    @Lowenmensch408 2 ปีที่แล้ว +1

    This is amazing tutorial, Opera browser user here as well btw, thanks man!

  • @anatoly_
    @anatoly_ 2 ปีที่แล้ว +3

    very cool
    👍

  • @손호태-b1v
    @손호태-b1v 2 ปีที่แล้ว +2

    it's awesome tutorial, thanks

  • @devix7474
    @devix7474 2 ปีที่แล้ว +1

    I love your tutorials, bro!

  • @vid828
    @vid828 2 ปีที่แล้ว +1

    Great work my friend. Looking forward to the next one.

  • @吉刘-w4u
    @吉刘-w4u 2 ปีที่แล้ว +2

    Awesome work

  • @eddierobbertse8957
    @eddierobbertse8957 2 ปีที่แล้ว +1

    Brilliant brother, this deserves a sub!

  • @gianflavio_
    @gianflavio_ ปีที่แล้ว +1

    wow I wish i found this earlier. It took me like 3 days to figure this out on my own.

  • @txm5665
    @txm5665 2 ปีที่แล้ว +1

    Exactly what i was looking for. Thanks

  • @pawel2097
    @pawel2097 2 ปีที่แล้ว +1

    Great Channel! Nice neat tricks.

  • @dereckdenis2439
    @dereckdenis2439 ปีที่แล้ว +1

    Amazing!! Thakyou so much

  • @MographChamp
    @MographChamp 2 ปีที่แล้ว +2

    Really loving your channel. Exactly the kind of content I've been looking for. Keep it up!

  • @htang2746
    @htang2746 ปีที่แล้ว +1

    marvelous! I don't know how to fix the displacement effect on it, instead of the model moving and the displacement effect will change together.

    • @NojsGraphics
      @NojsGraphics  ปีที่แล้ว

      Thanks! You are talking about OSL displacement right? well it might just not be possible to make it move with model itself unfortunetly, thats one of the limitation.

  • @austincelaya1139
    @austincelaya1139 2 ปีที่แล้ว +1

    Great as always bro! Really enjoyed this one.

  • @ThomvanVliet
    @ThomvanVliet 2 ปีที่แล้ว +1

    Dude this is brilliant! Loving every video of your channel, keep it up.

  • @TheSiimur
    @TheSiimur 2 ปีที่แล้ว +1

    Subbed! :) ty. Looking forward to more tuts

  • @robhales7014
    @robhales7014 2 ปีที่แล้ว +1

    Another awesome tut dude! learned a lot. Thanks!

  • @ahmedmoussa79
    @ahmedmoussa79 ปีที่แล้ว +1

    Thanks!

  • @qingart2970
    @qingart2970 2 ปีที่แล้ว +2

    Thank you for awesome tutorial! It's helped me a lot!

  • @revocolor
    @revocolor 2 ปีที่แล้ว +1

    Thank you great share!

  • @shanecsontos-popko1329
    @shanecsontos-popko1329 2 ปีที่แล้ว +2

    another excellent tutorial, learned a ton!

  • @MrKhore
    @MrKhore 2 ปีที่แล้ว +1

    nice tutorial, thank you

  • @ForgingMind
    @ForgingMind 2 ปีที่แล้ว +1

    Awesome, thanks!

  • @amirabasshirani8486
    @amirabasshirani8486 2 ปีที่แล้ว +1

    very helpful. tanks

  • @beauroberts4381
    @beauroberts4381 2 ปีที่แล้ว +1

    Awesome work mate! Another great tutorial.

  • @BetaFilms
    @BetaFilms 2 ปีที่แล้ว +1

    Great tutorial!

  • @boriskardzhiev3085
    @boriskardzhiev3085 2 ปีที่แล้ว +1

    thank you for this it has helped me a ton!

  • @Iced_Out_Soul
    @Iced_Out_Soul 2 หลายเดือนก่อน

    Really nice tutorial! I followed along without problems and everything seemed fine till I tried to render it and clouds appeared as “geometric”( kinda distorted geometry). Do you know why it could be happening? 🤔

  • @DaveysRoom
    @DaveysRoom 2 ปีที่แล้ว +1

    Nice tip man.

  • @EpicJCreations
    @EpicJCreations 2 ปีที่แล้ว +1

    really awesome tutorial man! Thanks so much!😀

  • @hihihing7302
    @hihihing7302 ปีที่แล้ว +1

    Huge thanks :)

  • @ellen5392
    @ellen5392 2 ปีที่แล้ว +2

    Thank you for awesome tutorial! It's helped me a lot! Do you have any plans to make a foam material video?

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว +1

      Hey! actually yes, im learning about this topic for quite a while, i just didnt yet find best workflow that will work in many situations, a lot of tutorials about foam are for specific scenerios. In short, at some point i will definitly do tutorial about foams, this weekend i will also upload tutorial about bubbles.

  • @oznsahin
    @oznsahin 2 ปีที่แล้ว +1

    perfect...

  • @wakukuzhang4940
    @wakukuzhang4940 7 หลายเดือนก่อน

    Thanks a lot

  • @Teleport30206
    @Teleport30206 2 ปีที่แล้ว +1

    Thanks a lot! :)

  • @victorsigaud
    @victorsigaud 5 หลายเดือนก่อน

    Is there a way to export a VDB file including the OSL displacement from Octane?

  • @INATIMELAPSE
    @INATIMELAPSE ปีที่แล้ว +1

    Thank you for the great tutorial. But I have a question. My volume builder is not white. It looks like a gray cloud. How can I solve this?

    • @NojsGraphics
      @NojsGraphics  ปีที่แล้ว

      If its gray in render view, i cover that part in that tutorial as well, basicly you need to crank up certain sample settings higher than usually

    • @INATIMELAPSE
      @INATIMELAPSE ปีที่แล้ว +1

      @@NojsGraphics Looking at the tutorial again, I can make white cloud. thanks solution!

    • @awa303
      @awa303 ปีที่แล้ว

      To make it easier you need to change Octane render mode to Path tracing rather than Direct Lighting.

  • @hugo81229
    @hugo81229 2 ปีที่แล้ว +1

    Amazing! What are you computer specs for that please?

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว +1

      RTX 3090 I forget rest of the specs lol

  • @EliMagaziner
    @EliMagaziner 2 ปีที่แล้ว +1

    👏👏👏

  • @regosann
    @regosann 2 ปีที่แล้ว +1

    Thank you for awesome tut! Is it possible to animate a cloud position with a displacement? when I move the volume builder, displacement is not moving with Volume builder.

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว

      Hey! Glad you like it, im not sure if displacement itself can be animated, i dont think it would be since its quite simple setup with a lot of shortcuts. But i know that you can animate it just like you would animate volume builder mesh. Was actually thinking of doing tutorial about it, but i left the idea for now. You can for example put shader field with animated noise and get nice clouds/fog for your scene.

    • @regosann
      @regosann 2 ปีที่แล้ว +1

      @@NojsGraphics Thank you for reply! Sorry, my explanation was not good.
      I'm hoping that when the cloud moves, it maintains the shape of the displacement as it moves.
      Can I prevent the shape of the displacement from changing when I move the cloud?

    • @蛤蛤-g9y
      @蛤蛤-g9y 2 ปีที่แล้ว

      @@regosann Hello, I also encountered this problem. Is there a way to solve it?

    • @regosann
      @regosann 2 ปีที่แล้ว

      @@蛤蛤-g9y I am begginer of Octane, so I gave up and decided to use redshift...

    • @蛤蛤-g9y
      @蛤蛤-g9y 2 ปีที่แล้ว

      @@regosann 😢NO! my buddy

  • @xpez9694
    @xpez9694 2 ปีที่แล้ว +1

    can you do this with redshift?

    • @NojsGraphics
      @NojsGraphics  ปีที่แล้ว

      probably yes. Might even be easier since RS is integreted with C4D, but i didnt test it out myself.

  • @ilgmyzin
    @ilgmyzin 2 ปีที่แล้ว +1

    I did the same thing, but when I add a octane tag, I get a black screen on live viewer :(

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว

      Hey make sure you change in octane tag particle rendering to voxels and in volume builder change type to fog. After that you might wanna refresh live viewer. Let me know if that fix it!

    • @hansoedesoe1705
      @hansoedesoe1705 2 ปีที่แล้ว

      @@NojsGraphics i also get a black box instead, and i did put particle rendering to voxels and volume builder to fog.. but still got black box in the viewer. can a brother get some help here? Thank you

  • @AsirisC
    @AsirisC ปีที่แล้ว +1

    Where can I get this OSL texture?

    • @NojsGraphics
      @NojsGraphics  ปีที่แล้ว

      Everything i used here you should have by default in Octane. You just need to click at "OSL Displacement" just how i did around 3:15 and it should appear.

    • @AsirisC
      @AsirisC ปีที่แล้ว

      @@NojsGraphics Don't worry about it. I found the code. Will give it a try.

  • @szach-i-mat
    @szach-i-mat ปีที่แล้ว +1

    a jak jest z kolizacją, jak zrobić, by obiekt lecący w chmure lekko pociągnął za sobą ją i trochę było widać interakcje :) pozdrawiam!

    • @NojsGraphics
      @NojsGraphics  ปีที่แล้ว +1

      Hej, myślę że w takim przypadku to inne workflow jest potrzebny, ten workflow nadaję się do bardzo szybkiego stworzenia prostej chmurki w prosty sposób bez symulacji. W twoim przypadku wymagało by to właśnie symulacji, jeśli używasz C4D to ono teraz ma coś takiego jak "Pyro" jest to natywny sposób na symulacje tego typu rzeczy w C4D w dość zrozumiały sposób w porównaniu do innych opcji.

    • @szach-i-mat
      @szach-i-mat ปีที่แล้ว

      ​@@NojsGraphics dzieki, mam też reapcode czy xparticles, ale tam nigdy nie wiedziałem by dalo sie zrobić wlasnie chmurki, DYM tak, w sumie dym to robię turbulance FB. ale z tym pyro i octane to ja nie wiem czy to wyjdzie