Burning Shader In Cinema 4D And Octane

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 94

  • @SAideRsaY
    @SAideRsaY 2 ปีที่แล้ว +8

    Thanks a lot for these tutorials! Not many are showing those advanced technics, so I'm looking forward to seeing more from you!

  • @MographChamp
    @MographChamp 2 ปีที่แล้ว +1

    Now I know how to actually use triplanar projection! Thanks for another great tutorial!

  • @benedicthein126
    @benedicthein126 3 หลายเดือนก่อน

    Nice! Thank you. So much learned inbetween to apply to all sorts of stuff.

  • @patricktaylor8637
    @patricktaylor8637 2 ปีที่แล้ว +1

    One of the best Octane tuts I've seen. Nice job! Please do more!!

  • @alexromeroj
    @alexromeroj ปีที่แล้ว +1

    NICE WORK!! Thanks for another great tutorial!

  • @erikpatakcreative
    @erikpatakcreative 2 หลายเดือนก่อน +1

    Dang, I wish Blender had more advanced vertex map controls like Fields in C4D! Grow and noise are just awesome, and nothing really replaces that in Blender!

    • @NojsGraphics
      @NojsGraphics  2 หลายเดือนก่อน

      it really is a simple solution with many possibilities!

  • @mcfkndub
    @mcfkndub 2 ปีที่แล้ว +2

    Your tutorial always at its finest!

  • @william_fairbrother
    @william_fairbrother ปีที่แล้ว +1

    Amazing tutorial

  • @kickheavy8982
    @kickheavy8982 ปีที่แล้ว +1

    Thanks for this tutorial. I always wondered how to get that really precise, glowing ember look and to be able to art direct it. Using the ramps in combination with the noise effects is extremely powerful.Amazing how these great looks can be done with simple stuff

  • @thewarlock192
    @thewarlock192 2 ปีที่แล้ว +2

    Bruh, thank you so much, what a nice tutorial!!

  • @kurumaki-j9h
    @kurumaki-j9h หลายเดือนก่อน +1

    you are a genius🤩

  • @joakimulseth
    @joakimulseth 2 ปีที่แล้ว +2

    Super valuable stuff! Thanks for another great tutorial, You have quickly become one of my favourite C4D/Octane tutorial guys on TH-cam!

  • @IVNDRR
    @IVNDRR 2 ปีที่แล้ว +1

    Thanks for sharing this gems with us. This channel is going to blow up if you keep that quality safe call

  • @drigogers
    @drigogers 2 ปีที่แล้ว +1

    Great tutorial mate! tks for that

  • @krenskiy
    @krenskiy 2 ปีที่แล้ว +1

    Thank you so much man! That's incredible cool tutorials that you do!

  • @pabloarvelo8472
    @pabloarvelo8472 2 ปีที่แล้ว +1

    Thanks man good material you have on this channel!

  • @tommythetooth9395
    @tommythetooth9395 2 ปีที่แล้ว +1

    Unreal work!

  • @yasirjaved6677
    @yasirjaved6677 2 ปีที่แล้ว +1

    Thanks a lot for sharing please keep it up really appreciate your efforts.

  • @otratelpa
    @otratelpa 2 ปีที่แล้ว +1

    Fantastic tutorials, packed with great workflow tricks! Thanks so much!

  • @ИльяМухин-ъ1щ
    @ИльяМухин-ъ1щ 8 หลายเดือนก่อน

    In Octane you connect the texture to the emission channel. How can I implement this in V-ray? Thanks for a very cool tutorial. Very cool effect.

  • @TheSiimur
    @TheSiimur 2 ปีที่แล้ว +1

    This sooo sick!!! well done

  • @tompijnappel7368
    @tompijnappel7368 2 ปีที่แล้ว +1

    Awesome tutorial man!

  • @SHIVAM.M.S
    @SHIVAM.M.S 2 ปีที่แล้ว +1

    Gr8 tutorial 🔥

  • @yoNikma
    @yoNikma 2 ปีที่แล้ว +1

    thank you so much for this! looks really cool

  • @lucaslemos4627
    @lucaslemos4627 2 ปีที่แล้ว +1

    Amazing content

  • @muser7935
    @muser7935 2 ปีที่แล้ว +1

    really thanks man

  • @MansooryanPowerPro
    @MansooryanPowerPro 2 ปีที่แล้ว +2

    Great tutorial .. i have Redshift .. what nods that are similar to ones in octane to achieve this?

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว

      Hey, unfortunetly i dont use Redshift myself, but its definitly possible in there, no doubts!

  • @sabirvolume583
    @sabirvolume583 2 ปีที่แล้ว +1

    Great, thanks!

  • @nowemfaith3186
    @nowemfaith3186 2 ปีที่แล้ว +1

    Thanks

  • @FelipeRisallah
    @FelipeRisallah 2 ปีที่แล้ว +1

    awesome!

  • @MOHA-zd8zz
    @MOHA-zd8zz 2 ปีที่แล้ว +1

    thank you !

  • @happytoolbox
    @happytoolbox 2 ปีที่แล้ว +1

    This is awesome!

  • @ultimodesigner9497
    @ultimodesigner9497 2 ปีที่แล้ว +1

    Nice stuff! 👍

  • @randollwei3630
    @randollwei3630 2 ปีที่แล้ว +1

    Thank you

  • @huntethan-jt2gz
    @huntethan-jt2gz ปีที่แล้ว +1

    cool!

  • @МиколаТовкмак
    @МиколаТовкмак 2 ปีที่แล้ว +1

    very good!

  • @M3d_art_
    @M3d_art_ 2 ปีที่แล้ว +1

    thanks!

  • @SidharthGanguly
    @SidharthGanguly 2 ปีที่แล้ว +1

    So Cooool!

  • @aharmon
    @aharmon 2 ปีที่แล้ว +1

    This tutorial is 🔥 😉

  • @adventurefilms
    @adventurefilms 2 ปีที่แล้ว +2

    Question, at 2:19 I click the sweep, set my selection to poly mode and when I go to select/"set vertex weight".... "set vertex weight" is grayed out?

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว +1

      Hello again! make sure you have your model selected which is also not primitive object, then change to polygons selection and it should be just fine. I dont think there is anything else that could interfere with it. And again we are having this website lunch in 30 minutes on discord in link i send you with last respond to your comment! There gonna be a lot of stuff thats gonna help you as well, we prepared some tutorials and packs to get!

    • @adventurefilms
      @adventurefilms 2 ปีที่แล้ว +1

      @@NojsGraphics Do you offer any one on one training, if so where and how is the best way to contact you?

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว

      @@adventurefilms hey, you can message me on discord: Adrian Antolak#0290

  • @user-ds8vj6js2q
    @user-ds8vj6js2q ปีที่แล้ว +1

    I want to make the use of the growth function of freeze smooth. Can't bake this function?

  • @agence_bluecat
    @agence_bluecat ปีที่แล้ว +2

    hello thxs a lot for this good tutorial, i would like to kwow how to have it on cloner object with unique vertex map ? thxs a lot

    • @NojsGraphics
      @NojsGraphics  ปีที่แล้ว

      Hey! i will look into that in free time!

  • @AndySilvaCinema4D
    @AndySilvaCinema4D 2 ปีที่แล้ว +1

    Amazing!

  • @studiobasler3558
    @studiobasler3558 2 ปีที่แล้ว +1

    so good!

  • @kickheavy8982
    @kickheavy8982 ปีที่แล้ว +2

    Hey by any chance do you also use Redshift? Trying to recreate this tutorial in there but the emission nodes are a bit different.

    • @NojsGraphics
      @NojsGraphics  ปีที่แล้ว +1

      Hey! i do indeed use Redshift as well, i will add that tutorial idea to my upcoming tutorials list! Thanks!

    • @kickheavy8982
      @kickheavy8982 ปีที่แล้ว

      @@NojsGraphics Awesome that'd be amazing. I know a lot of redshift users like myself would be greatly appreciative!

  • @aeon7195
    @aeon7195 2 ปีที่แล้ว +1

    AMAZING!!!!

  • @studiobasler3558
    @studiobasler3558 2 ปีที่แล้ว +1

    Im trying to recreate this with corona for c4d... I cant get such a nice dissolving noise effect at the weight map. Im working with smal scale models like batteries, and for some reasons the behavior is not the same. what scales did you used?

  • @JesseKinnamon
    @JesseKinnamon 9 หลายเดือนก่อน

    Is there a way to to this across an object that has multiple materials?

  • @devix7474
    @devix7474 2 ปีที่แล้ว +1

    Onelove!

  • @NEWARTSTUDiOS
    @NEWARTSTUDiOS 11 หลายเดือนก่อน +1

    When I render it out, it doesn't show the effect on my export render. Any idea why?

    • @NojsGraphics
      @NojsGraphics  11 หลายเดือนก่อน

      Hey! Not sure, it's been a while since I created this video. But I remember that when trying to move to one specific frame and render it, it was not looking proper, since you need animation over time to grow that effect. Try maybe rendering a few frames out and see if that fixes anything.

  • @Sleezy.Design
    @Sleezy.Design 2 ปีที่แล้ว +2

    Incredible tutorial as always!
    Could you maybe make a tutorial on how to create those nice hdri maps for rendering metal objects? They're included in gsg plus but i don't have the money for that :(

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว +1

      Thanks! I will do som research on that. Before i was using Octane i was using Keyshot which had probably best and easiest HDRI maker build in, it was really intuitive, i also know there is HDRI studio to make those HDRI's (all tho its overlly complicated for no reason and feels outdated) Of course those options costs, so i will try to find best solution for you, if there is any i will make tutorial about it!

    • @Sleezy.Design
      @Sleezy.Design 2 ปีที่แล้ว +1

      @@NojsGraphics thank you for the fast reply and your effort, that's so nice! There's an option in the octane camera to make it a 360 degree spherical camera so you could basically make a good light setup inside of c4d and render it with this camera, i'll try that for now :)

  • @oleksandrzymnytskyi5819
    @oleksandrzymnytskyi5819 2 ปีที่แล้ว +1

    faced with the fact that it was not possible to recreate such a cocation. Could you share the description of the project (with a map of the HDRI)

  • @davidartz6313
    @davidartz6313 ปีที่แล้ว

    lightnings pls!

  • @specialengineer2718
    @specialengineer2718 ปีที่แล้ว

    Somebody knows how to do the same with corona render? I can't find Distribution

  • @eeo
    @eeo 2 ปีที่แล้ว +1

    What is the graphics card you are using?

  • @designspr3d268
    @designspr3d268 2 ปีที่แล้ว +1

    They don't know how to see the tutorial but they don't like it 265 views and only 68 likes that under support the good material that is free

  • @fantazia_pubgmobile
    @fantazia_pubgmobile 2 ปีที่แล้ว +1

    how to set the animation time, I have animation going on for 25 frames

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว

      Hey! i just type in on right side of timeline amount of frames i want it to play and thats it!

  • @looneylofi9761
    @looneylofi9761 หลายเดือนก่อน +1

    do you have the product files? thanks

    • @NojsGraphics
      @NojsGraphics  หลายเดือนก่อน

      Unfortunetly, recently i removed them like literally few days ago to make space on disk lol

  • @slitroy6988
    @slitroy6988 ปีที่แล้ว +1

    Can I do the same in Redshift?

    • @NojsGraphics
      @NojsGraphics  ปีที่แล้ว

      100% will cover that in one of next tutorials

  • @XciteBot
    @XciteBot 2 ปีที่แล้ว +1

    Any idea to do this in Maya?

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว +1

      Hey, not sure, never used Maya myself.

  • @jacquelwhitt2168
    @jacquelwhitt2168 2 ปีที่แล้ว +1

    How do you make this effect loop?

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว

      good question haha, i would have to try it

  • @JO_Artificial
    @JO_Artificial 2 ปีที่แล้ว +1

    What Am I doing wrong, mine isn't growing all the way.

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว

      Hey! I will try not to tell joke about this comment haha. Definitly its easier to work with this specific grow effect when frames are playing, make sure also you have enough frames so it can actually go all the way to end of your mesh, its also easier if your mesh is one object which is connected and have no unwelded vertices, this might interfere with this effect, also in most cases you dont have to do my tutorials 1:1, diffrent objects, scale etc needs own specific settings so try tweaking cartain things. In some cases noise shader on its own can be issue try adjusting in it black and white values so it got more info on that greyscale, and im guessing thats the issue mostly as well. Cheers!

    • @JO_Artificial
      @JO_Artificial 2 ปีที่แล้ว +1

      @@NojsGraphics thank you brother for the response, although I had earlier found the issue and completed the whole task, your response here might definitely be of help to another person that might inquire, the culprit was the edgeflaw of my model and when I turned into uniform, that spherical field took to it like a duck to water.

    • @JO_Artificial
      @JO_Artificial 2 ปีที่แล้ว +1

      @@NojsGraphics octane is my first step away from standard render and I'm just in my second mothe subscription, so that texture node editor is still what's playing with my mind.

  • @행복한시절의고양이
    @행복한시절의고양이 2 ปีที่แล้ว +1

    i follow your tutorial but didn't work..
    Weight tag -> field-> spherical field -> freeze (add, grow) is right??? but didn't working 😕 😢 😞

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว +1

      Hello! you probably missed step where you need to go Basic tab inside of Vertex Map tag and check "Use Fields".

    • @행복한시절의고양이
      @행복한시절의고양이 2 ปีที่แล้ว +1

      @@NojsGraphics holy!!!!! It work!!! Thxxx😊😊😊

    • @motionpablo
      @motionpablo ปีที่แล้ว

      @@NojsGraphics same here! this solved it! thank you

  • @Willopo100
    @Willopo100 2 ปีที่แล้ว +1

    mine is coming out blurry. any ideas

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว

      probably too low density of mesh! unfortunetly i dont think there is a way to crank up quality of vertex map without increasing amount of vertex.

    • @Willopo100
      @Willopo100 2 ปีที่แล้ว

      @@NojsGraphics increasing divisions is necessary. However the fix I found was making the gradient black white black. Removing the falloff. The falloff of the Vertex map is too blurry

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว

      ​@@Willopo100 Yes correct! I cover both of those aspects actually in this tutorial haha, someone was skipping!

  • @Whosakh
    @Whosakh 2 ปีที่แล้ว +1

    Why are you rushing...why are you rushing
    moer

  • @kingmichael4357
    @kingmichael4357 2 ปีที่แล้ว +1

    What should I do if my group model has many materials

    • @NojsGraphics
      @NojsGraphics  2 ปีที่แล้ว

      I'm gonna do some testing and let you know, I'm pretty sure you can plug in one material to many composite materials. But I need t double check.

  • @vanmurman1
    @vanmurman1 6 หลายเดือนก่อน

    Thanks!