ขนาดวิดีโอ: 1280 X 720853 X 480640 X 360
แสดงแผงควบคุมโปรแกรมเล่น
เล่นอัตโนมัติ
เล่นใหม่
That reversal red was absolutely beautiful.
This is Awesome! Do you think that one day you can make a tutorial about bezier curves?
literally the song ive been listening to for 2 hours straight lesgo
really good
Yeah your right I can use a curve for a blood demon art in my demon slayer game
your the reason i went i back into making vfxs i love the red one
Awesome work!
Thank you!
lol that’s good
Thanks!
I’ve seen some of your other vfx and I love them. The thing is I can create most of them but I don’t know how to code them like you can😔
nice
I've recently started VFX and im wondering, for the lines in the first skill do you use trails or is it something else that looks nicer?
Try particles that are not locked to the part with a thin trail.
@@RealisAgain thank you lol
okay, teach me
I'm new to Roblox development, what is "Bezier Curves"?
Basically just a path that you can create with code to have objects follow.
If u ever seen an attack curve and then hit its target then that’s what they used
nah u thinking google is useless
How do you do the little curve lines going to the swords at the end are those bezier curves if so how can i do it or learn it also is it the same as bezier curving attacks or parts?
What about B Splines?
Do you know how to make updating Bézier curves?
Just use while loop or run service, it's make all things update each time, I recommend you to use run service bcs it's fast than while loops.
Use runservice, run particles all on client and for updating do while loop checking Vector3Value of a mouse position
Recursive lerp or Polynomial Bezier curve?
how do you make these 😭😭😭
How do you spawn so many in all different paths? Do you code each particle individually
My first thought of that, he clone 1 object multiple time, and then calculate them separately using function
clone function, math.random for position and mouse.Hit as a goal position for bezier curves (for loop)
Getting the mouse hit during a for loop, on the client, cloning the particles and making them set on their bezier path.
@@Vastayans how would I do that?
@@dripmms5518 well, it requires some scripting.
i tried this and it only curves 1 part instead of multiple
Use co routine will solve your problem sir.
can u be my mentor
bro this music is cringe af but its good
tech me
That reversal red was absolutely beautiful.
This is Awesome! Do you think that one day you can make a tutorial about bezier curves?
literally the song ive been listening to for 2 hours straight lesgo
really good
Yeah your right I can use a curve for a blood demon art in my demon slayer game
your the reason i went i back into making vfxs i love the red one
Awesome work!
Thank you!
lol that’s good
Thanks!
I’ve seen some of your other vfx and I love them. The thing is I can create most of them but I don’t know how to code them like you can😔
nice
I've recently started VFX and im wondering, for the lines in the first skill do you use trails or is it something else that looks nicer?
Try particles that are not locked to the part with a thin trail.
@@RealisAgain thank you lol
okay, teach me
I'm new to Roblox development, what is "Bezier Curves"?
Basically just a path that you can create with code to have objects follow.
If u ever seen an attack curve and then hit its target then that’s what they used
nah u thinking google is useless
How do you do the little curve lines going to the swords at the end are those bezier curves if so how can i do it or learn it also is it the same as bezier curving attacks or parts?
What about B Splines?
Do you know how to make updating Bézier curves?
Just use while loop or run service, it's make all things update each time, I recommend you to use run service bcs it's fast than while loops.
Use runservice, run particles all on client and for updating do while loop checking Vector3Value of a mouse position
Recursive lerp or Polynomial Bezier curve?
how do you make these 😭😭😭
How do you spawn so many in all different paths? Do you code each particle individually
My first thought of that, he clone 1 object multiple time, and then calculate them separately using function
clone function, math.random for position and mouse.Hit as a goal position for bezier curves (for loop)
Getting the mouse hit during a for loop, on the client, cloning the particles and making them set on their bezier path.
@@Vastayans how would I do that?
@@dripmms5518 well, it requires some scripting.
i tried this and it only curves 1 part instead of multiple
Use co routine will solve your problem sir.
can u be my mentor
bro this music is cringe af but its good
tech me