Tips, Tricks, and Hacks for Gloomhaven

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 70

  • @stephenfarrell8587
    @stephenfarrell8587 2 ปีที่แล้ว +1

    Hi,
    2:20 The Sinister Fish reusable stickers Location checklist link seems to be missing?
    Cheers and good gaming.

  • @AlisonBurtt
    @AlisonBurtt 4 ปีที่แล้ว +12

    We *might* get through it a little faster because we're playing daily. We didn't plan it that way exactly, but we also didn't plan to be confined to the house for a couple months either.

  • @knalnl6340
    @knalnl6340 4 ปีที่แล้ว +3

    Great video. Mine house rule is that the shop has a 1 sceneario refund to youre items. So if you buy a bad item you can return it after 1 mission

  • @MickRissling
    @MickRissling 3 ปีที่แล้ว +3

    Gloomhaven Helper changed our game.
    We houseruled that you take both cards when you level up, but can only take one from each level 2-9 into a scenario. That way the limits still apply to the cards in play, but keeps open the deck building options.

    • @TheMeepleMarathon
      @TheMeepleMarathon  3 ปีที่แล้ว

      I do like that upgrade limit option.

    • @RezicGming
      @RezicGming ปีที่แล้ว

      What two cards are you talking about? I can't find any mention of this in the rules.

    • @davemail257
      @davemail257 ปีที่แล้ว

      ​@Rezic you get new cards when your character levels up

  • @HeroOfTheWeb
    @HeroOfTheWeb 4 ปีที่แล้ว +7

    I own all the things for this game, and still prefer tabletop simulator, it's so much faster and you can save your game (and flip the table lol)
    I didn't want to, but its so hard to get people to commit to coming over and then you have to leave the table set up unless you want to spend a long time setting up. Definitely a year worth of content in this game though.

  • @Zwerggoldhamster
    @Zwerggoldhamster 4 ปีที่แล้ว +1

    When you talked about house rules, I was like "Don't say summons, please don't say summons!" and then you talked about picking cards when levelling up, I was so relieved! It's not a rule that we would implement, because it makes replaying a character less interesting, but if you almost know for certain you'll never play a character again, I can get behind this.
    But then, of course... you had to mention summons xD

  • @AlisonBurtt
    @AlisonBurtt 4 ปีที่แล้ว +2

    Such a good video! (We also fudged some of the rules-specifically that summon rule.) Thank you!

  • @Zwerggoldhamster
    @Zwerggoldhamster 4 ปีที่แล้ว +4

    At 16:58, technically the Living Bones wouldn't stop because they have multiple Targets. I get your point, but I think that just happened to be a bad example xD

    • @Cuiva
      @Cuiva 2 ปีที่แล้ว

      Was going to comment the very same thing! We recently had a Spellweaver who opened the door and did exactly as was described in the video; stepped back and let the Brute tank it. The skeletons rushed past the Brute to attack them both, eventually leading to the Spellweaver exhausting before the scenario end, as they had to toss two cards to negate damage.

  • @Zwerggoldhamster
    @Zwerggoldhamster 4 ปีที่แล้ว +4

    But honestly, I think one of the number one tips I would give to everyone starting with Gloomhaven is do NOT houserule summons. Yes, I had to learn the hard way that they can die really fast. Yes, it can be frustrating sometimes. But in the end you are playing a game and you want to be challenged, and personally I feel like learning when and where to summon is way more rewarding than just simply mind controlling them (and by doing so rendering certain character abilities completely useless).
    I feel like I am kind of the Defender of the Faith on this one. Having played a summon focused class myself (I think one of my favorite ones I have played, and I am talking about a human sized character ;) ) and having been in a team with two different characters of another summon class I can assure you that some of the most memorable moments came from situations where summons clearly did not do what we wanted them to do.
    Also you have to see them for what they are: If a summon attacks twice and then dies it can still be an "Attack 6, add a condition and absorb a hit" Lost card. Having team mates who adapt their playstyle to your summons can make it even better.
    So to sum up: I see why people would decide that houserule (especially early into the campaign). However, not controlling them is more fun (as in funny) and more fun (as in rewarding). Controlling them breaks some game mechanics (e.g. ability cards, balance) and just feels too strong. Also, what's the point of playing with summons? Why not just play as the summon then (more true for classes with few but strong summons than classes with many weaker ones)?

    • @Ryhamz
      @Ryhamz 4 ปีที่แล้ว +1

      While you have a great argument here, I can answer a few of your questions:
      "what's the point of playing with summons?"
      I think what everyone is getting at is that they'd like to roleplay an intelligent companion that knows how to do more than moster focus. Think R2D2.
      "But in the end you are playing a game and you want to be challenged".
      Not everyone cares about having this element. Some could be into this for the lore or some other reason! There isn't one true perspective :)
      I can see this really messing up your experience if you are looking for challenge, while you have a summoner and the mechanic is integral to every scenario for you.

    • @snarsnik222
      @snarsnik222 3 ปีที่แล้ว +1

      I know I'm late but I wanted to share our house rule for summons: you get to control them for the amount of turns equal to the monster card level minus your level than they act like monsters. So if the card is unlocked at level 2 and your character is level 4 you get to control his first 2 rounds.
      This reflects your character becoming a better summoner as he/she gets stronger while also not making summons OP.

  • @Tremor1776
    @Tremor1776 4 ปีที่แล้ว +2

    8:51 rock solid hack!

  • @marcelohernandez31
    @marcelohernandez31 3 ปีที่แล้ว +2

    We just began the base game and our house rule to start was to be given two random characters and picking one from them THEN PICKING our retirement goal. Basically flipping the rules. It doesn't feel like we're breaking the game.

    • @TheMeepleMarathon
      @TheMeepleMarathon  3 ปีที่แล้ว +1

      Good for you. It’s your game. Go enjoy it.

  • @BensI11
    @BensI11 4 ปีที่แล้ว +8

    Nice vid, but you should warn of spoilers ahead if you are planning to show an unlockable character (e.g. at 8:03)

  • @kwgilstrap1984
    @kwgilstrap1984 4 ปีที่แล้ว +1

    Great videos. Putting mine together after your design. Thanks for that. Do you have further info on the “4x6 photo boxes”? Thank you again!

  • @texaswarcraftplayer
    @texaswarcraftplayer 4 ปีที่แล้ว +1

    Great video!!! I am on my very first play through. I am a disheartened WoW ex-player. And as a replacement for that I agree with minor house rules. Esp as a solo player. Binging your channel now. Hope content continues!!

    • @TheMeepleMarathon
      @TheMeepleMarathon  4 ปีที่แล้ว +1

      Thanks. If there is any particular content you'd like to see, let me know. If I own the game, I'll see what I can do. I'm always looking for suggestions.

  • @renatocarneiro9500
    @renatocarneiro9500 2 ปีที่แล้ว

    Nice video, but I have a question, how you guys manage your card when you guys clean a room?

    • @TheMeepleMarathon
      @TheMeepleMarathon  2 ปีที่แล้ว +1

      Do you mean when we have cleared out all the monsters in a room?

    • @renatocarneiro9500
      @renatocarneiro9500 2 ปีที่แล้ว

      @@TheMeepleMarathon yep, after kill all the monsters to go to the next, depends when you finish the last attack, you will be far from the door soooo you will spend more cards, right?

  • @davelandrytube
    @davelandrytube 4 ปีที่แล้ว +1

    Great video

  • @hanglewster9626
    @hanglewster9626 4 ปีที่แล้ว +3

    I sleeved ALL the cards, the expansion too. It took some time and got the Broken token organizer, wich is awesome. But I thrown way too much money on this game :D

  • @Rookblunder
    @Rookblunder 3 ปีที่แล้ว +1

    I really enjoyed your video. Printed out the Scenario list, that will come in handy. I set up a table and have two shelves against the wall. So I'm playing and have everything at my disposal in front of me. All the items are in the plastic containers and the map tiles are in an alphabetical file holder. I only have one house rule....1. No house rules aloud. :)

  • @RageBadgerGaming
    @RageBadgerGaming 4 ปีที่แล้ว

    Fantastic list! We'd gone over a lot of this on our channel, but we hadn't gone over things like setup! Good idea! Glad to see another person enthused about Gloomhaven!

  • @olivierdones6133
    @olivierdones6133 3 ปีที่แล้ว

    I think the living bones will go through his friend to get to its focus (brute) if its movement is enough to do so. So that way one monster does not really block the doorway. Am I wrong?

    • @TheMeepleMarathon
      @TheMeepleMarathon  3 ปีที่แล้ว

      No. It all depends on how much movement they have. Living bones tend to be slow and have low movement numbers. If they don’t have the extra movement to move through their ally then they will jam up.

  • @Andy_Quest
    @Andy_Quest 4 ปีที่แล้ว +1

    Nice one! 👌🏼 Could you write a link to the storage solution products please? The enemy boxes and player boxes are great! 🙌🏼

    • @TheMeepleMarathon
      @TheMeepleMarathon  4 ปีที่แล้ว

      Hi Andy, I placed a whole bunch of links up in the video description. I also have several other videos on my channel that cover the storage solution in greater detail. Just look for the Gloomhaven Playlist.

  • @nonzer0value
    @nonzer0value 4 ปีที่แล้ว +2

    Thanks for the tips, but FYI those dice you are using are d10s, not d8s. But helpful content all the same so cheers. :)

  • @ghostlightx9005
    @ghostlightx9005 2 ปีที่แล้ว

    My tip: Play the digital version on Steam instead. Roughly 150% more content at 20% of the price. No setup or teardown. All admin tasks automated. Nice graphics.

  • @gamma-smash2157
    @gamma-smash2157 4 ปีที่แล้ว +1

    I asked for some help on Reddit for fun house rules to make it more fun, some people on the thread literally told me to sell the game. Some board game communities are really toxic. My cousin and I put in place some house rules similar to yours. Summons seemed really under powered and would just aimlessly get killed. I also agree with your level up spells.

    • @TheMeepleMarathon
      @TheMeepleMarathon  4 ปีที่แล้ว

      It's your game. If you wanted to play with it taped to the wall it shouldn't matter to anyone else. You paid for it, so you should have fun with it. I'm sure Isacc Childress is not going to come knock down your door and take your game because you didn't follow the rules word for word. Good for you.

  • @mendicant1981
    @mendicant1981 4 ปีที่แล้ว

    Regards step 6, I think the rules cap the number of upgrades you can buy. I think it’s against that characters level. I remember I missed that rule and had to remove a couple of card upgrades until I met the requirements :-(

    • @bodilnielsen9760
      @bodilnielsen9760 4 ปีที่แล้ว +1

      The enhancements (card upgrades) are restricted based on the prosperity of gloomhaven :) Sucks having missed the rule though and having to reverse the upgrades :(

    • @mendicant1981
      @mendicant1981 4 ปีที่แล้ว

      Bodil Nielsen haha yep, I had todo exactly the same. Playing sulphur mine right now, what a terrible scenario, requires a ton of movement and therefore enemies to die quickly which is made very difficult with the FOUR! curse cards from the scenario.

  • @ProtekWoW
    @ProtekWoW 4 ปีที่แล้ว +2

    My house rule: Characters are allowed to switch between their higher level ability cards up to the prosperity level of gloomhaven. So you can switch the lvl 2-9 cards however you want. I think its fair. Sometimes you thought you picked the right card for your comp but its turns out terrible. Currently at prosperity level 5, its cool to see the other abilities in action and learn more combos.

  • @AlisonBurtt
    @AlisonBurtt 4 ปีที่แล้ว +1

    YAY!

  • @Breadman-k6d
    @Breadman-k6d 4 ปีที่แล้ว

    1:25 are you saying you could blow through this game in 48 hours? My pal and I have read rules and played for a total of around 48 hours, and we have completed 4 scenarios lol

    • @TheMeepleMarathon
      @TheMeepleMarathon  4 ปีที่แล้ว +1

      Hi Fanrik, I said 48 hours offhandedly. The purpose of my statement was to say that Gloomhaven is a long campaign game, so you should be prepared to take your time.

    • @Breadman-k6d
      @Breadman-k6d 4 ปีที่แล้ว

      @@TheMeepleMarathon good to hear it isn't just us being slow as shit then hahah

  • @madshauge6972
    @madshauge6972 4 ปีที่แล้ว +4

    Its kinda funny dude how you say that some of this stuff you wish you knew from the start. So the video is for people who just picked up the game, and then u proceed to show one of the locked characters :P Keep it spoiler free man =)

  • @ThomasTomiczek
    @ThomasTomiczek 4 ปีที่แล้ว

    You sort of ignore GloomhavenHelper. You lost me after the first part - the Dice and a lot more are not needed when you use an app anyway.

    • @TheMeepleMarathon
      @TheMeepleMarathon  4 ปีที่แล้ว

      I do remember looking at the Gloomhaven Helper app. I think at the time though, it was Android only and I'm an Apple guy. I think if I was playing solo and was the only one who had to look at the screen, I might consider it more.

    • @wilfredomembrere4999
      @wilfredomembrere4999 4 ปีที่แล้ว +1

      Ryan Chaffee it’s on iOS now an you can link the app to different devices and they all show the same

    • @scottchristofersen2367
      @scottchristofersen2367 4 ปีที่แล้ว

      @@TheMeepleMarathon it is amazing now and as pointed out it links across devices so everyone can put in their initiative and it organizes combat for you. The gloomhaven scenario viewer is also fantastic as you can set up the board and not know what and where the monsters are as well as know exactly which monsters are where and what numbers you should give them depending on your number of players. Those two apps alone make it really easy to play.

    • @geerstyresoil3136
      @geerstyresoil3136 3 ปีที่แล้ว

      yes, another vote for Gloomhaven Helper and the Scenario Viewer. much quicker games, and less overhead, which means less mistakes. I actually think the app makes the game better and more fun. I don't say that for many app hybrid games... For Campaign Tracking, I recommend Gloomhaven Campaign Tracker by Stefan Timm (not to be confused with the other one on the app store with the same name, which is inferior imho). For storytelling, the Forteller app is amazing for immersion, not free but well worth it.

  • @hokinmasamune4541
    @hokinmasamune4541 3 ปีที่แล้ว +3

    Hey if you're making a tips trick and hacks video for new Gloomhaven Players, maybe DONT INCLUDE CLASSES THAT ARNT UNLOCKED FROM THE START. So lame man.

  • @CEverly
    @CEverly 4 ปีที่แล้ว

    I bet your brother in law plays with ya...good tips tho man...thanks

    • @CEverly
      @CEverly 4 ปีที่แล้ว

      @@47streetcop96 /woooosh

    • @47streetcop96
      @47streetcop96 4 ปีที่แล้ว

      @@CEverly ahhh, I get it now.. :)

  • @JayHelmus763
    @JayHelmus763 4 ปีที่แล้ว

    Spoilers. :(