Purrelyly is the one you would much prefer to special summon. If you're going to normal summon, you'd rather do Purrely, because it's not once per turn. Purrelyly is once per turn, so it's very vulnerable. In all the Purrely games I've played, normal summoning Purrelyly has always felt the worst. I'm normal summoning it only because I have to, and it if gets negated, I end my turn. But if I normal summon Purrely, the opponent has to wonder if negating it is even worth it. Going second, Purrely can also become a negate if you have Pretty in your hand.
We have a very good branded matchup. Mostly due to the fact that they don't have in-engine way of outing a hard made noir. Also most builds play very few hts and so your plays will often resolve turn 1. Going second, as long as you stop gimmick puppet you have a fair chance to win
@@purrelyenjoyer I subscribed yo your channel. I just started playing purrely and really liked your list and explanation of card choices. So you necessarily need to play prosperity?
@@differentgamingllc thx for the support! from my lists I didn't include them because it is a bit worse in a hand trap build as there is nothing good to dig for going second. However a lot in the meta has changed since I built my lists and we are in a format where our engine will resolve less due to ogre. That being said, having prosperity would help to dig for defensive cards (crossout, street, difi, etc) so I think that alone is a good reason to run it right now
Crossout ✅ Terra ✅ But I don‘t get why you play 3 white cats when cutting prosp White cat is not consistency. It‘s more 50/50 than anything else. Tbh I don‘t get how ppl are not bricking consistently without Prosp in the main. I would have bricked multiple times today or died to 1 Veiler/Imp/Mourner.
i like prosperity but i just couldnt find space to fit it in before other things. my main priorities were to play strong defensive cards (crossout/cbtg) and a hand trap lineup that beats fire (13 cards). if i played prosp then i would have to compromise on hts/defensives which i valued more than consistency. if i brick then im in a ht war and i should be able to survive and just need 1 top deck to play the game. i did indeed brick a few times in g1s but a good portion of the deck is a good top deck so in the end it worked out. regarding white cat, for me i like it more when you have to go 2nd. its a strong normal summon that has a decent chance to resolve. discarding a card for the memories is quite expensive so being able to invest 1 card goes a long ways. this gets even better when you can hard open white cat + pretty memory to assist with breaking the board.
@@purrelyenjoyer prosp is super bad without additional stuff like breakers. That‘s why it is mandatory for me to play Ruler with Prosp together So in a ht build prosp is way worse. At least you are siding it for the same purposes, to get consistency or protection.
Make sure to check out Jason's channel here for more Purrely content!! th-cam.com/channels/HP4mhTlcFk1bWYLLW8BJAQ.html
this guy is too good 💪
So many tops!!
Why do not want to normal summon black cat, isn’t it a 1 card starter and helps you extend?
Purrelyly is the one you would much prefer to special summon. If you're going to normal summon, you'd rather do Purrely, because it's not once per turn. Purrelyly is once per turn, so it's very vulnerable. In all the Purrely games I've played, normal summoning Purrelyly has always felt the worst. I'm normal summoning it only because I have to, and it if gets negated, I end my turn. But if I normal summon Purrely, the opponent has to wonder if negating it is even worth it. Going second, Purrely can also become a negate if you have Pretty in your hand.
3:50 which card is that?
If you are referring to the trap next to called by, it is rivalry of warlords.
@@purrelyenjoyer yeah it was that card thank you !
What is your branded matchup like?
We have a very good branded matchup. Mostly due to the fact that they don't have in-engine way of outing a hard made noir. Also most builds play very few hts and so your plays will often resolve turn 1. Going second, as long as you stop gimmick puppet you have a fair chance to win
@@purrelyenjoyer I subscribed yo your channel. I just started playing purrely and really liked your list and explanation of card choices. So you necessarily need to play prosperity?
@@differentgamingllc thx for the support! from my lists I didn't include them because it is a bit worse in a hand trap build as there is nothing good to dig for going second. However a lot in the meta has changed since I built my lists and we are in a format where our engine will resolve less due to ogre. That being said, having prosperity would help to dig for defensive cards (crossout, street, difi, etc) so I think that alone is a good reason to run it right now
Crossout ✅
Terra ✅
But I don‘t get why you play 3 white cats when cutting prosp
White cat is not consistency. It‘s more 50/50 than anything else.
Tbh I don‘t get how ppl are not bricking consistently without Prosp in the main. I would have bricked multiple times today or died to 1 Veiler/Imp/Mourner.
Prosp def is a god card, but I hate banishing extradeck too JAJAJA
i like prosperity but i just couldnt find space to fit it in before other things. my main priorities were to play strong defensive cards (crossout/cbtg) and a hand trap lineup that beats fire (13 cards). if i played prosp then i would have to compromise on hts/defensives which i valued more than consistency. if i brick then im in a ht war and i should be able to survive and just need 1 top deck to play the game. i did indeed brick a few times in g1s but a good portion of the deck is a good top deck so in the end it worked out.
regarding white cat, for me i like it more when you have to go 2nd. its a strong normal summon that has a decent chance to resolve. discarding a card for the memories is quite expensive so being able to invest 1 card goes a long ways. this gets even better when you can hard open white cat + pretty memory to assist with breaking the board.
@@WinsuTCG Never needed the stuff I banished
I even activated 2 prosp multiple times banishing 9 yesterday at the regional I won
@@purrelyenjoyer prosp is super bad without additional stuff like breakers. That‘s why it is mandatory for me to play Ruler with Prosp together
So in a ht build prosp is way worse.
At least you are siding it for the same purposes, to get consistency or protection.
What are your thoughts on Talents? The card has been crazy for me. Helps rip a second ht, make Zeus, or dig for spell plus discard