An end to end walk through of an automotive workflow in Gravity Sketch
ฝัง
- เผยแพร่เมื่อ 27 ม.ค. 2025
- -
SUBSCRIBE FOR MORE
/ @gravitysketchyoutube
-
WORKFLOW TUTORIALS
• Workflow Tutorials
POWER-USER TUTORIALS
• Power User Tutorials
COMMUNITY INTERVIEWS
• Community Interviews
BEGINNER TUTORIALS
• Beginner Tutorials
-
VISIT OUR WEBSITE
www.gravityske...
Gravity Sketch is an intuitive 3D design platform for cross-disciplinary teams to create, collaborate, and review in an entirely new way.
Great - would be cool to see a composited animation of the car moving down a road from exterior and interior
Lovely work Hunter and Ali!
I have this workflow because I like sketching in 2d as I think its even faster then sketching in vr but its hard to get order into the sketching process. So what I do is I sketch while wearing the meta quest 3 in passthrough mode and can sketch while also building stuff in 3d and reference this jn my sketches and iterate that way :)
This is fantastic. I'm planning on using this information in the upcoming days to weeks.
Wonderful!
Impressive! Gravity sketch it's an amazing software!
Great tutorial! May I know how do you make those line drawings 9:04 from Gravity Sketch?
Hey George, the line drawings were created with the Stroke Tool and paired with the "hidden line technique" which hides the far side of the sketch. To achieve similar results, once you have the stokes in order, on a separate layer create volumes to block in the elements using a flat white shader.
Thank you very much!
Hi Hunter 2 things please: min: 13:12 what you specially mean with "edges and rollovers" and how to achieve this thicknes, with low poly meshes? still struggling a bit with the ai thing.. but I love GS! there we go. I sculpt faces and bodies too. Cheers from Italy. when I come to London i'll visit you guys pleaseee ;-) i'm a member from 2020 - Thank you
Hey Louis! When I'm referring to those "edges and rollovers", I'm referring to the thickness of the surface, or sidewall. In SubD, we can thicken a surface using the thicken command - but doing so offsets the entire surface at a set thickness and a harsh edge. By only building out that side wall of the thickness, or "rollover" as I referred to it here, you're able to get the illusion of thickness without the additional surface data that you would never see. Think of it like adding a skirt to the edges of the surface, so that I'm able to control the radius and visible thickness more intentionally, without baking a thicken command along the entire surface. A bit wordy, but I hope that makes more sense! Thanks for the question!!
well, It does not work again on PICO4 using steam VR, it freezes on startup. And the "OpenXr Workarround does not seem to work like the other time.
It's a bit depressing that pico4 users are always left behind
oh sorry to hear that pal. C'mon youll get a Q3 soon!