hello guys one of the commentators here. they werent able to get anyone from the community available to commentate, so the organizer got us, his friends from the smash community, to commentate top 4. we both knew absolutely nothing about digimon, but we tried to learn as we went and treat the game w respect and give this community something cool on the big stage. hope everyone enjoyed :))
Rumble Arena is definitely a lot different from other fighting games, though it does have some things in common with Smash so I'd say you both did well for a game you weren't familiar with.
Here's a little primer of this game's mechanics for those who're watching this and aren't familiar with the game or with Digimon: -To keep things simple, imagine that Digimon in this game come in two types: Base and Digivolved. For the most part on the character select screen, the center row are all Base Digimon and the ones below them are their Digivolved forms. The ones on the top row are kinda special cases, but still fall into one of those categories. -If you're playing as a Base Digimon, the gauge above the HP bar is the Digivolution gauge. When it's filled, you can Digivolve into a more powerful Digimon with new attacks, which will last until either A) the meter runs out, or B) you use your super move, which after activating will end Digivolution immediately (this is why you might see some Digivolutions last longer than others in these sets). If you're playing as a Digivolved character, then this meter allows you to use your super when full. -Besides the Digivolve/Super button, every character has three buttons - one for regular attacks, and two for specials. I believe you can get different regular attacks if you're holding up or down, or if you're mid-dash, but there's very little documentation on this game and I'm not able to play it right now to verify myself. You can also throw opponents, and there's a button for guarding as well. That should cover the basics, there's more but I'm going mostly off of memory right now. As I mentioned earlier, there's not a whole lot of information about this game out there to help me.
This was one of my favorite games as a kid, and probably was the first fighting game I ever played. Seeing that it has a community even today is remarkable. This is one of several reasons I wish I either lived in an area with an active FGC or could travel to one.
As somoene who has hosted friendly neighborhood tournaments for this game back in its glory days, my rules were that you had to pick base form. It adds a little bit more strategy to balancing using your super and keeping your EVO in play to essentially do more damage (evos do more damage and just in general have better moves) If you always start mega you just spam your super in the best possible situation.
@@yuribacon A little late on this, but yeah the rookie format is a lot better. Most people that don't like it just wanna play as there favorite mega and don't wanna put the work into getting meter. I love this game, I love the second one but the second one wasn't as good competitively imo.
its amazing how i remember this game of my childhood better than what really is but is still awesome watch a tournament its a pretty funny game and enyoable game to play
I never knew y’all played this professionally. All i remember from this game back in the day was my cheap older brother bodying me with BlackWarGreyMon, despite whatever i picked
It only gets miserable once you get good at it. Very "anti-meta" type game, where once you learn all the cool shit your character can do, then you learn that your opponent can shut it all down and you can't do jack about it, so it eventually devolves to the kinda shit you see here. If respawns weren't banned, every time one of us fell off stage that could have been huge damage or the round. If blocking / running away / camping weren't so strong, many characters would have good pokes that lead to nice damage combos, but since you can stop everything too well and basically on character has any mix they can have to prop it up, you end up just playing as safe as possible and how they make a mistake first. Once you got life lead, they are just forced to come to you and eat shit repeatedly.
hello guys one of the commentators here. they werent able to get anyone from the community available to commentate, so the organizer got us, his friends from the smash community, to commentate top 4. we both knew absolutely nothing about digimon, but we tried to learn as we went and treat the game w respect and give this community something cool on the big stage. hope everyone enjoyed :))
Did fine! Thanks for being there for him.
Rumble Arena is definitely a lot different from other fighting games, though it does have some things in common with Smash so I'd say you both did well for a game you weren't familiar with.
Had no problems with the commentary! Nice work!
You did your best!
Better than silence! :) 💖
Here's a little primer of this game's mechanics for those who're watching this and aren't familiar with the game or with Digimon:
-To keep things simple, imagine that Digimon in this game come in two types: Base and Digivolved. For the most part on the character select screen, the center row are all Base Digimon and the ones below them are their Digivolved forms. The ones on the top row are kinda special cases, but still fall into one of those categories.
-If you're playing as a Base Digimon, the gauge above the HP bar is the Digivolution gauge. When it's filled, you can Digivolve into a more powerful Digimon with new attacks, which will last until either A) the meter runs out, or B) you use your super move, which after activating will end Digivolution immediately (this is why you might see some Digivolutions last longer than others in these sets). If you're playing as a Digivolved character, then this meter allows you to use your super when full.
-Besides the Digivolve/Super button, every character has three buttons - one for regular attacks, and two for specials. I believe you can get different regular attacks if you're holding up or down, or if you're mid-dash, but there's very little documentation on this game and I'm not able to play it right now to verify myself. You can also throw opponents, and there's a button for guarding as well.
That should cover the basics, there's more but I'm going mostly off of memory right now. As I mentioned earlier, there's not a whole lot of information about this game out there to help me.
Keep posting these obscure fighting game tournaments please!
This was one of my favorite games as a kid, and probably was the first fighting game I ever played. Seeing that it has a community even today is remarkable. This is one of several reasons I wish I either lived in an area with an active FGC or could travel to one.
As somoene who has hosted friendly neighborhood tournaments for this game back in its glory days, my rules were that you had to pick base form. It adds a little bit more strategy to balancing using your super and keeping your EVO in play to essentially do more damage (evos do more damage and just in general have better moves) If you always start mega you just spam your super in the best possible situation.
Played lots of rookies format (base form), can confirm that meter is everything. Most DRA competitors don't really like it tho, which is a shame.
@@yuribacon A little late on this, but yeah the rookie format is a lot better. Most people that don't like it just wanna play as there favorite mega and don't wanna put the work into getting meter. I love this game, I love the second one but the second one wasn't as good competitively imo.
8:53 *Apocalypse FTW*
its amazing how i remember this game of my childhood better than what really is but is still awesome watch a tournament its a pretty funny game and enyoable game to play
I never knew y’all played this professionally. All i remember from this game back in the day was my cheap older brother bodying me with BlackWarGreyMon, despite whatever i picked
Its MetalGarurumon
childhood game!
Did they get people who had no familiarity with the game to commentate?
How many FGC commentators do you think there are with familiarity with Digimon Rumble Arena?
@@mechadeka ...point...
Why didn't they play 2 over 1? Is this better in a competitive space than 2?
Sick
I LOVE THIS GAME!!! 😃
10:14 *G-Force Freezer*
Pokken
I love Digimon but this game looks miserable to play
It only gets miserable once you get good at it. Very "anti-meta" type game, where once you learn all the cool shit your character can do, then you learn that your opponent can shut it all down and you can't do jack about it, so it eventually devolves to the kinda shit you see here. If respawns weren't banned, every time one of us fell off stage that could have been huge damage or the round. If blocking / running away / camping weren't so strong, many characters would have good pokes that lead to nice damage combos, but since you can stop everything too well and basically on character has any mix they can have to prop it up, you end up just playing as safe as possible and how they make a mistake first. Once you got life lead, they are just forced to come to you and eat shit repeatedly.
too many magna and garuru's