I was looking for a card game that didn't go crazy with card effects ( looking at you yugioh) and had good gameplay stumbled on to this game the other day at the card shop , love it.
The ability templating and complexity control on individual cards while still creating highly strategic gameplay is really top-notch in Wixoss. I'm glad you're enjoying it!
Something I like about Wixoss is that, unlike some games where you just ditch a card on the field to replace it with another, you instead Charge it to your Ener Zone where it can still be used as a resource.
Wixoss definitely has a really good ebb and flow to cards in play. Cards can stick around for a while, but its rare you feel bad getting rid of a card to play out a stronger card in its place.
Thanks! I honestly wanted more pop-ups, but shotcut was starting to crash on me left and right, so I figured I shouldn't push my luck too much. I'm definitely starting to get more comfortable with the process, though. Good to know the improvements were noticeable!
This was one of my earlier videos, and it ended up a bit on the long side. There's a few things I think I'd do differently with it now, but I'm glad it was helpful!
@@tcgacademia if you could remake it in a more concise way it might be better but it was very helpful. It's probably seeing a "real game" play out plus your input on 'common sense strats' which did it for me.
I remember the anime for this where they were trying to do Madoka with card games which was fine, but throughout every episode, the main thing in my head was howtf do you play this thing?
As someone who loves card game anime, I appreciated they didn't spend a ton of time explaining how everything worked. I did end up pretty surprised when it turned out the game was actually good, though - since there was so little to go off of in the anime!
You resolve the effect as fully as possible with the cards left in your deck, then refresh once the effect is resolved - you can't refresh in the middle of resolving an effect. So basically your second option - it would give up after milling 2.
Great tutorial. Thank you for clear instructions and not showing anything to complicated to get us going. What other types of decks / combos are in the game?
Just got Interlude Diva English! I think I need a pre-101. So if I want to play, does a deck consist of 1 of each C, R, and LRIG card? Does each player need their own deck?
Wixoss is a game where the starter decks are actually worth picking up - they have some relevant cards you can't find in boosters, and offer a good gameplay experience to get you started. That being said, the basics of deck construction (for the format released in english, anyway) is: 1) choose 3 level 0 LRIGs. They're sorted into teams to make it easy - although you can run them in any combination you want - not running a specific team only locks away a few team-specific card effects. 2) Fill in the rest of the LRIG deck - you want a level 1, 2, and 3 Center LRIG, and a level 1 and level 2 for each of your 2 Assist LRIGs. Finally, you can run two Pieces - some are tied to teams, some are generic - pick whichever looks good to you/whatever you have. 3) Fill in your main deck - it needs to be exactly 40 cards and you can only run cards of the colour of your LRIGs and colourless cards. There is a maximum of 4 cards of the same name. You'll want to make sure you have some Servants in the deck as well - in Diva there's only Servant #, and it's important to run the full 4. Broadly, you want to balance the SIGNI in your deck between level 1s, 2s, and 3s - generally most decks will only run 0-4 spells, unless they're a dedicated spell build.
@@tcgacademia thank you! I'll check out the website as well. I bought a case of booster boxes but will also get some of the starter decks. Do you suggest getting one of each? I think there are 3? Thanks again and looking forward to learning.
@@peacecorpsdennis There are 2 starter decks so far, with 4 more coming out alongside the next set. You definitely only ever need to get one of each - they come with full playsets of all cards included (so 4 copies of each main deck card, and 1 copy of each LRIG deck card). It's a game I really enjoy, I hope you have fun with it!
With the LRIG deck when you are leveling your LRIG do you just draw from that deck and hope you draw a higher level? Or can you look through the deck and get what you need at the time?
Your LRIG deck can be looked through at any time, and you're able to use whatever you want/need, as long as the play timing is correct. It's a bit like yugioh's extra deck in that sense, if that helps.
I decided to try this cause why not n ril and hanayo best girl, I have some opinions about this coming from someone who plays YGO (pendulum era joined) and CFV(since start). This is kinda by far the most balance gameplay imo, might be attributed to this going on for only 7 yrs but that is an achievement nonetheless. Ygo seems to be the most skill intensive but matches are pretty short (can be a plus or minus but minus for me) and CFV premium is a very unbalanced format with some cards going nuts in the meta (not that fun on the receiving end) but vg has an early and mid game so more tiny mistakes can be pardoned unless u are on a very high competitive level. The ener system feel more impactful than vgs damage zone CB system in a good way. Maybe it’s because life cloth and ener are not interlinked like how Cb and damage zone are. Which means there’s room for more experimentation but at the same time I can see it being a downside since if someone plays the ener burn strat, you ain’t having a fun time. Because in vg, more damage will almost mean better comeback but not necessarily in wixoss. N needless to say life in YGO is meaningless Wixoss feels harder to powercreep compared to ygo or vg. Can’t articulate it but it just feels like that aka trust me bro. I think the Lrig deck gives so much consistency defensively that there is more player interaction and level 5 are defensive Lrigs Overall, I feel wixoss is in the nice middle of the 2, the game doesn’t go so fast where every move you make has to be spot on, but the LRIG deck is basically a strat you can almost always access. Hope this game does well during EN release, I not sure how the west will perceive it, flesh and blood (mtg art mostly)and force of will(mix of mtg art and waifu art) is just barely getting by, not sure what happen if a third contender (waifu art mostly) comes in
I have a question, there was a card you used, called Jetting Knowledge I think? It costs 0 and let's you draw a card, I was wondering if there was any catch there? if it has no cost isn't it optimal to max out on it in every deck? coming from YGO I know Upstart Goblin, which is basically the same thing, tends to be on the banlist a lot even though it has a bit of a downside in comparison, giving your opponent 1000 LP.
There's a few things that kept the card from seeing much play, even early in the game. Wixoss has a ton of fairly strong draw engines, if drawing cards is what you want. Even nonblue decks would often splash 3 Out (1 ener, draw 3 discard 1) as their draw spell of choice rather than run Jetting Knowledge. Past that, there often wasn't much more room in the deck for cards that 'only' draw more cards. Decklists in Wixoss are pretty tight - it can be hard to fit everything you need into the deck while keeping your level ratios and life burst counts balanced (enercharge 1 is also a fairly weak life burst). Additionally, the card was colourless, and costs in wixoss are fairly colour-heavy, so if it made its way into your ener zone from your life cloth, or even hand because it was the only card you could spare, few cards in your deck would be able to use it to pay for costs - it could often be dead ener, which can be devastating especially in Classic-era Wixoss when ener mangement was so important. So, yeah: there were better card draw options, a lack of deck space, and the card could sabotage your resource development.
@@tcgacademia Didn't know about the dead ener possibility, and I don't know enough to grasp what a good life burst looks like yet, but I suppose drawpower always needs to be considered in context, I just see "0 cost" and get tunnel vision, but thanks for the response, I love trying new card games so I'll probably check this out when it comes out in english
@@bethoilamphim9571 I don't remember where I found them - it was years ago. It was a small fan project, and I think it was posted as an Imgur album, but at this point trying to find it again might be impossible. Sorry :< I'm glad you found the video easy to understand, though :)
Yep, cards that can be activated outside the main phase have specific wording to clarify their timing (except auto and constant abilities). There are some coin effects that can be activated in the attack phase, but they'll specifically mention it in the ability - the default is main only.
The wiki linked in the video description has english translations for all the cards. I just drag all the translations I need for a deck into a word document - it's a bit of a pain, but it's better than having no translations at all.
abandonVP is absolutely right - for Diva there's only Servant #, and every deck should probably be running the full 4. For older formats, it varies quite a bit - I'd say the average is somewhere around 8, but with a bunch of card draw you can get away with less, and in faster, more powerful formats like All-star, I've heard some decks run as few as 3.
Please consider trying VS System 2pcg. If you do, you should probably start with "Vs System 2pcg the civil war battles" The Civil War battles are billed as "the best place to start for new players" by UDE. It comes with I think 200 cards for about 25-30usd$. Enough for 2 players to each have a deck with a couple of different play styles.
Thanks for the recommendation! VS system is definitely a game I'm interested in trying, so having some advice where to start is definitely much appreciated!
As much as I love looking at the cards, the gameplay is the real star, so it sounds like you've got the right idea. It's definitely fantastic if you can get a local scene going, but for such a small game, playing in any way you can is sometimes all you can get.
Having someone teach you with the cards in front of you is always best. That said, was there any point in the video specifically that lost you? I'm always open to suggestions for improvement.
Thanks. Recently heard about this game. Was looking for a how to play video. But 8 mins in and I lost interest in the game mechanics; too complicated. I just like the cards
The art in this game is really nice, if that's all you're collecting for, that's definitely a fair reason! Although if you do find yourself with a pile of cards, I'd give the game a shot. Especially if you've played other tcgs in the past, it's really not that complicated - if it comes across as too complicated in this video, that's probably on me.
In my head, there is a traditionalist boomer who hates anime and is completely disgusted by this, and a memer who is wheezing at the graveyard being named “TRASH”.
Harsh. Honestly, the best English how-to-play for Wixoss I've seen is Tamanon's TCGs "WIXOSS tcg - Play in 5 minutes!" It's quick, concise, and goes over all the basics of deck construction and gameplay. After that, there's a few stores that stream their weekly tournaments, which will help you get a better idea of how the game flows.
A TH-cam Channel talking about and expaining how to play obscure card games I've never played but definitely want to? I've been looking for this.
This was an easy to understand how to play, thanks! Eager for the EN release now!
I was looking for a card game that didn't go crazy with card effects ( looking at you yugioh) and had good gameplay stumbled on to this game the other day at the card shop , love it.
The ability templating and complexity control on individual cards while still creating highly strategic gameplay is really top-notch in Wixoss. I'm glad you're enjoying it!
Something I like about Wixoss is that, unlike some games where you just ditch a card on the field to replace it with another, you instead Charge it to your Ener Zone where it can still be used as a resource.
Wixoss definitely has a really good ebb and flow to cards in play. Cards can stick around for a while, but its rare you feel bad getting rid of a card to play out a stronger card in its place.
Hey hey, look at you all snazzy and upping your production value. Good vid, love the card pop-ups, and better audio.
Thanks! I honestly wanted more pop-ups, but shotcut was starting to crash on me left and right, so I figured I shouldn't push my luck too much. I'm definitely starting to get more comfortable with the process, though. Good to know the improvements were noticeable!
This is the best video on how to play wixoss. By the end of it I was able to have a mock battle against myself. Thanks!!
This was one of my earlier videos, and it ended up a bit on the long side. There's a few things I think I'd do differently with it now, but I'm glad it was helpful!
@@tcgacademia if you could remake it in a more concise way it might be better but it was very helpful. It's probably seeing a "real game" play out plus your input on 'common sense strats' which did it for me.
Would you consider making a "how to play" series for all the card games? That could attract a lot of people here.
I'll definitely get through as many as I can!
Man do I wish this tcg would be brought out of Japan.
Edit: Well nvm, we're getting an English release 😁
Same. The gameplay is so good.
English release hype!
@@tcgacademia Hell yeah
Oh cool! When’s the release? :D
@@Squiggy8440 November
I remember the anime for this where they were trying to do Madoka with card games which was fine, but throughout every episode, the main thing in my head was howtf do you play this thing?
As someone who loves card game anime, I appreciated they didn't spend a ton of time explaining how everything worked. I did end up pretty surprised when it turned out the game was actually good, though - since there was so little to go off of in the anime!
20:10 So after you shuffled your trash back, did you mill the last 5 cards? Or does the mill effect see an empty deck and then "give up"?
You resolve the effect as fully as possible with the cards left in your deck, then refresh once the effect is resolved - you can't refresh in the middle of resolving an effect. So basically your second option - it would give up after milling 2.
@@tcgacademia gotcha, makes sense. Thank you!
Great tutorial. Thank you for clear instructions and not showing anything to complicated to get us going.
What other types of decks / combos are in the game?
Great~ Good to see new wixoss-introduction video~
Lets suppose there is an English release
Very helpful! I'm excited to finally play this soon.
November seems so far away...
Just got Interlude Diva English! I think I need a pre-101. So if I want to play, does a deck consist of 1 of each C, R, and LRIG card? Does each player need their own deck?
Wixoss is a game where the starter decks are actually worth picking up - they have some relevant cards you can't find in boosters, and offer a good gameplay experience to get you started. That being said, the basics of deck construction (for the format released in english, anyway) is: 1) choose 3 level 0 LRIGs. They're sorted into teams to make it easy - although you can run them in any combination you want - not running a specific team only locks away a few team-specific card effects. 2) Fill in the rest of the LRIG deck - you want a level 1, 2, and 3 Center LRIG, and a level 1 and level 2 for each of your 2 Assist LRIGs. Finally, you can run two Pieces - some are tied to teams, some are generic - pick whichever looks good to you/whatever you have. 3) Fill in your main deck - it needs to be exactly 40 cards and you can only run cards of the colour of your LRIGs and colourless cards. There is a maximum of 4 cards of the same name. You'll want to make sure you have some Servants in the deck as well - in Diva there's only Servant #, and it's important to run the full 4. Broadly, you want to balance the SIGNI in your deck between level 1s, 2s, and 3s - generally most decks will only run 0-4 spells, unless they're a dedicated spell build.
Hopefully that's helpful, there's also the official english website at www.takaratomy.co.jp/products/en.wixoss/
@@tcgacademia thank you! I'll check out the website as well. I bought a case of booster boxes but will also get some of the starter decks. Do you suggest getting one of each? I think there are 3? Thanks again and looking forward to learning.
@@peacecorpsdennis There are 2 starter decks so far, with 4 more coming out alongside the next set. You definitely only ever need to get one of each - they come with full playsets of all cards included (so 4 copies of each main deck card, and 1 copy of each LRIG deck card). It's a game I really enjoy, I hope you have fun with it!
With the LRIG deck when you are leveling your LRIG do you just draw from that deck and hope you draw a higher level? Or can you look through the deck and get what you need at the time?
Your LRIG deck can be looked through at any time, and you're able to use whatever you want/need, as long as the play timing is correct. It's a bit like yugioh's extra deck in that sense, if that helps.
I decided to try this cause why not n ril and hanayo best girl, I have some opinions about this coming from someone who plays YGO (pendulum era joined) and CFV(since start). This is kinda by far the most balance gameplay imo, might be attributed to this going on for only 7 yrs but that is an achievement nonetheless. Ygo seems to be the most skill intensive but matches are pretty short (can be a plus or minus but minus for me) and CFV premium is a very unbalanced format with some cards going nuts in the meta (not that fun on the receiving end) but vg has an early and mid game so more tiny mistakes can be pardoned unless u are on a very high competitive level.
The ener system feel more impactful than vgs damage zone CB system in a good way. Maybe it’s because life cloth and ener are not interlinked like how Cb and damage zone are. Which means there’s room for more experimentation but at the same time I can see it being a downside since if someone plays the ener burn strat, you ain’t having a fun time. Because in vg, more damage will almost mean better comeback but not necessarily in wixoss. N needless to say life in YGO is meaningless
Wixoss feels harder to powercreep compared to ygo or vg. Can’t articulate it but it just feels like that aka trust me bro. I think the Lrig deck gives so much consistency defensively that there is more player interaction and level 5 are defensive Lrigs
Overall, I feel wixoss is in the nice middle of the 2, the game doesn’t go so fast where every move you make has to be spot on, but the LRIG deck is basically a strat you can almost always access.
Hope this game does well during EN release, I not sure how the west will perceive it, flesh and blood (mtg art mostly)and force of will(mix of mtg art and waifu art) is just barely getting by, not sure what happen if a third contender (waifu art mostly) comes in
I have a question, there was a card you used, called Jetting Knowledge I think? It costs 0 and let's you draw a card, I was wondering if there was any catch there? if it has no cost isn't it optimal to max out on it in every deck? coming from YGO I know Upstart Goblin, which is basically the same thing, tends to be on the banlist a lot even though it has a bit of a downside in comparison, giving your opponent 1000 LP.
There's a few things that kept the card from seeing much play, even early in the game. Wixoss has a ton of fairly strong draw engines, if drawing cards is what you want. Even nonblue decks would often splash 3 Out (1 ener, draw 3 discard 1) as their draw spell of choice rather than run Jetting Knowledge. Past that, there often wasn't much more room in the deck for cards that 'only' draw more cards. Decklists in Wixoss are pretty tight - it can be hard to fit everything you need into the deck while keeping your level ratios and life burst counts balanced (enercharge 1 is also a fairly weak life burst). Additionally, the card was colourless, and costs in wixoss are fairly colour-heavy, so if it made its way into your ener zone from your life cloth, or even hand because it was the only card you could spare, few cards in your deck would be able to use it to pay for costs - it could often be dead ener, which can be devastating especially in Classic-era Wixoss when ener mangement was so important. So, yeah: there were better card draw options, a lack of deck space, and the card could sabotage your resource development.
@@tcgacademia Didn't know about the dead ener possibility, and I don't know enough to grasp what a good life burst looks like yet, but I suppose drawpower always needs to be considered in context, I just see "0 cost" and get tunnel vision, but thanks for the response, I love trying new card games so I'll probably check this out when it comes out in english
Can i askin where did you have these english card, im want to print those to play, pls :> (im not quite good in English, sorry for that) :
Anyway, great video, easy to understand for someone not good at English like me :>
@@bethoilamphim9571 I don't remember where I found them - it was years ago. It was a small fan project, and I think it was posted as an Imgur album, but at this point trying to find it again might be impossible. Sorry :< I'm glad you found the video easy to understand, though :)
Key and coin effects works in main phase right?
Yep, cards that can be activated outside the main phase have specific wording to clarify their timing (except auto and constant abilities). There are some coin effects that can be activated in the attack phase, but they'll specifically mention it in the ability - the default is main only.
Hello ^^ thank you for this video. How do you get the english translation? i have bought booster boxes :)
The wiki linked in the video description has english translations for all the cards. I just drag all the translations I need for a deck into a word document - it's a bit of a pain, but it's better than having no translations at all.
Where can you get the Dagashi Kashi cards?
They were from early in Wixoss's run; only a few sets in. We're definitely not getting them in enlish, so you'd have to track them down in japanese.
Thank you for this now I know how to play. Just a question tho but how many guards should a deck run?
There's only 1 card with guard in the Diva Selection format so 4 (max) is a safe bet
abandonVP is absolutely right - for Diva there's only Servant #, and every deck should probably be running the full 4. For older formats, it varies quite a bit - I'd say the average is somewhere around 8, but with a bunch of card draw you can get away with less, and in faster, more powerful formats like All-star, I've heard some decks run as few as 3.
Please consider trying VS System 2pcg. If you do, you should probably start with
"Vs System 2pcg the civil war battles"
The Civil War battles are billed as "the best place to start for new players" by UDE.
It comes with I think 200 cards for about 25-30usd$. Enough for 2 players to each have a deck with a couple of different play styles.
Thanks for the recommendation! VS system is definitely a game I'm interested in trying, so having some advice where to start is definitely much appreciated!
0:16 it's finally translate!!!!
Man, if I knew all I had to do to get an english release was publicly claim we'd never get one, I'd have made this video years back!
Ah yes just in time for the english release!
I never thought I'd see the day. I'm super excited!
Woohoo! Love this game
I think i'll try and get a trial deck if i find one on the store i visit, otherwise i'll stick to Tabletop Simulator and a Discord Server
As much as I love looking at the cards, the gameplay is the real star, so it sounds like you've got the right idea. It's definitely fantastic if you can get a local scene going, but for such a small game, playing in any way you can is sometimes all you can get.
I found this confusing. I do not think I would be able to understand it without actually playing it with someone to teach me.
Having someone teach you with the cards in front of you is always best. That said, was there any point in the video specifically that lost you? I'm always open to suggestions for improvement.
Ruuko: Tama grow
Me: ummm Dark Magician grow
Me: I don't understand back to yugioh
3 years late, but isn't that just a fusion into that Dark Magician Dragon Knight that protects Eternal Soul and vice versa?
下に敷いてるの少女終末旅行で草
確かにはんなの人出てるけどさ・・・
少女終末旅行が好き!
Thanks. Recently heard about this game. Was looking for a how to play video. But 8 mins in and I lost interest in the game mechanics; too complicated.
I just like the cards
The art in this game is really nice, if that's all you're collecting for, that's definitely a fair reason! Although if you do find yourself with a pile of cards, I'd give the game a shot. Especially if you've played other tcgs in the past, it's really not that complicated - if it comes across as too complicated in this video, that's probably on me.
In my head, there is a traditionalist boomer who hates anime and is completely disgusted by this, and a memer who is wheezing at the graveyard being named “TRASH”.
I do appreciate they convey exactly what the zone is with a single syllable. That's efficiency!
@@tcgacademia also reminds me of this th-cam.com/video/Ut5sk0RUlS4/w-d-xo.html
Hopelessly poor how-to-play video. Maybe I should just abandon TH-cam for learning how to play.
Harsh. Honestly, the best English how-to-play for Wixoss I've seen is Tamanon's TCGs "WIXOSS tcg - Play in 5 minutes!" It's quick, concise, and goes over all the basics of deck construction and gameplay. After that, there's a few stores that stream their weekly tournaments, which will help you get a better idea of how the game flows.