Vectors Are Like Onions, They Have Layers

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ความคิดเห็น • 18

  • @kylegustaveson5345
    @kylegustaveson5345 7 วันที่ผ่านมา +1

    Awesome to see how you approach 2 completely different methods, good stuff! Keep rockin man!

    • @beamituplaserworks
      @beamituplaserworks  7 วันที่ผ่านมา +1

      Thanks, bud! I was honestly a little surprised at the results of the 3D Greyscale engrave. It had a ton of detail and was very crisp. If I had used the outline I generates and darkened the bg, I think it would have been my favorite outcome. Only downside is the time it takes to do it.

  • @cubingcracked3521
    @cubingcracked3521 7 วันที่ผ่านมา +1

    Whoot whoot!

  • @JackInTheShop
    @JackInTheShop 7 วันที่ผ่านมา +1

    Nice job

  • @RoseKindred
    @RoseKindred 7 วันที่ผ่านมา +1

    This was really interesting. I don't understand the part at roughly 1:50 , how just putting the red on the green removes the excess shapes, but still interesting workflow. The results look a little sharp, I would probably tumble them for 12 hours, but all in all, well done.

    • @beamituplaserworks
      @beamituplaserworks  7 วันที่ผ่านมา +1

      What you’re essentially doing is removing the elements of layer 3 from layer 4 so the laser doesn’t engrave the same spot twice. It will only engrave layer 4 where layer 3 doesn’t exist and layer 3 where layer 2 doesn’t exist and so on. If the layered SVG was set up well from the start, you shouldn’t have any overlap.

    • @RoseKindred
      @RoseKindred 7 วันที่ผ่านมา +1

      @@beamituplaserworks Thanks for explaining more. I'm kinda new to Lightburn itself and did not see any extra clicks so was confused. From my perspective, it looked like you put red on green, clicked the green layer, and that was it. I wish it was that easy when I use Blender.

    • @beamituplaserworks
      @beamituplaserworks  7 วันที่ผ่านมา +1

      Blender makes my head spin!

    • @RoseKindred
      @RoseKindred 7 วันที่ผ่านมา +1

      @@beamituplaserworks Ha, I guess my comment was removed because it took me a second to get this. But yeah, Blender takes a bit to learn because it has a lot of options. Different workflows for different people/uses.

    • @beamituplaserworks
      @beamituplaserworks  7 วันที่ผ่านมา +1

      I don't know how or why the comment got removed but I'm glad you saw this! Sorry!
      Weird, I see it when I switch from TOP COMMENTS to NEWEST FIRST.

  • @tradtke101
    @tradtke101 7 วันที่ผ่านมา +1

    So when you put more than 1 SVG on a single layer, they are automatically merged, basically?
    So if we have an SVG of a big circle and an SVG of a little circle, on separate layers you get a big circle and a deeper little circle. Move them on same layer, and you now would get a ring shape?

    • @beamituplaserworks
      @beamituplaserworks  7 วันที่ผ่านมา +1

      Correct. Stacking shapes on the same layer creates a negative space where they intersect. Add a third and where all 3 intersect becomes positive again.

    • @tradtke101
      @tradtke101 6 วันที่ผ่านมา +1

      Gotcha, thanks! And I totally hadn't thought of the whole "convert to bitmap" then re-trace trick.
      That will be really useful because I made some background and icon SVGs for my cards, but if the portrait rasters overlap then it gets all screwed up. I was looking for a way to merge them and seems like bringing everything to bitmap and then tracing is probably the best way to do that.

    • @beamituplaserworks
      @beamituplaserworks  6 วันที่ผ่านมา +1

      @@tradtke101 that idea came to me rather recently. I had spent way to much time previously selecting each individual shape to delete them but that caused issues sometimes too because of the way overlap works so this is really the best way to do it.

    • @tradtke101
      @tradtke101 6 วันที่ผ่านมา +1

      @@beamituplaserworks yeah I thought converting and re-converting would turn things into a hot mess, but seems like it's not so bad.