Should you use the mini productions included with Farming Simulator 25
ฝัง
- เผยแพร่เมื่อ 23 ธ.ค. 2024
- This video will talk about the new mini/micro productions in Farming Simulator 25 and compare them to the big versions from a standpoint of production output as well as cost. Are they a good deal? TLDR, not always but sometimes they are a necessary stepping stone.
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#FarmingSimulator25 #FS25
I get your point. You have compared them on initial cost/product produced per cycle. Which is one way to look at it.
However, what if we take it from the point of input? Grain Mill for example 7:45. If I put 20 000l barley harvest I will get 14 700 flour.
Price of Large grain mill is $288 000, so for my 20 000l harvest the cost will be $14 400 per 1000l
if I go with small one $36 000, for my 20 000l harvest that would be $1 800 per 1000l.
Another words, to benefit the size you have to do appropriate harvest.
To keep Large Mill operation through out the year I would need 30 Barley * 480 * 12 = 172 800l barley.
To keep Small Mill operational: 30 Barley * 48 * 12 = 17 280l barley.
Oh this is smart. I didn't even think about it that way.
THIS! I was thinking this the whole way through the video and thought the farm scale was coming towards the end, but it got skipped.
My small grain mill in the 4 or 5 days it takes my fields to grow can bring me like 20-30k on the 360 speed for the clock.
You’ve sold me on the mini factories
Right, but that's the cost side. The problem is actually market side and efficiency. That is, the smaller productions eat up so much raw material that the sell price of the goods they create cannot make up for the cost in inputs.
Put simply, you would make more money selling your inputs raw than you would putting them into your production chain.
Admittingly, I watched about half, then skipped through the other half. Mostly because I understood your point after about the 3rd or 4th iteration. In my opinion, this reflects real life in some aspect. A small operation cannot compare output to a larger investor. I like the smaller outputs, and I quickly realized how slow they are. It is fine, because as a startup, that is how it goes, then you build up to the better, more efficient system. I also have an issue with space on my farm. I don't want to spend a ton of time carting my raw materials to a production on the other side of the map, so having a small production on my farm is much more convenient. I see your point of wanting to buy 10 small operations to compete with one big one, but then your footprint and manageability becomes a pain in the backside, even if the cost was worth it.
I think the small productions are great for survival style gameplay, which is how I normally play. They were probably never intended to be the end-game of productions, but as a way to get into productions in the early game it's a great concept. Still, I'm not sure if they would be more profitable than, say, buying another small field to work assuming there are cheaper fields still available on the map.
My initial idea of a video was can you use several small productions to outpace the bigger more expensive ones until I saw they where all basically 1/10th and none of them where really 1/10th the price. Then I realized some in map productions are far cheaper than their placeable counterparts which makes the small one even less attractive. As I said its all situational.
@FarmerKlein Yes, it's definitely situational, and for some people, it just won't be useful st all. In an early game survival mode game, though, you likely will only have a few small fields, so you may not even be able to keep a larger production facility running until the next harvest so it might sit empty part of the year. This is all speculation on my part, though, as I haven't gotten to that stage yet in my current game.
@@FarmerKlein I like to see that
One thing I discovered is that if you place the miniature productions near your farm silo, which I did without thinking too much about it, they can access the storage. So I have an oil mill going next to my silo and it's able to just take the canola and sunflowers seeds.
I did the same thing not on purpose last night for my live stream save. Silos in FS have a radius because of the ability to use silo extensions and as a result they can have some interesting side effects if you put some things to close.
@@FarmerKlein for some reason (bug) when I built the small grain mill next to my silo it shows 137k wheat as input while I only have 12.2k wheat in the silo
@@Hissey1987 ssshhhhhh, don't tell anyone.
Two thumbs up for the great video and information 👍 👍
I see the mini productions more as tools or equipment. The sawmill to complete the new building projects on the farm. Canning vegetables to sell at your local farm stand etc. Will add a more realistic gameplay.
Thanks again 🚜
Something to note however about the 10x production output is the amount of product required per year to keep it going, to keep a grain mill going year round would take over half a million ltrs of grain, so you would require a massive amount of land to sustain it. while the small productions have 10x less out put it makes more sense for early to mid game as they're cheaper then most fields, can still generate profit and pay themselves off in a year and require less land.
What will interest most people will be the best way to leverage them early game, would they be more profitable then animals? especially on hard economy with only 500k starting capitol?
I went in on green houses for my first investment and then bought the mini canning factory and looking at it,,,,,,got lucky.....as you can keep buying mini canning factorys as they are roughly 1/ 10th the cost so if i bought say 5 mini productions i would get 1/2 of the big production for half the cost. So as i grow my production of green houses i can keep adding single mini productions 1 at a time to keep up with my green house output and grow evenly.
Possibly the only time that will end up working out. Lukcy indeed.
Another thing to also take into account, the monthly running costs are the same. So while they are mostly an inconsequential amount, you would be running 10x the monthly running cost and using 1/6th of you total placeable production buildings.
Smart noodle @@Jules-CCUK
For me, the Mini Production buildings are just to start out with. I play realistically, and like any business in the Real World, you start small and grow. Like the small sawmill I bought last night. I had some trees I wanted gone, and I need planks and stuff for a shed (Riverbend by the bees), so I started on that because I want it built to get it done. Once that is done, I will sell my products, and that money will go towards the bigger production.
Will I keep them forever? Nope, but it's a place to start. Soon, I will own them all!
Great video with a great look at them all though! Keep up the awesome work!
Honestly, I found this video very informative but I couldn’t understand the point of it until I’ve read some comments. Still, I’m very happy they added the cheaper and smaller version of those, since I like playing rags to riches style starting with nothing and usually I go for small plots at the beginning. So, yeah, in the long run, bigger production = better, but you have to get to that point somehow, unless you like playing with a big starting capital
@VassalRavenKills i agree with you. Start small and grow. The video comes across to me as him more complaining that price doesn't match size, but a small "starter" theoretically might not be as efficient as a more corporate size operation
9:31 productions will automatically pull from nearby silos. when they do this there is also a bug where the production will keep producing but never use any crop. it happens in 22 aswell. you have to makesure to put your silos with that crop type a good distance away from productions.
great video, thank you. I use the small sawmill to clear some trees around the farm. As i play on hard economy and my farm is still small i dont have the money for larger production as you mention.
Despite your valuable advice, I did put down the mini production for preserved food factory, filled in some carrots and it is producing the preserved carrots. but it does not seem to produce any pallets. production is at 1400 ltrs now, but no pallet appeard yet and I have no option in the output type to say that it should put out as palletized goods. What am I missing?
I just spawned a pallet of preserved carrots and its 2000L so you have a bit more to go. On the plus side one pallet is double the price shown in the prices screen since its 2000L. I almost wish the pallets for the small production where also 1/10th the size. least you would get stuff more often.
@@FarmerKlein Thank you. it is indeed 2000ltr. Strange, while all the other pallets are at 1000 Ltr. but OK. at least it works.
My biggest gripe with the small productions is that they area just random open sheds. I'd rather them be a full building that I can't enter then be a shed. You are building a commercial production facility that is open to the elements and only usable realistically for 3/4 or the year depending on temperature. It's another case of being less Simulation/Realistic and more Arcadey, and yes not seeing workers or anything else as you pointed out. If I am paying for the production cycle the easiest way to reason it is I am paying staff to produce the goods. So let me see my workers.
there's also an issue with the small factories and pellets being put in, the factories will take the whole pallet but most of the Productions will only accept less than 500L so you're losin' inventory.
MrSealyp found that out on 1 of his Videos, I watched.
hearin' about the silos that seems like a good work around though.
I think I ran across that when I was setting up for another video recently. I was spawning in pallets of goat milk and the small unit kept taking it well beyond its max capacity. if you havent reported it please do feedback.giants-software.com an unreported but never gets fixed.
Small productions seem like they would be great for if you just want something small on your farm and don't wanna own a big business elsewhere. I haven't bought the game yet, but when I do I will likely edit it Some of those numbers. Of course backing up the base Of course backing up the base game files before doing so
I find that buying the full size productions on the map when you can afford them is good because whenever you do any contracts they require the product to go to the production you own it's essentially free product for doing nothing and getting paid to bring crops to your own production.
I wish you had posted this video last night before I forked over some big bucks for a home-grown sawmill. Dang, it's always a day late and $36,000 Short. FS25 has a Bit of a learning curve.
Sorry, The list of videos I want to do is ever growing still. I didn't have this one on my list until I was working on the green house video and noticed a few things.
You normally sell for the same price :D
Pretty much confirmed what I suspected but didn't want to do the math on it to figure out. Use the small ones if needed to get started, but you really should use the larger ones when possible.
One more important thing about productions. (unfortunately, the games does not tell you) some can produce all recipes simultaneously and others will produce less per recipe the more you activate. The canning factory can produce everything at full speed so you can push a lot of stuff through. An oil mill on the other hand can only do 1 thing at a time efficiently.
Yep parallel vs serial production. I covered it in the greenhouse video. it wasnt relevent for the topic at hand related to the small productions vs the larger.
@@FarmerKlein I think it's very relevant. The small oil mill is completely useless it can only produce low amounts of one oil its easy to outgrow it. The small canning factory is great if you have rice you already have 2 recipes (so basically double the production) and its easy to add a greenhouse and get up to 3 times. It takes longer to max out its capabilities.
In FS 22 I could never keep all the factory's going except the canola. So to me the small factory's make alot of sense. I could only keep the grape one running for 3 months. Since I found grapes to be tedious
Thanks for the comparison 👍
I use the smaller ones, I have a forest so I have the saw mill there, I have the canning factory, that’s fed by 8 greenhouses just add water
Ok so 10x output but also 10x input if you start small sometimes you don't have the recourses to dump into the big boy. I would like to see if you put the same amount of resources into each do they produce the same or is the big boy faster?
is this a case of commenting before the video is over?
@@FarmerKlein No I watched the whole video. Maybe I don't understand yet. Some of the big productions need so many resources to start production that if you buy them first you may not get any output until you are bigger. That would be the true reason for the smaller production units. To start out smaller add value to your harvest to build up to the larger one. But yes if you just spawn in money or harvest the larger ones would be the way to go. They are more efficient.
Any production can start output with minimal inputs. you dont have to fill it to start it up. thats just a gauge to show you how much it can hold till it wont take more. If you only have 10K liters of wheat you can still make flour with it in any grain mill for example.
@@FarmerKlein Ok I thought it waited for you to put it all in. So if you put 10k liters of wheat in the big one and 10 k liters in the small one the big one will give you flour faster?
@@wildcat8025 Yes, I fast forwarded 1 month and you can see the massive difference in output between the two grain mills over the same time period.
I edited a mod of all of the mini productions so that they cost, store and output exactly 1/4 of the full size productions. 1/10 seems a bit lazy by Giants. All they did was remove a zero from every production and storage line of data. Probably took them 10 minutes.
1/4 seems a bit more reasonable to me. Put down two of the same mini and now you have half the production as the full size, at half the full size cost, and so on. They should have done this. No one will use them or use them long at 1/10.
Thats a good idea for sure. As you said 1/10th is really cut down and then there all the same price. If they where truly 1/10th the price also then it would be more even steven.
Hi,the small carpentry has a bugg ,dosent take wood,only planks and long planks :( i hope they will fix it
This video feels really disingenuous with all of the bugs and things going on right now that are kind of game breaking and super glitchy that could be brought to peoples attention, a video on the fact that smaller production facilities do what... run slower? Yeah they are a bit more expensive than a big version of them, but also if I have a 2 acre wheat field and that's all I will ever have for wheat I don't necessarily need a big grain mill because I wont ever have more wheat than a small one can process between harvests. To never point out that the size requirement and input requirement to allow it to run full time is less and only talk about how much product it can output in a month compared to the price is not a representative or informative video. I think if this video was framed different ("What's the difference between normal and mini productions!" or something similar) it would be different but there's a lot of opinion thrown in, from a very one sided point of view, that's trying to downgrade the small scale productions because you could only think of "survival style roleplay" as a reason to use these.
At least its a perfect ratio and the only waste is time and initial cost of the building. would really suck if the smaller productions meant some input materials were wasted compared to the full size ones.
I had a bug where I loaded 2 trailer loads (the trailer you start with on RBS) of wheat into the mini flour mill and it showed I had loaded 100K L in its production panel.
I am pretty sure the small productions sell for the same price they are built. So they are great stepping stones while you build up your farm.
Its seems all buildings are now sold for the same price to place them.
@FarmerKlein I didn't know I can't afford any of the big productions yet 😅
Great info thank you!!
The small productions should be 20-30% the output of the big productions. And yes there should be animations.
So wait if this is based on the fact that it says that the small one turns 9 flour into 4.5 bread and the big one turns 90 flour into 45 bread it’s 10x both the output and input. It’s still giving you the same amount of product
Cycles per month are the same. So you can process 10 times less raw ingredients and you will get 10 times less product. Take bread as an example. You can process 10,800 litres a month in the big factory, and get 5400 litres of bread. For the small one, you can process 1,080 litres of flour and 540 litres of bread. So really if you are making less than 1,080 litres of flour a month (12,960 a year) then you can just use the small one.
Watch the video everything is fully demonstrated.
So the maintenance costs are the same for both small and large productions. Someone at Giants aint thinking too clearly.
Where are the animations on these productions. These devs are so far behind the modders who had animated productions like 7yrs ago.
Buying the bigger bakery may sound good but it wont be making you any products if you cant keep up with the input.
A small grain mill just wont work with the bigger bakery at $14k more because you just wouldnt be producing enough flour. So if you buy the big bakery you will need the big grain mill and also the crops to feed it.
Ty
animations in buildings would be nice , And i dont think its been spoilt by modders i think its more a case of giants are lazy and cant be bothered to finish anything they do ,
most other games can be bothered to add animations , even back in the good old days of C+C ( toe original one ) that had animated buildings . i am sure giants will add animations to buildings by fs 2045 if we keep paying them lol
A wise man once said. Time is money...I just cant stand watching my mini dairy make a batch of mozzarella taking 2 years :)
That’s good to know!
Small productions are more for a realistic gameplay if you want to run a small farm (with homemade products) like these kind of farms in reality.
If you want to do a lot of money of course industrial buildings are a better choice
I reckon it's a nice addition so that you can supply stuff to your own market stall etc. However, the productions have disappointed me some, on account that nothing's changed. Not sure why I need to buy a grain mill to have a flour milled for me. Should pe $/Run. Also it kind of makes sense because 36k is a lot more approachable than 360k For 360k I'd rather buy more farmland.
Yeah, I wish they would implement a way to pay to have your product processed. I think it's a bit less applicable on the productions available, but would make way more sense if you think of it in terms of animals. Farms, especially small farms, routinely pay to have animals butchered, then keep or sell the meat themselves.
@@LoneWolfHeroGaming Exactly, but even other stuff. Farmers are hard pressed enough. Even if they are part of a Coop they don't typically directly own mills or bakeries. Look at for example Clarkson's Farm. There they take the animals to an abattoir, and grain to a mill. The processor charges them a price, or if they want the processor to sell it directly, they pay the farmer. The way its modeled in the game is just a bit ridiculous. Also, the prices are WAY under what building these things would cost.
The way I see it you're not going to start off with production anyway plus you have got to build up the stocks. So by the time you're in a place when you can start making productions you should have already made enough money to buy the bigger one. So why bother at all with the small one? I see no point in having them in the game.
Absolutely correct.
The problem is Klien isn't an economist or financial whizz, he's a youtuber playing a game.
This means there is no real brain energy being used to understand the economics, these youtubers all see BIG, $, and Area/Yield and never truely u derstand the accumulated costs per unit.
Well said you saved me the trouble of putting him back in his box. Also big bakery is 90 flour 45 bread that's a 2:1 (90/45 = 2) the small bakery is 9 flour 4.5 bread just ten times less but the same output simply put 90 bags into the small bakery then and you will get 45 bread at a lower cost than buying the big bakery (other factories and productions exist)
but they are so cute... haha
Ok a point to note.
The claim that the big-boy bakery has 10 times the output is only true in how you say it, it is not actually accurate to say that because the input is also ten times as much so the ratio is equal to the smaller bakery.
The ratio is identical 2:1 for both bakeries. What changes is the upfront construction cost price. The output is identical, since putting 9 bags of flour into the big bakery will return 4.5 bread exactly 2:1 the small bakery if supplied with 90 bags of flour will produce 45 bread, again exactly 2:1 (2 bags flour in : 1 bread out).
Giants thru out a Broken game period. Hundreds of bugs. And bugs they had to know as developers and didn't care and just released it anyways,.... Very disappointed about release... They should cover my season pass that i already paid, for a broken game upon release......