Placing the M121s next to a repair station and hab while in the commanders squad makes the m121s a force to be reckoned with. Non stop 120mm from across the map with UAV spotting is just broken. Basically constant, adjustable, and accurate arty
That's owi balancing for ya. Thing should be a fireball after one LAT hit, and it literally has an invisible camera above shooter who can see whoever is creeping up on him... I remember ragequitting and deleting game after hitting one of those with tandem and then lat, but it survived because there was a repair station behind it and after that dude just drove away. RUST solved this issue a long time ago by adding a timer which doesn't allow you to repair if a building got hit x time ago, but not Squad. What an abomination of a game
One thing that impressed me you didnt get called out for Main Camping. Me and my Squad was banned from X-Pats before their server went down because we was hunting the mortar carriers on the edge of their main. Never even touched the assets that left their base, but once we got both the mortar carriers they !admin'd us and we were banned. 10/10 always fun to kill those things.
@@Shopkeepar What he meant is : the longer you spread the line on the map, the more spacing you will have between bombs in-game. These bombs are very powerful if they hit, but they have very small "damage area" effect. Here in this exemple, you can see one of the vehicle was only hit once and he took no damage whatsoever from all the others bombs that exploded around it. The way to properly do a 2-hits run is to mark both target and then use these 2 marks as the start and finish for the bomber yellow line. By doing it this way, you can ensure 2 or even 3 bombs will find the targets and delete them. Commander with extra skill will use these technique to target tanks diagonally, because then you can have more bombs for the same target.
@@Fabzil What? Why do the bombs have small effective radius? They should have a huge hit radius like in real life so they can be used against infantry as well.
@@faizanzeb9215 Squad is a video game, it features tons of unrealistic elements, in order to make the game fun and balanced. Another example would be the damage model for armored vehicles.
Pro tip. The further you make the strike the more the rockets spread. So make it short and sweet for vics so you get more rockets on target.
Placing the M121s next to a repair station and hab while in the commanders squad makes the m121s a force to be reckoned with. Non stop 120mm from across the map with UAV spotting is just broken. Basically constant, adjustable, and accurate arty
That's owi balancing for ya. Thing should be a fireball after one LAT hit, and it literally has an invisible camera above shooter who can see whoever is creeping up on him... I remember ragequitting and deleting game after hitting one of those with tandem and then lat, but it survived because there was a repair station behind it and after that dude just drove away. RUST solved this issue a long time ago by adding a timer which doesn't allow you to repair if a building got hit x time ago, but not Squad. What an abomination of a game
@@deemwinch it's counterable with vehicles. Usually the enemy just air strikes it. Which costs like 20 tickets than another 20 when they take the hab.
@@redactedredacted1818 are u saying the repair station costs 20 tickets or the vehicle because neither of those cost 20 tickets lol
One thing that impressed me you didnt get called out for Main Camping. Me and my Squad was banned from X-Pats before their server went down because we was hunting the mortar carriers on the edge of their main. Never even touched the assets that left their base, but once we got both the mortar carriers they !admin'd us and we were banned. 10/10 always fun to kill those things.
You better read tips on the screen: press Z to stabilize
nice one tbh i enjoy playing m121
Agartha’s annoying ass voice in the background 😂😂
The agartha hate has made it to youtube
@@chewbaca6771 used to tank with him. I think he has autism
@@chewbaca6771 I swear to god that mf be yapping in chat nonstop. Play the damn game
Brother you have no clue how to place that thing you should be lucky that you hit both
Fym? He placed it very good, and made it so it hit both
@@Shopkeepar What he meant is : the longer you spread the line on the map, the more spacing you will have between bombs in-game.
These bombs are very powerful if they hit, but they have very small "damage area" effect.
Here in this exemple, you can see one of the vehicle was only hit once and he took no damage whatsoever from all the others bombs that exploded around it.
The way to properly do a 2-hits run is to mark both target and then use these 2 marks as the start and finish for the bomber yellow line. By doing it this way, you can ensure 2 or even 3 bombs will find the targets and delete them.
Commander with extra skill will use these technique to target tanks diagonally, because then you can have more bombs for the same target.
@@Fabzil What? Why do the bombs have small effective radius? They should have a huge hit radius like in real life so they can be used against infantry as well.
@@faizanzeb9215 Squad is a video game, it features tons of unrealistic elements, in order to make the game fun and balanced. Another example would be the damage model for armored vehicles.
@@Fabzil you sir, you taught me something today.