Hi Shy. Thanks for another great video. I have a quick question for you on the ingame dirt. Is there a way to reduce the intensity of the highest level of dirt (the dirtiest that a tractor, and especially its wheels, or implement can get). On a scale of 1 to 10. If 10 is the dirtiest a tractor can currently get. I would like to cap this off at a 5. Would you know a way to apply this. Any input would be greatly appreciated.
i follow all the steps exactly as youve done in the video, even downloaded the same version of blender. But when i bake the mask onto my part, it doesnt show it in the UV editor where you can see it across the faces of each piece. any ideas?
Nice, its given me an idea for creating a tool to be able to mix and match outputs for the masks.
Hi Shy. Thanks for another great video. I have a quick question for you on the ingame dirt. Is there a way to reduce the intensity of the highest level of dirt (the dirtiest that a tractor, and especially its wheels, or implement can get). On a scale of 1 to 10. If 10 is the dirtiest a tractor can currently get. I would like to cap this off at a 5. Would you know a way to apply this. Any input would be greatly appreciated.
I really wish i would have found this channel a long time ago. Your instructions are much better than any I have found.
Thanks for your tutorials I learned a lot, do you have any of how to make a normal map with blender
th-cam.com/video/Hss7vdcDiJk/w-d-xo.html
i follow all the steps exactly as youve done in the video, even downloaded the same version of blender. But when i bake the mask onto my part, it doesnt show it in the UV editor where you can see it across the faces of each piece. any ideas?
like like
Does this still work for fs22?
Yes