Bioware Magicians... Dude y'know that's insensitive right? I get that it's probably for the sake of the algorithm but still, the whole "Bioware Magic" term basically brought to light the exploitative crunch culture of the industry
Valve didnt catch lightning in a bottle with steam. valve build the engine to put lightning in a bottle by deliberatly making a great product that was not available before it. Unlike EGS which came out in a worse state than steams main competitors.
Valve did that Bliztard was doing, made a place to host their own games then realized they could do the same for the industry and made smart tools to facilitate this and it became a marketplace.... Bliz just made a walled garden, valve raked in cash by publishing games and letting each company curate their own games, pull stuff off or put stuff on the platform as desired or mandated, a lot of the times licensed games get pulled.... late 90's Steam was a waled garden, late early 00's steam became THE PC game store....
@@judgedrekk2981 Actually Valve also has protected consumers a lot, for instance they took a stance against the dumb NFT trend, they did not allow EA’s shitty crazy dlc practice (well for a while). And generally they’ve not made crazy bad decisions for the consumer except as of recent with the whole regional pricing etc.
Steam was also hated when it was first forced on people it took years of building to get it to the point where it was accepted by gamers. My first introduction to was Total War: Shogun 2, something I only used since the game came with a code along with disc.
Valve was never a games company, they are a software company that branched out into hardware to make tech demos and show the rest of the industry is possible and provide the tools to enable that. Honestly I think tim sweeny looks at valve and is trying to do the same thing of letting people play games how they want to play, *when* they want to play. More availability means more people playing games, which means more money and more games can get made. They could be much more aggressive with gamepass pricing but they choose not to be, they own the delivery infrastructure and can use gamepass as a loss leader that similtaniously supports developers so they don't have to go public to stay afloat.
players don't want to go there yet, because there are no AAA games. Metaverse is new thing and games takes time to be created. Also they need to be created with new mindset, where the players own everything in game and can sell it later. I can't imagine why players wouldnt want to have such option considering how much money they spent for micropayments in mobile games with 0 chances to recover it back.
@tutkarz as soon as you add revenue options for players, they will brake the game for everyone else and no one will enjoy the the game since it is no longer a game for people, its a job, it's why NFT games won't take off.
@@miguellopez3392 hehe it's funny how you are so sure they won't take of considering how many of them are created as we speak and how many players they have. And growing. Everybody just need to learn it, how to best use this new technology. But it's very promising.
@@miguellopez3392 what do you mean for decades? Blockchain that allows it exists for like 15 years, NFT tokens were implemented if I remember correctly in 2017/2018. From that time there is huge growth of web3 games. And to name you one, it's for example Star Atlas. It will be space MMO like Star Citizen (and probably will take 10 years to make) but it's web3 game where you own your assets. And you can use your ships in many games in this ecosystem. Currently there is only small but fun online strategy game, in works is 3d racing game which should be available at the end of the year with tournament prizes. And other planned like arena space combat etc, etc. Too little space to name them all.
Riiiight, Epic's money problems are a result of pouring too much money into making Fortnite a "metaverse" platform, and *definitely not* a result of basically bribing developers to have Epic exclusives, and having an overall crap platform, and absolutely dreadful treatment of said developers, causing people to shun it like it was the plague.
As a regular user of EGS I suspect the thousands of dollars in free games they've been giving me every week might have had something to do with it. They've been dumping a ton of their Fortnite profits into other developers for years.
It baffles me that they spend so much money just dumping it into games while the storefront is such complete garbage. How about spending.... some hundred million on making a good storefront?
There have been very few EGS exclusive purchased games, certainly not enough to genuinely cut into Epic's profits. Most of which weren't even recent! And I don't know what you're pulling to say 'dreadful treatment' when the Epic store has better developer payout rates than every other major distributor by a wide margin.
With the amount EPS exlusives they doing just to even get people to look at there store shows how much money they waste. I like using there game engine but i dont like using there store front.
@@RusticRonnieMy guy; they literally had a meeting where it was shown the store was losing money and Fortnite was their money maker; they kept taking money from Fortnite to FUND EXCLUSIVES to be brought onto the store. You can see in their spending report where they spent too much money, isn't an issue of game engine; problem is, start charging more money, people will move away then.
Yesterday to meet Epic's monetization standards, Rocket League announced that they are cutting all Player to Player training on Dec 5th. Just cutting off a massive part of the games community and resulting in community implosion. Big fuckin oof
imagine having a game on steam where players can have a vast workshop, friendly trading that allows growth in cosmetics purchases, and honestly one of the better marketplace to sell your game, only to sell on epic and now lose most of it
Tragically, yes. I remember a ton of game channels being stoked for Phoenix Point, an XCom-style tactical turn-based game, when it was first announced. Some clever mechanics, multiple endings, a branching tech tree, a compelling setting, and the dev team featured talent from the original XCom, so at the very least it'll be interesting when it hits. Then a few months before release, they announced they'd been acquired by Epic - and the game would be an EGS timed exclusive. It eventually arrived on GoG and Steam when that exclusivity period wound down, but the TH-camrs who'd been hyped to play it basically forgot about it and didn't bother.
It also didn't help that those who bought and/or watched it found it, well, "lacking". EGS exclusives are usually a sign that a game is going to be bad.
yeah there are a few that managed to survive but let's be real we're talking a handful at best like against the storm which really managed to run with the exclusivity money and make the game better.
I found out the Kingdom Hearts remixes were on PC. Then, I found out that Epic was the only way to get them this way. So, I pulled my PS2 out of storage.
The games industry is just getting the fallout of what has been happening to private equity M&A for years now. These acquisitions usually amount to taking on debt to complete without the future plan to how to pay off the debt or massively inaccurate predictions of revenue. So, to service the debt and remain viable, they need to cut spending, do layoffs, and close/sell/spinoff divisions/units. Ultimately the only winners are the banks, consulting companies, and lawyers, with little actual productive value gained.
To be fair, the original owner also wins. If you make a successful company then sell it for FAR more than the company is worth you get to walk away holding all the cash with the explosion of the company behind you.
Don't forget that the people who made these dumb and terrible decisions don't fire themselves they fire the people who actually make the product so they can keep their wages.
Oh, some of these companies can pay off the debt but they are so eager to make as much money as possible from their acquisition that they pretty much kill the IP by overmonetizing it essentially.
They spend more than they make, they neglect the EGS, they brought exclusivity to an open platform (an extremely stupid idea), they make nonsensical acquisitions, and they actively kill any growth any game could have on the EGS due to a non-existent algorithm. No wonder Epic is falling as a platform. They're just terrible at everything they do outside of UE and maybe Fortnight.
Epic store has grown from nowhere to a Billion dollar revenue each year.. Also Epic Games has grown from being less than a Billion dollar company in valuation to being valued at 35-40 Billion dollars in just 10 years. The biggest problem they have currently is Fortnite and not the store.
Steam is more than just a store. It's a brand. And beyond that brand is a story. Gaben playing along with the memes helps further that mythology, making Valve the top player on the market beyond just having the best service compared to likes of Epic. If you want to dethrone them you gotta bring out some really big guns and make sure you don't miss.
Not to mention Gaben himself, is a Gamer. He understands what we as players go through, he knows, do you know how many player and customer emails he answers? I'm pretty sure there is still that story and email floating around of Gaben unbanning someone who was banned accidentally due to someone hacking his account, and the person went through steams support - failed at every opportunity, until he emailed Gaben. Gaben gave him the steam key code that essentially gives you every game on steam for free as a way of apologizing. You'd never see this shit happen at Epic. Epic came into this competition out of spite and assumed that they could throw Fortnite money at everyone and win, it doesn't work like that. It will never work like that. Alot of people have used steam over a decade. You're not gonna convince them those ten years were wasted by talking shit, and talking down to the company they've support for ages.
Hell man, forget even trust. Steam as a platform is just superior to anything else put there. And not just for gamers, but even for developers themselves to promote and keep track of their game. Its just a superior product, with trust behind it and an established history to boot. How do you beat that? You just can't.
So did Tim and other high up's also take a pay cut to help cut cost? They just going to layoff the peons so their own pay can remain the same? Tim took a risk and it didn't pay off like he wanted, he should be the first to take a cut.
The way the industry has been rolling, with constant expansion and revenue increases every year, clashes with the growing inflation that reduces average income all over the world. This results with smaller revenue for the game industry and downscaling, layoffs. It doesn't help that people have had enough of AAA games. People are bored of playing 135124th installment of Call of Duty, or Assassin's Creed. There is a limit of how much you can rehash the same thing over and over again.
Also doesn't help that we're hearing more and more stories about leadership within these companies fucking over staff, game making decisions, making more money, calling bad shots, or "leaving" said companies with golden parachutes and suffering no consequences. it's mad how this one industry has this much shit going on, and no gov, no court is calling it out.
@@NinjaSquirrel30 I agree with this. People keep saying they are bored of it and then buy it in droves when the new one comes out. If I am not mistaken I think latest installment made $1 billion in two weeks which is crazy. Why would they ever stop making these?
I get your point, mate, but if people were actually bored of the same game every year (like CoD or Assassins Creed) they would not be buying those games every new release, the companies would be losing money and attempting to make something new and yet those more-of-the-same games still sell by the millions.
It's just an addiction. They're buying new FIFA and COD because they've been always doing that. People play WOW because they've been always playing it, they can't just... stop, can they?
About the royalties not being paid. It honestly sounded to me like EG were doing a Disney. There multiple stories of this happening. Both of them being people who worked for Lucas/LucasArts a long long time ago. And then the Disney buyout happened and all the royalties stopped coming in. One guy was an artist and did a lot of art work and artbooks for the original star wars trilogy. The other guy was I think the creator of the original Aliens movie script. If my memory serves me correctly. Disney straight up ignored the artist since Disney copy and paste other peoples work without consent from places like Imgur and deviantart these days and they responded to the Aliens script creator saying that his deal was with Lucas and they arent Lucas so they dont have to pay him any royalties. Unfortunately both these guys are real old and dont have the time left or money on this earth to pursue legal action against Disney. Im hoping in EG's case that the missed royalties issue was something that accidently slipped through the cracks and not something straight up malicious like in the case with Disney. I wonder if Bellular could reach out to the games creator for more information? Id be interested to know if EG only responded because the creator went public about it after being stonewalled for two years???
This is never accidental. If it were someone would be fired, replaced, and the issue fixed. Since that hasn't happened it means the problem comes from the C-level room. Also they could easily file small claims. If its anything significant their chances actually increase of winning but the time and attention given may not be worth it due to the costs increasing as well.
@@cavemantero Could be the reason the creator waited for 2 years. Maybe at this point the sum becomes significant and Japanese courts will treat it more severely. Not sure what Japanese law says but maybe.
James Cameron was the scriptwriter for Aliens, but he'd been working for Fox, not Lucasfilm, for that project. 'Course, Fox is also a Disney property now too, so Cameron having a spat with The Mouse is possible; I just haven't heard about it. That said, I _have_ heard about the novelist Alan Dean Foster getting shafted by Disney. He'd done a lot of novels for both the Star Wars and Aliens settings, as well as most of the novelizations of the movies themselves, but Disney tried to pull a fast one claiming their purchase of the IPs meant they basically got all the rights to everything connected to those universes, but none of the responsibilities - which in their mind absolved them from paying royalties for Foster's works that Disney was selling. Best I can tell, Disney eventually paid Foster what he was owed. But he wasn't the only one in that situation, and it seems like a lot of those other writers may still have to fight The Mouse to get paid.
@@tba113 YES! it was the book writer! I heard about it a while back from Clownfishtv but couldnt remember who it was that got shafted. Anyway. regardless of whoever it was, it was the same scenario. Royalties got cut and Disney tried to wiggle out of paying people. Its always going to be a David vs Goliath fight when it comes to Disney.
i really hope the kotor remake never makes it...i cant imagine the fuckup that's going to happen trying to remake this gem in todays gaming industry environment. The result would be an abomination
The only reason they would ever even table the idea of a kotor remake is to cash in on nostalgia with a half assed quickly made game. They do not care about the legacy or integrity of gaming franchises at all.
I have it for Xbox and PC but I don't own a PlayStation 3-4-5 w/e so a remake being on a single platform is crap and a platform I don't have. Hope it flops
i hope the current attempt got canceled and resurrected by someone who's actually competent later down the line hell even just a remaster would be fine
It feels so surreal, to see the guy I literally met in the computer lab at UofM, have a picture right in the thumbnail here. This was before Unreal and the Unreal Engine. Back when his big game contribution was ZZT, which was distributed all over the computer labs there.
I loved ZZT. The Epic I used to love and admire seems so far away. Back when they were churning out gems like Jazz Jackrabbit, then Unreal Tournament, Gears of War. They seem intent on erasing their legacy, removing all Unreal games from all storefronts. I struggle to understand the reasoning. I think the Epic I loved probably died with the departure of Cliff Bleszinski.
@@michaellane5381it was weird. He just liked ZZ Top, so he named the game with those initials even though it had nothing to do with that band. It was an ascii action rpg shooter style game. Yep, using all character set graphics instead of pixel sprites.
This sounds a lot like what happened to me with a previous programming job (not game-dev-related). Our division had a record-breaking year, but a lot of us got caught in the mass layoffs because a different division absolutely tanked that year. I was outright told "This isn't your fault, and there is absolutely nothing you could have done differently/better. We just have to let a whole lot of great people go. But you're welcome to reapply later!"
Assuming that Epic made an oopsie instead of deliberately stealing from people they didn't think would have the clout to stop them is a pretty generous reading.
What I find funny is that Epic could drop their lawsuits, drop the epic game store, but their games on steam and instantly make a LOT of money. They are in this position because they want all the money for themselves and as a result they have a lot less.
@@ps5bits Epic doesn't have game reviews and it never will. Reviews mean that bad games can get called out for being terrible. Tim already admitted that he thinks that he can court publishers first and then force the customers to follow along.
@@latristessdurera8763 Know you anything of the man, or his ideology? Had he wanted to support himself only, not one-tenth of the decisions he made would be anything close to made.
@@thesunthrone So another company bought part of his, and he owns a company? But what does that tell you of his ambitions, of his goals, of his purpose? If out of pure greed he has offered to any developer who desires so the best revenue shares as far as PC gaming platforms go, in addition to built-in revenue share for community content in gaming (a concept which has seemed to elude even the most community-driven games of all time), engine revenue terms far more generous than those of any other major engine publisher, and purchased large swathes of land specifically for conservation purposes, then I say let his greed be crowned a thousandfold!
Valve deserves it's success. As a Linux gamer I wouldn't be able to play pretty much every non-Denuvo game perfectly without them and their amazing Proton fork of Wine.
I just love it when companies get extremely greedy and then fall face first to the ground. Epic has been growing for the last 30 years, in fact dominating their field for almost a decade and a half with UE, making BILLIONS from a single game every year, they survived the dotcom bubble, the 2008 financial crisis, a pandemic, but what got them was their own greed. They deserve this, and much worse.
"Hey so you're fired, we are only giving you a pathetic severance" "Ok well, I want more" "Woah now that might take away from one of our IP's fundings, don't you want what's best for our company?" "Your company" "..." "..."
The loss of talent in the industry ("brain drain" is what my professors called it a decade ago) has been a long standing issue for a variety of reasons - poor working conditions and pay being among them - and the mass layoffs could very easily see this become even worse if they can get jobs with better work/life balance and pay outside the industry, which has been the case for programmers forever, though maybe not right now due to the state of the tech industry as a whole. That and your talk of these monolithic corporations that now monopolize the industry and their fragility all reminds me of the phrase "too big to fail," which is what they said about the banks in the US just before the 2008 recession hit and the government had to drop billions into propping them up to keep them from all going under. An industry is empowered when companies have to compete with each other for customers and talent, and these big game publishers have forgotten that that's how they got to where they are now.
I actually worked at Bioware in 2016. When I brought up Jade Empire during an open Q/A, over half the people in the room laughed, including the person to whom I was asking the question. Apparently, Jade Empire did poor financial numbers, so now the possibility of a sequel is now a joke.
Jade empire was made by BioWare so most likely EA holds that license. I’m not hopeful but it stands a much better chance of being a good remake these days than prior.
I hope we NEVER see that. This is the worst time to make a sequel/reboot/remake of anything in entertainment because it’s gonna be done by people who don’t want to understand why these games are great or are just political activists (gaming “journalists”). I’m fine with with gems like Jade Empire being a one-off game, especially with current year BioWare.
@@zirconiumdiamond1416 Because the promise/potential of a metaverse doesn't align with the goals of those most interested in pursuing it. "The tech" was never the problem. It's always been the money. Everyone's racing to own the metaverse instead of working together to build it.
In the first story, the weird thing is that the developer didn't even think to reach epic earlier. I mean how do you go about not receiving checks for two years and then complain about it on social media instead of doing something about it?
"The fact that royalty checks have stopped coming suggests Epic dropped the ball." Or... or they're just thieves. Like they're just out-and-out thieves. It suggests that. I don't know how you can not at least raise that as a possibility.
Because if they took issue with it they could sue him. Can't just publicly accuse a corporation of commiting a crime, even if they *obviously* did it. It's Libel to claim they are stealing if you can't prove it.
Or because the story is pure bs. Because the author decided to wait TWO YEARS before addressing missing money, and they did it on social media, instead just writing the company about the issue. This is pure social stunt to get free marketing for dead game.
Epic exclusives are great, actually. The devs get a fat paycheck which they deserve, the game usually launches in an incomplete state for full price as is usually the norm nowdays, and then by the time it comes out on Steam I'm paying half the price for double the content and all post-launch fixes. Win-win as far as I can tell, except for Epic footing the bill of course but who cares.
@@steel5897No their publisher and corporate overlords get a fat check the devs are getting paid their usual salary plus a very small bonus then gets laid off 😂
@@steel5897 You say that like there are any good games taking Epic's bribe money. Aside from indies with no confidence, the only games from big publishers are trash. They just take the money upfront, because the alternative is a game that wouldn't make anything even resembling a profit. "The devs get a fat paycheck which they deserve" Two problems with this line. First is that it's the publishers that make all the money. Second is the idea that they "deserve" anything. They don't deserve to make money just because they made a game. Plenty of games out there that deserved to fail.
@@omarsabeur9039, it's just, these days, people new to RPG's and knowing nothing about Larian say this about all and every game in dire straits " just give the rights to Larian"... It's just ridiculous. If you knew the company 's history even just a little bit, you'd know they have their own way of doing things, and their own original projects. Hell, if anything, maybe the newborn fandom for BG3 might sway them to work on a DLC (probably won't happen, they said no several times already, but who knows). Then there's their own project they suspended to work on BG3 which was fairly advanced....(same, Sven says the game is desd forever, but then again, circumstances have changed, they have now probably near an infinite budget to work on their next game...). They bought the rights for BG3 from WotC because it was their jam...
Imagine for a second if those millionaire ceo would just forfeit their "bonus" payments for the year all the layoffs would be covered and then some. But no personal greed over everything while holding speeches over necessary layoffs to "stabilize" a companies finances. The irony isn´t lost to anyone, given who are the ones in charge to ruin the finances of a company.
Epic just so happened to lay off the people that had just unionized. An accident, I'm sure. Perhaps they should look into cutting executive pay a bit, it *was* the executives including Sweeny who botched the company finances after all. Seems unfitting that they aren't part of the solution when reducing costs. They don't even have to cut 100% of their pay like they did for 16% of the people getting stuff done, they can just lower their pay to that of what the non-executive people get payed. They can raise it again after they do things right for the company, doesn't seem so unfair does it?
There's no way it's a coincidence, because they could have just outright laid off the Fall Guy studio/sold it off, but instead it's just Bandcamp, the one company under them that completely unionised against them.
Steam got lots of hate when it launched, it was only with ard work and tons of updatess that they gained the people trust. epic want that but without putting in the effort. For epic to add something the comunty has to make a big drama out of it meanwhile valve is working on stuff as we speak
Digital media as a whole got lots of hate. In fact come to think of it, "gamers" hate literally everything that is new, often for no logical reason. They call everything a gimmick, then it becomes the standard and everyone pretends it was always accepted...
@@steel5897 In the case of Steam, the resistance was fairly justifiable - at the time, not everyone had a good internet connection, and so the threat of "everything's going online" was the same as saying "you're going to lose a huge chunk of gaming moving forward" to a lot of people. Plus, the initial versions of Steam did not have a hugely impressive feature list; most of us only used it because we had no choice if we wanted to play HL2, and we all wanted to play HL2. And of course, let's not forget how literally every other company approached online stuff - where Steam became a true gaming platform, all the others simply became DRM. I don't think people pretend something was always accepted - I think what you're perceiving there is the different age groups. To those of us who were gaming in the 90s, Steam's history is well known and well remembered. But I'm 36. To those in their early 20s, Steam has probably "always been around". And it's the gamers in their early 20s who usually have the loudest voices.
Well while they haven't said it out loud its also the free games being offered every week that were costing Epic to run in the red and they have resently lowered the quality of the games being offered for free quite a bit. They can't all be free AAA games but there has still been a bit of a shift resently in quality with the AAA games generally only being given away on holidays now.
Kotor remake as a PS5 exclusive? That means no mods and controller only. What is wrong with these people? I have owned a PS2, a PS3, and a PS4. I refused to buy a PS5 because of the scalping debacle as well as the Demon's Souls exclusive out of spite. This just makes me double down on that decision. If it ever does release, I hope it fails because of this.
I've not been onboard with EGS since Sweeney praised a developer who openly attacked the customers (See the Ooblets controversy) and attacking the customer is a no-go for me. I otherwise would've been moderately alright with EGS being another competitor to Steam. But praising developers who moan and whine about "muh entitled gamers" (when the customers were making valid complaints about international releases that were going to be a thing on Steam but not on EGS) was a deal breaker and I've not even darkened EGS's digital doors ever since. As for the KOTOR Remake, I honestly hope it's dead. We don't need any remakes, not in this day and age when old classics are "remade" for "Modern audiences" (i.e. Wokeness gets shoveled into it). At most, KOTOR could use an HD Remaster. Spruce up the graphics, fix existing bugs, enhance the audio, add cut content from the original, but redo nothing! Don't touch the story, don't touch the voices, don't touch the dialogue! At the least make classic KOTOR available for modern PC and consoles. Beyond that, hands off!
@@chrishoppner150 tbh the linux gaming community is super small compared to windows. I dont think he cares since the revenue generated from them will never match the windows users and most likely never will.
dark but also a window for reform. The corporate hubris has been biting these monolithic companies in the ass so hopefully next year onward we'll see less focus on acquisitions and live services and more on the things that actually matter.
Dark days for some. Strong will survive and mediocre will fail. Over all economy doesn't help either. But if most studios fall and only studios that make good games survive, it would force industry to adopt standard of good games, not the crap that keeps getting churned out. Acquisition and shutting down studios should never be a profitable way of doing business.
@ChudDin we got a lot of great games this year, to mention a few: Like a Dragon Ishin RE4 Remake Diablo 4 Baldurs Gate 3 Armored Core 6 Disgaea 7 FF16 Starfield I didn't pass a single month this year without a game to look forward to, so yeah itbeen a great year
@@cezarstefanseghjucan No, trust me, I've worked for some of the old unions and they're all just as crooked and corrupt as the companies. Most of them spend their days playing politics, raising your union due so they can fund their own salaries; and on the chance they need to do something - you're kicked out work with about a quarter your pay while they "negotiate" for you... nothing as fun as losing your car because the union declared you're not allowed to work... You don't get that choice. (currently seeing as the the Actors union, writers union and auto union are all on strike; yeah, the individual workers don't chose that - the union decides for you, so if you were content working at that point you get fucked; if you needed to keep working to pay bills when the union decides they need to negotiate contracts for you - fuck you, I guess.) Unions don't fix the issues, they kick it down the road, and then kick you in the teeth for a bigger cut of your pay. Or did you think Unions were free? No, you pay for that, you pay a mob protection money, and get sucked into their littlie political power parties dealing with their elections, and negotiations. It's not fun working with a union, and it doesn't solve the core issue. Frankly I can't tell you what would fix the issue, but I know Unions ain't it.
@@convergence1point While that's true, the approach that Zuckerberg took is far different, in that he tried to create a complete and exclusive platform and attempted to bring others into that walled garden under total control. Big surprise that failed. Epic, on the other hand, is engaging in an architecture-first angle at the 'metaverse' concept, building off of existing successful platforms, and using some genuinely impressive tech to power it. As a lifelong programmer, I can say that nothing has ever made coding for multiplayer as easy as Epic's Verse language has, even though that language is still in a very early beta and limited to the restrictive architecture of Fortnite.
Just the brain of a ceo. Epic had the shitty but still golden goose with fort shite. They had every opportunity to focus on what they are good at, retain full control and become sustainable. But that is the thing. They'd rather see billions down the drain for jack shit than not trying to make even more. I celebrated every cent wasted on free license keys for me trying to buy themselves into a market instead of proper competition, while I haven't even bothered installing most of those games. Thank fuck they seem to have failed.
it occurred to me yesterday -valve gave us ratings to replace the metrics we had with file sharing. Whatever was hot or had lots of seeds ratio ect. That's the better service undercutting piracy Gabe talked about. Epic bean counters (along with all the other publishers don't get it.)
It has become kind of a thing in M&A to include in the language of the contract that you are acquiring all the assets of a company, but conveniently omit the customary "and liabilities" bit so you can then argue that while you now own the acquired company's licence to produce a thing and sell it, you do not own the obligation to PAY for that licence in any way. This effectively makes the royalty deals vanish into thin air, since the entity that IS obligated to pay for the licence has disappeared and been replaced by a brand new entity that IS NOT obligated to pay for it. Then you only pay for licensing from companies that have armies of lawyers to sue you. Independent artists and creators get to fuck off.
Cocoon was really cool, I loved the atmosphere and the controls were good. The only thing is it was waaaay too easy. It was pretty clever, but there were only two puzzles which I didn't immediately know the answer, and even they didn't take long to crack.
Epic's primary problem is that the Epic store still, even to this very damn day, sucks. Years its been out now and they've still barely invested any time, money, or effort into the client. When it first released people kept saying "Oh just wait, once its had time to grow and develop, it'll rival Steam." But no. Epic doesn't care about improving their platform. Instead, they're trying to artificially improve the store by buying exclusives.
Sony's explaination for removing the original KOTOR remake trailer does make some sense. I like to continue living in hope because NO ONE has confirmed that the game is cancelled. My original assumption was simply because the original trailer credits ASPYR who is obviously no longer developing it. In the case of KoTOR's cancellation, no news is good news
The stuff Embracer did is some of the most disgusting shit imaginable. They went on one of the biggest buying sprees ever seen in the industry and bought 60+ studios and publishers in the span of 4 years. From small talented indie devs to giant studio and publishers. What do they do once they buy them? Layoffs and studio closures. They're not only the scummiest but the biggest idiots in the industry.
I worked for Epic a handful of years ago and it was the most toxic work environment I had ever witnessed or heard of. Dan Vogel would routinely refer to people as "shit" and say their comments were "shit" and so on. People would be hyper aggressive in meetings, and openly try to screw over anyone who didn't drink the kool-aid. Only work-a-holics needed apply in that era. The chickens are finally coming home to roost. Hope Tim can still afford his daily Burger King ingestion.
I'm glad they're not remaking Kotor. It's not a remaster, it would be a remake. As in changing things. And in the 2020s, do you really think it would have been for the better? I saw the people who were working on it. They're not the sorts of people anyone who like Star Wars would WANT to be working on it. As in the same current-day activist ideologues that ruined Star Wars (and everything else they touched) elsewhere..
A big problem with this is that a lot of people still assume that a sequel or remake of something they loved is going to have the same people behind it. Once you understand that nobody who worked on good Blizzard games actually works there anymore, or at least without the level of control they once had, it becomes a case of "Do I want a cherished memory to be overwritten with junk?"
I'm just longing for the day Epic actually releases their death-grip on the UT franchise so an open-source rebuild of UT99 can be produced, and UT can ascend to the multiplayer throne once again. Because playing it now, with 600+ high quality maps in my deathmatch rotation thanks to 20 years of mapping community... it's timeless. Plays better than everything that followed, with a better feature list than any modern title. If it could just show up on Steam, with proper Steam integration, it would dominate.
No surprise the 3060 would be at the top. It's very hard to pass up a 12gb vram card that can do 1080p max settings with most games at the price point. I'm not willing to go spending a grand on a video card but 380-400 dollars at the time I got it didn't hurt so bad.
Tbh, there are things I would support EPIC for. Like fighting Apple and Google's 30% fees on mobile. Or helping bring down Steam fees, which would've been still at 30% if not for EPIC giving them some competition. But sure, they do a lot of stupid shit as well.
That better cut stills means less because Valve has a storefront customers actually use and thus buy actual games. Instead of Tim "Epic Loser" What'shisname having to go bankrupt to pay them/err I mean bribe them enough to use such a shite store.
Hyenas being the most expensive game of SEGA is indeed true. Creative Assembly effectively drained funds from their other games in order to funnel into the Hyenas project. Is it the reason Warhammer 3 total war is right now at mixed reactions, the fact their development cycle is extremely slow now, they jacked their latest DLC by 150%(last lord pack was $15, then next lord pack raised to $25 to pay for Hyenas mistakes) and their latest game Total War pharaoh which was a Saga game (a smaller game that normally was selling for 30-40) was jacked up to full AAA price.
Im going to rant for a sec. To me the community and fans are everything we grow together, we learn together, build trust and understanding with listening. What companies are doing now lack the vision the sight of a better tomorrow they blinded themselves with greed everything is becoming repetitive with battle passes, loot boxes to 4forms of game releases standard,deluxe,premium to ultimate edition and more and it is really sad with those wanting to listen they get the hammer instead.
I mean, it’s not too bad if a gamble, turning Fortnite into a community driven game/platform is a far more sustainable source of revenue in the long term than battle royals live-service. They’re taking a hit now but I think I’m the long term it’ll be worth it for Epic
SW tunes have come under royalty issue recently if I remember correctly. The music and game content are two separate entities really. Honestly, paying music royalties for an old trailer is simply a money sink after a bit and seems to make sense delisting the trailer after interest in the ad wanes, simply an expenditure without any revenue generation like ad monetization.
All the investments made from Epic mean nothing if the players don't follow. Since Epic is pretty good in pissing gamers off, I am not sorry for them. Not at all. They did this to them self. I just feel sorry for the people who lost their job..
I think one of the biggest issues is that they grew too big too quickly and they didn't know how to properly allocate resources to keep things sustainable.
2 weeks of severance per year of service seems pretty standard in the U.S. to me. I’ve been in the workforce for almost 30 years and that’s always been what I’ve seen offered.
Don't think the Frostbite Engine argument holds any weight. It's standard to change engines per company and often per games! I myself are on my 9th game dev engine, and still keep my UE5 knowledge up in my spare time, just as safety. There is some expectation that developers at least keep up some skills and knowledge about different engines, and if a company has their own unique engine, they often front the learning time to come up to speed with their engine.
Got to hard disagree with the Series S parity, it may be a pain to develop on, but this is also why most games these days are over 100GB and don't run on hardware even a couple of years old. If developers were actually allowed to put in the extra time to make a performance mode (which is still the most used system spec on Steam), games would be so much easier to install and keep them running well on older hardware.
The current state of how developers are treating UE5 makes me think Valve might actually have to step in there as well. The games are practically unplayable without aggressively using DLSS to the point that they sometimes don't even run stable on top-end hardware. After Remnant 2 I'm basically avoiding any game made on the engine until performance reviews tell me otherwise. I think Valve needs to tighten the standards for minimum and recommend hardware to target 30 FPS on low settings for minimum, and 60 FPS on medium settings, both running 1080p native resolution without any DLSS. If your game cannot meet these extremely basic benchmarks without a top 1% GPU, maybe you shouldn't be selling it in that state.
TRANSLATION: Biowarre never set enough money aside for a retirement of employees. .....probably not by original design since they were bought off as a company at some point.
What is acquisition? It’s silencing the oppositions and heading towards a monopoly. Gaming is highly interactive digital arts. Arts and monopoly doesn’t go together.
What epic tried to do to steam (had steam since hl2 came out) made me so anti epic that I've not bought anything from them for a few years now. Steam never did anything to warrant that bullshit.
Except, you know, force you to have it to play Valve games, and start this whole thing off. And then you were forced to have it to play non-Valve games that used Steamworks. But apart from that lock in there was never any lock in
@@lonyo5377 Without Steam, PC gaming would be dead. It saved the entire industry around 2011 or so. It allowed Indie developers to get their games out to the public.
@@lonyo5377 They did, with software they created... but they didn't force anyone to join steam to play games they had no hand in creating and that's where my problem with epic lays.
@@taylemgames2652 both of those statements can be true. But I do think it's good for Steam to have some competition. Plus, given how much better Epic treats developers in terms of revenue share, I'm glad developers have that option.
@@taylemgames2652 do you mean steam greenlight which was in the second half of 2012? And the number of games on Steam only started really increasing from 2014.
Cacoon is bearly a puzzle game, it's kind of a game that makes a person think they smart when they're actually just going trouth the motions doing one thing that is obvious to do, since there's bearly anything else you can do here. Kinda imagine solving chess puzzle were every incorrect space is not available to be moved to
In a world where interest rates are not negative and money isn't free anymore, economies will adjust and companies will have to downsize to keep afloat.
What does any of that have to do with the severance package? The terms of the package are determined by the employment contract, not other unrelated companies, or the difficulty of the work done.
welp, someone definitely dropped the ball in the accounting department within Epic. this isn't anyone else's fault aside from the folks crunching the numbers. its their job and they didn't pay attention i would love to hear the conversation the accounting departments head is having with the ceo right now
Purchase our debut game, The Pale Beyond: bit.ly/TPB_Steam
Check out The Pale Beyond Collection: store.bellular.games
Bioware Magicians... Dude y'know that's insensitive right? I get that it's probably for the sake of the algorithm but still,
the whole "Bioware Magic" term basically brought to light the exploitative crunch culture of the industry
Valve didnt catch lightning in a bottle with steam.
valve build the engine to put lightning in a bottle by deliberatly making a great product that was not available before it.
Unlike EGS which came out in a worse state than steams main competitors.
They also nailed the parasocial relationship.
Valve and Nintendo nailed having their fans willing to die for them
Valve did that Bliztard was doing, made a place to host their own games then realized they could do the same for the industry and made smart tools to facilitate this and it became a marketplace....
Bliz just made a walled garden, valve raked in cash by publishing games and letting each company curate their own games, pull stuff off or put stuff on the platform as desired or mandated, a lot of the times licensed games get pulled....
late 90's Steam was a waled garden, late early 00's steam became THE PC game store....
@@judgedrekk2981 Actually Valve also has protected consumers a lot, for instance they took a stance against the dumb NFT trend, they did not allow EA’s shitty crazy dlc practice (well for a while). And generally they’ve not made crazy bad decisions for the consumer except as of recent with the whole regional pricing etc.
Steam was also hated when it was first forced on people it took years of building to get it to the point where it was accepted by gamers. My first introduction to was Total War: Shogun 2, something I only used since the game came with a code along with disc.
Valve was never a games company, they are a software company that branched out into hardware to make tech demos and show the rest of the industry is possible and provide the tools to enable that. Honestly I think tim sweeny looks at valve and is trying to do the same thing of letting people play games how they want to play, *when* they want to play. More availability means more people playing games, which means more money and more games can get made. They could be much more aggressive with gamepass pricing but they choose not to be, they own the delivery infrastructure and can use gamepass as a loss leader that similtaniously supports developers so they don't have to go public to stay afloat.
The metaverse is where everyone wants to go. Except for players, consumers, and generally anyone other than corporates and speculators.
players don't want to go there yet, because there are no AAA games. Metaverse is new thing and games takes time to be created. Also they need to be created with new mindset, where the players own everything in game and can sell it later. I can't imagine why players wouldnt want to have such option considering how much money they spent for micropayments in mobile games with 0 chances to recover it back.
@tutkarz as soon as you add revenue options for players, they will brake the game for everyone else and no one will enjoy the the game since it is no longer a game for people, its a job, it's why NFT games won't take off.
@@miguellopez3392 hehe it's funny how you are so sure they won't take of considering how many of them are created as we speak and how many players they have. And growing. Everybody just need to learn it, how to best use this new technology. But it's very promising.
@@tutkarz lol name the most popular one. This has been attempted for decades.
@@miguellopez3392 what do you mean for decades? Blockchain that allows it exists for like 15 years, NFT tokens were implemented if I remember correctly in 2017/2018. From that time there is huge growth of web3 games. And to name you one, it's for example Star Atlas. It will be space MMO like Star Citizen (and probably will take 10 years to make) but it's web3 game where you own your assets. And you can use your ships in many games in this ecosystem. Currently there is only small but fun online strategy game, in works is 3d racing game which should be available at the end of the year with tournament prizes. And other planned like arena space combat etc, etc. Too little space to name them all.
Riiiight, Epic's money problems are a result of pouring too much money into making Fortnite a "metaverse" platform, and *definitely not* a result of basically bribing developers to have Epic exclusives, and having an overall crap platform, and absolutely dreadful treatment of said developers, causing people to shun it like it was the plague.
This.
As a regular user of EGS I suspect the thousands of dollars in free games they've been giving me every week might have had something to do with it. They've been dumping a ton of their Fortnite profits into other developers for years.
It baffles me that they spend so much money just dumping it into games while the storefront is such complete garbage. How about spending.... some hundred million on making a good storefront?
ALONGSIDE the straight up DELISTING of the legacy that caused Epic to be at that point, and the reason Unreal Engine HAS UNREAL IN ITS NAME
There have been very few EGS exclusive purchased games, certainly not enough to genuinely cut into Epic's profits. Most of which weren't even recent! And I don't know what you're pulling to say 'dreadful treatment' when the Epic store has better developer payout rates than every other major distributor by a wide margin.
Imagine having some of the most income anyone has ever seen in an industry, and losing money
With the amount EPS exlusives they doing just to even get people to look at there store shows how much money they waste. I like using there game engine but i dont like using there store front.
@@Alucard_Seventhe problem is that they aren’t charging people for the money maker. Unreal.
Easy come, easy go.
I think they have a word to describe that in the industry. A shit plan.
@@RusticRonnieMy guy; they literally had a meeting where it was shown the store was losing money and Fortnite was their money maker; they kept taking money from Fortnite to FUND EXCLUSIVES to be brought onto the store.
You can see in their spending report where they spent too much money, isn't an issue of game engine; problem is, start charging more money, people will move away then.
Yesterday to meet Epic's monetization standards, Rocket League announced that they are cutting all Player to Player training on Dec 5th. Just cutting off a massive part of the games community and resulting in community implosion. Big fuckin oof
Cutting P2P trading? Just heard about this, and that’s just awful
I have not played rocket league since it got bought out by Epic. Why are they so hellbent on continuing to destroy that game.
imagine having a game on steam where players can have a vast workshop, friendly trading that allows growth in cosmetics purchases, and honestly one of the better marketplace to sell your game, only to sell on epic and now lose most of it
Psyonix didn't just decide to sell on Epic Games Store, they literally sold themselves to Epic. Epic owns Psyonix and Rocket League now.
Having epic exclusivity is suicide for a game.
Tragically, yes. I remember a ton of game channels being stoked for Phoenix Point, an XCom-style tactical turn-based game, when it was first announced. Some clever mechanics, multiple endings, a branching tech tree, a compelling setting, and the dev team featured talent from the original XCom, so at the very least it'll be interesting when it hits.
Then a few months before release, they announced they'd been acquired by Epic - and the game would be an EGS timed exclusive. It eventually arrived on GoG and Steam when that exclusivity period wound down, but the TH-camrs who'd been hyped to play it basically forgot about it and didn't bother.
It also didn't help that those who bought and/or watched it found it, well, "lacking". EGS exclusives are usually a sign that a game is going to be bad.
yeah there are a few that managed to survive but let's be real we're talking a handful at best like against the storm which really managed to run with the exclusivity money and make the game better.
When did Epic stop being about the games? Did we all miss that transition?
@@233kosta When did it start?!🧐
I found out the Kingdom Hearts remixes were on PC. Then, I found out that Epic was the only way to get them this way.
So, I pulled my PS2 out of storage.
If only everyone could be this smart.
Just take a note from Kingdom Hearts 3 and Jack Sparrow's book.
Or a better way is to go to the forbidden sites and nab a copy that way
mate if you got a PS2 grab an emulator copy over the bios from the PS2 to the emulator and play it on your comp and let your old PS2 rest.
@@michaell8000 there's still life in the old girl
The games industry is just getting the fallout of what has been happening to private equity M&A for years now. These acquisitions usually amount to taking on debt to complete without the future plan to how to pay off the debt or massively inaccurate predictions of revenue. So, to service the debt and remain viable, they need to cut spending, do layoffs, and close/sell/spinoff divisions/units. Ultimately the only winners are the banks, consulting companies, and lawyers, with little actual productive value gained.
To be fair, the original owner also wins. If you make a successful company then sell it for FAR more than the company is worth you get to walk away holding all the cash with the explosion of the company behind you.
Don't forget that the people who made these dumb and terrible decisions don't fire themselves they fire the people who actually make the product so they can keep their wages.
Oh, some of these companies can pay off the debt but they are so eager to make as much money as possible from their acquisition that they pretty much kill the IP by overmonetizing it essentially.
Acquisitions needs to be banned altogether. Along with other crappy practices such as pre-order.
They spend more than they make, they neglect the EGS, they brought exclusivity to an open platform (an extremely stupid idea), they make nonsensical acquisitions, and they actively kill any growth any game could have on the EGS due to a non-existent algorithm.
No wonder Epic is falling as a platform. They're just terrible at everything they do outside of UE and maybe Fortnight.
Epic store has grown from nowhere to a Billion dollar revenue each year.. Also Epic Games has grown from being less than a Billion dollar company in valuation to being valued at 35-40 Billion dollars in just 10 years.
The biggest problem they have currently is Fortnite and not the store.
@@logirex That's all due to the Unreal Engine and Fortnite. People have to use the EGS to play Fortnite and the purchases for the game are done on it.
epic tried to fight valve, valve didnt even know they were in a fight, and epic imploded anyway
Investment can't replace trust and it can't buy it, Gaben was here from the start and has show he can be trusted.
The fact that Steam said no to Crypto and NFTs when major banks were saying yes is trust you can't buy.
@@kaijuultimax9407 they basically sell nfts in game lol
Steam is more than just a store. It's a brand. And beyond that brand is a story. Gaben playing along with the memes helps further that mythology, making Valve the top player on the market beyond just having the best service compared to likes of Epic. If you want to dethrone them you gotta bring out some really big guns and make sure you don't miss.
Not to mention Gaben himself, is a Gamer. He understands what we as players go through, he knows, do you know how many player and customer emails he answers?
I'm pretty sure there is still that story and email floating around of Gaben unbanning someone who was banned accidentally due to someone hacking his account, and the person went through steams support - failed at every opportunity, until he emailed Gaben.
Gaben gave him the steam key code that essentially gives you every game on steam for free as a way of apologizing. You'd never see this shit happen at Epic. Epic came into this competition out of spite and assumed that they could throw Fortnite money at everyone and win, it doesn't work like that. It will never work like that. Alot of people have used steam over a decade. You're not gonna convince them those ten years were wasted by talking shit, and talking down to the company they've support for ages.
Hell man, forget even trust. Steam as a platform is just superior to anything else put there. And not just for gamers, but even for developers themselves to promote and keep track of their game. Its just a superior product, with trust behind it and an established history to boot. How do you beat that? You just can't.
So did Tim and other high up's also take a pay cut to help cut cost? They just going to layoff the peons so their own pay can remain the same? Tim took a risk and it didn't pay off like he wanted, he should be the first to take a cut.
Tim Sweeney is no Satoru Iwata.
@@Okusar Yeah, he is your average run-od-the-mill sociopath.
You can always open up epicer games, be a CEO and run it however you like.
@@luckyfk3452And Tim Sweeney definitely doesn't need you to defend him
The way the industry has been rolling, with constant expansion and revenue increases every year, clashes with the growing inflation that reduces average income all over the world. This results with smaller revenue for the game industry and downscaling, layoffs.
It doesn't help that people have had enough of AAA games. People are bored of playing 135124th installment of Call of Duty, or Assassin's Creed. There is a limit of how much you can rehash the same thing over and over again.
Also doesn't help that we're hearing more and more stories about leadership within these companies fucking over staff, game making decisions, making more money, calling bad shots, or "leaving" said companies with golden parachutes and suffering no consequences.
it's mad how this one industry has this much shit going on, and no gov, no court is calling it out.
Bored of playing COD
Meanwhile COD best selling game every year for a decade
@@NinjaSquirrel30 I agree with this. People keep saying they are bored of it and then buy it in droves when the new one comes out. If I am not mistaken I think latest installment made $1 billion in two weeks which is crazy. Why would they ever stop making these?
I get your point, mate, but if people were actually bored of the same game every year (like CoD or Assassins Creed) they would not be buying those games every new release, the companies would be losing money and attempting to make something new and yet those more-of-the-same games still sell by the millions.
It's just an addiction. They're buying new FIFA and COD because they've been always doing that. People play WOW because they've been always playing it, they can't just... stop, can they?
About the royalties not being paid. It honestly sounded to me like EG were doing a Disney. There multiple stories of this happening. Both of them being people who worked for Lucas/LucasArts a long long time ago.
And then the Disney buyout happened and all the royalties stopped coming in.
One guy was an artist and did a lot of art work and artbooks for the original star wars trilogy. The other guy was I think the creator of the original Aliens movie script.
If my memory serves me correctly. Disney straight up ignored the artist since Disney copy and paste other peoples work without consent from places like Imgur and deviantart these days and they responded to the Aliens script creator saying that his deal was with Lucas and they arent Lucas so they dont have to pay him any royalties.
Unfortunately both these guys are real old and dont have the time left or money on this earth to pursue legal action against Disney.
Im hoping in EG's case that the missed royalties issue was something that accidently slipped through the cracks and not something straight up malicious like in the case with Disney.
I wonder if Bellular could reach out to the games creator for more information? Id be interested to know if EG only responded because the creator went public about it after being stonewalled for two years???
This is never accidental. If it were someone would be fired, replaced, and the issue fixed. Since that hasn't happened it means the problem comes from the C-level room. Also they could easily file small claims. If its anything significant their chances actually increase of winning but the time and attention given may not be worth it due to the costs increasing as well.
@@cavemantero Could be the reason the creator waited for 2 years. Maybe at this point the sum becomes significant and Japanese courts will treat it more severely. Not sure what Japanese law says but maybe.
James Cameron was the scriptwriter for Aliens, but he'd been working for Fox, not Lucasfilm, for that project. 'Course, Fox is also a Disney property now too, so Cameron having a spat with The Mouse is possible; I just haven't heard about it.
That said, I _have_ heard about the novelist Alan Dean Foster getting shafted by Disney. He'd done a lot of novels for both the Star Wars and Aliens settings, as well as most of the novelizations of the movies themselves, but Disney tried to pull a fast one claiming their purchase of the IPs meant they basically got all the rights to everything connected to those universes, but none of the responsibilities - which in their mind absolved them from paying royalties for Foster's works that Disney was selling.
Best I can tell, Disney eventually paid Foster what he was owed. But he wasn't the only one in that situation, and it seems like a lot of those other writers may still have to fight The Mouse to get paid.
@@tba113 YES! it was the book writer! I heard about it a while back from Clownfishtv but couldnt remember who it was that got shafted.
Anyway. regardless of whoever it was, it was the same scenario. Royalties got cut and Disney tried to wiggle out of paying people. Its always going to be a David vs Goliath fight when it comes to Disney.
i really hope the kotor remake never makes it...i cant imagine the fuckup that's going to happen trying to remake this gem in todays gaming industry environment. The result would be an abomination
The only reason they would ever even table the idea of a kotor remake is to cash in on nostalgia with a half assed quickly made game. They do not care about the legacy or integrity of gaming franchises at all.
and console exclusive to boot, what utter madness is this
I have it for Xbox and PC but I don't own a PlayStation 3-4-5 w/e so a remake being on a single platform is crap and a platform I don't have. Hope it flops
i hope the current attempt got canceled and resurrected by someone who's actually competent later down the line
hell even just a remaster would be fine
Maybe if Capcom made it, it could be good xD
It feels so surreal, to see the guy I literally met in the computer lab at UofM, have a picture right in the thumbnail here. This was before Unreal and the Unreal Engine. Back when his big game contribution was ZZT, which was distributed all over the computer labs there.
He contributed ZZ Top?
I loved ZZT.
The Epic I used to love and admire seems so far away. Back when they were churning out gems like Jazz Jackrabbit, then Unreal Tournament, Gears of War. They seem intent on erasing their legacy, removing all Unreal games from all storefronts. I struggle to understand the reasoning.
I think the Epic I loved probably died with the departure of Cliff Bleszinski.
@@michaellane5381it was weird. He just liked ZZ Top, so he named the game with those initials even though it had nothing to do with that band. It was an ascii action rpg shooter style game. Yep, using all character set graphics instead of pixel sprites.
This sounds a lot like what happened to me with a previous programming job (not game-dev-related). Our division had a record-breaking year, but a lot of us got caught in the mass layoffs because a different division absolutely tanked that year. I was outright told "This isn't your fault, and there is absolutely nothing you could have done differently/better. We just have to let a whole lot of great people go. But you're welcome to reapply later!"
I hope you dit not reapply at that company
@@hanspeterson2000 Nope! Good riddance, lol.
Assuming that Epic made an oopsie instead of deliberately stealing from people they didn't think would have the clout to stop them is a pretty generous reading.
What I find funny is that Epic could drop their lawsuits, drop the epic game store, but their games on steam and instantly make a LOT of money. They are in this position because they want all the money for themselves and as a result they have a lot less.
Epic Game Store is what happens when your final thesis is to rebuild Steam, you start the night before it's due, and you run out of Red Bull.
@@ps5bits Epic doesn't have game reviews and it never will. Reviews mean that bad games can get called out for being terrible. Tim already admitted that he thinks that he can court publishers first and then force the customers to follow along.
Trouble at Epic? Oh, no! Anyways...
Yesterday: Telltale fails due to Epic Games
Today: Rocket League fails due to Epic Games
There is a pattern here amirite
@@NicolasREVA7X Getting rid of the RL player 2 player trading come December is shocking. Yet another reason to dislike Epic games...
@@TheDom277 Oh no, worry not, I already despise Epic with all my strength, this is just another game I used to love that they butchered.
LMAO I though they were going to talk about Rocket League, AND IT WAS ANOTHER SCANDAL, LMAOOOOOOOOOOOOOOOOO
@@NicolasREVA7X TTG was doomed before epic their games were uninspired and were being entirely carried by their licensed content
KK will simply come and screw it up... it's not like she didn't destroy Star Wars IP, it was worth 5Billions and now it's below 600M... 👏
Tim Swiney: "We're here for the devs!"
Tim Sweeny is only there for himself and no one else.
@@latristessdurera8763 Know you anything of the man, or his ideology? Had he wanted to support himself only, not one-tenth of the decisions he made would be anything close to made.
@@laurelkeeper Yeah that's why 40% of his privately owned company belongs to Tencent. He's a man of the people, that Tim! Of the proletariat, even!
@@thesunthrone So another company bought part of his, and he owns a company? But what does that tell you of his ambitions, of his goals, of his purpose? If out of pure greed he has offered to any developer who desires so the best revenue shares as far as PC gaming platforms go, in addition to built-in revenue share for community content in gaming (a concept which has seemed to elude even the most community-driven games of all time), engine revenue terms far more generous than those of any other major engine publisher, and purchased large swathes of land specifically for conservation purposes, then I say let his greed be crowned a thousandfold!
metaverse bs sounds like the subnets the corps run in cyberpunk. it went so well for them
mehturdverse
It's from a sci-fi novel from the 90's called Snow Crash, and it's supposed to be something like the full-immersion VR version of the internet.
Valve deserves it's success. As a Linux gamer I wouldn't be able to play pretty much every non-Denuvo game perfectly without them and their amazing Proton fork of Wine.
I just love it when companies get extremely greedy and then fall face first to the ground. Epic has been growing for the last 30 years, in fact dominating their field for almost a decade and a half with UE, making BILLIONS from a single game every year, they survived the dotcom bubble, the 2008 financial crisis, a pandemic, but what got them was their own greed. They deserve this, and much worse.
"Hey so you're fired, we are only giving you a pathetic severance"
"Ok well, I want more"
"Woah now that might take away from one of our IP's fundings, don't you want what's best for our company?"
"Your company"
"..."
"..."
The loss of talent in the industry ("brain drain" is what my professors called it a decade ago) has been a long standing issue for a variety of reasons - poor working conditions and pay being among them - and the mass layoffs could very easily see this become even worse if they can get jobs with better work/life balance and pay outside the industry, which has been the case for programmers forever, though maybe not right now due to the state of the tech industry as a whole. That and your talk of these monolithic corporations that now monopolize the industry and their fragility all reminds me of the phrase "too big to fail," which is what they said about the banks in the US just before the 2008 recession hit and the government had to drop billions into propping them up to keep them from all going under. An industry is empowered when companies have to compete with each other for customers and talent, and these big game publishers have forgotten that that's how they got to where they are now.
Chinese scam didnt make it throught by only throwing money at the fan
I hope we get a good remake or sequel to jade empire one day.
I actually worked at Bioware in 2016. When I brought up Jade Empire during an open Q/A, over half the people in the room laughed, including the person to whom I was asking the question.
Apparently, Jade Empire did poor financial numbers, so now the possibility of a sequel is now a joke.
Jade empire was made by BioWare so most likely EA holds that license. I’m not hopeful but it stands a much better chance of being a good remake these days than prior.
I hope we NEVER see that.
This is the worst time to make a sequel/reboot/remake of anything in entertainment because it’s gonna be done by people who don’t want to understand why these games are great or are just political activists (gaming “journalists”).
I’m fine with with gems like Jade Empire being a one-off game, especially with current year BioWare.
Someone who actually cares about it will have to buy the rights
@@NathanCassidy721Found the Quartering watcher
3:04 the metaverse WILL NEVER WORK!
The whole point of the original concept is how bad an idea it is.
@@renmcmanusThat just sounds like VR Chat.
@@zenoblues7787Sci-fi movies and shows pretty much also warned against the idea of the metaverse.
Why not? It seems like a lot of the foundational tech is improving at a rapid clip. There doesn't seem to be any insurmountable technical issues.
@@zirconiumdiamond1416 Because the promise/potential of a metaverse doesn't align with the goals of those most interested in pursuing it. "The tech" was never the problem. It's always been the money. Everyone's racing to own the metaverse instead of working together to build it.
are we back to the metaverse? i thought that was last seasons buzzword, i thought we were onto AI now
I can honestly respect a CEO that consistently follows a vision, rather than just jumping on the newest shiny trend.
In the first story, the weird thing is that the developer didn't even think to reach epic earlier. I mean how do you go about not receiving checks for two years and then complain about it on social media instead of doing something about it?
They probably did but was getting ignored until its made public.
I can see this mentality come from the Japan, actually. Even moreso from doujin artists.
We dont know that they didnt.
"The fact that royalty checks have stopped coming suggests Epic dropped the ball."
Or... or they're just thieves. Like they're just out-and-out thieves. It suggests that. I don't know how you can not at least raise that as a possibility.
Because if they took issue with it they could sue him. Can't just publicly accuse a corporation of commiting a crime, even if they *obviously* did it.
It's Libel to claim they are stealing if you can't prove it.
Or because the story is pure bs. Because the author decided to wait TWO YEARS before addressing missing money, and they did it on social media, instead just writing the company about the issue. This is pure social stunt to get free marketing for dead game.
@@Michael-bn1oi It is not, however, libel to claim "the very real possibility exists they're simply thieves." That's not libel even in the UK.
"This game looks good.." *EPIC EXCLUSIVE* "Never mind."
Epic exclusives are great, actually. The devs get a fat paycheck which they deserve, the game usually launches in an incomplete state for full price as is usually the norm nowdays, and then by the time it comes out on Steam I'm paying half the price for double the content and all post-launch fixes.
Win-win as far as I can tell, except for Epic footing the bill of course but who cares.
@@steel5897No their publisher and corporate overlords get a fat check the devs are getting paid their usual salary plus a very small bonus then gets laid off 😂
@@steel5897 You say that like there are any good games taking Epic's bribe money. Aside from indies with no confidence, the only games from big publishers are trash. They just take the money upfront, because the alternative is a game that wouldn't make anything even resembling a profit.
"The devs get a fat paycheck which they deserve"
Two problems with this line. First is that it's the publishers that make all the money. Second is the idea that they "deserve" anything. They don't deserve to make money just because they made a game. Plenty of games out there that deserved to fail.
Somebody buy and give the kotor rights to Larian pls
Larian has their own plans and games already on the backburner, they probably wouldn't care about Kotor.
Not their ususal cup of tea, at all.
@@ChristmasLoreyou are right , but I guarantee some of those guys/girls would love the opportunity to do a kotor game.
@@omarsabeur9039, it's just, these days, people new to RPG's and knowing nothing about Larian say this about all and every game in dire straits " just give the rights to Larian"...
It's just ridiculous. If you knew the company 's history even just a little bit, you'd know they have their own way of doing things, and their own original projects.
Hell, if anything, maybe the newborn fandom for BG3 might sway them to work on a DLC (probably won't happen, they said no several times already, but who knows).
Then there's their own project they suspended to work on BG3 which was fairly advanced....(same, Sven says the game is desd forever, but then again, circumstances have changed, they have now probably near an infinite budget to work on their next game...).
They bought the rights for BG3 from WotC because it was their jam...
They have their own games to work on, and tbh, I don't want a Kotor Turn based RPG.
@@ChristmasLore Yeah , people want the world lol. Let Larian be Larian. I'm sure they will do something interesting with all the capital.
Imagine for a second if those millionaire ceo would just forfeit their "bonus" payments for the year all the layoffs would be covered and then some.
But no personal greed over everything while holding speeches over necessary layoffs to "stabilize" a companies finances. The irony isn´t lost to anyone, given who are the ones in charge to ruin the finances of a company.
Epic just so happened to lay off the people that had just unionized. An accident, I'm sure.
Perhaps they should look into cutting executive pay a bit, it *was* the executives including Sweeny who botched the company finances after all. Seems unfitting that they aren't part of the solution when reducing costs.
They don't even have to cut 100% of their pay like they did for 16% of the people getting stuff done, they can just lower their pay to that of what the non-executive people get payed. They can raise it again after they do things right for the company, doesn't seem so unfair does it?
There's no way it's a coincidence, because they could have just outright laid off the Fall Guy studio/sold it off, but instead it's just Bandcamp, the one company under them that completely unionised against them.
Makes sense.
You don't do your job, you don't get paid for it.
Seems like the folks at Bandcamp should reach out to the NLRB.
The terms "multi-billion dollar company " and "layoffs" shouldn't exist in the same sentence. This is C Suite greed, pure and simple
Steam got lots of hate when it launched, it was only with ard work and tons of updatess that they gained the people trust. epic want that but without putting in the effort. For epic to add something the comunty has to make a big drama out of it meanwhile valve is working on stuff as we speak
Digital media as a whole got lots of hate. In fact come to think of it, "gamers" hate literally everything that is new, often for no logical reason. They call everything a gimmick, then it becomes the standard and everyone pretends it was always accepted...
@@steel5897 which "gamers" are you hanging around with? I haven't seen any group say everything is a gimmick (bad sense).
@@steel5897 In the case of Steam, the resistance was fairly justifiable - at the time, not everyone had a good internet connection, and so the threat of "everything's going online" was the same as saying "you're going to lose a huge chunk of gaming moving forward" to a lot of people. Plus, the initial versions of Steam did not have a hugely impressive feature list; most of us only used it because we had no choice if we wanted to play HL2, and we all wanted to play HL2.
And of course, let's not forget how literally every other company approached online stuff - where Steam became a true gaming platform, all the others simply became DRM.
I don't think people pretend something was always accepted - I think what you're perceiving there is the different age groups. To those of us who were gaming in the 90s, Steam's history is well known and well remembered. But I'm 36. To those in their early 20s, Steam has probably "always been around". And it's the gamers in their early 20s who usually have the loudest voices.
Well when Steam launched, always online DRM was new, and the only internet I could get at my house was $110 a month for 10gb of data.
Well while they haven't said it out loud its also the free games being offered every week that were costing Epic to run in the red and they have resently lowered the quality of the games being offered for free quite a bit. They can't all be free AAA games but there has still been a bit of a shift resently in quality with the AAA games generally only being given away on holidays now.
Reject AAA. Return to indie
- Jane Goodall
As an indie game developer and novelist, I may be biased... but yes please. I'd like to not always sleep on the floor.
If I NEVER hear the word "Metaverse" again, it will be too soon.
Kotor remake as a PS5 exclusive? That means no mods and controller only. What is wrong with these people? I have owned a PS2, a PS3, and a PS4.
I refused to buy a PS5 because of the scalping debacle as well as the Demon's Souls exclusive out of spite. This just makes me double down on that decision. If it ever does release, I hope it fails because of this.
I've not been onboard with EGS since Sweeney praised a developer who openly attacked the customers (See the Ooblets controversy) and attacking the customer is a no-go for me. I otherwise would've been moderately alright with EGS being another competitor to Steam. But praising developers who moan and whine about "muh entitled gamers" (when the customers were making valid complaints about international releases that were going to be a thing on Steam but not on EGS) was a deal breaker and I've not even darkened EGS's digital doors ever since.
As for the KOTOR Remake, I honestly hope it's dead. We don't need any remakes, not in this day and age when old classics are "remade" for "Modern audiences" (i.e. Wokeness gets shoveled into it). At most, KOTOR could use an HD Remaster. Spruce up the graphics, fix existing bugs, enhance the audio, add cut content from the original, but redo nothing! Don't touch the story, don't touch the voices, don't touch the dialogue! At the least make classic KOTOR available for modern PC and consoles. Beyond that, hands off!
Remember when he openly shat on Linux? He has not seen a single dime of my money since. And he never will.
@@chrishoppner150 tbh the linux gaming community is super small compared to windows. I dont think he cares since the revenue generated from them will never match the windows users and most likely never will.
@@Alucard_SevenIt's just a show of poor character to insult the customer
@@dioniscaraus6124 Yeah i Agree on that poor character to insult the customer, But even still Linux Gaming still way too small compared to windows.
Man 2023 has been a great year for gamers but it sure does look like dark days are ahead.
dark but also a window for reform. The corporate hubris has been biting these monolithic companies in the ass so hopefully next year onward we'll see less focus on acquisitions and live services and more on the things that actually matter.
Dark days for some. Strong will survive and mediocre will fail. Over all economy doesn't help either. But if most studios fall and only studios that make good games survive, it would force industry to adopt standard of good games, not the crap that keeps getting churned out. Acquisition and shutting down studios should never be a profitable way of doing business.
@ChudDin we got a lot of great games this year, to mention a few:
Like a Dragon Ishin
RE4 Remake
Diablo 4
Baldurs Gate 3
Armored Core 6
Disgaea 7
FF16
Starfield
I didn't pass a single month this year without a game to look forward to, so yeah itbeen a great year
@@vpaul4374 Diablo 4 is circling the drain bud
@@vpaul4374 Imagine praising Starfield when Starfield itself doesn't know what it wants to be.
Todays news: Game developers need a union. Shocker with all the investment firms gobbling up studios.
Everyone needs unions. It is the only way to fight the biggest fish.
@@cezarstefanseghjucan No, trust me, I've worked for some of the old unions and they're all just as crooked and corrupt as the companies.
Most of them spend their days playing politics, raising your union due so they can fund their own salaries; and on the chance they need to do something - you're kicked out work with about a quarter your pay while they "negotiate" for you... nothing as fun as losing your car because the union declared you're not allowed to work... You don't get that choice. (currently seeing as the the Actors union, writers union and auto union are all on strike; yeah, the individual workers don't chose that - the union decides for you, so if you were content working at that point you get fucked; if you needed to keep working to pay bills when the union decides they need to negotiate contracts for you - fuck you, I guess.)
Unions don't fix the issues, they kick it down the road, and then kick you in the teeth for a bigger cut of your pay.
Or did you think Unions were free? No, you pay for that, you pay a mob protection money, and get sucked into their littlie political power parties dealing with their elections, and negotiations. It's not fun working with a union, and it doesn't solve the core issue.
Frankly I can't tell you what would fix the issue, but I know Unions ain't it.
Unions are debatable and really need to be seen on a case by case basis. Sometimes what you want is a change in the law not a union.
@@Temperans I agree, but changing laws is much harder than having functional unions.
"The Metaverse" is the billionaire's delusion at best and a scam at worst. Betting their entire future on this will ultimately kill Epic.
Zuckerborg did, and he clowned himself good. Literally just burned his money for nothing.
@@convergence1point While that's true, the approach that Zuckerberg took is far different, in that he tried to create a complete and exclusive platform and attempted to bring others into that walled garden under total control. Big surprise that failed. Epic, on the other hand, is engaging in an architecture-first angle at the 'metaverse' concept, building off of existing successful platforms, and using some genuinely impressive tech to power it. As a lifelong programmer, I can say that nothing has ever made coding for multiplayer as easy as Epic's Verse language has, even though that language is still in a very early beta and limited to the restrictive architecture of Fortnite.
Just the brain of a ceo. Epic had the shitty but still golden goose with fort shite. They had every opportunity to focus on what they are good at, retain full control and become sustainable. But that is the thing. They'd rather see billions down the drain for jack shit than not trying to make even more. I celebrated every cent wasted on free license keys for me trying to buy themselves into a market instead of proper competition, while I haven't even bothered installing most of those games. Thank fuck they seem to have failed.
I like the weekly free game generator 😂😂😅
it occurred to me yesterday -valve gave us ratings to replace the metrics we had with file sharing. Whatever was hot or had lots of seeds ratio ect. That's the better service undercutting piracy Gabe talked about. Epic bean counters (along with all the other publishers don't get it.)
It has become kind of a thing in M&A to include in the language of the contract that you are acquiring all the assets of a company, but conveniently omit the customary "and liabilities" bit so you can then argue that while you now own the acquired company's licence to produce a thing and sell it, you do not own the obligation to PAY for that licence in any way. This effectively makes the royalty deals vanish into thin air, since the entity that IS obligated to pay for the licence has disappeared and been replaced by a brand new entity that IS NOT obligated to pay for it.
Then you only pay for licensing from companies that have armies of lawyers to sue you. Independent artists and creators get to fuck off.
messed
Cocoon was really cool, I loved the atmosphere and the controls were good. The only thing is it was waaaay too easy. It was pretty clever, but there were only two puzzles which I didn't immediately know the answer, and even they didn't take long to crack.
Iirc Valve built Steam to centralise, manage and sell THEIR OWN games. Only afterwards was the steam store opened up to others.
Epic's primary problem is that the Epic store still, even to this very damn day, sucks.
Years its been out now and they've still barely invested any time, money, or effort into the client.
When it first released people kept saying "Oh just wait, once its had time to grow and develop, it'll rival Steam." But no. Epic doesn't care about improving their platform. Instead, they're trying to artificially improve the store by buying exclusives.
Unreal just told Unity "Hold my beer..."
Sony's explaination for removing the original KOTOR remake trailer does make some sense. I like to continue living in hope because NO ONE has confirmed that the game is cancelled. My original assumption was simply because the original trailer credits ASPYR who is obviously no longer developing it. In the case of KoTOR's cancellation, no news is good news
The metaverse, I have a feeling it’s going to be the google stadia of marketplaces
Hear news of Epic struggling brings me great joy
The stuff Embracer did is some of the most disgusting shit imaginable. They went on one of the biggest buying sprees ever seen in the industry and bought 60+ studios and publishers in the span of 4 years. From small talented indie devs to giant studio and publishers. What do they do once they buy them? Layoffs and studio closures. They're not only the scummiest but the biggest idiots in the industry.
Whats with companies expanding as soon as they release one successful game? Why not stay relatively the same size and invest in better games?
I worked for Epic a handful of years ago and it was the most toxic work environment I had ever witnessed or heard of. Dan Vogel would routinely refer to people as "shit" and say their comments were "shit" and so on. People would be hyper aggressive in meetings, and openly try to screw over anyone who didn't drink the kool-aid. Only work-a-holics needed apply in that era. The chickens are finally coming home to roost. Hope Tim can still afford his daily Burger King ingestion.
What? Burger King is expensive? I'm assuming you got fired for not being a "workaholic" haha
I'm glad they're not remaking Kotor. It's not a remaster, it would be a remake. As in changing things. And in the 2020s, do you really think it would have been for the better?
I saw the people who were working on it. They're not the sorts of people anyone who like Star Wars would WANT to be working on it. As in the same current-day activist ideologues that ruined Star Wars (and everything else they touched) elsewhere..
Why not lower CEO and higher up pays instead of punishing the low paid, paycheck to paycheck, employee who needs that job to survive?
"What do you do?"
"Murders and executions..." -Epic
It is so refreshing to get games commentary from someone that understands software
A big problem with this is that a lot of people still assume that a sequel or remake of something they loved is going to have the same people behind it. Once you understand that nobody who worked on good Blizzard games actually works there anymore, or at least without the level of control they once had, it becomes a case of "Do I want a cherished memory to be overwritten with junk?"
I'm just longing for the day Epic actually releases their death-grip on the UT franchise so an open-source rebuild of UT99 can be produced, and UT can ascend to the multiplayer throne once again. Because playing it now, with 600+ high quality maps in my deathmatch rotation thanks to 20 years of mapping community... it's timeless. Plays better than everything that followed, with a better feature list than any modern title.
If it could just show up on Steam, with proper Steam integration, it would dominate.
No surprise the 3060 would be at the top. It's very hard to pass up a 12gb vram card that can do 1080p max settings with most games at the price point. I'm not willing to go spending a grand on a video card but 380-400 dollars at the time I got it didn't hurt so bad.
Valve: "Look what they have to do to mimic a fraction of our power"
Imagine supporting EPIC.
Tbh, there are things I would support EPIC for. Like fighting Apple and Google's 30% fees on mobile.
Or helping bring down Steam fees, which would've been still at 30% if not for EPIC giving them some competition.
But sure, they do a lot of stupid shit as well.
epic vs apple was left wing trash vs left wing trash nobody wins @@krykry606
@@krykry606 there was and is nothing wrong with steam getting a 30% cut.
@@Pwnopolis and there's nothing wrong with developers getting a much better cut on another platform.
That better cut stills means less because Valve has a storefront customers actually use and thus buy actual games. Instead of Tim "Epic Loser" What'shisname having to go bankrupt to pay them/err I mean bribe them enough to use such a shite store.
Hyenas being the most expensive game of SEGA is indeed true. Creative Assembly effectively drained funds from their other games in order to funnel into the Hyenas project. Is it the reason Warhammer 3 total war is right now at mixed reactions, the fact their development cycle is extremely slow now, they jacked their latest DLC by 150%(last lord pack was $15, then next lord pack raised to $25 to pay for Hyenas mistakes) and their latest game Total War pharaoh which was a Saga game (a smaller game that normally was selling for 30-40) was jacked up to full AAA price.
lol. Epic can't make a good, fully functional digital games store and they want to build metaverse xD
Im going to rant for a sec. To me the community and fans are everything we grow together, we learn together, build trust and understanding with listening. What companies are doing now lack the vision the sight of a better tomorrow they blinded themselves with greed everything is becoming repetitive with battle passes, loot boxes to 4forms of game releases standard,deluxe,premium to ultimate edition and more and it is really sad with those wanting to listen they get the hammer instead.
I mean, it’s not too bad if a gamble, turning Fortnite into a community driven game/platform is a far more sustainable source of revenue in the long term than battle royals live-service. They’re taking a hit now but I think I’m the long term it’ll be worth it for Epic
SW tunes have come under royalty issue recently if I remember correctly. The music and game content are two separate entities really. Honestly, paying music royalties for an old trailer is simply a money sink after a bit and seems to make sense delisting the trailer after interest in the ad wanes, simply an expenditure without any revenue generation like ad monetization.
Every business: hates government
Also every business: I want to be a government (and tax people on my platform)
actual definition of 'fascism' I believe.
of course they call those of us who object to this system 'alt right'.
As far as taxing people on their platform, I think Epic has been more benevolent than almost every other company in every 'platform' they've offered.
All the investments made from Epic mean nothing if the players don't follow. Since Epic is pretty good in pissing gamers off, I am not sorry for them. Not at all. They did this to them self. I just feel sorry for the people who lost their job..
Hyenas was probably so expensive because of licenses and royalties. The whole thing was collecting Sega items from other games
I think one of the biggest issues is that they grew too big too quickly and they didn't know how to properly allocate resources to keep things sustainable.
“The metaverse” is this era’s el dorado
Even in the distant future when the metaverse finally exists, people are not even gonna care and try to build the metametaverse
except no one wants to go to the metaverse.
2 weeks of severance per year of service seems pretty standard in the U.S. to me. I’ve been in the workforce for almost 30 years and that’s always been what I’ve seen offered.
"Ultimately, that was UNREAListic." I see what you did there.
Don't think the Frostbite Engine argument holds any weight. It's standard to change engines per company and often per games! I myself are on my 9th game dev engine, and still keep my UE5 knowledge up in my spare time, just as safety.
There is some expectation that developers at least keep up some skills and knowledge about different engines, and if a company has their own unique engine, they often front the learning time to come up to speed with their engine.
Aspyr couldn't properly port the KOTOR games to the Switch, so I never thought that their PS5 remake would amount to much.
Got to hard disagree with the Series S parity, it may be a pain to develop on, but this is also why most games these days are over 100GB and don't run on hardware even a couple of years old.
If developers were actually allowed to put in the extra time to make a performance mode (which is still the most used system spec on Steam), games would be so much easier to install and keep them running well on older hardware.
I can only imagine how they would fuck kotor up.
The current state of how developers are treating UE5 makes me think Valve might actually have to step in there as well. The games are practically unplayable without aggressively using DLSS to the point that they sometimes don't even run stable on top-end hardware.
After Remnant 2 I'm basically avoiding any game made on the engine until performance reviews tell me otherwise. I think Valve needs to tighten the standards for minimum and recommend hardware to target 30 FPS on low settings for minimum, and 60 FPS on medium settings, both running 1080p native resolution without any DLSS. If your game cannot meet these extremely basic benchmarks without a top 1% GPU, maybe you shouldn't be selling it in that state.
As a North Carolinian its sad to hear about Epic's pain.
EA Sports FC will do fine. At the end of the day, it’s the only game in town (nobody cares about eFootball) and they’re the naming sponsor of La Liga.
TRANSLATION:
Biowarre never set enough money aside for a retirement of employees.
.....probably not by original design since they were bought off as a company at some point.
What is acquisition? It’s silencing the oppositions and heading towards a monopoly. Gaming is highly interactive digital arts. Arts and monopoly doesn’t go together.
What epic tried to do to steam (had steam since hl2 came out) made me so anti epic that I've not bought anything from them for a few years now. Steam never did anything to warrant that bullshit.
Except, you know, force you to have it to play Valve games, and start this whole thing off. And then you were forced to have it to play non-Valve games that used Steamworks.
But apart from that lock in there was never any lock in
@@lonyo5377 Without Steam, PC gaming would be dead. It saved the entire industry around 2011 or so. It allowed Indie developers to get their games out to the public.
@@lonyo5377 They did, with software they created... but they didn't force anyone to join steam to play games they had no hand in creating and that's where my problem with epic lays.
@@taylemgames2652 both of those statements can be true. But I do think it's good for Steam to have some competition. Plus, given how much better Epic treats developers in terms of revenue share, I'm glad developers have that option.
@@taylemgames2652 do you mean steam greenlight which was in the second half of 2012?
And the number of games on Steam only started really increasing from 2014.
I remember when epic games store didn't even have a shopping cart tab. 😆
Cacoon is bearly a puzzle game, it's kind of a game that makes a person think they smart when they're actually just going trouth the motions doing one thing that is obvious to do, since there's bearly anything else you can do here. Kinda imagine solving chess puzzle were every incorrect space is not available to be moved to
In a world where interest rates are not negative and money isn't free anymore, economies will adjust and companies will have to downsize to keep afloat.
What does any of that have to do with the severance package? The terms of the package are determined by the employment contract, not other unrelated companies, or the difficulty of the work done.
I haven't been a fan of BioWaste for years now although I do believe that they should be sued to hell for horrible treatment of their employees.
welp, someone definitely dropped the ball in the accounting department within Epic. this isn't anyone else's fault aside from the folks crunching the numbers. its their job and they didn't pay attention
i would love to hear the conversation the accounting departments head is having with the ceo right now
"Metaverse" is a 4 letter word.