Yeah the megascans thing free until next year is fine because if you were using them year and then all of a sudden in October you you lost access you'd be mad.
Well the licensing isn't that bad. It's a small fee and for the asset and then you pay the difference once the studio starts becoming successful.lthe issue comes into play if you make nothing from scratch and use 100k worth of assets in a 12 month period then make 100k in the same period. Then lose it all.
2 problems with VR. Publishing is a mess. Also, the point of VR is to look realistic, but then the game should look very good, which is a lot of work. Very hard for indies to do, and too much money for large companies to do, compared to market size. ROI is not there.
When AR is in contact lenses then we might see larger adoption
Yeah the megascans thing free until next year is fine because if you were using them year and then all of a sudden in October you you lost access you'd be mad.
Well the licensing isn't that bad. It's a small fee and for the asset and then you pay the difference once the studio starts becoming successful.lthe issue comes into play if you make nothing from scratch and use 100k worth of assets in a 12 month period then make 100k in the same period. Then lose it all.
2 problems with VR. Publishing is a mess. Also, the point of VR is to look realistic, but then the game should look very good, which is a lot of work. Very hard for indies to do, and too much money for large companies to do, compared to market size. ROI is not there.