Maybe I have been in the wrong profession this whole time - brb becoming a modder. -Timestamps- [0:00] *Chapters.* [1:00] *Intro. [1:29] *Topic #1: Mod replaces Starfield's FSR2 with DLSS & XeSS.* > 2:15 Early build included DLSS 3 via Patreon. > 3:10 Login authentication, mod's revenue. > 5:18 Free mod alternative, backlash, debate over "paid mods." > 8:32 Luke on Skyblivion, Linus on net benefits & source of income. > 11:34 Luke on mod projects, who should be paying who? > 15:22 FP Poll: How many mods do you use in a game? > 20:44 Work required for projects ft. MM Dashboard, Floatplane. > 24:52 Starfield's sales & potential mods revenue. > 28:04 Mod camps, NVIDIA's Morrowind demo & Denuvo. > 33:02 Discussing possible approaches, "slider system." > 36:32 Minecraft Marketplace, recalling horse armor. > 38:50 Mod revenue, microtransactions. [40:38] *Topic #2: Nintendo's private demo of Switch 2.* [Cont.] *Topic #1: Starfield's mods.* > 41:15 Luke realizes paid graphical mod is "microtransaction." [Cont.] *Topic #2: Nintendo's private demo of Switch 2.* > 42:54 FPS & resolution demo, Linus called this, "current-gen HD." > 44:04 Dev kits, possible launch date. > 45:24 "Nintendo-exclusives," RTX 40XX, Linus on Xbox. > 48:58 What would your dream console be? > 54:52 Linus on how Steam Deck impacted Nintendo's decisions. [56:56] *Luke Nukem LTTStore T-Shirt.* > 57:10 Dan throws a box at Luke. > 59:17 Series 2 Pins ft. What is Luke Nukem? > 1:02:06 "There is something else coming" - Linus. [Cont.] *Topic #1: Starfield's mods.* > 1:03:22 Interesting line on Starfield's EULA. > 1:06:13 FP's comment on complaints at the start of a trend. [1:07:02] *Merch Messages #1.* > 1:07:34 Traditional forums comeback? > 1:09:37 Smaller LTTStore backpack update. [Cont.] *Topic #1: Starfield's mods.* > 1:10:53 EULA of creation kit for Skyrim. [Cont.] *Merch Messages #1.* > 1:12:40 You say not to pre-order. Do I pre-order the Luke Nukem shirt or not? > 1:13:51 Stupidest tech you bought that you found you had a use for? [1:18:22] *Topic #3: Google's privacy sandbox for cookies & ads.* > 1:19:23 Google's pop-up, TH-cam limits ad controls. > 1:22:05 TH-cam decides when midrolls & ads should be. > 1:23:42 MrBeast's smiles in thumbnails, new trend? > 1:26:04 Possible reflective rain cover graphic. [1:28:38] *Sponsors.* > 1:28:43 The Ridge x Hennessy. > 1:29:56 Secretlab chairs. > 1:30:48 Redmagic 8S Pro. [1:32:02] *Merch Messages #2.* > 1:32:07 Biggest change to our lives with unlimited power? > 1:37:15 Would you live without tech if drivers became a subscription? ft. "Year of the Linux." > 1:40:16 How do you decide what tier of cards to review? > 1:47:48 What part of the TH-cam algorithm surprises you? [1:49:51] *Topic #4: Rockstar selling cracked games on Steam.* > 1:50:22 Rockstar's patch, Manhunt's anti-crack measures. > 1:53:07 Do two wrongs make a right? [1:54:26] *Linus needs help with a passive 3D projector.* [2:00:25] *LTTStore's newsletter.* [2:02:44] *Topic #5: Mozilla's report on car's privacy nightmare.* > 2:03:22 Excessive data collected, 84% share data. > 2:04:08 Tesla failed the test, Luke's car. > 2:04:47 Less security information provided, halting data protection petition. > 2:05:26 What to do when you cannot opt out? ft. Luke's car in LMG videos. [2:10:13] *Topic #6: SAG-AFTRA might lead game VAs to strike.* > 2:11:22 Best way to help VAs? Discussing AI/LLM & motion capture. > 2:18:58 Linus on game captions, Luke on gun-blades. [2:22:35] *Topic #7: Gizmodo replaces a Spanish writer with a machine.* [2:25:45] *Topic #8: Frameworks sells "old" mainboards at a discount.* > 2:27:15 Linus is concerned at how they lost the mainboards. [2:28:12] *Merch Messages #3 ft. WAN Show After Dark, pizza.* > 2:29:18 Linus puts bread on Dan's chair, gym time, pizza sauces, fruits. > 2:36:25 Any advice for working with work paralysis? Biggest "A HA!" moment? [2:39:38] *The Backloggery for game collections.* [Cont.] *Merch Messages #3.* > 2:40:21 Do you like it when people discuss tech with you in the wild? > 2:46:30 How many goats are you worth, and why? > 2:49:12 Process of designing LTTStore pins? > 2:50:12 Noctua screwdriver update? Bundling the Stubby & OG? > 2:53:10 How have the first few weeks of the slower video outputs been? > 2:56:50 Linus's socks preference. > 2:57:22 What happened to the stray cats in Linus's yards? > 2:59:02 What would take any of you to shave your beards? > 3:01:07 When did you guys realize you had PC building expertise? ft. Train. > 3:03:01 What LTTStore products are upcoming? > 3:06:00 Most frustrating example of losing work due to lack of backwards compatibility? > 3:09:07 Dropped the screwdriver from 130ft - any crazy tests on your products? > 3:12:08 Unscripted videos, how long until scripted? ft. "Chess problems," glasses. > 3:25:51 If LMG became a mid-sized corporation, should the WAN Show continue? > 3:27:46 Floatplane merch update? > 3:29:54 Where to go to look for a badminton racket? ft. Linus's FB market history. > 3:33:33 Would the boom in handheld devices cause AR to become popular? > 3:34:20 Linus's challenges with ADHD. > 3:35:04 Have the staff upgraded a product with third party item? > 3:36:22 Suggestions if I don't want to man a million plus projects? > 3:38:01 What videos do you wish to have a do-over? > 3:40:52 Advice to give someone who starts with no experience? Pitfalls to avoid? > 3:41:32 Is there a future where Nintendo bows out of the gaming space? [3:44:12] *Outro.*
On the "light bulbs lasting longer in the past" thing - Technology Connections made a really good video on this. In essence: No, they didn't. You can run a lightbulb essentially forever if you want to, it will just produce next to no light and look horrible. Lightbulbs were not engineered to be worse and this is not a good example for planned obsolecense - they cost a few cents or were sometimes even distributed for free and were very much a disposable good.
What? How far did they go back? Because the lightbulb thing definitely was real, the ones made like 40 to 50 years ago were amazing and lasted so long. Then they made them cheaper and worse to sell more and make more profit.
I made mods for skyrim SE, with very open permissions. Someone recently ported my mod to the xbox version, and i was like, heck yeah, great work. I was happy to see my mod get spread around. The mods i make are QoL mods that i make for myself, that i release because i know these things that bug me, bug other people too.. Specifically, NPCs in skyrim always saying "that spell looks dangerous." seriously, it's like every single NPC would comment about my dangerous spells even when i didn't have any spells "equipped." As if every npc and child was some sort of magic expert and could tell how dangerous a spell was.. Drove me nuts.
Probably one of the most fun things I saw on a nexus page was "permissions: do whatever, I don't care" But yea, my stance on it would be that. Every mod should be able to receive donations, and that no mods should be paywalled UNLESS they're niche/creative by nature. So custom modeled armor sets or screenshoting locations.
As someone who can never make it to the live stream. I watch the vids and I think it's fair to assume that a large portion of your audience can't make it to that exact time either but do want it playing at work (like me) or in the background of another task.
I can almost never be on at the right time for the live stream, its Saturday afternoon in Australia and I am often out on Saturday (or doing other things). It sometimes takes me several days watching off and on before I finally finish watching (e.g. its now 8pm on Monday and I am about 1/2 hour in to the show)
@@zappy7393 As a Kiwi (So New Zealand) exact same here, I listened to half of it the other day, listening to the other half now while doing other things. - Well, only 2hrs into it so barely half way through as it is :') but is good to do in picture in picture while doing chill gaming like Hearthstone etc.
1:36:25 Fun fact: They can make more reliable LED lightbulbs, and they do them for specific countries, for example on Saudi Arabia, they made an agreement with the government to create a product for them, that you can buy in stores there and it is essentially lightbulbs with more LEDs in them, so they run at a lower current, more at their sweet spot instead of fewer strips carried more to their technical limits causing more stress to the LEDs reducing their lifespan
I'd honestly rather have a smaller modding community, than having modded content go from what it is now to what'd essentially be third-party micro-DLC. We've already seen that slow but steady slippery slope when it comes to actual DLC, and I see no reason to believe that modding wouldn't go down the same path once some company finds a way to monetize it. So I'd rather take a very hard line on paid modding.
It's a really difficult ask. If there was a way to pay for and support the MedianXL mod, maybe the original modder would have continued the project. Instead he's pretty much disappeared after working on some DOTA skins.
@@ferinzz The "maybe" is a problem. A publisher has a company, accountants, quarterly goals, etc. A modder tends to be "just some guy" contributing towards his hobby. If he's losing interest anyway, a few bucks here and there likely isn't enough incentive to keep going. Or, even worse, he'll continue out of a sense of obligation and the dissatisfaction will spill out into the wider community. Before you could just disappear when you wanted. Now you have to perform actual customer service, which is a drag, especially for the personality types that tend to become developers.
The biggest issue with 'paid mods' it keeping them updated, quite often the main game will update and the mod dev just gave up on his mod, and if you paid for it then you have a right for a working product!
There's loads of games in my Steam Library that don't work because the developer doesn't support them. I had to bin a printer the other day because I couldn't find drivers for Windows 10 (don't worry, it was very old but the principle remains). Orphaned mods sometimes get picked up by other modders but I don't see this really being a problem. If it breaks, it breaks. If you pay for dozens of mods at vast prices from random modders no-one has heard of, then you'll probably regret it. But you aren't going to start handing out cash to complete unknowns for potentially badly implemented mods they won't support for long, are you?
@@jonevansauthor comparing games that came out with Windows XP and Vista not working on Windows 10 to a mod not being updated with a game is beyond disingenuous. A real comparison would be trying to update a mod to an entirely new game with an entirely different engine. Also there are workarounds for every game to work. I’ve yet to see a game that is truly not capable of running in some way on Windows 10.
I'm not sure this is a huge issue. For the most part modders have been able to keep the mod up to date until the end. However sometimes they haven't and most of the cases I can think of where this is true is games that have been updated for 10+ years now. Though mods aren't unique there. I have software that is bearly functional on Windows 10 that worked great on Windwos 7. I think it's a shame that the software isn't reciveing updates especially since a few of them had functionality that alternatives haven't replicated, but I also don't blame the developers. I bought the software for Windwos 7 back in like 2012. I can't expect them to keep updating it to this day for free.
That's a risk with anything you buy. You buy X device and it stops being updated after X amount of time, people buy X DLC despite spending a $100 for what's supposed to be a full game. You paid for a working product at the time of purchase and you've gotten that in the mod. How are those different? They aren't. Someone spent their time making that mod, so a bit of income in return for it is only fair. When they want to move on, that's also their right. That said, if a modder decides to give up on the project and has nobody to pass it onto, it should be made open source/shareware. That way, someone else can pick it up/modify it/etc. for others to continue using.
40:30 the horse armor wasn't the first microtransaction in video games, that honor goes to Double Dragon 3: The Rosetta Stone. Where the arcade game featured a coin shop where the player could buy more lives and powerups by inserting more coins into the machine to make a purchase while on the shop screen.
Even if, the horse armor was the first example ia a BIG game and purely aesthetic, i think it's a better example of first microtransation. There are multiple cases of "before horse armor" but all in reality niche games. Is like saying "Ackchyually the viking were the first to discover America" ans yeah, it may be true but it's irrelevant
They're just frauds who cope, and make content for cash. Bethesda has been hiring everyone to trash Skyrim as of late because starfield was such a scam. Companies maybe should've noticed the real reasoning which was Skyrim was just an amazing game we all played for years, and even until now.
@@iulioh actually historians says the Vikings were probably the first modern Europeans to reach the American continent. They're 100% aware that the Native Americans, Incans and Mayans were there already and their ancestors actually discovered the place at some point. Technically correct is the best kind of correct.
If a 3rd party modder was able to add DLSS, including DLSS3, to Starfield within a week, no game developer with a team larger than one person has any excuse to NOT include DLSS in any game from here on out.
Missing key features from games and relying on mods is no better than paying to unlock heated seats even if they're free if mods start getting monetised then the industry is broken.
This is like a different version of what EA does making full price games with micro transactions as if it was a free to play game. We should not support this.
DLSS is not a key feature. FOV sliders, brightness settings, and proper mouse sliders are missing key features. Missing DLSS is like having android auto instead of Apple carplay, its one version of the same thing.
@@Alcatraz760since FSR3 is not out yet, having DLSS3 modded in and paying for it is like paying for the apple car play installation, if your car didn't have it/android auto beforehand.
In regards to Luke's view of developers taking a cut out of mods that use their modding tools: what happens if or when paid mods get so lucrative that other smaller developer teams start churning out mods? We're no longer talking about one passionate guy adding some textures or small feature, we're talking other developers making mods for a game released by some other developer. Luke already mentioned it, this is something like using Unreal Engine to develop your own game. I think the moment something is paid, it's no longer modding, it's third party DLC, which I'm not against. The problem with calling it modding is that everyone is super lenient when it comes to product quality. If it's a paid DLC (which cannot be called a mod) it should be help up to much higher quality standards.
There's kind of three levels to it, though. Free mods - no minimum quality bar. (should work, at a minimum should not cause damage). Paid mods - should work correctly in specific and well documented circumstances, with customer support expectations, for as long as the mod team is active. DLC - should work in all circumstances across the board, forever. As far as these things being team efforts - they already are. Look at Roblox (and the army of child labor that keeps that platform alive)
Paid mods are terrible. Can't even QA their mods for games they don't own IP rights for in the first place and in 99% of cases when you stop paying you stop getting updates. This was never a problem back in the day because modders did it for clout and out of passion. It's almost like this generation of modders saw paywalled GTAV Modmenus and went "yep, this is the way."
@@vincevanderperre8660 but their time should be free. They should be starving artists, because that's how all great art is created. There's merit in the suffering you see. Just slog away, and don't receive compensation from people. Don't you dare offer a product you made that people can either choose to have or not have. Edit: At least one person didn't spot that my comment was pure sarcasm. So, just to be clear, this post is sarcasm.
Well then it sucks to suck for you. Modding isn't easier than making a game, and if the game has DRM and anti-modding measures then it's often ever harder than making a new game. If games can be paid I see no reason why mods shouldn't be.
1:36:21 - Light bulbs weren't engineered to be worse, they were engineered to a standard for luminosity. You can have a brighter bulb that burns out faster or a dim one that lasts forever. You don't get both.
Light bulbs used to be engineered to last for a very long time, but selling lightbulbs that last long are not good for the business. So they started to create lightbulbs that do not last a long time just like what they did with pantyhoses in France.
@@AlfredNobel-u1uth-cam.com/video/zb7Bs98KmnY/w-d-xo.htmlsi=qYGib44bFjZ7te0z it's a good watch, if a little long goes over the whole light bulb debacle
@@AlfredNobel-u1u This is a conspiracy theory that’s literally just not true. There are fundamental trade offs the technology has to make, and standardizing in a particular luminance/durability ratio for home lighting isn’t a bad thing. Technology Connections did an excellent video on this subject.
@@AlfredNobel-u1u Technology Connections has a video that goes more in depth into the subject and addresses the common misconceptions regarding the filament bulbs.
Regarding the problem with voice actors in video games, I particularly fall into the two groups, those who prefer to skip the conversation and those who appreciate a good performance. Personally, for me it depends on the game, there are games where voice acting is not completely necessary, but there are games whose attraction is precisely the voice acting, for example The Last of Us and Uncharted 4 where by the way they do stunts, those are games that Without voice acting they wouldn't have the life they have. I hope that the voice actors manage to win this battle, because there are many of them that we need to continue doing their job, credits to Ashley Johnson and Laura Bailey (I hope I spelled their names correctly) from Critical Role who are content creators on TH-cam and twitch; for the amazing work they do as voice actors.
Not that I disagree with any of this, but let's not forget that it's consumers who will be paying for these pay raises. Whether it's voice actors, or writers or actors, etc., it's not like these companies are just going to be okay with making less profit to pay creators more. No, they will just charge us more for their products and services.
Around 3:18:00 ish talking about losing your place while reading. There's a trick I learned in band (many years ago), our eyes are much better at returning to the same position than our heads so if you look somewhere else with just your eyes it's much easier to find your place again. During concert season we'd have to switch between reading the music and watching the director for cues.
For the mod topic, I think at the end of the day it's up to the end user to decide how much they value a given mod. Modders can charge money all they want, if people don't think it's worth their money they'll either pirate the mod or just not use it. For DLSS: some people may be willing to pay because the experience improvement is worth it. Some other may refuse to pay because they think both the amount of work that went into the mod or the importance of the feature don't warrant a payment for it ("you're holding performance hostage, it took you a day to implement it, it's like charging for cloud saves")
for the old cars on Germany , the car must be on good condition and pass the inspection (TUV in Germany) .But there are on some Europe cities pollution interdictions , that dont allow old cars (despite if they are working well , and not smoking or leaking) to drive in this /or part of this cities ...
London has expanded their Ultra Low Emissions Zone and boy are people upset. Fans of lung disease are really miffed that if their car was made before 2005, it *might* emit too much harmful pollution and they'll pay a daily fee. As you can imagine, every car built after then was legally required to meet the emission standard. You can get them of that age for as little as £250 yet people are up in arms about how it's evil. Oh and London will pay you to scrap your ancient deathtrap that's killing people, and replace it with a less ancient deathtrap that kills fewer people. There are, however, schemes that are genuinely silly in that vein but London's one is going to save a lot of lives and accelerate the transition to renewable energy. Plus the buildings will be much cleaner in future, which is nice. And a lot fewer dead kids.
Unless they have an H - KFZ - Kennzeichen (meaning it's a car older than 30 years in good Condition. They have the letter 'H' on their license Plate. In the style of this CCC-UU NNNN H (e.g. M-ML 123 H ) (CCC is the City Code taking 1 -3 letters, UU are 2 user defined letters NNNN are 1-4 digits
I will truly never understand who are the people that watch video podcasts. Listening with the screen off i totally get, but to sit in front of a screen and watch someone just sit there and talk for 2-3 hours... It baffles my mind.
Until the Devs took a stance on Paid Mods for Valhiem, there was DRM'd mods that charged a fee to use and continue to use them, the DRM itself was also user made (Key Manager). So this really is not a new thing. I also find it scummy, forcing users to pay x for y mod, donations are fine, just my 2 cents. Theres 1000's of mods for this game, imagine paying $5 for every one....(some users have 100's of mods at a time (can you see ppl paying $500-$1000 a month for mods?), and yes I am a Mod Dev and make mods for this game (I even buy assets worth 100's of $$$)
You only have to subscribe for a month to get access. He hasn't setup an ongoing subscription to retain access, so it's a one off fee for a specific feature. If you do have 100s of mods, it's not realistic to imagine that many of them are as quality of life enhancing as DLSS will be. You should all be able to monetise your mods as it's work you do for the community. Systems need to improve for this, and your freedom to charge how you want is important. Gamers should be able to vote with their wallets, and choose the solution they prefer. Obviously Bethesda tried to find a way to make a paid mods system, and weren't successful. But NexusMods has a built in donation system, which doesn't look like it'd attract much money but maybe it does? There's lots of mod authors with decently performing Patreons so I'm not sure what's special about Puredark except that he's offered a fix for a currently unstable game that Bethesda couldn't be bothered to develop properly (demonstrated by the fact that he implemented a fix for their bad coding so quickly on his own). I hope the games companies work with the mod community and find a way to make it all a lot easier. It's in everyone's interests.
Don’t be surprised then that certain mods will be put behind a patreon.. you don’t have a right to someone’s work or mod… Look at 3d printing there are a lot of designs that are behind patreon paywall.. but you paid for your 3d printer and your filament or resin…
My undesrtanding is that the donation is only requiered for early access to the mod and that it will be available for free eventually. I don't really think this is scummy since the mod is still free just not right now (at least if people respected the developers wishes)
For incandescent light bulbs absolutely and that was the only topic of discussion in that technology connections video, for fluorescent light bulbs, I'm not sure. But for LEDs it is absolutely a problem, today the tech exists to have zero compromises on 100,000 hour LED light bulb, but I personally don't know of anywhere I could acquire such a light bulb
2:07:51 You can drive old cars in Germany and in Europe in general. But the car has to meet standards as in it has to be in good condition and not a rustbucket deathtrap that eats more engine oil than fuel. Maintaining older cars is expensive so people buy newer instead of fixing the older cars. Also fuel is expensive so newer lower MPG cars are preferred.
about the vods thing: it is a great thing to have just the sound of, or maybe a litlle pip or a second screen running while you game. 3 hours is a playthough and you catched up with the wan show, win win. doing it rn
3 hour VoDs from streams rock! I love having background noise (similar to radio) while I work on any kind of project. Work-related or just while I do other things at home, like hobby's or chores. I bet that is a big percentage of those VoD watchers.
Depending on the game when I run a game with mods it might be a few interesting ones, or it might be like Minecraft where a good mod pack will have a few HUNDRED mods. When I was looking to play the early Elder Scrolls games (no surprise there being Bethesda games) I think it was also in the hundreds to get them to work well and look decent now. I'm also a bit split on this, I don't feel its horrible to "tip" modders for what they do... BUT I also really love the fact that the modding community is another one where people are doing something they love just for the sake of doing so with no expectations of getting rich off them. People constantly pretend that the only thing that pushes innovation and progress is $$$, but its just wrong, people will always work to improve something regardless of the profit just because they want to because humans are creative. Most artists don't get paid a single cent, yet they still keep doing it because its a passion for them, people who like playing with their cars SPEND many thousands on their cars with no thought that they are going to make money from it. And yes the modding community has historically done the same thing because they are just passionate about the games they are modding for and love that others also enjoy the same thing. Flip that around and look at anything where profit is the main goal and you'll see almost everything where that is the case the product has gradually gone down hill in one way or another, be it quality, worse support, much slower innovation intentionally, trying to block others from being creative (patents, copyright, etc.), knockoff garbage, subscription services for things you own, micro transactions, etc.
For the 3D Vision topic, NVIDIA may keep the software support for it in their Professional(former Quadro) line of hw/drivers according to PNY who listed "Support via optional 3-pin mini-DIN".
TH-cam's new ad policy is another reminder that adblock is a must to enjoy the site. If it stops creators from turning specific ads off, then it's a negative feature. Never place trust in TH-cam to do the right thing
i think what linus and luke are missing on the whole puredark discussion is that while this guy DID put quite a bit of work into the project, he didn't really do much more than combine Game + Reshade + Streamline SDK from Nvidia, the work that he's done on this is far under 1% of the whole thing (basically like an asset flip, although there is skill required to do this one). If this isn't available easily it's just a matter of time until someone creates and open source variant of this. P.s. i paid for the mod (for elden ring)
He's using other people's tech and code in a non unique, non novel, non transformative way. You could put a billion hours of work into something and it's still unethical to charge for it if you only use other people's property.
I would love to hear more about the chess problem with the pen, I do design work/CAD as a career and think it would be a fun challenge to mess around with.
I just want to say for the record, I often actually look for full length videos of streams when I see a short edited version, because I never know what was cut, or how much I could be missing from the whole story.
The only problem is if everyone charges $1-5 per mod and alot of old games like skyrim are running about 100-300 mods at a time suddenly it's not in pocket change territory any more. Imagine having to fork over $300 to run a wabbajack mod list. On the whole I think mods will mostly remain free. There will always be that one guy that wants to charge but someone else will match or surpass their mods for free.
That's a reasonable question. I feel like someone would offer a version of that 300 mod pack for $5 and undercut them. But he's getting his money due to a loyal Patreon community who want his mod and are willing to support his work. I don't think it's realistic that every modder would attract their own community like that.
Sonic ether a Minecraft mod creator makes 9000$ a month from a ray tracing shader pack for the game, however he does not use DRM on his mod Make of that what you will
As someone who has only ever played Skyrim on Switch (IE no mods), it's crazy to think about what 300 mods would even do to the game. Besides me Googling "wabbajack" can you tell me anything else about running tons of mods in Skyrim?
@@Juanguar that's absolutely great. Now Sonic can afford to go to college, or pay his rent from his side hustle or maybe get a full time job if that's what he want. Or just build a career turning awful games into playable games and giving people joy. Big fan of that. :)
@@jonevansauthor I’m not saying that it’s a negative thing or taking any sides here Just mentioning that this is not the first time a paid mod has gone out of hand He used to make 50k from it alone a little while ago
2:32:25 Quick tip!: if someone asks you to eat something you don't like but don't want to explain the phrase "I can't tolerate that" usually works great. That way you aboid getting called out for eating similar things that you can "tolerate" love the show btw.
I have been subscribed to PureDark's patreon prior to the recent authentication thing he's put in. The guy helps troubleshoot and respond to most discord message even if some of those question, to an experienced modder, is clear unrelated to his mod. It's all about the mod quality and the level of support the modder provides. If it's just some generic texture mod behind a pay wall, chances are it's never going to take off.
He absolutely deserves his money, and I'd definitely rather give it to him than reward Bethesda when they do a DLC with a graphics 'upgrade' ;) Good for him.
It doesn’t really matter how well he supports it, because if he keeps making this level of money on it, companies like Bethesda will have to make a move eventually. Every mod infringes on the copyright of the game it’s modifying. So basically every mod is really owned by the game company. And someone making money off infringing copyright is a big no no.
@@Ms.Fowlbwahhhwell if they supported their game with an obvious basic feature this wouldn’t happen. They’re charging a lot of money for not having DLSS.
@justanotherski6783 Many comments seem to mention this, but how exactly does the mod infringe on Bethesda's copyright? As I understand if the mod just contains addresses to the functions the mod hooks into, and is otherwise proprietary code, which wouldn't be copyright infringement. There aren't any game assets distributed with the mod, you need to own and install the game to use it.
the gunblade didn't actually fire bullets, as far as I recall. the gun part made the blade vibrate, AFTER contacting with an enemy's body, which caused the wound to be slightly wider, so it isn't just a matter of bullets penetrating flesh, but more like blades making wider slices.
yup, its why you can increase it purther if you press a button right at contact. yup that was a thing in ff8 you could increase your damage puther with a well time button press
I can't(and should not) control what other people value, inevitably paid mods are rising and I do find it disgusting. All I can do is continue donating to creators who keeps the modding ethos in check, and not touch anything from modders delving in paid mods, especially with DRM.
I dont want to say LED bulbs are a scam perse, but we were sold on the idea that even though they cost MUCH more to buy, they draw very little power and last essentially forever, which in theory they do, but they're all manufactured like crap (not to mention the light emitted from them is harsh and straneous), so I end up replacing them way more often than incandescent bulbs. And yes, i do still buy incandescent bulbs. In my experience, they are more reliable and last much longer. Also they look and behave better with dimmer switches.
The modding community has a big pool of tools that help or essentially become a part of a new mod. It's very likely that the groundwork done to enable this modder was done by someone else. That's why licensing exists that you can descirbe how your tool can be used and monetized. I would assume that most mods are not licensed or have a public license
No I don't think so. I think you'd be seeing a flood of complaints from other modders saying, 'Hey, these are basically my mods that I gave away free, with my credit stripped out and you just tweaked one line to make it work in a new game'. Yes, many mods piggy back off other mods. Absolutely true. And offer credit, that's part of the form. But in each case, someone wrote the first mod. This also isn't the first time he's added DLSS to a dodgy game companies AAA game they couldn't be bothered to code and support properly.
Technology Connections did a great video on the incandescent light bulb design. The bulbs made that could last for a long time were too dim to actually be beneficial for consumers. The bulbs we had were a compromise for lifespan, light emitted, heat generated, and energy consumed. But it does sound like LED bulbs have been designed for obsolescence.
@@tedzards509 I will omit that as it wouldn’t have made sense to sell them any other way, again it had nothing to do with selling more bulbs. Refusal to believe something when not having understood the entirety of the situation is not a good way to move through life. Also, nowhere was it said that this was done out of good will but I will add the incandescent light bulbs were unbelievably cheap, especially compared to the LEDs today.
On the premise of donating to modders, I would be willing to donate to timestamp guy. Dude saved me hours and the fastest and most detailed I have ever seen on YT. 😂
@@MaciejSieradzkiEGsounds funny, but in practice it makes for a terrible listening experience in headphones. Have come across multiple podcasts that do this and it’s quite distracting
@@WyattWinters but it's a mixing task. It could be normal for the most part. When only one is speaking it's coming to both channels. When second starts speaking it could gradually separate. I think it would be possible using OBS compressors
Maybe Steam could set up a subscription based thing for modders? So premium mods could be a thing with individual pricing but those small mods that people install a tonne of could be part of a small monthly subscription thing in which even the smallest of mods gets some sort of compensation from users of installed. Look at me advocating for the Subscription model.
1:36:00 - Leds are rated for 15,000 + hours of operation, but they require a power supply. Both of those require adequate thermal management which costs money. See the problem here? CFLs suffered the same fate - I've had a good name brand CFL (Osram) lasted 8 years at 10 hours a day. My new Osram LED downlights have so far done nearly 8 years at 14 hours a day.
22:20 Seems like Linus, and even Luke, don't ever think about the open source model. If your merch messages software was FOSS, the community could build upon it and do all the work of maintaining it for you. You could still use the same version that has only been touched by your employees if you trust it more that way, but there's no doubt in my mind the community could already be forking it and benefiting from it if the code was open.
It's not worth thinking about because you can't profit from it. Releasing it open source will ruin their ability to sell it as a product. They are making a point about selling a product and how much work that requires, not giving it away.
@@Spojo1for a handful of people yes, but majority of people don't know or want to learn how to build from source, same way most people don't care to learn how to fix or even operate a computer.
@@vgamesx1 that's irrelevant. If you make it open source someone else can modify and sell that variant, profiting off of LMG's work. If they want to sell it then they shouldn't release it open source. Open source is a good thing for a lot of reasons but it's not pro business.
@@Spojo1 Yeah that can happen to literally anything open source and yet somehow the main project is pretty much always the one that gets the majority of the attention and shared around, to name a few just look at bitwarden, they ate up a lot of lastpass users in recent years as LP changed business models / left users feeling unsafe or there's Open Broadcaster Software, technically not a paid product but a company did exactly what you suggested but a lot of people had never heard of them until the internet found out they copied/rebranded their software and OBS was still a far more recognized brand.
@@Spojo1 Lol no, someone else would not, in fact, be able to fork it and sell it. Especially if LMG picked the right license for it, which I'm pretty sure they could hire a lawyer for like an hour or two if they really needed to.
I wouldn't mind something like a patreon for mods. Like how artist do commissions, or modders get financial support for a mod. Yet each release would have to be free and publicly accessible. I think that is fair and a win win for everyone.
nexusmods already has a collective patreon that gets distributed to modders based on unique downloads paired with revenue sharing. It’s not much but modders on nexusmods do already get paid. But the revenue is doing the heavy lifting as the patreon only has around 300 patreons after years of being active and millions upon millions of people using mods from nexus. The „i would be ok with donating“ is just nonsense, people clearly aren‘t unless they get something paywalled for it.
went to sleep watching a technology connections video on the latent heat of vaporization(his favorite subject) with a bad migraine, woke up about 3 hours later with the WAN:GO episode playing. now this one is playing. and yeah i get the i love building computers stream a bunch, and also the selling computer for a dollar one too. and sometimes the super indepth build guide thing y'all did also.
7:30 "people who complain about paid mods but seemingly possess 4080 series cards". For Christmas I bought my 14 year old nephew a gaming computer and a few games. He has literally zero ability to do online purchases by himself. So a non-free mod is a hard barrier for him whether it's 1¢ or $100
I'm remembering back when I was young and didn't have a credit card. Couldn't even sign up for the Everquest trial. There are plenty of opinions on whether the advertisement model was the original sin of the Internet, and how we might've been better off if everything revolved around microtransactions. But yeah, that means some portion of the netizenry would be effectively cut off from using any of it. Dunno how I feel about that.
Yeah not to mention a lot of mods use patreon. Not only do I disagree with something like a mod being subscription based, I don't even have the credit card required to do it. I have a debit card and PayPal but 9/10 times those aren't even an option... Also mods are kind of hit or miss when it comes to quality or game balance/compatibility. Whole beauty is you can download as many as you want and then mix and match your load order to see what works for you. Having to pay for mods would be a real barrier to this experimentation with mods.
@@nickwallette6201I'm 37 and don't have a credit card. Never needed one, have my debit card and PayPal to pay for anything and at this point I kind of don't even want to get a credit card out of principle cuz there's no reason for something like a mod to even be subscription based. A one time PayPal payment should be enough and if it's not I don't even want the stupid mod XD
@@zwenkwiel816 Those are REALLY good points! Definitely important and relevant here. That said, I'm not sure what your credit card situation is, but even getting a secured credit card for $100 - $300 could help you out a lot, assuming you don't struggle mentally with managing credit.
I’m late to this comment section but I fell asleep and woke up to this podcast starting. I don’t really listen to anything but clips usually, and the audio is so good that when Linus and Luke are silent in thought and still I thought the video was paused
A note regarding the voice actors "physical activity" clause one example that comes to mind was the voices of soldiers in either battlefield 1 or 5 (I forget which) they had the actors lift weights and do pushups to make them sound out of breath when they were shouting their lines. Which isn't too extreme but I understand an actor would want to know what they're getting themselves into beforehand.
I often watch the WAN show after the fact, mainly due to the time difference to the UK (and previously the Middle East). Although it depends how busy I am, if I don't have the time to watch/listen to the whole show I often get the topics I'm particularly interested in on the LMG clips channel.
just like mods you could open source merch messages and people can use it at their own risk. Maybe they can even customize it for themselves and rerelease it if they have someone on their team that can code
@@davidamaral9655to be fair, I doubt it makes financial sense to. they'd need to redevelop it whether they wanted to open source it or sell it, because it's probably still hard-coded with a lot of their private APIs and workflows
My work includes looking at greyscale images with black small dark spots on. We have a monitor with a dead pixel on it, so there's an arrow on the bezel pointing at it, to make sure nobody thinks it's a real datapoint in the image.
I'm convinced that not getting DLSS is simpler than secret deals (under or above the table). I believe there's contracts that stipulate getting FSR, and that there's just not enough motivation to have both. Implementing either probably isn't interesting to most developers, and the suits see that FSR works on hardware from all vendors, so they don't see the point in spending resources on a second, similar technology. Of course it's not that black and white, but in the end, dlss probably gets cut under time pressure and/or opportunity cost considerations, and returning to it after a successful launch may be hard to justify...
From what I understand DLSS is a free plug in for Unreal Engine 4, so it would not cost anything extra to add to games. At the same time FSR2 as well as FSR3 are also free to use as well. So in theory it wouldn't cost anything to have both implemented in to games other than probably more time coding a game so it could use these features. However it is likely that games sponsored by AMD and NVIDIA, to garner that sponsorship be restricted to using just that company's features. That said it would be more harmful for games to use solely DLSS due to it only being compatible with NVIDA graphics cards only, compared to FSR's cross platform compatibility, but this harm is more to the consumer. So to that point you might be right, there is just more incentive, especially if you have to take any considerable amount of time to code to only use FSR than DLSS, but I think exclusivity FSR over DLSS or vice versa in games is most likely due to who is sponsoring the game and not how hard it is to add either into the game or how much it would cost.
@@nathanacreman7517 ah, but looking at that and concluding there are no costs is understandable but naive, even if you do only consider games made in UE4 (which Starfield is not). Just the time it takes to test that it is working properly alone adds up. The QA department would have to spend plenty of time on just checking different parts, areas or levels of the game just to make sure that everything runs fine. Even if not looking at the details but just giving things a quick glance to see it doesn't crash can take days in larger games.
@@jasper265 you are probably right, and didn't realize until you mentioned it that Bathesda used Creation Engine 2 to make starfield. They also didn't bother to incorporate FSR 3 despite most likely having access to it prior to launch. So maybe it was more time than they could afford to the project that was already many years in the making.
Here's a bit of a wild idea for going back to the Wii U "party days". Co-op Switches. You need two units to make it work. One is plugged into the TV, the other acts as that "party controller" that guides a co-op game. Everyone else uses a normal controller.
In my opinion the mods that should be paid are the large packs, like scenarios, locations, complete overhauls, etc. I dont think stuff like small QoL changes like adding a slot to the UI should be considered big and/or impactful enough to qualify as paid mods. Also, I'm pretty sure that there are already plenty of modders selling texture packs over patreon by now.
LED bulbs are often designed to have a fixed lifetime. Many people have modded them to slightly reduce light output allowing them to run for 10x longer. It's a trade off they could've made from the beginning, but it does use more power to make the same amount of light.
@@the_undead nothing noticeable. Mainly it saves the mfg money because fewer LEDs are needed per bulb. The LEDs are very efficient at turning electricity into light. The power conversion circuit in the bulb is usually where the energy is wasted. Lower output per bulb means more bulbs, and more power converting circuits, thus wasting more energy. But the manufacturers could fix that too with more expensive power converter designs. It all boils down to profit.
@@xanderlander8989 are you able to provide any actual numbers or similar because from what I've seen for the same wattage input the difference in the amount of light between a 10,000 hour LED and a 25,000 hour LED is marginal at best, talking tens of lumens and I doubt most people would notice the difference
@@the_undead No, unfortunately. Many LED component manufacturers publish power vs lumens curves. They're nearly linear. Many LED driver manufacturers publish efficiency curves which are not so linear. More over, TH-camrs like to big clive have measured wattage before and after modifiacation and it's nearly identical, where it should be significantly less. Of course, he can't measure the lumens so it's a bit anecdotal and somewhat subjective. I'd love to see someone like project farm test LED bulbs.
@@xanderlander8989with the example of big Clive my question would then be why is he not measuring voltage and amperage instead of just wattage because both of those factor differently for how long LEDs will last. So wattage being a factor of the two doesn't really tell you much of anything also, lumens are very important to this entire discussion so if big Clive can't know that then as far as I'm concerned, that's not really a data point.
I'm hosting a large (for my circles) social event next year. I'm a hobbyist sound guy and tech nerd, so I decided to approach this "music vs. socializing" problem in my own way. I'm in the process of building my own micro-PA system to handle background music. I've run sound for a few different things, and have big-boy rackmount Crown amps, Yamaha stage monitor / PA cabs, subs, etc... Great for events where music is the focus, but it's too much firepower for something more like a dinner party or cocktail hour. So this is my solution: 1) I designed my own powered subs, from scratch, which use a long-throw 6.5" woofer in a vented pillar-style cabinet. I'll building 8 of them. They're small, unobtrusive, and can power a stereo pair of mains (tops) as well. The (16) tops use a 4" mid/woofer and a horn tweeter, also in a vented cabinet, but designed to cross over to the sub at 85Hz. They mount either by a 1/4" (photo-style) screw mount on the back, or a 5/8" (mic stand style) mount on the bottom, so you can hang them or stick them on stands anywhere. The goal here is to use a lot more speakers, all being run at a lower volume. This prevents the typical PA sound system problem where some people close to the speakers are getting blasted in the face, while other people can't even make out announcements. 2) The built-in plate amps on the powered subs have a three-band EQ. The low and high EQ is just there for tailoring the sound to the space, but the mid EQ offers 0 to -6dB of cut over a wide bandwidth centered at ~1kHz. You can use it as a light "smiley-face EQ", _but,_ if you dial the mids down by a little more aggressive 4 to 6dB, you take out a lot of energy in the range of frequencies occupied by the human voice. Then, it can be a little bit louder w/o inhibiting conversation. IMO, there's no point trying to socialize if the music is too loud, but there's also no reason to have music if you can't have it loud enough to hear, so this is my compromise. I'm curious to see how this works.
It always bugs me, but for the incandescent lightbulb story it is always told wrong. Incandescent light bulbs can last a lot longer if you pump less power into them, but at the same time you get less light and less white of a light (ie red like hot wires normally are). The industry came to a deal where they set the minimum brightness level so that they weren't in a race to make a product that lasted a long time but was useless.
The convenient benefit of their light bulbs lasting shorter should definitely be stated. I refuse to believe that money was not a factor. But yes, of course to implement planned obsolescence, you'll need a decent justification.
The original argument on "don't pre-order" was heavily emphasized "don't pre-order DIGITAL GOODS. They will NEVER RUN OUT of stock." Pre-ordering a physical good is fine.
The issue with paid mods is typically not that someone wants some form of recompense for their work in my opinion. As I see it, many mods that would, are, and do get, monetized, are essentially violating copyright, or just aren't things that have any warrant to be monetized (by the person monetizing it). A good example of this is many of the texture mods on the Nexus site right now that openly and frankly do little more work than painting pre-purchased/prepared material assets onto the UV maps of Bethesda assets. None of the work is original, and so my paying them I see as paying the wrong people. There is also a similar issue where much of the valued part of the work is actually not what the modder did, but rather what they used. In Puredark's case, people are paying for the DLSS frame generation. But Puredark didn't make that. All he did was get it working with Starfield. So should he really be getting any money from this? Isn't it really just NVidia's work. Whether your thoughts on that are that it is Puredark's rightfully earned money or not, it's a clear conflict. To say nothing of the fundamental question of if anyone even actually has a right to their modded content. Is it derivative for example. I think, better we not kick the wasp nest, and keep the happy medium.
but not every mod is a texture pack. looke at CBBE that a modle replacer. hell look at my Jus the Shroud mod, thats not some aset flip but hand panted silver onot the cube map. in fact textures flip are probably the smallest percentage of mods
I can say with around 1k hours in smash, 500 hours in mario kart, countless nights of jackbox, and having beaten both botw and totk. I can count on one hand the amount of times I have used my switch in handheld mode.
If you start paying game companys for mods theyll just start releasing even more unfinished games. Your gunna pay a subscription to run a mod just so the game dosnt crash
German here, on old cars: We have those ;) Only problem is it has to be safe to drive, inspection by the non-government organization TÜV is mandatory every 2 years. If something safety relevant is broken e.g. brakes, it´s your choice to fix it or dump the car. The rules on "safe" change rarely, even very old oldtimers with no safety belts can be considered roadworthy.
It really doesn't matter if the developer of the DLSS mod with frame gen for Starfield and RDR2 thinks they deserve money for their work, they don't have the rights to resell DLSS, which isn't an open source project. It is 100% trademarked by Nvidia, and eventually the dev of the mod will have their neck under nvidias boot.
Even if the developer is distributing the DLSS binaries (which they might not be), it just requires them to notify NVIDIA. From DLSS license: “You are required to notify NVIDIA prior to commercial release of an application (including a plug-in to a commercial application) that incorporates, or is based on, the DLSS SDK”
I couldn't stop thinking through the whole mod section about Skyrim, where Bethesda created an official modding tool for PS4, XO and PC and then they launched an Anniversary Edition of Skyrim with a bundle of community mods for an extra. How that works? Did Bethesda give the modders a cut? I bet you they didn't...
yes. actually they did. Creation Club is a paiy on fornt system. mod authors present an idea to bethesda, they approve and they pay them as they hit milestones. every single creation club mod bethesda essentiall commisioned a mod author for and then reseell th final product
Hell yah! More side by side couch games!! SNES, Sega 32 bit and N64 was the besssssstttt. I want to see that come back, the 90s were very unique and had such nostalgia. Used to go out get pizza and have friends over and play games munch snacks hang out...
Great timming because I was on holiday when the wan show video was out. Finishes watching yesterday (i watch in chunchs) and now this is here and my mind is still fresh
41:09 - One step deeper Luke Nvidia/AMD can charge you for enabling these AI upscaling features in the GPU driver in the first place, then the game companies can charge you for the ability to use it as a micro-transcation on top. Everyone get their pound of flesh.
In Denmark when the car becomes 35 years old it can get a Veteran registration and be exempt from some of the MOT/TUV, as it will also be limited to only drive X amount of kilometers a year. :) So would be perfect for a show car, or summer car.
If paid mods with DRM become a thing, than we can be sure that the devs and/or publishers will charge us for every single bugfix ever. Horrible idea...
Regarding hydroelectric power: You're part of the Western Interconnect. Any energy you don't use, will be free to be shipped to the US, to avoid running the coal stations there.
yea... @bsmusic97 ...about that.... were gonna need him to cut that down by at least a buck 30 or were gonna need to doc hispayment and possibly start looking for someone who has a bit more enthusiasm about the job...timestamp guy is a competitive position and wee thinking that the person holding that position should consider giving a small donation for being allowed to have the honor and included notoriety of the position....
2:07:50 In Singapore, it is not a lottery system to get a "certificate" to own a car, it is a balloting system. The government issues a number of "certificate" at a fixed frequency and it is up to the public to ballot for the "certificate". Each "certificate" last for 10 years. Hence in Singapore you see both, mostly newer cars and mostly rich people having cars. This is how the government controls the number of traffic on the tiny island.
I mean no offense, but I believe you are describing what we would call an ‘auction’ system, rather than a ‘balloting’ one. Ballots are the forms used to record votes in mass elections.
If a game mod is made using modding tools that the developers provide for free, then if the mod maker chooses to charge for that mod, 50% of the charge should go to the developer of the modding tools. If the mod is offered free, nobody gets any funds. If the mod is made from scratch by the mod maker without tools from the game developers, then the mod maker deserves to charge for the purchase and usage of the mod they created.
The best LEDs split the driver from the LED. Screw in LEDs combine them in the same bulb. The LED itself wants to be cold and produces almost no heat, while the driver gets hot.
I really want to see a new unique console from Nintendo, the Switch has done so well that I assume they'll just stick with it though. Also that Luke Nukem shirt is insane and I love it.
1:32:00 The way I remote to my desktop is a smartplug which turns on an arduino+servo, which presses the button of my computer, then I open anydesk, one of your sponsors btw, and I can introduce my computer’s password (so even if it turns off because the lights went off or something I can do it) ALWAYS VERY RELIABLY. You can do this yourself very easily and never worry about If your computer is on. Obviously you need to 3d print something to hold the servo properly in position.
Maybe I have been in the wrong profession this whole time - brb becoming a modder.
-Timestamps-
[0:00] *Chapters.*
[1:00] *Intro.
[1:29] *Topic #1: Mod replaces Starfield's FSR2 with DLSS & XeSS.*
> 2:15 Early build included DLSS 3 via Patreon.
> 3:10 Login authentication, mod's revenue.
> 5:18 Free mod alternative, backlash, debate over "paid mods."
> 8:32 Luke on Skyblivion, Linus on net benefits & source of income.
> 11:34 Luke on mod projects, who should be paying who?
> 15:22 FP Poll: How many mods do you use in a game?
> 20:44 Work required for projects ft. MM Dashboard, Floatplane.
> 24:52 Starfield's sales & potential mods revenue.
> 28:04 Mod camps, NVIDIA's Morrowind demo & Denuvo.
> 33:02 Discussing possible approaches, "slider system."
> 36:32 Minecraft Marketplace, recalling horse armor.
> 38:50 Mod revenue, microtransactions.
[40:38] *Topic #2: Nintendo's private demo of Switch 2.*
[Cont.] *Topic #1: Starfield's mods.*
> 41:15 Luke realizes paid graphical mod is "microtransaction."
[Cont.] *Topic #2: Nintendo's private demo of Switch 2.*
> 42:54 FPS & resolution demo, Linus called this, "current-gen HD."
> 44:04 Dev kits, possible launch date.
> 45:24 "Nintendo-exclusives," RTX 40XX, Linus on Xbox.
> 48:58 What would your dream console be?
> 54:52 Linus on how Steam Deck impacted Nintendo's decisions.
[56:56] *Luke Nukem LTTStore T-Shirt.*
> 57:10 Dan throws a box at Luke.
> 59:17 Series 2 Pins ft. What is Luke Nukem?
> 1:02:06 "There is something else coming" - Linus.
[Cont.] *Topic #1: Starfield's mods.*
> 1:03:22 Interesting line on Starfield's EULA.
> 1:06:13 FP's comment on complaints at the start of a trend.
[1:07:02] *Merch Messages #1.*
> 1:07:34 Traditional forums comeback?
> 1:09:37 Smaller LTTStore backpack update.
[Cont.] *Topic #1: Starfield's mods.*
> 1:10:53 EULA of creation kit for Skyrim.
[Cont.] *Merch Messages #1.*
> 1:12:40 You say not to pre-order. Do I pre-order the Luke Nukem shirt or not?
> 1:13:51 Stupidest tech you bought that you found you had a use for?
[1:18:22] *Topic #3: Google's privacy sandbox for cookies & ads.*
> 1:19:23 Google's pop-up, TH-cam limits ad controls.
> 1:22:05 TH-cam decides when midrolls & ads should be.
> 1:23:42 MrBeast's smiles in thumbnails, new trend?
> 1:26:04 Possible reflective rain cover graphic.
[1:28:38] *Sponsors.*
> 1:28:43 The Ridge x Hennessy.
> 1:29:56 Secretlab chairs.
> 1:30:48 Redmagic 8S Pro.
[1:32:02] *Merch Messages #2.*
> 1:32:07 Biggest change to our lives with unlimited power?
> 1:37:15 Would you live without tech if drivers became a subscription? ft. "Year of the Linux."
> 1:40:16 How do you decide what tier of cards to review?
> 1:47:48 What part of the TH-cam algorithm surprises you?
[1:49:51] *Topic #4: Rockstar selling cracked games on Steam.*
> 1:50:22 Rockstar's patch, Manhunt's anti-crack measures.
> 1:53:07 Do two wrongs make a right?
[1:54:26] *Linus needs help with a passive 3D projector.*
[2:00:25] *LTTStore's newsletter.*
[2:02:44] *Topic #5: Mozilla's report on car's privacy nightmare.*
> 2:03:22 Excessive data collected, 84% share data.
> 2:04:08 Tesla failed the test, Luke's car.
> 2:04:47 Less security information provided, halting data protection petition.
> 2:05:26 What to do when you cannot opt out? ft. Luke's car in LMG videos.
[2:10:13] *Topic #6: SAG-AFTRA might lead game VAs to strike.*
> 2:11:22 Best way to help VAs? Discussing AI/LLM & motion capture.
> 2:18:58 Linus on game captions, Luke on gun-blades.
[2:22:35] *Topic #7: Gizmodo replaces a Spanish writer with a machine.*
[2:25:45] *Topic #8: Frameworks sells "old" mainboards at a discount.*
> 2:27:15 Linus is concerned at how they lost the mainboards.
[2:28:12] *Merch Messages #3 ft. WAN Show After Dark, pizza.*
> 2:29:18 Linus puts bread on Dan's chair, gym time, pizza sauces, fruits.
> 2:36:25 Any advice for working with work paralysis? Biggest "A HA!" moment?
[2:39:38] *The Backloggery for game collections.*
[Cont.] *Merch Messages #3.*
> 2:40:21 Do you like it when people discuss tech with you in the wild?
> 2:46:30 How many goats are you worth, and why?
> 2:49:12 Process of designing LTTStore pins?
> 2:50:12 Noctua screwdriver update? Bundling the Stubby & OG?
> 2:53:10 How have the first few weeks of the slower video outputs been?
> 2:56:50 Linus's socks preference.
> 2:57:22 What happened to the stray cats in Linus's yards?
> 2:59:02 What would take any of you to shave your beards?
> 3:01:07 When did you guys realize you had PC building expertise? ft. Train.
> 3:03:01 What LTTStore products are upcoming?
> 3:06:00 Most frustrating example of losing work due to lack of backwards compatibility?
> 3:09:07 Dropped the screwdriver from 130ft - any crazy tests on your products?
> 3:12:08 Unscripted videos, how long until scripted? ft. "Chess problems," glasses.
> 3:25:51 If LMG became a mid-sized corporation, should the WAN Show continue?
> 3:27:46 Floatplane merch update?
> 3:29:54 Where to go to look for a badminton racket? ft. Linus's FB market history.
> 3:33:33 Would the boom in handheld devices cause AR to become popular?
> 3:34:20 Linus's challenges with ADHD.
> 3:35:04 Have the staff upgraded a product with third party item?
> 3:36:22 Suggestions if I don't want to man a million plus projects?
> 3:38:01 What videos do you wish to have a do-over?
> 3:40:52 Advice to give someone who starts with no experience? Pitfalls to avoid?
> 3:41:32 Is there a future where Nintendo bows out of the gaming space?
[3:44:12] *Outro.*
You're on the ball tonight Noki!
Thank you!
thanks mate!
As always, the lords work hath been done
Dang. Never come to the vod this early. I never realized you got them out this fast
On the "light bulbs lasting longer in the past" thing - Technology Connections made a really good video on this. In essence: No, they didn't. You can run a lightbulb essentially forever if you want to, it will just produce next to no light and look horrible. Lightbulbs were not engineered to be worse and this is not a good example for planned obsolecense - they cost a few cents or were sometimes even distributed for free and were very much a disposable good.
What? How far did they go back? Because the lightbulb thing definitely was real, the ones made like 40 to 50 years ago were amazing and lasted so long. Then they made them cheaper and worse to sell more and make more profit.
@dansimms2425 I suggest you look up the video and find out, Technology Connections does a great job of addressing this :)
"Lightbulbs were not engineered to be worse" they literally fucking were you dunce. There are lightbulbs that have been on for DECADES.
en.wikipedia.org/wiki/Centennial_Light
en.wikipedia.org/wiki/Phoebus_cartel
I made mods for skyrim SE, with very open permissions. Someone recently ported my mod to the xbox version, and i was like, heck yeah, great work. I was happy to see my mod get spread around. The mods i make are QoL mods that i make for myself, that i release because i know these things that bug me, bug other people too..
Specifically, NPCs in skyrim always saying "that spell looks dangerous." seriously, it's like every single NPC would comment about my dangerous spells even when i didn't have any spells "equipped." As if every npc and child was some sort of magic expert and could tell how dangerous a spell was.. Drove me nuts.
Why are they always live? Is it because of the $$$$$$$$$ WANt
QoL?
@@riufq quality of life
@@tinsucevic thanks
Probably one of the most fun things I saw on a nexus page was "permissions: do whatever, I don't care"
But yea, my stance on it would be that. Every mod should be able to receive donations, and that no mods should be paywalled UNLESS they're niche/creative by nature. So custom modeled armor sets or screenshoting locations.
As someone who can never make it to the live stream. I watch the vids and I think it's fair to assume that a large portion of your audience can't make it to that exact time either but do want it playing at work (like me) or in the background of another task.
Wait you're telling me late Friday night for US/Canada is not peak podcast hour?!
Yep, from Australia and I watch (or listen) to it over the weekend because it's usually released on Saturday arvo over here.
I can almost never be on at the right time for the live stream, its Saturday afternoon in Australia and I am often out on Saturday (or doing other things). It sometimes takes me several days watching off and on before I finally finish watching (e.g. its now 8pm on Monday and I am about 1/2 hour in to the show)
@@zappy7393 As a Kiwi (So New Zealand) exact same here, I listened to half of it the other day, listening to the other half now while doing other things. - Well, only 2hrs into it so barely half way through as it is :') but is good to do in picture in picture while doing chill gaming like Hearthstone etc.
100, I watch/listen to WAN as my Monday morning work ritual to wake up and catch up
1:36:25 Fun fact: They can make more reliable LED lightbulbs, and they do them for specific countries, for example on Saudi Arabia, they made an agreement with the government to create a product for them, that you can buy in stores there and it is essentially lightbulbs with more LEDs in them, so they run at a lower current, more at their sweet spot instead of fewer strips carried more to their technical limits causing more stress to the LEDs reducing their lifespan
Can you get them in the U.S./N.A.?
G h gggygg this h a year H h h h. H H I love love it when when when you 😮g a 😢person 😊😊 j ii B b😅
I'd honestly rather have a smaller modding community, than having modded content go from what it is now to what'd essentially be third-party micro-DLC. We've already seen that slow but steady slippery slope when it comes to actual DLC, and I see no reason to believe that modding wouldn't go down the same path once some company finds a way to monetize it. So I'd rather take a very hard line on paid modding.
It's a really difficult ask. If there was a way to pay for and support the MedianXL mod, maybe the original modder would have continued the project. Instead he's pretty much disappeared after working on some DOTA skins.
You see this most prominently when you compare Minecraft Bedrock mods to Minecraft Java mods.
Mods should be free, if modders want to create a patreon for their fans to support them that way I think is fine.
@@ooodatsgottahurt1625Put in the work making some mods for free and lmk how that goes for you.
@@ferinzz The "maybe" is a problem. A publisher has a company, accountants, quarterly goals, etc. A modder tends to be "just some guy" contributing towards his hobby. If he's losing interest anyway, a few bucks here and there likely isn't enough incentive to keep going. Or, even worse, he'll continue out of a sense of obligation and the dissatisfaction will spill out into the wider community. Before you could just disappear when you wanted. Now you have to perform actual customer service, which is a drag, especially for the personality types that tend to become developers.
The biggest issue with 'paid mods' it keeping them updated, quite often the main game will update and the mod dev just gave up on his mod, and if you paid for it then you have a right for a working product!
This is why people would not pay for such mods.
There's loads of games in my Steam Library that don't work because the developer doesn't support them. I had to bin a printer the other day because I couldn't find drivers for Windows 10 (don't worry, it was very old but the principle remains). Orphaned mods sometimes get picked up by other modders but I don't see this really being a problem. If it breaks, it breaks. If you pay for dozens of mods at vast prices from random modders no-one has heard of, then you'll probably regret it. But you aren't going to start handing out cash to complete unknowns for potentially badly implemented mods they won't support for long, are you?
@@jonevansauthor comparing games that came out with Windows XP and Vista not working on Windows 10 to a mod not being updated with a game is beyond disingenuous. A real comparison would be trying to update a mod to an entirely new game with an entirely different engine. Also there are workarounds for every game to work. I’ve yet to see a game that is truly not capable of running in some way on Windows 10.
I'm not sure this is a huge issue. For the most part modders have been able to keep the mod up to date until the end. However sometimes they haven't and most of the cases I can think of where this is true is games that have been updated for 10+ years now. Though mods aren't unique there. I have software that is bearly functional on Windows 10 that worked great on Windwos 7. I think it's a shame that the software isn't reciveing updates especially since a few of them had functionality that alternatives haven't replicated, but I also don't blame the developers. I bought the software for Windwos 7 back in like 2012. I can't expect them to keep updating it to this day for free.
That's a risk with anything you buy. You buy X device and it stops being updated after X amount of time, people buy X DLC despite spending a $100 for what's supposed to be a full game. You paid for a working product at the time of purchase and you've gotten that in the mod. How are those different? They aren't. Someone spent their time making that mod, so a bit of income in return for it is only fair. When they want to move on, that's also their right.
That said, if a modder decides to give up on the project and has nobody to pass it onto, it should be made open source/shareware. That way, someone else can pick it up/modify it/etc. for others to continue using.
40:30 the horse armor wasn't the first microtransaction in video games, that honor goes to Double Dragon 3: The Rosetta Stone. Where the arcade game featured a coin shop where the player could buy more lives and powerups by inserting more coins into the machine to make a purchase while on the shop screen.
It did feel like it was from my point of view. There was definitely a "we're trying to make this a thing" vibe going at that time.
Even if, the horse armor was the first example ia a BIG game and purely aesthetic, i think it's a better example of first microtransation.
There are multiple cases of "before horse armor" but all in reality niche games.
Is like saying "Ackchyually the viking were the first to discover America" ans yeah, it may be true but it's irrelevant
They're just frauds who cope, and make content for cash. Bethesda has been hiring everyone to trash Skyrim as of late because starfield was such a scam. Companies maybe should've noticed the real reasoning which was Skyrim was just an amazing game we all played for years, and even until now.
@@iulioh actually historians says the Vikings were probably the first modern Europeans to reach the American continent. They're 100% aware that the Native Americans, Incans and Mayans were there already and their ancestors actually discovered the place at some point. Technically correct is the best kind of correct.
You sir , know your Games ❤❤❤ respect
If a 3rd party modder was able to add DLSS, including DLSS3, to Starfield within a week, no game developer with a team larger than one person has any excuse to NOT include DLSS in any game from here on out.
tbf alot of the time unofficial DLSS causes ctd or visual glitches and other problems on certain gpus or setups.
@@renarenacat have it off by default and cause an error to pop up saying it may cause bugs until patched.
Good morning from Denmark. It's nice to have you all back on track, so I can enjoy my Saturday in good company 😊
One of the better WAN shows in a while. You guys covered some interesting topics and the banter was great. Happy to have y'all back.
Missing key features from games and relying on mods is no better than paying to unlock heated seats even if they're free if mods start getting monetised then the industry is broken.
This is like a different version of what EA does making full price games with micro transactions as if it was a free to play game. We should not support this.
DLSS is not a key feature. Also a more apt comparison would be adding a feature that isn’t even available at all from the factory
DLSS is not a key feature. FOV sliders, brightness settings, and proper mouse sliders are missing key features. Missing DLSS is like having android auto instead of Apple carplay, its one version of the same thing.
@@Alcatraz760since FSR3 is not out yet, having DLSS3 modded in and paying for it is like paying for the apple car play installation, if your car didn't have it/android auto beforehand.
@@Ms.Fowlbwahhh which is fine but my point is in terms of the wider discussion that they were having.
In regards to Luke's view of developers taking a cut out of mods that use their modding tools: what happens if or when paid mods get so lucrative that other smaller developer teams start churning out mods? We're no longer talking about one passionate guy adding some textures or small feature, we're talking other developers making mods for a game released by some other developer. Luke already mentioned it, this is something like using Unreal Engine to develop your own game.
I think the moment something is paid, it's no longer modding, it's third party DLC, which I'm not against. The problem with calling it modding is that everyone is super lenient when it comes to product quality.
If it's a paid DLC (which cannot be called a mod) it should be help up to much higher quality standards.
There's kind of three levels to it, though.
Free mods - no minimum quality bar. (should work, at a minimum should not cause damage).
Paid mods - should work correctly in specific and well documented circumstances, with customer support expectations, for as long as the mod team is active.
DLC - should work in all circumstances across the board, forever.
As far as these things being team efforts - they already are. Look at Roblox (and the army of child labor that keeps that platform alive)
Todd 'Real Hair DLC' Howard: "We at Bethesda make amazing games."
You make solid mod frameworks Todd.
Paid mods are terrible.
Can't even QA their mods for games they don't own IP rights for in the first place and in 99% of cases when you stop paying you stop getting updates.
This was never a problem back in the day because modders did it for clout and out of passion. It's almost like this generation of modders saw paywalled GTAV Modmenus and went "yep, this is the way."
Honestly that's the same with a lot of games
Man, dark souls 3 was fucking OFFLINE for line 6mo and you couldn't play single player
You say this while you have never modded anything in your life. Modding is extremely hard and peoples time isn’t free
@@vincevanderperre8660 but their time should be free. They should be starving artists, because that's how all great art is created. There's merit in the suffering you see. Just slog away, and don't receive compensation from people. Don't you dare offer a product you made that people can either choose to have or not have.
Edit: At least one person didn't spot that my comment was pure sarcasm. So, just to be clear, this post is sarcasm.
Well then it sucks to suck for you. Modding isn't easier than making a game, and if the game has DRM and anti-modding measures then it's often ever harder than making a new game. If games can be paid I see no reason why mods shouldn't be.
@@Proferk oh bless your heart. That was an entirely sarcastic post. My apologies you didn't get that. :(
1:36:21 - Light bulbs weren't engineered to be worse, they were engineered to a standard for luminosity. You can have a brighter bulb that burns out faster or a dim one that lasts forever. You don't get both.
Light bulbs used to be engineered to last for a very long time, but selling lightbulbs that last long are not good for the business. So they started to create lightbulbs that do not last a long time just like what they did with pantyhoses in France.
@@AlfredNobel-u1uth-cam.com/video/zb7Bs98KmnY/w-d-xo.htmlsi=qYGib44bFjZ7te0z it's a good watch, if a little long goes over the whole light bulb debacle
@@AlfredNobel-u1u This is a conspiracy theory that’s literally just not true. There are fundamental trade offs the technology has to make, and standardizing in a particular luminance/durability ratio for home lighting isn’t a bad thing. Technology Connections did an excellent video on this subject.
@@AlfredNobel-u1u Technology Connections has a video that goes more in depth into the subject and addresses the common misconceptions regarding the filament bulbs.
@@AlfredNobel-u1u Ah, yeah .. where they fall off in the presence of a striped shirt and painted face?
Regarding the problem with voice actors in video games, I particularly fall into the two groups, those who prefer to skip the conversation and those who appreciate a good performance. Personally, for me it depends on the game, there are games where voice acting is not completely necessary, but there are games whose attraction is precisely the voice acting, for example The Last of Us and Uncharted 4 where by the way they do stunts, those are games that Without voice acting they wouldn't have the life they have. I hope that the voice actors manage to win this battle, because there are many of them that we need to continue doing their job, credits to Ashley Johnson and Laura Bailey (I hope I spelled their names correctly) from Critical Role who are content creators on TH-cam and twitch; for the amazing work they do as voice actors.
Not that I disagree with any of this, but let's not forget that it's consumers who will be paying for these pay raises. Whether it's voice actors, or writers or actors, etc., it's not like these companies are just going to be okay with making less profit to pay creators more. No, they will just charge us more for their products and services.
Around 3:18:00 ish talking about losing your place while reading. There's a trick I learned in band (many years ago), our eyes are much better at returning to the same position than our heads so if you look somewhere else with just your eyes it's much easier to find your place again. During concert season we'd have to switch between reading the music and watching the director for cues.
Luke is awesome. You keep Linus in check and keep this channel nerd friendly
You make it sound like Linus wouldn't make this channel nerd friendly which is disingenuous at best
For the mod topic, I think at the end of the day it's up to the end user to decide how much they value a given mod. Modders can charge money all they want, if people don't think it's worth their money they'll either pirate the mod or just not use it.
For DLSS: some people may be willing to pay because the experience improvement is worth it. Some other may refuse to pay because they think both the amount of work that went into the mod or the importance of the feature don't warrant a payment for it ("you're holding performance hostage, it took you a day to implement it, it's like charging for cloud saves")
for the old cars on Germany , the car must be on good condition and pass the inspection (TUV in Germany) .But there are on some Europe cities pollution interdictions , that dont allow old cars (despite if they are working well , and not smoking or leaking) to drive in this /or part of this cities ...
London has expanded their Ultra Low Emissions Zone and boy are people upset. Fans of lung disease are really miffed that if their car was made before 2005, it *might* emit too much harmful pollution and they'll pay a daily fee. As you can imagine, every car built after then was legally required to meet the emission standard. You can get them of that age for as little as £250 yet people are up in arms about how it's evil. Oh and London will pay you to scrap your ancient deathtrap that's killing people, and replace it with a less ancient deathtrap that kills fewer people.
There are, however, schemes that are genuinely silly in that vein but London's one is going to save a lot of lives and accelerate the transition to renewable energy. Plus the buildings will be much cleaner in future, which is nice. And a lot fewer dead kids.
Paris comes to mind
Unless they have an H - KFZ - Kennzeichen (meaning it's a car older than 30 years in good Condition. They have the letter 'H' on their license Plate. In the style of this CCC-UU NNNN H (e.g. M-ML 123 H ) (CCC is the City Code taking 1 -3 letters, UU are 2 user defined letters NNNN are 1-4 digits
I will truly never understand who are the people that watch video podcasts. Listening with the screen off i totally get, but to sit in front of a screen and watch someone just sit there and talk for 2-3 hours... It baffles my mind.
2nd monitor while I'm playing a casual game.
@@Hopgop1yeah, but you're doing something else. You're not sitting there watching them just talk into their mics for several hours
I like the idea that games and its mods are in a symbiotic relationship and no one owes anyone else
Until the Devs took a stance on Paid Mods for Valhiem, there was DRM'd mods that charged a fee to use and continue to use them, the DRM itself was also user made (Key Manager). So this really is not a new thing. I also find it scummy, forcing users to pay x for y mod, donations are fine, just my 2 cents. Theres 1000's of mods for this game, imagine paying $5 for every one....(some users have 100's of mods at a time (can you see ppl paying $500-$1000 a month for mods?), and yes I am a Mod Dev and make mods for this game (I even buy assets worth 100's of $$$)
You only have to subscribe for a month to get access. He hasn't setup an ongoing subscription to retain access, so it's a one off fee for a specific feature. If you do have 100s of mods, it's not realistic to imagine that many of them are as quality of life enhancing as DLSS will be.
You should all be able to monetise your mods as it's work you do for the community. Systems need to improve for this, and your freedom to charge how you want is important. Gamers should be able to vote with their wallets, and choose the solution they prefer.
Obviously Bethesda tried to find a way to make a paid mods system, and weren't successful. But NexusMods has a built in donation system, which doesn't look like it'd attract much money but maybe it does? There's lots of mod authors with decently performing Patreons so I'm not sure what's special about Puredark except that he's offered a fix for a currently unstable game that Bethesda couldn't be bothered to develop properly (demonstrated by the fact that he implemented a fix for their bad coding so quickly on his own).
I hope the games companies work with the mod community and find a way to make it all a lot easier. It's in everyone's interests.
@@jonevansauthor You might want to read my comment properly.
Valheim came out only 2 years ago. Id argue that is very much a "new" thing lol
Don’t be surprised then that certain mods will be put behind a patreon.. you don’t have a right to someone’s work or mod…
Look at 3d printing there are a lot of designs that are behind patreon paywall.. but you paid for your 3d printer and your filament or resin…
My undesrtanding is that the donation is only requiered for early access to the mod and that it will be available for free eventually. I don't really think this is scummy since the mod is still free just not right now (at least if people respected the developers wishes)
the lightbulbs being engineered to be worse thing is actually (kind of) a myth - technology connections did a great video on it.
For incandescent light bulbs absolutely and that was the only topic of discussion in that technology connections video, for fluorescent light bulbs, I'm not sure. But for LEDs it is absolutely a problem, today the tech exists to have zero compromises on 100,000 hour LED light bulb, but I personally don't know of anywhere I could acquire such a light bulb
I feel like its been forever, im missed y'all!
2:07:51 You can drive old cars in Germany and in Europe in general. But the car has to meet standards as in it has to be in good condition and not a rustbucket deathtrap that eats more engine oil than fuel. Maintaining older cars is expensive so people buy newer instead of fixing the older cars. Also fuel is expensive so newer lower MPG cars are preferred.
about the vods thing: it is a great thing to have just the sound of, or maybe a litlle pip or a second screen running while you game. 3 hours is a playthough and you catched up with the wan show, win win. doing it rn
3 hour VoDs from streams rock! I love having background noise (similar to radio) while I work on any kind of project. Work-related or just while I do other things at home, like hobby's or chores. I bet that is a big percentage of those VoD watchers.
yep
Depending on the game when I run a game with mods it might be a few interesting ones, or it might be like Minecraft where a good mod pack will have a few HUNDRED mods. When I was looking to play the early Elder Scrolls games (no surprise there being Bethesda games) I think it was also in the hundreds to get them to work well and look decent now.
I'm also a bit split on this, I don't feel its horrible to "tip" modders for what they do...
BUT I also really love the fact that the modding community is another one where people are doing something they love just for the sake of doing so with no expectations of getting rich off them. People constantly pretend that the only thing that pushes innovation and progress is $$$, but its just wrong, people will always work to improve something regardless of the profit just because they want to because humans are creative. Most artists don't get paid a single cent, yet they still keep doing it because its a passion for them, people who like playing with their cars SPEND many thousands on their cars with no thought that they are going to make money from it. And yes the modding community has historically done the same thing because they are just passionate about the games they are modding for and love that others also enjoy the same thing. Flip that around and look at anything where profit is the main goal and you'll see almost everything where that is the case the product has gradually gone down hill in one way or another, be it quality, worse support, much slower innovation intentionally, trying to block others from being creative (patents, copyright, etc.), knockoff garbage, subscription services for things you own, micro transactions, etc.
For the 3D Vision topic, NVIDIA may keep the software support for it in their Professional(former Quadro) line of hw/drivers according to PNY who listed "Support via optional 3-pin mini-DIN".
58:05 Luke genuinely looks humbled that people would wear his likeness on themselves..kinda sweet ☺️
TH-cam's new ad policy is another reminder that adblock is a must to enjoy the site. If it stops creators from turning specific ads off, then it's a negative feature. Never place trust in TH-cam to do the right thing
i think what linus and luke are missing on the whole puredark discussion is that while this guy DID put quite a bit of work into the project, he didn't really do much more than combine Game + Reshade + Streamline SDK from Nvidia, the work that he's done on this is far under 1% of the whole thing (basically like an asset flip, although there is skill required to do this one). If this isn't available easily it's just a matter of time until someone creates and open source variant of this.
P.s. i paid for the mod (for elden ring)
He's using other people's tech and code in a non unique, non novel, non transformative way. You could put a billion hours of work into something and it's still unethical to charge for it if you only use other people's property.
There already is a free version from another guy on Nexus Mods.
@@radicalnight free isn't open source
I would love to hear more about the chess problem with the pen, I do design work/CAD as a career and think it would be a fun challenge to mess around with.
shows name is crazy racist
@@MisterSingh.what are you on about
I just want to say for the record, I often actually look for full length videos of streams when I see a short edited version, because I never know what was cut, or how much I could be missing from the whole story.
The only problem is if everyone charges $1-5 per mod and alot of old games like skyrim are running about 100-300 mods at a time suddenly it's not in pocket change territory any more. Imagine having to fork over $300 to run a wabbajack mod list. On the whole I think mods will mostly remain free. There will always be that one guy that wants to charge but someone else will match or surpass their mods for free.
That's a reasonable question. I feel like someone would offer a version of that 300 mod pack for $5 and undercut them. But he's getting his money due to a loyal Patreon community who want his mod and are willing to support his work. I don't think it's realistic that every modder would attract their own community like that.
Sonic ether a Minecraft mod creator makes 9000$ a month from a ray tracing shader pack for the game, however he does not use DRM on his mod
Make of that what you will
As someone who has only ever played Skyrim on Switch (IE no mods), it's crazy to think about what 300 mods would even do to the game. Besides me Googling "wabbajack" can you tell me anything else about running tons of mods in Skyrim?
@@Juanguar that's absolutely great. Now Sonic can afford to go to college, or pay his rent from his side hustle or maybe get a full time job if that's what he want. Or just build a career turning awful games into playable games and giving people joy.
Big fan of that. :)
@@jonevansauthor I’m not saying that it’s a negative thing or taking any sides here
Just mentioning that this is not the first time a paid mod has gone out of hand
He used to make 50k from it alone a little while ago
2:32:25 Quick tip!: if someone asks you to eat something you don't like but don't want to explain the phrase "I can't tolerate that" usually works great. That way you aboid getting called out for eating similar things that you can "tolerate" love the show btw.
I have been subscribed to PureDark's patreon prior to the recent authentication thing he's put in. The guy helps troubleshoot and respond to most discord message even if some of those question, to an experienced modder, is clear unrelated to his mod.
It's all about the mod quality and the level of support the modder provides. If it's just some generic texture mod behind a pay wall, chances are it's never going to take off.
He absolutely deserves his money, and I'd definitely rather give it to him than reward Bethesda when they do a DLC with a graphics 'upgrade' ;) Good for him.
It doesn’t really matter how well he supports it, because if he keeps making this level of money on it, companies like Bethesda will have to make a move eventually. Every mod infringes on the copyright of the game it’s modifying. So basically every mod is really owned by the game company. And someone making money off infringing copyright is a big no no.
@@Ms.Fowlbwahhhwell if they supported their game with an obvious basic feature this wouldn’t happen. They’re charging a lot of money for not having DLSS.
@justanotherski6783 Many comments seem to mention this, but how exactly does the mod infringe on Bethesda's copyright? As I understand if the mod just contains addresses to the functions the mod hooks into, and is otherwise proprietary code, which wouldn't be copyright infringement. There aren't any game assets distributed with the mod, you need to own and install the game to use it.
@@pleaseenteraname4840 google “players don’t own what they create” there’s an article written by a lawfirm called KBL Roche that talks about it
the gunblade didn't actually fire bullets, as far as I recall. the gun part made the blade vibrate, AFTER contacting with an enemy's body, which caused the wound to be slightly wider, so it isn't just a matter of bullets penetrating flesh, but more like blades making wider slices.
yup, its why you can increase it purther if you press a button right at contact. yup that was a thing in ff8 you could increase your damage puther with a well time button press
I can't(and should not) control what other people value, inevitably paid mods are rising and I do find it disgusting.
All I can do is continue donating to creators who keeps the modding ethos in check, and not touch anything from modders delving in paid mods, especially with DRM.
I dont want to say LED bulbs are a scam perse, but we were sold on the idea that even though they cost MUCH more to buy, they draw very little power and last essentially forever, which in theory they do, but they're all manufactured like crap (not to mention the light emitted from them is harsh and straneous), so I end up replacing them way more often than incandescent bulbs. And yes, i do still buy incandescent bulbs. In my experience, they are more reliable and last much longer. Also they look and behave better with dimmer switches.
The modding community has a big pool of tools that help or essentially become a part of a new mod. It's very likely that the groundwork done to enable this modder was done by someone else. That's why licensing exists that you can descirbe how your tool can be used and monetized. I would assume that most mods are not licensed or have a public license
No I don't think so. I think you'd be seeing a flood of complaints from other modders saying, 'Hey, these are basically my mods that I gave away free, with my credit stripped out and you just tweaked one line to make it work in a new game'.
Yes, many mods piggy back off other mods. Absolutely true. And offer credit, that's part of the form. But in each case, someone wrote the first mod. This also isn't the first time he's added DLSS to a dodgy game companies AAA game they couldn't be bothered to code and support properly.
Technology Connections did a great video on the incandescent light bulb design. The bulbs made that could last for a long time were too dim to actually be beneficial for consumers. The bulbs we had were a compromise for lifespan, light emitted, heat generated, and energy consumed. But it does sound like LED bulbs have been designed for obsolescence.
You cannot omit that there is the benefit of selling more bulbs however. I refuse to believe that this was a decision out of goodwill.
@@tedzards509 I will omit that as it wouldn’t have made sense to sell them any other way, again it had nothing to do with selling more bulbs.
Refusal to believe something when not having understood the entirety of the situation is not a good way to move through life. Also, nowhere was it said that this was done out of good will but I will add the incandescent light bulbs were unbelievably cheap, especially compared to the LEDs today.
On the premise of donating to modders, I would be willing to donate to timestamp guy. Dude saved me hours and the fastest and most detailed I have ever seen on YT. 😂
Linus is honest to a fault. Kind of. It's why I love you bud.
When Luke gets into the chats WAN becomes Linus monologue
And viceversa 😅
They should broadcast in stereo 😅 Linus on left channel Luke on right. And Dan idk surround channel? 😂
@@MaciejSieradzkiEGsounds funny, but in practice it makes for a terrible listening experience in headphones. Have come across multiple podcasts that do this and it’s quite distracting
@@WyattWinters but it's a mixing task. It could be normal for the most part. When only one is speaking it's coming to both channels. When second starts speaking it could gradually separate. I think it would be possible using OBS compressors
Imagine Linus and Brennan Lee Mulligan on the same podcast
Maybe Steam could set up a subscription based thing for modders? So premium mods could be a thing with individual pricing but those small mods that people install a tonne of could be part of a small monthly subscription thing in which even the smallest of mods gets some sort of compensation from users of installed. Look at me advocating for the Subscription model.
Modders should be able to take donations. Should not be able to charge
If only donations worked...
@@PippetWhippet if there's a HUGE market for game cheats that have the reliability of a 4yo child i think there can be a market for game mods
1:36:00 - Leds are rated for 15,000 + hours of operation, but they require a power supply. Both of those require adequate thermal management which costs money. See the problem here? CFLs suffered the same fate - I've had a good name brand CFL (Osram) lasted 8 years at 10 hours a day. My new Osram LED downlights have so far done nearly 8 years at 14 hours a day.
Most modern LEDs are rated at 50,000 hours, the tech exists to have 100,000 hour LEDs that would have zero compromises compared to a 50,000 hour bulb.
Paywalled mods are an absolute no-go, but by all means ask for voluntary donations. The shareware DooM model.
Shareware is basically a substantial demo, not optional donations. Doom only released episode 1 of 3 for free.
Things I want from the Switch 2.0: hardware that can run its own launch title at more than 20 fps.
22:20 Seems like Linus, and even Luke, don't ever think about the open source model. If your merch messages software was FOSS, the community could build upon it and do all the work of maintaining it for you. You could still use the same version that has only been touched by your employees if you trust it more that way, but there's no doubt in my mind the community could already be forking it and benefiting from it if the code was open.
It's not worth thinking about because you can't profit from it. Releasing it open source will ruin their ability to sell it as a product. They are making a point about selling a product and how much work that requires, not giving it away.
@@Spojo1for a handful of people yes, but majority of people don't know or want to learn how to build from source, same way most people don't care to learn how to fix or even operate a computer.
@@vgamesx1 that's irrelevant. If you make it open source someone else can modify and sell that variant, profiting off of LMG's work. If they want to sell it then they shouldn't release it open source. Open source is a good thing for a lot of reasons but it's not pro business.
@@Spojo1 Yeah that can happen to literally anything open source and yet somehow the main project is pretty much always the one that gets the majority of the attention and shared around, to name a few just look at bitwarden, they ate up a lot of lastpass users in recent years as LP changed business models / left users feeling unsafe or there's Open Broadcaster Software, technically not a paid product but a company did exactly what you suggested but a lot of people had never heard of them until the internet found out they copied/rebranded their software and OBS was still a far more recognized brand.
@@Spojo1 Lol no, someone else would not, in fact, be able to fork it and sell it. Especially if LMG picked the right license for it, which I'm pretty sure they could hire a lawyer for like an hour or two if they really needed to.
I wouldn't mind something like a patreon for mods. Like how artist do commissions, or modders get financial support for a mod. Yet each release would have to be free and publicly accessible. I think that is fair and a win win for everyone.
nexusmods already has a collective patreon that gets distributed to modders based on unique downloads paired with revenue sharing. It’s not much but modders on nexusmods do already get paid. But the revenue is doing the heavy lifting as the patreon only has around 300 patreons after years of being active and millions upon millions of people using mods from nexus. The „i would be ok with donating“ is just nonsense, people clearly aren‘t unless they get something paywalled for it.
For the glow in the dark shirt idea:
Just use Radium-laced ink! Will fit the nuclear theme too. What could go wrong?
went to sleep watching a technology connections video on the latent heat of vaporization(his favorite subject) with a bad migraine, woke up about 3 hours later with the WAN:GO episode playing. now this one is playing. and yeah i get the i love building computers stream a bunch, and also the selling computer for a dollar one too. and sometimes the super indepth build guide thing y'all did also.
7:30 "people who complain about paid mods but seemingly possess 4080 series cards". For Christmas I bought my 14 year old nephew a gaming computer and a few games. He has literally zero ability to do online purchases by himself. So a non-free mod is a hard barrier for him whether it's 1¢ or $100
I'm remembering back when I was young and didn't have a credit card. Couldn't even sign up for the Everquest trial.
There are plenty of opinions on whether the advertisement model was the original sin of the Internet, and how we might've been better off if everything revolved around microtransactions. But yeah, that means some portion of the netizenry would be effectively cut off from using any of it. Dunno how I feel about that.
Yeah not to mention a lot of mods use patreon. Not only do I disagree with something like a mod being subscription based, I don't even have the credit card required to do it. I have a debit card and PayPal but 9/10 times those aren't even an option...
Also mods are kind of hit or miss when it comes to quality or game balance/compatibility. Whole beauty is you can download as many as you want and then mix and match your load order to see what works for you. Having to pay for mods would be a real barrier to this experimentation with mods.
@@nickwallette6201I'm 37 and don't have a credit card. Never needed one, have my debit card and PayPal to pay for anything and at this point I kind of don't even want to get a credit card out of principle cuz there's no reason for something like a mod to even be subscription based. A one time PayPal payment should be enough and if it's not I don't even want the stupid mod XD
@@zwenkwiel816 Those are REALLY good points! Definitely important and relevant here.
That said, I'm not sure what your credit card situation is, but even getting a secured credit card for $100 - $300 could help you out a lot, assuming you don't struggle mentally with managing credit.
I’m late to this comment section but I fell asleep and woke up to this podcast starting. I don’t really listen to anything but clips usually, and the audio is so good that when Linus and Luke are silent in thought and still I thought the video was paused
I like the slider idea if modding shifts towards paid. Id comfortably do 10-15% towards the creation kit always
5:05 I could also imagine the situation being "FSR works on every platform, why add support for tech which only works on some? It just costs money!".
A note regarding the voice actors "physical activity" clause one example that comes to mind was the voices of soldiers in either battlefield 1 or 5 (I forget which) they had the actors lift weights and do pushups to make them sound out of breath when they were shouting their lines. Which isn't too extreme but I understand an actor would want to know what they're getting themselves into beforehand.
Not needed.
I often watch the WAN show after the fact, mainly due to the time difference to the UK (and previously the Middle East). Although it depends how busy I am, if I don't have the time to watch/listen to the whole show I often get the topics I'm particularly interested in on the LMG clips channel.
54:30 Lukes idea is actually pretty good. They could put a beefy DLSS engine in the dock that can do more better upscaling and frame interpretation.
Those Mr. Beast thumbnails remind me of Mad Magazine covers. He's a regular Alfred E. Neuman, but with his money why would he worry?
One day i will get burn-in on my screen and be remembered of all these wonderfully long wan-shows
They actually move it slightly in the video
Never gets old
Linus: So! (Whatever technologically distopyan news in an upbeat tone)
Luke: (Sigh, groans) Yeah...
just like mods you could open source merch messages and people can use it at their own risk. Maybe they can even customize it for themselves and rerelease it if they have someone on their team that can code
Yes, exactly. It's a bit weird that Luke manages a team of developers and doesn't mention Open Source once during that segment.
@@davidamaral9655to be fair, I doubt it makes financial sense to. they'd need to redevelop it whether they wanted to open source it or sell it, because it's probably still hard-coded with a lot of their private APIs and workflows
if the community was willing to make an open source merch message program they wouldn't wait on lmg to start one
My work includes looking at greyscale images with black small dark spots on. We have a monitor with a dead pixel on it, so there's an arrow on the bezel pointing at it, to make sure nobody thinks it's a real datapoint in the image.
I'm convinced that not getting DLSS is simpler than secret deals (under or above the table). I believe there's contracts that stipulate getting FSR, and that there's just not enough motivation to have both. Implementing either probably isn't interesting to most developers, and the suits see that FSR works on hardware from all vendors, so they don't see the point in spending resources on a second, similar technology. Of course it's not that black and white, but in the end, dlss probably gets cut under time pressure and/or opportunity cost considerations, and returning to it after a successful launch may be hard to justify...
From what I understand DLSS is a free plug in for Unreal Engine 4, so it would not cost anything extra to add to games. At the same time FSR2 as well as FSR3 are also free to use as well. So in theory it wouldn't cost anything to have both implemented in to games other than probably more time coding a game so it could use these features. However it is likely that games sponsored by AMD and NVIDIA, to garner that sponsorship be restricted to using just that company's features. That said it would be more harmful for games to use solely DLSS due to it only being compatible with NVIDA graphics cards only, compared to FSR's cross platform compatibility, but this harm is more to the consumer. So to that point you might be right, there is just more incentive, especially if you have to take any considerable amount of time to code to only use FSR than DLSS, but I think exclusivity FSR over DLSS or vice versa in games is most likely due to who is sponsoring the game and not how hard it is to add either into the game or how much it would cost.
@@nathanacreman7517 ah, but looking at that and concluding there are no costs is understandable but naive, even if you do only consider games made in UE4 (which Starfield is not). Just the time it takes to test that it is working properly alone adds up. The QA department would have to spend plenty of time on just checking different parts, areas or levels of the game just to make sure that everything runs fine. Even if not looking at the details but just giving things a quick glance to see it doesn't crash can take days in larger games.
@@jasper265 you are probably right, and didn't realize until you mentioned it that Bathesda used Creation Engine 2 to make starfield. They also didn't bother to incorporate FSR 3 despite most likely having access to it prior to launch. So maybe it was more time than they could afford to the project that was already many years in the making.
Here's a bit of a wild idea for going back to the Wii U "party days".
Co-op Switches. You need two units to make it work. One is plugged into the TV, the other acts as that "party controller" that guides a co-op game. Everyone else uses a normal controller.
In my opinion the mods that should be paid are the large packs, like scenarios, locations, complete overhauls, etc. I dont think stuff like small QoL changes like adding a slot to the UI should be considered big and/or impactful enough to qualify as paid mods. Also, I'm pretty sure that there are already plenty of modders selling texture packs over patreon by now.
Just because it's a small mod doesn't mean it took no effort to create. It's the modder's choice if they want to make it free or sell it.
This is why i choose free mods or don't use mods at all@@Proferk
A mod is a mod.
Just saying.
The Domino's Garlic Sauce contains: soybean oil, hydrogenated soybean oil, salt, natural flavor, soy lecithin, artificial flavor, beta carotene (color).
LED bulbs are often designed to have a fixed lifetime. Many people have modded them to slightly reduce light output allowing them to run for 10x longer. It's a trade off they could've made from the beginning, but it does use more power to make the same amount of light.
Does it use more power for the same light? At least by a noticeable amount,
@@the_undead nothing noticeable. Mainly it saves the mfg money because fewer LEDs are needed per bulb. The LEDs are very efficient at turning electricity into light. The power conversion circuit in the bulb is usually where the energy is wasted. Lower output per bulb means more bulbs, and more power converting circuits, thus wasting more energy. But the manufacturers could fix that too with more expensive power converter designs. It all boils down to profit.
@@xanderlander8989 are you able to provide any actual numbers or similar because from what I've seen for the same wattage input the difference in the amount of light between a 10,000 hour LED and a 25,000 hour LED is marginal at best, talking tens of lumens and I doubt most people would notice the difference
@@the_undead No, unfortunately. Many LED component manufacturers publish power vs lumens curves. They're nearly linear. Many LED driver manufacturers publish efficiency curves which are not so linear. More over, TH-camrs like to big clive have measured wattage before and after modifiacation and it's nearly identical, where it should be significantly less. Of course, he can't measure the lumens so it's a bit anecdotal and somewhat subjective. I'd love to see someone like project farm test LED bulbs.
@@xanderlander8989with the example of big Clive my question would then be why is he not measuring voltage and amperage instead of just wattage because both of those factor differently for how long LEDs will last. So wattage being a factor of the two doesn't really tell you much of anything also, lumens are very important to this entire discussion so if big Clive can't know that then as far as I'm concerned, that's not really a data point.
I'm hosting a large (for my circles) social event next year. I'm a hobbyist sound guy and tech nerd, so I decided to approach this "music vs. socializing" problem in my own way. I'm in the process of building my own micro-PA system to handle background music.
I've run sound for a few different things, and have big-boy rackmount Crown amps, Yamaha stage monitor / PA cabs, subs, etc... Great for events where music is the focus, but it's too much firepower for something more like a dinner party or cocktail hour. So this is my solution:
1) I designed my own powered subs, from scratch, which use a long-throw 6.5" woofer in a vented pillar-style cabinet. I'll building 8 of them. They're small, unobtrusive, and can power a stereo pair of mains (tops) as well. The (16) tops use a 4" mid/woofer and a horn tweeter, also in a vented cabinet, but designed to cross over to the sub at 85Hz. They mount either by a 1/4" (photo-style) screw mount on the back, or a 5/8" (mic stand style) mount on the bottom, so you can hang them or stick them on stands anywhere. The goal here is to use a lot more speakers, all being run at a lower volume. This prevents the typical PA sound system problem where some people close to the speakers are getting blasted in the face, while other people can't even make out announcements.
2) The built-in plate amps on the powered subs have a three-band EQ. The low and high EQ is just there for tailoring the sound to the space, but the mid EQ offers 0 to -6dB of cut over a wide bandwidth centered at ~1kHz. You can use it as a light "smiley-face EQ", _but,_ if you dial the mids down by a little more aggressive 4 to 6dB, you take out a lot of energy in the range of frequencies occupied by the human voice. Then, it can be a little bit louder w/o inhibiting conversation. IMO, there's no point trying to socialize if the music is too loud, but there's also no reason to have music if you can't have it loud enough to hear, so this is my compromise.
I'm curious to see how this works.
It always bugs me, but for the incandescent lightbulb story it is always told wrong. Incandescent light bulbs can last a lot longer if you pump less power into them, but at the same time you get less light and less white of a light (ie red like hot wires normally are). The industry came to a deal where they set the minimum brightness level so that they weren't in a race to make a product that lasted a long time but was useless.
The convenient benefit of their light bulbs lasting shorter should definitely be stated. I refuse to believe that money was not a factor. But yes, of course to implement planned obsolescence, you'll need a decent justification.
The original argument on "don't pre-order" was heavily emphasized "don't pre-order DIGITAL GOODS. They will NEVER RUN OUT of stock." Pre-ordering a physical good is fine.
Cathedral and parlour views in wan show. What a time to be alive.
About live vods it's just easier for me to listen to it when I am at work since I have it play via Bluetooth for my listening pleasure
The issue with paid mods is typically not that someone wants some form of recompense for their work in my opinion. As I see it, many mods that would, are, and do get, monetized, are essentially violating copyright, or just aren't things that have any warrant to be monetized (by the person monetizing it). A good example of this is many of the texture mods on the Nexus site right now that openly and frankly do little more work than painting pre-purchased/prepared material assets onto the UV maps of Bethesda assets. None of the work is original, and so my paying them I see as paying the wrong people.
There is also a similar issue where much of the valued part of the work is actually not what the modder did, but rather what they used. In Puredark's case, people are paying for the DLSS frame generation. But Puredark didn't make that. All he did was get it working with Starfield. So should he really be getting any money from this? Isn't it really just NVidia's work. Whether your thoughts on that are that it is Puredark's rightfully earned money or not, it's a clear conflict.
To say nothing of the fundamental question of if anyone even actually has a right to their modded content. Is it derivative for example.
I think, better we not kick the wasp nest, and keep the happy medium.
Btw, Most of FiveM Roleplay Server used leaked Paid Mods LOL & even someones literally are selling Serverpack that used leaked mods in it
but not every mod is a texture pack. looke at CBBE that a modle replacer. hell look at my Jus the Shroud mod, thats not some aset flip but hand panted silver onot the cube map. in fact textures flip are probably the smallest percentage of mods
I can say with around 1k hours in smash, 500 hours in mario kart, countless nights of jackbox, and having beaten both botw and totk. I can count on one hand the amount of times I have used my switch in handheld mode.
If you start paying game companys for mods theyll just start releasing even more unfinished games. Your gunna pay a subscription to run a mod just so the game dosnt crash
German here, on old cars: We have those ;) Only problem is it has to be safe to drive, inspection by the non-government organization TÜV is mandatory every 2 years. If something safety relevant is broken e.g. brakes, it´s your choice to fix it or dump the car. The rules on "safe" change rarely, even very old oldtimers with no safety belts can be considered roadworthy.
I don't think you're allowed to steal pirated code but you might be able to parley for it
Or, you can get what comes!
Dang it NoKi1119!! You ruined my Saturday morning... by being too quick... 😛
It really doesn't matter if the developer of the DLSS mod with frame gen for Starfield and RDR2 thinks they deserve money for their work, they don't have the rights to resell DLSS, which isn't an open source project. It is 100% trademarked by Nvidia, and eventually the dev of the mod will have their neck under nvidias boot.
Even if the developer is distributing the DLSS binaries (which they might not be), it just requires them to notify NVIDIA.
From DLSS license:
“You are required to notify NVIDIA prior to commercial release of an
application (including a plug-in to a commercial application) that incorporates, or is based on, the DLSS SDK”
You’re assuming that. Likely nothing will happen.
but it's not like he is reselling DLSS itself, but using it? tapping into some API?
I couldn't stop thinking through the whole mod section about Skyrim, where Bethesda created an official modding tool for PS4, XO and PC and then they launched an Anniversary Edition of Skyrim with a bundle of community mods for an extra. How that works? Did Bethesda give the modders a cut? I bet you they didn't...
yes. actually they did. Creation Club is a paiy on fornt system. mod authors present an idea to bethesda, they approve and they pay them as they hit milestones. every single creation club mod bethesda essentiall commisioned a mod author for and then reseell th final product
If you're not running 30+ mods on Skyrim then just stop modding Skyrim.
imagine gatekeeping Skyrim mods lol
@@bakedbeanfanclubI don’t have to imagine anymore.
Hell yah! More side by side couch games!! SNES, Sega 32 bit and N64 was the besssssstttt.
I want to see that come back, the 90s were very unique and had such nostalgia.
Used to go out get pizza and have friends over and play games munch snacks hang out...
You don't save enough money to buy a 4090 and the $70 games you want to play by spending $5 on every mod you want to use...
Great timming because I was on holiday when the wan show video was out. Finishes watching yesterday (i watch in chunchs) and now this is here and my mind is still fresh
41:09 - One step deeper Luke Nvidia/AMD can charge you for enabling these AI upscaling features in the GPU driver in the first place, then the game companies can charge you for the ability to use it as a micro-transcation on top. Everyone get their pound of flesh.
In Denmark when the car becomes 35 years old it can get a Veteran registration and be exempt from some of the MOT/TUV, as it will also be limited to only drive X amount of kilometers a year. :)
So would be perfect for a show car, or summer car.
If paid mods with DRM become a thing, than we can be sure that the devs and/or publishers will charge us for every single bugfix ever. Horrible idea...
Regarding hydroelectric power: You're part of the Western Interconnect. Any energy you don't use, will be free to be shipped to the US, to avoid running the coal stations there.
Guess I'm too early for timestamp guy
It's been 2 minutes since the stream ended...
5 min early. It's up now
Lol! I'm early enough to still see minutes since posting! They went up 2 minutes after this comment!
yea... @bsmusic97 ...about that.... were gonna need him to cut that down by at least a buck 30 or were gonna need to doc hispayment and possibly start looking for someone who has a bit more enthusiasm about the job...timestamp guy is a competitive position and wee thinking that the person holding that position should consider giving a small donation for being allowed to have the honor and included notoriety of the position....
2:07:50 In Singapore, it is not a lottery system to get a "certificate" to own a car, it is a balloting system. The government issues a number of "certificate" at a fixed frequency and it is up to the public to ballot for the "certificate". Each "certificate" last for 10 years. Hence in Singapore you see both, mostly newer cars and mostly rich people having cars.
This is how the government controls the number of traffic on the tiny island.
I mean no offense, but I believe you are describing what we would call an ‘auction’ system, rather than a ‘balloting’ one. Ballots are the forms used to record votes in mass elections.
If a game mod is made using modding tools that the developers provide for free, then if the mod maker chooses to charge for that mod, 50% of the charge should go to the developer of the modding tools. If the mod is offered free, nobody gets any funds. If the mod is made from scratch by the mod maker without tools from the game developers, then the mod maker deserves to charge for the purchase and usage of the mod they created.
The best LEDs split the driver from the LED. Screw in LEDs combine them in the same bulb. The LED itself wants to be cold and produces almost no heat, while the driver gets hot.
I really want to see a new unique console from Nintendo, the Switch has done so well that I assume they'll just stick with it though. Also that Luke Nukem shirt is insane and I love it.
1:32:00 The way I remote to my desktop is a smartplug which turns on an arduino+servo, which presses the button of my computer, then I open anydesk, one of your sponsors btw, and I can introduce my computer’s password (so even if it turns off because the lights went off or something I can do it) ALWAYS VERY RELIABLY. You can do this yourself very easily and never worry about If your computer is on. Obviously you need to 3d print something to hold the servo properly in position.