I Built an Artificial River for INFINITE POWER in Timberborn

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • I Built an Artificial River for INFINITE POWER in Timberborn
    Timberborn early access gameplay today setting up the industry area of our city: Lake Sippy! We'll build an artificial river on our artificial lake for infinite power which will allow us to effectively enter creative mode!
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    About Timberborn’s Early Access:
    Mankind turned Earth into a dry wasteland and perished, but some species adapted and evolved. Pick one of the beaver factions and see how long your colony can last!
    Beaver societies: Control one of two beaver factions: the nature-friendly Folktails or the industrious Iron Teeth. Each faction has a unique style, buildings, and gameplay traits. Choose what fits your playstyle.
    Wet and dry seasons: Prepare your settlement for recurring droughts. Stockpile on food and keep fields and forests alive even after rivers dry up. Rely on both natural water sources and artificial irrigation to keep the land arable.
    River control: Beavers of the future have millennia of experience in water engineering. Put up dams and floodgates, dig canals with explosives, and redirect rivers to bring life back to the wasteland. Just be careful with that dynamite.
    Lumberpunk: Turn timber into sophisticated machinery - from water wheels and sawmills to engines and shredders. Wood is the core resource in Timberborn, but the most advanced structures require metal. To find it, send your scavengers to the ruins of the old world.
    Vertical architecture: Create a thriving beaver settlement using a vertical architecture system. Space is limited, so stack lodges and workshops on top of each other, construct platforms and bridges, and set up a power grid for your growing population.
    Day and night cycle: Build a multi-district city with efficient production chains and nighttime activities. Follow the lives of individually simulated inhabitants throughout their day and celebrate when the next generation is born!
    Wellbeing: An evolved beaver's lifestyle is not just "work, sleep and chomp on wood". Satisfy the needs of your rodents with a balanced diet, decorations, monuments, and more - on top of keeping the colony alive.
    Map editor: Play on one of the included maps or create your own and share it with the community! With hills of different heights, ruins scattered in the desert, and all life depending on access to water, each map poses a different challenge.
    #timberborn #imkibitz

ความคิดเห็น • 250

  • @OddGuyThatsOdd
    @OddGuyThatsOdd 3 ปีที่แล้ว +306

    Every beaver needs 3 food and 3 water a day (preferably 1 carrot, 1 baked potato, and 1 bread for each beaver) if you keep that in mind it gets easier to keep your beavers fed. For every beaver you have you need 1.33 crop land of carrots, 1.5 crop land of potato’s, and .66 crop land of wheat (for 100 beavers you would need at least 133 crops of carrots, 150 crops of potato’s, and 66 crops of wheat)

    • @takumi2023
      @takumi2023 3 ปีที่แล้ว +11

      Thanks for the info that makes things easier to plan

    • @Riva_Bear
      @Riva_Bear 3 ปีที่แล้ว +12

      but remember that folktails have beehives that increase food output speed per tile.

    • @FinalsFarming
      @FinalsFarming 3 ปีที่แล้ว +14

      That ist not 100% correct. It is 2,75 food and 2.25 water per beaver per day.
      This is because a beaver does not use 100% of the vital needs bar per day. It is 0.17% per second for food and 0.15% per second for water. A day has 480 in-game seconds.

    • @amateurishauthor2202
      @amateurishauthor2202 2 ปีที่แล้ว +1

      JDplays did a video all about food, and one all about water. How much they plant, how much they harvest, how much they can cook, etc, I recommend it

    • @Z.DeAllen
      @Z.DeAllen 2 ปีที่แล้ว

      @@FinalsFarming You also have to factor in that berries provide water and food

  • @qwertz6776
    @qwertz6776 3 ปีที่แล้ว +137

    Kibz, you should make dams at the end of the artificial river, so water will have to go through engines

    • @sindrax
      @sindrax 3 ปีที่แล้ว +6

      Scrolled down to say this

    • @LumpiMcDreck
      @LumpiMcDreck 3 ปีที่แล้ว +4

      Yep a big reservoir with levies, unfortunatly you cant connect them to the water measuring stick yet.

    • @ImKibitz
      @ImKibitz  3 ปีที่แล้ว +41

      EASILY DONE! Great suggestion!

    • @mobbofmobs8937
      @mobbofmobs8937 3 ปีที่แล้ว +1

      question for anyone that knows. but how much water do the pumps pull out. as is now i think that they are making what is effectively a negative flow and actually reducing power.

    • @unknowndragon3736
      @unknowndragon3736 3 ปีที่แล้ว +1

      No, floodgates.

  • @VincentHarrydragonphire
    @VincentHarrydragonphire 3 ปีที่แล้ว +65

    if you build the 3 tall flood gates, you can create a natural water tank that can slowly distribute water by lowering the flood gates .5 height at a time over the duration of the dry season. It will allow your water wheels to run during the dry season.

    • @Preston634
      @Preston634 3 ปีที่แล้ว +7

      or just put the dams at the end of the wheels so the moving water goes though the wheels then goes into the lake

  • @dandandandandanJr
    @dandandandandanJr 3 ปีที่แล้ว +153

    You can always rely on Kibitz to to understand "Economies of Scale"

  • @ockraven2107
    @ockraven2107 3 ปีที่แล้ว +17

    use water droppers to "feed the river" make a pool at the end of the water wheels as your collection source, spam pumps to collect the water and use haulers to move it to the dumpers, power during a drought....

    • @thehutch7728
      @thehutch7728 2 ปีที่แล้ว +1

      Oh wow that’s smart!

  • @anakomsuvonvorn2252
    @anakomsuvonvorn2252 3 ปีที่แล้ว +7

    You can stack the large barracks on top of each other and make a spiral staircase around it so that you can make a super tall tower, especially if you build up right next to the town center so that the path can reach as far as it can (this also works with the wood storage )

  • @Nioureux
    @Nioureux 3 ปีที่แล้ว +21

    Kibz when changing his farms.
    "Some of you may die, but its a sacrifice I'm willing to make."

  • @S3t3sh
    @S3t3sh 3 ปีที่แล้ว +2

    Kibz: They can SWIM??
    My 10yr-old: They're beavers!!

    • @bobsburgers7902
      @bobsburgers7902 3 ปีที่แล้ว +1

      lol wait until he learns you can farm underwater xD

  • @Cow-Moth-With-A-CRT-Head
    @Cow-Moth-With-A-CRT-Head 3 ปีที่แล้ว +2

    If you really want perpetual water power, start at a high altitude and make kind of a square shape that descends as the river flows. At the bottom, you'll have a reservoir where you use whatever mechanic you have to raise the water back to the top, creating an endless loop like an escher painting.

  • @maniac6655
    @maniac6655 3 ปีที่แล้ว +6

    you know Kibz went nuts, when the Ressourcecounter doesnt know in what direction it has to go :D

  • @robm6267
    @robm6267 3 ปีที่แล้ว +1

    Fun fact, you can build power lines underwater, hide them and build on top still. Depends how awesome you want to be.

  • @seanblah12
    @seanblah12 3 ปีที่แล้ว

    Beverly Hills is actually named after Beavers (indirectly). It's named after Beverly in Massachusetts, which is in turn named after Beverley in East Yorkshire, England. Beverley was called that because there were beavers along the stretch of river when the setttlement started.

  • @nacoran
    @nacoran 2 ปีที่แล้ว +1

    Build the large row houses on either sides of the roof of the large warehouse, then put a regular one in the middle. That gives you a new flat roof line for stacking them.
    Send hungry/thirsty beavers to other districts just long enough to get them fed and watered. (Not sure, but watching them it looks like they don't get a new command until they reach their destination. You might even be able to rotate them. Send one group back and maybe even before they get back you could send the next wave out to the new district and I *think* that would send just new workers as long as you have enough.
    I wonder what the over/under is... since you are mostly using water space for your power... someone could build a river where they pumped water back to the top. Of course, that would take labor (and some clever distribution of labor). Would it be better to have land to grow food for the beavers who pump the water or have trees to power the giant Iron Tooth power station. That, of course, needs labor too. Might be better for the other faction since their top tier power still can be intermittent.

  • @thejester-king4135
    @thejester-king4135 3 ปีที่แล้ว +7

    This is the type of video I expect from Kibz: Scale out the hwazoo

  • @Electric_Bagpipes
    @Electric_Bagpipes 3 ปีที่แล้ว +2

    You could have the drain into the lake draw from after the waterwheels just so flow is always going in one direction and you don’t have any startup period.

  • @Replacemybatteriesplease
    @Replacemybatteriesplease 3 ปีที่แล้ว +65

    I really want to see a district only for breeding stacked like the Matrix pod cities.

    • @jadekaiser7840
      @jadekaiser7840 3 ปีที่แล้ว +9

      Unfortunately, you can't put standard platforms over breeding pods. Not even 2- or 3-high ones, like you can with stairs. It could be done with metal platforms, but those cost a lot of metal which is a non-renewable resource, so it's questionable if it's worth it.

    • @nacoran
      @nacoran 2 ปีที่แล้ว +3

      @@jadekaiser7840 I really wish there was a renewable metal source. I also wish there was a way to build real dirt. Imagine putting a lot of crops in a compost bin to get compost, then you could build land with enough compost...
      I also wish there was a way to build platforms out unsupported, like with a triangle brace. It would take more vertical space, and maybe it would have to be anchored to something really solid (ground or a levy) but it would open up a lot of cool options.

    • @nacoran
      @nacoran 2 ปีที่แล้ว

      Best you can do know is put them on the roof or use metal platforms.
      I hope at some point we get some higher tier tech... how about a big breeding machine that lets you set a target population and it adjusts how fast it's popping out babies to keep you in a specific range?

    • @jadekaiser7840
      @jadekaiser7840 2 ปีที่แล้ว

      @@nacoran Well, for the "breeding machine" idea I don't think they'll go for it since that's kind of meant to be a difference between Folk Tails and Iron Teeth: Folk Tails just have kids until your housing runs out of space, whereas Iron Teeth can have more than you have housing if you want but you have to manage it manually and need berries.
      For the others I agree. It's still in Early Access, so maybe you should place a suggestion to the devs.

  • @Alex_Tindall
    @Alex_Tindall 3 ปีที่แล้ว +8

    Hey kibz, just to let you know the Iron teeth love to work so you can get away with increasing the work time from 18 to 20, even 21/22 can work (personal run them at 20)

  • @unquestionable57
    @unquestionable57 3 ปีที่แล้ว +18

    I think you should focus in the factory and metal stuff now

    • @ImKibitz
      @ImKibitz  3 ปีที่แล้ว

      What do you mean?

    • @AS-wt3go
      @AS-wt3go 3 ปีที่แล้ว +1

      @@ImKibitz I don't understand the factory part, but an idea for the metal would be to use the metal platforms to build a 'city in the sky'

    • @SmokeJam
      @SmokeJam 3 ปีที่แล้ว

      @@AS-wt3go why would you need metal for that, arent wooden platforms as good as metal ones? I only found one real necessity for metal and that was to get Awe 3...

    • @unquestionable57
      @unquestionable57 3 ปีที่แล้ว

      Like search for more metal piles and build factories there

  • @quazy1328
    @quazy1328 3 ปีที่แล้ว

    Build your walk ways on the canals so you can get rid of the paths on the ground and use them for planting.

  • @THEJPIndustry
    @THEJPIndustry 3 ปีที่แล้ว +6

    22:00 either your or my math is terrible wrong
    But
    3 paper mills 2 explosives was what you said
    This would mean
    9 paper mills = 3*2 = 6 explosives.
    But you did 3 or 4, so half of what you could do

    • @kalzekdor
      @kalzekdor 3 ปีที่แล้ว

      Paper Mills consume 1 Log and produce 2 Paper, Explosives Factories consume 3 Paper and produce 1 Explosive. Assuming that they run at the same speed with sufficient power (I don't actually know if that's the case), you would need 1.5 Paper Mills for every Explosives Factory, or for 9 Paper Mills: 9/1.5 = 6 Explosives Factories.

    • @THEJPIndustry
      @THEJPIndustry 3 ปีที่แล้ว

      @@kalzekdor but he build only 4

  • @PikePlays
    @PikePlays 3 ปีที่แล้ว +1

    i know we're enjoying covering all of lake sippy in platforms but if you left some little canals here and there in amongst it it would give the place a cool venice vibe. :-)

  • @glynn4216
    @glynn4216 3 ปีที่แล้ว

    I love it when you tell your beavers "GET OUT!!" Cracks me up every time

  • @gamerrulez7308
    @gamerrulez7308 3 ปีที่แล้ว

    you can build platforms over your aqueducts and use that for your paths. more room for growing food.

  • @paintballbiff
    @paintballbiff 3 ปีที่แล้ว +1

    I think you have an issue with the platforms under the wheels instead of using levys as the platforms have holes in the top

  • @mayapapaya4952
    @mayapapaya4952 2 ปีที่แล้ว

    stumbled upon Kibitz earlier today and I am invested in the Timberborn Series.

  • @chapmontague-brown5907
    @chapmontague-brown5907 7 หลายเดือนก่อน

    It’s been so long since I’ve watched kibitz. Ah the memories

  • @marco_grt4460
    @marco_grt4460 3 ปีที่แล้ว

    You can build the platform on the stairs, so you can use 2×3 space to go up

  • @Zalex612
    @Zalex612 3 ปีที่แล้ว

    I feel like this industrial madness is how the bladerunner universe became a dystopia... I love it!

  • @arakwar
    @arakwar 3 ปีที่แล้ว +1

    You should duplicate your save file, and go crazy with it once. Build enough explosive to flatten out the entire map, build a mega lake with dry spot for food, and build everything else over the water... :D

  • @crookedcook4041
    @crookedcook4041 3 ปีที่แล้ว

    Build platforms and paths on your little rivers with power lines in the water that would be true innovation

  • @Pedulatsch
    @Pedulatsch 3 ปีที่แล้ว +2

    6:09 -a random chinese leader 1959

  • @breenseaturtle
    @breenseaturtle 3 ปีที่แล้ว

    Kibitz you could plant the trees in the far away area where it could be dry during dry season so the plants don’t die. A tip for the future.

  • @Jack_Wolfe
    @Jack_Wolfe 3 ปีที่แล้ว

    12:00 i think the water is going through the walkways/platforms under it. Because only DAM pieces stop the water. Buildings crops and walkways/scaffolding are ignored by the water.

    • @Jack_Wolfe
      @Jack_Wolfe 3 ปีที่แล้ว

      So i would say block off that exit or replace the underwater floor with something solid.

  • @JameisonAus_YouTube
    @JameisonAus_YouTube 3 ปีที่แล้ว

    to help with lake sippy taking the water from the water wheels move the water pumps or turn them off as they drain water

  • @hightechredneck8587
    @hightechredneck8587 3 ปีที่แล้ว

    EZPZ Just remove the levees near the front floodgates and put the overflow dams there into lake sippy. that way the water will flow past the wheels before filing the lake.

  • @psudodrake
    @psudodrake 3 ปีที่แล้ว

    So I deigned to make some farm ponds in my playthrough. Create a 2x2 square of area with demolitions (or bigger, I'm easy) and then hookup a water dump to it, fill it with water, and it perpetually hydrates the land up to 15 squares away from it even during drought

  • @GenericGerman
    @GenericGerman 3 ปีที่แล้ว +3

    I built a beaver powered artificial river that loops the water around. It`s over on reddit. Pretty sure you like the idea of getting unlimited horse power out of 18 beavers. :D

  • @RatelRegalement
    @RatelRegalement 3 ปีที่แล้ว

    Being surprised that the beavers can swim is such a Kibitz thing... xD

  • @seanskelton2007
    @seanskelton2007 3 ปีที่แล้ว +1

    should have a district just for baby production
    it could be called Boom Factory

  • @dustinmolnar97
    @dustinmolnar97 2 ปีที่แล้ว

    At 8:19 put platforms over the little rivers you made and then put the path over the platforms to make more room for farming

  • @marekw7562
    @marekw7562 2 ปีที่แล้ว

    I love your vids and your energy. Small little tip: that water canal is great but you can put some platforms on it and add paths on top so you can have more space so crops.
    Minor efficiency improvement.

  • @T0phen95
    @T0phen95 2 ปีที่แล้ว +1

    If your math says for every 3 paper mills, you get 2 explosive factories. If you have 9 paper mills, that's actually 6 explosive factories.

  • @BlindingLight
    @BlindingLight 2 ปีที่แล้ว

    Lake sippy is still the best name for anything here

  • @TheNeraum
    @TheNeraum 3 ปีที่แล้ว

    Everyone's suggesting complicated solutions for the river. Just have your water pumps after the river, not in lake sippy. Lake sippy goes down, the river stops flowing to refill it. That or have lake sippy fill from the end of the aquaduct instead of before the river

  • @travistharp4215
    @travistharp4215 2 ปีที่แล้ว +1

    Make a divider in your river and see if you can split the flow of water

  • @meterola2420
    @meterola2420 3 ปีที่แล้ว

    Noticed you made your river spilt to 3 way,better make it in line like:watersource,highreservoir,wheel,dam,lowreservoir,farmland.
    This way all water must go through power generate,and the first reservoir will save some water to keep the river going in the dry season.

  • @matthiasoc7141
    @matthiasoc7141 3 ปีที่แล้ว

    Kibz: Lots of population. Forcibly sends population to new district. Subsistence rations. Grand engineering projects.
    Um... Kibz... you just made a gulag...

  • @VIP-ry6vv
    @VIP-ry6vv 3 ปีที่แล้ว

    One beaver to pump water, one beaver to dump water. Infinite water wheel power.

  • @fortyforty-seven1061
    @fortyforty-seven1061 3 ปีที่แล้ว +7

    well done *BROTHER!*

  • @flojipo
    @flojipo 3 ปีที่แล้ว

    you can move your paths onto the irigation lines to get more plantable (green) area

  • @messiermitchell4901
    @messiermitchell4901 2 ปีที่แล้ว

    You could put the gap into lake sippy after the power canal
    (Watching before the end of the video so idk if you've had that idea)

  • @birphon
    @birphon 3 ปีที่แล้ว +3

    Why not double up your channels and paths? Have the channel run and then put your platform + path combo on top? leaves more room for growing

  • @ReassuredPrimrose
    @ReassuredPrimrose 3 ปีที่แล้ว +1

    this river would produce thousands of megawatts - kibs
    literaly everybody: burh you think beevers know things like electricity?

    • @benbeware6798
      @benbeware6798 3 ปีที่แล้ว

      he cant leave Satisfactory behind ^^

  • @yourfriendlygiantknightofd3277
    @yourfriendlygiantknightofd3277 3 ปีที่แล้ว

    the beaver industrial revolution has started!

  • @nox9856
    @nox9856 3 ปีที่แล้ว +1

    I think kibz city skylines playthrough is leaking into here, with his utter disregard for beaver lifespan!
    Also, with that many explosives, kibz can do some pretty legit terraforming projects!

  • @takumi2023
    @takumi2023 3 ปีที่แล้ว

    For the lumberjack camp, why don't you just put it over the the canal, save you some land for trees
    You can also put the path near the gear workshop under the stairs and add another gear workshop lol that will ruin the paper and explosive factory.

  • @imaencuru
    @imaencuru 3 ปีที่แล้ว +1

    Surely having the water wheels on the path leading into the lake would work better than having a bypass filling the lake and wasting flow that could be spinning the wheels?

  • @Firehawk376
    @Firehawk376 3 ปีที่แล้ว

    So the issue you're having is that the water sources don't produce water continuously, but rather in fits and starts. It's not really noticeable until you go big, but once it becomes a problem, it becomes a serious problem. For you, your river will only work when the water sources are actually producing, and go dead whenever they pause.

  • @specificallyarbitrary420
    @specificallyarbitrary420 3 ปีที่แล้ว

    Kibitz, can you build over the waterwheels? As in, platforms or bridges so the beavers can walk over the artificial river with running waterwheels below, or even possibly live above it?

    • @MiroslavDrahos
      @MiroslavDrahos 2 ปีที่แล้ว

      you can only pass over waterwehhels with suspension bridges. And nothing else can be built on them.

  • @matthewotremba1531
    @matthewotremba1531 2 ปีที่แล้ว

    You should try Oxygen Not Included. That game would be right up your alley.

  • @Neo0311
    @Neo0311 2 ปีที่แล้ว

    You can send starving beavers back to a district with food. Then move them back after they eat/drink.

  • @metenrog
    @metenrog 3 ปีที่แล้ว

    @ImKibitz for your artificial river, just put the dams at the end to fill the lake. That guarantees that the water will flow through your wheels.

  • @RedLeicesterCheese
    @RedLeicesterCheese 3 ปีที่แล้ว +1

    i know what game this man will love to play next
    Oxygen Not Included

  • @jordanperry5559
    @jordanperry5559 3 ปีที่แล้ว

    if you move the dams to the end and the blast a river to the lake you would have a constant flow until dry season

  • @MyAramil
    @MyAramil 2 ปีที่แล้ว

    I kinda wish that they would add a water screw to the game, where it would bring water from one level to a level right above it. It could even be built to look like a levee with a tube in it that requires power or a beaver to operate. Would make it easier to do than relying upon water dumps. And humans have used this technology since the days of ancient egypt

  • @nessthecat
    @nessthecat 3 ปีที่แล้ว

    if you built an artificial giant tub at the top of the map and let that fill... during a drought you could let it trickle down, and that way the water in your base would flow, at least for a couple extra days... In theory at least...

  • @JohnHerring
    @JohnHerring 3 ปีที่แล้ว

    finally someone actually building out over the water ^_^

  • @elduquecaradura1468
    @elduquecaradura1468 2 ปีที่แล้ว

    It's late to do this, but the last district done could be called Beavnice (Beaver + Venice). Wich it's funny and has sense accord to the water channels

  • @TreeFortBuilder1
    @TreeFortBuilder1 3 ปีที่แล้ว

    You should build a floting town on the big lake, kibtz

  • @SavinoAF
    @SavinoAF 3 ปีที่แล้ว +1

    Woah! earliest ive ever been!
    More timberborn baby!

  • @tupcho33
    @tupcho33 3 ปีที่แล้ว +1

    Shouldn't you use the blocks that do not let the water trough as a river bottom ?

  • @Proudalicious
    @Proudalicious 3 ปีที่แล้ว

    Is it just me but why do I think the explosions are satisfying

  • @dragonoidsix
    @dragonoidsix 3 ปีที่แล้ว

    At this point, the only thing that i fear could cripple Kibits is a seriously long droughts. I talking ones lasting well over 30 days long.

  • @reloadonYT
    @reloadonYT 3 ปีที่แล้ว

    BIG BRAIN 9999IQ PLAYS KIBITZ!

  • @jakenou7736
    @jakenou7736 3 ปีที่แล้ว +1

    loving this series, cannot wait for more!

  • @poelmeister
    @poelmeister 3 ปีที่แล้ว

    So did you check the consumption of that factory lake because those few puny wheels aren’t going to crack it, is my gut feeling.

  • @KenColton
    @KenColton 3 ปีที่แล้ว

    This was a lot of fun. Can’t wait to see what you have planned.

  • @bcwglitchman6785
    @bcwglitchman6785 2 ปีที่แล้ว

    TIP you can make waterlock gates to let a certain amount of water through

  • @mechtechpotato4249
    @mechtechpotato4249 3 ปีที่แล้ว +1

    Kibz is the lake sippy area going to be a hive city.

  • @atomspalter2090
    @atomspalter2090 3 ปีที่แล้ว +2

    If its 3 to 2 and you have 9 paper mills. Ist tis 6 explosive factories?

  • @alfixanderson1665
    @alfixanderson1665 3 ปีที่แล้ว

    am doing the same as you with the roads between the fields.. but.. if you build cover over the water.. you can then ahve road on top of it and then more fields

  • @JohnChuckran
    @JohnChuckran 3 ปีที่แล้ว

    All you need to do is move the dams down to the other end of the water wheels and it will always flow at full power

  • @Wrymy
    @Wrymy 3 ปีที่แล้ว +1

    3 cheers for Lake Sippy!

  • @haunted-gamer3873
    @haunted-gamer3873 3 ปีที่แล้ว

    If u ever get a new place u should call it like “Oakley street” or something cuz oak is a type of tree

    • @thehutch7728
      @thehutch7728 2 ปีที่แล้ว

      “Every town has an Elm Street”
      and elm is a tree as well.

  • @imran.k5681
    @imran.k5681 3 ปีที่แล้ว

    I haven't you in a while kibitz, now I'm back to binging you man !

  • @charlesdavisii7678
    @charlesdavisii7678 3 ปีที่แล้ว

    Did you try making a district dedicated to pumping water and then dumping it to "create" a flowing river for power?

  • @local9
    @local9 3 ปีที่แล้ว

    Still love that I can push the initial water into the sky, which makes drouts nothing.

  • @IsaardP
    @IsaardP 3 ปีที่แล้ว

    I honestly don't care that this is sponsored when you clearly enjoy the game!

  • @neoncannon
    @neoncannon 3 ปีที่แล้ว +1

    it like the industrial revolution

  • @monad_tcp
    @monad_tcp 2 ปีที่แล้ว

    industry over the drinking water, that's gonna be totally fine. yep

  • @ashercortez3237
    @ashercortez3237 3 ปีที่แล้ว

    Industrial Gore! Yesss!!!

  • @skedzer4803
    @skedzer4803 3 ปีที่แล้ว

    I really enjoy this series.

  • @arturmonteirodacosta170
    @arturmonteirodacosta170 3 ปีที่แล้ว

    There is actually a way to get infinite power, if your beavers dump water upstream with that water dumper you can create artificial rivers, and with that you can create artificial current and you can add water weels to that current, so you're trading beaver time (colleting and transporting water upstream) for power.

    • @blank_2563
      @blank_2563 3 ปีที่แล้ว +1

      i mean, true, but the hamster wheel is easier

    • @kc9auf576
      @kc9auf576 3 ปีที่แล้ว

      @@blank_2563 Easier, yes. But you can make a small district dedicated to transferring the water and make 10x the power they would make running in wheels. I made a canal that started downstream with beavers carrying water up a short flight of stairs then the canal went around my city and dumped out in a reservoir upstream that fed back out into my main river.

  • @benives254
    @benives254 3 ปีที่แล้ว +3

    Don't you have a second channel to upload streams to? I'd watch 'em

  • @dewder74
    @dewder74 3 ปีที่แล้ว

    Call it Beaver-Haus; where the beaver live. LOL!

  • @venatus5243
    @venatus5243 3 ปีที่แล้ว

    Instead make the dam on head, you can make it on the tail so water can powering and fill up the lake

  • @nickosavicz7269
    @nickosavicz7269 3 ปีที่แล้ว +1

    Would it be possible to make a pump and bring it to elevated land and cycle the water so you can constantly run the wheels and get power during droughts?

    • @MiroslavDrahos
      @MiroslavDrahos 2 ปีที่แล้ว

      I tried. Not even 16 water dumps could create constant flow of water.

  • @dripnoob2749
    @dripnoob2749 2 ปีที่แล้ว

    The Lake Sippy town reminds me of Stix from Ninjago

  • @RaphaeIIsWatching
    @RaphaeIIsWatching 3 ปีที่แล้ว

    too much dynamite! i like!

  • @ashercortez3237
    @ashercortez3237 3 ปีที่แล้ว +1

    I wonder what you have planned. The craziest thing I have see on this map was the 'baby dragon' TH-camr making an aqueduct (double dam style) to take water to the crater with all the metal.
    I am sure you will beat him smh😆