Platform 8, the sequel to The Exit 8, was released and all the anomalies can be seen here: th-cam.com/video/y9xioL2OU3I/w-d-xo.html Thanks for watching!
@@Mr.Limekiller AHAHAHA yeah and also the first guy, thats why I felt quite "disappointed" when the other were so minimal but i was like..."THATS ALL?? THATS NOT SCARY" but the more it went on the more I understood that this games has been made by a person of rather outstanding sensibility as it showed a care for the little change in reality that could be more creepy that big ones... Dunno theres is indeed a minimalist and very sensible care in what this change are for the reality of everyday life, like something that could be always creeping in the corner of the eye....dunno this is my 2 cent on it
The first anomaly I ever encounted was the Staring guy, and let me tell you, it struck so much uneasiness in me in an instant after 6 cycles of him not staring.
@@gabbyablay1380he probably meant about the harsh work ethics in japan where you could literally die from overworking, usually in what you could call black companies i believe?
This game does such a great job of always keeping me on the edge. Not huge, cheap jump scares. The environment is quiet but makes you paranoid. Wonderfully designed.
@@LukeSutherland-k3twell you could argue the first few fnaf games (just 1 and 4 really) were great indie games, until it turned into jumbled convoluted mess that it is now
@@big_numbers what I mean is fnaf has been around since 2014 and is still popular. So in that same amount of time will this game still be popular or fade into nothing.
The water is such a good jumpscare, because not only is it very loud and sudden after the rest of the game has already built up suspense, it literally follows you into what had previously been "safe" territory for a while
even though i have never watched "The Shining", it gives me very clear vibes from that one elevator scene edit: oh yeah, also forgot about the twins, that one's also from The Shining
yeah, but once i ran away, I went back around the corner, to see if it was still there, and ended my streak because It had already loaded the next hall, and there wasn't an anomaly
I wouldn't want to be immortal. Eventually, I would be floating in nothingness PAST the end of time. By then, my cells are deteriorating and I would be suffocating in constant pain forever.
Honestly what I love about this game is how it starts to make you question your sanity and memory. Something that already exists like a vent even makes you feel uneasy and like you missed something. Great horror game
I agree, plus the white walls and floors combined with a certain feeling of isolation due to being the only (human) person there with no company definitely adds to the subtle uneasiness.
@@arcanine_enjoyer Same thing happened to me. I "beat" the game twice and was confused why I hadn't got the achievement. Then I realised that... the exit I left by... wasn't exit *8*
i like how it tries to scare you by screaming into your face but it literally just makes no noise at all due to lacking a mouth bro has no mouth and he must scream
I love how the devs actually made the river has ripple effect around the business man (the man is too busy with his business to even care about it though)
Video's great and all, but I personally love the chapter names. "Surf's Up", "Is This a No Smoking Zone?", and "Huge Man (Not that one)" genuinely got a chuckle out of me.
my god, I watched Mark's video of this and I'm glad he didn't ignore that invisible body and decided to turn around immediately that was such a jumpscare
For someone else who has explored the underground subway tunnels in Japan, Taiwan and Singapore, I can say this is pretty much where the game developer is getting ideas from.
When an MRT system opened in my country, i was extremely glad they went with Singapore's architectural design rather than Japan's. As a child, ive never liked those stark white small-tiled walls that dotted the interior (and even exterior) of old buildings built in the 70s.
@@DrSabot-Ahere in Sweden it’s kinda weird, when you first walk in the ticket hall it looks like a regular subway with metal walls and tiles and shit but when you take the escalators down the aesthetic suddenly changes to cave like It feels like you’re in a cave with railways in it. However some stations ditch the cave aesthetic for a more normal looking straight hallways type of look.
Man, hearing the sounds outside at the top of the stairway instantly transported me back to my stay in Shinjuku. Specifically the sounds of the crossing signs
by the time you get the running man, you’ve been on a few runs and maybe you know the man can change. but him suddenly coming right at you after generally being a “safe” part of the map must be terrifying
Ephesians 6:10-18 says, Finally, my brethren, be strong in the Lord, and in the power of his might. Put on the whole armour of God, that ye may be able to stand against the wiles of the devil. For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world, against spiritual wickedness in high places. Wherefore take unto you the whole armour of God, that ye may be able to withstand in the evil day, and having done all, to stand. Stand therefore, having your loins girt about with truth, and having on the breastplate of righteousness; above all, taking the shield of faith, wherewith ye shall be able to quench all the fiery darts of the wicked. And take the helmet of salvation, and the sword of the Spirit, which is the word of God: praying always with all prayer and supplication in the Spirit, and watching thereunto with all perseverance and supplication for all saints. The bible is no old book. You have to really let Christ open your eyes; to see the world in shambles. Many people say it's a religion to lock up people in chains, and say it's a rule book.. why? Because people hate hearing the truth, it hurts their flesh, it's hurts their pride, it's exposes on what things have they done..people love this world so much, s*x, money, power, women, supercars.. things of this world. Still trying to find something that can fill that emptiness in your heart. You can't find that in this world.. only in Christ, the bible is no chains, it's a chainbreaker. Breaking your sins into pieces... Repent now, and turn back to the true Lord only.. God bless. 😊😊😊
I'd say it is impossible because of so much buildings to be created. Finding a small detail in clean repeating hallway is already hard. BUT! I'm not saying it wouldn't be interesting. It would also be feeling more openned than being trapped in a limited area.
@@pantheracheaxb747 If they did that, they could make some textured squares and keep some subtle changes inside those buildings. It's not like every building will have access to every room. Plus, it could be going down a straight street with a turn at the end. There's so much potential to play spot the difference. Lights being out. Stop lights cycling through lights too quickly. Stop Lights cycling through lights too long. They could be on different red/yellow/green combinations. Building signs can be different. Windows can have different things and effects on them. Street signs can be altered. Cars can be altered. Even going "against" a one-way street. And that's only getting started trying to imagine all the anomalies.
The best anomaly is when you go in a loop for no reason, there’s no anomalies but you don’t progress to the next level, so you have to go back even there’s no anomalies... the anomaly is not going to the next level when you should*
wait wait wait. so what you're saying is that there's an anomaly where you get sent BACK to exit 0 that had no anomalies in the loop, but because you were sent to 0 with NO anomalies, you still have to turn around because THAT is THEE anomaly?@!??@?#!!?@! Jesus christ.
@@conemancentral2826 this very well could be true - can someone check if it progressed him to the next level that he would have been at after the first non anomaly or maybe it can only happen on level 1...
When I played it, I kept on looking at that smiling tooth and the dogs in the posters waiting for something to change. Same for the fire safety thing in the wall and the guys clothing. I'm glad at least nothing too trivial changed, like a camera going missing or the no smoking signs moving a few tiles (because I was looking for that too).
What I did is I counted the number of the roof tiles, and their positions. I also was waiting for the smile on the tooth to disappear, or for there to be a monster among the dogs. For the fire light i waited for it to turn the right one on instead of the left one
I beat the game but came here to see the ones I lucked out on getting. There is no way in hell I woulda seen the sorta scary face on the ceiling that looks like a smudge...not a chance. Even watching you look at it I had to rewatch...Its almost unrecognizable on my screen.
I saw it once when I played and was like "has this always been there? Huh? Oh well, probably..." and just moved on. When I got sent back to 0 I immediately checked for the smudge again only to realize it wasn't in the next hallway. So I knew to go back the next time I saw it. It's the most subtle and frustrating anomaly in the game imo.
I like that the anomalies are pretty obvious if you spend a little time to look around. You don't have to remember how everything looked exactly. If a poster changes, you can see what's been changed. Which helps this style of game opposed to Observation Duty where you need to be familiar with the layout half of the time.
I'm liking this new type of generally subtle anomaly horror. Would be great to see it applied in movies somehow if the creators could bear to make things dissonant, incongruent or inconsistent without drawing so much attention to it that it loses the right impact or loses rewatch value. I can enjoy a classic trope here and there, and sometimes you need more than just tension, but most stuff that sets out to scare ends up following the same, one way or the other formula that makes all the possibilities too predictable to have a lasting impact. It's either that or I'm a desensitized fearless giga Chad, but I know what's more likely
I generally try to put the more interesting stuff near the start unless it's something like a boss compilation where it's organized by the order you encounter them.
@@CrankyTemplar Mad respect, it feels like nowadays nearly everybody puts it near the end to try and milk a longer view. And ofc it makes sense depending on the video sometimes. Also, in the end I ended up watching it fully to see if I missed any (didnt!) Keep up the great work!
having the door knocking anomaly in this video being followed by the door disappearing and then the black ooze from the vent tells a very intriguing story as to what might've happened there
I think there is an anomaly where the "next exit" sign is an anomaly. The room has no anomalies but the sign says exit 0 when you turn around the corner at the end of the hall, making the player question if they actually missed smth and then loops until the player realizes the anomaly: The fucking "next exit" sign itself.
The anomalous version is when you get an anomaly and reverse course only for the number to be the *same* as before. This happened in Markiplier and Pyrocynical's videos. (Pyro got this when he was close to exit 8 lol)
I haven’t seen anything else from this game. Hell, I haven’t even finished the video (I’m at 8:06). I saw a couple other people saying it’s boring or unscary. For me, from what little I know, the spook comes from yourself. There isn’t many a monster. There isn’t an end goal other than to leave. What terrifies you is how your brain gets worried when you really start to think about your predicament. You’re stuck in a bland, white subway station. It’s a loop. You’re trapped. The endless halls always repeating the closer you get to the exit. The same, older man always checking his phone at the same time. Some times, you die, only to reawake at the start of the hallway. You walk, again and again and again. Every time something is off. Something is different. You rack your head to figure out what’s wrong, sometimes realizing easily, others not. It’s an endless game of “Spot the Difference”, and every time, you lose. A place so familiar yet so different, one etched into your head, each pathway and tile you recognize, yet forget due to the boredom it brung you. It seemed like the universe itself was laughing at your pain. It was torture, and it never stopped. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. Why won’t it stop?
Because you are choosing to play, you dum dum. The game is meta and only to win is not even attempt to play. It is like a game of "GAME" if you give recognition to it you . LOST THE GAME
So I finished In just under an hour and got a total of 11 out of 27 and boy, did I overdo it with the stuff I memorized. Things that I checked for every single loop that turned out to be unnecesary. -Buttons on the guys shirt -Phone in the guys hand -Which way his briefcase was flipped -All the hatches and camera's on the ceiling and their precise location. -The color of the no Smoking cigarette (It is kind of green for some reason.) -The words of both the "guide" sign -the EXIT sign station order and their precise location. -The order of dogs on the ZUI poster -Essentially all opening times and days -A part, but not the entire phone number of the first 4 posters. (I skiped the last two because it became too much and I was hoping that if one changed they all changed) -Colors and position of the posters as well. I did not look at any of the Japanese text. Overall pretty fun and eerie little experience!
The double trouble was so funny I literally got jumpscared so hard after you turned around, seeing those two faces up close together, and then less than a second later I burst out laughing cuz their calm faces are so funny lmao
I honestly think that the speed-walking guy is the best anomaly. Like, a stranger just walking at you at the highest speed they can for no perceived reason? It sounds silly, but in real life that'd be terrifying
8:21 dude I was looking at this clip for longer than I should to see what was the anomaly and only until I read the time stamp is when I actually saw it. Fuck me.
This all feels like a dream you have once in a lifetime and immediately have a hard time forgetting about it once you wake up because of how sweaty you are after waking up
As someone that is easily scared but also into horror games, I must say a Japanese subway is perfect for a game like this. When I was once in a Japanese subway at night, the pure quietness can make it pretty eary, especially with how many straight tunnels they like to put
I think what makes it eerie is the fact that subways in Japan are very often crowded and overpopulated, so to see just one person in a Japanese subway is highly unusual combined w/ thr fact that the only sound is your footsteps.
Platform 8, the sequel to The Exit 8, was released and all the anomalies can be seen here: th-cam.com/video/y9xioL2OU3I/w-d-xo.html
Thanks for watching!
hello dude im here
I was like “why does this have only four likes bro” 😭😭
Exit 8 is a sequel to platform 8 tho because in the REDACTED BECAUSE OF SPOILERS you see that you end up in exit 8
Shouldn't you link to the store page, too?
@@aspirtration The description for each video has a link to the respective Steam page.
I love how this game is all about really small paranoid things like a guy staring you, a door handle on the wrong place etc very minimalistic approach
I had to go back to figure out that the posters were actually growing its so easy to see them as normal because in the beginning they were o-o
Yeah the river of blood was really subtle
@@Mr.Limekiller AHAHAHA yeah and also the first guy, thats why I felt quite "disappointed" when the other were so minimal but i was like..."THATS ALL?? THATS NOT SCARY" but the more it went on the more I understood that this games has been made by a person of rather outstanding sensibility as it showed a care for the little change in reality that could be more creepy that big ones... Dunno theres is indeed a minimalist and very sensible care in what this change are for the reality of everyday life, like something that could be always creeping in the corner of the eye....dunno this is my 2 cent on it
Existential type shit you’d see at an airport
Just like the wall coming alive. Extremel subtle lol @@Mr.Limekiller
The first anomaly I ever encounted was the Staring guy, and let me tell you, it struck so much uneasiness in me in an instant after 6 cycles of him not staring.
thats probably one of the most uneasy anomalies you could have gotten at the start. but its sort of lucky
My first anomaly was him smiling 😭
@@zackdriver5191 Same! It was so unsettling.....
@@Maxicalityseeing...someone slightly smile is unsettling?..
If ur used to him just walking by with a straight face then yes@@goodguyguan3412
One of the anomalies is straight up someone just having the time of their life and nothing being able to hamper that mood. We live in a society.
He's a japanese worker, seeing them happy is an anomaly xD
@@kenjiolarte8130uhhh what💀
@@gabbyablay1380he probably meant about the harsh work ethics in japan where you could literally die from overworking, usually in what you could call black companies i believe?
hes a MAPPA studios worker, them being happy is unrealistic
Man enjoying his life, dear god…
This game does such a great job of always keeping me on the edge. Not huge, cheap jump scares. The environment is quiet but makes you paranoid. Wonderfully designed.
A great game like this goes unnoticed then you have trash like fnaf that gets all the attention
@@LukeSutherland-k3twell you could argue the first few fnaf games (just 1 and 4 really) were great indie games, until it turned into jumbled convoluted mess that it is now
@@LukeSutherland-k3t How exactly is it unnoticed? Literally every youtuber has played it?
@@big_numbers what I mean is fnaf has been around since 2014 and is still popular. So in that same amount of time will this game still be popular or fade into nothing.
@@LukeSutherland-k3tTrue fnaf is so boring
The water is such a good jumpscare, because not only is it very loud and sudden after the rest of the game has already built up suspense, it literally follows you into what had previously been "safe" territory for a while
Like how the dude just accepted his fate and went for it anyway till it
Vanished.
even though i have never watched "The Shining", it gives me very clear vibes from that one elevator scene
edit: oh yeah, also forgot about the twins, that one's also from The Shining
@@AltKaxREALI LOVE the shining bro
@@AltKaxREAL i watched kubz scouts play and i literally thought damn two shining references?? lol
yeah, but once i ran away, I went back around the corner, to see if it was still there, and ended my streak because It had already loaded the next hall, and there wasn't an anomaly
Props to the man just casually walking and not dying while all of this happens.
Why can't we get cool powers like this guy?
Because he's part of the anomaly
He's just minding his business
He must work part time as a Cameraman somewhere else
He always turning back
I wouldn't want to be immortal. Eventually, I would be floating in nothingness PAST the end of time. By then, my cells are deteriorating and I would be suffocating in constant pain forever.
The woman peeping trough the door sent chills down my whole body damn
“please notice me, briefcase-senpai” vibes
when you notice how much it looks like a stock photo it looks funny
@@touch_me. I'm rooting for her, protagonist-kun doesn't deserve briefcase senpai!
Honestly what I love about this game is how it starts to make you question your sanity and memory. Something that already exists like a vent even makes you feel uneasy and like you missed something. Great horror game
I agree, plus the white walls and floors combined with a certain feeling of isolation due to being the only (human) person there with no company definitely adds to the subtle uneasiness.
It's a horror game? I always thought it was like one of those liminal space games but you are not immortal.
@@Seven_Red_Suns. yeah it’s not a horror game per say, but it is unsettling
People be encountering the stairs one first and thinking they won the game and then not playing again afterwards. 😭
Pyrocynical getting the false stairs twice is so hilarious because he keeps thinking chat is gaslighting him until he finally does beat the game
@@arcanine_enjoyerslop enjoyer
💀
@@arcanine_enjoyer Same thing happened to me.
I "beat" the game twice and was confused why I hadn't got the achievement.
Then I realised that... the exit I left by... wasn't exit *8*
Yes😭👌
Wanna give props for doing different angles and options per anomalies. very satisfying.
not others let to go to horror study places
I'm sorry, but the Wallflower is simultaneously hysterical and disturbing at the same time.
That could be a meme
Which one
@@syazlyana4205 here 0:10
He just punches you in the gut and shakes you.
i like how it tries to scare you by screaming into your face but it literally just makes no noise at all due to lacking a mouth
bro has no mouth and he must scream
I love how the devs actually made the river has ripple effect around the business man (the man is too busy with his business to even care about it though)
He's too busy to be affected.
you ignore something so hard that it does literally nothing to you
Video's great and all, but I personally love the chapter names. "Surf's Up", "Is This a No Smoking Zone?", and "Huge Man (Not that one)" genuinely got a chuckle out of me.
what was the huge man (not that one) supposed to mean?
@@user-kw1hq-r8o !!!HUGE MAN!!! from im on observation duty series
@@2tonpotato ohhh, ok! thanks a lot!
Big brother is definitely watching you made me giggle🙏
Some of these names were killing me 💀. "Swift as a Coursing River", *really* ?
Now that I saw every anomaly with my hand covering half the screen, I can confidently watch any gameplay of this video
glad i'm not the only one that does that 😅
Same
Literally currently reading through the comments with my hand covering half of the video for this exact reason 😂😂😂
so real for this
What do you mean by that?
my god, I watched Mark's video of this and I'm glad he didn't ignore that invisible body and decided to turn around immediately that was such a jumpscare
This video has a people's eyes to seeing the floor and the danger was anywhere.
@@zczshabi4291what?
Can you timestamp? Or do you mean the first one?
@@lennartjuhh it's the first one
@@jeoncoconut4858 oh okay, I thought something really bad was going to happen somewhere in the video, since I found the first one pretty soft
For someone else who has explored the underground subway tunnels in Japan, Taiwan and Singapore, I can say this is pretty much where the game developer is getting ideas from.
When an MRT system opened in my country, i was extremely glad they went with Singapore's architectural design rather than Japan's. As a child, ive never liked those stark white small-tiled walls that dotted the interior (and even exterior) of old buildings built in the 70s.
Playing this game makes me feel right at home
No way, Sherlock...
@@DrSabot-Ahere in Sweden it’s kinda weird, when you first walk in the ticket hall it looks like a regular subway with metal walls and tiles and shit but when you take the escalators down the aesthetic suddenly changes to cave like
It feels like you’re in a cave with railways in it. However some stations ditch the cave aesthetic for a more normal looking straight hallways type of look.
Singapore's MRT stations' interior look nothing like Japan's.
Man, hearing the sounds outside at the top of the stairway instantly transported me back to my stay in Shinjuku. Specifically the sounds of the crossing signs
Man, same. I also stayed in Shinjuku, more specifically near the Higashi Shinjuku subway station
i was also in shinjuku i was the emperor
@@valeriesomethingsomethings2401 uhh okay lol
Or Japan in general. Makes me wish I was there 😅
Shinjuku maze
The man with the briefcase running at you has got to be the scariest one.
by the time you get the running man, you’ve been on a few runs and maybe you know the man can change. but him suddenly coming right at you after generally being a “safe” part of the map must be terrifying
“I would like to inform you that your tax is overdue”
@@AT-gz3ss"NOO!"
@@AT-gz3ss vergil need a little help
I said “ayy ayy oh oh hold up hold up” when I saw him vamping towards me
I love how that old guy with the briefcase is just walking like nothing is happening
I think the man himself is an anomaly
@@thedeadbachelorHe isn’t?
Tuesday
WDYM Tuesday
@@FantomAviation I mean, Tuesday.
4:11 literally me on payday
xd
You mean the game PAYDAY2
Ephesians 6:10-18 says,
Finally, my brethren, be strong in the Lord, and in the power of his might. Put on the whole armour of God, that ye may be able to stand against the wiles of the devil. For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world, against spiritual wickedness in high places. Wherefore take unto you the whole armour of God, that ye may be able to withstand in the evil day, and having done all, to stand. Stand therefore, having your loins girt about with truth, and having on the breastplate of righteousness; above all, taking the shield of faith, wherewith ye shall be able to quench all the fiery darts of the wicked. And take the helmet of salvation, and the sword of the Spirit, which is the word of God: praying always with all prayer and supplication in the Spirit, and watching thereunto with all perseverance and supplication for all saints. The bible is no old book. You have to really let Christ open your eyes; to see the world in shambles. Many people say it's a religion to lock up people in chains, and say it's a rule book.. why? Because people hate hearing the truth, it hurts their flesh, it's hurts their pride, it's exposes on what things have they done..people love this world so much, s*x, money, power, women, supercars.. things of this world. Still trying to find something that can fill that emptiness in your heart. You can't find that in this world.. only in Christ, the bible is no chains, it's a chainbreaker. Breaking your sins into pieces... Repent now, and turn back to the true Lord only.. God bless.
😊😊😊
That's indeed an anomaly.
5:36 literally me after i did not payed electricity bills
Imagine they add more levels. A whole city block or a downtown would be very challenging.
I'd say it is impossible because of so much buildings to be created. Finding a small detail in clean repeating hallway is already hard. BUT! I'm not saying it wouldn't be interesting. It would also be feeling more openned than being trapped in a limited area.
I think the devs would rather make those ideas a whole different game as to make sure this game keeps its liminal horror style
@@pantheracheaxb747 If they did that, they could make some textured squares and keep some subtle changes inside those buildings. It's not like every building will have access to every room. Plus, it could be going down a straight street with a turn at the end. There's so much potential to play spot the difference.
Lights being out. Stop lights cycling through lights too quickly. Stop Lights cycling through lights too long. They could be on different red/yellow/green combinations. Building signs can be different. Windows can have different things and effects on them. Street signs can be altered. Cars can be altered. Even going "against" a one-way street. And that's only getting started trying to imagine all the anomalies.
Escape from Kamurocho.
One of the anomalies is just straight up one building missing from the middle ground.
Man, I hate it when SCPs keep me from exiting the subway. So annoying.
only in japan bruv 😭😭😭
Fr
this would be such a cool SCP like 3008 (infinite ikea), and people could only exit through exit 8
@@mdaniyal9349 the store is now closed, please exit the building.
The best anomaly is when you go in a loop for no reason, there’s no anomalies but you don’t progress to the next level, so you have to go back even there’s no anomalies... the anomaly is not going to the next level when you should*
Yeah, Markiplier got that one.
wait wait wait. so what you're saying is that there's an anomaly where you get sent BACK to exit 0 that had no anomalies in the loop, but because you were sent to 0 with NO anomalies, you still have to turn around because THAT is THEE anomaly?@!??@?#!!?@! Jesus christ.
it's not@@theviralusername, Markiplier just missed like 4 or 5 anomalies in a row and then happened to turn back on one and thought that it was that.
@@conemancentral2826 this very well could be true - can someone check if it progressed him to the next level that he would have been at after the first non anomaly or maybe it can only happen on level 1...
no like, people (me included) have literally seen and listed every anomaly he missed, it was literally just a coincidence@@mblend27
power outtage has got to be the scariest, i saw a grotesque monster at that moment
What?
@@trainsandmore2319 it was themselves
When I played it, I kept on looking at that smiling tooth and the dogs in the posters waiting for something to change. Same for the fire safety thing in the wall and the guys clothing.
I'm glad at least nothing too trivial changed, like a camera going missing or the no smoking signs moving a few tiles (because I was looking for that too).
WOW you put in some effort 😂
What I did is I counted the number of the roof tiles, and their positions. I also was waiting for the smile on the tooth to disappear, or for there to be a monster among the dogs. For the fire light i waited for it to turn the right one on instead of the left one
@@radikalni_dumer this game makes us paranoid, there was a lot of things I expected to change but never did
Love how you labeled and timestamped everything and interacted! Thank you!
I beat the game but came here to see the ones I lucked out on getting. There is no way in hell I woulda seen the sorta scary face on the ceiling that looks like a smudge...not a chance. Even watching you look at it I had to rewatch...Its almost unrecognizable on my screen.
And i would probably never have noticed the upside down 8 if it wasn't for this video
I saw it once when I played and was like "has this always been there? Huh? Oh well, probably..." and just moved on. When I got sent back to 0 I immediately checked for the smudge again only to realize it wasn't in the next hallway. So I knew to go back the next time I saw it. It's the most subtle and frustrating anomaly in the game imo.
@@bigdumbfatcat2869 The entire sign is upside down.
I like that the anomalies are pretty obvious if you spend a little time to look around. You don't have to remember how everything looked exactly. If a poster changes, you can see what's been changed. Which helps this style of game opposed to Observation Duty where you need to be familiar with the layout half of the time.
I'm liking this new type of generally subtle anomaly horror. Would be great to see it applied in movies somehow if the creators could bear to make things dissonant, incongruent or inconsistent without drawing so much attention to it that it loses the right impact or loses rewatch value. I can enjoy a classic trope here and there, and sometimes you need more than just tension, but most stuff that sets out to scare ends up following the same, one way or the other formula that makes all the possibilities too predictable to have a lasting impact. It's either that or I'm a desensitized fearless giga Chad, but I know what's more likely
I opened the video and liked it because the thumbnail is literally at the beginning, thanks for not clickbaiting till someone watches the end.
I generally try to put the more interesting stuff near the start unless it's something like a boss compilation where it's organized by the order you encounter them.
@@CrankyTemplar Mad respect, it feels like nowadays nearly everybody puts it near the end to try and milk a longer view.
And ofc it makes sense depending on the video sometimes.
Also, in the end I ended up watching it fully to see if I missed any (didnt!)
Keep up the great work!
having the door knocking anomaly in this video being followed by the door disappearing and then the black ooze from the vent tells a very intriguing story as to what might've happened there
Explosive diarrhea.
I believe most people didn't notice The Growing Poster, and the Creepy Supermarket poster due to how small their details to figure it out
The growing posters and the red dot on the ceiling camera were the ones that gave me the most trouble.
@@CrankyTemplar I think by far the worst one is the upside down 8
also when the eyes move on the security camera poster would be so easy to overlook if you just happened to not be looking at it when it triggered
I instantly saw the creepy supermarket poster.
for me it was the turn back turn back on the other side of the sign on the celing
Love the reference of "Huge Man (not that one)" referring to the Huge Man in Observation Duty
the observation duty was not nice to me!😢
I somehow immediately thought of slenderman not the guy in observation duty 😂
@@celinaxx777 @celinaxx777 yes,I am a student like person of the school place to I was not a teacher.This is just fishing place to nice.
That one took me out when I first saw it, Lmao.
@@zczshabi4291 first language yapenese?
I really like this game, small, simple and fun.
Just like my -
@@Moonii_YT🧐
Love the anomaly names in this
the wallflower is legitimately creepy holy fuck
It literally pulls you into a hug then kisses you.
What dog see me when I'm about to kiss
But then you can just outrun him by running backward
The "Don't Blink" one jump scared me super hard since I just walked by them and didn't expect them to do anything
I already knew the stranger was gonna stare at you at some point, but I still got such a chill up my spine when it actually happened
I think there is an anomaly where the "next exit" sign is an anomaly.
The room has no anomalies but the sign says exit 0 when you turn around the corner at the end of the hall, making the player question if they actually missed smth and then loops until the player realizes the anomaly: The fucking "next exit" sign itself.
I think the next exit sign number changes to zero if you missed an anomaly.. so you basically starting a refreshed turn. or did i get that wrong?
Umm…if it says 0, it’s not an anomaly-you just screwed up.
I think That happened In Markipliers playthrough!
The anomalous version is when you get an anomaly and reverse course only for the number to be the *same* as before. This happened in Markiplier and Pyrocynical's videos. (Pyro got this when he was close to exit 8 lol)
It's not zero, it's if a floor number repeats itself
I haven’t seen anything else from this game. Hell, I haven’t even finished the video (I’m at 8:06). I saw a couple other people saying it’s boring or unscary. For me, from what little I know, the spook comes from yourself. There isn’t many a monster. There isn’t an end goal other than to leave. What terrifies you is how your brain gets worried when you really start to think about your predicament.
You’re stuck in a bland, white subway station. It’s a loop. You’re trapped. The endless halls always repeating the closer you get to the exit. The same, older man always checking his phone at the same time. Some times, you die, only to reawake at the start of the hallway. You walk, again and again and again. Every time something is off. Something is different. You rack your head to figure out what’s wrong, sometimes realizing easily, others not. It’s an endless game of “Spot the Difference”, and every time, you lose. A place so familiar yet so different, one etched into your head, each pathway and tile you recognize, yet forget due to the boredom it brung you. It seemed like the universe itself was laughing at your pain. It was torture, and it never stopped. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop. It won’t ever stop.
Why won’t it stop?
Because you are choosing to play, you dum dum. The game is meta and only to win is not even attempt to play. It is like a game of "GAME" if you give recognition to it you
.
LOST THE GAME
It was a bit too edgy, but I liked It
@@WhiteWhistleBondrewdIt was too edgy dude. Ew
Bro please shut up never do this again bro you lowkey ruined this u corny ash 😭
edgy
this game is just so calmly terrifying
Thanks for showing the extra perspective to a couple of those anomalies!
1:52 gman's secret dark room
1:41 "Hey Wilhem I got a call from your boss and- hold on just a minute its my office"
Man, certain anomalies ask for patience to be spotted. You can't just speedrun this crap.
u can speed run this tho
Why is this so relaxing yet also terrifying?
4:16 bud is living his best life
Watching Jack play this game it genuinely just seemed really fun. Bro got zero jumpscares
There are no real jumpscares though
@@lennartjuhh But there are few runscares and the unsettling mood.
So I finished In just under an hour and got a total of 11 out of 27 and boy, did I overdo it with the stuff I memorized.
Things that I checked for every single loop that turned out to be unnecesary.
-Buttons on the guys shirt
-Phone in the guys hand
-Which way his briefcase was flipped
-All the hatches and camera's on the ceiling and their precise location.
-The color of the no Smoking cigarette (It is kind of green for some reason.)
-The words of both the "guide" sign
-the EXIT sign station order and their precise location.
-The order of dogs on the ZUI poster
-Essentially all opening times and days
-A part, but not the entire phone number of the first 4 posters. (I skiped the last two because it became too much and I was hoping that if one changed they all changed)
-Colors and position of the posters as well.
I did not look at any of the Japanese text.
Overall pretty fun and eerie little experience!
Yoo me too 😂
I was like: maybe at some point the opening time will change from 19:00 to 18:00
The naming of these chapters is GENIUS!
The double trouble was so funny
I literally got jumpscared so hard after you turned around, seeing those two faces up close together, and then less than a second later I burst out laughing cuz their calm faces are so funny lmao
Gotta love the chapter names.
I honestly think that the speed-walking guy is the best anomaly. Like, a stranger just walking at you at the highest speed they can for no perceived reason? It sounds silly, but in real life that'd be terrifying
I feel like a great anomaly would be if the man just never showed up
Opportunity missed.
6:50 according to squidward, they always do that
one of the anomalies is winning the game with a different number and i can't get over it...
I like what you put in your chapters. Their hilarious. Liked
i felt a primal fear at 5:34 like i've never felt before
Hur hur
1:10 - This one got me good...
I had to pause to recuperate from that.
Same 😂
The first anomaly in this video and the two men standing DIRECTLY behind you if you walk far enough got me BIG TIME 😳
4:50 is hilarious to me for some reason
I really appreciate you showing all the interactions that are possible with the anomalies and how they behave, great video.
Facing Life With Your Head Held High is so subtle...
the most unrealistic anomaly here is seeing a happy japanese salaryman
Because you can't call a good mood an anomaly
@@ViorbyXno because Japanese salarymen aren’t happy, that’s the joke.
it's unrealistic to see a happy japanese person in general
Da da da da es ist, ist es to many and denn denn denn die die Behind ist the Mann ist der Mann ist white Black hieß today and denn hitis Jump Scare
nah it how clean the area is
Thank you for including the versions of anomalities for people compelled to charge into the dangerous looking thing haha
I just love the section titles you added to the video.
“He forgot how to face life” 3:46
😭😭😭😭
We must be swift as a coursing river, with the force of a great typhoon.
_with all the strength of a raging fire_
The growing posters are the most extraordinary things i can think of.
The wallflower trigger i just can’t🤣
8:21 dude I was looking at this clip for longer than I should to see what was the anomaly and only until I read the time stamp is when I actually saw it. Fuck me.
This all feels like a dream you have once in a lifetime and immediately have a hard time forgetting about it once you wake up because of how sweaty you are after waking up
6:11 I would have never, ever notice this
6:44 MR KRABS!!! THE DOOR IS MISSING!!
4:08 at some point its funny how just smiling is counted as anomaly lol
I appreciate all of the names for the segments of the video. Some even got a chuckle out of me
The animation of how the "Wallflower" kills you is identical to how the monster kills you in "The Gallagher Case".
Blood river is just missing briefcase guy saying "Hmm, that's odd. Usually the blood gets off at the second floor..."
i love how you also referenced "Big Brother" it feels weird a classic reference like that always makes me happy
there is one more anomaly where the backside of the Exit 8 sign is supposed to say Concurse but it’s also upside down
doesnt that happen together with "upside down"?
@@tommyIT oh yeah i figured that out after i left the comment and after i watched other people play lol
3:29 I like the 1984 reference in the section title
3:30 Welp housemates are saying today’s
As someone that is easily scared but also into horror games, I must say a Japanese subway is perfect for a game like this. When I was once in a Japanese subway at night, the pure quietness can make it pretty eary, especially with how many straight tunnels they like to put
Ah yes, the anomalies " Doorknobs misplaced " and "Ceiling lights misplaced ". A perfectionists worst nightmare.
That wall anomaly thing was looking like it was going to kiss you.
-wallkisser-
Man! If you collected these by yourself that must have taken foreverrrr. Thanks for the vid!
This game looks like combination of "P. T." and "Im on observation duty"
I loved the “V for Vendetta” reference with big brother is definitely watching you.
I think what makes it eerie is the fact that subways in Japan are very often crowded and overpopulated, so to see just one person in a Japanese subway is highly unusual combined w/ thr fact that the only sound is your footsteps.
love the little puns for the chapters, good job
When the electricity goes of try look back something will chase you.
extreme helpful, thank you. i missed the yellow tiles with faces and the poster with job center ad the whole time....
4:20 my guy has just got promoted yet being considered as an anomaly 💀💀
1:11 When you stole some Poster.
6:06 One video called them "polished tiles". I never knew they were actual faces
3:22 This is my favorite anomaly
2:25
just a hunch, i think this is a no smoking zone. could just be me.
I don't know, you'd think they'd leave a sign if it was a no smoking zone.
"Huge man" (not that one) LMAOO💀💀
One of the anomalies is straight up someone just having the time of their life and nothing beging able to hamper that mood
Nah one of the anomalies is someone copying the three month old top comment
IGP did this and it's absolutely wonderful to watch