[TAS] Linux Undertale "all major endings" by OceanBagel, Svool_Gsviv_, duuuuude5, BlueMushroom64 ...
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- เผยแพร่เมื่อ 8 ก.พ. 2025
- [TAS] Linux Undertale "all major endings" by OceanBagel, Svool_Gsviv_, duuuuude5, BlueMushroom64 & chair547 in 3:58:21.91
This is a tool-assisted speedrun. For more information, see tasvideos.org/...
TAS originally published on 2023-12-29
Undertale is a 2015 2D role-playing video game created by American indie developer Toby Fox. Undertale is notable for its use of multiple endings that change depending on the player’s actions. The goal of this TAS is to achieve each of the major variations in the endings, 10 of them in total. This allows for a diverse mix in the gameplay, as a lot of aspects that are normally skipped become required. For example, one of the main branching qualifications in the Neutral endings is which of the main bosses are left alive (besides Asgore who dies in all Neutral endings). Normally in Neutral speedruns, all four main bosses are left alive, but in All Major Endings, boss kills are part of the route.
The multiple branching endings also create opportunities for clever routing to save time. For example, one could save before Mettaton, kill Mettaton, and get an ending, then reload, skip Mettaton, and get a different ending. The unique route resulting from optimizing these routing decisions is what makes this an attractive and interesting way to speedrun the game.
For those wondering, I looked up the differences between the Linux version and Windows version… turns out, there's really only one "major" difference: on Linux, pressing both Enter and Z on the same frame registeres both inputs, wheras on Windows it only registers one (which in theory makes text boxes twice as fast on the Linux version for a TAS like this)
@@TheUltimateRare Actually, no, the main use case of linux is servers. Windows is too much bloatware and spyware for it to be viable for large servers - even microsoft uses linux servers. Besides, Linux is _way_ easier to program on, I'm talking from experience
Edit: Also, Linux isn't a buisness… Linux itself is open-source, so it's not really going anywhere, even if every end-consumer used Windows
This is not accurate. The input changes between Linux and windows are that Linux lets you press enter while z is pressed and vice versa. However, by alternating enter and z there is no scenario in which this is necessary. Mashing is theoretically slightly easier but that's irrelevant for TAS. The real reason is that because of a bug in older versions of game maker, mad dummy skip can only be done on Mac 1.001 and newer.
@@TheUltimateRare blud doesnt know shit and it shows
ngl i thought the reason was because libtas isn't stupid and hourglass is
@@randomcubestuff3426 that's also part of it.
That first Undyne fight was absolutely BRUTAL. I’ve literally never seen what happens when you kill her on the Neutral Route, but I guess THAT happens, huh.
Yep. This is also considered to be the saddest death in Undertale.
It was honestly a huge missed opportunity to have it in the Genocide Run, but I can understand why it may have not been included since the fight is already super hard as is and adding a second phase out of no where might be seen as a cheap shot
@mezluxcringist Fancy seeing you here :D
@@spriteknight9893 there's axtually an extremely obscure death that is sadder. It comes from sparing asgore after killing Flowey
@spriteknight9893 what is the saddest?
My favourite thing about this TAS was the confusion at the abandoned genocide run in Snowdin. "Why do that?" I thought...
So when, after the neutral run, the last save point was in Snowdin, I had suuuch a huge "oooooooohhhh!!!" moment! That's so clever!!!
I came up with that. Sadly you can't abandon geno by sparing geno papyrus because if you do the nice cream man won't show up in waterfall, which means no punch card
1:24:15 Never seen this quote before.
great run, great author's comments, theres even a version with commentary. banger TAS.
I can't find the one with commentary... Any chance of a link?
@@octavius.augustusi posted the link. Hopefully it went through
@@chair547 TH-cam usually doesn’t like links due to the bot problem. Can you link it and just put dots in the middle or something?
this is really cool and i bet the people who made it are all extremely cool people
(the joke is that I am chair and I was one of the people who made it)
epic
That's awesome
Woah that's absolutely crazy. I think those people are worth being subscribed to on youtube
fantastic job my dude
Love how the soul always tries to sync to the music
THANK YOU! I've been meaning to watch this beautiful masterpiece and so glad it was uploaded!
When you think about it, an Omega Flowey fight in this video is basically a TAS VS. TAS, except the guys who made this TAS didn't have to worry about their TAS tools rebelling against them. The TAS can reload as many save states as it needs to get a perfect run, while Flowey can reload a file to undo his defeat and to try and make the TAS slip into his next attack. It would've been a total deadlock if the souls didn't break free of Flowey's control.
Funnily enough, the Omega Flowey fight is probably the hardest section to TAS because the game sometimes crashes when we try to use savestates, forcing us to replay the TAS from the beginning again when it happens
@@OceanBagelThat's hilarious, the game somehow managed to accidentally make another meta layer of defense on top of all the weird stuff Omega Flowey already does
TASing this game in particular is conceptually really funny
Ironically the fact this game remembers stuff beyond the save system (because of the same themes that make it ironic to TAS) causes minor problems for TASing. It can be very annoying to make sure your undertale.ini is properly synced
I find it hilarious that both sans and papyrus just watch you kill innocent monsters in front of them and have absolutely no problem with it
Its interesting because in other areas with encounters and a cutacene the encounters are disabled until the cutscene is finished. But not that one for some reason.
2:42:51 I was thinking about how so many in the radical left participate in speedrunning
"The human catchers watch as the human casually murders their friends."
that rng manipulation soulshaking is crazy
the soul shaking is not rng manip, its jjust for fun.
@@chair547 >=D
@@chair547It is, he gets the same Froggit + Whimsun encounter and the same Froggit attacks all the time because of the soul shaking
@@ailamiona The soul shaking has nothing to do with the rng manipulation. The rng manipulation all comes from wasting frames when text is on screen.
@ailamiona The only way I'm aware you can manipulate RNG is through text. The random() function is called on every draw text call. This is the case with any text, including dialogue and menu text
i sure hope that all of the authors of this TAS are good people
What
Did they do anything?
@@novaofthestars bluemushroom64 ended up falling down the hyper-christianity rabbit hole
@@novaofthestars blue mushroom told me I was a dirty sinner who was going to burn in hell forever because i like kissing boys
@@chair547 what the hell??
I haven't watched the whole thing yet but the two encounters during the rock cutscene with Sans and Papyrus is genuinely insane I want that done in an rta run if that's even possible to pull off.
It actually is done in the Snowdin Genocide IL wr. It's about a 1 in 30 chance of getting the encounter on the right frame, so it's a lot of resetting for it.
@@OceanBagelwdym about? Is that a reference to the non uniformity of the random number generator or is there actually something I'm missing?
@@chair547Since it's the second kill, it's 31 possible step counts (with the top and bottom ones half as likely as any of the others) in a 33 frame window (the total number of step counts between the top and bottom, inclusive). So for an RTA run aiming for any frame in that 33 frame window, the odds of hitting the generated step count is slightly less than 1 in 30 because there are two step counts you could hit that will never be correct. And besides that, there's always the chance of falling outside that window by mistake.
dude the essay response had me rolling
Which one
@@chair547 both of them, haha, big fan of when games give tas runs a window to say something funny to the viewer
he's making this player go crazy and making him glitched out of TAS
GG Boys and Girls who made this TAS !
This tas was made by 5 people, only 3 of whom were guys
oh yes, my bad...@@chair547
I LOVE ALL MAJOR ENDINGS ‼️‼️🔥🔥🔥 WTF IS A MUFFET🔥🔥🔥
Literally who?
Crazy talk
I just finished watching the whole thing, and I'm shocked how many neutral ending you can get after killing everything in the ruins!
its MY birthday and i get to choose the tas we watch
Bro asgore in this TAS speed run just like : "why you bully me"
And sans just like : "Can you just leave the ruins pls"
Sans: alright kiddo do you want to have a bad time?
Chara: *yes.*
2:32:59 Hey! You! Stop! *continues to walk*
2:36:19 Alphys: W-WAIT! STOP! *continues to walk*
me when the card is punched
This TAS guy sure is good at every game he plays
what's the difference between the Linux version and Windows version?
A few things:
1.) The linux version can actually be TASed - TASing undertale uses a program called "libtas" which is linux only. More importantly:
2.) A slight change to an game engine mechanic called "persistence" allows us to exploit glitches in Toby Fox's code to skip mad dummy, among other things. This change to the game engine was made after the release of version 1.001 but before 1.001 got ported to linux and mac, so only the linux and mac versions have the new mechanics. The persistence mechanic works correctly in newer versions of the game as well but newer versions can't* perform mad dummy skip because of other changes that make the skip impossible.
@@chair547also on linux pressing Z And Enter counts both so twice as fast textboxes
@@Rocket_Gunner7414that's not true. I don't know where this myth comes from but you can mash textboxes just as fast on win1.001. The input changes made perfect mashing slightly harder but by no means impossible.
the sheer style on this frisk is amazing
(28:03/28:04) - OUCH!
(1:14:59) - I think my shield is having a seizure.
now thats a lot of damage
Undertale: The game that shames you for grinding.
This is an RPG that punishes for playing this as an RPG
@@Lady_Lilith666An RPG that punishes you for playing an RPG playing an RPG playing an Fangame RPG playing Super Mario RPG playing Deltarune playing Undertale Yellow.
@@SquidPartyDude i will rpg you
@@SquidPartyDudeThe hell am I reading?
An Rpg that punishes you for smacking the innocent anxious nonfriendly possibly scary enemies as you never understand the purpose of mercy and the rpg game about escaping the underground as your pesky friendly skeleton next door watches you're genocides and ultimate glitchfest marathon he better not see you murder entire monster race but also the rpg game that you play hates you too for not hugging spoiler character at the end of your friendly friendness route that is better than slaughtering entire family over 5 dollars to buy a bandage. Awesome isn't it?
Another Linux console banger.
10:45 sans and papyrus copying frisk
no. frisk copyinmg sans and papyrus
42:50
whu HUH?
2:19:05 my pc when is crash
The phone
linux undertale
year 2026. bagel manip 4cycle 27th time. new chair post 'geno faster'. bagel sad.
you forgot the best part. it's "bagel sad. liquor"
I am completed 1 pacifist 3 neutral and 0 genocide
Wouldn't Japanese language be faster?
Apparently, the Japanese version uses v1.05, which means that several bugs were patched out that would make the run slower. And since there's not many unskippable textboxes to save time, it's actually preferred to use v1.001. So, no, it's not faster.
@@zorquil This is completely correct. The only categories for which japanese text is actually faster are the ones with few glitches at all. These are the glitchless categories and genocide. (Though notably because of input handling changes, 1.001 is still the preferred version even for glitchless categories among most runners, with there being a leaderboard split in RTA)
theres a new skip for the dummy fight
even so, TAS usually takes a while to make so they probably got past it before the find.
Yeah, this TAS was completed in June, which was several months before the new skip was found. It just takes a while to write up a submission and get it published on TASVideos. I'm sure it'll be in the next Undertale TAS, though.
Yeah If a TAS has 200,000 or more rerecords, it will take years to complete. IT all depends on is the game 2D? is the game 3D? does it have 1 hour of content? 10 hours? 100+ hours?
are there any major tricks and glitches that make the TAS short? are there any oversights that massively shorten it?
all in all, some games, like final fantasy 10 use to take 10 hours to beat by a human. It was only with a discovery skip much later on that made that run much more reasonable.
The same goes for TAS. TAS can only have tricks that HUMAN PLAY have discovered, except the Rare bug that is discovered DURING the TAS process..@@OceanBagel
H.
H.
Sub 4 hours
Undertale TAS?:0
Undertale TAS!:O
@@chair547Undertale TAS. :o
Undertale TAS,;1
dude you gotta be hacking
Yeah idk why this TAS guy is so famous he's clearly a hacker
How much time is saved by making the character walk like that? Must be a lot? Oh, it doesn't save ANY TIME?
So I guess the objective is to make the run as unwatchable as possible? Well done, mission accomplished!
The weird movement is added to give you something to look at in between actual tricks and glitches. Otherwise large portions of the run would be boring.