Solving EVERY Problem with Sledgehammers - Mechabellum Climb

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  • เผยแพร่เมื่อ 14 ก.ค. 2023
  • I've been interested trying a little more with Sledgehammers and learning about them, so in this episode I'm going to build basically as many as possible...
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ความคิดเห็น • 40

  • @jammerjansen
    @jammerjansen ปีที่แล้ว +4

    When all you have is a Sledgehammer, you tend to view all your problems as a Steel Ball

  • @AyeeSkippy
    @AyeeSkippy ปีที่แล้ว +3

    22:30 Day9 harmonizes with his own whistle

  • @henryefry
    @henryefry ปีที่แล้ว +21

    On the topic of backseat gamers that seems to always come up. I have aunt my family calls "aunt you should" because she's always saying "you should do this, you should do that". Idk why it's so hard for people to understand how that can be annoying especially when there's thousands of people doing it at the same time and phrase things in a different way.

    • @monkethree541
      @monkethree541 ปีที่แล้ว +2

      It's not bad to give simple advice but day9 did give excellent thoughts on its all about how you word it. Stating it as an "I feel this way because.." makes all the difference and will often encourage someone to take the advice. If he had said "I took to placing my balls vertically. It even helped me to reach mythic rank!" It would of come across way better.

    • @cj719521
      @cj719521 ปีที่แล้ว +1

      It’s sometimes a different thousand people. Trouble with streaming is the impermanence and multiplicity of the audience. Many of them haven’t heard the request before. Especially because Mechabellum is so hot rn. (Though the Age of Empires audience does the same thing many times.)
      That said, yeah, it really is nuts that some folks can’t even rephrase, let alone refrain from advising. Aunt You Should sounds like fun at parties.

    • @onkelpappkov2666
      @onkelpappkov2666 11 หลายเดือนก่อน +1

      Comes from a vulnerability. It's group regulation behaviour.
      • I ate the green mushroom.
      • I almost died.
      • Green mushroom bad.
      • Now I get aggressive about people going near the green mushroom.
      • Now people who had me screaming at them will carry on yelling at others not to eat that.
      We do this because in our subroutines, it's all about survival. Historically, if you leave the path, you get eaten. You eat green shroom you die.
      That aunt might be "shoulding" people because she hasn't reflected on that and is just passing along what others have told her.
      I like that experiment with the monkeys in a room with a ladder towards a banana stalk. Everytime the monkeys would climb the ladder to reach the treat, researchers hosed everybody with water until they learned not to go there.
      They then introduced a new monkey who would be pulled off the ladder by the others. They did so one by one, removing the previous ones, until what's left was a group of monkeys who had never been hosed pulling other monkeys off the ladder. They didn't know why; they just knew it was bad.
      Without a lot of reflection and introspection, we're like the monkeys, just instinctively passing on what we think we know is essential for group survival.

  • @LudvigFjell
    @LudvigFjell ปีที่แล้ว +4

    21:45 "LittleTED".. ? More like obliteraTED 😂

    • @Alliclare
      @Alliclare ปีที่แล้ว

      See the power of phoenixes! Arclights are no match.

  • @kyleslick1865
    @kyleslick1865 ปีที่แล้ว +5

    If you made a drinking game of Day9 describing "I like statements" and "What about XYZ," you'd get fucking wasted.

  • @sovsymcgee8114
    @sovsymcgee8114 ปีที่แล้ว +3

    *Peter Gabriel intensifies*

  • @EsportsStoryteller
    @EsportsStoryteller ปีที่แล้ว +4

    Hackers are also a good combo with sledges 😊

  • @AzureKaioshin
    @AzureKaioshin ปีที่แล้ว +1

    Heya day9, make a mini series. Of you spectating games. Call it funday Monday. Involveing us.😊

  • @MyNameIsDecember
    @MyNameIsDecember ปีที่แล้ว +12

    Day9 is like me. We play the game because the game is fun. The thing is at the end of the day even if you climb and climb and climb and you get really good MMR you have to ask yourself... did it even matter? For those people they're enjoyment comes from winning and winning alone, but they have a hard time understanding how someone could find joy and not winning or playing optimally

    • @ExceedProduction
      @ExceedProduction ปีที่แล้ว

      Losing is inherently less fun than winning, that's ingrained into our very instincts; losing means dying. Games have loosened that mindset somewhat but most people prefer winning over losing.

    • @ratz30
      @ratz30 ปีที่แล้ว +1

      ​@@ExceedProductionI don't like losing when I have no idea what I could possibly have done differently. Losing and realizing what I did wrong is generally a positive experience for me

    • @Reepecheep
      @Reepecheep ปีที่แล้ว +1

      @@ExceedProduction I think you're just talking past the point. He didn't say people don't prefer to win rather than lose. If Day9 played this game and had never won a single match, I very much doubt that he'd still be playing. He said it's not healthy to get joy only from winning. This is true in ALL game types, from board, to video, to sports. If you do not genuinely enjoy playing a game, win or lose, then you can't stay passionate about it long term.

  • @onkelpappkov2666
    @onkelpappkov2666 11 หลายเดือนก่อน

    Sledgehammers having low attack speed with high attack damage compared to Arclights means they lose a lot of damage against Crawlers via overkill. The combined DPS of 5 Sledgies vs 1 Arclight is higher but that damage doesn't spread out onto neighboring units.
    Also not to underestimate the square law: 7m splash radius compared to 5m splash radius is TWICE the area.

  • @kevinyu9979
    @kevinyu9979 ปีที่แล้ว +5

    I tested slegdehammers in the testing grounds and here are my findings.
    All tests were done agaisnt 2 set of steel balls.
    2 units of sledgehammers (SH) in a row got crushed the hardest agaisnt any formation of steel balls.
    2 units of SH with one behind the other with some space in between did much better.
    1 unit of SH and crawlers where the crawlers run in front won handidly.
    1 unit of SH with Fang in front did noticeably worse then the crawlers. They must be placed in front in a more vulnerable clumped up position as well. Easier for villian to counter.
    1 unit of SH with mustangs did did noticeably worse then the crawlers. Some of the mustangs will clump alongside the SH and not force the steel balls to shoot them first. Easier for villian to counter.
    Conclusion. SH with crawlers tends to work well agaisnt most counters agaisnt SH i.e steel balls, phoenix, marksman, fortress. Also most counters agaisnt the crawler i.e vulcan, archlight, mustang, do basically nothing agaisnt SH especially if you get the armor upgrade. Essentially the SH has enough damage to deal with the steel balls eventually but get chewed up if attacked directly by them. Also crawlers are the cheapest unit to combo with.
    I also ran some other tests and found that mechanical rage made the biggest difference agaisnt steel balls.
    I also tested all these combos vs steel ball and crawler and noticed that SH with crawler forces their crawlers to clump up better and allow the SH to get better shots.

  • @mvpmvp2980
    @mvpmvp2980 ปีที่แล้ว +4

    does it not get punished by the sentry missile when you double stack units at the front like that? Still learning the game but i wouldve assumed thats bad to do

    • @rianabi12
      @rianabi12 ปีที่แล้ว +4

      He left spaces inbetween to put down hackers with the barrier upgrade, the barrier would have easily absorbed the sentry missile but he got sidetracked and spent too much on distractions that were not really contributing much, like the boats towards the end and to a lesser degree the wasps.
      However i would still say that placing the units at the front like that is an incorrect thing to do, all it would take is a few rhinos to literally just walk through the shield and spin on him to obliterate the entire frontline, or massed artillery with the ground fire upgrade.
      The training mode in the game is excellent, it let's you set these scenarios up and test them against each other, it's a great tool to figure out how to deal with certain situations.
      The big problem with placing units right up at the front is that it leaves you with no tactical room for adjustments, it's relying on the opponent not knowing how to deal with what you are doing.

    • @ruizzle1242
      @ruizzle1242 ปีที่แล้ว +1

      It is really bad
      If you want to get better at the game don’t copy Day9
      I enjoy him is a content creator but he is honestly pretty bad at this game 😅

    • @ruizzle1242
      @ruizzle1242 ปีที่แล้ว +1

      He is also defnitly wrong about putting units in the front, especially sledge hammers
      The only units which are fine at the front are short ranged units and fast units like crawlers, steel balls and wasps
      Basically every other unit just gets really exposed in the front without any clear benefit

    • @LaymensLament
      @LaymensLament ปีที่แล้ว

      yes this deployment is bad. no u can forward any unit but the way he deployed makes missle and arcs too strong. using shield turn 2 also bad.

    • @ruizzle1242
      @ruizzle1242 ปีที่แล้ว +1

      @@LaymensLament you can its just bad for most units in most scenarios
      You make urself susceptible to crawlers Rhinos, Wasps, Hackers, Vulcans, Steelballs, Stormcallers and centry missiles
      And to flanks of any kind cause u dont defend your head quaters
      Its only good if you can over run the enemy quickly and snipe his head quater
      But that only works good with fast melee units like steelballs and crawlers
      In basically any other scenario its a bad idea with only negatives

  • @onkelpappkov2666
    @onkelpappkov2666 11 หลายเดือนก่อน

    1:14:51 - 20 second scene of acute cat infestation. Who you gonna call?

  • @d0pomein
    @d0pomein ปีที่แล้ว

    I was doing some testing, and alone sledges vs balls horizontal directly into each other, balls win. An equal number of groups of of fully upgraded sledges vs balls, balls win with little to no losses. At 4 horizontal rows deep they're even and at 5 rows deep sledges barely win. That's fully upgraded sledges and just healing balls.

  • @P4ndaH3ro
    @P4ndaH3ro ปีที่แล้ว +2

    Love the content! That game at the 1h mark was a total fiesta lol, it seems like Day9 just wanted to do everything wrong haha: vertical sledge, Vulcan into steel balls, says he need more damage so deploy shield + armored fangs haha. Apart from that tho, it was a lot of fun

  • @shakacien
    @shakacien ปีที่แล้ว

    A man doesn't get damage on sledges, and tries to make them face arc carries and balls, a man is missing out big.

  • @spar1993
    @spar1993 7 หลายเดือนก่อน

    my only hope for this game is they give us speed matches.... PEOPLE TAKE THEIR SWEET SWEET TIME

  • @riveradam
    @riveradam ปีที่แล้ว +8

    I think the first skill to learn in this game is how to understand why a fight went the way it did. Once you understand why things are happening you can start making meaningful choices about what to do next.

  • @SandarianMD
    @SandarianMD ปีที่แล้ว

    I'm gonna be honest, I really don't understand his aversion to Melting Points. So many times he'd counter the enemy with a melter or two, and he just refuses to acknowledge it's existence 😂

  • @MrProthall
    @MrProthall ปีที่แล้ว +6

    Man, Mechabellum is such an easy game to just enjoy, even when losing. No idea how people get salty over it. I understand it in many games, especially team games with random players but come on... getting angry at video games is kids stuff anyway.

    • @ExceedProduction
      @ExceedProduction ปีที่แล้ว

      As with all games there's stuff in this game that's just annoying. Stormcallers for example are a very domineering unit, so personally try to avoid using them but it's a hassle to deal with them when they are used against you. Range overall is a very finnicky thing and you can find yourself encountering comps that you can't win against anymore because they outrange you so hard their cornerstone units are practically invincible.

    • @evotech
      @evotech ปีที่แล้ว

      @@ExceedProduction I've watched like several hours of Day9 playing, and stormcallers never seemed to be a major factor. Is it really that bad?

  • @vc6094
    @vc6094 ปีที่แล้ว

    sledge is anti shgaff don't let them scale if you face them

  • @DamnDaimen
    @DamnDaimen ปีที่แล้ว

    .......balls. Of steeeeel.

  • @CloudianMH
    @CloudianMH ปีที่แล้ว

    If you are actually trying to solve problems with sledgehammers. You need to actually build them.. like, pay for 3 a round, you never have nearly enough units and make poor investments on shields that last 1 round.

  • @zamba136
    @zamba136 ปีที่แล้ว +1

    To the guy who gave the tip about Horizontal Balls if you happen to read this, or anyone else that might need to hear this.
    It is almost never a good idea to lead a conversation with credentials.
    1: you are in some ways assuming that the question of your credentials is coming, and putting words in the other person's mouth.
    2: you are trying to shut down a conversation before it starts. It comes of as controlling and gives bad vibes.
    3: starting with credentials makes you seem insecure about your advice, and makes people doubt your expertice.
    4: giving early or unnessisary information can make the recipient feel disrespected, like you assumed they were stupid.
    My original comment had a better explaination, but another fellow commenter believed you to be too uneducated to understand beginner advice, so i fixed it for them.

  • @tokyodove
    @tokyodove ปีที่แล้ว

    Day9 please be my dad