*If you have a craving to play D&D or want to experiment with a new character, please come to our Interactive Campaign!* th-cam.com/channels/9psrDU3oftnU49mrbUNWLA.html
DAMN you invest in your prison bars, man. The prison I went to had crappy bars. (joke aside, a prison that can afford adamantine bars is a high security facility. Adamantine is fr*king expensive !)
Honestly, Acid isn't too badly resisted. At least not enough to take a Feat or trait to get around it for this. The only things outright immune to it in the basic monster manual are Slimes, Dragons, Mimics, and Yugoloths. Resistance includes Slaadi and incorporeal undeads (because they don't have bodies). As a generally good rule of thumb, if its organic and doesn't use Acid itself, it'll work just fine. The only one I'd even recommend taking is Transmuted spell and that's because its good with getting around any elemental barrier, including Fire and Cold, which are much more commonly resisted. That being said, I do love that you're expanding on the potentials of Cantrips and improving your old videos. I'll look forward to going through them again.
Great series of videos, will be looing through them all :) The problem I see with using a sorcery point and metamagic on this is that you could just use that sorcery point to twin another cantrip with a larger die and a better damage type instead.
I think most of the spells need to be slightly rewritten. For example, Acid should be redefined. This cantrip should substitute the word "creature" for "target," which would make it usable on inanimate objects and the like. Secondly, I believe Acid damage should be d4 based. Acid Splash would do 1d4 Acid damage, with another 1d4 every round after that if the target doesn't expend an action to shake/wash/or otherwise remove the acid. Same for any adjacent target that is splashed.
This video was so interesting! My ony regret is that there isn't (yet) a video for all the spells I'm interested in. I will follow your work with great interest!
Acid splash is a single damage roll spell with the ability to hit up to two creatures with a single casting. The elemental affinity feature applies its bonus damage to a single roll of damage for an appropriate spell. The damage bonus would apply to both creatures since it’s a single damage roll.
It says a target must make the save or take 1d6 acid damage. So it's two separate damage rolls. Contrary to magic missile where it is just one roll. Magic missile is the exception to the rule not the standard.
@@dragonhearthx8369 PHB pg 196 DAMAGE ROLLS, last paragraph. “If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For example, when a wizard casts fireball or a cleric casts flame strike, the spell's damage is rolled once for all creatures caught in the blast.”
You may have glossed over how good potent cantrip is with this cantrip. If you are lucky and can catch two targets next to each other and use this cantrip, but are unlucky enough to have them both save, you are still doing half damage, twice.
Spell doesn’t do half damage, it’s a “success (no damage) or fail (full damage)” type of spell sorry bud. (Also just realized this was a 6 month old comment, sorry haha)
@@a1mightydeath903 My Dude, Potent Cantrip is a Wizard Evoker class ability granted at sixth level. Since you found it important enough to tag me here I will share it with you here. Potent Cantrip PHB p117 Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip. How do you like that?
A spell in my games is a tool. The descriptions in spells outline the guidelines of its use in order to support game mechanics. Therefore, using a spell outside of its mechanical function passes beyond the guidelines into a more abstract nature where the rules no longer matter and should be interpreted freely. The spell doesn't care in that world what is a creature or not, and the magical cosmos certainly does pause to ask you that question before you aim it. So my rule is always: As long as you don't go beyond the spells tangible limitations (range, damage, area of effect, duration, and interactions) then there's no reason not to play around with possibilities.
This would be a more popular spell if it acted more as a caltrope spell. I cool trap spell that your enemies walk into, or eroding floors, marking routes, and coating weapons.
I have a question: can I summon the acid bubble, for example, near the enemy (obviously on a point on range and not directly on him, for example 10 ft on the top of his head) when I am on another point (for example 25 ft away from the target), by the RAW or when it says "hurl", like in this spell or in firebolt, it means that you have only to use directly your hand or your arcane focus to hurl the magic? The spell have to be written if you need to hurl it with your hand or your arcane focus in these spells?
I loved your new elaborated style video for strategic and combos, realy, they are awesome! Although I still prefer the short videos for fast consult. Is there a possibility to make two lists? (Short and long) or even kip both videos in the list?
You are correct. I thought it would not work, but as long as you cast is as an artificer spell, it has a material component. Before i edited it, I had commented this: Alchemical Savant gives you a bonus to a die when you cast a spell dealing acid damage(amongst other types), if it is casted using your alchemist's supplies as the spellcasting focus. The spell has no material components, and you can therefor not use a spellcasting focus to cast it.
Honestly a lot of D&D's RAW/RAI kinda should just be thrown in the gutter. The targeting rule in particular is just plain dumb. "Half a centimeter of glass counts as total cover and if glass is in the way you are physically incapable of casting creature-targeting spells at something, BUT if that something is wearing thick dwarvish armor that somehow does not block any of its effects." "You cast Acid Splash at the Goblin. It dies. You try to cast Acid Splash at the Former Goblin. It fails because now it is an object, and the acid refuses to leave your WIZARD FINGERS. The Necromancer casts Animate Dead on the Former Goblin, turning it into a Goblin Zombie. Congratulations now you can cast Acid Splash at the Goblin Zombie." "You attempt to cast Revivify on the tiefling. It fails because Revivify must target a CREATURE, and corpses are objects."
One of the most broken of the ridiculous cantrips. Can cast one every combat round so every 6-10 seconds. And it does 1d6 of damage. Not a prison on earth that can hold a level one mage for an hour. 600 to 3600 points of acid damage on steel bars in an hour. Ridiculous. I generally allow my players to cast 4 of each cantrip a day. Have to save versus constitution to cast it a fifth time and if they fail lose the ability cantrips for the rest of the day and 1-4 levels worth of spells. Also lose a constitution point until they can sleep for eight hours.
*If you have a craving to play D&D or want to experiment with a new character, please come to our Interactive Campaign!*
th-cam.com/channels/9psrDU3oftnU49mrbUNWLA.html
Eroding away steel bars hmm. Hastely takes notes: "make prison bars out of adamantium instead"
LMAO
@@legionair3 Contingency plans always need contingency plans for everything that could happen. Therefore notes about very unlikelx Situations .w.
DAMN you invest in your prison bars, man. The prison I went to had crappy bars.
(joke aside, a prison that can afford adamantine bars is a high security facility. Adamantine is fr*king expensive !)
@@osunievogden1145 now now wherr did i say i pay for said adamantium xD
RIP the tax base 😂
A 23 minute video? Your spoiling us with content now. Keep up the good work dude!
Honestly, Acid isn't too badly resisted. At least not enough to take a Feat or trait to get around it for this. The only things outright immune to it in the basic monster manual are Slimes, Dragons, Mimics, and Yugoloths. Resistance includes Slaadi and incorporeal undeads (because they don't have bodies). As a generally good rule of thumb, if its organic and doesn't use Acid itself, it'll work just fine. The only one I'd even recommend taking is Transmuted spell and that's because its good with getting around any elemental barrier, including Fire and Cold, which are much more commonly resisted.
That being said, I do love that you're expanding on the potentials of Cantrips and improving your old videos. I'll look forward to going through them again.
Great series of videos, will be looing through them all :)
The problem I see with using a sorcery point and metamagic on this is that you could just use that sorcery point to twin another cantrip with a larger die and a better damage type instead.
I think most of the spells need to be slightly rewritten.
For example, Acid should be redefined. This cantrip should substitute the word "creature" for "target," which would make it usable on inanimate objects and the like. Secondly, I believe Acid damage should be d4 based. Acid Splash would do 1d4 Acid damage, with another 1d4 every round after that if the target doesn't expend an action to shake/wash/or otherwise remove the acid. Same for any adjacent target that is splashed.
This video was so interesting! My ony regret is that there isn't (yet) a video for all the spells I'm interested in. I will follow your work with great interest!
Yes a big 👍on redoing the spells so happy I subscribe
Acid splash is a single damage roll spell with the ability to hit up to two creatures with a single casting.
The elemental affinity feature applies its bonus damage to a single roll of damage for an appropriate spell.
The damage bonus would apply to both creatures since it’s a single damage roll.
It says a target must make the save or take 1d6 acid damage. So it's two separate damage rolls.
Contrary to magic missile where it is just one roll. Magic missile is the exception to the rule not the standard.
@@dragonhearthx8369 what’s this got to do with magic missile?
@@dragonhearthx8369
PHB pg 196 DAMAGE ROLLS, last paragraph.
“If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. For example, when a wizard casts fireball or a cleric casts flame strike, the spell's damage is rolled once for all creatures caught in the blast.”
@@binolombardi you know I have been reading that rule wrong all this time.
I really like your video. All the spells in dnd5e can easily and humorous to understand quickly 😊🎉❤. Thanks to your efforts 👌
You may have glossed over how good potent cantrip is with this cantrip. If you are lucky and can catch two targets next to each other and use this cantrip, but are unlucky enough to have them both save, you are still doing half damage, twice.
Spell doesn’t do half damage, it’s a “success (no damage) or fail (full damage)” type of spell sorry bud. (Also just realized this was a 6 month old comment, sorry haha)
@@a1mightydeath903 My Dude, Potent Cantrip is a Wizard Evoker class ability granted at sixth level. Since you found it important enough to tag me here I will share it with you here.
Potent Cantrip PHB p117
Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.
How do you like that?
@@arcanavoresmanavault2637 Ohh I didn’t know that! Thanks for informing me, sorry for my ignorance haha
this is awesome ty for being the only 1 :P
A spell in my games is a tool. The descriptions in spells outline the guidelines of its use in order to support game mechanics. Therefore, using a spell outside of its mechanical function passes beyond the guidelines into a more abstract nature where the rules no longer matter and should be interpreted freely. The spell doesn't care in that world what is a creature or not, and the magical cosmos certainly does pause to ask you that question before you aim it. So my rule is always: As long as you don't go beyond the spells tangible limitations (range, damage, area of effect, duration, and interactions) then there's no reason not to play around with possibilities.
This would be a more popular spell if it acted more as a caltrope spell. I cool trap spell that your enemies walk into, or eroding floors, marking routes, and coating weapons.
I have a question: can I summon the acid bubble, for example, near the enemy (obviously on a point on range and not directly on him, for example 10 ft on the top of his head) when I am on another point (for example 25 ft away from the target), by the RAW or when it says "hurl", like in this spell or in firebolt, it means that you have only to use directly your hand or your arcane focus to hurl the magic? The spell have to be written if you need to hurl it with your hand or your arcane focus in these spells?
I loved your new elaborated style video for strategic and combos, realy, they are awesome! Although I still prefer the short videos for fast consult. Is there a possibility to make two lists? (Short and long) or even kip both videos in the list?
23min video... nice!!
What acid is acid splash made of?
Can you do a CALLED SHOT at the eyes cause Temporary blindness
I’m late to this one.
I’m a 30+ year DM and the player can always target an object, unless specifically prohibited.
Comment for algorithm-kun
Did he forget about the artificer alchemist?
You are correct. I thought it would not work, but as long as you cast is as an artificer spell, it has a material component.
Before i edited it, I had commented this:
Alchemical Savant gives you a bonus to a die when you cast a spell dealing acid damage(amongst other types), if it is casted using your alchemist's supplies as the spellcasting focus. The spell has no material components, and you can therefor not use a spellcasting focus to cast it.
Honestly a lot of D&D's RAW/RAI kinda should just be thrown in the gutter. The targeting rule in particular is just plain dumb.
"Half a centimeter of glass counts as total cover and if glass is in the way you are physically incapable of casting creature-targeting spells at something, BUT if that something is wearing thick dwarvish armor that somehow does not block any of its effects."
"You cast Acid Splash at the Goblin. It dies. You try to cast Acid Splash at the Former Goblin. It fails because now it is an object, and the acid refuses to leave your WIZARD FINGERS. The Necromancer casts Animate Dead on the Former Goblin, turning it into a Goblin Zombie. Congratulations now you can cast Acid Splash at the Goblin Zombie."
"You attempt to cast Revivify on the tiefling. It fails because Revivify must target a CREATURE, and corpses are objects."
It’s weird to me that you say “artificer” because I say it as “artificer”.
One of the most broken of the ridiculous cantrips. Can cast one every combat round so every 6-10 seconds. And it does 1d6 of damage. Not a prison on earth that can hold a level one mage for an hour. 600 to 3600 points of acid damage on steel bars in an hour. Ridiculous.
I generally allow my players to cast 4 of each cantrip a day. Have to save versus constitution to cast it a fifth time and if they fail lose the ability cantrips for the rest of the day and 1-4 levels worth of spells. Also lose a constitution point until they can sleep for eight hours.
Dude I like your videos but you need to retcon your pronunciation of artificer.