an interesting build,idk if it works: Porta Ladonna has the insane cooldown reduction boost at the start. So you could try and take game killer to prevent level ups. Play on the big amongus map so you can pickup the scan item and the yellow gremlin, then evolve after you get a couple chests. This could be interesting as you gain stats while the enemies basically do not scale at all based on your level. Dont know if this would make for a good videothough, just an idea
Here's a challenge for you. Do a Mortaccio single weapon limit break where bone is sealed. The difficult part is reaching lvl80 without leveling up the bone except for the limit breaks. The Anima of Mortaccio won't be sealed so you'll freely upgrade it after evolving Mortaccio. I suggest the map Bat Country (which reduces XP gain to make it harder) but feel free to tweak it so you make it as interesting as possible.
I actually almost did that yesterday, was trying to play with Gashadokuro, and was finding it weird that I had no level ups in bone... Turns out I had it banished from the start...
@@jonathanpacheco5745 The Gashadokuro is a spirit that takes the form of a giant skeleton made of the skulls of people who died in the battlefield or of starvation/famine (while the corpse becomes a gashadokuro, the spirit becomes a separate yōkai, known as hidarugami.), and is 10 or more meters tall.
this timing is so amazing, cuz i've rewatched your video "Scorej-Oni VS Hardest Mode" yesterday and i just saw that you uploaded this a few hours ago XD
For a challenge: Keitha with bounces and paranormal scan, and whatever you can do to win with it. The arrow is very very bad but I think with bounces it might be okay. If not for a fun video where you trash the weapon like the bracelet. Lightning builds are my favorite in video games. Halls of Torment has a really fun chain lightning that gets pretty insane into high Agony.
You can try limit break four seasons. But banish it on level 3 so it´s base cooldown doesn´t increase. So you have less area but faster base speed. But I don´t even know if you can limit break banished weapons so it´s just theory.
you can sadly. If limit break wouldnt work on sealed weapons, this would make limit breaking far easier. You could just seal the bird on toastie for example. or the rocks on mina. Sadly not how it works
Challenge idea: beat eudaimonia machine with Christine Davain, I don't think the masks are immune to pentagram (I explained how that level works in a comment on the recent all achievements video) If they are you could take one level in garlic and banish it to boop the masks once they are breakable I'd recommend wings and empty tome
Game Killer on Neo Galuga with Christine. One weapon slot. It’s possible to evolve. Not necessarily a challenging one if you have Mad Groove, but very fun and satisfying, especially with the final boss.
I came up with a fun little challenge a while back (which is getting turned into an official speedrun category too!) where you have to gather all the friends and followers. (The birdies, the mini crewmates, and the three drone prototypes). Obviously the most optimal way to do this is on Polus Replica with Cosmo, but with enough luck it can work with any character or map. Could be a fun challenge to take on!
Could you do La Borra limit break or no movement challenge on an always moving stage like carlo cart or hectic highway? It would be fun seeing how you manage controlling the experience gain when the stage makes it hard to reliably get a red gem
Why Boogaloo over Tragic Princess + Wings for more Attack Speed (Does Tragic Princess not keep stacking past Cooldown Reduction Cap?), or Awake for bonus stats. Don't you already get area from the Limit Break, and you surely cap out on the effects of AoE at some point since you'll start overwhelming all the enemies on screen all at once anyway.
The lightning strikes are way smaller than maximum reach for a long time, it requires a lot of Area to get there. And character area multiplies limit break area, meaning you get to maximum Area ASAP. As long as you can kill everything immediately it doesn't make a difference what you do, but Area guarantees that, while cooldown reduction is just...there. Enemies have a set frequency how fast they can respawn, affected by Curse, but still limited to some factors that makes it impossible to spawn more of them.
So idea, Lucia gets a bonus to all her stats every time she revives. How many revives can you get her to stack and can you do enough to outlast and kill reapers like you did with Cosmo?
I do desire for you to break movement, either in this game (I don't know how you would here) or bounty of one. I know you have in once in bounty of one, but you never got the quake boots. Playing as the ninja is preferable but optional. I just wanna see you running around like a Mad lad. The annoying fly if you will.
At 0:16 empty tome say cool down reduced by 8 percent. Then a few seconds later empty tome lvl 2 says cooldown by 80 percent. I've commented on another video abou this but got no answer, is it cheating or am i missing something. I have 100 percented this on steam so im not new to this game. Unless im missing something.
Lvl 1 uses the description of the item. The other levels use the stat of the item, EXCEPT it's multiplied by 10. You don't get these stats (I mean you can just check the actual stat changes), but what I assume happened is that they multiplied all displayed values by 10 because that's actually how the game does if for a lot (like HP), but didn't make sure whether that makes sense for everything or not. Pummarola also reads it gives 2hp/s but is 0.2
@@joshbracken5450 As I said, has nothing to do with that. The game itself multiplies stats by 10 for many things. E.g. enemy HP is listed at 5, but in the game it's 50. Damage of weapons is e.g. listed as 1, and then shown as 10 (and the -5 +5 visual range applied that doesn't actually exist)
@DexTag I understand what you're saying, but I'm just asking why. It never shows like that in my game or in the couple of other videos I've seen of others playing. That's why I asked if it could be a mod messing up the stat descriptions, or I thought maybe there is a setting option, but I double-checked that now, and there is no setting for something like that. I just checked my own game with empty tome and pummarola, and it's listed as normal. 8 percent reduction and 0.2hps. Unless you're game is somehow magically different then it must be a mod. This is all no biggie, but I'm just wondering why your game is different to mine.
@@joshbracken5450 I'll be honest, I thought this was just normal, but my assumption right now is it only happens on Steam PC. I do use a mod (which displays the kills/second), but the display issue has been a thing since the new engine came out. th-cam.com/video/3UxOq0xDjKs/w-d-xo.htmlsi=3rwaHRvnPYNIkfJs&t=1001 If you check out this video, it's when I reset VS back to scratch, meaning also all files are scraped that may have affected this, but Empty Tome still reads 80% on lvl 2. Here the new engine came out and you can see Empty Tome reads 80% th-cam.com/video/jKXbuvc1tQY/w-d-xo.htmlsi=gLsN7MoOheMOA9NU&t=540 there was no mod used because, well, the engine just came out, no mods existed. th-cam.com/video/gp2EKtTUK8Y/w-d-xo.htmlsi=rJSb9wAEUAOipvYr&t=224 this video was released as last video before the engine update, and as you can see it reads 8%
I know this is off-topic but, has anyone tried playing with Simondo Belmont? Dude, the other day I played him for the first time, and holy shit.. I've never had a stage where the whole screen was taken up by insane amounts of attacks. I know he gets more projectiles every 4 levels till level 20 but wow. Idk if it was my random build or what but NO ONE could touch me. I rarely saw an enemy spawn. Just curious if anyone else has played him and experienced a similar happening.
Not if you dont make good use of limit break, the evolution in a normal 6 weapon run is stronger. Limit Break just makes the unevolved weapon so much better because it strikes a lot faster and especially consistantly, making better use of the flat damage increase
LIGHTNING FOR YOU! LIGHTNING FOR ME! LIGHTNING FOR EVERYONE! HUZZAH!
I seem to randomly have gotten my car struck by lightning in the middle of a sunny day.
The hidden rings get up to level 8, but get no limit breaks. They drop out of usefulness soon after limit breaks on the standard one start.
i wouldnt say useless, they add up to about 3,8G total damage, about 1/7 of the main ring, which is not that bad
@@khangle6872 Yeah for a character passive that is more than most characters can add.
an interesting build,idk if it works: Porta Ladonna has the insane cooldown reduction boost at the start. So you could try and take game killer to prevent level ups. Play on the big amongus map so you can pickup the scan item and the yellow gremlin, then evolve after you get a couple chests. This could be interesting as you gain stats while the enemies basically do not scale at all based on your level. Dont know if this would make for a good videothough, just an idea
Watching this on a phone in a dark room sure burns the eyes to a crisp 😂
Here's a challenge for you.
Do a Mortaccio single weapon limit break where bone is sealed. The difficult part is reaching lvl80 without leveling up the bone except for the limit breaks. The Anima of Mortaccio won't be sealed so you'll freely upgrade it after evolving Mortaccio. I suggest the map Bat Country (which reduces XP gain to make it harder) but feel free to tweak it so you make it as interesting as possible.
I actually almost did that yesterday, was trying to play with Gashadokuro, and was finding it weird that I had no level ups in bone... Turns out I had it banished from the start...
@@少年ハト who's Gashadokuro?
@@jonathanpacheco5745 The Gashadokuro is a spirit that takes the form of a giant skeleton made of the skulls of people who died in the battlefield or of starvation/famine (while the corpse becomes a gashadokuro, the spirit becomes a separate yōkai, known as hidarugami.), and is 10 or more meters tall.
this timing is so amazing, cuz i've rewatched your video "Scorej-Oni VS Hardest Mode" yesterday and i just saw that you uploaded this a few hours ago XD
you know what else we haven't done with paranormal scan yet? Bracelet
For a challenge: Keitha with bounces and paranormal scan, and whatever you can do to win with it. The arrow is very very bad but I think with bounces it might be okay. If not for a fun video where you trash the weapon like the bracelet.
Lightning builds are my favorite in video games. Halls of Torment has a really fun chain lightning that gets pretty insane into high Agony.
Dex doing a run without Boogaloo of Illusions: impossible
That aside, I'd love to see a limit break with Christine
Well, not doing it is just worse for most weapons. Area is way too good.
@@arthena2130 I know, infinite area scaling is insane
You can try limit break four seasons. But banish it on level 3 so it´s base cooldown doesn´t increase. So you have less area but faster base speed. But I don´t even know if you can limit break banished weapons so it´s just theory.
you can sadly. If limit break wouldnt work on sealed weapons, this would make limit breaking far easier. You could just seal the bird on toastie for example. or the rocks on mina. Sadly not how it works
Challenge idea: beat eudaimonia machine with Christine Davain, I don't think the masks are immune to pentagram (I explained how that level works in a comment on the recent all achievements video)
If they are you could take one level in garlic and banish it to boop the masks once they are breakable
I'd recommend wings and empty tome
0:10 dude, your editing is becoming top notch. Keep up the good work sir :)
Game Killer on Neo Galuga with Christine. One weapon slot. It’s possible to evolve. Not necessarily a challenging one if you have Mad Groove, but very fun and satisfying, especially with the final boss.
I came up with a fun little challenge a while back (which is getting turned into an official speedrun category too!) where you have to gather all the friends and followers. (The birdies, the mini crewmates, and the three drone prototypes). Obviously the most optimal way to do this is on Polus Replica with Cosmo, but with enough luck it can work with any character or map. Could be a fun challenge to take on!
And the.... Gemini? arcana to get more birdies!
Can we see a limit break of Sammy? More to show how he works than to actually break his weapon.
"ham." and "cheese." might be the best comments I found under a YT video so far
You have the most electrifying content on Vampire Survivors!
**hangs head in shame**
Okay, I'll leave now
Even tho I know the game kinda well, I really love how you explain stuff. Makes me realize how much I missed or read incorrectly xD
start a fresh save and always pick the option in the bottom while leveling up = hell
Cat character with limit break sounds amazing
Oohhh I didn't know that silent old sanctuary works when you limit the number of weapons. Thx!!!
Hi dex maybe an syuuto echo night limit break
Would love to see how far La Robba can be limit broke.
I who stand in the pure light of the heavens rebuke thee who opens the gates of Hell! Come forth, divine lightning!
This is really cool Dex! :)
Can you do a short tutorial on how to install the mod that shows KPS? TIA
Could you do La Borra limit break or no movement challenge on an always moving stage like carlo cart or hectic highway? It would be fun seeing how you manage controlling the experience gain when the stage makes it hard to reliably get a red gem
Why Boogaloo over Tragic Princess + Wings for more Attack Speed (Does Tragic Princess not keep stacking past Cooldown Reduction Cap?), or Awake for bonus stats.
Don't you already get area from the Limit Break, and you surely cap out on the effects of AoE at some point since you'll start overwhelming all the enemies on screen all at once anyway.
The lightning strikes are way smaller than maximum reach for a long time, it requires a lot of Area to get there. And character area multiplies limit break area, meaning you get to maximum Area ASAP.
As long as you can kill everything immediately it doesn't make a difference what you do, but Area guarantees that, while cooldown reduction is just...there. Enemies have a set frequency how fast they can respawn, affected by Curse, but still limited to some factors that makes it impossible to spawn more of them.
So idea, Lucia gets a bonus to all her stats every time she revives. How many revives can you get her to stack and can you do enough to outlast and kill reapers like you did with Cosmo?
Cheese.
A video about maximizing kills per second would be nice, its something new while still having the kind of haha [insert something] goes brrrr flair
No Tragic Princess? I would have thought that would be even better than Silent Old Sanctuary.
Sorry if I missed the explanation of this.
I enjoyed your Dome Keeper cause you didn't know what you were doing lol
I do desire for you to break movement, either in this game (I don't know how you would here) or bounty of one. I know you have in once in bounty of one, but you never got the quake boots. Playing as the ninja is preferable but optional.
I just wanna see you running around like a Mad lad. The annoying fly if you will.
How about a video were you specifically try to reach the highest kill count ever
How about mannajja with paranormal scan?
At 0:16 empty tome say cool down reduced by 8 percent. Then a few seconds later empty tome lvl 2 says cooldown by 80 percent. I've commented on another video abou this but got no answer, is it cheating or am i missing something. I have 100 percented this on steam so im not new to this game. Unless im missing something.
Lvl 1 uses the description of the item. The other levels use the stat of the item, EXCEPT it's multiplied by 10. You don't get these stats (I mean you can just check the actual stat changes), but what I assume happened is that they multiplied all displayed values by 10 because that's actually how the game does if for a lot (like HP), but didn't make sure whether that makes sense for everything or not. Pummarola also reads it gives 2hp/s but is 0.2
@DexTag weird. I wonder why it does that. Do you have mods installed that affects the descriptions? Thanks foe the reply. I like your videos!
@@joshbracken5450 As I said, has nothing to do with that. The game itself multiplies stats by 10 for many things. E.g. enemy HP is listed at 5, but in the game it's 50. Damage of weapons is e.g. listed as 1, and then shown as 10 (and the -5 +5 visual range applied that doesn't actually exist)
@DexTag I understand what you're saying, but I'm just asking why. It never shows like that in my game or in the couple of other videos I've seen of others playing.
That's why I asked if it could be a mod messing up the stat descriptions, or I thought maybe there is a setting option, but I double-checked that now, and there is no setting for something like that.
I just checked my own game with empty tome and pummarola, and it's listed as normal. 8 percent reduction and 0.2hps.
Unless you're game is somehow magically different then it must be a mod.
This is all no biggie, but I'm just wondering why your game is different to mine.
@@joshbracken5450 I'll be honest, I thought this was just normal, but my assumption right now is it only happens on Steam PC.
I do use a mod (which displays the kills/second), but the display issue has been a thing since the new engine came out.
th-cam.com/video/3UxOq0xDjKs/w-d-xo.htmlsi=3rwaHRvnPYNIkfJs&t=1001
If you check out this video, it's when I reset VS back to scratch, meaning also all files are scraped that may have affected this, but Empty Tome still reads 80% on lvl 2.
Here the new engine came out and you can see Empty Tome reads 80% th-cam.com/video/jKXbuvc1tQY/w-d-xo.htmlsi=gLsN7MoOheMOA9NU&t=540 there was no mod used because, well, the engine just came out, no mods existed.
th-cam.com/video/gp2EKtTUK8Y/w-d-xo.htmlsi=rJSb9wAEUAOipvYr&t=224 this video was released as last video before the engine update, and as you can see it reads 8%
We need a smith with La borra start (edit game code) limit break.
I know this is off-topic but, has anyone tried playing with Simondo Belmont? Dude, the other day I played him for the first time, and holy shit.. I've never had a stage where the whole screen was taken up by insane amounts of attacks. I know he gets more projectiles every 4 levels till level 20 but wow. Idk if it was my random build or what but NO ONE could touch me. I rarely saw an enemy spawn. Just curious if anyone else has played him and experienced a similar happening.
Ironically, its one of the few limit breaks I did of the DLC th-cam.com/video/OxGXxiThydc/w-d-xo.html
Does anyone has a bug in witch your game glitches and closes when you pick a golden egg from guardians? 😢 I don't know how to fix it
I have been appeased.
Becaise of you, I attempted this in the Bone Zone with no dlc and it completely crashed my switch
Ham.
24:40 yeat
Is lighting not evolved always better than evolved?
Not if you dont make good use of limit break, the evolution in a normal 6 weapon run is stronger. Limit Break just makes the unevolved weapon so much better because it strikes a lot faster and especially consistantly, making better use of the flat damage increase
@@DexTag alright I understand, thanks alot
(Great video btw :) )
@@DexTag New player here, how do I even banish evolutions?
*cough* Vampire Survivors co-op video *cough*
Do Megalo Syuuto Moonspell!
Yummi.
For the algorithm 🎉
Bread.
Are you German or do you at least speak German?
Play Deadcell 👀
I will say this again but on a more current video
Look into Oxygen not included.
I think you would do great at it.
Bread.