It's always so calming and so nervous at times watching you play these... mostly nervous when the enemy turn starts and worrying if you're about to get absolutely wrecked.
I Checked the manual for combat delay since I got curious 30.4.1. Avoiding Combat Delay Combat delay can be a major problem, especially when you are trying to convert a breakthrough into an encirclement. Setting aside the special T1 rules (11.2) the only way to avoid this penalty is if the final odds are 10:1 (or more) and that there is no enemy unit (including the original defender) still adjacent to the hex. In effect if you want to achieve a clean breakthrough you need to attack units either side of the key hex first and then hope that the defender retreats more than one hex - something that is more likely if you can attack in overwhelming strength.
I miss your content Night Phoenix. Hope you're ok and pick back up with posting.
It's always so calming and so nervous at times watching you play these... mostly nervous when the enemy turn starts and worrying if you're about to get absolutely wrecked.
XD yea i always feel the same too, hope i won't get wrecked.
I Checked the manual for combat delay since I got curious
30.4.1. Avoiding Combat Delay
Combat delay can be a major problem, especially when you
are trying to convert a breakthrough into an encirclement.
Setting aside the special T1 rules (11.2) the only way to
avoid this penalty is if the final odds are 10:1 (or more)
and that there is no enemy unit (including the original
defender) still adjacent to the hex.
In effect if you want to achieve a clean breakthrough
you need to attack units either side of the key hex first
and then hope that the defender retreats more than one
hex - something that is more likely if you can attack in
overwhelming strength.
Yes, i messed it up - it also only applies to soft attacks, so hard attacks always get you the combat delay regardless.