Gary Grigsby's War in the East 2 - Axis PBEM - Gambit in the East (trn.1) - Episode 1

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 5

  • @auckland_anzac9378
    @auckland_anzac9378 3 หลายเดือนก่อน

    I miss your content Night Phoenix. Hope you're ok and pick back up with posting.

  • @ackbarfan5556
    @ackbarfan5556 ปีที่แล้ว +3

    It's always so calming and so nervous at times watching you play these... mostly nervous when the enemy turn starts and worrying if you're about to get absolutely wrecked.

    • @NightPhoenixnp
      @NightPhoenixnp  ปีที่แล้ว +2

      XD yea i always feel the same too, hope i won't get wrecked.

  • @nevyn2390
    @nevyn2390 ปีที่แล้ว +3

    I Checked the manual for combat delay since I got curious
    30.4.1. Avoiding Combat Delay
    Combat delay can be a major problem, especially when you
    are trying to convert a breakthrough into an encirclement.
    Setting aside the special T1 rules (11.2) the only way to
    avoid this penalty is if the final odds are 10:1 (or more)
    and that there is no enemy unit (including the original
    defender) still adjacent to the hex.
    In effect if you want to achieve a clean breakthrough
    you need to attack units either side of the key hex first
    and then hope that the defender retreats more than one
    hex - something that is more likely if you can attack in
    overwhelming strength.

    • @NightPhoenixnp
      @NightPhoenixnp  ปีที่แล้ว +1

      Yes, i messed it up - it also only applies to soft attacks, so hard attacks always get you the combat delay regardless.