why do you think my power engi is a charr. My first GW2 character and I wanted to stay in the theme. But as for GW1 I ended up spending 99% of my time on necro. Thanks for the kind words.
Honestly best guide ive seen. I enjoy the visuals of skills and if a class has awfull looking skills i dont enjoy it. Ive not seen one guide showcase the skills u do this is amazing + sub
The way Scrapper provides "quickness" have been changed with the 27/06/23 patch. You can find a new guide here: th-cam.com/video/bnFqq0sOMhQ/w-d-xo.html
I actually get VERY bored on mechanist. It's actually "too easy" bang bang bang, mech smash ugh. So I switched to this build and have been having some serious fun with it! It's why I also like my condition virtouso. It's 'interactive.'
Most people I know enjoy playing scrapper. It brings a lot of utility and superspeed is such a nice buff. To me It's the hammer that makes it so enjoyable. In my opinion it's one of the best weapon design in the game. It feels impactful, have a nice rythm and can do so much.
why use explosions give ferocity stacks, instead of orbital strike? you forgot to mention that you can use hammer 3 inside a lightning field to to 200-300 cc due to leap finisher in lightning field do 100 cc.
For the ferocity stacks instead of aim-assisted rockets: On this build there aren't a lot of projectiles (outside of grenades) so I find the ferocity stacks more reliable. But aim-assisted rockets can be triggered with grenades so it does work too but usually you get more out of the ferocity stacks. Back when Anet changed the rifle again I made some tests for my Power mech and the dps difference was small in favour of aim-assisted rockets because of the range nature of the weapon. So I'd say it depends what weapon you enjoy playing, on hammer ferocity stacks are a small increase, on rifle go for aim-assisted rockets Indeed I didn't mentioned the leap in lightning field. That's my mistake. thanks for pointing it out.
I'm not the one you wanna ask for wvw build. I barely play wvw and when I do it's on my main (necro) sorry. For a good ressource for wvw I advise you to go to: gw2mists.com/ It's dedicated to wvw. they seem to have removed the roaming section but it's still available in the community section I believe.
Bad luck to you. Would you ask for french you'd a deal. But I can barely understand basic words in spanish so I don't think a spanish version will be made. Maybe, one day in 200 years when I'll have enough followers to be paid off youtube (and enough to actually make money) i'll consider paying someone to translate. Thanks for the kind words.
the base damage of ice and poison grenade are the same. Poison have the added advantages to apply poison and to be unblockable. you could argue that ice have a shorter CD and hit 5 targets instead of 3 (for poison) which compensate. Frankly you can use both or none. Just use ice and/or poison to add extra conditions on the boss so you can deal increased damage. If you party already apply poison/chilled skipping won't have much of an impact.
Perhaps you could share something. I have 46% boon duration with gear and food, and I don't come anywhere close to quickness capping, let alone overcapping. The traits show 3 1/4 seconds of quickness per gyro. I'm not sure what I am missing. And I physically tested them out of combat to see the numbers, and quickness runs out seconds before the first gyro is ready to use again. Does scrapper require being in a group to get alacrity before you can give 100% quickness uptime? If true, it's yet another example of Anet futzing a build. Thanks.
With this setup you should be around 34% boon duration and it's enough to maintain quickness without alacrity or food/enhancement. My guess is you only use Gyros and not the toolbelt skills. The toolbelt for heal gyro / blast gyro and your founction gyro also give quickness and superspeed. You can use all skills all the time and you will overcap quickness (I checked and it works even solo) though I wouldn't recommend this. Especially in a proper party since Alacrity will make things even smoother and open more room for "utility" use of some skills.
0:16 What do you need to create a Scrapper? A Charr Engi, nothing more, nothing less... FOR THE IRON LEGION!!!
Great video my dude 😊
why do you think my power engi is a charr. My first GW2 character and I wanted to stay in the theme.
But as for GW1 I ended up spending 99% of my time on necro.
Thanks for the kind words.
Excellent step by step. No time wasted. Clear readable rotation with a mouse cursor. Thanks for spending time on that guide.
Honestly best guide ive seen. I enjoy the visuals of skills and if a class has awfull looking skills i dont enjoy it. Ive not seen one guide showcase the skills u do this is amazing + sub
I like the way you make that guide very clean and nice thank you
The way Scrapper provides "quickness" have been changed with the 27/06/23 patch.
You can find a new guide here: th-cam.com/video/bnFqq0sOMhQ/w-d-xo.html
I actually get VERY bored on mechanist. It's actually "too easy" bang bang bang, mech smash ugh. So I switched to this build and have been having some serious fun with it! It's why I also like my condition virtouso. It's 'interactive.'
Most people I know enjoy playing scrapper. It brings a lot of utility and superspeed is such a nice buff.
To me It's the hammer that makes it so enjoyable. In my opinion it's one of the best weapon design in the game. It feels impactful, have a nice rythm and can do so much.
LOVE to see another clicker 😁
why use explosions give ferocity stacks, instead of orbital strike?
you forgot to mention that you can use hammer 3 inside a lightning field to to 200-300 cc due to leap finisher in lightning field do 100 cc.
For the ferocity stacks instead of aim-assisted rockets:
On this build there aren't a lot of projectiles (outside of grenades) so I find the ferocity stacks more reliable. But aim-assisted rockets can be triggered with grenades so it does work too but usually you get more out of the ferocity stacks.
Back when Anet changed the rifle again I made some tests for my Power mech and the dps difference was small in favour of aim-assisted rockets because of the range nature of the weapon.
So I'd say it depends what weapon you enjoy playing, on hammer ferocity stacks are a small increase, on rifle go for aim-assisted rockets
Indeed I didn't mentioned the leap in lightning field. That's my mistake.
thanks for pointing it out.
Xadine, could you please create a video about best wvw engineer builds for roaming and zerg. Will be appreciated!
I'm not the one you wanna ask for wvw build. I barely play wvw and when I do it's on my main (necro) sorry.
For a good ressource for wvw I advise you to go to: gw2mists.com/
It's dedicated to wvw. they seem to have removed the roaming section but it's still available in the community section I believe.
Its very good and if it was in spanish,it would be fantastic!!
Bad luck to you. Would you ask for french you'd a deal. But I can barely understand basic words in spanish so I don't think a spanish version will be made.
Maybe, one day in 200 years when I'll have enough followers to be paid off youtube (and enough to actually make money) i'll consider paying someone to translate.
Thanks for the kind words.
doesn't the ice grenade do more power damage then the poison one?
the base damage of ice and poison grenade are the same.
Poison have the added advantages to apply poison and to be unblockable.
you could argue that ice have a shorter CD and hit 5 targets instead of 3 (for poison) which compensate.
Frankly you can use both or none. Just use ice and/or poison to add extra conditions on the boss so you can deal increased damage. If you party already apply poison/chilled skipping won't have much of an impact.
@@itsmexadine thanks for the reply didn't know about the 3 target vs 5 target thing also :P
Perhaps you could share something. I have 46% boon duration with gear and food, and I don't come anywhere close to quickness capping, let alone overcapping. The traits show 3 1/4 seconds of quickness per gyro. I'm not sure what I am missing. And I physically tested them out of combat to see the numbers, and quickness runs out seconds before the first gyro is ready to use again. Does scrapper require being in a group to get alacrity before you can give 100% quickness uptime? If true, it's yet another example of Anet futzing a build. Thanks.
With this setup you should be around 34% boon duration and it's enough to maintain quickness without alacrity or food/enhancement.
My guess is you only use Gyros and not the toolbelt skills.
The toolbelt for heal gyro / blast gyro and your founction gyro also give quickness and superspeed.
You can use all skills all the time and you will overcap quickness (I checked and it works even solo) though I wouldn't recommend this. Especially in a proper party since Alacrity will make things even smoother and open more room for "utility" use of some skills.
@@itsmexadine Thank you for your response. I will retry using your information.
I thought we all agreed to call this build qrapper