Making a game with Boats and Lighthouses! (Devlog)
ฝัง
- เผยแพร่เมื่อ 7 ก.พ. 2025
- I tried to make this devlog in a monday to friday structure with slice of life bits inbetween, What do you think of this format? Let me know in the comments and thanks for watching and for the support :D remember that you are awesome! ❤️ Andrew
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Check out Stevie's Cozy bottom screen life-sim game!
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Heads up, some of their work is 🔞, so view responsibly!
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Great progress this week! Perhaps for the tower progress, you can visually see it powering up. Either with an animation that starts glowing or a particle system that draws in 'power' particles.
Thanks Skeffles and yeah i think i just did something similar today on stream :D cant wait to show you whats next haha and thanks for watching as always!
for visuals on the tower I had a few ideas. you could make the lighthouse gradually rise and the light slowly turn cw or ccw until it makes a 360 degree rotation to indicate completion, kind of like unscrewing a screw. another idea is making the water at the base of the lighthouse glow radially in a similar way. The last idea I had was to have seagulls circle overhead to show the progress as more join. also with seagulls you could use them to direct players to lighthouses or another important objective like the red particles around teleporters in ror2. For the safety ring it would be cool for buoys to emerge from the water around the lighthouse to indicate the safe zone if it's not too much visual clutter
@@hmmmmm7250 omg ALL OF THESE ARE SO FREAKING CUTE AND SMART! Ill add them to my notes! Thank you for watching and sharing your thoughts and feedback!
You look fresh af, also really dig this video format 👉👈
Always look forward to these devlogs. So wholesome and inspiring, great progress man! 😁
Thank youu! ❤
Nice devlog Andrew!! I liked the variety in the video and seeing the progress you've made along the week!
For the tower cleansing, the idea of showing the different stages of the lighthouse sounds good, it would give more feedback to the player. You could also add some kind of a circular light overlay radiating from the lighthouse to show the area the player has to stay in, along with having the spinning border circle you have there.
The Pokémon card pack opening reminds me of a time when I used to watch a few Pokémon TCG card pack opening videos haha.
Thank you Mev!
Game is looking nice and juicy! Love the music you use in these devlogs as well :)
Thanks Jerbob! Im thinking of adding a shop keeper but after watching your video, i might have to reconsider haha
@@andrewzizhen haha it definitely takes a sec to set up :)
i love the visual style of this game! also its great to see what you're up to again!
Awe thank you so much! Really means a lot
Oh man that food looks good! Great devlog! Loving all these things already starting to come together😁
Thank you haha
Really love the new haircut and the new devlog format
Yay, thank you man!
Yooo great devlog as usual, and thanks for the shoutout.
Of course Stevie!!
The game looks very nice and cleen, mine is just a huge mess of unfinished objects 😅
Oh man I feel you haha, babysteps!
boat game!
Boat game updateeeeessss
Why don't you just adjust the centre point of the lighthouse so it's closer to the base (as in, near the bottom of the building) then that should adjust the y position of the object and keep the sprite in front when the boat travels behind it.
@@HopperGameDevelopment well all of them are sprite stacked and have different sprite layer number on them, i tried to bring tower all the way behind but it didnt make any difference, thanks for the suggestion though, i appreciate it!
hey, are you interested in working together? Your game looks so cozy and I would love to make some music for a videogame :)
@@musicfromyourminds ooh feel free to send me a dm on discord or anywhere really :)
BOAT GAMMEE
boat game time, by the way can't you just add a cleans bar? I think that would work just fine
yeah haha thats probably what ill go if i cant think of anything else :D thanks for watching Noah!
How do you achive the pixel perfect effect
@Sethasaures using a pixel perfect camera component attached to the camera. You should find a bunch of vids on yt about it :)
First =)
Thanks for watching bro :")