Exoskeleton Skyscraper -Sub-D modeling Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 31 ธ.ค. 2024

ความคิดเห็น • 28

  • @HamidKarami-jr2fe
    @HamidKarami-jr2fe ปีที่แล้ว +2

    One of the best SubD tutorial in youtube! This approach is much more informative than referenceless modeling. I had a lot of rough sketches, but I didn't know how to model my ideas with Subd. Great work! Keep producing tutorial like this ✌

  • @computationdesign
    @computationdesign 2 ปีที่แล้ว +1

    amazing bro GOD only knows what best for u , i wish u best bro

    • @3DBeast
      @3DBeast  2 ปีที่แล้ว

      Yes, thank you

  • @huzefamalik3182
    @huzefamalik3182 5 หลายเดือนก่อน

    Love it, really helped me resolve issues❤

  • @juanricardogeraldotorres3727
    @juanricardogeraldotorres3727 2 ปีที่แล้ว

    i love all proyect by zaha hadid thank u a lot hello from the Dom. Rep.

    • @3DBeast
      @3DBeast  2 ปีที่แล้ว

      Thank you too

  • @amoghkatkar6436
    @amoghkatkar6436 2 ปีที่แล้ว

    Im getting problem in last part of center joining ,that to is joined in 2 faces its not coming in other 2 faces

  • @vishantsolanki6267
    @vishantsolanki6267 2 ปีที่แล้ว

    at 3:29my curve is getting into surface instead of sub d plane, ( I did turn on the sub d friendly on while making nerb curve), any idea how to solve it ?

    • @3DBeast
      @3DBeast  2 ปีที่แล้ว

      use command "MakeSUbDfriendly"

  • @IlkinKarachay
    @IlkinKarachay 2 ปีที่แล้ว

    Thank you for great tutorials. I didn't know this type of works can also be done in sub-d. Although it's not very important but I think image plane is not accurate. I compared it with real images.

  • @basmaarrayech768
    @basmaarrayech768 ปีที่แล้ว

    Can we do this with rhino 6 ?

  • @parastormlab4866
    @parastormlab4866 2 ปีที่แล้ว

    Great stuff and good job 👍

    • @3DBeast
      @3DBeast  2 ปีที่แล้ว

      Thank you! Cheers!

  • @jalehuseynova6374
    @jalehuseynova6374 2 ปีที่แล้ว

    thank you, love you 😍

    • @3DBeast
      @3DBeast  2 ปีที่แล้ว

      Thank you

  • @amoghkatkar6436
    @amoghkatkar6436 2 ปีที่แล้ว

    why didnt u show till end the adding floors and yellow fins final render

    • @3DBeast
      @3DBeast  2 ปีที่แล้ว +1

      I intended to make the tutorial as short as possible, and the things you mentioned are simple enough for anyone who can follow along until that point.

    • @amoghkatkar6436
      @amoghkatkar6436 2 ปีที่แล้ว

      @@3DBeast i have DM on insatgram plz chk image

  • @zhenyuan5846
    @zhenyuan5846 2 ปีที่แล้ว

    Very cool!👍

    • @3DBeast
      @3DBeast  2 ปีที่แล้ว

      Thank You Zhen

  • @Hitesh-fw4sy
    @Hitesh-fw4sy 2 ปีที่แล้ว

    Amazing

    • @3DBeast
      @3DBeast  2 ปีที่แล้ว

      Thank You Hitesh

  • @ferdipauner8674
    @ferdipauner8674 2 ปีที่แล้ว

    awesome...❤👍

    • @3DBeast
      @3DBeast  2 ปีที่แล้ว

      Thanks 🤗

  • @makarastudio
    @makarastudio 10 หลายเดือนก่อน

    😍😘😍😀😀thank

  • @fulviowirz1185
    @fulviowirz1185 ปีที่แล้ว +4

    Although this is an impressive tutorial it does not reflect the way this building was conceived at ZHA. For this reason, your tutorial does not help a designer understand the design process and reapply it to a personal project. There are several approaches one can take either starting from a simple primitive and scaling faces/moving edges to define the layout of the exoskeleton or starting from the curves lofting the whole skin. In both cases, details are added later by further dividing the faces and using a sequence of inset/extrude to achieve thickness. Your method is way slower and does not allow you to explore multiple options in a concept design scenrio.

    • @Frankiecinnamon13
      @Frankiecinnamon13 11 หลายเดือนก่อน

      ok so wtf do u suggest then

    • @NonLethalGhost
      @NonLethalGhost 9 หลายเดือนก่อน +1

      @@Frankiecinnamon13 This person is Fulvio Wirz perviously a designer in Zaha Hadid office. His approach is literally written down in his comment. Usually he starts with a primitive that is a cube of plane and adding detail of complexity. Usually he uses autodesk Maya as his main tool.