Exoskeleton Skyscraper -Sub-D modeling Tutorial
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- เผยแพร่เมื่อ 25 พ.ย. 2024
- final project file / 3dbeast
In this, video You will learn how you can One Thousand Museum
Designed by: Zaha Hadid
Reference picture: drive.google.c...
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#RhinoForArchitecture #grasshopper3d #SubD
One of the best SubD tutorial in youtube! This approach is much more informative than referenceless modeling. I had a lot of rough sketches, but I didn't know how to model my ideas with Subd. Great work! Keep producing tutorial like this ✌
Love it, really helped me resolve issues❤
i love all proyect by zaha hadid thank u a lot hello from the Dom. Rep.
Thank you too
amazing bro GOD only knows what best for u , i wish u best bro
Yes, thank you
Thank you for great tutorials. I didn't know this type of works can also be done in sub-d. Although it's not very important but I think image plane is not accurate. I compared it with real images.
Can we do this with rhino 6 ?
Great stuff and good job 👍
Thank you! Cheers!
thank you, love you 😍
Thank you
Im getting problem in last part of center joining ,that to is joined in 2 faces its not coming in other 2 faces
Amazing
Thank You Hitesh
Very cool!👍
Thank You Zhen
awesome...❤👍
Thanks 🤗
😍😘😍😀😀thank
at 3:29my curve is getting into surface instead of sub d plane, ( I did turn on the sub d friendly on while making nerb curve), any idea how to solve it ?
use command "MakeSUbDfriendly"
why didnt u show till end the adding floors and yellow fins final render
I intended to make the tutorial as short as possible, and the things you mentioned are simple enough for anyone who can follow along until that point.
@@3DBeast i have DM on insatgram plz chk image
Although this is an impressive tutorial it does not reflect the way this building was conceived at ZHA. For this reason, your tutorial does not help a designer understand the design process and reapply it to a personal project. There are several approaches one can take either starting from a simple primitive and scaling faces/moving edges to define the layout of the exoskeleton or starting from the curves lofting the whole skin. In both cases, details are added later by further dividing the faces and using a sequence of inset/extrude to achieve thickness. Your method is way slower and does not allow you to explore multiple options in a concept design scenrio.
ok so wtf do u suggest then
@@Frankiecinnamon13 This person is Fulvio Wirz perviously a designer in Zaha Hadid office. His approach is literally written down in his comment. Usually he starts with a primitive that is a cube of plane and adding detail of complexity. Usually he uses autodesk Maya as his main tool.