The current theory is that the bunny guy is actually the jailer/boss of that empty room and that the only reason you don't have to fight/kill him to get past his room is that he actually wants you to escape so he just unlocks the next room.
While it is arguable that the game not explaining things for you is bad game design, I personally like it. The fact that it forces you to examine how the boss works, what triggers its behavior and how to make it predicatble. As you mentioned towards the end, this boss got significantly easier on your second runthrough because you figured out how she works. The reactions/reflexes to dodge shit is only half the battle, knowledge is just as important. And then you get to Furier where if you don't figure out how a boss works, you will never kill it. God I love this game.
i actually understood everything she was doing but had a really really hard time because timing her parries specifically for me was really fucking hard. not to mention the last bullet hell phases with the one shot death snipes was just complete nightmare.
I love The Burst so much. She's pretty much a test of everything you've learned up to this point, mixing tough melee with tough ranged with crazy ass patterns. Noteworthy is the fact that, aside from her sniper rifle and drones, she doesn't have too many entirely new attacks. Most of what she's got is the same as or a slight variant on what the previous bosses used.
When you were at phase 3 she didn't "run and heal" after you hit her. That phase is always in the center island, and you did not follow her there so she reset. Phase 4 when you are complaining about the camera being zoomed in and she using the shockwaves to catch you - guess why it happens: because you are not supposed to run. Even the zoomed in camera heavily implies that is a melee phase, if the boss dashing after you isn't obvious enough. Still you manage to run too far, that's when you get the shockwaves. In phase 3 when she keeps running it's because you "interrupt" her sniping by getting too close. The key is to let her fire, then hit her (with your pistol or melee). Dash to her island but stay on the edge, behind a wall, let her fire at the wall, and quickly hit her. She has recovery time after firing, but she has none if she just prepares to fire.
This may sound weird, but I'm actually relieved you had such trouble with this boss. You kept doing better on all the other bosses than me, so seeing you struggle on something I did great on built my confidence back up.
I'm a little late (one year late) but it's much easier if you do multiple parries. The melee attacks have a timing pattern you can counter each hit. It makes the fights more forgiving with health re-gen and punish opportunities. The moves that can be countered are projected by a white glow and a soundbite. It's easiest to time the counter as soon as the sound cue ends.
Don't know if you figured this out in your second off camera try, but the reason you couldn't counter attack after parrying her some of the time in your first attempt is because you weren't blocking her full combos. You need to block all hits of her combos (she's got a 1, a 2, and a 4) and then counterattack or she'll just block. Previous bosses were less punishing in this regard, usually letting you get in one or two hits if you attacked early and just dodging away.
Not sure why? It's never been an issue before. That's why. With the first six bosses you can just counter a hit and attack immediately, with the exception of the parrying marathon at the end of the melee boss.
Keith Ballard As I briefly mentioned, this isn't strictly true. If you attack after only blocking a single hit of a multi hit combo, the previous bosses (aside from The Chain and The Strap I think) will start blocking your hits after a few, preventing you from doing your full combo. The Burst takes it a step further and blocks immediately.
You can counter her counter if you know it's coming and then punish off that. It's really annoying though and she definitely is the only one to punish it so hard.
Love your vids, man - I skipped between The Scale and The Burst because I had difficulty with those two and wanted to see you handle them. Gonna go back and watch your entire playthrough now~ Keep up the cool videos ♡
I played and beat reactance 2 (an insane bulltet hell browser game) back in middle school and enjoyed that and recently got into dark souls with beating ds3 ds2 and bloodborne... so this game was right up my alley
It was almost infuriating watching this and seeing how poorly this was going for him lol. The camera zoomed in, her saying "hit me", her doing shockwave attacks in responsive to him running away, and being confined to one spot and him running away the entire time saying that she's invincible while cloaked while doing damage to her. Then complaining about the mechanics that he's ignoring. At that point the devs would've needed to just slap text on screen in all caps "Melee her". This was hilarious seeing him blame the game for him messing up lol
Oh man, watching the first like 10 minutes of your fight hurt so bad because it was the same thing that happened to me in the first attempt. Very frustrating.
I guess I should also add that here is what I did: After defeating the drones and once you know her general location you head towards her island. I think you only get like 4 or 5 of her shots before she moves? Anyways, get to the closest (to her) of the 3 indestructible layers and move out into the open and let her target you. As she's about to shoot you, dash onto the island and behind one of the 5 pillars. After she destroys it, dash towards and hit her with one slash and the walls seem to go up.
This is definitely the most annoying boss imo. In my only speedrun attempt, this boss took me 30 minutes, solely because I didn't realize the "trick" to hitting her while she runs away, and I got a game over for it. The fact that you could figure out what to do, makes you a genius in my eyes.
Think TH-cam owe you a prize, Keith, one that acknowledges the fact that you're capable of beating a damn difficult boss whilst commentating at the same time! Makes the Souls series and commentating seem like a cakewalk!
When I fought her, I figgert the trick aut pritty simple, becourse the second or third time I got to her I had to hide from her shot on the same platform and was then able to hid her, so you could say I got lucky in figgering it aut :) Not many people use the charged attack for some reason, does somebody know why?
Keith Ballard huh your right, thats strange, could have sworn it went straight from the fight to the end when i watched it this morning. not sure what happned there since i never skiped ahead in the video, i think youtubes playing tricks on me lol
Wow. Why would anyone ever voluntarily choose to play this game? I mean, I love watching you play it, but damn... I would have rage quit probably somewhere during the second boss. Definitely a game I can appreciate, but not something I would consider fun. Then again, super high reaction time games will never be something I am good at.
I'm not much of a fan of the chaotic projectile moments, but other than that it's pretty satisfying to play. It's just a bit rough if you ever don't know what exactly is going on because the game won't be explaining it, and the small community means resources are lacking. This led to nearly an hour of trying to experiment and figure out what the hell makes her stop running away.
You need to bait her in to shooting then hit her straight after. Once you know that it's pretty easy. Also she isn't invincible in the melee stages, you just need to parry her 3 times then you can punish her!
I stopped playing at this boss. Having to chase her over and over again is super annoying. Edit: Ah okay, so that's how you prevent her from running away ... that's a dumb mechanic. Why would she specifically not run away, when you're right in front of her?
Sephyrias I know this was from ages ago, but it's because the game tries very hard to teach you that you're only supposed to attack after letting the enemy. This is the foundation of the gameplay. There are exceptions (mainly the uncharged shots, since they don't interrupt attacks), but you can only pull off a charged melee once a blast is fired and usually can only do a full melee combo if you can parry/dodge their full combo. This is true of every boss that has melee attacks in the game. Heck, it's the next boss's whole gimmick. You can't touch him unless you get through everything he does in a single go. Again, way late and probably unneeded, but I felt like saying that.
+Caleb of the Whites A year has passed by now. I continued to play and even beat the game on Furier as well not long ago. Could continue and try to beat Bernhard as well, but I don't feel like it. I need a story attached to the challange.
The current theory is that the bunny guy is actually the jailer/boss of that empty room and that the only reason you don't have to fight/kill him to get past his room is that he actually wants you to escape so he just unlocks the next room.
While it is arguable that the game not explaining things for you is bad game design, I personally like it. The fact that it forces you to examine how the boss works, what triggers its behavior and how to make it predicatble. As you mentioned towards the end, this boss got significantly easier on your second runthrough because you figured out how she works. The reactions/reflexes to dodge shit is only half the battle, knowledge is just as important.
And then you get to Furier where if you don't figure out how a boss works, you will never kill it. God I love this game.
i actually understood everything she was doing but had a really really hard time because timing her parries specifically for me was really fucking hard. not to mention the last bullet hell phases with the one shot death snipes was just complete nightmare.
I love The Burst so much. She's pretty much a test of everything you've learned up to this point, mixing tough melee with tough ranged with crazy ass patterns. Noteworthy is the fact that, aside from her sniper rifle and drones, she doesn't have too many entirely new attacks. Most of what she's got is the same as or a slight variant on what the previous bosses used.
yeah its my favourite boss fight. And my favourite song also!
When you were at phase 3 she didn't "run and heal" after you hit her. That phase is always in the center island, and you did not follow her there so she reset. Phase 4 when you are complaining about the camera being zoomed in and she using the shockwaves to catch you - guess why it happens: because you are not supposed to run. Even the zoomed in camera heavily implies that is a melee phase, if the boss dashing after you isn't obvious enough. Still you manage to run too far, that's when you get the shockwaves.
In phase 3 when she keeps running it's because you "interrupt" her sniping by getting too close. The key is to let her fire, then hit her (with your pistol or melee). Dash to her island but stay on the edge, behind a wall, let her fire at the wall, and quickly hit her. She has recovery time after firing, but she has none if she just prepares to fire.
All of Keith’s complains as he takes constant damage and I have a dumb smirk at her line “No one said we had to play fair...”
Job well done, definitely much better for a first few tries than I ever managed.
This may sound weird, but I'm actually relieved you had such trouble with this boss. You kept doing better on all the other bosses than me, so seeing you struggle on something I did great on built my confidence back up.
I'm a little late (one year late) but it's much easier if you do multiple parries. The melee attacks have a timing pattern you can counter each hit. It makes the fights more forgiving with health re-gen and punish opportunities. The moves that can be countered are projected by a white glow and a soundbite. It's easiest to time the counter as soon as the sound cue ends.
Every exclamation of yours when you encounter columnar jointing makes me unreasonably happy.
Don't know if you figured this out in your second off camera try, but the reason you couldn't counter attack after parrying her some of the time in your first attempt is because you weren't blocking her full combos. You need to block all hits of her combos (she's got a 1, a 2, and a 4) and then counterattack or she'll just block. Previous bosses were less punishing in this regard, usually letting you get in one or two hits if you attacked early and just dodging away.
Yeah, I've noticed a lot of people not understanding this concept. I'm not really sure why.
Not sure why? It's never been an issue before. That's why. With the first six bosses you can just counter a hit and attack immediately, with the exception of the parrying marathon at the end of the melee boss.
Keith Ballard
As I briefly mentioned, this isn't strictly true. If you attack after only blocking a single hit of a multi hit combo, the previous bosses (aside from The Chain and The Strap I think) will start blocking your hits after a few, preventing you from doing your full combo. The Burst takes it a step further and blocks immediately.
You can counter her counter if you know it's coming and then punish off that. It's really annoying though and she definitely is the only one to punish it so hard.
exactly. you need to be more patient with the parrying in this fight
Love your vids, man - I skipped between The Scale and The Burst because I had difficulty with those two and wanted to see you handle them. Gonna go back and watch your entire playthrough now~ Keep up the cool videos ♡
I played and beat reactance 2 (an insane bulltet hell browser game) back in middle school and enjoyed that and recently got into dark souls with beating ds3 ds2 and bloodborne... so this game was right up my alley
8 bpm! God...
I gotta say Keith, this is the thrid video I watch from you, and I really enjoy your commentary.
this is one of the hardest bosses ever in a game.... good video bro, this game is awesome
this boss gave me the most trouble. I had her sniper shot bug out, and just instantly shoot me with no warning, twice.
It was almost infuriating watching this and seeing how poorly this was going for him lol. The camera zoomed in, her saying "hit me", her doing shockwave attacks in responsive to him running away, and being confined to one spot and him running away the entire time saying that she's invincible while cloaked while doing damage to her. Then complaining about the mechanics that he's ignoring. At that point the devs would've needed to just slap text on screen in all caps "Melee her". This was hilarious seeing him blame the game for him messing up lol
The salt was real here. But I'm glad you got past it and got more skilful at the game.
Oh man, watching the first like 10 minutes of your fight hurt so bad because it was the same thing that happened to me in the first attempt. Very frustrating.
I guess I should also add that here is what I did:
After defeating the drones and once you know her general location you head towards her island. I think you only get like 4 or 5 of her shots before she moves? Anyways, get to the closest (to her) of the 3 indestructible layers and move out into the open and let her target you. As she's about to shoot you, dash onto the island and behind one of the 5 pillars. After she destroys it, dash towards and hit her with one slash and the walls seem to go up.
This is definitely the most annoying boss imo. In my only speedrun attempt, this boss took me 30 minutes, solely because I didn't realize the "trick" to hitting her while she runs away, and I got a game over for it. The fact that you could figure out what to do, makes you a genius in my eyes.
I've really enjoyed watching you play these. I really hope there is a warning at the beginning of this game for people with epilepsy, hahaha
She isn't invincible she's just dodging the shit out of you attacks...
"You're still fucking running from me?"
This boss summed up lol annoying af
Think TH-cam owe you a prize, Keith, one that acknowledges the fact that you're capable of beating a damn difficult boss whilst commentating at the same time! Makes the Souls series and commentating seem like a cakewalk!
Is it bad that I like this boss
no
I am now just waiting for "the Beat" boss
It's sad ;(
I find The Sound to be aad aswell.
thanks:)
I'm a bit late but damn you are actually really good at this game.
You gotta have her miss a shot before u land an attack hope u got that before the end of this video
He got gooder!!!!
i dont know i feel like bunny dude is gonna be the big boss
Well kinda like Afro Samurai, the bunny man serves as the conscience to the fighter and his name is The Voice which reflects who he is
Wasn't he also a boss though? I thought he was the architect. "I totally defeated this boss for you, let's move on."
this boss and the scale's final phase rekt me :(
spoiler secret boss when you get to earth sprint when you get there find the rabbit
When I fought her, I figgert the trick aut pritty simple, becourse the second or third time I got to her I had to hide from her shot on the same platform and was then able to hid her, so you could say I got lucky in figgering it aut :)
Not many people use the charged attack for some reason, does somebody know why?
It's more reliable to just ude the light attack ino.
It's not that hard :/
omg you are so good
Good luck on the next boss😂
Good work! It's BS that it's unclear on how to damage her in that phase.
wtf why did you not show the death cutscene? you just moved on to the next area
I don't know what you did wrong, but you did something wrong. The scene is right there in the video.
Keith Ballard huh your right, thats strange, could have sworn it went straight from the fight to the end when i watched it this morning. not sure what happned there since i never skiped ahead in the video, i think youtubes playing tricks on me lol
Wow. Why would anyone ever voluntarily choose to play this game? I mean, I love watching you play it, but damn... I would have rage quit probably somewhere during the second boss. Definitely a game I can appreciate, but not something I would consider fun. Then again, super high reaction time games will never be something I am good at.
I'm not much of a fan of the chaotic projectile moments, but other than that it's pretty satisfying to play. It's just a bit rough if you ever don't know what exactly is going on because the game won't be explaining it, and the small community means resources are lacking. This led to nearly an hour of trying to experiment and figure out what the hell makes her stop running away.
You need to bait her in to shooting then hit her straight after. Once you know that it's pretty easy. Also she isn't invincible in the melee stages, you just need to parry her 3 times then you can punish her!
oh just seen you figured it out in the end. nice one!
I like the challenge. Sure there are checkpoints but you can get better with practice and it feels awesome to beat the bosses
This fight is bullshit. Even on the easiest difficulty
I stopped playing at this boss.
Having to chase her over and over again is super annoying.
Edit: Ah okay, so that's how you prevent her from running away ... that's a dumb mechanic. Why would she specifically not run away, when you're right in front of her?
Sephyrias
I know this was from ages ago, but it's because the game tries very hard to teach you that you're only supposed to attack after letting the enemy. This is the foundation of the gameplay. There are exceptions (mainly the uncharged shots, since they don't interrupt attacks), but you can only pull off a charged melee once a blast is fired and usually can only do a full melee combo if you can parry/dodge their full combo. This is true of every boss that has melee attacks in the game. Heck, it's the next boss's whole gimmick. You can't touch him unless you get through everything he does in a single go.
Again, way late and probably unneeded, but I felt like saying that.
+Caleb of the Whites
A year has passed by now.
I continued to play and even beat the game on Furier as well not long ago.
Could continue and try to beat Bernhard as well, but I don't feel like it. I need a story attached to the challange.