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UE4 Niagara Tutorial - Spark Effect - Intro to Niagara UE4/Unreal Engine 4

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  • เผยแพร่เมื่อ 27 มิ.ย. 2020
  • This Video:
    In this video, we create a simple spark particle effect perfect for bullet impacts, metal clashes and electrical explosions.
    Niagara Particles:
    This playlist is dedicated to the Niagara particle system acting as an introduction to some of the basic concepts of creating emitters and systems.
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ความคิดเห็น • 43

  • @DevEnabled
    @DevEnabled  4 ปีที่แล้ว +1

    In this video, we create a simple spark particle effect perfect for bullet impacts, metal clashes and electrical explosions.

  • @MarkOfArgyll
    @MarkOfArgyll 4 ปีที่แล้ว +3

    Fantastic stuff! Not enough Niagara tutorials out yet, and this was well paced, spoken, and delivered. Look forward to hopefully more.

  • @kyoshin2237
    @kyoshin2237 3 หลายเดือนก่อน +1

    My life saved by a video from 3 years ago

    • @DevEnabled
      @DevEnabled  3 หลายเดือนก่อน

      Great to hear. Why are these videos getting so many views now though? Are you part of a new college class using Unreal or something?

    • @kyoshin2237
      @kyoshin2237 3 หลายเดือนก่อน

      @@DevEnabled Yes but we are the only team that using UE, so i think it's not my school that increase your views. But thank you anyway among hundreds tutorial channels, You and Gorka Games channel are the best UE teachers.

  • @zenjubo9575
    @zenjubo9575 3 หลายเดือนก่อน +1

    God bless You!!!

  • @1d33f1x3
    @1d33f1x3 2 ปีที่แล้ว

    Thanks for the Scale Colour emissive trick! That was exactly what I was looking for.

  • @tylerackerman1391
    @tylerackerman1391 5 หลายเดือนก่อน

    Great tutorial 🔥

  • @Mistermegabanana
    @Mistermegabanana 3 ปีที่แล้ว +1

    Particle systems can be played again by pressing "Shift" + "/" in the level editor.

  • @CdeeqFilmmaker
    @CdeeqFilmmaker 3 ปีที่แล้ว

    this is best tutorial for an intro to Niagra on the net!!! I seen a bunch but this is only one that explains it correctly thanks

    • @DevEnabled
      @DevEnabled  3 ปีที่แล้ว

      Thanks and glad to hear it helped. Hopefully, I'll get the chance to cover some more soon.

    • @CdeeqFilmmaker
      @CdeeqFilmmaker 3 ปีที่แล้ว

      @@DevEnabled that would be awesome

  • @stormolflak
    @stormolflak ปีที่แล้ว

    Thank you!

  • @pewdiepiefake7483
    @pewdiepiefake7483 4 ปีที่แล้ว +1

    *Dev Enabled* Love from planet Neptune

  • @SirB3ast
    @SirB3ast 3 ปีที่แล้ว

    Loved the video! Thanks a lot! I'm a newbie in UE4 and this collision thing for FXs is new to me, learned a new trick whoohoo!

    • @DevEnabled
      @DevEnabled  3 ปีที่แล้ว

      Glad it helped!

    • @SirB3ast
      @SirB3ast 3 ปีที่แล้ว

      @@DevEnabled I think you did awesome explaining creating the effect, there's not a lot of tutorials covering Niagra and I want to learn it, any avice where to start? Do you plan on putting more tutorials like this? Thanks for replaying!

    • @DevEnabled
      @DevEnabled  3 ปีที่แล้ว +1

      @@SirB3ast Thanks, it's definitely something I want to spend more time learning some more interesting effects. I'm currently making a small game which is using some Niagara effects I haven't created before so I'll try and convert those into a tutorial in the near future.

  • @lukebetterton
    @lukebetterton 4 ปีที่แล้ว

    Absolutely fantastic stuff. Thank you for doing these :)

  • @JanSeliv1
    @JanSeliv1 4 ปีที่แล้ว

    Awesome. It's really great content that we need. Thank you

  • @DerPolee
    @DerPolee 3 ปีที่แล้ว

    Please do more tutorials like this.

  • @Thomas_4211
    @Thomas_4211 2 ปีที่แล้ว

    Awesome, seen way too many hit effects in the market place that are over priced and subpar in quality. This is a great alternative!

    • @DevEnabled
      @DevEnabled  2 ปีที่แล้ว

      Thank you. I'll be taking some time soon to work on some more effects and new videos covering them.

  • @yaserbahzad2591
    @yaserbahzad2591 4 ปีที่แล้ว

    Really nice and well explained, thank you

  • @kamilczuba2412
    @kamilczuba2412 4 ปีที่แล้ว +1

    How did you change UE layout style (title bar colors and tabs)? Did you use a plugin to do this?

  • @tim_arterbury
    @tim_arterbury 4 ปีที่แล้ว

    Awesome tutorial, thank you!! I also really liked the grid material you show in the scene. Was that made from a tiled image texture?

    • @DevEnabled
      @DevEnabled  4 ปีที่แล้ว +1

      Thank you. The material is actually a really stripped back version of the one provided in the Super Grid pack on the Marketplace. I definitely haven required the full material but something like this is super useful for prototyping.

    • @tim_arterbury
      @tim_arterbury 4 ปีที่แล้ว

      @@DevEnabled Awesome, thank you so much!

  • @mattmurphy7030
    @mattmurphy7030 ปีที่แล้ว

    Great video, thanks! Any easy way to make the particles black like dirt? When I decrease the luminosity they just disappear

  • @Latvian3Dman
    @Latvian3Dman 4 ปีที่แล้ว

    Thank You!

  • @GameDevAraz
    @GameDevAraz 3 ปีที่แล้ว +1

    Hi, I Cannot Drag My Niagra Emitter Into The View Port, It Doesn't Allow Me To Add It

    • @user-or5bq6md5g
      @user-or5bq6md5g ปีที่แล้ว

      did you find answer? i can't too

    • @GameDevAraz
      @GameDevAraz ปีที่แล้ว

      @@user-or5bq6md5g yeah, i think you have to create it correctly, like it has to be some form of emitter thats add able or else it wont work with the game itself

  • @kevinpage
    @kevinpage 2 ปีที่แล้ว

    Thank you!
    Question: is there any advantage to creating an Emitter first, then creating a System using that Emitter, when you could simply create a System using the same template from the beginning? That way you just have the one file instead of two. Thanks again.

  • @scottbez6872
    @scottbez6872 4 ปีที่แล้ว

    Niagara Rules!

  • @zombi1034
    @zombi1034 3 ปีที่แล้ว

    Did anyone else get an error "Can't Play in Editor when performing Edit SparkColor operation" when trying to change the SparkColor parameter from within the editor?

  • @igorvfx3429
    @igorvfx3429 4 ปีที่แล้ว

    Hi. I can't find User Exposed in right side(Edit Value) I mean I don't have my new Liner color in library

  • @AmishTP
    @AmishTP 3 ปีที่แล้ว

    Can you please tell how to attach this effect to sword clash?

  • @milkeh7860
    @milkeh7860 4 ปีที่แล้ว +1

    hello, thanks for the tutorial, however, I am having problems with this in sequencer by getting this to spark at certain moments, if i try using a trigger option it doesnt work and everything else i try also doesnt get it to show up. Any ideas?

    • @ZipSnipe
      @ZipSnipe 2 ปีที่แล้ว +2

      I timed my animation with a stop watch I needed the sparks to hit every 7 seconds and in the emitter update under emitter state change loop duration to 7 seconds, hope that helps you or anyone else one year later ...lol

  • @felixmikolai7375
    @felixmikolai7375 2 ปีที่แล้ว

    hi is it possible to let the sparks split up into smaller sparks if they hit collision with anything? i guess thats the biggest problem for make it look realisitc

  • @user-or5bq6md5g
    @user-or5bq6md5g ปีที่แล้ว

    i can"t find Uniform Ranged Int(

  • @Den69699
    @Den69699 2 ปีที่แล้ว

    im from future and they fixed it :)