You see I equip the MIGHTY SEER on every slot. Might look a little weird having an engine made out of a pistol but it just works so well. Great vid tho, I'll use this
One thing I think that is worth mentioning is that you can valence fusion rj parts pretty easily. Most people I have run into are not aware of this feature as unless you do a lot of rj you won't notice it. So you can pretty easily max out all of your ship parts.
Also think it’s worth mentioning regarding that is valence fuse wreckage to fully-built parts. Don’t valence fuse built parts to other built parts. I might be wrong, but I think you can get more than one fusion when using wreckage, but only one fusion when using other built parts.
@@princesscadance197 it is better to valence wreckage, but it is still only single use. There is however less material cost for valence if you do wreckage, as I believe built parts required had an additional cost to valence.
Some of my overall tips for "endgame" railjack, and a small note: the *quest* part of new war will probably be like the tempestari quest where everything is low level, so you probably wont need much min maxing *for the quest* . With that out of the way: 1) Use lavos, cooldowns on abilities, mobility with 2 and easy nukes, hes the best for solo railjack unless u r trying to cheese objectives 2) Shields are useless, they will always be down no matter what so i suggest the zetki shield with the bonus damage, if you want to be a surefire tank use Lavan with energy to shields and use hildryn since she casts abilities at 10x cost (last time i checked it worked but it may have been patched) 3) Lavan is technically faster HOWEVER, you cannot boost while using seeker volley (which you should be using at all times), so Vidar is better, if you have elite crewmates unlocked you can have one that grants +25% speed to vidar engines and the speed gap closes even further (remember what i said about shields being down all the time? use a vidar engine with +50% boost speed and now vidar is always better than lavan) 4) Vidar or lavan plating doesnt matter, similar EHP, MK3 lavan is a pain to farm (keep in mind you need multiples for max stats) so if you want then just go for vidar 5) Use orgone tuning matrix, your crew copies your aura so thats 4x the effectiveness (meaning 60% damage reduction to most attacks withing railjack gamemodes) and a whole lot of heat reduction that counters rank 10 gunner, alternatively just use ironclad matrix for pure tanking 6) Zetki reactor all the way, the meta battle mods (blackout/shatter/seeker) gives the best stats for them, if you only care for seeker volley then get a MK2 zetki instead of MK3 (get fire/electric hazard perk as they r the most annoying) BONUS: elite crew can have 15 total points and some bonuses apply even when they are not using them themselves (engine speed and turret damage bonuses), so getting an elite pilot will passively give you that extra engine speed while still having enough points to be a good gunner or defender
@@DeathWish92 tbf with how limited your options are in terms of the railjack itself, its just much easier to find ways to optimize aspects of it compared to the base game. The only real "personal preferance" on railjack is turrets, plexus mods (to some extent) and shields (which are borderline useless to begin with) since everything else is "use this because best stats" also i farmed from 77777 to max intrinsics in a single double affinity weekend, which lets you appreciate and realize why some stuff are better than others
for reactor perc, it's better to take repair elec hazard. You can repair other hazards with the tactical menu and rank 10 in Engineering, but you can't use the tactical menu if there is an elec hazard.
I agree, I always have an engineer assigned so everything will be fixed anyway, occasionally getting my tactical menu back quicker is more useful than fires being fixed sooner.
I'm very excited. Finally got my last elite crew. Now I have 2 gunners with bonus damage, and a really good engineer. Finished grinding all the parts full bonuses a few weeks ago. Now, we wait
I have min maxed my railjack one month ago.. i remember it took me quite a time to research all of these on my own.. hats off man. Thanks for clearing this to everyone.
Gotta say that you better have Zetki shields, because that 1 sec delay is gonna save your hull a lot of the time, trust me. When it comes to engines, Vidar is better if you don't have Blackout Pulse. Better cruising speed while shooting means easier to breach Corpus' crewship's shields. Not to mention that you usually move while shooting and not staying in one place. -10% armor recommended since your shields will start recharging in 1 second with Zetki shield array. Lavan Plating, of course, is a no-brainer here. When it comes to reactor, it's better to use Zetki for that sweet 50% chance of electromagnetic problem fix and power of Seeker Volley. Now for the sweetest stuff, the turrets. I'm gonna say only one turret that you will need. *Glazio Zetki Mk 3* is the ONE AND ONLY. Why? 50% base crit. chance, that's why. And when it's modded, it goes to 100% chance with 5x crit. multiplier, which results in 35k raw points of damage per shot without battle stations and crimson fugue (as well as other bonuses like from your crew or rj components). Plus it allows us to use such shings as replenishing 3% of shields for critical hit (which will be *EVERY* hit) and having 51% chance for turret to ignore shields (and not lower, since the real chance of this is crit. chance of turret * 51%). That's everything that you must have to survive any attack from anyone. Other stuff is per your own taste. Edit: Typo.
I'm gonna copypaste my comment with every detail regarding railjack setup that I typed under Grind Hard Squad video: Pfft... 52% crit. chance? That's just pathetic... Not to mention the fact that your reactor isn't fully upgraded via Fusion... Here's what you really need to get a top-notch railjack: *Turrets: Glazio Zetki Mk.3* (base crit. chance - 50%, 100% modded, base crit. damage - 2.5x, 5x when modded, base damage per shot - 2738, 6845 with Hyperstrike, which gives us 34225 raw damage per shot, enough to oneshot all fighters without purple shields, those need two shots most of the time, add Battle Stations and Crimson Fugue and you'll get (6845+2738*(1,375+0,65))*5=61947.25 dmg per shot, neat, right?) Its con - relatively slow speed compared to other turrets like Pulsar, and it can easily overheat of not careful, but big damage compensates for it all. *Missile launcher: Tycho Seeker Mk 3* (there's no other Ordnance worth using at the moment of writing this comment) *Shield array: Zetki* (because of that sweet 1 second delay, with +25% Railjack dmg bonus when shields are depleted or +10% of shields for all Tenno on board) *Engine: Vidar* (Its top speed is the most important thing since this speed is the speed with which you can still shoot from turrets, plus easier to outmaneuver Corpus' crewship's shields, also look for enemy armor debuff bonus if you can't shake those visitors while they're in space) *Plating: Lavan* (It has the biggest amount of effective health, since armor function that says what percent of damage is ignored is logarithmic, you don't lose much on such high values) *Reactor: Zetki is my choice* (I use mods that benefit from strength mostly, and range, too, also the max bonus is 60% on first spec and 40% on second, so don't forget about Fusion) *Mods:* *Integrated:* *Aura: Ironclad Matrix* (There's no other aura worth using, trust me...) *Mandatory:* *Predator* (+50% turret crit. chance, which is actually 100%) *Section Density* (+50% turret crit. damage, which is actually 100%) *Hyperstrike* (+75% turret damage) *Fortifying Fire* (replenishes 3% of shields on crit. hit, which is going to be every hit, basically) *Conic Nozzle* (+25.5 speed) *Optional, but recommended:* *Crimson Fugue* (+27.5% turret damage per enemy destroyed for 8 seconds, max. 5 stacks) *Waveband Disruptor* (+51% chance for turrets to ignore shields on crit. hit) *Turret Velocity* (+25.3% Turret range, +55% projectile speed, just to make hitting things easier) *Optional:* *Ion Burn* (+45% Boost speed) *Artillery Cheap Shot* (+60% for Forward artillery to not consume its charge) All other mods are worthless, but if you don't have 8 of the mods from above list, *it's okay to use these:* *Cruising speed* (+100% speed, if there're no enemies in 3000 m radius around railjack) *Revo reducer* (-40.5% Omni revolite consumption) *Quicklock* (-75% Ordnance Lock-on time) All other mods are not even useful most of the time and will spend your precious mod capacity. Next mods are placed in order of usefulness. *Battle (Offence):* *1st slot (Defensive): Blackout Pulse* (recommended), *Munitions Vortex* (second choice), *Flares* (useful for almost nothing, so don't bother) *2nd slot (Offensice): Tether* (recommended), *Shatter Burst* (only if you don't have Tether), *Particle Ram* (hard to find, even harder to make useful without maxed piloting skills) *3rd slot (Super): Seeker Volley* (recommended, kills a shitton of enemies at once), *Void Hole* (only if you want to make your life more challenging), *Phoenix Blaze* (hard to justify its use when comparing to other mods) *Tactical (Utility):* *1st slot (Defensive): Breach Quanta* (personal favorite, saved a lot of missions for me), *Form Up* (can make you either look like a jackass that doesn't value what others are doing or a life savior if someone got trapped in texture hell), *Squad Renew* (heals everyone, but that is not that useful for Tenno usually), *Intruder Stasis* (they can shake your railjack up, true, but that's not that hard to solve and it poses way less danger to mission than hull breach) *2nd slot (Offensive): Battle Stations* (recommended), *Death Blossom* (if you want to play and don't have battle stations, but 25 seconds is really not much) *3rd slot (Super): Battle Forge* (recommended, saves bacon when you need a lot of stuff from forge), *Fire Suppression* (can recommend even more than Battle Forge, but like Clarkson said: "It's brilliant, but I like this", plus it's not gonna be that useful once you get Tactical lvl 10, but it doesn't waste revolit), *Flow Burn* (Get that NOS shot), *Void Cloak* (IMHO, railjack isn't supposed to hide, otherwise it's not a railjack that is ready for battle, and there's no stealth missions for railjack as well as benefit from stealth on a big ship) That's what I would recommend to do. Feel free to make more suggestions or to fix my math if there's a mistake (which there might be in how Crimson Fugue and Battle Stations add damage).
Damage is useless without usefulness. I just tried turrets you mentioned and they are not bad but turrets i have will kill even the highest level of enemies multiple times faster because gunners have just ridiculous aimbot which makes them very effective with hitscan weapons because compared you weapons you mentioned they are not able to miss with hitscan. Firerate of glazio zetki sucks. In time in which glazio zetki kills something hitscan weapon even though they have low damage, crit chance and multiplier will stack up damage in a second and delete everything which comes in to range. It is the same thing as russians and Tsar bomb. They were not able to do precision strikes with lower yield so they compensated it with bigger yield but if you are able to strike with 100% accuracy and really fast then you are magnitudes more effective. You talked about glazio zetki being ale to crit every time and this way use mod replenishing 3% of shields. Do not get me wrong it is true but they suck at using it to the full extend at least in theory because in theory you do want maximum critical change but maximum firerate at the same time to make the most out of it. Sorry to say that man but outside of raw damage numbers your turrets suck.
@@likilike501 If you talk about 100 lvl small ships from Grineer, they also get oneshotted, actually... And I don't know about your crew, but mine land their hits with these turrets at least 99% of the time.
My Railjack is so ready. I was one of the lunatics insane enough to stick with the mode upon initial launch. I’d say it’s safe to say I have one of the best in the game.
Unless you're trying to survive in archwing. The fuckers at level 6 hit harder than the hardest level 30 AW star chart missions. They really need to give archwing in proxima built in damage reduction, because the enemies already have >90% DR vs Archguns.
I think the same thing as well. Whenever I do void storms I'm always literally praying people join my squad instead of me joining theirs cause my I just love my ship. It's great. I also remember back in scarlet spear telling me how good a pilot I was. I also had void hole very early on :,)
Hey this was really helpful in min/maxing my ship, thank you! Happy to report I had all the parts already so it'll just take a little bit of time for the hull and engines to be repaired and I have one shield array to farm, I'm set otherwise.
@@dudytorres50 I put 7 forma in Acceltra, 12 on Sevagoth, many more in the rest across 5 years span and none of that is relevant, archwing is obsolete to a point., they just built more on top of that sand.
I found this to be a bit wrong in a couple of ways, your shield should be zetki hands down. The recharge delay reduction becomes a fairly effective shield gating build. It also drops very often making the 25% damage buff + speed buff from the engines more usable than normal. Also while the zetki reactor is wonderful the lavan is preferable. The duration makes shatter burst last long enough for people in pulse turbines to hack both consoles before the first shatter burst even runs out. Not to mention that strength is the 2nd stat which helps the damage much like zetki. It also has the bonus shield durability if you are using the lavan plating (which is like you said the best option anyway) so it helps even more. Also for weapons pick the vidar pulsar for the pilot and zetki laith for others. Best usability and highest dps (for breaking crewships) respectively. Also screw the tycho seeker, grab the Galvarc, it goes through and destroys the shield drones on corpus crewships. Utility is all you need from the ordanance anyway since your weapons barely do anything as it is.
8:02 The Lavans 25% Max Shields also increases the Armor now and somehow affect my Plating bringing it up to 11k HP Total and 6k Armor which is enough for any Mission
what brins your plating up to 11k is the number of players in your party. If you are solo, you get no boost. if you get plus 1 - it raises your railjack stats and so on. The reason why you getting 11k hp is probably because you had 4 people in your party. Everything you said abover is wrong.
Thanks for this! Hope you make Orphix guide too and specific loadouts for it, like Fluctus etc. It's pretty niche content though, but currently I find building for that content interesting than building for Eidolon Hunts since in my experience its not as toxic. I've had failing runs on Orphix and some randos I played with had stayed and tried and tried again until we did 1 rotation successfully.
The RJ aura mod that gives armor and health works really well with the Lavan plating. Not sure if it's a bug, but with those 2 equipped my RJ has around 11k health
Me: "Why would I go for the 500 overshield perk? I might as well increase too speed while shields are depleted, right?" Kengineer: "Unless you use the Amesha archwing". Me: "Oh." I guess I'll build a different archwing and try that out 💀
Just upgrade your Railjack into the components' MK III and all is well. You don't need actually need a good build for the New War, just make your Railjack decent, and just make sure you can punch through Sentient enemies with your armaments.
I use zekti shield, got a -4s shield regen delay, feels better than lavan in battle, everything else is the same, also one should save some max 80% mkII reactors of different attribute just in case.
not really. The best shield is zekti or vidar, the best engines overall is vidar. the only thing lavan is better is the plating. The best reactor is zekti, specially because of its electric hazard repair.
While I really dislike the "you should get THIS" approach you're taking, I do enjoy the rest of the analysis that allowed me to make my own, different, choices in the engine and shield department.
Correct me if I'm wring but the Vidars 50 shields per kill resets shield recharge delay and makes shields start recharging immediately , at least its how it feels for me .
Shield value in Railjack doesn't matter since its easy to get it depleted completely regardless of any house you use. Might as well go for something that buff your Railjack in a way while the shield still depleted.
I'm using Vidar plating because I have never gotten a Lavan Mk III. But my Lavan Mk II one is good. I was interested in knowig how much better the Vidar was to the Lavan Mk 2, because that has way more health but way less armour
Doesnt the "+25% railjack damage when shields depleted" apply as flat dmg? would be helpfull for new war and the 1 sec delay doesnt matter if you get swarmed, then the 25% dmg is usefull to use blackout pulse to delete everything even close to u (when spammed)
@@zephyrumalsend almost like the 25% can be used as an emergency tool? or played around? idk i just see that i clear FAR FASTER if i go full monke and aim to get shot as much as possible
Your wrong on shield and plating. Any aura on plate or a single upgrade to it while in mission makes the higher armour value plate the best. Shield is basic to see why. Do you want a shield and recharges between every hit your railjack takes, or do you want one that only offers damage reduction when you use an ability. I’d say the damage reduction between each hit. Lowest recharge rate best stat for shield by far far far. Not even a question.
I actually got the shields i thought got the right plating but I got the wrong one but it was tier 3 Update: i got the right plating Update 2: i got the reactor
Ok question. I researched blueprints in the drydock to upgrade the weapons on the railjack. I fabricated the blueprints but I have no idea where to find them! I looked in the Tenno lab, energy lab, even the infested lab and I have no idea where they went!
When you hit Fabricate, you construct the armament directly, placing it into your railjack armaments inventory. Use the console to the right of the research station to configure your railjack and equip your new gear.
Are Zetkei shields still ok if you're using Lavos, and not taking advantage of the 1000% of energy used converting to shields effect? Does the shield recharge delay with shield gating make up for it? Or would vidar/lavan be better
@@Xul-Xata thats entirely false, it really does work well. My RJ never actually takes damage from anything besides missile batteries (high damage and burst attacks) and I run RJ for endo with friends all the time. And I am talking all the time, like 25x a week easily if not more. Shield gating there may not be quite as effective as usual but honestly it doesn't take much for it to be worth it since there are no other sources other than shields, plating, and matrix.
I hate with a passion the fact we can't trash the sigma parts of our Railjacks and those useless parts end up taking space from our maximum number of available parts.
6:42 so what I’m hearing is pick the Lavan all the time if it isn’t the best reactor at this point I’m going to be disappointed in it. Boo for letting your side down Lavan Reactor.
You see I equip the MIGHTY SEER on every slot. Might look a little weird having an engine made out of a pistol but it just works so well. Great vid tho, I'll use this
You're a gem. Please never stop
@@justinyoung5290 thankyou. I wont
Well, it's not too different from the normal propulsion methods, pushing something out to push you forward, it's just a bit jumper and measured
Consider also a Kuva Seer with Electricity Progenitor Bonus for just that much more power out of your Seer Engine.
@@amateurprey7802 oh you're right, I'll get on it now
One thing I think that is worth mentioning is that you can valence fusion rj parts pretty easily. Most people I have run into are not aware of this feature as unless you do a lot of rj you won't notice it. So you can pretty easily max out all of your ship parts.
Also think it’s worth mentioning regarding that is valence fuse wreckage to fully-built parts. Don’t valence fuse built parts to other built parts. I might be wrong, but I think you can get more than one fusion when using wreckage, but only one fusion when using other built parts.
@@princesscadance197 it is better to valence wreckage, but it is still only single use. There is however less material cost for valence if you do wreckage, as I believe built parts required had an additional cost to valence.
Some of my overall tips for "endgame" railjack, and a small note: the *quest* part of new war will probably be like the tempestari quest where everything is low level, so you probably wont need much min maxing *for the quest* . With that out of the way:
1) Use lavos, cooldowns on abilities, mobility with 2 and easy nukes, hes the best for solo railjack unless u r trying to cheese objectives
2) Shields are useless, they will always be down no matter what so i suggest the zetki shield with the bonus damage, if you want to be a surefire tank use Lavan with energy to shields and use hildryn since she casts abilities at 10x cost (last time i checked it worked but it may have been patched)
3) Lavan is technically faster HOWEVER, you cannot boost while using seeker volley (which you should be using at all times), so Vidar is better, if you have elite crewmates unlocked you can have one that grants +25% speed to vidar engines and the speed gap closes even further (remember what i said about shields being down all the time? use a vidar engine with +50% boost speed and now vidar is always better than lavan)
4) Vidar or lavan plating doesnt matter, similar EHP, MK3 lavan is a pain to farm (keep in mind you need multiples for max stats) so if you want then just go for vidar
5) Use orgone tuning matrix, your crew copies your aura so thats 4x the effectiveness (meaning 60% damage reduction to most attacks withing railjack gamemodes) and a whole lot of heat reduction that counters rank 10 gunner, alternatively just use ironclad matrix for pure tanking
6) Zetki reactor all the way, the meta battle mods (blackout/shatter/seeker) gives the best stats for them, if you only care for seeker volley then get a MK2 zetki instead of MK3 (get fire/electric hazard perk as they r the most annoying)
BONUS: elite crew can have 15 total points and some bonuses apply even when they are not using them themselves (engine speed and turret damage bonuses), so getting an elite pilot will passively give you that extra engine speed while still having enough points to be a good gunner or defender
Get some fresh air, rj ain't that serious 🤣
@@DeathWish92 just got into Railjack and it slaps so hard, almost better than normal missions. This information was what I needed.
@@dwayneoxley7135 sure is fun, there's a ton of ways to go about it though definitely.
@@DeathWish92 tbf with how limited your options are in terms of the railjack itself, its just much easier to find ways to optimize aspects of it compared to the base game. The only real "personal preferance" on railjack is turrets, plexus mods (to some extent) and shields (which are borderline useless to begin with) since everything else is "use this because best stats"
also i farmed from 77777 to max intrinsics in a single double affinity weekend, which lets you appreciate and realize why some stuff are better than others
Garuda is also a very good railjack captain. Although I feel better when using her in team... I'm gonna test Lavos out
for reactor perc, it's better to take repair elec hazard. You can repair other hazards with the tactical menu and rank 10 in Engineering, but you can't use the tactical menu if there is an elec hazard.
But it's 50% chance, so half the time you still have to go fix it yourself.
@@AngryCaesCorporation sure, but it's better than the other ones, contrary to what was said in the video.
@@kodr I still agree that putting out fires automatically is better, because it's more often useful and therefore spares your Revolite more often.
or just get both of them maxed 4Head
I agree, I always have an engineer assigned so everything will be fixed anyway, occasionally getting my tactical menu back quicker is more useful than fires being fixed sooner.
Kengineer house reactor would have 60% solving and 40% practical problems.
And 100% more gun.
as a returning player, every time I search TH-cam for Warframe info. you're videos are always the best.
thanks for what you do!
I'm very excited. Finally got my last elite crew. Now I have 2 gunners with bonus damage, and a really good engineer. Finished grinding all the parts full bonuses a few weeks ago. Now, we wait
I have min maxed my railjack one month ago.. i remember it took me quite a time to research all of these on my own.. hats off man. Thanks for clearing this to everyone.
I hope you will make engineering videos for the other parts of the railjack too! Thanks for the breakdown as always!
Gotta say that you better have Zetki shields, because that 1 sec delay is gonna save your hull a lot of the time, trust me.
When it comes to engines, Vidar is better if you don't have Blackout Pulse. Better cruising speed while shooting means easier to breach Corpus' crewship's shields. Not to mention that you usually move while shooting and not staying in one place. -10% armor recommended since your shields will start recharging in 1 second with Zetki shield array.
Lavan Plating, of course, is a no-brainer here.
When it comes to reactor, it's better to use Zetki for that sweet 50% chance of electromagnetic problem fix and power of Seeker Volley.
Now for the sweetest stuff, the turrets. I'm gonna say only one turret that you will need. *Glazio Zetki Mk 3* is the ONE AND ONLY. Why? 50% base crit. chance, that's why. And when it's modded, it goes to 100% chance with 5x crit. multiplier, which results in 35k raw points of damage per shot without battle stations and crimson fugue (as well as other bonuses like from your crew or rj components). Plus it allows us to use such shings as replenishing 3% of shields for critical hit (which will be *EVERY* hit) and having 51% chance for turret to ignore shields (and not lower, since the real chance of this is crit. chance of turret * 51%).
That's everything that you must have to survive any attack from anyone. Other stuff is per your own taste.
Edit: Typo.
I'm gonna copypaste my comment with every detail regarding railjack setup that I typed under Grind Hard Squad video:
Pfft... 52% crit. chance? That's just pathetic... Not to mention the fact that your reactor isn't fully upgraded via Fusion... Here's what you really need to get a top-notch railjack:
*Turrets: Glazio Zetki Mk.3* (base crit. chance - 50%, 100% modded, base crit. damage - 2.5x, 5x when modded, base damage per shot - 2738, 6845 with Hyperstrike, which gives us 34225 raw damage per shot, enough to oneshot all fighters without purple shields, those need two shots most of the time, add Battle Stations and Crimson Fugue and you'll get (6845+2738*(1,375+0,65))*5=61947.25 dmg per shot, neat, right?)
Its con - relatively slow speed compared to other turrets like Pulsar, and it can easily overheat of not careful, but big damage compensates for it all.
*Missile launcher: Tycho Seeker Mk 3* (there's no other Ordnance worth using at the moment of writing this comment)
*Shield array: Zetki* (because of that sweet 1 second delay, with +25% Railjack dmg bonus when shields are depleted or +10% of shields for all Tenno on board)
*Engine: Vidar* (Its top speed is the most important thing since this speed is the speed with which you can still shoot from turrets, plus easier to outmaneuver Corpus' crewship's shields, also look for enemy armor debuff bonus if you can't shake those visitors while they're in space)
*Plating: Lavan* (It has the biggest amount of effective health, since armor function that says what percent of damage is ignored is logarithmic, you don't lose much on such high values)
*Reactor: Zetki is my choice* (I use mods that benefit from strength mostly, and range, too, also the max bonus is 60% on first spec and 40% on second, so don't forget about Fusion)
*Mods:*
*Integrated:*
*Aura: Ironclad Matrix* (There's no other aura worth using, trust me...)
*Mandatory:*
*Predator* (+50% turret crit. chance, which is actually 100%)
*Section Density* (+50% turret crit. damage, which is actually 100%)
*Hyperstrike* (+75% turret damage)
*Fortifying Fire* (replenishes 3% of shields on crit. hit, which is going to be every hit, basically)
*Conic Nozzle* (+25.5 speed)
*Optional, but recommended:*
*Crimson Fugue* (+27.5% turret damage per enemy destroyed for 8 seconds, max. 5 stacks)
*Waveband Disruptor* (+51% chance for turrets to ignore shields on crit. hit)
*Turret Velocity* (+25.3% Turret range, +55% projectile speed, just to make hitting things easier)
*Optional:*
*Ion Burn* (+45% Boost speed)
*Artillery Cheap Shot* (+60% for Forward artillery to not consume its charge)
All other mods are worthless, but if you don't have 8 of the mods from above list, *it's okay to use these:*
*Cruising speed* (+100% speed, if there're no enemies in 3000 m radius around railjack)
*Revo reducer* (-40.5% Omni revolite consumption)
*Quicklock* (-75% Ordnance Lock-on time)
All other mods are not even useful most of the time and will spend your precious mod capacity.
Next mods are placed in order of usefulness.
*Battle (Offence):*
*1st slot (Defensive): Blackout Pulse* (recommended), *Munitions Vortex* (second choice), *Flares* (useful for almost nothing, so don't bother)
*2nd slot (Offensice): Tether* (recommended), *Shatter Burst* (only if you don't have Tether), *Particle Ram* (hard to find, even harder to make useful without maxed piloting skills)
*3rd slot (Super): Seeker Volley* (recommended, kills a shitton of enemies at once), *Void Hole* (only if you want to make your life more challenging), *Phoenix Blaze* (hard to justify its use when comparing to other mods)
*Tactical (Utility):*
*1st slot (Defensive): Breach Quanta* (personal favorite, saved a lot of missions for me), *Form Up* (can make you either look like a jackass that doesn't value what others are doing or a life savior if someone got trapped in texture hell), *Squad Renew* (heals everyone, but that is not that useful for Tenno usually), *Intruder Stasis* (they can shake your railjack up, true, but that's not that hard to solve and it poses way less danger to mission than hull breach)
*2nd slot (Offensive): Battle Stations* (recommended), *Death Blossom* (if you want to play and don't have battle stations, but 25 seconds is really not much)
*3rd slot (Super): Battle Forge* (recommended, saves bacon when you need a lot of stuff from forge), *Fire Suppression* (can recommend even more than Battle Forge, but like Clarkson said: "It's brilliant, but I like this", plus it's not gonna be that useful once you get Tactical lvl 10, but it doesn't waste revolit), *Flow Burn* (Get that NOS shot), *Void Cloak* (IMHO, railjack isn't supposed to hide, otherwise it's not a railjack that is ready for battle, and there's no stealth missions for railjack as well as benefit from stealth on a big ship)
That's what I would recommend to do. Feel free to make more suggestions or to fix my math if there's a mistake (which there might be in how Crimson Fugue and Battle Stations add damage).
Damage is useless without usefulness. I just tried turrets you mentioned and they are not bad but turrets i have will kill even the highest level of enemies multiple times faster because gunners have just ridiculous aimbot which makes them very effective with hitscan weapons because compared you weapons you mentioned they are not able to miss with hitscan. Firerate of glazio zetki sucks. In time in which glazio zetki kills something hitscan weapon even though they have low damage, crit chance and multiplier will stack up damage in a second and delete everything which comes in to range. It is the same thing as russians and Tsar bomb. They were not able to do precision strikes with lower yield so they compensated it with bigger yield but if you are able to strike with 100% accuracy and really fast then you are magnitudes more effective. You talked about glazio zetki being ale to crit every time and this way use mod replenishing 3% of shields. Do not get me wrong it is true but they suck at using it to the full extend at least in theory because in theory you do want maximum critical change but maximum firerate at the same time to make the most out of it. Sorry to say that man but outside of raw damage numbers your turrets suck.
@@likilike501 If you talk about 100 lvl small ships from Grineer, they also get oneshotted, actually... And I don't know about your crew, but mine land their hits with these turrets at least 99% of the time.
@@likilike501 There is a HUGE problem with your comment: You did not mentione better options... So you agree that the glazio zetki is THE BEST!
My Railjack is so ready. I was one of the lunatics insane enough to stick with the mode upon initial launch. I’d say it’s safe to say I have one of the best in the game.
Unless you're trying to survive in archwing. The fuckers at level 6 hit harder than the hardest level 30 AW star chart missions. They really need to give archwing in proxima built in damage reduction, because the enemies already have >90% DR vs Archguns.
I think the same thing as well. Whenever I do void storms I'm always literally praying people join my squad instead of me joining theirs cause my I just love my ship. It's great. I also remember back in scarlet spear telling me how good a pilot I was. I also had void hole very early on :,)
Omg this is the best railjack research parts explanation I've seen! Thank you this will help a lot!
I love Railjack as a mode, and i have pretty much all maxed aside gunnery.
That said, my actual guns are maxed and ready for any sentient.
the only youtube intro satisfying enough for me to rewind and watch a second time. nice
I prefer reactor to deal with eletric hazard because it affects tatical menu
Hey this was really helpful in min/maxing my ship, thank you! Happy to report I had all the parts already so it'll just take a little bit of time for the hull and engines to be repaired and I have one shield array to farm, I'm set otherwise.
I've played that game for 4 years, RJ looks like you are talking about some other game that I don't care. If I will miss the "New War",,, so be it !
It could be a poorly done standalone game in all honesty.
@@javierhuizar4207 I'd pit it against cyberpunk
I don't understand the hate for RJ it's honestly a nice break from the core game and quite fun in its state now
@@dudytorres50 I put 7 forma in Acceltra, 12 on Sevagoth, many more in the rest across 5 years span and none of that is relevant, archwing is obsolete to a point., they just built more on top of that sand.
Here to remind you that after all this time, I'm still thankful for your vids. 😢
Best breakdown yet. Thanks!
The.. quadfecta (I guess?) has been completed. The sentients won’t know what hit them. (Spoiler alert, it’s Lavan plating being rammed into them.)
House Lavan does not recommend ramming sentients. House Lavan also recognises that Rhino and Atlas pilots will do it anyway.
I found this to be a bit wrong in a couple of ways, your shield should be zetki hands down. The recharge delay reduction becomes a fairly effective shield gating build. It also drops very often making the 25% damage buff + speed buff from the engines more usable than normal.
Also while the zetki reactor is wonderful the lavan is preferable. The duration makes shatter burst last long enough for people in pulse turbines to hack both consoles before the first shatter burst even runs out. Not to mention that strength is the 2nd stat which helps the damage much like zetki. It also has the bonus shield durability if you are using the lavan plating (which is like you said the best option anyway) so it helps even more.
Also for weapons pick the vidar pulsar for the pilot and zetki laith for others. Best usability and highest dps (for breaking crewships) respectively. Also screw the tycho seeker, grab the Galvarc, it goes through and destroys the shield drones on corpus crewships. Utility is all you need from the ordanance anyway since your weapons barely do anything as it is.
8:02 The Lavans 25% Max Shields also increases the Armor now and somehow affect my Plating bringing it up to 11k HP Total and 6k Armor which is enough for any Mission
what brins your plating up to 11k is the number of players in your party. If you are solo, you get no boost. if you get plus 1 - it raises your railjack stats and so on. The reason why you getting 11k hp is probably because you had 4 people in your party. Everything you said abover is wrong.
your videos are so helpful man thanks!
Another very nice Video -> Thanks!
Thanks for this! Hope you make Orphix guide too and specific loadouts for it, like Fluctus etc. It's pretty niche content though, but currently I find building for that content interesting than building for Eidolon Hunts since in my experience its not as toxic. I've had failing runs on Orphix and some randos I played with had stayed and tried and tried again until we did 1 rotation successfully.
Verry detailed and argumented, leave barly any room for doupt
Thanks for this video.
"Most if your kills should be from Seeker Volley"
Sweet. I've been doing this since way before the new RJ updates.
You mean before the rework or the last update..... Coz I'm pretty sure most people have been using them for a while now
The RJ aura mod that gives armor and health works really well with the Lavan plating. Not sure if it's a bug, but with those 2 equipped my RJ has around 11k health
Its not a bug. Your NPC crews will copy your Plexus build and this make it as if you play with full squadmate that use the same aura.
I believe in Lavan supremacy.
\|T|/ Praise Lavan
i love railjack so much
The amount of times a zekti reactor has given me ice and electric hazard removal is insane! Give me the dame fire hazard!
need to correct the vidar shield delay. if you get the best version of MKIII it is only 2s not 3 seconds as it was shown in the video.
you missed the valence fusion part here where you can merge parts for greater stats
Me: "Why would I go for the 500 overshield perk? I might as well increase too speed while shields are depleted, right?"
Kengineer: "Unless you use the Amesha archwing".
Me: "Oh."
I guess I'll build a different archwing and try that out 💀
Zeki for reactor and Lavan III for everything else.
Just upgrade your Railjack into the components' MK III and all is well. You don't need actually need a good build for the New War, just make your Railjack decent, and just make sure you can punch through Sentient enemies with your armaments.
I just ran an unmodded standard railjack and there was no problems
Thank you very much
I use zekti shield, got a -4s shield regen delay, feels better than lavan in battle, everything else is the same, also one should save some max 80% mkII reactors of different attribute just in case.
I would actually rather Bidar for higher armor, because you can just get on Ke one or two hp restores from the forge to far outclass the other options
Dang, I came to kinda the same conclusion. I'll consider what I just learned.
Hahahah at the end, none of this mattered xD
They should switch zetki engines shield bonus to while moding
What a good video
For turrets.. equip default ones Yes? Yes! ...photor main Apock 2
So. Lavan is the undisputed best for all but the reactor.
not really. The best shield is zekti or vidar, the best engines overall is vidar. the only thing lavan is better is the plating. The best reactor is zekti, specially because of its electric hazard repair.
While I really dislike the "you should get THIS" approach you're taking, I do enjoy the rest of the analysis that allowed me to make my own, different, choices in the engine and shield department.
Yes
Correct me if I'm wring but the Vidars 50 shields per kill resets shield recharge delay and makes shields start recharging immediately , at least its how it feels for me .
ppl told me that zetki shields were tops because of the short regen timer meaning more shieldgating temp damage immunity triggers
Idk if theres shield gate in railjack, but I use them because of the bonus damage while the shield is broken
Yes but when you add in the gain shield on ability use of the lavan it gets both large shields and fast shields basically best of both worlds
Shield value in Railjack doesn't matter since its easy to get it depleted completely regardless of any house you use. Might as well go for something that buff your Railjack in a way while the shield still depleted.
I'm using Vidar plating because I have never gotten a Lavan Mk III. But my Lavan Mk II one is good. I was interested in knowig how much better the Vidar was to the Lavan Mk 2, because that has way more health but way less armour
I've been using Phoenix Blaze until just now. Explains why I'm not very effective
Sadly even in this huge quest both railjack and Mechs are used as a mere taxi for 5% of the quest..
I only use the Sigma parts due to their name.
Railjack weapons next?
eyyyy update video
Doesnt the "+25% railjack damage when shields depleted" apply as flat dmg? would be helpfull for new war
and the 1 sec delay doesnt matter if you get swarmed, then the 25% dmg is usefull to use blackout pulse to delete everything even close to u (when spammed)
The 25% damage is nice, but with a 1 second recharge delay, you have to be under constant fire to make use of it -- which blackout pulse prevents.
@@zephyrumalsend almost like the 25% can be used as an emergency tool? or played around? idk i just see that i clear FAR FASTER if i go full monke and aim to get shot as much as possible
The new war isn't going to be max lvl content.... U can probably just seeker spam like everyone already does tbh
@@imSUPPRESED >adaptation from sentients
Your wrong on shield and plating.
Any aura on plate or a single upgrade to it while in mission makes the higher armour value plate the best.
Shield is basic to see why. Do you want a shield and recharges between every hit your railjack takes, or do you want one that only offers damage reduction when you use an ability. I’d say the damage reduction between each hit. Lowest recharge rate best stat for shield by far far far. Not even a question.
yo how do you shoot your cannons from artillery position, i thought you cant
I don't know why my weapon hits scan doesn't work the hit scan. Need I level up something in railjack?
Yeah I like running 10k hull/health and 2k shields.
But how do you get the first one without losing the first mission?
I actually got the shields i thought got the right plating but I got the wrong one but it was tier 3
Update: i got the right plating
Update 2: i got the reactor
Ok question. I researched blueprints in the drydock to upgrade the weapons on the railjack. I fabricated the blueprints but I have no idea where to find them! I looked in the Tenno lab, energy lab, even the infested lab and I have no idea where they went!
When you hit Fabricate, you construct the armament directly, placing it into your railjack armaments inventory. Use the console to the right of the research station to configure your railjack and equip your new gear.
@@TheKengineer Thank you very much. That worked! : )
I kinna gave up maling The dry Dock but when i watchOS this i got more motivation
Are Zetkei shields still ok if you're using Lavos, and not taking advantage of the 1000% of energy used converting to shields effect?
Does the shield recharge delay with shield gating make up for it?
Or would vidar/lavan be better
Shield-gating is OP and abusive mechanic in Starchart missions, but is entirely useless in Railjack.
@@Xul-Xata thats entirely false, it really does work well. My RJ never actually takes damage from anything besides missile batteries (high damage and burst attacks) and I run RJ for endo with friends all the time.
And I am talking all the time, like 25x a week easily if not more. Shield gating there may not be quite as effective as usual but honestly it doesn't take much for it to be worth it since there are no other sources other than shields, plating, and matrix.
Ima just,yeaaaaaaaa, ima buy it xD
U can't buy railjack components
I'd equip the MIGHTY SEER but it blows so I'll do what you do in video
please post your fumin build
Tbh, i went for a damage RJ not this tank build
Anyways, great video as always
yeah I dont know why these content creators build railjack for tanking. Probably not much experience on rj missions.
@@OlsenOfficial totally agree
I hate with a passion the fact we can't trash the sigma parts of our Railjacks and those useless parts end up taking space from our maximum number of available parts.
Anyone ever tell you that you sound suspiciously like Drusus Leverian?
Hello! Where do i farm aucrux capacitors? They seem to be rare
Just do rj missions. U will find lots as u do more
I returned to WF after 2 years gap and DE added a completely new game totally unrelated to the old mechanics ..
What are the best guns?
I've covered that in a previous video: th-cam.com/video/SMEFiJ4DgQk/w-d-xo.html
TL:DR : use lavan
Got myself a la an engine and the stats seem to differ
Have you fully upgraded it through valence fusion?
@@TheKengineer that might be why
I have the reactor and shield I belive maxed, not the others
Thx!
How bout the turrets
I've covered that in a previous video: th-cam.com/video/SMEFiJ4DgQk/w-d-xo.html
lol, then you find out you could take an unforma'd railjack because It doesnt matter.
I made my railjack just so I could put decorations on it and make it a train, then got cockblocked and quit :')
that didn't age well :D 0 use of the railjack lmao
6:42 so what I’m hearing is pick the Lavan all the time if it isn’t the best reactor at this point I’m going to be disappointed in it.
Boo for letting your side down Lavan Reactor.