53:22__ Wait...what th..., Is that:" Move-tile Localize Unit "? PS:Also this pvp was interesting to see than others I have seen, some tangles but exciting ending. Good one
What if you equip radio tech and supply wagon. Then make a 2v2 Lobby and when 3 players press start you click yes on shared loadout and start. And then all the players will be forced to rely on RNG
Try this silly loadout based on stand-off gaming ( instead of making frontlines, you simply prevent the enemy from getting too close to engage by forcing them to respond to cheap numerous threats Cw (bt is acceptable but the 4 tile vision really helps a ton) Grunts R/M (matter of preference) Biker ( sees far, doesn’t block shots, and forces the enemy to hold their own lines) Rocket Battery (cheap aoe) Mobile fieldgun (punishes armored rushes, useful in pinning) Supply (Yummers) Wildcard (down to map specifics. Usually a transport, sniper, radio unit or RPG Very silly loadout that works best in either chokepoint-y or flat, open maps with roads. Biker exchanges 35 tix to hold the enemy’s grunts in place, and constant radio will prevent grunt buildup. Cw can be left alone in open environments due to its vision for perks, and will often times annihilate armor early (sometimes even a bt). Attempting to use armor safely is met with a biker and rockets, while transport based pushes have to answer to the fieldgun. Overal very meme-y loadout, but will catch a lot of people off guard, especially if they try to tank duel
@@meepmerp6935 Battery and field gun got a lot worse with the new suppression system sadly. The rarely pin now. Field gun was carried by the pins before but now it's gone....
Look it have riflemen b, rpg and lg as infantery, transport truck for transport, field gun or mobile one (not matters), supply truck for heal your meat grinder and multi m as main tank
Upsides: -STRENGTH IN NUMBERS! -Can easily be defensive if needed -Demoralizing Enemies is a bit easier (Smg double attack mostly) -Damaged Armored Units can go back to the battlefield a bit quicker due to Sapper's maintenance -Isolated Units may survive Downsides -Scary Rpg's and Missile's -Weak Frontline -Artillery is deadly the longer the game goes on -Supply hungry -I HATE PINS AND MOVABILITY KILL!!! RAWR!!!
Alternative title:1 hour of unedited noobs in combat gameplay
53:22__ Wait...what th..., Is that:" Move-tile Localize Unit "?
PS:Also this pvp was interesting to see than others I have seen, some tangles but exciting ending.
Good one
Congrat u have reached 1k subs
and im the 1000th subscriber :D
What if you equip radio tech and supply wagon. Then make a 2v2 Lobby and when 3 players press start you click yes on shared loadout and start. And then all the players will be forced to rely on RNG
@@petarvid Ha ha Amazing idea. Unfortunately I don't have radio tech, I started in 5.0
Yooo i will watch later bc tired
watch when you have time. Its a long game . x2 speed may be advised
@Foolish-Playz Okay
Try this silly loadout based on stand-off gaming ( instead of making frontlines, you simply prevent the enemy from getting too close to engage by forcing them to respond to cheap numerous threats
Cw (bt is acceptable but the 4 tile vision really helps a ton)
Grunts R/M (matter of preference)
Biker ( sees far, doesn’t block shots, and forces the enemy to hold their own lines)
Rocket Battery (cheap aoe)
Mobile fieldgun (punishes armored rushes, useful in pinning)
Supply (Yummers)
Wildcard (down to map specifics. Usually a transport, sniper, radio unit or RPG
Very silly loadout that works best in either chokepoint-y or flat, open maps with roads. Biker exchanges 35 tix to hold the enemy’s grunts in place, and constant radio will prevent grunt buildup. Cw can be left alone in open environments due to its vision for perks, and will often times annihilate armor early (sometimes even a bt). Attempting to use armor safely is met with a biker and rockets, while transport based pushes have to answer to the fieldgun.
Overal very meme-y loadout, but will catch a lot of people off guard, especially if they try to tank duel
@@meepmerp6935 Battery and field gun got a lot worse with the new suppression system sadly. The rarely pin now. Field gun was carried by the pins before but now it's gone....
@@Foolish-Playz Does it not have 3 suppression?
But yeah New upd dropped and all arty is ass now. This new system just isnt good
I think field gun is still viable because of its damage and 0 cooldown unlike howi and roccets@@Foolish-Playz
@@mevlutcan2731 Very true. I'll need to test all the units again after the new system. Just my prediction😉
Just saw you playing by now nc vid btw
Wow that’s a long PvP. You should turn on corpses so you can see the casualties taken in battle.
@@baileythedoodledog1666 To laggy for me lol. I risk crashing lol.
@ lol
I had an idea for a loadout. Its a riflemen b and tankette spam loadout
Look it have riflemen b, rpg and lg as infantery, transport truck for transport, field gun or mobile one (not matters), supply truck for heal your meat grinder and multi m as main tank
@@ayo8847Japanese loadout?
i have a challenge for you foolish-playz try winning a pvp match with a randomized loadout
I need an answer on why both party didnt go on that middle part(hill)
@@breaderadicator15 The middle part isn't worth going for. It's quite easy to defend against the enemy forces. Plus you want to fight over the factory
Another day of waiting for a heavy tank CW loadout
Or ATGM heli perhaps?
Can you play with a loadout full of niche units like recon car and recoilless rifle
Plot twist : “toaster” is me
Hey Foolish, have you wondered about your own discord server? Do you have any plans in making one?
@Mr.GratVA Mmmmm
@@Foolish-Playz That'll be super cool don't ya think?
Oh soo this is the one hour match you talked about?
Very long video.
Upsides:
-STRENGTH IN NUMBERS!
-Can easily be defensive if needed
-Demoralizing Enemies is a bit easier (Smg double attack mostly)
-Damaged Armored Units can go back to the battlefield a bit quicker due to Sapper's maintenance
-Isolated Units may survive
Downsides
-Scary Rpg's and Missile's
-Weak Frontline
-Artillery is deadly the longer the game goes on
-Supply hungry
-I HATE PINS AND MOVABILITY KILL!!! RAWR!!!
@ArkinJamesAlvarez Pins got reworked luckily. Mob killed did not...
@@Foolish-Playz But pin still pin, right?
why didn't u transfer the support units for ur teammate wouldn't that be easier?
and why did u attack the outposts with smg?
4 views in 3 minutes, bro fell off
0 views in 6 months, bro fell off
@@CARTRIDEGAMERS2 subscribers in 1 year, I fell off
31 views in 22 minutes, bro fell off
bro stop yapping
@ I only commented once D: