Transformation Matrices Part 1

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 18

  • @LetMeRetort
    @LetMeRetort 10 ปีที่แล้ว +2

    Great lecture. I do this for living. I really did not need to learn. But there is something in your teaching that kept me engaged. Superbly explained and very well executed lecture. Respect!

  • @jjh1373
    @jjh1373 8 ปีที่แล้ว +6

    Thank you so much making perfect sense of the horrible jumble that we had in school!

  • @sanjaykrish8719
    @sanjaykrish8719 12 ปีที่แล้ว

    Simply awesome.. I searched throughout the internet for transformation matrices but nothing is as simple and lucid as your video.. Great work.. n thank a lot..

  • @smtipton99
    @smtipton99 11 ปีที่แล้ว

    Very clear and straightforward lecture. Thank you very much! I also borrowed this for a robotics class. Dr. Milford is an excellent lecturer.

  • @paulomoniz7326
    @paulomoniz7326 9 ปีที่แล้ว

    Thx man.
    That darn angle, finally a video with the arrow pointing out the way of the angle!

  • @eddyalloh2598
    @eddyalloh2598 12 ปีที่แล้ว

    thanks for your videos. it helped a lot me in my robotic class

  • @illuminator2953
    @illuminator2953 6 ปีที่แล้ว +1

    Really great tutorial

  • @durrasahtout7798
    @durrasahtout7798 8 ปีที่แล้ว

    Really helpful !! Thanks!
    I just wanna ask for the slides, are they available for downloading?

  • @ClearNinjaFox
    @ClearNinjaFox 9 ปีที่แล้ว

    what makes a value negative ? and also when we are looking at this 2D graphs are we looking at a top view or side view?

    • @adeyeraoluwaseun5288
      @adeyeraoluwaseun5288 4 ปีที่แล้ว

      Views are just standard notations ascribed to objects by engineers for uniformity. Any can be your front or side but you might prefer to choose the side with most detail as your front.

  • @oneplusonetwo
    @oneplusonetwo 10 ปีที่แล้ว

    I have question about rotation matrix
    Say I have a point P under coordinate 1, and I want to know P's location under coordinate 0, then I actually have to rotate coordinate 0 to and let it line up with coordinate 1 to find out the angle, am I right?
    And when I rotate, I should always rotate it counter clockwise, am I right?
    Am a little bit confused here, hope you can clarify that for me. Thanks.

    • @MichaelMilford
      @MichaelMilford 10 ปีที่แล้ว

      There are some conventions including a rule called the "right hand rule" that come in the later lectures which should help with confusion about "which direction" to rotate reference frames and so on.
      For this simple example, I'd suggest thinking about basic geometry and trigonometry. For the way the axes are drawn, the x-coordinate of a point in reference frame 1 will contribute a total of cos(theta) * x to the x-coordinate in reference frame 0. A y-coordinate of a point in reference frame 1 will contribute a total of -sin(theta) * x to the x-coordinate in reference frame 0. That's where the top line of the rotation matrix comes from: [cos(theta) -sin(theta)].
      You use this equation to work out the x-coordinate of point p in reference frame 0 based on its x and y coordinates in reference frame 1:
      px in reference frame 0 = cos(theta) * px in reference frame 1 - sin(theta) * py in reference frame 1.

    • @oneplusonetwo
      @oneplusonetwo 10 ปีที่แล้ว

      ***** Thanks, I'll search right hand rule and take a look. Appreciated :)

    • @youmah25
      @youmah25 9 ปีที่แล้ว

      ***** thank you i find the answer before asking the question

  • @mehranfar8401
    @mehranfar8401 9 ปีที่แล้ว

    thanks so useful how can I download the PDF

  • @thiranthakarunathilake4801
    @thiranthakarunathilake4801 6 ปีที่แล้ว

    Thank you sir

  • @tech_science_tutos4155
    @tech_science_tutos4155 6 ปีที่แล้ว

    would you like sen to me the slides of these lecture?

  • @ofnotandi
    @ofnotandi 11 ปีที่แล้ว

    They are not have knack for teaching grammar :)