Nah, the fact that jugg alternates with speed cola is the real vilain of moon because it takes 1 or 2 terips to nml to get set back up after a down. The excavators are necessary to make the map genuinely challenging because training at the biodome with infinite max ammos with the hacker is too easy otherwise. Either you prevent it or your game gets harder
It’s an issue only in bo3, from the zombies dying when you teleporting into different rooms. In bo1 this doesn’t happen cause the zombies don’t bleed out in that game. Just a oversight from Treyarch
When everyone complains about Nuketown’s perk drop system, they all mention jugg on round 20. But realistically, how often does that happen? Because on average I would have Jugg by round 10 or 15 by the latest.
Yeah I get you, its just because its a possibility mainly, the main thing it really means is that you want to set up how you want too whereas in this instance its more of a "you gotta set up however the game tells you too" it's not the biggest issue in the world it can just be irritating that's all
That's true.. ppl always act like it happens every game even tho the chances of that is almost never. There's four perk machines out the sky plus the Pack A Punch which makes it fairly unlikely for Jugg to spawn last. And even if it did spawn last, I don't get why it's such a huge complaint becuz Jugg isn't required to survive. It can be helpful but at the end of the day, you're gonna die no matter what in zombies so it doesn't even matter
@@Azarath415 I think it’s more around the point that people like to set up in specific ways, we’re creatures of habits and breaking that cycle in something people struggle with (myself included) so it you take away the element of routine or choice it gets to people
The mimic step drives me crazy on firebase z The last time I tried the ee, solo like I always do, I didn’t get the third mimic until round 39, when I got the first two before round 20
5:06 did you know there’s way you can avoid him. First, when he grabs you, just turn your character 180degrees and sprint and or dolphin dive. Second, you can get him stuck in the escavator or when he spawns in, if your on the dome and is jumping, he’ll get stuck with a cool animation
the kino thing is technically a glitch, but it really has to do with the shitty spawn system for bo3 where they will despawn zombies to try to spawn them in front of you rather then spawning them once you're in an area, it does this for the teletporter so by the time you come back there's already zombies there. also on ascension, you opened the wrong door for jugg if you plan to protect it, and the jugg door isnt even a door you need to open. solo monkeys arent even a problem, at a certain point you just protect quick revive and jugg if you have the door open, then just buy back the other perks since you should have the money at that point
Yeah it still has an effect on your games though so it's a pain either way, aha I don't always open that door it was just in the video and yeah you can do that but then you have to go through the efforts after each monkey round to go back round buying perks
i have the same issue on Kino. it killed me on a Round 75 run on round 53 🥲. Also, great video. i’ve been watching the channel for a while and when i first saw your channel i was shocked at the low sub count because the quality of these videos are insanely good. Keep up the good work
I'm glad to see its not just me going insane with this issue! But thank you I appreciate the support, it's always great seeing people enjoying them and getting the positive feedback :)
I LOVE TRANZIT SO MUCH IT'S MY FAV MAP IN COD ZOMBIES but i hate the fog where you barely see anything AND i hate the fact you need to put the turbine at the power station to get to the pack a punch machine. As a Tranzit lover these 2 things are just annoying to deal with when playing it. (Also i know the fog is that dense cause the ps3 and xbox 360 consoles having lower render distance and stuff)
I hate on bo3 kino how the zombies split by the icr and tripmine wall buy and at launch they didn’t do that nor on bo1, and bo3 ascension y is the rk5 wall buy there and not the kuda when it was the mp5k in bo1???
That might be because of the EE steps related to the death ray trap and the ghost keeper soul boxes since I remember they spawn an infinite number of dogs if you don’t finish them
I DESPISE the excavators on moon.
Oh don't worry they're a very close second!
Nah, the fact that jugg alternates with speed cola is the real vilain of moon because it takes 1 or 2 terips to nml to get set back up after a down. The excavators are necessary to make the map genuinely challenging because training at the biodome with infinite max ammos with the hacker is too easy otherwise. Either you prevent it or your game gets harder
I also hate the excavators most, but the jug switch is a close second.
@@domzombie9946 yeah that’s another one for sure
if i could change one thing on moon its that speedcola and juggernog are always on the map behind the teleporter.
One thing that I hate in BO2 is walking zombies on round 20+ when you’re trying to train
@@blueskuII58 just spicing the game up a bit 😂
The kino problem happens to me. I always try to move as soon as I teleport.
Also me too, I thought it was on purpose 🤷🏾♂️
Yeah I try too but sometimes its simply not possible
@@johno_Wick I'm honestly starting to think it is
It’s an issue only in bo3, from the zombies dying when you teleporting into different rooms. In bo1 this doesn’t happen cause the zombies don’t bleed out in that game.
Just a oversight from Treyarch
It’s impossible to pack a punch on Shangri-La
with randoms that’s the reason I don’t play Shangri-La
That is understandable
relatable
kino thing usually caused by how in chronicles zombies are too far away after teleporting to secret rooms after pap and they respawn in spawn
something that I'm sure could've been patched
When everyone complains about Nuketown’s perk drop system, they all mention jugg on round 20. But realistically, how often does that happen? Because on average I would have Jugg by round 10 or 15 by the latest.
Yeah I get you, its just because its a possibility mainly, the main thing it really means is that you want to set up how you want too whereas in this instance its more of a "you gotta set up however the game tells you too" it's not the biggest issue in the world it can just be irritating that's all
That's true.. ppl always act like it happens every game even tho the chances of that is almost never. There's four perk machines out the sky plus the Pack A Punch which makes it fairly unlikely for Jugg to spawn last. And even if it did spawn last, I don't get why it's such a huge complaint becuz Jugg isn't required to survive. It can be helpful but at the end of the day, you're gonna die no matter what in zombies so it doesn't even matter
@@Azarath415 I think it’s more around the point that people like to set up in specific ways, we’re creatures of habits and breaking that cycle in something people struggle with (myself included) so it you take away the element of routine or choice it gets to people
The Kino issue is a common occurrence. unlike in BLOPS1, there's no cooldown as to when zombies can hit you after you come back from teleportation
Yeah its a pain in the backside
bro you need more subs this is underrated
Thanks man! Who knows maybe one day it'll be more aha, but I'm pretty happy with the progress I've mad so far!
@@thetriksC this guy is right :) have a great day
@@user-rr9150 Thanks man!
The mimic step drives me crazy on firebase z
The last time I tried the ee, solo like I always do, I didn’t get the third mimic until round 39, when I got the first two before round 20
@@michaelsoftbinbows honestly stupid sometimes, people say it’s always in the same spot but I never get that
5:06 did you know there’s way you can avoid him. First, when he grabs you, just turn your character 180degrees and sprint and or dolphin dive. Second, you can get him stuck in the escavator or when he spawns in, if your on the dome and is jumping, he’ll get stuck with a cool animation
I did not know that! You learn something new everyday
Or something you hate about each boss zombie
Also possible future video idea
Good vid! I’d disagree on the pick with Moon tho, the excavators are WAY more of a game ruiner than the astronaut imo
Thanks! And yeah it was a close choice between those two
Loved the video would love to see a perk or boss zombie tierlist
You never know, could be a possibility in the future!
the kino thing is technically a glitch, but it really has to do with the shitty spawn system for bo3 where they will despawn zombies to try to spawn them in front of you rather then spawning them once you're in an area, it does this for the teletporter so by the time you come back there's already zombies there.
also on ascension, you opened the wrong door for jugg if you plan to protect it, and the jugg door isnt even a door you need to open. solo monkeys arent even a problem, at a certain point you just protect quick revive and jugg if you have the door open, then just buy back the other perks since you should have the money at that point
Yeah it still has an effect on your games though so it's a pain either way, aha I don't always open that door it was just in the video and yeah you can do that but then you have to go through the efforts after each monkey round to go back round buying perks
i have the same issue on Kino. it killed me on a Round 75 run on round 53 🥲. Also, great video. i’ve been watching the channel for a while and when i first saw your channel i was shocked at the low sub count because the quality of these videos are insanely good. Keep up the good work
I'm glad to see its not just me going insane with this issue! But thank you I appreciate the support, it's always great seeing people enjoying them and getting the positive feedback :)
I LOVE TRANZIT SO MUCH IT'S MY FAV MAP IN COD ZOMBIES
but i hate the fog where you barely see anything AND i hate the fact you need to put the turbine at the power station to get to the pack a punch machine. As a Tranzit lover these 2 things are just annoying to deal with when playing it.
(Also i know the fog is that dense cause the ps3 and xbox 360 consoles having lower render distance and stuff)
I totally get what you mean and tbh they are two of the main reasons I don’t play it often
Good channel keep uploading 🔥🔥
Thanks man!
Very underrated youtuber keep up the good work
Btw in bo4 ix you can turn off fire damage by completing a small quest
Thank you! Yeah I've heard something about that
I must find this quest and complete.
1:05 I don’t have this issue, since I only play Killos(a play on words for this map lol) cause I play on BO1
Yeah it never happens on that version!
I hate on bo3 kino how the zombies split by the icr and tripmine wall buy and at launch they didn’t do that nor on bo1, and bo3 ascension y is the rk5 wall buy there and not the kuda when it was the mp5k in bo1???
I feel your pain
Tedd the bus driver is only a good thing from tranzit.
He is!
I agree with the kino der toten bo3 issue, hit as soon as I teleport to the spawn room. Even when i react asap they still hit me
There must be something to fix it surely
Dude my only problem with gorod is the damn EE mini game step 😔
Yeah that's fair enough!
Fyi you can do an esteregg on ix and get fire immunity … knowing this makes the map 10 times more enjoyable
That’s true, just sometimes I cannot be bothered to do it 😂
Keno thing happens to me 🙋♀️
I'm so glad I'm not the only one lol
zetsubo no shima plant system=bad.
It definitely has its quirks
Does anyone find it annoying when you get an infinite dog round on der eisendrache
I don’t think I’ve actually ever had that
That might be because of the EE steps related to the death ray trap and the ghost keeper soul boxes since I remember they spawn an infinite number of dogs if you don’t finish them
@@CrazyKevin22 That could be a good point there