Yes and 20 mins later after playing the game seeing versum hill instantly reminded me of dogenzaka hill and brink terminal obviously reminds me of shibuya terminal. I got the absolute chills and I started getting nostalgia goosebumps followed up with me screaming internally. Something that I've never felt since when I was just a happy go lucky kid on the original xbox with that good good copy of jsrf. Honestly I felt like I was 10 again while playing. Happiest moment I've ever had
I like the secrets being in the vending machines, it's fun to check and they add score to your combo. Also, shine was meant to be unlocked over time since she uses the dances you unlock over the course of the game.
SEGA slept on this franchise for 20 years. I dont even want another jet set radio; it's Bomb rush cyberfunk for me all the way! I love the work Team reptile did on this one and I hope to see more of New Amsterdam in the near future! Can you dig it?
I really really hope team reptile makes a sequel to it like they did with lethal league, I’m sure they will considering how successful it has been. But who knows, clearly they love to innovate with each title they release, it’s anyone’s guess what they’ll make next
in combat, the fastest and imo most fun way of disposing of enemies is by doing a move, and then jumping right after, which will launch all enemies around you into the sky, after which you can spray them with a piece of graffitti which instantly knocks them out
Seriously, knowing that trick alone turns combat from an obnoxious slog into one of the most fun combo elements in the game, and something really special.
I like this anthology universe kinda thing. Let's be real, this just IS JSR3. I love that it's in a new setting with a new cast. Sets up the idea that the whole world is like this. We've seen Tokyo, now we've seen Amsterdam, if there's ever another one, hopefully we'll see another part of this universe.
The game is evolving every day. At least on PC, the mods are going crazy. There's already multiplayer, score battle tournaments against other players, goon-boosting off billboards (ok this ones a glitch lmao), loads of custom characters from Candyman to Sonic. Custom music, people are discovering how to figure out custom LEVELS, movement mods, so much good stuff already in LESS THAN A MONTH. I'm so glad to be a part of the Bomb Rush community. come hang out at jakes broh
Bomb rush felt like coming home if that makes any sense Something something love concept It’s been sick to see so much love for JSR due to Team Reptile making a banger game. Really good analysis, keep it coming ✌️
All i know is, Jet Set Radio Future was a game that i played endlessly. Id pick it up again every five years and be surprised how much time has passed when i finish playing. When I played Cyberfunk, i was over ten hours in when i realized how long i was inmersed in the game. I went and personally thanked the devs on discord for giving us a new home.
As someone who’s been looking forward to this game for awhile and is familiar with a lot of the artist (Hideki Naganuma, Bx’treme, and my boi 2Mello) it’s awesome seeing their work used in a spiritual successor to Jet Set while also being it’s own unique thing and I love this game so far
I’ve been waiting for this game since 2020 and I finally picked it up on the Switch last weekend. I love this game so much!! Team Reptile has built so much on top of JSR/JSRF and I hope they make another with even more mechanics, assets, and level design. Thanks for the video!
Really good video. Really happy to finally see someone praising the story for its nice undertones and easily digestable but fairly satisfying story beats. I do agree with the critiques about the cutscenes being a bit static tho, i wish they had more action to them. Like when dj cyber pulls up in his sick ride its really fun because of how cool its animations are.
Honestly so damn good that Sega finally remembered they have other IPs other than Sonic and are making another JSR game finally after over 20 years, but Bomb Rush will definitely still be up there as one of the best JSR-styled games.
Sega waited 20 years denying fans any hope, then a spiritual successor comes out and proves extreme sports games are still fun and financially viable and now Sega wants their fans back? Fuck em, they didn't take any risks at all despite being a way bigger company, they don't deserve our money for completely ignoring us for 20 years
@@nahman3836I feel the same way about Skate. Some companies will forget about game franchises just because they don't think it will make much money anymore. But once they see it can make money still, then they hop back on it instantly. It's so annoying. I miss when more games had love and effort put into them. So many companies just see these games as dollar signs now.
As somebody who has never even heard of jet set radio before playing bomb rush, it has got to be one of my favourite games I’ve played in a while. Everything just feels so groovy and stylish, the story was way better than I thought it would be, and the gameplay and music were in my opinion superb. If your on the fence about getting this game, you should definitely get it.
yet another mark haha banger. really great analysis of a really great game. really loved your point about how games that pay homage to older titles often struggle to do well because of the insurmountable expectations set by fans of the older game- and how the truly great games differentiate themselves just enough and come up with something new from the inspiration. really insightful video, my notifications for you are now ON🙏🙏
for a moment there I was worried Future was going to be forgotten but I'm glad I was wrong on that when talking about character control differences how Bombrush is quite the balance between both Jet Set Radios
I love exploring spaces in a chill way, thinking a bit about where lines go, testing them a bit more seriously, and finally taking on a challenge. JSRF did a bit of this, but it feels like those challenges you unlock at the END of the game should become available in a space right after exploring it. These spaces also don't seem to get as inherently tedious to navigate as they sometimes do in JSRF, mainly talking about dropping into pits and getting poor respawns. (You can abuse those at times) It can be fine, take the final boss in JSRF, on your third time going up, you're SO much smoother than the 1st, and even if it's mostly boring trial-and-error, it feels good. Until the boss bugs out and makes you do like 3 more laps, but that aside. Similarly to my point about those post-game challenges, would've been great to have more than 50% of the characters before post-game. When you dealt with Poison Jam, I'd just make the character available if you also did the Rokkaku-dai Heights challenges.
Well, they're not adding more maps, but at the very least they are adding features that should've been in the game at the start and not need mods to put them in, like markers on your map to tell you where Taxi Signs and Toilet Stalls are, more controls for your tunes like shuffle and looping music, etc. However these are steps in the right direction. Maybe if we're lucky, Team Reptile will add some form of multiplayer like the mods have done.
Its an underrated game with a very niche audience. I think the only way for it to get half the success it deserves is to make it available in Game Pass after fixing some of the bugs and maybe adding some minor QoL additions. Im sure JSR3 would be released if this becomes more popular.
Yes good idea let's continue keeping one of the best games obscure and hidden. I think you just posted because you wanted am excuse to use the word "plebs"
As a big jet set radio future fan i was hype for this but also a bit cautious because they could definitely mess this up. I gotta say the devs blew my expectations away. This is a perfect successor to the franchise, don't hesitate to buy this one
I feel like the combat is greatly misunderstood. if you jump after a trick, it knocks surrounding enemies into the air, which opens them up to be tagged. after being tagged, they're defeated instantly, so the combat becomes more about grouping enemies and crowd control.
I always thought of BRC as Jet Set Radio: New Generation. After hearing that Sega has no money to spend on JSR, I figured it was a disappointment. But either way, BRC is a little piece of the game we knew, and I’m proud to have said piece recently…
Fantastic analysis on Bomb Rush Cyberfunk. This game is everything I'd hoped it would be, just effortlessly fun and mechanically satisfying. And that soundtrack is sublime and just overtook Tears Of The Kingdom and Final Fantasy XVI as my favorite of the year.
Idk why but this doesnt have the replay ability that JSR/JSRF does. With JSRF im more than happy to replay the same again. JSR you can replay story with new unlocks. BRC is fun and I enjoyed it so much, even with mods, but it was like 1 and done for me.
No man, i loved the game, but you can't say it outgrew its roots. JSRF was way longer, had more content, more caracters, endgame content, chalenges, and soul than this one. It's a fan service game, a great one, but so short, so empty when you truly look at it, yeah three styles but no real gameplay differences, JSRF characters had stats that impacted your gameplay, and it was fun, deep, and rewarding to unlock one, here all have same stats, make no differnce and are pale copies of JSRF characters man, Yoyo being Red in every point apart from the moment he has his red machine head, Bel is gum, Thrice is Clutch, man i could go on for every one of them. Even the levels are pale copies ! in the same order, but having less than JSRF. No, it didn't outgrew nothing, it was just a fun small experience to give us a glimpse at what we could have gotten if SEGA didn't sit on such an awesome franchise.
It was just missing the soul of JSR, the style and graffiti was highly neglected while Bomb Rush basically copied and expanded on what Jet Set did really well
@@thace622 you described it perfectly, the mechanics was cool i played it twice but it felt soulless, everyone felt like a npc even our player, it felt like you were roaming in the lobby, i never discussed that game, but now that you mention it, it was kinda empty
yeah, I bought hover and it was really lacking in everything that made jet set radio special, the controls were bare bones and over all there wasn't really anything to do content wise. like...literally nothing. you could level up but there was no real incetive to do so and like I said before the game mechanics and control system itself wasn't good enough to keep you playing on it's own merit.
yep, Hover was poorly received. From my own experience with half the game; mechanics were decent, liked the way it handled multiplayer, but missions/quests sucked in general, forgetable music, generic style, and there was little to do on each map. Also the way it handled collectibles and inventory was bad, and felt intentionally designed to accomodate some scummy monetization system post-launch if the game did well.. a thing that actually happened to a bunch of games around the time of Hover's release.
I wanted to love this game as a JSRF fan but it has so many issues that I cannot look over. It looks worse visually than JSRF despite being developed for modern systems. The lighting and effects are worse. The levels are larger they're empty with few pedestrians, cars, and no destructible objects. The controls haven't improved much compared to JSRF. It has the same floaty feel when you jump and sometimes I miss landing on rails. Happens in both games, so BRC is not an improvement in this regard. The trick system is a nice addition but it doesn't have depth and is nowhere near as rewarding as doing tricks in THPS or SSX. You just mash the button and that gets old pretty quick. I liked turning on the rails though. Combat is pretty bad which can be said for the JSR and JSRF but in those games at least it was coherent with the rest of the game. You push the cops and tag them with paint and that's pretty much it. I also liked how cops slowed you down and hung on you, which made the encounters a bit more fun. Here the combat is underdeveloped and boring. The story and the characters are not very interesting and I would prefer Professor K's ramblings over cutscenes in BRC. I don't want to be overly critical of BRC because I can see the passion they put into this project but it feels undeveloped in a lot of ways and the best things are straight copy from JSR.
The ending was really annoying though. Having Felix come back fully and just getting rid of Red completely sort of threw away the whole theme that DJ Cyber really made clear: You gotta make peace with your past self to become your future self. Red could have made peace with the dead Felix and Faux and still been himself. Red should have become his own person since he literally had his own signature tag, which is personal to him. That part sucked a lot
@@ivanalexandrinmatala3362 but the soul of the game just isnt there. at all. It could be the best playing game of all time, it would still feel like a hollow shell of JSRF.
@@libidinousbear4563I really like how you worded this. Bomb rush mechanically is a better game, but Jet set radio just has a feeling to it that can't be replicated
@@libidinousbear4563 Huge disagree. One of the only passion projects where you can see so much personality of the actual game and not a straight rip. I can very much distinguish BRC from JSR and in a positive way.
A Jet Set Radio clone having a mid soundtrack definitely lost it points from me ENUF I'd say is the only banger, and among the duds are some truly awful tracks like Precious Thing and Hair Dun
Thanks so much for watching! Did you get to play Bomb Rush Cyberfunk?
completed last week loved it. Enjoyed it more than JSR. This needs to be on Game Pass.
@@TheGrizz485It needs a sequel ASAP! Team Reptile did an absolutely phenomenal job on this!
Yes and 20 mins later after playing the game seeing versum hill instantly reminded me of dogenzaka hill and brink terminal obviously reminds me of shibuya terminal. I got the absolute chills and I started getting nostalgia goosebumps followed up with me screaming internally. Something that I've never felt since when I was just a happy go lucky kid on the original xbox with that good good copy of jsrf. Honestly I felt like I was 10 again while playing. Happiest moment I've ever had
I want the game modes back like jet set radio then I’ll be happy but not going to lie this game did really well
I like the secrets being in the vending machines, it's fun to check and they add score to your combo.
Also, shine was meant to be unlocked over time since she uses the dances you unlock over the course of the game.
Also tests map knowledge
SEGA slept on this franchise for 20 years. I dont even want another jet set radio; it's Bomb rush cyberfunk for me all the way! I love the work Team reptile did on this one and I hope to see more of New Amsterdam in the near future! Can you dig it?
I really really hope team reptile makes a sequel to it like they did with lethal league, I’m sure they will considering how successful it has been. But who knows, clearly they love to innovate with each title they release, it’s anyone’s guess what they’ll make next
It’s kind of funny to me, because isn’t there a new jet set game in the works now?
@stinky9067 its great but dont expect to flow on memory lane too much, the songs arent all the same! but still amazing :D
@@angel_of_rust when did they announce it being live service? just wondering
this really bomb rushes my cyberfunk
who up bomb rushing they cyberfunk rn
She bombed my rush til I cyberfunked
She rushes on my bomb til I cyberfunk
cyberfunk makes me bomb rush💥
pause
in combat, the fastest and imo most fun way of disposing of enemies is by doing a move, and then jumping right after, which will launch all enemies around you into the sky, after which you can spray them with a piece of graffitti which instantly knocks them out
Seriously, knowing that trick alone turns combat from an obnoxious slog into one of the most fun combo elements in the game, and something really special.
I like this anthology universe kinda thing. Let's be real, this just IS JSR3. I love that it's in a new setting with a new cast. Sets up the idea that the whole world is like this. We've seen Tokyo, now we've seen Amsterdam, if there's ever another one, hopefully we'll see another part of this universe.
I feel the exact same way. It feels like it fits right in with the Jet Set Radio universe despite being it's own thing
The game is evolving every day. At least on PC, the mods are going crazy. There's already multiplayer, score battle tournaments against other players, goon-boosting off billboards (ok this ones a glitch lmao), loads of custom characters from Candyman to Sonic. Custom music, people are discovering how to figure out custom LEVELS, movement mods, so much good stuff already in LESS THAN A MONTH.
I'm so glad to be a part of the Bomb Rush community. come hang out at jakes broh
Bomb rush felt like coming home if that makes any sense
Something something love concept
It’s been sick to see so much love for JSR due to Team Reptile making a banger game.
Really good analysis, keep it coming ✌️
something something love concept is the same amount of passion that went into this rip off
@@libidinousbear4563?????
something something THE CONCEPT OF LOVE (UGH)
All i know is, Jet Set Radio Future was a game that i played endlessly. Id pick it up again every five years and be surprised how much time has passed when i finish playing. When I played Cyberfunk, i was over ten hours in when i realized how long i was inmersed in the game. I went and personally thanked the devs on discord for giving us a new home.
And the mods like a multiplayer mod and oc characters and grafittis made by the community is a blast.
yeah the Jakes trailers were great
As someone who’s been looking forward to this game for awhile and is familiar with a lot of the artist (Hideki Naganuma, Bx’treme, and my boi 2Mello) it’s awesome seeing their work used in a spiritual successor to Jet Set while also being it’s own unique thing and I love this game so far
This game is going to my entire personality for a while
after playing BRC i no longer wait for JSR 3, im waiting for BRC 2
I’ve been waiting for this game since 2020 and I finally picked it up on the Switch last weekend. I love this game so much!! Team Reptile has built so much on top of JSR/JSRF and I hope they make another with even more mechanics, assets, and level design.
Thanks for the video!
Really good video. Really happy to finally see someone praising the story for its nice undertones and easily digestable but fairly satisfying story beats. I do agree with the critiques about the cutscenes being a bit static tho, i wish they had more action to them. Like when dj cyber pulls up in his sick ride its really fun because of how cool its animations are.
Honestly so damn good that Sega finally remembered they have other IPs other than Sonic and are making another JSR game finally after over 20 years, but Bomb Rush will definitely still be up there as one of the best JSR-styled games.
Sega waited 20 years denying fans any hope, then a spiritual successor comes out and proves extreme sports games are still fun and financially viable and now Sega wants their fans back? Fuck em, they didn't take any risks at all despite being a way bigger company, they don't deserve our money for completely ignoring us for 20 years
@@nahman3836I feel the same way about Skate. Some companies will forget about game franchises just because they don't think it will make much money anymore. But once they see it can make money still, then they hop back on it instantly. It's so annoying. I miss when more games had love and effort put into them. So many companies just see these games as dollar signs now.
As somebody who has never even heard of jet set radio before playing bomb rush, it has got to be one of my favourite games I’ve played in a while. Everything just feels so groovy and stylish, the story was way better than I thought it would be, and the gameplay and music were in my opinion superb. If your on the fence about getting this game, you should definitely get it.
yet another mark haha banger. really great analysis of a really great game. really loved your point about how games that pay homage to older titles often struggle to do well because of the insurmountable expectations set by fans of the older game- and how the truly great games differentiate themselves just enough and come up with something new from the inspiration. really insightful video, my notifications for you are now ON🙏🙏
Gonna get the game this week, it’s literally the game I’ve been waiting for my whole life
I beat the game last week.and let me tell you, it's worth every penny!
Great review. I really appreciate your mechanics-focused comparisons with the previous games, it’s much deeper than most of the reviews for this game.
I can’t wait for the sequel: *Bomb Rush Cyberfunk 2: Old Amsterdam.*
Or funky Rotterdam
@@Siranoxz Where’s that?
@@darkpaw1522 If you don't know where Rotterdam is then you are living under a rock bro 🤪🤪
for a moment there I was worried Future was going to be forgotten but I'm glad I was wrong on that when talking about character control differences how Bombrush is quite the balance between both Jet Set Radios
Definitely gotta get my hands on this masterpiece 🙌
If you jump after a trick while fighting the police you can lift them into the air to tag them which will instantly defeat them.
I love exploring spaces in a chill way, thinking a bit about where lines go, testing them a bit more seriously, and finally taking on a challenge. JSRF did a bit of this, but it feels like those challenges you unlock at the END of the game should become available in a space right after exploring it. These spaces also don't seem to get as inherently tedious to navigate as they sometimes do in JSRF, mainly talking about dropping into pits and getting poor respawns. (You can abuse those at times) It can be fine, take the final boss in JSRF, on your third time going up, you're SO much smoother than the 1st, and even if it's mostly boring trial-and-error, it feels good. Until the boss bugs out and makes you do like 3 more laps, but that aside.
Similarly to my point about those post-game challenges, would've been great to have more than 50% of the characters before post-game. When you dealt with Poison Jam, I'd just make the character available if you also did the Rokkaku-dai Heights challenges.
Every update they make for this game should come with a map or 2 to bring the players back
Well, they're not adding more maps, but at the very least they are adding features that should've been in the game at the start and not need mods to put them in, like markers on your map to tell you where Taxi Signs and Toilet Stalls are, more controls for your tunes like shuffle and looping music, etc. However these are steps in the right direction. Maybe if we're lucky, Team Reptile will add some form of multiplayer like the mods have done.
Its an underrated game with a very niche audience. I think the only way for it to get half the success it deserves is to make it available in Game Pass after fixing some of the bugs and maybe adding some minor QoL additions. Im sure JSR3 would be released if this becomes more popular.
BRC coming to game pass would be awesome.
nah keep the gamepass plebs away from this series
Yes good idea let's continue keeping one of the best games obscure and hidden. I think you just posted because you wanted am excuse to use the word "plebs"
@@nurgle-j5n dude Game Pass has proven on multiple occasions to be the key factor behind the success of many indie games
Support the devs and buy it. It's fantastic
Would really like a sequel with character creation
As a big jet set radio future fan i was hype for this but also a bit cautious because they could definitely mess this up. I gotta say the devs blew my expectations away. This is a perfect successor to the franchise, don't hesitate to buy this one
I ordered physical copy. Can’t wait
played this game twice in a row once it came out on console. absolutely loved it, it really hope we get a sequel, or DLC. love your vid!!
I freaking love playing this game. I feel like a kid again
If you do an attack and jump with the right timing you can instantly just one shot the cops bro.
Trick button jump spray. great video keep it up
I love how every review of BCR i watched has Bel in the goth color scheme, lmao (i do too)
Nice video Mark, Keep up the good work.
the blue floor pads let you carry a slide for as long as your on it
fighting is way better if you jump while attacking to gather a group to spray them
I bought this game twice. I might do it a third time. It's so fun to play.
the mods for this game are awesome too.
I feel like the combat is greatly misunderstood. if you jump after a trick, it knocks surrounding enemies into the air, which opens them up to be tagged. after being tagged, they're defeated instantly, so the combat becomes more about grouping enemies and crowd control.
The best way to play this game is portable on a switch OLED. It makes the colors pop like no other. BRC is basically free dopamine.
I always thought of BRC as Jet Set Radio: New Generation. After hearing that Sega has no money to spend on JSR, I figured it was a disappointment. But either way, BRC is a little piece of the game we knew, and I’m proud to have said piece recently…
...About them having no money to spend on JSR...
Dude I love these type of videos, it reminds me of Dunkey.
Get ready to paint the world and get ready to funk
OH SHIT WE FINALLY GOT AMERICAN WASTELAND 2
Great video, man
Definitely buying it. JGR is my favorite Dreamcast game.
Fantastic analysis on Bomb Rush Cyberfunk. This game is everything I'd hoped it would be, just effortlessly fun and mechanically satisfying. And that soundtrack is sublime and just overtook Tears Of The Kingdom and Final Fantasy XVI as my favorite of the year.
with combat, it's never said but if you jump immediately after a kick you do a launcher and can tag all the enemies
We got eldin ring, TOTK, now BRC. Games be poppin lately.
so true this year has been insane
I wanted to love Jet Set Radio but it didn't let me because of the controls. BRC fixed that and it's now my favourite game of all time.
I'm close to 100%. I'm missing a couple unlockable ride skins and graffitis but I've even got the platinum on playstation!
Feel the funk reminds me of something id hear off of gta 2
knowledge!!!
Man! Another banger video! THAT'S WHY HE'S THE GOAT!
Idk why but this doesnt have the replay ability that JSR/JSRF does. With JSRF im more than happy to replay the same again. JSR you can replay story with new unlocks.
BRC is fun and I enjoyed it so much, even with mods, but it was like 1 and done for me.
nice video
my goty love it so much
Ain’t no one talking bout hover everyone sleepin on hover revolt of gamers
what is that outro song? it sounds fire
No man, i loved the game, but you can't say it outgrew its roots.
JSRF was way longer, had more content, more caracters, endgame content, chalenges, and soul than this one.
It's a fan service game, a great one, but so short, so empty when you truly look at it, yeah three styles but no real gameplay differences, JSRF characters had stats that impacted your gameplay, and it was fun, deep, and rewarding to unlock one, here all have same stats, make no differnce and are pale copies of JSRF characters man, Yoyo being Red in every point apart from the moment he has his red machine head, Bel is gum, Thrice is Clutch, man i could go on for every one of them.
Even the levels are pale copies ! in the same order, but having less than JSRF.
No, it didn't outgrew nothing, it was just a fun small experience to give us a glimpse at what we could have gotten if SEGA didn't sit on such an awesome franchise.
i wonder why i never hear people mention Hover whenever Jet Set Radio inspirations gets brought up, was it poorly received or something
It was just missing the soul of JSR, the style and graffiti was highly neglected while Bomb Rush basically copied and expanded on what Jet Set did really well
@@thace622 you described it perfectly, the mechanics was cool i played it twice but it felt soulless, everyone felt like a npc even our player, it felt like you were roaming in the lobby, i never discussed that game, but now that you mention it, it was kinda empty
@@benji_san sadly the core gameplay is really the only good thing about hover
yeah, I bought hover and it was really lacking in everything that made jet set radio special, the controls were bare bones and over all there wasn't really anything to do content wise. like...literally nothing. you could level up but there was no real incetive to do so and like I said before the game mechanics and control system itself wasn't good enough to keep you playing on it's own merit.
yep, Hover was poorly received. From my own experience with half the game; mechanics were decent, liked the way it handled multiplayer, but missions/quests sucked in general, forgetable music, generic style, and there was little to do on each map. Also the way it handled collectibles and inventory was bad, and felt intentionally designed to accomodate some scummy monetization system post-launch if the game did well.. a thing that actually happened to a bunch of games around the time of Hover's release.
Love the game but if i was to nitpic i wish the crew unlockables ment more to the story as a crew instead of focused on very select few characters.
I actually love that they are optional "side-quests". It gives less linearity to the experience
9:33 ...I think thats the point of this sidequest...no other characyer makes you do this...
I wanted to love this game as a JSRF fan but it has so many issues that I cannot look over.
It looks worse visually than JSRF despite being developed for modern systems. The lighting and effects are worse. The levels are larger they're empty with few pedestrians, cars, and no destructible objects.
The controls haven't improved much compared to JSRF. It has the same floaty feel when you jump and sometimes I miss landing on rails. Happens in both games, so BRC is not an improvement in this regard.
The trick system is a nice addition but it doesn't have depth and is nowhere near as rewarding as doing tricks in THPS or SSX. You just mash the button and that gets old pretty quick. I liked turning on the rails though.
Combat is pretty bad which can be said for the JSR and JSRF but in those games at least it was coherent with the rest of the game. You push the cops and tag them with paint and that's pretty much it. I also liked how cops slowed you down and hung on you, which made the encounters a bit more fun. Here the combat is underdeveloped and boring.
The story and the characters are not very interesting and I would prefer Professor K's ramblings over cutscenes in BRC.
I don't want to be overly critical of BRC because I can see the passion they put into this project but it feels undeveloped in a lot of ways and the best things are straight copy from JSR.
CHO!
I think it was good but it could have been great.
yall are weird
The ending was really annoying though. Having Felix come back fully and just getting rid of Red completely sort of threw away the whole theme that DJ Cyber really made clear: You gotta make peace with your past self to become your future self. Red could have made peace with the dead Felix and Faux and still been himself. Red should have become his own person since he literally had his own signature tag, which is personal to him. That part sucked a lot
Gotta agree, I was so surprised that you couldn't even play as an uncanonically "Red Felix"
Let's play a drinking game take a shot every time he says bomb rush cyberfunk.😅
I love the game, but its not perfect. There are many things the JSR games STILL do better than bombrush
Lets be honest here dawg the Gameplay much better than jsr/jsrf
Like what? I almost hate that this game is better than JSR for me 😂
@@ivanalexandrinmatala3362 but the soul of the game just isnt there. at all. It could be the best playing game of all time, it would still feel like a hollow shell of JSRF.
@@libidinousbear4563I really like how you worded this. Bomb rush mechanically is a better game, but Jet set radio just has a feeling to it that can't be replicated
@@libidinousbear4563 Huge disagree. One of the only passion projects where you can see so much personality of the actual game and not a straight rip. I can very much distinguish BRC from JSR and in a positive way.
A Jet Set Radio clone having a mid soundtrack definitely lost it points from me
ENUF I'd say is the only banger, and among the duds are some truly awful tracks like Precious Thing and Hair Dun
Whatever bro 🤷♂🤷♂