Hey, thanks for trusting me with your time by watching my video! If you felt particularly inspired or excited, I'd really appreciate your help in getting this video out to more people - leaving a thoughtful comment, 'liking', and enjoying the video to the end all help to show TH-cam that people want to see more like this. Cheers, and have a good one!
"Ghosts are MEANT to hover using an anti-gravity drive, but I didn't really feel like developing one." That sentence alone made me feel as if he COULD'VE made it but he wasn't in the mood.😂
only thing worst to steer is the warthog. no idea why they thought it'd be a good idea to add a timed section requiring precise maneuvers to get through with only a warthog to get you there. I had to retry that damn mission 7 times to beat it.
@@Sparrow_Bloodhunter I never had a problem with the warthog in any of the games on console ngl, PC was a bit trickier but you can get the hang of it (unless you're playing infinite). Rack up 25 kills in blood gulch slayer by doing donuts around the bases and spawnkilling a bunch of people back when I was an honorless brat.
@@Sparrow_Bloodhunter The Warthog actually has some of my favorite handling in any vehicle of any game. Few vehicles allow you to powerslide so hard you can turn the body into a giant sledgehammer and side-sweep multiple enemies. Only problem is that the controls don't adapt well to mouse and keyboard.
What you say isn’t really correct. As long as the ground suits the vehicle it’s very maneuverable. “Despite its apparent simplicity and grace, the Ghost requires a skilled driver to handle it properly. Uneven or broken terrain makes the Ghost extremely difficult to pilot.” -Halopedia
@@casualbird7671 Because it mostly depends on the environment if it’s difficult to drive or not. If it’s a big flat open area then the Ghost will handle really well. It can even glide over shallow water ofcourse.
see, what i took away from this is that you successfully recreated the ACTUAL steering of the ghost vehicles in game, while it might be troublesome IRL, i think that's awesome.
I know making this stuff takes a while but it has been 8 months I miss y’a man your creations are really good I’m not saying to hurry up on what ever your working on but like can you give us an update on what you’ve been doing or something.
Would love to see this on like a really calm lake. I feel like since it’s made out of such light material it would really only matter how the pilot would be sitting and if they can be balanced. Would be super neat to see
@@Built_IRL just wondering when the next one is maybe just do a small community post to explain if you're all good or where you are atm that'd be great you dont have to return to vids, you dont owe us anything we ppl r just curious as to where you've gone
You make designing and building a hovercraft powered by jet engines sound easy! Seriously though, I wouldn’t mind longer more in depth videos at all, or even a multi part series. Also, do you have a patreon or something similar? How can I throw dollars of appreciation at you?!
It's always a toss up between including more details for the more serious audience, vs just keeping it high level for the majority. One day I hope to start uploading companion videos for each project that go into the more technical content. No Patreon currently, but I've been considering it... I just don't know if I want to take money from viewers while the sponsorships are already covering me well enough. Thanks though!
@@Built_IRL Honestly, the finnicky nature of handling it just makes it seem even more like a ghost, what with how they tend to take a second or two to come to a complete stop. If the Halo games supported vehicles rotating outside of the players' control, I have no doubt ghosts would have been given a similar tendency towards spinning out.
@@Built_IRL I mean, it's their choice whether to give you money or not and it's not like you're forcing people to give money. So, having a Patreon account is worth it I believe.
@@AmanStudios Looks good! You did the visuals well. Adding longer travel on the spring could help, but there'll always be a limit there. And unfortunately, grappling hooks are just really hard. There's a reason it's taken me as much development time as it has to get what I consider acceptable performance - if it was as simple as 3d printing something, everyone would have done it already. Good luck with it though!
@@Built_IRL Thanks for actually responding man! I was just wondering if there would be a way to make your self latching grappling hook shown in the hacksmith's webshooter video, but on a much smaller scale, as with a spring system it cannot launch such a heavy projectile. Good luck on your webshooter also!
I love it. Just make sure nobody gets near it while you're driving. If it so much as touches them, they'll have to locate their body after respawn, and re-collect their scattered guns and grenades.
Great build! For mk II you may want to consider separate throttle and steering. Have mechanical steering that utilizes thrust vectoring and let the throttle be more or less constant. With the right thrust vectoring configuration you could even have a thrust reverser for braking.
3:45 I do not speak English but I am writing to tell you how lucky you were that it was a minor injury I trust you to recover and do not overdo your work, you are a genius at recreating this No hablo ingles pero te escribo para decirte la mucha suerte que tuviste que fuera una herida menor confio te recuperes y no te excedas trabajando eres un genio al recrear esto
I really love how unlike most "lets make cool stuff" youtube channels, you really make something functional, and not just something that looks good for a thumbnail
I think that thrust vectoring on the jet engines might be a good way to get faster steering response. Or you could use electric drone motors or EDFs, which would be quieter too.
I miss imagined what you said and ended up with multiple drones tied to the left and right side attempting to steer the vehicle by pulling left or right.
But for thrust vectoring, you need the engines further back from the CG. I think in this case, if you wanted to keep the jets positioned as they are, you could wire both jets on the same throttle, but have some clamshell doors partially cover the exhaust on one side to turn. The mechanical blockage would be more responsive, without the spool down/spool up delay of the jet.
@@stevemc6010 tbf it is a land vehicle and not a fighter jet, so they dont have to be perfect. also they'd only have to work in two directions, as opposed to sukhois omni-directional nozzles
Yooo this came out great!! Rarely see fictional vehicles get made IRL (and actually function), especially ones as unique as the Ghost. Though now I'm curious - obviously we're far off from inventing an "anti-gravity drive" but how close could a hovercraft of this size get to the speed and handling of what's seen in game?
The speed, we could definitely get - even this one should be able to go pretty fast. The handling, though, that's a lot harder. Hovercrafts just aren't very easy to manoeuvre, no matter what you try. Still, I won't say it's impossible!
MAN DOES NOT MISS!!! The hard work you put in to make such awesome ideas come to life is truly inspiring! Everything about this video is just perfect, even down to the clever sponsor integration!! Great job yet again at making dreams come true!!! 👍✨
5:02 "and although it would be cool having my ghost In Amber Clad I ended up just spray painting it purple." I like how you snuck in that subtle reference but I haven't seen anyone else mention it here yet
That looks like a super fun project! Maybe some rudder-type parts behind the jets would make the turning more manageable, instead of just using differential thrust? Thank you so much for the great video, i really enjoyed watching it! 💜🧡
@@Built_IRL cut down a small sail and wear it on your back like the flags brutes would sometimes wear and you have your rudder without breaking the immersion haha
@@Built_IRL put a hole in the back center with a fin, duct some air from the main fan down a center tunnel. Or use a second motor to generate movement thrust rather than the small jet engines and ducting to direct the thrust where its needed.
RE: how the ghost handles It seems like you might want a “fly by wire” solution to be able to translate user input into more acceptable handling. I’m assuming there wasn’t any code written by the creator… Which is an assumption! If I am right, my follow up questions would be “have you ever programmed an arduino before,” “what’s the mix and max (acceptable) output of each jet,” and then it would be a matter of finding a good graph/math equation. Honestly, if I had access to this build to measure stuff I think it would be fun to tweak code in unity to get the best ‘fly by wire’ system for this particular build.
Im sorry... but this is perfect to me! steering it too honestly. loved every second all you need is additional forward momentum like from the game when you boost
I've been here since the beginning and I'm LOVING IT! keep up the awesome work. That would be cool if you made an iron spider suit to go with your web slingers
Super Cool project! Yeesh, 18 hour days ALUMINUM WELDING... Not fun. Congrats on the first Jett engine-powered hovercraft though! Love to see you making things and also putting out videos for them, super cool yet simple project
Dude thank god you didn't lose your leg with that welding incident. Very cool build, and a fantastic explanation. Love and respect! Let's finish this fight!
I absolutely love how your videos get straight to the point and aren’t full of runtime padding. Very entertaining and attention-grabbing videos, and very amazing inventions. This channel has a very winning formula; keep up the great work!
I love Halo, don't get me wrong, and I'm happy to see this be a thing, but one thing I would personally like to see would be a true to lore functioning Rhino tank from Warhammer 40,000
I wonder if electric fans instead, run off an alternator system, would solve the fuel efficiency issue of the jets. _I'm sure the motor has enough torque to spare, and still hover._ May need to play with some capacitors and some voltage multiplying. _But an added bonus; you could fit in the boost function playing with these too_
I love how you split up the Kiwi "ad" with the little hover demo bit. Couldn't skip it, but it didn't feel so intrusive that I wanted to. First video I've seen of yours, but certainly will be subscribing for now.
I've watched a lot of RC Drift Car videos, and especially on the rear wheel drive ones, they use a Gyroscope to kind of automatically stabilize the car through turning the front wheels so that it moves straight when you want it to. I'd imagine you could do the same, but it does involve coding. If you need help on that front on the TH-camr side, James Bruton might be able to help you! :D
I thought about this a month before the video came out, wondering why nobody ever built a real life lookalike. And you actually built it 😅 Thank you for a great video!
Hey, thanks for trusting me with your time by watching my video! If you felt particularly inspired or excited, I'd really appreciate your help in getting this video out to more people - leaving a thoughtful comment, 'liking', and enjoying the video to the end all help to show TH-cam that people want to see more like this. Cheers, and have a good one!
31
Do the back2the future hover board
Good
@@tatmanmyownbossdannydraco sorry but not you
are you gonna make a return?
“I didn’t feel like developing an anti-grav system”
Love the confidence
I mean, he probably just didn't have his coffee that day. otherwise I'm sure he would have gotten around to it... Lol
need's a bigger Engine
that's how you end up dead like that one scientist
"Ghosts are MEANT to hover using an anti-gravity drive, but I didn't really feel like developing one."
That sentence alone made me feel as if he COULD'VE made it but he wasn't in the mood.😂
I don't see a problem with the steering. Looks pretty game accurate to me.
I see you have played ce
facts
only thing worst to steer is the warthog. no idea why they thought it'd be a good idea to add a timed section requiring precise maneuvers to get through with only a warthog to get you there. I had to retry that damn mission 7 times to beat it.
@@Sparrow_Bloodhunter I never had a problem with the warthog in any of the games on console ngl, PC was a bit trickier but you can get the hang of it (unless you're playing infinite). Rack up 25 kills in blood gulch slayer by doing donuts around the bases and spawnkilling a bunch of people back when I was an honorless brat.
@@Sparrow_Bloodhunter The Warthog actually has some of my favorite handling in any vehicle of any game. Few vehicles allow you to powerslide so hard you can turn the body into a giant sledgehammer and side-sweep multiple enemies. Only problem is that the controls don't adapt well to mouse and keyboard.
5:03 "Have my ghost in Amber clad" That was some good reference right here! Hope you had a long night of solace to recover from your amazing work!
Lmao a long night of solace
Yeah, I imagine he needs a rest after working forward unto dawn
you guys are flooding me with those halo puns
@@isodoublet y'know what's worse than having your friend lie to you? Two betrayals
Outstanding :)
Looks like someone beat me to the Forward Unto Dawn one too haha
Apparently the ghost was notoriously difficult to drive in-lore too, so you've got even more accuracy!
yeah, playing CE i see no reason to complain about its steering
What you say isn’t really correct. As long as the ground suits the vehicle it’s very maneuverable. “Despite its apparent simplicity and grace, the Ghost requires a skilled driver to handle it properly. Uneven or broken terrain makes the Ghost extremely difficult to pilot.” -Halopedia
@@PackHunter117 how does this go against what I said? "the ghost requires a skilled driver to handle it properly"
@@casualbird7671 idk some people like to act like they’re adding something to the conversation when they’re not, it’s really annoying.
@@casualbird7671 Because it mostly depends on the environment if it’s difficult to drive or not. If it’s a big flat open area then the Ghost will handle really well. It can even glide over shallow water ofcourse.
man makes a hovercraft with jet engines that looks like a ghost and goes “yeah 7 minutes should cover it” lmao great stuff
Most would have made it a ten minute video for the extra ad revenue. Gotta give props for that.
7 minutes is a clever halo reference!
@@Potateornottotate look up halo and the number 7, you'll find so many things within halo all pointing to that number
@@Potateornottotate 7 is bungies number as well.
@@tbc1880 Yes, because Bungie created Halo.
This man: Makes a ghost prototype that somewhat works
The covenant: *something's wrong I can feel it*
That turned out great JT!!! Love seeing these projects get bigger and bigger!
Thanks mate! Let's hope the physical size doesn't keep going up, or I'm gonna need a Hacksmith-sized facility before long.
so nice to see you here, it shows how much you care!
Cool beans
You are
make a real life scorpion
see, what i took away from this is that you successfully recreated the ACTUAL steering of the ghost vehicles in game, while it might be troublesome IRL, i think that's awesome.
Now I'm going to have the halo theme stuck in my head to images of you doing donuts in the desert on a ghost, and I'm okay with that.
Search for Gregorian Monks halo theme. You'll thank me later ;)
Ambient symphony of AAHhhs plays in the background.
Peril is the best.
Me 2 bro, me 2.
Gerate now make the Banshee
he’s currently building a halo banshee, so that’s why he’s been out for so long
proof?
0:53 this part made me laugh so hard, it’s like “I don’t feel like defying the laws of physics today”
I know making this stuff takes a while but it has been 8 months I miss y’a man your creations are really good I’m not saying to hurry up on what ever your working on but like can you give us an update on what you’ve been doing or something.
Dang, just imagine if he had felt like developing an anti gravity drive
Incredible
big fan
That sounds like what I'd expect a real-life ghost to sound like and it sounds AMAZING!
A lawnmower with some jets tapped to it
Would love to see this on like a really calm lake. I feel like since it’s made out of such light material it would really only matter how the pilot would be sitting and if they can be balanced. Would be super neat to see
Gotcha covered! That'll be in the next one for sure.
@@Built_IRL just wondering when the next one is
maybe just do a small community post to explain if you're all good or where you are atm that'd be great
you dont have to return to vids, you dont owe us anything
we ppl r just curious as to where you've gone
You make designing and building a hovercraft powered by jet engines sound easy! Seriously though, I wouldn’t mind longer more in depth videos at all, or even a multi part series. Also, do you have a patreon or something similar? How can I throw dollars of appreciation at you?!
It's always a toss up between including more details for the more serious audience, vs just keeping it high level for the majority. One day I hope to start uploading companion videos for each project that go into the more technical content.
No Patreon currently, but I've been considering it... I just don't know if I want to take money from viewers while the sponsorships are already covering me well enough.
Thanks though!
@@Built_IRL Honestly, the finnicky nature of handling it just makes it seem even more like a ghost, what with how they tend to take a second or two to come to a complete stop. If the Halo games supported vehicles rotating outside of the players' control, I have no doubt ghosts would have been given a similar tendency towards spinning out.
@@Built_IRL I mean, it's their choice whether to give you money or not and it's not like you're forcing people to give money. So, having a Patreon account is worth it I believe.
@@ninjahunterx7497 Shoot, I'd pay good money to see this guy build a wraith next.
@@soggy_tot lmao just the thought of someone building a legit tank like that is pretty funny
Don’t stop! This is so cool, keep developing it!
The *legend* is back, I can't wait for the next webshooter video!
Same lol
Cheers! It's in the works, but I can't say yet when it'll be done.
@@AmanStudios Looks good! You did the visuals well.
Adding longer travel on the spring could help, but there'll always be a limit there. And unfortunately, grappling hooks are just really hard. There's a reason it's taken me as much development time as it has to get what I consider acceptable performance - if it was as simple as 3d printing something, everyone would have done it already. Good luck with it though!
@@Built_IRL Thanks for actually responding man! I was just wondering if there would be a way to make your self latching grappling hook shown in the hacksmith's webshooter video, but on a much smaller scale, as with a spring system it cannot launch such a heavy projectile. Good luck on your webshooter also!
Dude this is absolutely incredible.
DUDE we may need to make a video together :)
yeah, i'd love to see chief ride in this ghost. that'd be sick as hell
That doesn't sound too easy, geographically speaking - but I'm flattered :)
You guys have some great prop-making skills!
Are you… alive?
Even just an update, even if its short, even if you tell us you’ve quit youtube.
Please, at least something to know you’re okay.
Remember.
"I didn't feel like developing a anti-gravity engine"
Ah yes, I also didn't feel like spending my time on developing human invincibility
Immortality is on the to do list buuuut i really should go buy some milk first
I love it. Just make sure nobody gets near it while you're driving. If it so much as touches them, they'll have to locate their body after respawn, and re-collect their scattered guns and grenades.
Good safety tip. Don't want a child picking up plasma grenades, a DMR and a Fuel Rod Cannon.
Even though the sound isn't the same, it still sounds cool and didn't sound like a lawnmower at all imo
Great build!
For mk II you may want to consider separate throttle and steering. Have mechanical steering that utilizes thrust vectoring and let the throttle be more or less constant. With the right thrust vectoring configuration you could even have a thrust reverser for braking.
That was actually in the original plan, before I decided to simplify it haha. I may have to bring it back now though!
3:45 I do not speak English but I am writing to tell you how lucky you were that it was a minor injury I trust you to recover and do not overdo your work, you are a genius at recreating this
No hablo ingles pero te escribo para decirte la mucha suerte que tuviste que fuera una herida menor confio te recuperes y no te excedas trabajando eres un genio al recrear esto
I really love how unlike most "lets make cool stuff" youtube channels, you really make something functional, and not just something that looks good for a thumbnail
A couple months later: “I built the spirit of fire and destroyed the flood irl.
I think that thrust vectoring on the jet engines might be a good way to get faster steering response. Or you could use electric drone motors or EDFs, which would be quieter too.
I miss imagined what you said and ended up with multiple drones tied to the left and right side attempting to steer the vehicle by pulling left or right.
@@Xyzair gmod be like
But for thrust vectoring, you need the engines further back from the CG. I think in this case, if you wanted to keep the jets positioned as they are, you could wire both jets on the same throttle, but have some clamshell doors partially cover the exhaust on one side to turn. The mechanical blockage would be more responsive, without the spool down/spool up delay of the jet.
"Thrust vectoring"
My south african man out here casually recreating Sukhoi 4.5th generation thrust nozzles.
@@stevemc6010 tbf it is a land vehicle and not a fighter jet, so they dont have to be perfect. also they'd only have to work in two directions, as opposed to sukhois omni-directional nozzles
The steering issue just makes it look like the ghost from cursed halo. Great work!
It's people like this that truly change the world.
Hearing how many hours you spent on this deserved a like. I love the build. Keep up the great work.
This is rad! Impressive work, dude!
You should continue to develop this and make it even better and more accurate!
Yooo this came out great!! Rarely see fictional vehicles get made IRL (and actually function), especially ones as unique as the Ghost. Though now I'm curious - obviously we're far off from inventing an "anti-gravity drive" but how close could a hovercraft of this size get to the speed and handling of what's seen in game?
The speed, we could definitely get - even this one should be able to go pretty fast.
The handling, though, that's a lot harder. Hovercrafts just aren't very easy to manoeuvre, no matter what you try. Still, I won't say it's impossible!
Handles just like the halo 1 ghost hahaha
This has to be one of the coolest projects i have ever seen on this platform! Amazing job!
so cool dude, well done!
MAN DOES NOT MISS!!! The hard work you put in to make such awesome ideas come to life is truly inspiring! Everything about this video is just perfect, even down to the clever sponsor integration!! Great job yet again at making dreams come true!!! 👍✨
He missed his ligament
all of this and it's still under 1 million views? that's a crime.
Love how he casually says I didn't feel like making an anti-hover engine as if he could and with ease.... lol
Tbh he probably could do it lol
Anti hover? You mean anti gravity?
@@Jc-ks5lx yea that word 😂🤣 brain fart 🤦♂️🤣😂🤣😂🤣😂🤣
You made a hovercraft in the fifth grade, that is amazing
5:02 "and although it would be cool having my ghost In Amber Clad I ended up just spray painting it purple." I like how you snuck in that subtle reference but I haven't seen anyone else mention it here yet
I searched for 5 minutes for this comment!
What's the reference about? I cannot remember.
;)
@@prateekpanwar646 HALO 2 BAYBEEEE (the UNSC frigate)😉
It sounds like a jet engine is awesome
Love how if you had a 8-10ft Chief or Sangheili riding it the scale would look about right on top of the functionality!
Luke 24:37 “But they were terrified and affrighted, and supposed that they had seen a spirit.” 😂😂
At the beginning I was genuinely amazed it sounded so cool then my dreams were shattered
Great work dude this looks awesome
this is so sick dude, way to go!
Thanks mate!
Hope everything's ok bro, haven't seen any vids on your channel for a while, stay safe 🙂❤️
That looks like a super fun project! Maybe some rudder-type parts behind the jets would make the turning more manageable, instead of just using differential thrust? Thank you so much for the great video, i really enjoyed watching it! 💜🧡
Cheers! I mean first prize would be to add a whole tail and vertical stabiliser at the back , but that wouldn't look very authentic haha
@@Built_IRL If you paint it clear like you did with the skirt, nobody will see it!
@@Built_IRL cut down a small sail and wear it on your back like the flags brutes would sometimes wear and you have your rudder without breaking the immersion haha
@@Built_IRL put a hole in the back center with a fin, duct some air from the main fan down a center tunnel. Or use a second motor to generate movement thrust rather than the small jet engines and ducting to direct the thrust where its needed.
@@Built_IRL now all you need are laser cannons and a booster.
Bro this is how I imagined it would sound like
I know 😱
I think instead of toggling the jet engines, maybe add some way to vector the thrust
RE: how the ghost handles
It seems like you might want a “fly by wire” solution to be able to translate user input into more acceptable handling. I’m assuming there wasn’t any code written by the creator… Which is an assumption! If I am right, my follow up questions would be “have you ever programmed an arduino before,” “what’s the mix and max (acceptable) output of each jet,” and then it would be a matter of finding a good graph/math equation.
Honestly, if I had access to this build to measure stuff I think it would be fun to tweak code in unity to get the best ‘fly by wire’ system for this particular build.
That thing looks amazing! Can't wait to see more footage once you get the jets adjusted.
Im sorry... but this is perfect to me! steering it too honestly. loved every second
all you need is additional forward momentum like from the game when you boost
That’s actually so cool
I was wondering what happened to this guy, but he probably got snapped up by some engineering company.
This is amazing, good work!
you started this video with one of my favorite tracks from Halo. I already love this.
The Ghost is my favorite vehicle as well. I can't tell you how many times I left my team behind after finding a Ghost in the Halo Infinite campaign.
I need more version of this (and better if is possible!). This is amazing job.
Holy crap dude! Keep going with this kind of stuff, you're blowing my mind!
This build looks and is awesome! Nice work JT!
Cheers!
I've been here since the beginning and I'm LOVING IT! keep up the awesome work. That would be cool if you made an iron spider suit to go with your web slingers
Bro this looks awesome! Also I watched your hovercraft video years ago 5:33
he do be floatin tho
Great project! Very cool concept and execution.
What a build James :D Great to see a video from you again
Wow, that was amazing. Can't wait to see Pt2!
where did you go?
Integrating the sponsorship with instructions on building a hovercraft was a stroke of genius - makes it so much more palatable.
Glad it worked for you, thanks for the feedback!
wtf how did i find this so early
That is the coolest thing I've seen in long time. Brilliant work. Well done.
Maybe get into contact with the Hacksmith to see if they'd be down to do a 2.0 build with you! since they just made the Halo Energy Sword!
super excited to see the ongoing progress!
Super Cool project! Yeesh, 18 hour days ALUMINUM WELDING... Not fun. Congrats on the first Jett engine-powered hovercraft though! Love to see you making things and also putting out videos for them, super cool yet simple project
Thanks! Yeah I don't mind welding alu in principle, but it definitely got a bit old after a while ;)
GRAHAHAahAH1!! (Thanks for adding my vehicle!) -Yayap
I was wondering if you could possibly make the Prowler's claws from Spider-Man: Into the Spider-Verse
PLEASE KEEP POSTING I MISS YOU
this man needs more recognition
Dude thank god you didn't lose your leg with that welding incident.
Very cool build, and a fantastic explanation.
Love and respect! Let's finish this fight!
Agreed. Thank you!
Do you realize how much people would literally pay for this you could probably make $100,000 off of that thing
I absolutely love how your videos get straight to the point and aren’t full of runtime padding. Very entertaining and attention-grabbing videos, and very amazing inventions. This channel has a very winning formula; keep up the great work!
Where are you man!?
This shatters my heart from how truly beautiful this is. It looks anazing
I love Halo, don't get me wrong, and I'm happy to see this be a thing, but one thing I would personally like to see would be a true to lore functioning Rhino tank from Warhammer 40,000
Represent South Africa!! Welldone, amazing video. Good quality both in the build itself and the production of the video. Keep it up
Where u beeeeen
That's absolutely incredible, nice work!
Where u at :(
I'm a halo fan, and this vehicle is an overwhelming success.
Instead of facing the jets out, couldn't they be pointed slanting downward?
Wouldn't that damage the bottom part of the vehicle?
@@alexanderthegreat6682 well he said it was because he didnt want the riders being burned. This is why we would like some answers.
now all you gotta do is built some spartan armor and have a energy sword and your ready to join the army
I wonder if electric fans instead, run off an alternator system, would solve the fuel efficiency issue of the jets.
_I'm sure the motor has enough torque to spare, and still hover._
May need to play with some capacitors and some voltage multiplying.
_But an added bonus; you could fit in the boost function playing with these too_
I love how you split up the Kiwi "ad" with the little hover demo bit. Couldn't skip it, but it didn't feel so intrusive that I wanted to. First video I've seen of yours, but certainly will be subscribing for now.
I've watched a lot of RC Drift Car videos, and especially on the rear wheel drive ones, they use a Gyroscope to kind of automatically stabilize the car through turning the front wheels so that it moves straight when you want it to. I'd imagine you could do the same, but it does involve coding. If you need help on that front on the TH-camr side, James Bruton might be able to help you! :D
I thought about this a month before the video came out, wondering why nobody ever built a real life lookalike.
And you actually built it 😅
Thank you for a great video!