Having a repeater in your spell gives a delay for the next item for example if you have repeater + tnt if you cast the spell and run the explosion would be whare you cast it instead of where you are, another is if you did cornflower repeater cornflour it will have a delay before it bounces. This could be very useful.
@@stardustcell my idia for the comparator: You know how a comparator takes the power of one object and spits out the same power I’m thinking if you put the comparator in the wand between 2 spells it will combine them and play them both at once, for example if you do cornflour comparator cornflour when you activate the spell it would shoot 2 projectiles at once, if you do cornflour cornflour comparator tnt comparator birch log, then you would shoot a projectile and when it lands it would make an explosion a sheep and it will shoot another projectile all at the same time.
Noita doesn't have any structure building spells, something like pact ice could throw up a large wall(or other shape depending on a shape modifier) where it lands with a large cooldown) Perhaps dye's are different shapes, something like cornflower > pact ice > lapis could be a wall of ice, where cornflower > pact ice > rose red is a hollow sphere, and cornflower > pact ice > bonemeal is a solid sphere, etc
@@NotSum1UKno oh, absolutely! If you really wanted, every pattern on a banner could overlay another shape effect, becoming exponentially higher mana cost when stacked
Literally just the warden sonic shriek, you would use one echo shard. there could also be adding gunpowder as an explosive damage/radius buffer, glowstone for a potion potency buffer Bouncy anvil. need I say more
Spell: Change hit entities into other types, but not just like, Red Mooshroom into a Brown one, we need to split all entities into a few tables based on size, like: Larger animals: All cow types, all horse types, polar bears, pandas, all sheep colors, pigs, spiders, hoglins, squid, dolphins. Smaller animals: chicken, silverfish, that one purple silverfish, rabbits, cats, ocelots, fish, axolotls, bats, parrots, cave spiders(yikes). Humanoids: all skeleton and zombie types, piglins and brutes, villagers and wandering traders, illagers, witches and whoever lives in a mansion, I haven't been there forever also blazes and creepers?? Large constructs(?): Elder guardian, Iron golem, Ravager(yeah i know), Wither??? Or maybe just an option to turn everything into a chicken, but you probably already made it. Maybe it would require a Channeling trident or a Lightning rod, since those usually change the mob types, but maybe something else
Spell Idea: A compass would change the direction of a projectile to whichever way the player is looking when activated. For example, in the spell [Cornflower -> Compass -> Cornflower] would shoot a projectile, and once it hits a block or smth, it would change direction to wherever the player is looking rather than just bouncing off something.
maybe a firework / a firework charge makes spells accelerate faster when they're shot? but this is only horizontal, so heavier blocks will still have the downside of less vertical momentum also, i know slime balls are always used for sticky stuff when crafting, but slimes also do split in half - using a slime ball could maybe fire two smaller projectiles instead of one - combining this with a cornflower would cause your spell to split on impact my last idea is putting a note block / jukebox / music disc in would make it play a funny noise when you hit something
This is the best idea I've probably ever seen! Barrel could spawn a protective box of wood around the player or target position, and potion brewing items could have their effects, such as redstone dust increasing duration, glowstone dust increasing power, and golden carrots giving night vision.
Spell idea: Divine Light. Nether stars spawn a beam of blessing that give positive effects like haste to whatever it touches. If you don’t have poppy’s or cornflowers it spawns it on yourself
Spell ideas: A sponge will create a sphere of defense. A suspicious stew will cause you to get speed and jump boost. A enchanting book will absorb mobs and some blocks like a black hole. And a eye of ender will cause the spell to be cast 8 blocks in front of where your looking, if paired with a scatter cornflower it will shoot towards the nearest entity but be slightly off, if there isn’t a entity the spell will have no effect. A wither head spawns a 3 normal skeltons with swords and leather chest plate. All other heads would have similar effects, with the player head spawning wolfs. And crimson vines will slow you down, vines will stop you moving for a very short time, and warped will teleport you randomly. These will all apply to yourself unless you use a supporting item to change how it effects. Another idea would be to have a Skelton, zombie, or pillager spawn with custom amour and a generic spell. They can be found in a custom gen dungeon.
what if there was a spell that can raise a pillar from the ground, and launch entities beneath it's range including you. what if the golden carrot could turn you, or other entities and blocks invisible. magma cream and lava bucket could turn water into obsidian, and vice versa. fish in a bucket can be a MaGiCaL fish familiar, like a summon. suspicious stew could give you a random spell from the entire catalogue of spells. campfires could be a little flame dagger you can wave around and cook animals with, but gets longer when there is an animal or mob within it's AOE. Leads can leash entities to you like a lasso. slime could slow others down while increasing their jump height. what if redstone items like hoppers, droppers and dispensers could change the way spells were casted: dispensers could cast spells farther, droppers would do the opposite but increase their damage, and hoppers could catch spells directed towards you (if activated at the right time) and overwrite the next spell you cast as a temporary spell for one time only. ghast tear gives, whoever is directly hit with it, regen chains can create a string of chain to withhold something cobweb could be thrown and placed down when it lands against a surface sculk blocks could give a withering effect if something is hit with it, or spread if it hits a surface beacons can give passive effects to you while in the wand same with conduits, only with waterbreathing yea that's all the ideas i have for now
ooh, some very interesting ideas! i like the hopper one especially. it'd be impossible to use, but such a funny gimmick if you yoink someones powerful spell and then kill them with it lol
Should it damage you, or would it spawn shriekers. Would this work for all scull? Or only catalyst. Maybe most scull will only apply wither, shriekers can summon the warden, and catalysts would do your idea
Sculk blocks grow a temporary area of sculk where they land that deals damage to people touching it, and sculk vines do this on a lesser scale. Sculk sensors create an area around the landing point that triggers whatever is in front of it in the spell order, but doesn’t cause a chain; it only triggers that one item. The sculk shrieker shoots a sonic beam at anything too close to it when it lands. Echo shards work the same as sensors, but does the thing behind it in the spell order instead of in front.
When you put a compass in it will send the next item in the direction of the closest player (not the caster), not continuously, just the launch is directed if that makes sense.
For gravity blocks, what you could do is make them launch other blocks around them into the air when they land. Also, maybe the different gravity blocks send up different amounts of blocks?
a crossbow is a trigger, shooting 2 of the affected spell a sword would fire a sword in a straight line, dealing the same damage the sword would have done if you were to hit with it normally ender crystals place down a crystal that heals you when near it (let's say 10 block radius), much like it does the Ender Dragon Flint & Steel and fire charges are self explanatory; They set off fires when they hit things, including mobs and player Magma Cream applies fire resistance to the user if just used on its own. If shot out using a trigger spell, it creates lava when it lands
As someone who played (and got terribly addicted to) Noita, seeing you re-create the wand mechanic was a treat. And wow I did not expect to see this many fantastic spell ideas in the comment section
Just when I thought you couldn't get anymore amazing, you drop a warhead so massive that my expectations and blown out of the water at the speed of sound ❤️
potions will apply their effect upon what is shot: Examples: Strength: more damage swiftness: faster shooting speed Jump boost: farther range Poison: inflicts poison Slow falling: low gravity for the projectile (falls slower) Some other random ideas: tnt would cause other things to explode, for example, if you have a lava bucket, that would place lava, when paired with the TNT it would explode and shoot lava everywhere. good luck, this sounds like a really cool idea and would like to see progress updates on it.
some spell ideas Poisonous Potato: Nullifies all the damage for spell, but poisons for [insert damage here] seconds. Any music disc except 5 and 11: Creates a big explosion that deals lots of damage, but doesn’t destroy blocks. Has a 20 second cooldown. Disc Fragment: Creates something like sonic boom (projectile, that goes through walls), but it doesn’t deal damage, only blinds player. Music Disc (5): Creates sonic boom. Has a 40 second cooldown. Music Disc (11): Creates a big explosion that deals lots of damage and blinds player, but doesn’t destroy blocks. Has a 25 second cooldown. Any banner pattern: Summons random friendly mob. Scute: Gives water breathing effect to user. Can be used only once.
I'm also inspired by Noita to code in MC! Working on a datapack for a custom projectile system currently. In the past I have tried to make blocks have physics like in noita (to very limited success) and also turned crouching into levitating (which caused problems when you hit a ceiling and can't un-crouch). Glad to see someone else who appreciates the depth of the game's systems.
Spells that imbue effects to whatever entity they hit (or whatever entity the following spell summons). So a spell that gives blindness for a random duration, or jumpboost with a random strength, and so on. Heck, a spell that just does a random effect with a random duration and strength. Or perhaps you could add effects of your own making. Essentially, tipped arrows, but as spells.
I love this video. There was a mod back in the old days called “Ars Magica” that also allowed players to make infinite combinations of spells. Such a good and polished mod. I’ve remade it in Unity and published it as a standalone game on Steam and it is soooo fuuuunnn. I have only worked on bedrock behavior packs so I don’t know how hard/easy it would be to implement some of the things in java/kotlin. Some of my favorite spells include: chaining dmg on mobs, attract (“get over here”), entangled and reflect attacks. I am in uni and I would love to help you with this project even more if you let me
Skulk casts the next spell if it kills something, moss grows wherever it lands, sponges clear water, potions give their effect to whoever it hits, gunpowder makes single target spells into aoes, glowstone dust makes the spell glow, grass spawns a random passive mob, pickaxes let the spell mine blocks, clocks/repeaters give the spell delay, compasses make the spell have a slight random change in direction, saplings grow walls of wood but you can put in other blocks to change what material it is, gravel/sand make all blocks around the spell affected by gravity, beacons shoot a big laser, recovery compass sets a location and then returns you to it when next cast
this is sick!! slime should make them bounce, honey should make them stick, ice should make it split off and shatter, flint should spread fire, fire charge should spread MORE FIRE, obsidian should do a bunch of knock back, etc
You know how a comparator takes the power of one object and spits out the same power I’m thinking if you put the comparator in the wand between 2 spells it will combine them and play them both at once, for example if you do cornflour comparator cornflour when you activate the spell it would shoot 2 projectiles at once, if you do cornflour cornflour comparator tnt comparator birch log, then you would shoot a projectile and when it lands it would make an explosion a sheep and it will shoot another projectile all at the same time.
I had an idea of a spell that moves blocks and entities up using a pattern of something like “Cornflour > TNT > Levitation or jump boost potion > A block you want to lift or a bookshelf signifying all blocks in tnt blast radius to be lifted”. Then a block explosion where instead of dropping items, a TNT would launch every block it hits into the air and around it would be “Cornflour > TNT > Rabbit’s foot” or something similar to that. I guess that spells work so that order, amount and which items would affect, amount being the impact, items being the effects and order being order of actions and their modifiers depending on which items there are, yet order could be considered modifiers to some extent
Tropical fish bucket: throws a random tropical fish, the rarer, the more damgae it does, but if it's a clownfish, it plays the circus music. Random damage, medium speed. (Fun fact: the circus music was originally made for gladiators.) Salmon bucket: throws salmon. High damage, slow speed. Cod bucket: take a guess. Medium damage, high speed. Pufferfish bucket: you won't believe it. Medium damage + poison, slow speed. The raw fish equivalent of each of the fish just drops the fish and doesn't throw it. The cooked fish throws the fish into the air to drop. Brown mushroom block: plants a brown mushroom under you that elevates throwing you in the air. Red mushroom block: plants a red mushroom around you acting as protection. Mushroom stem: plants a random mushroom. Copper rod: summons lightning. Spyglass: makes your enemies get the glowing effect. Sculk sensor: informs you if there's any players nearby. Sculk shrieker: use 4 times to use the warden's sonic boom attack. Echo shard: does the same as the sculk shrieker but only needed 1 time. Sunflower: summons the sun. Cake: puts a cake block on the ground. Armour: if there is teams, then the armour applies to the whoever you point to on your team. Suggestions: Curses, instead of every having a positive effect, some would have a negative effect and you have to apply the curse to someone to get affected by them. Having multiple wands, so a player can choose if the wand is offensive or defensive. Maybe more wands come with a price. Unrelated note: Congrats on the 50k subscribers!
believe it or not that's one of the one i _already_ did! so basically excellent suggestion because now i don't have to do any work but i can say i took Community Feedback ;)
Free Spell Ideas: - Turns everything within the target area upside-down - Teleports struck mobs to the user - Turns everything the user touches into gold - Makes a duplicate of the target mob and stacks it on the original - Causes struck blocks to emit light - Drops flames along the projectile's path that ignite everything they fall on - Reverses gravity for struck mobs - Turns target blocks into infested blocks - Summons a swarm of angry bees around the target - Smelts target blocks and cooks target mobs - Causes target mobs to become invincible for 5 s - Causes two target mobs to be magnetically attracted to each other with great force I know it's a lot, but no worries if some of these are impractical. If even one of these is doable, I'll count that as a win.
A spell where you shoot forward and it launches you backwards this only works if it the initial shot if it the second or third or whatever it launches the thing it hits if you have multiple in a row it sends you flying further.
ngl, I'm 99% sure Mineplex had a similar game called Wizards. It might long gone now, but it was the same concept of grabbing wands to put spells inside of them. If you could somehow find the list of spells inside of that minigame, that'd be pretty neat to add to this thing. As for what I can remember off the top of my head, there's a rainbow bridge spell which just makes a bridge out of stained glass that disappears after a while. An ice trap spell that shoots a projectile and forms a sphere of ice around where it lands. Some sort of teleporting bolt that just teleports you a number of blocks in the direction you face. And a very notorious spell called Napalm which sends out a slow-moving missle of fire that gradually gets larger as it travels farther. I really reccomend trying to find this old game since I can guarantee you could get some pretty neat spell ideas from it. + It used to be one of my all time favorite mini-games which sadly got taken down by Mineplex, and seeing this video reminded me of it. I hope this gets at least some attention drawn to it, but either way great video!
Adding a ghast tear could make the following spell activate in the air after travelling a set distance, and an anvil could plummet directly down, activating the next spell on contact with the ground. This could be so deadly with TNT lmao
Make observer be a spell that makes you see from the pov of the place you put the spell. Make the things that gives fireworks collor make the spell have a collor(ALOT OF COLLOR SO YOU BLIND THE PERSON YOU ATTACKED IRL). Make the sculk shiriekrr spawn wardens. Make the target block spawn a lot of arrows on the place it hit. Make the daylight sensor skip time. Make the crossbow with a projectile shoot instantly. Make a bell turn the player you attacked deaf. Make the axe atack slower but faster. Make the golden apple heal you. Im going to keep doing this, remember me to do it at least one time a day
Spell idea: Feather When you cast the spell with a feather, you would be launched super high up into the air, and be given slow falling. Another idea, potions. If the potion gives a positive effect, you will get a random positive effect. However if the potion has a negative effect, a random potion with a negative effect will be launched as a splash potion. To make this more interesting, there could be a chance that a negative potion effect could be applied when you use a positive potion, and a positive potion will be launched when you use a negative potion.
Slime block: bounces around + every time it lands it triggers another spell. Honey block: triggers every spell at once when it lands. Gunpowder: doesnt work on its own but changes the next spell slot, gives a small explosion every time it bounces. Any kind of pickaxe: drill spell, like the drill spell in noita (wood isnt as fast and has as much reach as diamond, if its too good you can valance it by making the pickaxe loose durability.) Skulk sensor, it doesnt trigger from landing and the spell stays at the position it landed, but once it hears vibration the next spell will be triggered(spell works as a support spell, same as gunpowder) Soul sand: support spell give slowness) Sword: support spell, extra damage Mob drops: throws the mob, next spell is triggered every time mob attacks someone Piston: doesnt do damage, but pushes enemies away (sticky piston pulls them) Repeater: once the slot with the repeater is triggered it repeates everything from the beginning once
Man this is so cool! I tried to make a magic datapack a while ago because your videos gave me some really fun ideas and motivation but honestly I think I don't care enough to mess with it anymore cuz I don't have anyone to appreciate it. I am on vacation right now and have covid so I'm not near my desktop but if you'd like when I get back home I could send over some of my ideas I never implemented and the better ideas that I did manage to implement, and even send over the datapack if you wanted to integrate some of it into this
A spell that goes in a glassy line damaging you and *breaking and splashing all your potions(regardless of whether they're lingering, normal, or splash)
Spell ideas: Adding a piston to the spell makes it to where any block it hits will move in the direction of the spell as long as there isn't anything in the way. Adding a torch to the spell will make the spell act as a light, great for big dark pits in those caves! Adding a fire charge will set anything it hits on fire (works with flint & steel as well but it needs to hit iron first). Adding a redstone block will make it power whatever it hits, allowing for some sneaky redstone contraptions! Adding a hoe will turn any grass it hits into farmland, if combined with TNT it will make a 5x5 area of farmland. Adding more TNT in the spell will create a bigger explosion radius, just make sure you don't accidentally destroy you friend's castle that they put hours into! Adding glowstone will leave a trail if light behind the spell, kinda like a better torch. Adding a ender pearl will make the spell teleport you like a normal ender pearl, but you take double the damage. And finally, adding a telescope will allow you to redirect the bounce to wherever you're looking at.
Obsidian will attract nearby entities (like a blackhole) and lightning rod will summon a lightning so you can pull nearby entities in area of effect to one single block and summon a lightning
Have a spell that a ton of villagers run in circles around the entity that it's pointed at. Better yet, if it's not pointed at an entity, make an invisible item frame on the ground so the villagers dance around that.
I've got some other ideas, but I think the best one is making enchanted books apply their enchantments to tools after them. For example, put a sword in for damage. Put a sharpness book in first for more damage. Multishot could, well, do multishot! Be careful with implementing multishot though, as chaining multishot books together could be totally overpowered and super laggy. This is a really genius idea for a mod. It would be so fun to play around with.
Bucket of puffer fish; AoE Nausea, Poison, Hunger, and Explodes. Apple; explodes and replaces nearby air with orange colored blocks. Totem of undying; shoots a line of 4 evoker fangs per totem in the wand. Evoker spikes that successfully deal damage, it triggers an other spell effects in the wand that’s not the totem.
Modifiers that sacrifice damage for range and vice versa. Maybe adding heavy vs light blocks. *Stalagmite Trap* : Sets a trap that unfolds on nearby players, indicated by a small stalagmite. (Current trap is removed if a new one is placed). Goes well with a knockback spell. Damage modifier: Tall 1x1 spike, heavy damage. Range modifier: 5x5 area of spikes, low damage. (Maybe combo'able with potions) *Stalactite Rain* : Shoot into the sky, and after the beam has traveled f.x. 10 blocks, it rains down various shapes of stalactites. Normal: A forwards line gradually spawning one by one Damage: Tall 3x3, heavy damage (Bigger 'cus you have time to dodge) Range: 7x7 area of spikes, low damage. *Anvil Asteroid* : Spawns a falling anvil that through its weight, gives a short slowness and weakness debuff upon landing. Maybe knocks people away, or just up. Great starter.
Moose i can write u spells for every item but please upload more man. So here are some ideas: Seeds: Are a generic projectile Fire charge: A fire projectile Iron nugget: A stronger generic projectile Ice blocks: Apply slowness stacking in level with how many there are in the wand ex 3 mean slowness lv3 and the duration scales with type of ice block Redstone: Works like a right click Repeater: recasts the previous effect Gold Ingot: turns pigs imto piglins but damages other entities Wool: spawns a wool block below the entity. Totem: Resurrects Copper: Summojs lightning Water related items: Summon water blocks Ender pearls: Teleport Ender eyes: Spawn an ender eye above the entity or block hit if it was an entity applies glowing. Poppy: Nausea slowness mining fatigue and absorption cause opium Lapis: Amplifies potion effects (cause it is used for enchantments Leaves: Spawn leaves trapping entities
Redstone dust could boost redstone based items. The blocks that infect/grow like moss and sculk could deal small dmg then a bit of poison. Echo shard (if someone could actually get one) would repeat the last spell casted. You could also have a recovery compass be a one time use to come back to life, but only if it's in the wand giving them one less slot for magic. Tools could break blocks they are efficient at like a shovel breaks grass, the level of tool will choose how many blocks it breaks, and mayyybbee you could damage the tool inside the wand when it breaks stuff. A note block would just play music. You could have a juke box which acts like any other block by itself but if you have a disc next to it, it gains a boost based off that disc. A beacon could be like an airstrike for where people land. So if you put stuff like arrows or tnt it will do a row of that in a 5x5 area. Maybe if you had more beacons stacked you can add more rows. Potions would be spells that are used on you (having some sort of limit) and splash and lingering would be thrown at others. Compass could be a homing missile. A clock could do an effect based on the time, like day would be fire, and rain would have thunder strike. A shield could give you larger defense but slow you. This would be cleared after the spell is done. mob heads or spawn eggs would summon a amount of mobs depending on what mob it is (ex: zombie might summon 3 while skeleton might summon 2) a copper rod would have a 1/10 chance to summon a lighting bolt, more so if it's raining. Feather would give the player like a jump boosts or levitation to the caster. Enchanted books could effect the spells themselves, fire aspect would make it on fire. Efficiency could make it fly faster. Enchanted tables would give the next projectile a random enchantment. And lapis could boost enchanted books/tables. A shoulder could give the hit player levitation, being more powerful the more shulkers there are. Bonemeal could pare with any saplings or plants that could make it grow either faster or bigger. Chain and leash can bring people to you, it more father and harder to fight against if it's chain. The more chains in the spell the faster it is, and no spell would be cast until the chain is done, this could be pared with a sword in the spell slot that would do a sweeping attack when the chain finishes. A full slot of obsidian could make a portal above the player and shoot down ghast fireballs, then disappear
A spell that just makes you drop whatever you are holding. A spell that crafts all the items in your inventory into random items A spell that digs a hole straight down A spell that launches you into the air A redstone repeater should act as a timer that waits before the next part of the spell is cast A piston should push a block in a random direction I can probably think of more but it's three am so I'm going to bed
Idea: Make the block attack style spells spawn 0.5-1.5 blocks in front of you to prevent: A: Visually repulsive sudden screen change (might legitimately give someone an epileptic sizeure) B: A system in which melee attacks are worthless (with a ranged spawn offset, melee attacks might be viable if you can stay inside the block range)
A few ideas: have it so if you throw a sponge it will suck up any liquid where it lands Have poisonous potato take some of your health Have it so if you put a spell behind a totem of undying, it anticipates when you die e.g tnt exploding after death Daylight sensors could make you more powerful during certain times of day When you throw netherrack, all 8 block around where it landed get set on fire
working on a datapack and was thinking how cool it would be to create noita style chain spells when this video popped up on my feed lmaoooo it looks so cool tho
You could add effects that last for a certain period of time, like if you activate a certain spell, wherever it is activated, it summons a "turret" that fires randomly at a fast pace. (This one is inspired by the "broken wand" from Noita"
YOOOO!! i love noita and this is an incredible idea (and just the idea feels like noita), i have been watching your channel for a while, but it was mostly the tutorial vids so i have commented much, but this content is great. oh right, i forgor, spell ideas spell idea (difficult and probably very glitchy) : summon magic wand; using a debug stick (or something similar), you summon (either a floating wand or a sheep holding a wand) a wand with randomized spells that will attack enemies (or you if provoked). [based on the actual spell in noita]
Wither skeleton skull could be shooting a wither skull, a spyglass would put your vision on the nearest entity (sphere, 75 block range) for 5 seconds, chorus fruit would teleport you to the nearest entity (sphere, 25 block range), flint and steel fires a bolt that lights the target on fire, lava bucket would act the same as flint and steel but longer fire duration, fire charge would shoot a damaging laser that lights targets on fire, obsidian would give you resistance 2 for 3 seconds, lightning rod would fire a lightning bolt, a trident with Channeling would fire a lightning bolt for 3 seconds, water bottle would launch a bolt that extinguishes the target and damage blazes, striders, and endermen, feather would launch you 7 blocks forward and 3 blocks up, phantom membrane gives you slow falling for 7 seconds.
Spell ideas (first 3 stolen from the psi mod): 1: a looping trigger; when you right click it keeps doing the spells every time the cooldown for the wand ends and it only stops when you deselect the wand(could be used for constant healing) 2: a pair of spells, one summons a projectile every time it's used that bounces around and is bound to the player who cast the spell, and the other causes all of those projectiles to instantly do the spells behind the item 3: a tripmine trigger which when used throws a gravity projectile. once it lands it waits 30 seconds and then becomes really hard to spot and stays there 10 minutes before despawning(disappears when the block is mined) 4(not stolen from the psi mod): a spell which summons a beacon and one which brings you back to it(maybe make it so when you're within 10 block it /tp you and when you're further away you get moved really fast) 5(also not from psi): a switch spell; when it activates it switches the user of the wand with the nearest mob/player in a 25 block radius
This is really neat
i agree
Zeker weten
how funds learned to use commands:
hello fundy
Shut up checkmark
Having a repeater in your spell gives a delay for the next item for example if you have repeater + tnt if you cast the spell and run the explosion would be whare you cast it instead of where you are, another is if you did cornflower repeater cornflour it will have a delay before it bounces. This could be very useful.
oooh, that's a clever one! i like it! ... and it would be so easy to add
@@Legitimoose thanks I shave given you three ideas my personal favorites being the comparator then the repeater in second place.
This would be cool with other redstone components too, like the comparator or pistons, or stuff like buttons or pressure plates
@@stardustcell my idia for the comparator: You know how a comparator takes the power of one object and spits out the same power I’m thinking if you put the comparator in the wand between 2 spells it will combine them and play them both at once, for example if you do cornflour comparator cornflour when you activate the spell it would shoot 2 projectiles at once, if you do cornflour cornflour comparator tnt comparator birch log, then you would shoot a projectile and when it lands it would make an explosion a sheep and it will shoot another projectile all at the same time.
@@The-EJ-Factor that is a good idea
Noita doesn't have any structure building spells, something like pact ice could throw up a large wall(or other shape depending on a shape modifier) where it lands with a large cooldown)
Perhaps dye's are different shapes, something like cornflower > pact ice > lapis could be a wall of ice, where cornflower > pact ice > rose red is a hollow sphere, and cornflower > pact ice > bonemeal is a solid sphere, etc
banner patterns could also work really well for these
@@NotSum1UKno oh, absolutely!
If you really wanted, every pattern on a banner could overlay another shape effect, becoming exponentially higher mana cost when stacked
@@aidans.8455 yea that could create so really cool things
builds a entire base in 3 seconds
There are the material spells, one of which is cement which can be used to build.
It always cheers me up when you upload (:
:D
I very agree
Literally just the warden sonic shriek, you would use one echo shard.
there could also be adding gunpowder as an explosive damage/radius buffer, glowstone for a potion potency buffer
Bouncy anvil. need I say more
This is a really cool concept! I like how well you explain how the plugin works as well instead of just the end product. Great video!
Spell idea: Ghostly Goat. Using a goat horn spawn a translucent goat that charges wherever your looking. Does 3-5 HP
Spell:
Change hit entities into other types, but not just like, Red Mooshroom into a Brown one,
we need to split all entities into a few tables based on size, like:
Larger animals: All cow types, all horse types, polar bears, pandas, all sheep colors, pigs, spiders, hoglins, squid, dolphins.
Smaller animals: chicken, silverfish, that one purple silverfish, rabbits, cats, ocelots, fish, axolotls, bats, parrots, cave spiders(yikes).
Humanoids: all skeleton and zombie types, piglins and brutes, villagers and wandering traders, illagers, witches and whoever lives in a mansion, I haven't been there forever
also blazes and creepers??
Large constructs(?): Elder guardian, Iron golem, Ravager(yeah i know), Wither???
Or maybe just an option to turn everything into a chicken, but you probably already made it.
Maybe it would require a Channeling trident or a Lightning rod, since those usually change the mob types, but maybe something else
the best thing in this comment is the "purple silverfish"
Spell Idea: A compass would change the direction of a projectile to whichever way the player is looking when activated.
For example, in the spell [Cornflower -> Compass -> Cornflower] would shoot a projectile, and once it hits a block or smth, it would change direction to wherever the player is looking rather than just bouncing off something.
:O that's a really good one
TOW missile goes minecraft
Me as an Finnish person, already imagined that you would never say any Finnish word's and then this happens 0:03
btv Really good video I liked it
maybe a firework / a firework charge makes spells accelerate faster when they're shot? but this is only horizontal, so heavier blocks will still have the downside of less vertical momentum
also, i know slime balls are always used for sticky stuff when crafting, but slimes also do split in half - using a slime ball could maybe fire two smaller projectiles instead of one - combining this with a cornflower would cause your spell to split on impact
my last idea is putting a note block / jukebox / music disc in would make it play a funny noise when you hit something
That was the best Finnish pronunciation I have ever heard from someone that doesn't speak the language
miten tiedät että en puhu suomea? 😈
@@Legitimoose Because then it would be the worst Finnish pronunciation I have ever heard from someone that speaks the language
This is the best idea I've probably ever seen! Barrel could spawn a protective box of wood around the player or target position, and potion brewing items could have their effects, such as redstone dust increasing duration, glowstone dust increasing power, and golden carrots giving night vision.
Spell idea: Divine Light. Nether stars spawn a beam of blessing that give positive effects like haste to whatever it touches. If you don’t have poppy’s or cornflowers it spawns it on yourself
Spell ideas: A sponge will create a sphere of defense. A suspicious stew will cause you to get speed and jump boost. A enchanting book will absorb mobs and some blocks like a black hole. And a eye of ender will cause the spell to be cast 8 blocks in front of where your looking, if paired with a scatter cornflower it will shoot towards the nearest entity but be slightly off, if there isn’t a entity the spell will have no effect. A wither head spawns a 3 normal skeltons with swords and leather chest plate. All other heads would have similar effects, with the player head spawning wolfs. And crimson vines will slow you down, vines will stop you moving for a very short time, and warped will teleport you randomly. These will all apply to yourself unless you use a supporting item to change how it effects.
Another idea would be to have a Skelton, zombie, or pillager spawn with custom amour and a generic spell. They can be found in a custom gen dungeon.
what if there was a spell that can raise a pillar from the ground, and launch entities beneath it's range including you.
what if the golden carrot could turn you, or other entities and blocks invisible.
magma cream and lava bucket could turn water into obsidian, and vice versa.
fish in a bucket can be a MaGiCaL fish familiar, like a summon.
suspicious stew could give you a random spell from the entire catalogue of spells.
campfires could be a little flame dagger you can wave around and cook animals with, but gets longer when there is an animal or mob within it's AOE.
Leads can leash entities to you like a lasso.
slime could slow others down while increasing their jump height.
what if redstone items like hoppers, droppers and dispensers could change the way spells were casted:
dispensers could cast spells farther, droppers would do the opposite but increase their damage, and hoppers could catch spells directed towards you (if activated at the right time) and overwrite the next spell you cast as a temporary spell for one time only.
ghast tear gives, whoever is directly hit with it, regen
chains can create a string of chain to withhold something
cobweb could be thrown and placed down when it lands against a surface
sculk blocks could give a withering effect if something is hit with it, or spread if it hits a surface
beacons can give passive effects to you while in the wand
same with conduits, only with waterbreathing
yea that's all the ideas i have for now
Your also more deticaed than I am
ooh, some very interesting ideas! i like the hopper one especially. it'd be impossible to use, but such a funny gimmick if you yoink someones powerful spell and then kill them with it lol
Spell Idea: Glowing. Using glow berries glows yourself or if using poppy’s or cornflowers glows another player. Permanent if until you drink milk.
It would be cool if leads grab the nearest entity and pull them to the landing point
Spell idea: Echo shards make a sculk corruption around everything that it hits.
Rotten potato to drain the target's hunger
Spell Idea: Sculk grows wherever you point the staff, with the designated sculk blocks as well.
Should it damage you, or would it spawn shriekers. Would this work for all scull? Or only catalyst. Maybe most scull will only apply wither, shriekers can summon the warden, and catalysts would do your idea
Sculk blocks grow a temporary area of sculk where they land that deals damage to people touching it, and sculk vines do this on a lesser scale. Sculk sensors create an area around the landing point that triggers whatever is in front of it in the spell order, but doesn’t cause a chain; it only triggers that one item. The sculk shrieker shoots a sonic beam at anything too close to it when it lands. Echo shards work the same as sensors, but does the thing behind it in the spell order instead of in front.
@@rolandphillips6735 maybe it places the basic skulk block, then summons a charge and let's rng do the rest
@@rolandphillips6735 I was thinking it would spawn all the sculk blocks like shriekers and sensors to make a chance of the warden spawning.
Drip Stones could be poot before a explosive spell like TNT or end Kristales to make explosion that lonches projectiles in every direction.
This is unbelievably cool.
When you put a compass in it will send the next item in the direction of the closest player (not the caster), not continuously, just the launch is directed if that makes sense.
For gravity blocks, what you could do is make them launch other blocks around them into the air when they land. Also, maybe the different gravity blocks send up different amounts of blocks?
a crossbow is a trigger, shooting 2 of the affected spell
a sword would fire a sword in a straight line, dealing the same damage the sword would have done if you were to hit with it normally
ender crystals place down a crystal that heals you when near it (let's say 10 block radius), much like it does the Ender Dragon
Flint & Steel and fire charges are self explanatory; They set off fires when they hit things, including mobs and player
Magma Cream applies fire resistance to the user if just used on its own. If shot out using a trigger spell, it creates lava when it lands
Well an idea would be for a stone cutter, when it lands it summons like a small circle where it slashes everything up
or creates a ravine, because it cuts stone
Maybe it could launch a saw at someone
evoker fangs!
Spell idea: Emerald light. Using emeralds spawn a concentrated laser beam at whatever you pointing to. Blockable by shields.
"NOBODY CAN BLOCK THE EMERALD SPLASH!!"
@@Rudxain *blocks it*
"WHAT"
As someone who played (and got terribly addicted to) Noita, seeing you re-create the wand mechanic was a treat. And wow I did not expect to see this many fantastic spell ideas in the comment section
Just when I thought you couldn't get anymore amazing, you drop a warhead so massive that my expectations and blown out of the water at the speed of sound ❤️
potions will apply their effect upon what is shot:
Examples:
Strength: more damage
swiftness: faster shooting speed
Jump boost: farther range
Poison: inflicts poison
Slow falling: low gravity for the projectile (falls slower)
Some other random ideas:
tnt would cause other things to explode, for example, if you have a lava bucket, that would place lava, when paired with the TNT it would explode and shoot lava everywhere.
good luck, this sounds like a really cool idea and would like to see progress updates on it.
some spell ideas
Poisonous Potato: Nullifies all the damage for spell, but poisons for [insert damage here] seconds.
Any music disc except 5 and 11: Creates a big explosion that deals lots of damage, but doesn’t destroy blocks. Has a 20 second cooldown.
Disc Fragment: Creates something like sonic boom (projectile, that goes through walls), but it doesn’t deal damage, only blinds player.
Music Disc (5): Creates sonic boom. Has a 40 second cooldown.
Music Disc (11): Creates a big explosion that deals lots of damage and blinds player, but doesn’t destroy blocks. Has a 25 second cooldown.
Any banner pattern: Summons random friendly mob.
Scute: Gives water breathing effect to user. Can be used only once.
if you put a wand inside a wand spell you get killed by “intentional game design”
I'm also inspired by Noita to code in MC! Working on a datapack for a custom projectile system currently. In the past I have tried to make blocks have physics like in noita (to very limited success) and also turned crouching into levitating (which caused problems when you hit a ceiling and can't un-crouch). Glad to see someone else who appreciates the depth of the game's systems.
Spells that imbue effects to whatever entity they hit (or whatever entity the following spell summons). So a spell that gives blindness for a random duration, or jumpboost with a random strength, and so on. Heck, a spell that just does a random effect with a random duration and strength. Or perhaps you could add effects of your own making. Essentially, tipped arrows, but as spells.
This is genuinely a really cool system. Just found your channel and have been dying haha. PLEASE keep doin stuff like this
Such an amazing video i keep binge watching it!
I love this video. There was a mod back in the old days called “Ars Magica” that also allowed players to make infinite combinations of spells. Such a good and polished mod. I’ve remade it in Unity and published it as a standalone game on Steam and it is soooo fuuuunnn. I have only worked on bedrock behavior packs so I don’t know how hard/easy it would be to implement some of the things in java/kotlin. Some of my favorite spells include: chaining dmg on mobs, attract (“get over here”), entangled and reflect attacks. I am in uni and I would love to help you with this project even more if you let me
Used to love ars, what's the name of your game on steam?
there's a remake of ars magica for modern versions, it's called mana and artifice now
@@drozzy_ it is called Sumple. It is region locked in some countries so it might appear broken 😞.
Aw man so cool to hear that you've gotten into Noita
Make a spell that when the object hits the ground it will duplicate itself, but the velocity of the duplicated object is inversed.
Skulk casts the next spell if it kills something,
moss grows wherever it lands,
sponges clear water,
potions give their effect to whoever it hits,
gunpowder makes single target spells into aoes,
glowstone dust makes the spell glow,
grass spawns a random passive mob,
pickaxes let the spell mine blocks,
clocks/repeaters give the spell delay,
compasses make the spell have a slight random change in direction,
saplings grow walls of wood but you can put in other blocks to change what material it is,
gravel/sand make all blocks around the spell affected by gravity,
beacons shoot a big laser,
recovery compass sets a location and then returns you to it when next cast
Stained glass panes reflect spell projectiles
Barrier: replaces a 2x2 area where the projectile hits
Lava: sets the area on fire
Fire Charge: Shoots a fireball
Gunpowder: TNT with a delay
He uploaded gg
this is sick!! slime should make them bounce, honey should make them stick, ice should make it split off and shatter, flint should spread fire, fire charge should spread MORE FIRE, obsidian should do a bunch of knock back, etc
You know how a comparator takes the power of one object and spits out the same power I’m thinking if you put the comparator in the wand between 2 spells it will combine them and play them both at once, for example if you do cornflour comparator cornflour when you activate the spell it would shoot 2 projectiles at once, if you do cornflour cornflour comparator tnt comparator birch log, then you would shoot a projectile and when it lands it would make an explosion a sheep and it will shoot another projectile all at the same time.
How do you not have more people watching you, this is unfair
I had an idea of a spell that moves blocks and entities up using a pattern of something like “Cornflour > TNT > Levitation or jump boost potion > A block you want to lift or a bookshelf signifying all blocks in tnt blast radius to be lifted”. Then a block explosion where instead of dropping items, a TNT would launch every block it hits into the air and around it would be “Cornflour > TNT > Rabbit’s foot” or something similar to that. I guess that spells work so that order, amount and which items would affect, amount being the impact, items being the effects and order being order of actions and their modifiers depending on which items there are, yet order could be considered modifiers to some extent
Tropical fish bucket: throws a random tropical fish, the rarer, the more damgae it does, but if it's a clownfish, it plays the circus music. Random damage, medium speed. (Fun fact: the circus music was originally made for gladiators.)
Salmon bucket: throws salmon. High damage, slow speed.
Cod bucket: take a guess. Medium damage, high speed.
Pufferfish bucket: you won't believe it. Medium damage + poison, slow speed.
The raw fish equivalent of each of the fish just drops the fish and doesn't throw it. The cooked fish throws the fish into the air to drop.
Brown mushroom block: plants a brown mushroom under you that elevates throwing you in the air.
Red mushroom block: plants a red mushroom around you acting as protection.
Mushroom stem: plants a random mushroom.
Copper rod: summons lightning.
Spyglass: makes your enemies get the glowing effect.
Sculk sensor: informs you if there's any players nearby.
Sculk shrieker: use 4 times to use the warden's sonic boom attack.
Echo shard: does the same as the sculk shrieker but only needed 1 time.
Sunflower: summons the sun.
Cake: puts a cake block on the ground.
Armour: if there is teams, then the armour applies to the whoever you point to on your team.
Suggestions:
Curses, instead of every having a positive effect, some would have a negative effect and you have to apply the curse to someone to get affected by them.
Having multiple wands, so a player can choose if the wand is offensive or defensive. Maybe more wands come with a price.
Unrelated note: Congrats on the 50k subscribers!
Underrated channel!
LET US DOWNLOAD THIS MASTERPIECE
A spell that, when aimed at an entity, swaps your position with the entity's
believe it or not that's one of the one i _already_ did! so basically excellent suggestion because now i don't have to do any work but i can say i took Community Feedback ;)
boogie woogie
@@Legitimoose hell yea
Free Spell Ideas:
- Turns everything within the target area upside-down
- Teleports struck mobs to the user
- Turns everything the user touches into gold
- Makes a duplicate of the target mob and stacks it on the original
- Causes struck blocks to emit light
- Drops flames along the projectile's path that ignite everything they fall on
- Reverses gravity for struck mobs
- Turns target blocks into infested blocks
- Summons a swarm of angry bees around the target
- Smelts target blocks and cooks target mobs
- Causes target mobs to become invincible for 5 s
- Causes two target mobs to be magnetically attracted to each other with great force
I know it's a lot, but no worries if some of these are impractical. If even one of these is doable, I'll count that as a win.
can't wait for this to be released!
A spell where you shoot forward and it launches you backwards this only works if it the initial shot if it the second or third or whatever it launches the thing it hits if you have multiple in a row it sends you flying further.
Btw I’m thinking slime but since that is a well known block with a bouncy use you might have another idia for it so you can use something else
ngl, I'm 99% sure Mineplex had a similar game called Wizards. It might long gone now, but it was the same concept of grabbing wands to put spells inside of them. If you could somehow find the list of spells inside of that minigame, that'd be pretty neat to add to this thing. As for what I can remember off the top of my head, there's a rainbow bridge spell which just makes a bridge out of stained glass that disappears after a while. An ice trap spell that shoots a projectile and forms a sphere of ice around where it lands. Some sort of teleporting bolt that just teleports you a number of blocks in the direction you face. And a very notorious spell called Napalm which sends out a slow-moving missle of fire that gradually gets larger as it travels farther. I really reccomend trying to find this old game since I can guarantee you could get some pretty neat spell ideas from it. + It used to be one of my all time favorite mini-games which sadly got taken down by Mineplex, and seeing this video reminded me of it.
I hope this gets at least some attention drawn to it, but either way great video!
Adding a ghast tear could make the following spell activate in the air after travelling a set distance, and an anvil could plummet directly down, activating the next spell on contact with the ground. This could be so deadly with TNT lmao
Make observer be a spell that makes you see from the pov of the place you put the spell. Make the things that gives fireworks collor make the spell have a collor(ALOT OF COLLOR SO YOU BLIND THE PERSON YOU ATTACKED IRL). Make the sculk shiriekrr spawn wardens. Make the target block spawn a lot of arrows on the place it hit. Make the daylight sensor skip time. Make the crossbow with a projectile shoot instantly. Make a bell turn the player you attacked deaf. Make the axe atack slower but faster. Make the golden apple heal you. Im going to keep doing this, remember me to do it at least one time a day
Spell idea: Feather
When you cast the spell with a feather, you would be launched super high up into the air, and be given slow falling. Another idea, potions. If the potion gives a positive effect, you will get a random positive effect. However if the potion has a negative effect, a random potion with a negative effect will be launched as a splash potion. To make this more interesting, there could be a chance that a negative potion effect could be applied when you use a positive potion, and a positive potion will be launched when you use a negative potion.
Many people fail to remember that their chains but I assume if you hit a animal with cornflour feather they’ll get launched.
I’ve never seen your channel before but I am starting to enjoy the content
magic circles
like a fire circles that burns enemies when they touch it
Slime block: bounces around + every time it lands it triggers another spell.
Honey block: triggers every spell at once when it lands.
Gunpowder: doesnt work on its own but changes the next spell slot, gives a small explosion every time it bounces.
Any kind of pickaxe: drill spell, like the drill spell in noita (wood isnt as fast and has as much reach as diamond, if its too good you can valance it by making the pickaxe loose durability.)
Skulk sensor, it doesnt trigger from landing and the spell stays at the position it landed, but once it hears vibration the next spell will be triggered(spell works as a support spell, same as gunpowder)
Soul sand: support spell give slowness)
Sword: support spell, extra damage
Mob drops: throws the mob, next spell is triggered every time mob attacks someone
Piston: doesnt do damage, but pushes enemies away (sticky piston pulls them)
Repeater: once the slot with the repeater is triggered it repeates everything from the beginning once
Man this is so cool! I tried to make a magic datapack a while ago because your videos gave me some really fun ideas and motivation but honestly I think I don't care enough to mess with it anymore cuz I don't have anyone to appreciate it. I am on vacation right now and have covid so I'm not near my desktop but if you'd like when I get back home I could send over some of my ideas I never implemented and the better ideas that I did manage to implement, and even send over the datapack if you wanted to integrate some of it into this
A spell that goes in a glassy line damaging you and *breaking and splashing all your potions(regardless of whether they're lingering, normal, or splash)
JKSDJSKDKJS that's awful i love it
@@Legitimoose just in case i think it'd be fun how the splashing would also trigger the effects
Got a good spell idea:
Pneumoultramicroscopicsilicovolcanosiosis
( it gives you lung cancer)
it's a good word to be sure
@@Legitimoose what about Antidisestablishmentarianism? That means not being in favour of the church.
@@Legitimoose I don’t know any more long words off the top of my memory
quality video. I really enjoy your attitude
Spell ideas:
Adding a piston to the spell makes it to where any block it hits will move in the direction of the spell as long as there isn't anything in the way.
Adding a torch to the spell will make the spell act as a light, great for big dark pits in those caves!
Adding a fire charge will set anything it hits on fire (works with flint & steel as well but it needs to hit iron first).
Adding a redstone block will make it power whatever it hits, allowing for some sneaky redstone contraptions!
Adding a hoe will turn any grass it hits into farmland, if combined with TNT it will make a 5x5 area of farmland.
Adding more TNT in the spell will create a bigger explosion radius, just make sure you don't accidentally destroy you friend's castle that they put hours into!
Adding glowstone will leave a trail if light behind the spell, kinda like a better torch.
Adding a ender pearl will make the spell teleport you like a normal ender pearl, but you take double the damage.
And finally, adding a telescope will allow you to redirect the bounce to wherever you're looking at.
Spell idea: Using diamonds they will shatter on impact creating shards that damage surrounding mobs/players
Spell that gives you momentum in a desired direction. So you can jump during Minecart rides like it's a Donkey Kong level.
Maybe a rabbits foot? And have force multipliers be diamonds or smth
Obsidian will attract nearby entities (like a blackhole) and lightning rod will summon a lightning so you can pull nearby entities in area of effect to one single block and summon a lightning
Have a spell that a ton of villagers run in circles around the entity that it's pointed at. Better yet, if it's not pointed at an entity, make an invisible item frame on the ground so the villagers dance around that.
I've got some other ideas, but I think the best one is making enchanted books apply their enchantments to tools after them. For example, put a sword in for damage. Put a sharpness book in first for more damage. Multishot could, well, do multishot! Be careful with implementing multishot though, as chaining multishot books together could be totally overpowered and super laggy.
This is a really genius idea for a mod. It would be so fun to play around with.
If you put thanings in sholcker box and put it in the wond on impacted all that was in the box comes out as projectils.
Bucket of puffer fish; AoE Nausea, Poison, Hunger, and Explodes.
Apple; explodes and replaces nearby air with orange colored blocks.
Totem of undying; shoots a line of 4 evoker fangs per totem in the wand. Evoker spikes that successfully deal damage, it triggers an other spell effects in the wand that’s not the totem.
THIS IS SO COOOL
Modifiers that sacrifice damage for range and vice versa. Maybe adding heavy vs light blocks.
*Stalagmite Trap* : Sets a trap that unfolds on nearby players, indicated by a small stalagmite. (Current trap is removed if a new one is placed). Goes well with a knockback spell.
Damage modifier: Tall 1x1 spike, heavy damage.
Range modifier: 5x5 area of spikes, low damage. (Maybe combo'able with potions)
*Stalactite Rain* : Shoot into the sky, and after the beam has traveled f.x. 10 blocks, it rains down various shapes of stalactites.
Normal: A forwards line gradually spawning one by one
Damage: Tall 3x3, heavy damage (Bigger 'cus you have time to dodge)
Range: 7x7 area of spikes, low damage.
*Anvil Asteroid* : Spawns a falling anvil that through its weight, gives a short slowness and weakness debuff upon landing. Maybe knocks people away, or just up. Great starter.
A bed makes the closest person fall asleep for 10 seconds even if it is day
Moose i can write u spells for every item but please upload more man.
So here are some ideas:
Seeds: Are a generic projectile
Fire charge: A fire projectile
Iron nugget: A stronger generic projectile
Ice blocks: Apply slowness stacking in level with how many there are in the wand ex 3 mean slowness lv3 and the duration scales with type of ice block
Redstone: Works like a right click
Repeater: recasts the previous effect
Gold Ingot: turns pigs imto piglins but damages other entities
Wool: spawns a wool block below the entity.
Totem: Resurrects
Copper: Summojs lightning
Water related items: Summon water blocks
Ender pearls: Teleport
Ender eyes: Spawn an ender eye above the entity or block hit if it was an entity applies glowing.
Poppy: Nausea slowness mining fatigue and absorption cause opium
Lapis: Amplifies potion effects (cause it is used for enchantments
Leaves: Spawn leaves trapping entities
The fact that your using drawn to life music in the background makes me overjoyed
Redstone dust could boost redstone based items. The blocks that infect/grow like moss and sculk could deal small dmg then a bit of poison. Echo shard (if someone could actually get one) would repeat the last spell casted. You could also have a recovery compass be a one time use to come back to life, but only if it's in the wand giving them one less slot for magic. Tools could break blocks they are efficient at like a shovel breaks grass, the level of tool will choose how many blocks it breaks, and mayyybbee you could damage the tool inside the wand when it breaks stuff. A note block would just play music. You could have a juke box which acts like any other block by itself but if you have a disc next to it, it gains a boost based off that disc. A beacon could be like an airstrike for where people land. So if you put stuff like arrows or tnt it will do a row of that in a 5x5 area. Maybe if you had more beacons stacked you can add more rows. Potions would be spells that are used on you (having some sort of limit) and splash and lingering would be thrown at others. Compass could be a homing missile. A clock could do an effect based on the time, like day would be fire, and rain would have thunder strike. A shield could give you larger defense but slow you. This would be cleared after the spell is done. mob heads or spawn eggs would summon a amount of mobs depending on what mob it is (ex: zombie might summon 3 while skeleton might summon 2) a copper rod would have a 1/10 chance to summon a lighting bolt, more so if it's raining. Feather would give the player like a jump boosts or levitation to the caster. Enchanted books could effect the spells themselves, fire aspect would make it on fire. Efficiency could make it fly faster. Enchanted tables would give the next projectile a random enchantment. And lapis could boost enchanted books/tables. A shoulder could give the hit player levitation, being more powerful the more shulkers there are. Bonemeal could pare with any saplings or plants that could make it grow either faster or bigger. Chain and leash can bring people to you, it more father and harder to fight against if it's chain. The more chains in the spell the faster it is, and no spell would be cast until the chain is done, this could be pared with a sword in the spell slot that would do a sweeping attack when the chain finishes. A full slot of obsidian could make a portal above the player and shoot down ghast fireballs, then disappear
So basically like Psi mod, but *way* more fun and wacky (so double fun) AND on vanilla.
I love it.
i really like noitas spellcasting system so like if this becomes and once its complete itll be really cool
Legitermoose uploaded
A spell that just makes you drop whatever you are holding.
A spell that crafts all the items in your inventory into random items
A spell that digs a hole straight down
A spell that launches you into the air
A redstone repeater should act as a timer that waits before the next part of the spell is cast
A piston should push a block in a random direction
I can probably think of more but it's three am so I'm going to bed
Idea: Make the block attack style spells spawn 0.5-1.5 blocks in front of you to prevent:
A: Visually repulsive sudden screen change (might legitimately give someone an epileptic sizeure)
B: A system in which melee attacks are worthless (with a ranged spawn offset, melee attacks might be viable if you can stay inside the block range)
Adding a button saves where you first used the spell and triggers it when you click it again.
A few ideas:
have it so if you throw a sponge it will suck up any liquid where it lands
Have poisonous potato take some of your health
Have it so if you put a spell behind a totem of undying, it anticipates when you die e.g tnt exploding after death
Daylight sensors could make you more powerful during certain times of day
When you throw netherrack, all 8 block around where it landed get set on fire
legitimoose is always inpressive
Spell idea: Player tracker. Using a compass provides a link to that player. With the compass pointing to them
This is awesome
you are insane and i love it
working on a datapack and was thinking how cool it would be to create noita style chain spells when this video popped up on my feed lmaoooo it looks so cool tho
You could add effects that last for a certain period of time, like if you activate a certain spell, wherever it is activated, it summons a "turret" that fires randomly at a fast pace. (This one is inspired by the "broken wand" from Noita"
I think it would be cool to have spells that actually PLACE blocks. That's the utility I imagined when I saw you using the wands.
YOOOO!! i love noita and this is an incredible idea (and just the idea feels like noita), i have been watching your channel for a while, but it was mostly the tutorial vids so i have commented much, but this content is great.
oh right, i forgor, spell ideas spell idea (difficult and probably very glitchy) : summon magic wand; using a debug stick (or something similar), you summon (either a floating wand or a sheep holding a wand) a wand with randomized spells that will attack enemies (or you if provoked). [based on the actual spell in noita]
Wither skeleton skull could be shooting a wither skull, a spyglass would put your vision on the nearest entity (sphere, 75 block range) for 5 seconds, chorus fruit would teleport you to the nearest entity (sphere, 25 block range), flint and steel fires a bolt that lights the target on fire, lava bucket would act the same as flint and steel but longer fire duration, fire charge would shoot a damaging laser that lights targets on fire, obsidian would give you resistance 2 for 3 seconds, lightning rod would fire a lightning bolt, a trident with Channeling would fire a lightning bolt for 3 seconds, water bottle would launch a bolt that extinguishes the target and damage blazes, striders, and endermen, feather would launch you 7 blocks forward and 3 blocks up, phantom membrane gives you slow falling for 7 seconds.
Spell ideas (first 3 stolen from the psi mod):
1: a looping trigger; when you right click it keeps doing the spells every time the cooldown for the wand ends and it only stops when you deselect the wand(could be used for constant healing)
2: a pair of spells, one summons a projectile every time it's used that bounces around and is bound to the player who cast the spell, and the other causes all of those projectiles to instantly do the spells behind the item
3: a tripmine trigger which when used throws a gravity projectile. once it lands it waits 30 seconds and then becomes really hard to spot and stays there 10 minutes before despawning(disappears when the block is mined)
4(not stolen from the psi mod): a spell which summons a beacon and one which brings you back to it(maybe make it so when you're within 10 block it /tp you and when you're further away you get moved really fast)
5(also not from psi): a switch spell; when it activates it switches the user of the wand with the nearest mob/player in a 25 block radius
a spell that spawns silverfish that attack things for you, bam best idea ever.
Spell idea: whenever bread, meat and milk are fired to around the same area, they merge and a giant sandwich falls on that place