Fr. Like I get that for customers most people consider the one door good enough, but most buildings do still have an extra door or two in case one of them gets blocked. Even when he mentioned it in the first video it made sense cause that's how most buildings are made.
Yah I thought the same thing it made sense to me to have 2 ways to leave it’s a requirement. The subway I work at has one way in and out it’s in a strip mall and apparently we get demerit points every inspection because it is required but we can’t do anything about it.
Oh yeah, I get that point, a back door is always needed. It's just that, well, the back door is usually just for employees, tho in emergencies, it's for anyone really.
In defence of fnaf 6, it was built by Henry to lure the animatronics to the building and eventually burn it down, the vents are to drive the animatronics in endless circles chasing the cries of children the seem so close but yet out of reach.
@@infsm27UCN is actually great but I would love to see an infinite tycoon simulator… what should have actually happened instead of the biting and the killing and the burning and the possessing
the FNAF6 vent system is underneath the building and theres all those damn vents just for the sake of confusing the animatronics to run around. Also theyre all gigantic furnaces for the purpose of burning down. As it's likely been stated, you can see the building entrance (and a few extra rooms) in Security Breach + Ruin and Help Wanted 2 where we're able to get a much clearer scope of the place and typically, it looks pretty normal for one of these places.
A couple of things, In Sister Location, the "main entrance" for the Scooping Room you point out from the Parts and Service room is actually the conveyer belt connecting the rooms making it likely that the Funtime Auditorium door is actually the main entrance In FNAF6: 1.) The vents are underneath the building (Maybe it's just me but I feel like that's kinda obvious, no pizzeria is completely surrounded by inaccessible rooms that contain only vents) 2.) The vents are SUPPOSED to be that big because it's part of Henry's plan to trap the animatronics, "a labyrinth with no exit, a maze with no prize" in order to keep the animatronics in there they need to have a maze to be stuck in the first place And FNAF UCN is in fact canon as it represents the endless torture that William Afton is experiencing by the hand of The One You Should Not Have Killed
The entrance to the Scooping Room from Funtime Auditorium is *not* the main entrance. HandUnit refers to it as "Maintenance Hatch 1B", reserved for cleaning and repair of the Scooper.
UCN isn't canon in the sense that what you see won't affect the main story, just because it isn't canon doesn't mean it isn't apart of the story at all.
I like the idea of William crawling through vents every night with a tool box to go work on the Funtime animatronics haha. Like how did he get all the big like windows down there? There has to be another entrance that he just never told Michael as a joke lol
I always assumed the elevator we take is like a back up maintenance elevator. By the time of the game the rental business had long shut down so it makes sense that (especially with the funtime’s track record of escape attempts) that William would seal the main entrances. He knows they can’t really fit in the vents, but they could definitely leave via the main entrance.
I like to believe we just play in “the cage” section of the map. We know there are other rooms that we see that just straight up don’t have entrances from the gameplay map. There has to be places where he kept the other animatronics like at least Funtime chica who we know is far less violent then the main crew. Afton intentionally made killer (possibly possessed) robots that he has to keep under control with electrotherapy. It makes sense to me that he would keep them in a secluded area only accessible through smaller crawl spaces.
Actually, it makes sense that the vents in Pizza Sim are animatronic-traversable, because the whole pizzaria was a trap set by Henry to keep the animatronics to keep wandering inside, trying to chase something
I absolutely love the still images of (I assume) you. Normally people would have a 2D mascot with a lot of different poses and expressions or just do it by pointing a camera at themselves and recording themselves. But you do it with pictures of yourself. Which just gives it a lot of uniqueness to me. Some of your expressions are great.
There are vents because the animatronics can't fit inside them, except Bidybab, but that's better than Funtime Foxy breaking down the door and killing everything in his path towards the escape elevator.
In defense of sister location, I've always thought that what we see in game is only a small portion of the actual building (not to mention underground as shown by the elevator moving down)
Plus, on night four, there's dialogue of another employee moving Ballora into the scooping room. Did he come the same way we did, or did he come from elsewhere. It's always interesting how we rarely see any other workers, just that dude, and it sounds like he was conversing with someone else, and the night after where he hung himself on the stage.
Even though a more fleshed out design was given in Security Breach and Ruin, if you want to go purely by Fnaf6's logic, purchasing the Security Doors in that game will place the doors at the bottom of the layout, marking those points as the entrances.
Others have pointed it out as well, but I think your dislike for over-sized vents from previous games, meant that in the one game where there WAS a canonical reason, one we're even told, you still marked it as "big vent bad" and moved on unfairly. Pizza sim's location is a trap: it's meant to lure every animatronic still haunted by a bound soul, and free them through fire. The weird vent set up, the nonsensical loop of big vents for animatronics to climb through, NONE of which actually lead into the building, is all a way to trick and trap them for the fire. Connection Terminated, and all that. It's the one game where pretty much any weird layout can be excused since, well, it's only meant to be a furnace in the end
For fnaf 6, the guy who designed the pizzaria in the lore made it as a trap to lure all the animatronics in there, so he made the vent system primarily a maze for the animatronics and a vent system second. Making them for the animatronics, he had to make them massive so the animatronics would definitely go into them
UCN makes sense because its supposed to just act as a confusing torture chamber and is William's personalized purgatory. No one can enter it, its either entirely in William's mind or in some place outside the regular world. Also idk what u mean by its non-canon, UCN is incredibly important for William's story.
8:05 Plot twist: Afton only made the animatronics sentient so they can crawl through the vents themselves so the workers don't have to drag them for this purpose
I imagine that the Labyringh in FNAF6 is actually underground, and that empty space in the middle isn't where the restaurant is, it's a control room that Henry is hiding out in to monitor everything.
While yes, it's not impossible that the layout of fnaf 4 might just be a nightmare, I feel it's worth noting the camera secret in sister location. When you do the secret Ennard night, you can punch in (I believe) "1987" to the keypad and you get some security camera shots of the fnaf 4 bedroom, so it's at least to some extent real. Great video, though! (:
You forgot to mention that the stage replaces the bathroom corridor in UCN. You didn't need to, I just think it's funny to mention that being the case.
One complaint I would have as a party guest at FNaF 6 or FNaF 1 is that the tables and seats are perpendicular to the stage. What kind of child goes to a birthday party at *the Freddy Fazbear's Pizza & Arcade* and wants to strain their spine just to watch the show?
7:54 that is due to baby (as maskless enard) forcing you to go in that way there are even warnings when you enter that way with sounds and a voice saying its dangerous before baby cuts it off to scoop you
The bunker is even more perplexing when you realize they couldve made the private room the parts and service room and connected the circus gallery vent in a + formation between the control room, Circus Gallery, the private room and have built an additional room on the parallel side to the private room and have made it completely safe for employees to do their nightly tasks. Hell the scooping room apparently has a gallery for people to watch the animatronics get scooped that for all intents and purposes should connect directly to the elevator room but doesnt for some reason.
the Pizza Sim location has always been super iiffy to me, but one of the best depictions of it that *ive* seen personally is from a fanfic of all things where the vents are replaced with a sewer system/grid, and the office is entered via a hatch in the floor of the resturaunt
Personally I think the office is above the kitchen, kinda like how supermarkets would have their office on the second story to over look the whole store
2 things: 1. I personally think the layout of the fnaf 4 house is very, very weird. What house has 2 long corridors leading to one singular room? This feels almost as nonsensical as the resident evil mansion. 2. The fnaf 6 map is the only one I understand as to why it has these oversized vents. It is purposefully built as a trap for the animatronics to burn down in after all. It is like a giant maze to keep them busy at night
I remember the Chuck E. Cheese's I went to as a kid had a 2 lane system for its entrance- there was a divider down the middle, one way for going in and one way for going out, through one set of double doors. the lanes were probably about 10-ish feet long, and also served to divide the games area and the restaurant area, with the main counter being directly ahead of the entrance.
10:16 2 things: 1- The second part of the gameplay, in the vents, happens on daytime, unlike the other games. 2- This office is in the basement/subsoil, with the main room in middle, above the vents.
6:47. I think we go through vents in SL because they are too small from the Funtimes to crawl through them and big enough for a human to crawl through them.
@@thatoneguy7738 They probably get scooped, the wire tubes known as their endoskeletons put in a bucket that can go through the vents, and their shells go through the vents. Once they're on the elevator, they get put back together.
My personal theory for sister location is that there are just more floors we don’t see (we ride down in an elevator which usually have multiple stops). I believe there ARE catwalks, and labs and workshops where Afton does his work. The part we play in is literally rhe basement where he keeps his pet monsters. Afton knows how these things are, he built them and uses electric shocks to keep them in line. Those probably aren’t auditoriums, they’re probably cages where he drops the funtimes into and lifts them out when he needs them. The control room isn’t for system controls, it’s literally how he controls the funtimes. It makes sense that the only safe place on the bottom floor is only accessible through tiny crawl spaces where the animatronics are too big to fit into. I mean we know there are other rooms, how else would you get to the scooper control area? I fully believe Afton’s workshop is a whole lot bigger, we just spend the whole game in the “cage.”
Fnaf pizzeria simulator: hear me out. The office is above the entrance cause it's on a second floor! The vents are in the ceiling/second floor and the main room spans the whole "map" with the vents above it. Or it could still be in the center and the vents are above auxiliary rooms like bathrooms, kitchens, storage, etc.
The one door thing is because of safety! Since they are establishments where kids would be running around unsupervised, having only one door makes it easier to be sure the kids don't escape (or leave with someone they shouldnt). As everyone goes in and out the same door, so the employees have to be sure the same ppl come and leave with the same kids.
I do like the eerie feel that Sister Location gives, like you're in a robot warehouse deep underground, like you are cut from the real world in this dark place, alone
I remember there was some Roblox game with FNaF roleplay when I was younger Most maps were accurate to the game maps, Fnaf 1 pizerria, Fnaf 2 pizerria, Fnaf 3 pizerria, Fnaf 4 house (both normal and nightmare versions), Fnaf 6 attempt, Fangames, and UCN. All except Sister's Location. It was made into a basement-like pizerria, with a stage and all. There were million doors and hallways added just because the map didn't make that much sense - before the vent to Module there was a long hallway to Ballora's and Foxy's halls. The scooping room had two entrances and wasn't an actual hazard if the scoop would suddenly become a rebellous AI. E.t.c. e.t.c.
@@ms.moronic9165 probably talking about fnaf world. It's the most popular one and if I remember was extremely accurate to the original games, even Sister Location
with pizzaria sim the oversized vents do make sense, after all, it's meant to be a trap to entice the wayward animatronics, wouldn't be very enticing if they had no way to get around now would it? and you very much DO NOT want them to be running around the main area, so vents it is
The experiment thing for fnaf 4 was outright confirmed as canon, the game is mike seeing jumbled up memories of children put through them through remnant he's injected with in sister location
For UCN, it is canon. It's meant to be Afton's Hell made by Cassidy after FNAF 6. So, of course, it doesn't make sense. As for FNAF 6, in Security Breach and Help Wanted 2, we see the layout is the last version you can purchase since it's big enough to hold lots of tables and the concert stage and side stage, the only side stage available btw, a lobby/entrance is to the left of it, there's doors made out of literal iron but one of them should at least be a restroom of some kind. The door on the right of the concert stage is confirmed to be some kind of storage room as seen when you unlock it and find out you've been wearing a VANNI mask, and on the opposite side of the stage is the kitchen. Hope this helps for a possible part 3. Rq addition, there's a game in Help Wanted 2 where you're in a medical training room. There's 2 big vents on the right and left but also a curtain in front. So this room possibly has an actual way inside that's just never shown. So there's also a medical training room, and there's a single medical station in the place, too, so FNAF 6 is safer than the other locations. Aside from UCN since, again, is meant to be Hell. Again, hope this helps for a possible part 3
considering that in the lore of Pizza Sim that Henry is using the Restaurant to trap the remaining Animatronics and burn them all to free their souls, I feel the vents make sense
The vents in SL could have been for the purpose of slowing down the animatronics, as the only animatronics that are actually able to get to you are the Bidy-babs, and even they are smaller than the player. Afton most likely didn't want every employee dying when they go down to fix the animatronics and do chores. And if I were a character in the universe, I would rather crawl away from foxy rather than engage in a sprint contest, I think we all know who'd win.
A reason for there being vents is that they may be too small for the bigger animatronics like freddy and foxy and ballora would never crawl through them, she would see it as embarrassing, though if foxy can since he’s kinda small, and Freddy can just throw bonbon chasing after you, and circus baby can send her bidybabs after you, and ballora can send minireenas after you.
Adding onto sister location: the fact that the scooping room only has one entrance, combined with what happens to the player character less than a minute after walking in means that the scooper is placed right in front of the door to the scooping room, which hopefully I shouldn't have to explain the absolutely massive osha violation that would be lmao
Im part of two doors gang, it follows fire regulations and all and saves costumers having to go aross the building to exit in an emergency (in the case the security exits are behind the office) also it avoids overexcited kids from banging into each other if families are exiting and entering at the same time. You could have a lobby for the entrance and then a gift shop by the exit
@EdyAlbertoMSGT3 true but my point isn't really about overcrowding it's more that kids are kinda dumb and unaware of the people around them. Plus the building may not hold a lot of people but with one door there would be a small period of time we're the switch over of one kids part to another's that would definitely have some overcrowding
In FFPS, I like to think the office is upstairs and the ducts as well. THIS WOULD MAKE SENSE, as the ducts can go across the roof of the building and keep it cool (or warm).
In defense of FNAF4's layout, considering you only hear audio cues and not cameras, it's safe to say that there's just more of the house that the nightmare robots either don't enter or don't make noise in.
9:46 we actually do have a canon layout for the pizzeria simulator restaurant. It’s underneath the pizzaplex and we can see many doors on the outskirts of the room which go to who knows where
Ayyy back with another FNAF map vid i see :D 3:55 Unrelated, but these halloween versions of Bonnie and Chica aren't too far off from what you'd expect from a DBD blighted skin collection if they were licensed as killer (which we will probably never see since we'll most likely get Springtrap)
Security Breach shows the FNaF Pizza Sim location in a 3d environment, albeit burnt and in disrepair. The vents and office are all underground (as is the actual building, don’t ask how) so it’s kinda like a basement to the establishment and wouldn’t interfere with customers much
the fnaf 6 location was intentionally built as a trap for the scrap animatronics by henry, hence why the vents are so big, they are intended for animatronics to run around in. also security breach explicitly shows us that the office section of the fnaf 6 location is underneath the main pizzaria part
As for a two-door bedroom, my mother's ex bf had a house that had a room (at the time an office) next to the front door that had a hall and door on the right and a hall and a door on the left with the livingroom down the hall. So, while the design is weird, it does exist
something about fnaf sl that has always bugged me is... why would william afton even need the ballora gallery, funtime auditorium, and circus gallery? they are made for guest entertainment according to hand unit but guests dont come down there and the only way we see to enter is vents. why go through the effort of making 3 rooms suitable for guests when none will see it? wait, why does he even need 3 rooms at all???? why not just store them in one room????
It could be for investors, it could be to see how they act in a stage environment, or it could be to trick the animatronics into staying in the building by making them think they're in a pizzeria
Okay, In pizzeria simulators defense, the whole place is meant as a trap for the animatronics. And when buying the security doors they are placed directly where you wanted the doors, so I'd say that's prolly the entrance. Personally I always imagined the ducts being right above the pizzeria.
security breach, ruin and help wanted 2 show an "official layout" to the fnaf 6 location its not decorated but you can kinda guess what michael was cookin!
The most funny part of FNaF 6 is that the player/Mike IS the one that own the building, and for some reason has enough money to buy extreamly costy animatronics and yet two metal plates are too rich for his blood
The reason SL has vents and not doors is because if the vents were left open it wouldnt matter because the animatronics are too big to get through them (with their shell on) but a door would let them escape. The real question is how did Funtime Freddy get from the breaker room to parts and service? Even if all the animatronics were off and the technicians could drag him around theres still no path that would work
A strong head canon that I do have is that there probably are extra rooms in each establishment, we just don't see them because they're not relevant to the gameplay. FNAF 1 and 2 have entrance, maybe a lobby like you said, we just don't see them because they aren't important to the game. FNAF 2 has a kitchen. We just don't see it because it's not important to the game. Sister Location has hallways connecting each room and maybe even a catwalk, but again, we just don't go there because (say it with me now folks) they're not relevant to the game. Yeah it sucks but that's FNAF for you. Sometimes you gotta fill in the blanks
You're right to point out how utterly insane SL's floorplan is. Though I'd say its 100% in character considering who's company Circus Baby's entertainment and rentals is.
There's an item you can eventually purchase in FNaF 6 that's a set of Security Doors which occupy the bottom of the screen after you've bought them, and I always assumed the vent system was either above or below the whole establishment given how big you can make it. These are quite calm fun videos, glad I just happened across the first one XD
About pizza sim. The vents and the office are probably underground. As is the "interrogation office", and storage. Lorewise It's supposed to be a trap for the animatronics, and the vents and rooms are built to be confusing and keep them busy, until is time to turn up the heat. It would make the most sense if the opposite room to the office is the "interrogation room" with accessible stairs/ramps to drag the Animatronic that showed up in the back. One thing to support my theory about being storage is that some items don't require being placed to to activate (like lefty or gg baby archive). Is also mentioned that there is an exit that we don't see in the office (probably behind you) since one of the endings states that "...one exit was prepared for you..." indicating that even if the main exit/entrance to the office was shut there was still a way to exit it without being followed. Any other argument about "why didn't the architect did like this or like that then?" The answer is Gameplay.
i love the way that roblox game "fnaf co-op" did the maps of the fnaf games since their spin on the game is you can be a janitor and do tasks around the map throughout the night they managed to put a kitchen in fnaf 2 by putting it in an entire new room thats connected to mangles one really like what they did there
The reason an entrance and an exit is needed. Besides a fire code. Is because it allows for a better flow of customers coming in and out, considering the Pizzaries are very popular meaning they are gonna be packed. And also in the case of an emergency situation. You need two ways to get out that are accessible Such as a fire or earthquake. There are multiple cases where fires took tons of lives due to blocked exits or there only being one doorway. The Crushes caused as well could trap lots of people and cause them to die
I have a theory. The vents are not air vents but rather a quicker way for animatronics or people to move around. as for fnaf 2 i think they do allow people to enter the office, 3 is for employees, sl is for restricting animatronics movement
4. FNaF 4’s building does exist, and it’s laid out like a haunted house attraction at Fallfest 83 which can be seen in FNaF VR: Help Wanted: Curse of Dreadbear. A patron walks through the living room, down the left hall, through the bedroom, down the right hall, and then back outside, while the Nightmare animatronics use illusions to jump out and spook them from their respective directions. Crying Child probably got locked inside to prompt those nightmares, and as a place that nobody actually lives built specifically for horror, the map decisions make more sense. SL. Like most other games, the map we see of the building in-game isn’t fully accurate. We know that hallways and doors between most locations exist based on how the other technicians and animatronics are able to move about, but us as the player are a low-ranking newly-hired technician without access to these areas. We’ve essentially got the second-rate accommodations, which is why we take the elevator we do and have to use vents to get around. Also, the thing you pointed out as being a hallway to the safe side of the SCUPer is actually a conveyor belt that brings animatronics from Parts and Service to the dangerous side of it. FFPS. The ducts and storage things are on a vertical level below the rest, and Henry’s control room is what’s in the middle of that gap, not the main area. Also, the restaurant doesn’t ever get patrons or have visitors. It’s all a trick and a scheme Henry uses to get the volunteer to bring all of the relics of the past into one place, especially the monsters from the previous games. He has little robots designed to make human houses. The way the storage area is laid out allows the animatronics to move about freely enough that they don’t feel trapped while keeping the volunteer cooped up in the office so they don’t wander upon the other stuff Henry has going on. Hope this is all interesting
The lawsuits and revenue are most likely orchestrated by Henry to keep up the illusion. You would need to interact with other people for that to make sense, and we’re shown in the game that Michael doesn’t. Henry does have a fortune to draw from, after all, and he went very far to ensure there wouldn’t be innocent employees or customers in the building when it burned. He wasn’t planning for Mike, hence the idea of an exit for the volunteer, but it’s called a fake pizzeria for a reason. His blatantly stated goal was to create a farce of a pizzeria to lure in the animatronics without having the volunteer know it’s fake (so he’s risking as few lives as possible), because if most people knew they wouldn’t help him. His cowardice brings him to do this rather than do the plan himself, which is a character trait he’s established to have throughout his appearances. Feel free to let me know if I missed something!
the argument for the FNAF 6 vents is that it's completely designed arbitrarily, the vents are made that way to keep the animatronics stuck, that way they can ONLY get to Michael, ensuring they do not escape.
I am really excited to see more from this new awesome personality I found. I really like the style your videos have I love the little cut out of you The background in the editing it's just refreshing to see something new like this.
In Pizzaria Sim the oversized vents are probably a very intentional design. In the ✨️lore✨️Henry made this place specifically to get all of the remaining animatronics (Molten Freddy (the majority of the Sister Location crew), Scrap Baby, Scraptrap (William Afton), and Lefty (the puppet)) back togethor. But in order to keep them there and interested he would have to create somewhere for them to roam, away from the customers and in a space that can easily trap them in. It also makes sense that they're so maze like in this game because Henry always had the intention to get whomever was the security guard out of there safely, but Michael being Michael and is probably done with this shit accepts dying with his family. To me the werid layout of the office segments make perfect sense given that context. I can 100% see Henry purposefully making the place that way just to both keep the player alive and to the keep the animtronics engaged and trapped.
i would argue the big ass vents makes sense specifically in fnaf 6, since its meant to be a trap, so henry couldve made it like that for shits and giggles. i guess
Note about Foxy in the 4th game: He does, in fact, use the same hallways as Bonnie and Chica which you can see as one of the dots that appear if you use the minimap cheat. When you hear a faint footstep sound in of your ears (this game uses spatial sound btw) you have to shine a flashlight in the same hallway it comes from (or it was the opposite, I forgot) otherwise, Foxy will enter your room and never leave. This is also the same mechanic Nightmare and Nightmare Fredbear use except instead of entering your closet if you fail, he makes a laugh in both ears to enter your closet. Failing to follow the laugh just kills you entirely lol
Your brain needed two doors because deep down you felt you had to follow fire code, which is ironic considering they all seem to burn down.
Fr. Like I get that for customers most people consider the one door good enough, but most buildings do still have an extra door or two in case one of them gets blocked. Even when he mentioned it in the first video it made sense cause that's how most buildings are made.
Yah I thought the same thing it made sense to me to have 2 ways to leave it’s a requirement. The subway I work at has one way in and out it’s in a strip mall and apparently we get demerit points every inspection because it is required but we can’t do anything about it.
My brain went to FNAF 3 where there are two doors at the beginning and end of the building, Because it’s a haunted house that you just walk through.
Oh yeah, I get that point, a back door is always needed. It's just that, well, the back door is usually just for employees, tho in emergencies, it's for anyone really.
Fazbear enterteinment not following fire code?....yeah thats wary on brand.
Security Breach shows us that the FNAF 6 office and vents are below the restaurant, not surrounding it.
I don't know if FNAF 6's restaurant is even real. It was a trap for the animatronics.
@@CeilingNinjaIn the end of the night we can see how many costumers we got, Its real
@@CeilingNinja It was a real functioning business, but it was also a trap. It was both
@@bjksuk
The customers are all just Henry in different costumes
@@gordier6787 Yeah, the guy who sue’s us is Henry too!
In defence of fnaf 6, it was built by Henry to lure the animatronics to the building and eventually burn it down, the vents are to drive the animatronics in endless circles chasing the cries of children the seem so close but yet out of reach.
But, you will never find them, none of you will.
Indeed, FNAF 6 isn't supposed to be an establishment that makes sense as a functional business, it's an animatronic trap first and foremost
In fact im 50% sure it may not even be an actual resturant that people enter.
@@NoshGilligan23it is real, you can make money and be sued
@@infsm27UCN is actually great but I would love to see an infinite tycoon simulator… what should have actually happened instead of the biting and the killing and the burning and the possessing
the FNAF6 vent system is underneath the building and theres all those damn vents just for the sake of confusing the animatronics to run around. Also theyre all gigantic furnaces for the purpose of burning down. As it's likely been stated, you can see the building entrance (and a few extra rooms) in Security Breach + Ruin and Help Wanted 2 where we're able to get a much clearer scope of the place and typically, it looks pretty normal for one of these places.
A couple of things,
In Sister Location, the "main entrance" for the Scooping Room you point out from the Parts and Service room is actually the conveyer belt connecting the rooms making it likely that the Funtime Auditorium door is actually the main entrance
In FNAF6:
1.) The vents are underneath the building (Maybe it's just me but I feel like that's kinda obvious, no pizzeria is completely surrounded by inaccessible rooms that contain only vents)
2.) The vents are SUPPOSED to be that big because it's part of Henry's plan to trap the animatronics, "a labyrinth with no exit, a maze with no prize" in order to keep the animatronics in there they need to have a maze to be stuck in the first place
And FNAF UCN is in fact canon as it represents the endless torture that William Afton is experiencing by the hand of The One You Should Not Have Killed
The entrance to the Scooping Room from Funtime Auditorium is *not* the main entrance. HandUnit refers to it as "Maintenance Hatch 1B", reserved for cleaning and repair of the Scooper.
UCN isn't canon in the sense that what you see won't affect the main story, just because it isn't canon doesn't mean it isn't apart of the story at all.
I like the idea of William crawling through vents every night with a tool box to go work on the Funtime animatronics haha. Like how did he get all the big like windows down there? There has to be another entrance that he just never told Michael as a joke lol
I like that theory, I always think that the building had doors but they were shut permanently or hidden (sorry for bad English)
@@DiegoAlejanP hidden*
I always assumed the elevator we take is like a back up maintenance elevator. By the time of the game the rental business had long shut down so it makes sense that (especially with the funtime’s track record of escape attempts) that William would seal the main entrances. He knows they can’t really fit in the vents, but they could definitely leave via the main entrance.
I like to believe we just play in “the cage” section of the map. We know there are other rooms that we see that just straight up don’t have entrances from the gameplay map. There has to be places where he kept the other animatronics like at least Funtime chica who we know is far less violent then the main crew.
Afton intentionally made killer (possibly possessed) robots that he has to keep under control with electrotherapy. It makes sense to me that he would keep them in a secluded area only accessible through smaller crawl spaces.
In defense of UCN, It doesn’t matter, Its not even a real place
Sa tdk
It would be epic if Cassidy punished William between runs by subjecting him to fast-food service work for the animatronics
@@IbnMesud As
@@BingusTingus-ls4mf Lmao that would be amazing
Yeah he brought that up...
Actually, it makes sense that the vents in Pizza Sim are animatronic-traversable, because the whole pizzaria was a trap set by Henry to keep the animatronics to keep wandering inside, trying to chase something
I absolutely love the still images of (I assume) you.
Normally people would have a 2D mascot with a lot of different poses and expressions or just do it by pointing a camera at themselves and recording themselves.
But you do it with pictures of yourself. Which just gives it a lot of uniqueness to me. Some of your expressions are great.
Its like mat pat, but with more expressions
“uniqueness” and its just what matpat has been doing for years
@@booboothecool good ideas remain good
@@shilohmagic7173 not saying it isnt good editing. just kinda funny to call it unique
@@booboothecool ohhhh. Yeah.
There are vents because the animatronics can't fit inside them, except Bidybab, but that's better than Funtime Foxy breaking down the door and killing everything in his path towards the escape elevator.
How does Funtime Freddy get to the parts and service room from the breaker room then?
@@Gar-753he sheds his he’d exoskeleton and allows his jelly like cords flop around the vents. This is the origin of yendo
@@nagitokomaeda161 😭
@@nagitokomaeda161 no more
@@nagitokomaeda161 alright that’s enough internet for today and it’s only 3am for me
In defense of sister location, I've always thought that what we see in game is only a small portion of the actual building (not to mention underground as shown by the elevator moving down)
Plus, on night four, there's dialogue of another employee moving Ballora into the scooping room. Did he come the same way we did, or did he come from elsewhere. It's always interesting how we rarely see any other workers, just that dude, and it sounds like he was conversing with someone else, and the night after where he hung himself on the stage.
Even though a more fleshed out design was given in Security Breach and Ruin, if you want to go purely by Fnaf6's logic, purchasing the Security Doors in that game will place the doors at the bottom of the layout, marking those points as the entrances.
Others have pointed it out as well, but I think your dislike for over-sized vents from previous games, meant that in the one game where there WAS a canonical reason, one we're even told, you still marked it as "big vent bad" and moved on unfairly.
Pizza sim's location is a trap: it's meant to lure every animatronic still haunted by a bound soul, and free them through fire. The weird vent set up, the nonsensical loop of big vents for animatronics to climb through, NONE of which actually lead into the building, is all a way to trick and trap them for the fire.
Connection Terminated, and all that. It's the one game where pretty much any weird layout can be excused since, well, it's only meant to be a furnace in the end
For fnaf 6, the guy who designed the pizzaria in the lore made it as a trap to lure all the animatronics in there, so he made the vent system primarily a maze for the animatronics and a vent system second. Making them for the animatronics, he had to make them massive so the animatronics would definitely go into them
UCN makes sense because its supposed to just act as a confusing torture chamber and is William's personalized purgatory. No one can enter it, its either entirely in William's mind or in some place outside the regular world. Also idk what u mean by its non-canon, UCN is incredibly important for William's story.
I think ucn is canonically just hell lol
8:05 Plot twist: Afton only made the animatronics sentient so they can crawl through the vents themselves so the workers don't have to drag them for this purpose
0:19 I'm actually here because of your beautiful avatar, but also because rants makes the blood flow
1:42 Ah yes, "My house.wad"
Afton might be able to make robots with dead children as batteries, but he can't design a building for SHIT, man.
I imagine that the Labyringh in FNAF6 is actually underground, and that empty space in the middle isn't where the restaurant is, it's a control room that Henry is hiding out in to monitor everything.
While yes, it's not impossible that the layout of fnaf 4 might just be a nightmare, I feel it's worth noting the camera secret in sister location. When you do the secret Ennard night, you can punch in (I believe) "1987" to the keypad and you get some security camera shots of the fnaf 4 bedroom, so it's at least to some extent real. Great video, though! (:
It’s actually 1983, but good eye, i forgot about that easter egg.
@nightlycollabs5624 Ah so close, I knew it was one of them, makes more sense with the context of fnaf 4 to be fair
You forgot to mention that the stage replaces the bathroom corridor in UCN. You didn't need to, I just think it's funny to mention that being the case.
DAMNIT you absolutely got me
@@RespecttheBAJ also theres no bathroom in sister location
@@kaisat1025 It's a rental shop
@@ersanylmazturk1761 still. poor employees
@@Chloe.P.considering what happened to the only employees we saw I think that’s the least of their worries
You should have 100% covered sister location’s private room layout. I feel like it at least makes more sense than whatever afton was thinking
10:15 What if the office is sorta of behind the stage? The stage area could have a an opening to the office door.
One complaint I would have as a party guest at FNaF 6 or FNaF 1 is that the tables and seats are perpendicular to the stage.
What kind of child goes to a birthday party at *the Freddy Fazbear's Pizza & Arcade* and wants to strain their spine just to watch the show?
Better that all the kids turn 90 degrees than half of them need to turn 180 degrees away from their food
the vents are a GREAT idea (in fnaf 6) because the building was literally DESIGNED to collect and store all the animatroncis to then be burned down.
7:54 that is due to baby (as maskless enard) forcing you to go in that way there are even warnings when you enter that way with sounds and a voice saying its dangerous before baby cuts it off to scoop you
The bunker is even more perplexing when you realize they couldve made the private room the parts and service room and connected the circus gallery vent in a + formation between the control room, Circus Gallery, the private room and have built an additional room on the parallel side to the private room and have made it completely safe for employees to do their nightly tasks. Hell the scooping room apparently has a gallery for people to watch the animatronics get scooped that for all intents and purposes should connect directly to the elevator room but doesnt for some reason.
I never thought about how sister location literally had no doors lmao
It has, but only in the breaker room, parts & service, scooping room and private room
the Pizza Sim location has always been super iiffy to me, but one of the best depictions of it that *ive* seen personally is from a fanfic of all things where the vents are replaced with a sewer system/grid, and the office is entered via a hatch in the floor of the resturaunt
Personally I think the office is above the kitchen, kinda like how supermarkets would have their office on the second story to over look the whole store
2 things:
1. I personally think the layout of the fnaf 4 house is very, very weird. What house has 2 long corridors leading to one singular room? This feels almost as nonsensical as the resident evil mansion.
2. The fnaf 6 map is the only one I understand as to why it has these oversized vents. It is purposefully built as a trap for the animatronics to burn down in after all. It is like a giant maze to keep them busy at night
I remember the Chuck E. Cheese's I went to as a kid had a 2 lane system for its entrance- there was a divider down the middle, one way for going in and one way for going out, through one set of double doors. the lanes were probably about 10-ish feet long, and also served to divide the games area and the restaurant area, with the main counter being directly ahead of the entrance.
10:16 2 things:
1- The second part of the gameplay, in the vents, happens on daytime, unlike the other games.
2- This office is in the basement/subsoil, with the main room in middle, above the vents.
6:47. I think we go through vents in SL because they are too small from the Funtimes to crawl through them and big enough for a human to crawl through them.
If they cant fit animatronics, how do they get rented out??
@@thatoneguy7738 They probably get scooped, the wire tubes known as their endoskeletons put in a bucket that can go through the vents, and their shells go through the vents. Once they're on the elevator, they get put back together.
@@AnimatedAdventures123-m5w So William had to rebuild the animatronics every time?
@@thatoneguy7738 they would just remove the shell and then on the elevator they would put the shell back on.
Good videos. Matpat style editing is dope
My personal theory for sister location is that there are just more floors we don’t see (we ride down in an elevator which usually have multiple stops). I believe there ARE catwalks, and labs and workshops where Afton does his work.
The part we play in is literally rhe basement where he keeps his pet monsters. Afton knows how these things are, he built them and uses electric shocks to keep them in line. Those probably aren’t auditoriums, they’re probably cages where he drops the funtimes into and lifts them out when he needs them.
The control room isn’t for system controls, it’s literally how he controls the funtimes. It makes sense that the only safe place on the bottom floor is only accessible through tiny crawl spaces where the animatronics are too big to fit into. I mean we know there are other rooms, how else would you get to the scooper control area?
I fully believe Afton’s workshop is a whole lot bigger, we just spend the whole game in the “cage.”
Fnaf pizzeria simulator: hear me out. The office is above the entrance cause it's on a second floor! The vents are in the ceiling/second floor and the main room spans the whole "map" with the vents above it. Or it could still be in the center and the vents are above auxiliary rooms like bathrooms, kitchens, storage, etc.
The one door thing is because of safety! Since they are establishments where kids would be running around unsupervised, having only one door makes it easier to be sure the kids don't escape (or leave with someone they shouldnt). As everyone goes in and out the same door, so the employees have to be sure the same ppl come and leave with the same kids.
I do like the eerie feel that Sister Location gives, like you're in a robot warehouse deep underground, like you are cut from the real world in this dark place, alone
William Afton really needs to add more than one (or zero) doors, given how likely it is for every single establishment of his to burn down
MY FAVORITE TH-camR IS BACK
FR!
FR!
I love this guys’ videos
FR!
I SAW YOU BEING HERE FIRST 30 SECONDS DONT THINK I DIDNT 💪
I’ve been designing a FNaF Fangame, and your last video made me think about how I should make the map.
good luck
I remember there was some Roblox game with FNaF roleplay when I was younger
Most maps were accurate to the game maps, Fnaf 1 pizerria, Fnaf 2 pizerria, Fnaf 3 pizerria, Fnaf 4 house (both normal and nightmare versions), Fnaf 6 attempt, Fangames, and UCN. All except Sister's Location.
It was made into a basement-like pizerria, with a stage and all. There were million doors and hallways added just because the map didn't make that much sense - before the vent to Module there was a long hallway to Ballora's and Foxy's halls. The scooping room had two entrances and wasn't an actual hazard if the scoop would suddenly become a rebellous AI. E.t.c. e.t.c.
What was it called?
@@ms.moronic9165 probably talking about fnaf world. It's the most popular one and if I remember was extremely accurate to the original games, even Sister Location
Animateonic world?
6:50 "because doors are boring and too fast! let's have the player spend time crawling around and getting their already pissed pants dirty!"
I think the pizzeria simulator vents kinda make lore sense
But on the rest of the games it is indeed, at the least, iffy.
It's been 4 days since I first saw this channel... and it's already one of my favorites 🙃
with pizzaria sim the oversized vents do make sense, after all, it's meant to be a trap to entice the wayward animatronics, wouldn't be very enticing if they had no way to get around now would it? and you very much DO NOT want them to be running around the main area, so vents it is
UCN is canon - it’s an endless nightmare William’s trapped in by one of his victims after Pizzeria Simulator
The experiment thing for fnaf 4 was outright confirmed as canon, the game is mike seeing jumbled up memories of children put through them through remnant he's injected with in sister location
For UCN, it is canon. It's meant to be Afton's Hell made by Cassidy after FNAF 6. So, of course, it doesn't make sense.
As for FNAF 6, in Security Breach and Help Wanted 2, we see the layout is the last version you can purchase since it's big enough to hold lots of tables and the concert stage and side stage, the only side stage available btw, a lobby/entrance is to the left of it, there's doors made out of literal iron but one of them should at least be a restroom of some kind. The door on the right of the concert stage is confirmed to be some kind of storage room as seen when you unlock it and find out you've been wearing a VANNI mask, and on the opposite side of the stage is the kitchen.
Hope this helps for a possible part 3.
Rq addition, there's a game in Help Wanted 2 where you're in a medical training room. There's 2 big vents on the right and left but also a curtain in front. So this room possibly has an actual way inside that's just never shown. So there's also a medical training room, and there's a single medical station in the place, too, so FNAF 6 is safer than the other locations. Aside from UCN since, again, is meant to be Hell.
Again, hope this helps for a possible part 3
considering that in the lore of Pizza Sim that Henry is using the Restaurant to trap the remaining Animatronics and burn them all to free their souls, I feel the vents make sense
The vents in SL could have been for the purpose of slowing down the animatronics, as the only animatronics that are actually able to get to you are the Bidy-babs, and even they are smaller than the player.
Afton most likely didn't want every employee dying when they go down to fix the animatronics and do chores. And if I were a character in the universe, I would rather crawl away from foxy rather than engage in a sprint contest, I think we all know who'd win.
A reason for there being vents is that they may be too small for the bigger animatronics like freddy and foxy and ballora would never crawl through them, she would see it as embarrassing, though if foxy can since he’s kinda small, and Freddy can just throw bonbon chasing after you, and circus baby can send her bidybabs after you, and ballora can send minireenas after you.
Adding onto sister location: the fact that the scooping room only has one entrance, combined with what happens to the player character less than a minute after walking in means that the scooper is placed right in front of the door to the scooping room, which hopefully I shouldn't have to explain the absolutely massive osha violation that would be lmao
Im part of two doors gang, it follows fire regulations and all and saves costumers having to go aross the building to exit in an emergency (in the case the security exits are behind the office) also it avoids overexcited kids from banging into each other if families are exiting and entering at the same time. You could have a lobby for the entrance and then a gift shop by the exit
Counterpoint: The FNAF 1 building is kinda small, i don't think it can fit enough people for overcrowded exits to be an issue
@EdyAlbertoMSGT3 true but my point isn't really about overcrowding it's more that kids are kinda dumb and unaware of the people around them. Plus the building may not hold a lot of people but with one door there would be a small period of time we're the switch over of one kids part to another's that would definitely have some overcrowding
In FFPS, I like to think the office is upstairs and the ducts as well. THIS WOULD MAKE SENSE, as the ducts can go across the roof of the building and keep it cool (or warm).
In defense of FNAF4's layout, considering you only hear audio cues and not cameras, it's safe to say that there's just more of the house that the nightmare robots either don't enter or don't make noise in.
I absolutely love your humor and editing style.
I just found you a day or two ago from the previous part, so I'm glad to have this part so quickly.
6:57 arent vents really needed for underground facility? You can't just open a window, or leave a door open for ventilation.
He's not saying there shouldn't be any vents he's saying they shouldn't replace hallways.
Yea but we don't need our door privileges taken away😭🙏
9:46 we actually do have a canon layout for the pizzeria simulator restaurant. It’s underneath the pizzaplex and we can see many doors on the outskirts of the room which go to who knows where
Henry making sure Michael has to play fnaf one more time instead of tossing the animatronics in a locked room:
to be fair for sister location, you aren't entering the main entrance, but the back secret entrance
Ayyy back with another FNAF map vid i see :D
3:55 Unrelated, but these halloween versions of Bonnie and Chica aren't too far off from what you'd expect from a DBD blighted skin collection if they were licensed as killer (which we will probably never see since we'll most likely get Springtrap)
In defense of the 2 doors, of of the burger kings in my town has 2 entrances you can use.
the office in fnaf 6 is underground as confirmed by security breach
Security Breach shows the FNaF Pizza Sim location in a 3d environment, albeit burnt and in disrepair. The vents and office are all underground (as is the actual building, don’t ask how) so it’s kinda like a basement to the establishment and wouldn’t interfere with customers much
the fnaf 6 location was intentionally built as a trap for the scrap animatronics by henry, hence why the vents are so big, they are intended for animatronics to run around in. also security breach explicitly shows us that the office section of the fnaf 6 location is underneath the main pizzaria part
As for a two-door bedroom, my mother's ex bf had a house that had a room (at the time an office) next to the front door that had a hall and door on the right and a hall and a door on the left with the livingroom down the hall. So, while the design is weird, it does exist
something about fnaf sl that has always bugged me is... why would william afton even need the ballora gallery, funtime auditorium, and circus gallery? they are made for guest entertainment according to hand unit but guests dont come down there and the only way we see to enter is vents. why go through the effort of making 3 rooms suitable for guests when none will see it? wait, why does he even need 3 rooms at all???? why not just store them in one room????
For investors to look at maybe?
@@walkertang said investors also have to crawl through the vents lol
@@GrooveBot766 Lmao
It could be for investors, it could be to see how they act in a stage environment, or it could be to trick the animatronics into staying in the building by making them think they're in a pizzeria
It’s to make them feel special. Same reason you shock them for not “performing” correctly.
Okay, In pizzeria simulators defense, the whole place is meant as a trap for the animatronics. And when buying the security doors they are placed directly where you wanted the doors, so I'd say that's prolly the entrance. Personally I always imagined the ducts being right above the pizzeria.
Fnaf 4s map is funny, the plush trap mini game hallway is also kinda odd looking, if you just imagine that shoved onto the house map it's even weirder
My headcanon for the office section in fnaf 6 is that the office is in the back of the building behing the animatronic stage.
I just saw your first video, and I genuienly thought you were a massive youtuber until you mentioned the 47 subscribers thing, youre awesome dude!!
security breach, ruin and help wanted 2 show an "official layout" to the fnaf 6 location its not decorated but you can kinda guess what michael was cookin!
The most funny part of FNaF 6 is that the player/Mike IS the one that own the building, and for some reason has enough money to buy extreamly costy animatronics and yet two metal plates are too rich for his blood
Lmao real
The reason SL has vents and not doors is because if the vents were left open it wouldnt matter because the animatronics are too big to get through them (with their shell on) but a door would let them escape.
The real question is how did Funtime Freddy get from the breaker room to parts and service? Even if all the animatronics were off and the technicians could drag him around theres still no path that would work
A strong head canon that I do have is that there probably are extra rooms in each establishment, we just don't see them because they're not relevant to the gameplay. FNAF 1 and 2 have entrance, maybe a lobby like you said, we just don't see them because they aren't important to the game. FNAF 2 has a kitchen. We just don't see it because it's not important to the game. Sister Location has hallways connecting each room and maybe even a catwalk, but again, we just don't go there because (say it with me now folks) they're not relevant to the game. Yeah it sucks but that's FNAF for you. Sometimes you gotta fill in the blanks
You're right to point out how utterly insane SL's floorplan is. Though I'd say its 100% in character considering who's company Circus Baby's entertainment and rentals is.
this series reminds me of those "finding all the osha violations" type videos but without the creator driving themself insane reading osha guidelines
There's an item you can eventually purchase in FNaF 6 that's a set of Security Doors which occupy the bottom of the screen after you've bought them, and I always assumed the vent system was either above or below the whole establishment given how big you can make it.
These are quite calm fun videos, glad I just happened across the first one XD
About pizza sim. The vents and the office are probably underground. As is the "interrogation office", and storage. Lorewise It's supposed to be a trap for the animatronics, and the vents and rooms are built to be confusing and keep them busy, until is time to turn up the heat.
It would make the most sense if the opposite room to the office is the "interrogation room" with accessible stairs/ramps to drag the Animatronic that showed up in the back. One thing to support my theory about being storage is that some items don't require being placed to to activate (like lefty or gg baby archive).
Is also mentioned that there is an exit that we don't see in the office (probably behind you) since one of the endings states that "...one exit was prepared for you..." indicating that even if the main exit/entrance to the office was shut there was still a way to exit it without being followed.
Any other argument about "why didn't the architect did like this or like that then?" The answer is Gameplay.
i love the way that roblox game "fnaf co-op" did the maps of the fnaf games since their spin on the game is you can be a janitor and do tasks around the map throughout the night
they managed to put a kitchen in fnaf 2 by putting it in an entire new room thats connected to mangles one
really like what they did there
The reason an entrance and an exit is needed. Besides a fire code. Is because it allows for a better flow of customers coming in and out, considering the Pizzaries are very popular meaning they are gonna be packed. And also in the case of an emergency situation. You need two ways to get out that are accessible Such as a fire or earthquake. There are multiple cases where fires took tons of lives due to blocked exits or there only being one doorway. The Crushes caused as well could trap lots of people and cause them to die
wow i didn't think it was going to be out so fast!! what great videos props man props!
I have a theory. The vents are not air vents but rather a quicker way for animatronics or people to move around. as for fnaf 2 i think they do allow people to enter the office, 3 is for employees, sl is for restricting animatronics movement
4. FNaF 4’s building does exist, and it’s laid out like a haunted house attraction at Fallfest 83 which can be seen in FNaF VR: Help Wanted: Curse of Dreadbear. A patron walks through the living room, down the left hall, through the bedroom, down the right hall, and then back outside, while the Nightmare animatronics use illusions to jump out and spook them from their respective directions. Crying Child probably got locked inside to prompt those nightmares, and as a place that nobody actually lives built specifically for horror, the map decisions make more sense.
SL. Like most other games, the map we see of the building in-game isn’t fully accurate. We know that hallways and doors between most locations exist based on how the other technicians and animatronics are able to move about, but us as the player are a low-ranking newly-hired technician without access to these areas. We’ve essentially got the second-rate accommodations, which is why we take the elevator we do and have to use vents to get around. Also, the thing you pointed out as being a hallway to the safe side of the SCUPer is actually a conveyor belt that brings animatronics from Parts and Service to the dangerous side of it.
FFPS. The ducts and storage things are on a vertical level below the rest, and Henry’s control room is what’s in the middle of that gap, not the main area. Also, the restaurant doesn’t ever get patrons or have visitors. It’s all a trick and a scheme Henry uses to get the volunteer to bring all of the relics of the past into one place, especially the monsters from the previous games. He has little robots designed to make human houses. The way the storage area is laid out allows the animatronics to move about freely enough that they don’t feel trapped while keeping the volunteer cooped up in the office so they don’t wander upon the other stuff Henry has going on.
Hope this is all interesting
*little robots designed to make human NOISES
Stupid autocorrect
The restaurant to my knowledge DOES get patrons and visitors, as you still earn money each day and can get lawsuits from visitors
The lawsuits and revenue are most likely orchestrated by Henry to keep up the illusion. You would need to interact with other people for that to make sense, and we’re shown in the game that Michael doesn’t. Henry does have a fortune to draw from, after all, and he went very far to ensure there wouldn’t be innocent employees or customers in the building when it burned. He wasn’t planning for Mike, hence the idea of an exit for the volunteer, but it’s called a fake pizzeria for a reason. His blatantly stated goal was to create a farce of a pizzeria to lure in the animatronics without having the volunteer know it’s fake (so he’s risking as few lives as possible), because if most people knew they wouldn’t help him. His cowardice brings him to do this rather than do the plan himself, which is a character trait he’s established to have throughout his appearances.
Feel free to let me know if I missed something!
Genuinely grateful that your part one video popped in my feed you make such entertaining content
5:41 full proof afton animatronic when not afton has to pass.
About the 2 door point, a fire exit or 2 would be really important. But yes, one main door for both entry and exit makes sense in a restaurant.
the argument for the FNAF 6 vents is that it's completely designed arbitrarily, the vents are made that way to keep the animatronics stuck, that way they can ONLY get to Michael, ensuring they do not escape.
If they were runners it wouldn't literally have the same purpose?
I am really excited to see more from this new awesome personality I found. I really like the style your videos have I love the little cut out of you The background in the editing it's just refreshing to see something new like this.
In Pizzaria Sim the oversized vents are probably a very intentional design. In the ✨️lore✨️Henry made this place specifically to get all of the remaining animatronics (Molten Freddy (the majority of the Sister Location crew), Scrap Baby, Scraptrap (William Afton), and Lefty (the puppet)) back togethor. But in order to keep them there and interested he would have to create somewhere for them to roam, away from the customers and in a space that can easily trap them in. It also makes sense that they're so maze like in this game because Henry always had the intention to get whomever was the security guard out of there safely, but Michael being Michael and is probably done with this shit accepts dying with his family.
To me the werid layout of the office segments make perfect sense given that context. I can 100% see Henry purposefully making the place that way just to both keep the player alive and to the keep the animtronics engaged and trapped.
love this dude and his content. I sense a new generation Game theory coming
Actually the fnaf 4 house could just be the second floor of a bigger house, and the kitchen is actually stais leading downstairs to the actual kitchen
its almost like the vents in pizza sim were built with the entire purpose being for animatronics to wander around in them... oh wait!
i would argue the big ass vents makes sense specifically in fnaf 6, since its meant to be a trap, so henry couldve made it like that for shits and giggles. i guess
"Also my least favourite is burntrap,"
Obviously.
"obviously."
man we're in sync lol
7:59
No, that’s the conveyor belt route. The main entrance is exactly as Baby guides us through in Funtime Auditorium.
Note about Foxy in the 4th game: He does, in fact, use the same hallways as Bonnie and Chica which you can see as one of the dots that appear if you use the minimap cheat. When you hear a faint footstep sound in of your ears (this game uses spatial sound btw) you have to shine a flashlight in the same hallway it comes from (or it was the opposite, I forgot) otherwise, Foxy will enter your room and never leave.
This is also the same mechanic Nightmare and Nightmare Fredbear use except instead of entering your closet if you fail, he makes a laugh in both ears to enter your closet. Failing to follow the laugh just kills you entirely lol
We gonna have to disagree on Pizzeria Simulator cause those vents were purposely made as a maze to lure & trap animatronics.